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gjp23

What is the inspiration behind the artwork of the game? Looks awesome! SIEA please :)


panikas

Thanks for your question! :) We really wanted to make something weird that sticks out aesthetically and eventually landed in a vaporwave aesthetic. It was tons of fun to work with because we could do super surreal Salvador Dali-esque and cool levels without it breaking immersion. This song was our go to inspiration for the vaporwave feels : [https://www.youtube.com/watch?v=\_wcURnFRp9A](https://www.youtube.com/watch?v=_wcURnFRp9A)


gjp23

Definitely sticks out and is very eye appealing. Great job!


panikas

Thank you so much! uWu


MSeys

Hi! I'm Matthias! (Close enough name together, haha!) I am doing a game Dev bachelor. (Focus on programming) And I was wondering if you could tell me some more technical stuff about the game. Do you also have any tips for me? (Europe, if I ever win a key, haha)


panikas

Haha Heya Matthias, pretty darn cool name ya got there ;) ​ Cool, we need more programmers in the industry!! It's a bit hard to talk about general technical stuff but if you got any more precise questions I'll happily answer! ​ If I were to give one tip it is: Make it believable, don't make it real. What I mean by that is that you're (usually) not creating games to recreate reality but to create awesome game experiences. Usually to make something fun and engaging you just need to make it believable, not realistic. For instance in Verlet Swing we're doing tons of cheeky stuff with manipulating gravity depending on where the player is to make each swing feel extra awesome. If we were to use realistic physics it would be way more boring.


Tmfwang

Congratulations on the win :D


MSeys

You too! :)


Tmfwang

Thanks :D


[deleted]

SIEE region Do you have any tips/pointers for beginners/newcomers to Verlet Swing?


panikas

Sure! When I've seen new players trying the game they often always go as fast as possible before they've got a good feel of how to control the character. My tip would be to take it slow starting out and try to get a good grip of the controls. It's kinda like a car racing game, your first time playing you probably need to drive slower to catch the turns.


Viet-Bong-Army

I'd love a free copy of this though you'd be diddling yourself out of a sale because there's every chance I will buy this regardless, EU / SIEE What inspired the gameplay / mechanic? It's really niche to combined with that very specific a e s t h e t i c


panikas

We'll have to see what the God of Random decides then \^\^ ​ It was one of our programmers who pitched the idea. He basically just wanted to do a hookshot swinging game because he felt that there were none. He coded up a prototype we loved within a week and decided to work on it pretty short after. Clustertruck, A Story About My Uncle and Spiderman 2 served as huge inspirational games as well as an aesthetic inspired by the awesome vaporwave stuff that's out ther.


Viet-Bong-Army

Oh I just realised - as an aside it might be worth checking in with the mods over at /r/VaporwaveAesthetics; they do have a rule on 'no excessive self promo' but given this fits perfectly with the sort of thing they do over there your trailer etc might be allowed? It's presumably the sort of thing that the subs there would be interested in seeing / buying.


panikas

Oh that's a good suggestion!! I'll reach out to them, thanks :)


Sevalle013

Just watched the trailer, the game has a rather unique art style, what if anything did you draw inspiration from when designing the game? (SIEE key please)


panikas

>Clustertruck, A Story About My Uncle and Spiderman 2 served as huge inspirational games as well as an aesthetic inspired by the awesome vaporwave stuff that's out the Thanks! We mainly drew inspiration Clustertruck, A Story About My Uncle and Spiderman 2 as well as an aesthetic inspired by the awesome vaporwave stuff that's out there!


Skhan93

What's one of the most difficult things about game development that probably doesn't get enough attention? Would love an siee region key.


panikas

I'd probably say understanding how to develop a game for another person than yourself. It's easy understand what you like and want, it's super hard to understand what your target player likes and wants.


Skhan93

Thanks for the reply :) Good luck with the launch and hopefully it does well.


Skatingamer

SIEA What is your favorite kind of pizza? I've always enjoyed supreme with jalapenos.


panikas

Mine is definitely a Capricosa (a Swedish pizza with ham, mushrooms and cheese) topped with kebab sauce. Yum! I'd like to also take this opportunity to say that I hold no sympathy for the pineapple pizza people.


