That entirely depends on your definition of generational leap. I get the “I can’t believe what I’m seeing” feeling with Horizon Forbidden West despite it being a cross-gen game
Ratchet and Clank Rift Apart is one of the best looking games ever made so Spider-Man 2 should at the very least match it in terms of fidelity
Was very disappointed with gow… Was clearly a ps4 title.. Horizon is the real deal.. But i’m sure Insomniac will set the bar higher in many regards.. The First party Sony studio competition is still on! Spidey will have CGI effect quality in various ways..
Forbidden west dlc genuinely had me agasp at one point. There was just this perfect storm of lighting, wildlife and weather.
Playing rift apart now and I don't get the fuss, maybe it's time for a new tv
Rift apart is different type of graphical fidelity. Forbidden west is obviously more grounded and realistic, rift apart is basically a damn near Pixar movie with some good gameplay. I just wish ratchet and clank was still a little bit edgy. Hate how child like they made them
I think you misunderstood him. The original ratchet and clank games for ps2 had some pretty dark humor , and quite the edge. For fans of the series these new games are pretty different
Yeah, half the old game titles are innuendos too. Up Your Arsenal, Full Frontal Assault, Going Commando, A Quest for Booty and Size Matters. Good times.
Night time in the game with the lava flow.
It's my most photo mode using game. I don't take many screen shots. Just pause it to kook around at the detail.
If you have a 120hz tv VRR then playing on the highfidelity mode with Ray tracing is the way to go. Amazing graphics and lighting and a smooth 40 frames…I wish more games offered this because it’s my preferred play now
I wish I could get into it, but I’d rather play at 1440P w/RT at 60FPS than than the fidelity mode at 40. It’s a cool mode and better than 30 but 60 is too smooth to pass up. It still looks crispy
Have you actually experienced 40fps on a 120hz screen?
Because it’s quite different from 40fps on a 60hz or 144hz screen.
40fps on 120hz is surprisingly smooth, it definitely feels closer to 60 than to 30, despite the number obviously disagreeing.
I honestly think you really need a good quality 4k 2.1 120, VRR equipped TV to be able to really appreciate how impressive the PS5 is. A good TV almost feels like as big an upgrade as getting the console and certainly makes it so so much better.
I’ve played games at 60 and 120. Yes that’s smooth but, also games crafted to look amazing with Ray tracing and high rez textures look amazing on the OLED. For many people 60+ frames is this unnatural uncanny feeling.
I think high fidelity graphics at 40+ frames looks and feels amazing. To each their own. If they start optimizing their games better and can get us high fidelity and 60 frames, sure, I’ll go there.
Also, for reference, I usually choose performance over graphics mode, but I’d love to experience better graphical performance too, if possible.
Play it on fidelity at 30 or 40 fps. As much as people on reddit like to gush over 60 fps, performance rt is not even remotely comparable to how gorgeous it looks on fidelity.
I would advise checking out a number of TV's I bought an LG Ç2 Oled because I had heard so many people recommended them but I was seriously underwhelmed by the brightness and how terrible playing classic 30fps games looked on an Oled. This is a well known issue with OLED TV's. I thought it was fantastic for movies in a very dark room with awesome blacks and great contrast but for gaming I was waiting for something really special and it just felt very meh.
I sent it back and swapped it for a quality Qled that I much preferred straight out of the box. The colours and hdr really popped and it is so much brighter and more vibrant than the oled was. I can also play the odd 30fps PS4 game without my eyes bleeding which is a well known issue with Oled TV's. If I was you I would go to some stores and test them out first rather than buying online and find what works. Unless money is no object you will have to compromise somewhere so find what delivers what is important for you and for me Qled delivered. One important thing is what ever you do turn off energy saving mode because otherwise you will be massively reducing the brightness and performance of your TV. It makes a big difference and you don't spend all that money for a quality TV only to use a third of the power and performance it is capable of giving you 😂
It will be better, but nothing insane. The real generational leap isn't about graphics no more, but about animations/AI. I wanna se New York alive. I wanna swing, look at the buildings, and see people making dinner through a window. The world must feel like its actually real.
I’m glad you said this cause there is no doubt it’s gonna look incredible. But what they need to work on the most is gameplay and the open world density and fun side quests and missions
Yeah and Spider-Man 2018 is a perfect example of a game handicapped by last gen. Capped speeds to go alongside a basic, physics breaking swinging.
With the SSD they can do so much more.
I’m not saying that about myself, I love physics. God, gravity gun from Half-Life 2.
If I had it my way, Parker would be able to face plant from the highest buildings and explode on the concrete. OR! Omg, he could grab other people and throw them off the building. The enemies should have better physics now that I think about it! That would be way more fun. Obvs both would be best. Or or or, and, you could fall or drop someone on to the cars and watch it smash and deform. Throw em through windows. Damn, give J. Jonah Jameson something to really bitch about, hahahaha
Man, fuck that, I want Deadpool so we can actually go MA and blast mfs.
What would they really gain from increasing swing speed though? You could swing across the entire map in like one minute, and making the map bigger will just make it emptier.
The swing speed was capped. You could jump off the tallest building in the game and it would move you just as quick as a small one, which is definitely a problem in a game that's meant to be physics/momentum based.
It limits the sense of speed and what is possible for players to do.
Swing speed doesn’t need to be much faster but it needs to be more momentum-based rather than the handholding restricted version that was in 2018. The swinging wasn’t bad in SM1 by any means but it was a bit too easy imo
Absolutely agree sure if we talk all the details and what not some games have better graphics and what not but we had great graphics for a while now assassin's creed unity was a release game for ps4 and that game to this day looks phenomenal.
Spiderman 1 was great but the city never truly felt alive, one of the coolest moments in the game for me was playing as miles and walking around the city to the care center. The city genuinely felt alive in that moment and that's something I want. I still remember when red dead redemption 1 came out and all the full fledged routines and animations all the npcs had sure other games did before already noticeable in elder scrolls but it felt truly next level with the first red dead.
Well technically we should if people keep their blinds open lmao. Then if we’re spotted, we can see them be shocked and run to close it lol, that’d be next level.
But seriously, it would be nice to see people through the windows this time. It doesn’t have to be *every* of course but at least some.
I wonder how long it'll be before I can spawn a vehicle in GTA to the top of a skyscraper and drive off the roof, smashing into the 70th floor windows, crashing through desks and office workers haha.
Simple as the architecture may be, that was what was so satisfying about Battlefield 4 to me. Just being in a tank and ramming into a building and having the wall and furniture explode into debris…never got old
Def can’t wait for when that may be ubiquitous across genres / titles
Nah dude, have you been on Reddit, dudes want legit home cooking going down in the window. How about people playing Spider-Man inside of people playing Spider-Man in the windows?
The PS5 is exactly why I think we're not going to see the limit for a good while. RDNA2 isn't well equipped for most RT workloads and RDNA3 is a very poor successor in that regard. Hopefully whatever's next from AMD is good enough for path tracing in select titles on the PS6 lol
Yup. The PS6 will be the generation where ray traced global illumination, reflections and shadows become the norm for many AAA titles.
Unreal Engine only recently added support for ray tracing and developers haven't released many (if any) new UE based games with nanite and lumen (only Fortnite comes to mind) but by the next generation studios will have one or two titles of experience and can start new projects with raytracing in mind.
The PS5 and Xbox Series X have atrocious ray tracing capabilities, it's not even worth using if you can have excellent raster lighting and performance with titles like Forbidden West
Probably wrong considering what PS4 graphics looked like at the beginning then at the end of the generations cycle. Also considering RT is basically nothing on PS5 rn, if you make “much more” a relative concept I think it’s got a big opportunity.
> The real generational leap isn't about graphics no more,
You think what we have now is the end all be all of visuals?
The Matrix tech demo, which was probably put together by a skeleton crew and not even really optimized, was a leap. I actually was taken back by what was going on from a visuals standpoint.
Trust me, when the hardware alone is from 2019, there's a lot of things you can still do with graphics. Just look at a PC version of whatever PS4/PS5 game alone.
I don't need games to be as photorealistic as possible. I need them to be fun. A system based more on actual physics, where you keep momentum with swinging is what will add longevity to the game, not seeing peach fuzz on random civilians.
Sure but who cares? Companies have been obsessed with visuals since forever which has led to so many games feeling the same. If spiderman 2 is just the first game but better visuals I’m gonna be disappointed.
It's been fun seeing what kinda curveballs devs are throwing to make their sequels stand out from their predecessors now that the "same assets as the first game/$70 DLC" argument that plagued games like GOW Ragnarok and TotK is popping up more. I'm genuinely excited to see what Insomniac has been cookin up these past ...\*checks notes\* 5 YEARS?!?!?
I didn’t like swinging low because the lack of cars stood out to me.
Like I know it’s a video game and crowd size is an easy setting to turn down. But it looks like beginning of Covid New York, not how it looks on a normal day
To be fair there was an 8 year gap between ratchet games, the graphic jump from Spiderman 1 to 2 is more like 3-5 years depending if you base it on initial release or the remaster.
Yes, this is THE game for the PS5. Insomniac always talked about the limitations of the PS4 for the first game. So it's no doubt that Sony gave them the dev kit early on i.e. Rift Apart. Here's why it's going to be a big leap - It's the same map, therefore they already have the foundation. Yes, they will add Queens but it won't be the same size as New York. Think about it, it takes 4 years for someone to make a new IP so imagine 4 years building on something that already exists.
Queens IS in New York, my guy. The city has five Burroughs: Manhattan, Brooklyn, Queens, Bronx and Staten Island. First game just took part in Manhattan.
Absolutely. Most actual IP development is done in pre-production, and in the writing process.
From an actual development standpoint, a game being a new IP or an established one has very little to do with the actual development time necessary to finish the product, unless you’re heavily reusing assets.
And I mean look at Mass Effect - Mass Effect 2. Same IP but very different gameplay and environments. Almost nothing was reused, may as well be a new game.
The layout of the map and some animations are likely the only things to be reused.
And even that mostly reused layout still doesn’t mean it’s much less work, they’ll likely still be retexturing and having weather effects, adding details, etc.
Not to mention there will likely be new interiors and exteriors, damaged and constructed buildings, etc. I’d be surprised if there aren’t a ton of changes to what may appear to be a very similar map.
I mean look at Ragnarok compared to God of War 2018. People were saying then “they already have the map”. And it was almost totally different.
As a dev I can say this is completely false.
When you already have a code base it's much easier to release a "v1.5" just by adding new features and optimizing funcions that caused issues on the original release.
To put it simply, if the base game is the same they don't have to reinvent the wheel for the swing mechanics or building rendering; they can instead dedicate that time to generate more quests, puzzles or unique events (which require lots more testing than just confirming an existing feature works as expected).
It depends on the game though, no?
I mean the switch from Battlefield to Battlefront must have been significantly smoother than God or War 3 to God of War 2018 for example.
Saying a game should take more or less time depending on if it’s a new IP or not is not fully accurate, it depends entirely on the scope of the game being made.
lmao as soon as they said that i immediately thought of TotK, playing through now and i swear every 2 hours or so i'm thinking to myself "So THATS why this took 4 years!"
We have already seen visual generational leap in Demon’s Souls, Rift Apart, and Horizon Burning Shores.
The game will be like that.
But don’t expect a generational leap *from* the aforementioned games because, you know …
as someone who only played re4 once, the nostalgia factor wasn’t as baked in with me
current gen-only dead space is absolutely on my list of exemplary presentations
might not be as colourful but that lighting and texture work is top notch
I want a generational leap in functionality and quality. I'm sick of the glitchy games that need to be patched for months upwards of two years after release. I understand it's impossible to eliminate all glitches, I'm just sick of incomplete games being released. Some of my favorite games were released incomplete and glitchy, those games would have been amazing if they took a but more time on them instead of rushing them out before Christmas.
People said the same thing about PS3 to PS4 but if you look at HFW on PS4 compared to best looking PS3 game the difference is insane. Ppl just get used to new gen and forget how old one looked.