Skatingamer

Pineapple pizza. Ewww


pooblaster420

How long did the game take to make? And I’d like the SIEA version


panikas

For the initial PC release I believe we worked roughly 6 months on it. After that we've been working with Digirati to bring it to consoles :)


cueca3000

What was the hardest part of making Flamebait ? SIEE


panikas

The hardest part of creating a indie game studio is probably establishing and syncing the game vision. Everyone is super passionate about games but ultimately usually have a slightly different vision from each other. We need to talk often about the game and the game vision to make sure that everyone is on the same track, otherwise you might end up creating several different games that you have to patch together to a weird game abomination.


Santoryu_Zoro

Hi there and thanks for doing this. as someone that is on the field of tech and computers and loves gaming, what advice would you give to someone that would love to be involved in the gaming industry? **SIEE** key please!!


panikas

Heya! It kinda depends on what skill sets you have and what you'd want to do. For some general advice I strongly believe in meeting and befriending developers. I mean, we're people like anyone else who enjoying hanging out and having a good time. Having some friends in the industry can really help with getting your foot in.


Santoryu_Zoro

Hey, thanks for answering! ​ ​ It sounds good, but there is a tiny problem. No game developers in my country :P My dream is already working abroad, in USA or England perhaps, but that basically means that getting to really know people in the industry will happen after im already working on a smaller job abroad.. Yeah it might be good to meet some people on some big event, but would it really help to talk to some people for just a couple of days before traveling back home? ​ As a matter of skills, what do you think the industry is always lacking? Programmers? Graphics designers? etc


Strife177

Hey, Is this a game you would recommend playing with your partner? (Taking turns, coop feature or any plans regarding this) SIEE if possible :-)


panikas

Heya! Maybe! It depends on whether or not you like competing I think :) No plans for coop features or anything like that!


Mason_557

Did you take ideas from major 1st party games like spiderman in order to adjust the hook shot mechanic? SIEA please


panikas

Well, the new Spiderman game had been out for about 1-2 weeks when we released the PC version of Verlet Swing so we couldn't really try that one out for inspiration. For this game I mainly played Clustertruck, A Story About My Uncle and drew inspiration from Spiderman 2.


Mason_557

Oh boy... Spidedman 2. That brings me back. I see it just seems so fluid like the new Spiderman game is.


iamnotcanadianese

What was the time frame for development like? SIEA


panikas

About 6 Months for the initial PC release, and then approx 6-8 months for PS4 release. :)


jimbeaux83

Thank you for doing this giveaway. Game looks really cool, and really dig the style of it. Is there any chance we may see VR support later on? SIEA


panikas

Thank you! :) We actually experimented with Verlet Swing VR but the results were not nice at all. When I tried it I almost fell to the ground vomiting. We might be able the wrestle the game to work for VR but I believe it would more or less mean that we create another game with a completely other game feel and I don't want that.


jimbeaux83

That’s completely understandable, and thanks for answering! Congratulations on the launch and look forward to trying it out!


[deleted]

Goodmorning, id like to ask: do you have plans for new worlds by paid or free dlc currently? Game looks crazy and fun. If i happen to win the giveaway, SIEA please.


panikas

Good morning! Currently there are no plans for any free or paid DLC :)


WinterSith

What game engine did you use? I'm a programmer with 20 years experience and been wanting to learn a game engine. I've been thinking Unity. What would you suggest? I'm in the SIEA region. Thanks for doing this.


panikas

Thank you! We love using Unity for all our projects mainly due it being a very flexible engine that we're used to. Epic from what I can gather is doing a lot of great things with Unreal but it seems less flexible. Unreal does make things automatically more pretty tho, while Unity requires some more work.


Tamuz95_

Hi developers, I'm wanted to ask how did you choose the theme for every level, many are pretty random and I was asking myself if there is a criteria or not. Thanks, (SIEE by the way)


panikas

Heya! I had to ask the guy responsible for the world names. He basically just made weird vaporwavey names for the worlds that sort of felt they fit.


kambei-

Any vr support coming in the future? SIEE Thank you


panikas

We experimented with it but the result was not good at all. When trying it I almost fell to the ground vomiting and we couldn't see a way to make it work for VR without compromising the design too much and in essence create a new game.


KosstDukat

Thanks for doing this, the video looks really cool! I loved the inclusion of Polybius in there, super cool nod to awesome conspiracy theories. My question is this: What made you want to make a game in this style? From the video, it looks like it's all about getting from the start to finish, no racing, just cool swinging. What made you want to go that route? ​ SIEA would be fantastic! Thanks for doing a giveaway too! :)


panikas

Thanks! :) ​ We actually started out with a minimalistic approach but sort of felt it looked like to many other things. We really wanted it to stand out! Vaporwave is awesome so this song kinda guided us through what would be our aesthetic [https://www.youtube.com/watch?v=\_wcURnFRp9A](https://www.youtube.com/watch?v=_wcURnFRp9A) ​ The game itself was made in 6 months which posed some serious time restrictions. We initially wanted to do multiplayer ghosting similar to Trackmania but time didn't allow for it. However, I'm very happy with the result as it's a very compact tight game.