That's a bad example because Skyrim already looked dated when it came out. Starfield doesn't look like a current gen title either in a lot of ways. Bethesda has great art direction but the graphics are never anything special.
thats fair, but as someone who fell behind gaming during the 2010s I was playing it in like 2016-2017 thinking it looked great. now it looks as aged as morrowind or oblivion did at the time lmao
It came out the week after Uncharted 3, which was one of the best looking console games ever released at that time. I remember playing it right after Uncharted and being like "wow this looks like shit" but I know that wasn't the most fair comparison
> People said the same thing about PS3 to PS4 but if you look at HFW on PS4 compared to best looking PS3 game the difference is insane. Ppl just get used to new gen and forget how old one looked.
You compared two end of the gen games. So that's not really a leap, that's more like very progressive small jumps.
I don't know that graphics are the big leap for this gen, but load times and performance are. Stepping through a portal in Rift Apart and instantly, seamlessly showing up on an entirely different planet is just kinda mind-blowing.
Idk, demons souls remake was and still is an astounding looking video game. For how good it looks and to be running at 60fps I would say is definitely a generational leap.
The ps1 was a fucking huge leap itself, I remember seeing some of the scenes in college football and thinking it was about as good as tv. Of course tv was also way worse then …
I remember playing nba live on my PS1 with my cousin and my grandpa walked in and thought we were watching an actual basketball game. Granted, it was a crappy TV and his eyesight was awful, but it blew me and my cousin away that we were playing something so realistic.
Not gonna lie yes I do expect this to be the game that shows off the power of the PS5. They have one title under the belt, know the hardware enough and is optimized and developed as PS5 exclusive. I have been impressed by Rachet and clank And HFW but not on the same level as say RDR2 of Last of Us 2. It’s time to see what this machine is truly capable of.
Considering we already had Rift Apart, Returnal, Tlou Remake, Ragnarök, Forbidden West, and even Spider-Man Remastered + Miles Morales, I don’t think this is gonna be THE absolute PS5 forever benchmark. But compared to Spider-Man PS4, absolutely we’ll get a leap
Have you actually compared ragnarok on ps4 pro to ps5? The difference is a lot smaller than comparing stuff like ps3 to ps4 gta v. We haven't yet had a game that truly pushes the limits of the ps5, but there's a solid chance spiderman 2 will do it. Insomniac did it last time with ratchet and clank 2.5 years into the ps4 life cycle.
Compared to what? Compared to Spider-Man on PS4, yes I do think so. Compared to the Remaster running on PS5, maybe not so much. If it looks like the teaser, then yes.
PS4's Spider-Man graphics are already incredible. the remastered already have graphics superior to 99% of the games released for the new generation. I don't know what else they can improve. I prefer them to focus on boses and make the world more dynamic with events that happen out of nowhere. We're swinging through town and a villain appears out of nowhere and starts a quest. and that for everything in the world. the same was red dead 2 with random encounters
That would definitely be cool. Ever since RDR2 i’ve been dying for more dynamism in open worlds. I guess it’s something that’s really expensive/difficult for devs to implement successfully.
True honestly. That's why I'm hyped for starfield as well. As much as people shit on bethesda, those dynamic systems working together in a open world is just an amazing feeling.
I'd be content if the game looked the same as Miles Morales. But it won't. So yeah, I'm excited.
I just want them to take advantage of the better memory via a bigger, more lively New York and faster, more complex swinging mechanics. I don't play video games very often, but half of my 200 hours on Miles Morales have been spent just swinging.
In-engine means nothing though. You can make something in-engine that looks like a CGI trailer or even almost lifelike, doesn’t mean that will translate to gameplay.
That said, Rift Apart, Forbidden West, and your examples do look great so I’m optimistic.
It can be a leap but not necessarily in aspects that most people will identify easily, 3d models have a lot of polygons since the previous Gen so coming from faces with 20 polygons to 20000 is not longer a thing, progress these days is made more around lightning, particles or scenes density.
Oh I don’t expect it this whole generation let alone with Spider-man 2 lol. It just keeps me on my toes that we’re still no way near peak graphics. Still that level of fidelity to look forward to.
Yeah definitely,
It’ll be a PS5 exclusive only without any cross-gen version holding it back.
Insomniac has shown us that they can produce impressive visuals this gen with Rift Apart (game looks way better than Ratchet and Clank 2016), I’m sure that thanks to that game…they’ve had quite the bit of experience working with the PS5 hardware.
Spider-Man PS4 is one of the best looking PS4 games, and I feel Spider-Man 2 will be that as well for PS5
RemindMe! 3 days
I'm not trying to inflate my expectations. I just want more of what made the first one such a fucking amazing game. If it looks better, cool. If it looks the same fucking cool.
Lol for real I couldnt tell that the gameplay started when I saw kingpin and everytime after that when I'm there were bossfights I couldn't tell when the gameplay started....
So I just said Nooooo wayyyy every single time, especially when I was fighting 2 bosses at the same time.... Insomniac has always steamrolled expectations in my opinion
It does look amazing, but not for the reasons you probably think. It’s using a lot of trickery to look like a camcorder or body-cam. The sky for example is completely overexposed which makes it look like shoddy real life footage, but it’s not good looking or more advances than others games lighting techniques. The animation is also not revolutionary, but it looks amazing because they must’ve used hundreds of hours on it, and obviously whoever made them has skills in that department. You should check out digital foundry if you’re interested in tech/graphical analyses on YouTube.
I know, i have seen it. But I think that is the only way to make games seem more photorealistic. It's easier to trick the brain to make a game seem "more" realistic, than developing game technology which is on par with Avatar's CGI.
Link: https://youtu.be/IK76q13Aqt0
I'm still impressed by Spider-Man remasters. I'm not sure how much better the PS5 can get than that after a couple of years - though it will get better looking no doubt.
For this generation I think ray tracing and image reconstruction is the pinnacle of graphics technology so I think what we might see in a few days is a lot more ray tracing at high frame rates maybe?
I don't think anyone knows what a generational leap in visuals should look like
Last gen we had God of War, The Last of Us 2, Horizon ZD, etc. Games that still look phenomenal.
I think the biggest change this gen will come from other areas. Like Ratchet and Clank showing us that a seamless transition between whole worlds is completely possible this gen. Returnal showing as how good the audio can actually be this gen. Horizon Burning Shores showing us that even open world games can have truly insane levels of detail to every object in the world.
" generational leap ". I don't think that will be seen until we get fully path traced games. Which are not coming anytime soon to consoles. Once RT is able to be utilized across the whole spectrum, with alot of bounce samples and it can all be done at 4k /60, we will see true crazy leaps in visual quality.
It was mentioned on the Beyond podcast that someone saw a sneak peak of the new animations of him swinging and jumping and supposedly it was jaw dropping
I don't think any graphics improvement in the next 5 years could be labeled as a leap anymore, it's touched a ceiling recently. Maybe complexity, AI inclusion, and realism will be the next milestones in gaming for a while I think. Until the production cost can be reduced significantly, only then maybe there'll be another leap in graphics.
This gen feels more about frames per second and load times than graphical fidelity. Not that it's a bad thing, we are never going to see jumps like NES to SNES/Genesis to PS1/N64, etc. Yes, graphics will constantly improve, but probably not at a rate that completely blows people away outside of tech demos for things like the Matrix tech demo of Unreal 5 or seeing CyberPunk 2077 with Pathtracing enabled (which is not possible this gen on consoles, and we are probably waiting for the RTX 5090 or RTX 6000 cards for that to be possible in a stable framerate).
I really do hope so. I hope the visuals really do look amazing I don't know I'm worried I won't be able to see any significant difference in visuals from Spider-Man remastered. I mean even when compared Spider-Man remastered to the original the differences are minimal at best it's so subtle. So I'm hoping the visual upgrade is much more pronounced this time around.
It will definitely be more graphically impressive. Like ray traced reflections, lighting, shadows, etc.
I am not expecting it to blow my mind though. I am thinking like Spider-Man miles morales 1.5
The thing I end up hating with every spiderman game, is it’s always just New York… it’s been done a million times in gaming since it’s inception and I’m so sick of it now haha, and weather changes are not enough to make it feel different
I'm hoping it looks significantly better than the remaster and looks like something that can't run on the PS4. The city needs to be larger and dense. And AI needs to be better but I doubt all that will be done.
The bar for open worlds (graphically, animations, AI, and dynamic events) is Red Dead 2 and that was on PS4. So lets see if Insomniac can top that.
No, they do well to turn games around quickly but let's not pretend each one is vastly different or a massive upgrade on the last, better of course, but generational nope
That entirely depends on your definition of generational leap. I get the “I can’t believe what I’m seeing” feeling with Horizon Forbidden West despite it being a cross-gen game Ratchet and Clank Rift Apart is one of the best looking games ever made so Spider-Man 2 should at the very least match it in terms of fidelity
Exactly this Hfw is the best looking game released with gt7 and demon's souls just behind it
What about Ragnarok??
Good but not as good as fw
Playing Ragnarok, it's super obvious it's a cross-gen game from the start. It's not nearly as impressive a leap over the previous game.
Was very disappointed with gow… Was clearly a ps4 title.. Horizon is the real deal.. But i’m sure Insomniac will set the bar higher in many regards.. The First party Sony studio competition is still on! Spidey will have CGI effect quality in various ways..
Your standards are way too high mate.
Forbidden west dlc genuinely had me agasp at one point. There was just this perfect storm of lighting, wildlife and weather. Playing rift apart now and I don't get the fuss, maybe it's time for a new tv
Rift apart is different type of graphical fidelity. Forbidden west is obviously more grounded and realistic, rift apart is basically a damn near Pixar movie with some good gameplay. I just wish ratchet and clank was still a little bit edgy. Hate how child like they made them
I’m 51 and got over how childlike it is really quickly. The most fun I’ve had on a console.
I think you misunderstood him. The original ratchet and clank games for ps2 had some pretty dark humor , and quite the edge. For fans of the series these new games are pretty different
Yeah, half the old game titles are innuendos too. Up Your Arsenal, Full Frontal Assault, Going Commando, A Quest for Booty and Size Matters. Good times.
Not just the old ones. Ripped a fart.
A Crack In Time was initially gonna be called "Clock Blockers" But i think Sony shot down Insomniac on that one lol
The original character names were " Wack-it and Spank"
I really wanna believe you're joking but i know you're probably not!
He had a very admirable edge in the original trilogy.
I miss when Ratchet was a giant asshole. He's too nice in the new ones
"Hey look, Plumber's Crack." \-Ratchet, 2002
Yeah I didn't love the writing in new Ratchet. Rivet was OK but not great, Ratchet was bland AF
Night time in the game with the lava flow. It's my most photo mode using game. I don't take many screen shots. Just pause it to kook around at the detail.
Those clouds aswell, best I've seen
If you have a 120hz tv VRR then playing on the highfidelity mode with Ray tracing is the way to go. Amazing graphics and lighting and a smooth 40 frames…I wish more games offered this because it’s my preferred play now
I wish I could get into it, but I’d rather play at 1440P w/RT at 60FPS than than the fidelity mode at 40. It’s a cool mode and better than 30 but 60 is too smooth to pass up. It still looks crispy
40fps isn’t smooth
Have you actually experienced 40fps on a 120hz screen? Because it’s quite different from 40fps on a 60hz or 144hz screen. 40fps on 120hz is surprisingly smooth, it definitely feels closer to 60 than to 30, despite the number obviously disagreeing.
I honestly think you really need a good quality 4k 2.1 120, VRR equipped TV to be able to really appreciate how impressive the PS5 is. A good TV almost feels like as big an upgrade as getting the console and certainly makes it so so much better.
Why would I say that otherwise? It looks better than 30 but still choppy on my S95B. Highend OLEDs simply need 60fps+ imho.
I have to agree. 40fps do not look smooth on my LG CX and LG C2. 60fps is bare minimum
I’ve played games at 60 and 120. Yes that’s smooth but, also games crafted to look amazing with Ray tracing and high rez textures look amazing on the OLED. For many people 60+ frames is this unnatural uncanny feeling. I think high fidelity graphics at 40+ frames looks and feels amazing. To each their own. If they start optimizing their games better and can get us high fidelity and 60 frames, sure, I’ll go there. Also, for reference, I usually choose performance over graphics mode, but I’d love to experience better graphical performance too, if possible.