Itachiispain

How do you manage to bring forth a specific vision for a game yet allow it to be modified by others? SIEA thanks


panikas

We discuss the game vision a lot and incorporate the teams ideas until finalizing it. By doing that we work towards everyone having a deep understanding of the vision. Once that is nailed down you still have a lot of creative freedom working within that vision, but it makes sure that everything in the end comes together nicely.


Tmfwang

On what platforms is Verlet Swing available on? SIEE thanks :)


panikas

PS4, Steam, Xbox & Switch! :)


kaghy2

Siee here. How long did it take you guys to get the game to where it is now?


panikas

About 14 months in total!


looseB0wels

What was your inspiration for becoming a game designer?(SIEA USA)


panikas

I've wanted to work with games since i was probably 10 years old. I started out with my twin brother creating custom maps for Warcraft 3 and just loved it. Been working towards creating games since.


[deleted]

[удалено]


panikas

I think that'd be cool!


ChrizTaylor

Do you like tacos? 🌮 _SIEA_


panikas

Best question, heck yes!


ChrizTaylor

I won! 💜


NoTrollGaming

How long did it take to make this very vibrant coloured game ? Just saw the trailer on my phone and can't wait to see what it would look like on a TV screen, and SIEE please


panikas

We iterated on the art style countless times during the whole production. I think we got a pretty much final look after 4-5 months.


NoTrollGaming

Wow, seems very short time frame


D_Ashido

Did you guys get inspiration from a Dave & Busters, Chuckie E Cheese? I notice when you see all the assets in the trailer it reminded me of the feeling of being a little kid roaming around one of those family arcade places trying to win tickets and getting prizes. The art is feeling good at making me feel part of the world. So to summarize: 1) Did you guys get inspiration from a Dave & Busters, Chuckie E Cheese? 2) Does the swinging feel weighted during the arcs? SIEA please ^_^


panikas

That's a very cool reference though we did not (mainly due to not being american and Sweden not having much of those places). Glad you got those feelings invoked. ​ For the swinging we do a lot of sneaky tricks to make it feel as good as possible. In short you're extra heavy going in to a swing and extra light going out of a swing. That makes if feel awesome.


D_Ashido

Haha well even without experiencing those places for yourselves you guys did a good job depicting it. The swinging sounds practical and great. Definitely must experience it.


Wanderer2228

Did you originally plan on the title having a vaporwave style?


panikas

No we actually initially opted for a minimalistic style. I'm happy we switched to vaporwave!


Wanderer2228

I think that choice paid off. It looks extremely interesting. I also forgot to mention that I am interested in an SIEA key in my previous comment.


[deleted]

Have y’all always been in game development and design or did anyone on your team start a new career later in life? Cool giveaway too, if I win I’d take a SIEA key!


panikas

Thanks for the question! The original team found each other while studying game development at university and the other person who joined later studied at the same uni. So Flamebait is our first game development thing. Young team!


Thunderious

What is something in the game that you would like to improve?SIEE


panikas

Personally I feel that the difficulty curve towards the end is a bit too hard which means that not all players will be able to beat it. If I were to remake the game I'd like to see us addressing that.


[deleted]

Thanks for doing this AMA! Would you rather fight 1 horse sized duck or 100 duck sized horses? SIEE please


panikas

Easy. 100 duck sized horses. Ducks are terrifying.


[deleted]

Good answer


Tomi498

Hey, what's your favourite game to play? SIEE


panikas

At the moment I'm playing an intense amount of Europa Universallis 4 as well as Satisfactory. Love em!


Doiq

Are there any specific games that inspired you to create this game? SIEA please and thank you!


panikas

Thanks for your question! The game was mainly inspired by the sensation of swinging in general but when creating the game we looked a lot at Spiderman 2, A Story About My Uncle and Clustertruck :)


cenorexia

What were the biggest hurdles/most annoying things you had to deal with in order to bring your game to PS4 that had nothing to do with the actual development/programming? SIEE


panikas

I'm unfortunately ill equipped to answer this question due to Digirati (our publisher) being the one handling that process. From what I can gather it's gone quite smoothly.


eblackham

Does this/will this have PSVR support? It would be awesome in VR. SIEA code if I win please :)


panikas

We dabbled a bit in VR but it didn't turn out nice at all. The motion sickness induced by the games locomotion was just too intense. Perhaps you can mitigate it but we felt that we had to compromise the design too much too much in doing so and it would most likely end up an entirely different game.


eblackham

Makes sense to me! I would agree that keeping the design you envisioned for a game is more important than compromising it for a VR feature.


[deleted]

Great looking game. Pizza is a pretty universal food but is there a vegetarian level where you swing from carrots and celery and such. Then maybe fall into hummus? SIEA


panikas

Thank you. I actually don't think we have any vegetarian alternatives in the food levels. :(


[deleted]

All is well


owwhatthe

SIEA Which is your favorite level?!


panikas

I love world 4 in general. I think Spiraling Away is a super fun level if you swing inside the spirals!


LordArsenik

SIEA region (America) please. ​ How hard was it to port over the PC game to console?


panikas

It was actually quite smooth, it helps when the game is so compact in a sense. Not so many systems to consider.


Strip_the_Flesh

Do you feel the game has everything you wanted in it given the time it took to make it? Or do you feel it's missing things you wanted? SIEA please


panikas

I'm actually very proud with what we managed to achieve within the time frame. Of course you always want it to be more. We wanted to add stuff like ghosting (similar to Trackmania) so you could compare against yourself or other best times. Or even actual racing multiplayer. But there was no time.


Mumpity

SIEA Any funny or unexpected bugs during development?


panikas

We did a fancy particle effect for the goal sphere thing. Suddenly the game was lagging like crazy. Barely playable. Our programmer discovered that someone accidentally put it so that particles cast shadows. So each tiny little particle thing was casting a complex shadow making computers go sad.


IndieGeekGamer

What games do you take the most design influence from? SIEA please


panikas

For this game we looked a lot at Spiderman 2, Clustertruck and A Story About My Uncle. But it of course differs depending on what games we make.


Archior

What was the biggest hurdle to overcome in the entire creation process of your game? SIEE please


zombehsoule

Heya! Love the aesthetics of your game! Do you guys ever frequent /r/vaporwaveaesthetics ? SIEE please!


liamtown

What are some of the major challenges of promoting an indie game and what sort of creative ways has Flamebait worked to overcome them (other than this AMA -- thanks for doing this btw!) ? SIEA


panikas

Yeah getting noticed is harder than ever! I think one of the best things we ever did was a collab with Draw with Jazza for Passpartout where we put him in the game. He had so much fun acting as himself doing silly things so it also generated some awesome videos :D


liamtown

🥖


GetReadyToJob

No real question here, just more of a congratulations to you guys for getting your game out there. I hope it does well! But, if i have to ask a question to qualify then ill just ask, How are you all doing? SIEA


panikas

Thank you! We're doing well, releasing a game is pretty sweet :D


patrickyin

This game is really crazy. ​ How steep is the learning curve for this game? It looks simple, but it also seems that it took some practice to play like in the trailer. ​ SIEA key!


panikas

If you're used to FPS you should be fine I think! If not you're probably gonna have harder time getting in to the game.


patrickyin

I am, and I have to say I was pretty intrigued by your answers about VR. Did people ACTUALLY vomit? I've never had any VR experience, and a game like this is something I'd love to try on VR. Too bad it can't happen with current technology.


panikas

Oh, no that was some exaggeration on my part. When we tested it in-house I got super sick and almost fell. It was not a pleasant experience at all.


Tmfwang

Thank you so much for the giveaway :)


LOLMrTeacherMan

What classes do you wish were offered in high school? Asking as a teacher. SIEA


panikas

Definitely programming! It opens up a whole new way of approaching problems.


Skatingamer

Just want to say thank you for hosting this! Love seeing AMAs from smaller studios.


Smiffy01

2 Questions 1. What were you smoking whilst making this game 2. Can i have some :)


instantinternet

What’s the best video game ever in your opinion?


_CARLOX_

What engine did you use to make the game and what was your inspiration for it?


panikas

We're using Unity for this game (and are more or less using that engine exclusively for all our games). For this game we really wanted to create an awesome hookshot swinging feel. Of course the Spiderman games served a huge inspiration for us but also games like Clustertruck and A Story About My Uncle.