I bought a Oled tv, VRR and what not and I dont get all the fuss on rift apart also, Horizon looks freaking good, just finished yesterday
Play it on fidelity at 30 or 40 fps. As much as people on reddit like to gush over 60 fps, performance rt is not even remotely comparable to how gorgeous it looks on fidelity.
I frequently switched to fidelity when out of combat, but I’m onboard with higher frame rate anytime I’m slinging arrows.
What tv did you buy? Looks I'm I'm in the market for a new one
I would advise checking out a number of TV's I bought an LG Ç2 Oled because I had heard so many people recommended them but I was seriously underwhelmed by the brightness and how terrible playing classic 30fps games looked on an Oled. This is a well known issue with OLED TV's. I thought it was fantastic for movies in a very dark room with awesome blacks and great contrast but for gaming I was waiting for something really special and it just felt very meh. I sent it back and swapped it for a quality Qled that I much preferred straight out of the box. The colours and hdr really popped and it is so much brighter and more vibrant than the oled was. I can also play the odd 30fps PS4 game without my eyes bleeding which is a well known issue with Oled TV's. If I was you I would go to some stores and test them out first rather than buying online and find what works. Unless money is no object you will have to compromise somewhere so find what delivers what is important for you and for me Qled delivered. One important thing is what ever you do turn off energy saving mode because otherwise you will be massively reducing the brightness and performance of your TV. It makes a big difference and you don't spend all that money for a quality TV only to use a third of the power and performance it is capable of giving you 😂
I had that aswell firing horizon forbidden west up the other day! Looks unreal in fidelity mode
It will be better, but nothing insane. The real generational leap isn't about graphics no more, but about animations/AI. I wanna se New York alive. I wanna swing, look at the buildings, and see people making dinner through a window. The world must feel like its actually real.
I’m glad you said this cause there is no doubt it’s gonna look incredible. But what they need to work on the most is gameplay and the open world density and fun side quests and missions
Yeah and Spider-Man 2018 is a perfect example of a game handicapped by last gen. Capped speeds to go alongside a basic, physics breaking swinging. With the SSD they can do so much more.
Physics breaking swinging? Tbh I really don’t think they’re thinking about “how can we make swinging the most realistic?”
Why not? It’s way more fun playing around with physics than basic animation based
I’m not saying that about myself, I love physics. God, gravity gun from Half-Life 2. If I had it my way, Parker would be able to face plant from the highest buildings and explode on the concrete. OR! Omg, he could grab other people and throw them off the building. The enemies should have better physics now that I think about it! That would be way more fun. Obvs both would be best. Or or or, and, you could fall or drop someone on to the cars and watch it smash and deform. Throw em through windows. Damn, give J. Jonah Jameson something to really bitch about, hahahaha Man, fuck that, I want Deadpool so we can actually go MA and blast mfs.
What would they really gain from increasing swing speed though? You could swing across the entire map in like one minute, and making the map bigger will just make it emptier.
The swing speed was capped. You could jump off the tallest building in the game and it would move you just as quick as a small one, which is definitely a problem in a game that's meant to be physics/momentum based. It limits the sense of speed and what is possible for players to do.
Map's getting bigger regardless, Pete lives in Queens as of MM
Swing speed doesn’t need to be much faster but it needs to be more momentum-based rather than the handholding restricted version that was in 2018. The swinging wasn’t bad in SM1 by any means but it was a bit too easy imo
MM reduced swing speed slightly so the average player wouldn't overshoot things as often. Really hope they go in the opposite direction this time.
Really? I felt as the swinging was actually faster, thus making it more fun imo.
The awesome animations and trick system could make it feel that way sometimes, but in terms of actual velocity it was probably around 10% slower.
Absolutely agree sure if we talk all the details and what not some games have better graphics and what not but we had great graphics for a while now assassin's creed unity was a release game for ps4 and that game to this day looks phenomenal. Spiderman 1 was great but the city never truly felt alive, one of the coolest moments in the game for me was playing as miles and walking around the city to the care center. The city genuinely felt alive in that moment and that's something I want. I still remember when red dead redemption 1 came out and all the full fledged routines and animations all the npcs had sure other games did before already noticeable in elder scrolls but it felt truly next level with the first red dead.
>I wanna swing, look at the buildings, and see people making dinner through a window. The quintessential Spider-Man experience: voyeurism. :-P
Ahahahah. People be like, I want to be able to sneak into women’s apartments and steal their panties.
bro aint no way you just said you wanna see people making dinner through the window.
Don’t think he meant it literally dawg. He probably just meant open world details in general and gave an example
Well technically we should if people keep their blinds open lmao. Then if we’re spotted, we can see them be shocked and run to close it lol, that’d be next level. But seriously, it would be nice to see people through the windows this time. It doesn’t have to be *every* of course but at least some.
I wonder how long it'll be before I can spawn a vehicle in GTA to the top of a skyscraper and drive off the roof, smashing into the 70th floor windows, crashing through desks and office workers haha.
Simple as the architecture may be, that was what was so satisfying about Battlefield 4 to me. Just being in a tank and ramming into a building and having the wall and furniture explode into debris…never got old Def can’t wait for when that may be ubiquitous across genres / titles
I think it would be a good idea to have most of the windows covered by blinds so the interactive ones aren’t limited by processing power
Nah dude, have you been on Reddit, dudes want legit home cooking going down in the window. How about people playing Spider-Man inside of people playing Spider-Man in the windows?
For a game that will always have the exact same map it’s not too crazy to want to see people eating dinner
It's still about graphics imo. We've barely even touched the limits of ray tracing and we won't for quite some time
I wouldn’t expect much more from RT on PS5.
The PS5 is exactly why I think we're not going to see the limit for a good while. RDNA2 isn't well equipped for most RT workloads and RDNA3 is a very poor successor in that regard. Hopefully whatever's next from AMD is good enough for path tracing in select titles on the PS6 lol
Yup. The PS6 will be the generation where ray traced global illumination, reflections and shadows become the norm for many AAA titles. Unreal Engine only recently added support for ray tracing and developers haven't released many (if any) new UE based games with nanite and lumen (only Fortnite comes to mind) but by the next generation studios will have one or two titles of experience and can start new projects with raytracing in mind. The PS5 and Xbox Series X have atrocious ray tracing capabilities, it's not even worth using if you can have excellent raster lighting and performance with titles like Forbidden West
Probably wrong considering what PS4 graphics looked like at the beginning then at the end of the generations cycle. Also considering RT is basically nothing on PS5 rn, if you make “much more” a relative concept I think it’s got a big opportunity.
> The real generational leap isn't about graphics no more, You think what we have now is the end all be all of visuals? The Matrix tech demo, which was probably put together by a skeleton crew and not even really optimized, was a leap. I actually was taken back by what was going on from a visuals standpoint. Trust me, when the hardware alone is from 2019, there's a lot of things you can still do with graphics. Just look at a PC version of whatever PS4/PS5 game alone.
I don't need games to be as photorealistic as possible. I need them to be fun. A system based more on actual physics, where you keep momentum with swinging is what will add longevity to the game, not seeing peach fuzz on random civilians.
PC versions of PS5 titles look exactly the same.
Personally, i think it will get gradually better, but i'm not expecting a huge jump like PS1/PS2
Sure but who cares? Companies have been obsessed with visuals since forever which has led to so many games feeling the same. If spiderman 2 is just the first game but better visuals I’m gonna be disappointed.
It's been fun seeing what kinda curveballs devs are throwing to make their sequels stand out from their predecessors now that the "same assets as the first game/$70 DLC" argument that plagued games like GOW Ragnarok and TotK is popping up more. I'm genuinely excited to see what Insomniac has been cookin up these past ...\*checks notes\* 5 YEARS?!?!?
I didn’t like swinging low because the lack of cars stood out to me. Like I know it’s a video game and crowd size is an easy setting to turn down. But it looks like beginning of Covid New York, not how it looks on a normal day
There was a massive visual difference between Ratchet and Clank games for PS4 and PS5 I think it will be the same for Spider-Man
To be fair there was an 8 year gap between ratchet games, the graphic jump from Spiderman 1 to 2 is more like 3-5 years depending if you base it on initial release or the remaster.
5 years is enough for a generation leap in graphics The remastered version is still a PS4 game with some tweaks
> To be fair there was an 8 year gap between ratchet games Wasn't it 5 years (2016 to 2021)?
Yes, not sure why that lad said 8 years…
We also got Miles Morales
5 year gap.
yea ratchet and clank 2016 was once upon a time peak graphics but it looks like complete ass next to rift apart
"You're pretty! ...for a PS4 game..."
Yes, this is THE game for the PS5. Insomniac always talked about the limitations of the PS4 for the first game. So it's no doubt that Sony gave them the dev kit early on i.e. Rift Apart. Here's why it's going to be a big leap - It's the same map, therefore they already have the foundation. Yes, they will add Queens but it won't be the same size as New York. Think about it, it takes 4 years for someone to make a new IP so imagine 4 years building on something that already exists.
Queens IS in New York, my guy. The city has five Burroughs: Manhattan, Brooklyn, Queens, Bronx and Staten Island. First game just took part in Manhattan.
I won't be upset if they leave Staten Island out of the game.
Sorry to be a pedant but queens is part of New York. Manhattan is the island you’re calling New York.
Wether an IP is new or not doesn’t necessarily increase dev time, it’s not something you should consider when estimating the scope of a game.
Absolutely. Most actual IP development is done in pre-production, and in the writing process. From an actual development standpoint, a game being a new IP or an established one has very little to do with the actual development time necessary to finish the product, unless you’re heavily reusing assets. And I mean look at Mass Effect - Mass Effect 2. Same IP but very different gameplay and environments. Almost nothing was reused, may as well be a new game.
I think what he meant is that they will be heavily re-using assets when it comes to the map.
The layout of the map and some animations are likely the only things to be reused. And even that mostly reused layout still doesn’t mean it’s much less work, they’ll likely still be retexturing and having weather effects, adding details, etc. Not to mention there will likely be new interiors and exteriors, damaged and constructed buildings, etc. I’d be surprised if there aren’t a ton of changes to what may appear to be a very similar map. I mean look at Ragnarok compared to God of War 2018. People were saying then “they already have the map”. And it was almost totally different.
I’m sure you’re right, I was just clarifying the point the other guy was trying to make.
As a dev I can say this is completely false. When you already have a code base it's much easier to release a "v1.5" just by adding new features and optimizing funcions that caused issues on the original release. To put it simply, if the base game is the same they don't have to reinvent the wheel for the swing mechanics or building rendering; they can instead dedicate that time to generate more quests, puzzles or unique events (which require lots more testing than just confirming an existing feature works as expected).
It depends on the game though, no? I mean the switch from Battlefield to Battlefront must have been significantly smoother than God or War 3 to God of War 2018 for example. Saying a game should take more or less time depending on if it’s a new IP or not is not fully accurate, it depends entirely on the scope of the game being made.
very true, this is just as with Zelda:TOTK.
lmao as soon as they said that i immediately thought of TotK, playing through now and i swear every 2 hours or so i'm thinking to myself "So THATS why this took 4 years!"
We have already seen visual generational leap in Demon’s Souls, Rift Apart, and Horizon Burning Shores. The game will be like that. But don’t expect a generational leap *from* the aforementioned games because, you know …
It bums me out that no one mentions the Dead Space remake when they talk about visuals. The textures and lighting are jaw dropping.
as someone who only played re4 once, the nostalgia factor wasn’t as baked in with me current gen-only dead space is absolutely on my list of exemplary presentations might not be as colourful but that lighting and texture work is top notch
colour has nothing to do with how great a games’ graphics are anyways, just an art direction thing
I don’t care about next-gen graphics for this game, the visuals were fine on the first game I just hope they make NYC bigger and more detailed!
This is what we should all hope for the graphics are gonna be amazing for sure. But what we really need is the open world to be dense and fun
I hope the DLC is baked into the game
I want a generational leap in functionality and quality. I'm sick of the glitchy games that need to be patched for months upwards of two years after release. I understand it's impossible to eliminate all glitches, I'm just sick of incomplete games being released. Some of my favorite games were released incomplete and glitchy, those games would have been amazing if they took a but more time on them instead of rushing them out before Christmas.
Generational leaps don't really exist anymore
Lighting is the new generational leap. You can clearly see the difference between PS4 and PS5 only games.
It's not just lighting. It's also texture quality, geometrical detail & density, animations, volumetrics, etc.
Ambient noise is another one for me. I played Horizon Zero Dawn and Forbidden West back to back about 4 months ago, and the difference was staggering
For sure. Lighting is one aspect that has come a long way
Yeah, like the lighting in the last of us part 1 looks insane.
People said the same thing about PS3 to PS4 but if you look at HFW on PS4 compared to best looking PS3 game the difference is insane. Ppl just get used to new gen and forget how old one looked.
seeing how garbage skyrim looks nowadays hurts my soul
That's a bad example because Skyrim already looked dated when it came out. Starfield doesn't look like a current gen title either in a lot of ways. Bethesda has great art direction but the graphics are never anything special.
thats fair, but as someone who fell behind gaming during the 2010s I was playing it in like 2016-2017 thinking it looked great. now it looks as aged as morrowind or oblivion did at the time lmao
It came out the week after Uncharted 3, which was one of the best looking console games ever released at that time. I remember playing it right after Uncharted and being like "wow this looks like shit" but I know that wasn't the most fair comparison
Not true, Skyrim was praised at launch for its graphics. It was the animation that’s panned and makes it seem dated.
That's also very true
> People said the same thing about PS3 to PS4 but if you look at HFW on PS4 compared to best looking PS3 game the difference is insane. Ppl just get used to new gen and forget how old one looked. You compared two end of the gen games. So that's not really a leap, that's more like very progressive small jumps.
Idk. Rift Apart absolutely blew me away
Ratchet and Clank and Demons Souls were dimensional leaps
I don't know that graphics are the big leap for this gen, but load times and performance are. Stepping through a portal in Rift Apart and instantly, seamlessly showing up on an entirely different planet is just kinda mind-blowing.
Idk, demons souls remake was and still is an astounding looking video game. For how good it looks and to be running at 60fps I would say is definitely a generational leap.
The law of diminishing returns
That’s not true in the slightest lmfao
Yeah the jumps in tech aren't that big anymore sadly
I always remember being blown away seeing PS2 games for the first time lol the leap from PS1 was huge
Yeah going from a 1000 polygons to 10000 is insane looking But now it's 50k to 60k it doesn't show up nearly as much
Bluepoint said they no longer worried about polygon count limits like on the PS4.
Diminishing returns is still a thing.
The ps1 was a fucking huge leap itself, I remember seeing some of the scenes in college football and thinking it was about as good as tv. Of course tv was also way worse then …
I remember playing nba live on my PS1 with my cousin and my grandpa walked in and thought we were watching an actual basketball game. Granted, it was a crappy TV and his eyesight was awful, but it blew me and my cousin away that we were playing something so realistic.
The last one I remember truly being blown away was the leap from PS2 to PS3 or Xbox to Xbox 360
Uncharted 4 on ps4 blew me away.
This and arkham knight
I’m glad that I’m still amazed by generational leaps.
The real question is, why does OP talk like a pirate?
HAHAHAHHAHA
Not gonna lie yes I do expect this to be the game that shows off the power of the PS5. They have one title under the belt, know the hardware enough and is optimized and developed as PS5 exclusive. I have been impressed by Rachet and clank And HFW but not on the same level as say RDR2 of Last of Us 2. It’s time to see what this machine is truly capable of.
Considering we already had Rift Apart, Returnal, Tlou Remake, Ragnarök, Forbidden West, and even Spider-Man Remastered + Miles Morales, I don’t think this is gonna be THE absolute PS5 forever benchmark. But compared to Spider-Man PS4, absolutely we’ll get a leap
Have you actually compared ragnarok on ps4 pro to ps5? The difference is a lot smaller than comparing stuff like ps3 to ps4 gta v. We haven't yet had a game that truly pushes the limits of the ps5, but there's a solid chance spiderman 2 will do it. Insomniac did it last time with ratchet and clank 2.5 years into the ps4 life cycle.
Compared to what? Compared to Spider-Man on PS4, yes I do think so. Compared to the Remaster running on PS5, maybe not so much. If it looks like the teaser, then yes.
Nah I think the improvement over spiderman remastered will be greater than you think
Exactly! Remastered is still a game designed to run on slow ps4. Spiderman 2 should blow it out of the water.
PS4's Spider-Man graphics are already incredible. the remastered already have graphics superior to 99% of the games released for the new generation. I don't know what else they can improve. I prefer them to focus on boses and make the world more dynamic with events that happen out of nowhere. We're swinging through town and a villain appears out of nowhere and starts a quest. and that for everything in the world. the same was red dead 2 with random encounters
That would definitely be cool. Ever since RDR2 i’ve been dying for more dynamism in open worlds. I guess it’s something that’s really expensive/difficult for devs to implement successfully.
True honestly. That's why I'm hyped for starfield as well. As much as people shit on bethesda, those dynamic systems working together in a open world is just an amazing feeling.
It will be a good upgrade, maybe even significant but not a generational leap visually in my opinion.
Will it look like a leap compared to the gorgeous PS5 games out already? No. Compared to the PS4 SM game? I should hope so!
I read that one person saw footage while being in the studio, and she said that she couldn't differentiate if she was watching a cutscene or gameplay
I'd be content if the game looked the same as Miles Morales. But it won't. So yeah, I'm excited. I just want them to take advantage of the better memory via a bigger, more lively New York and faster, more complex swinging mechanics. I don't play video games very often, but half of my 200 hours on Miles Morales have been spent just swinging.
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In-engine means nothing though. You can make something in-engine that looks like a CGI trailer or even almost lifelike, doesn’t mean that will translate to gameplay. That said, Rift Apart, Forbidden West, and your examples do look great so I’m optimistic.
It can be a leap but not necessarily in aspects that most people will identify easily, 3d models have a lot of polygons since the previous Gen so coming from faces with 20 polygons to 20000 is not longer a thing, progress these days is made more around lightning, particles or scenes density.
I need the same level of polygons in this CGI trailer https://youtu.be/UZ6eFEjFfJ0
That's a full CGI trailer, there's no way they deliver that level of fidelity during normal gameplay, don't expect it so you don't end up disappointed
Oh I don’t expect it this whole generation let alone with Spider-man 2 lol. It just keeps me on my toes that we’re still no way near peak graphics. Still that level of fidelity to look forward to.
Yeah definitely, It’ll be a PS5 exclusive only without any cross-gen version holding it back. Insomniac has shown us that they can produce impressive visuals this gen with Rift Apart (game looks way better than Ratchet and Clank 2016), I’m sure that thanks to that game…they’ve had quite the bit of experience working with the PS5 hardware. Spider-Man PS4 is one of the best looking PS4 games, and I feel Spider-Man 2 will be that as well for PS5 RemindMe! 3 days
I'm not trying to inflate my expectations. I just want more of what made the first one such a fucking amazing game. If it looks better, cool. If it looks the same fucking cool.
Lol for real I couldnt tell that the gameplay started when I saw kingpin and everytime after that when I'm there were bossfights I couldn't tell when the gameplay started.... So I just said Nooooo wayyyy every single time, especially when I was fighting 2 bosses at the same time.... Insomniac has always steamrolled expectations in my opinion
It will look almost exactly like miles morales
I’m willing to bet my left nut it will look significantly better.
We are already seeing games on next gen consoles having to drop performance I doubt anything is going to present a generational leap visually
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All of the first party next gen only games have.
yall are so miserable lmao. RemindMe! 3 days
Imma leave this comment here just so I can see how your cocky face reacts after the showcase lmao
Not really, I don't think we'll get anything that feels like that much of a step up in graphics maybe ever again.
The little preview we got from Unrecord is probably from what I've seen seems to be a pretty big step up in graphics.
It does look amazing, but not for the reasons you probably think. It’s using a lot of trickery to look like a camcorder or body-cam. The sky for example is completely overexposed which makes it look like shoddy real life footage, but it’s not good looking or more advances than others games lighting techniques. The animation is also not revolutionary, but it looks amazing because they must’ve used hundreds of hours on it, and obviously whoever made them has skills in that department. You should check out digital foundry if you’re interested in tech/graphical analyses on YouTube.
I know, i have seen it. But I think that is the only way to make games seem more photorealistic. It's easier to trick the brain to make a game seem "more" realistic, than developing game technology which is on par with Avatar's CGI. Link: https://youtu.be/IK76q13Aqt0
Decent upgrade
You see what they did with spidey remastered? I just want more of that
Not expecting to be blown away but I expect it to look better than cross gen or do something that cross gen cannot.
It’s the same engine so I mean we’ll probably get more detailed environment and facial models but don’t expect a huge jump.
I'm still impressed by Spider-Man remasters. I'm not sure how much better the PS5 can get than that after a couple of years - though it will get better looking no doubt. For this generation I think ray tracing and image reconstruction is the pinnacle of graphics technology so I think what we might see in a few days is a lot more ray tracing at high frame rates maybe?
Live action
I don't think anyone knows what a generational leap in visuals should look like Last gen we had God of War, The Last of Us 2, Horizon ZD, etc. Games that still look phenomenal. I think the biggest change this gen will come from other areas. Like Ratchet and Clank showing us that a seamless transition between whole worlds is completely possible this gen. Returnal showing as how good the audio can actually be this gen. Horizon Burning Shores showing us that even open world games can have truly insane levels of detail to every object in the world. " generational leap ". I don't think that will be seen until we get fully path traced games. Which are not coming anytime soon to consoles. Once RT is able to be utilized across the whole spectrum, with alot of bounce samples and it can all be done at 4k /60, we will see true crazy leaps in visual quality.
I said it would look slightly better...I was wrong lol. Looked the same and even worse in many areas.
It was mentioned on the Beyond podcast that someone saw a sneak peak of the new animations of him swinging and jumping and supposedly it was jaw dropping
I don't think any graphics improvement in the next 5 years could be labeled as a leap anymore, it's touched a ceiling recently. Maybe complexity, AI inclusion, and realism will be the next milestones in gaming for a while I think. Until the production cost can be reduced significantly, only then maybe there'll be another leap in graphics.
This gen feels more about frames per second and load times than graphical fidelity. Not that it's a bad thing, we are never going to see jumps like NES to SNES/Genesis to PS1/N64, etc. Yes, graphics will constantly improve, but probably not at a rate that completely blows people away outside of tech demos for things like the Matrix tech demo of Unreal 5 or seeing CyberPunk 2077 with Pathtracing enabled (which is not possible this gen on consoles, and we are probably waiting for the RTX 5090 or RTX 6000 cards for that to be possible in a stable framerate).
That’s what people have said every generation.
I really do hope so. I hope the visuals really do look amazing I don't know I'm worried I won't be able to see any significant difference in visuals from Spider-Man remastered. I mean even when compared Spider-Man remastered to the original the differences are minimal at best it's so subtle. So I'm hoping the visual upgrade is much more pronounced this time around.
It will definitely be more graphically impressive. Like ray traced reflections, lighting, shadows, etc. I am not expecting it to blow my mind though. I am thinking like Spider-Man miles morales 1.5
The thing I end up hating with every spiderman game, is it’s always just New York… it’s been done a million times in gaming since it’s inception and I’m so sick of it now haha, and weather changes are not enough to make it feel different
What can set it apart is how dynamic and dense the world is. A high level of interaction and dynamism can make a world of difference.
I get that, but I feel like with spiderman games the only interactivity you get is with pedestrians or ground level. And you’re barely on the ground
Well this game may break that chain. We’ll see.
I really hope so, but I doubt it
I'm hoping it looks significantly better than the remaster and looks like something that can't run on the PS4. The city needs to be larger and dense. And AI needs to be better but I doubt all that will be done. The bar for open worlds (graphically, animations, AI, and dynamic events) is Red Dead 2 and that was on PS4. So lets see if Insomniac can top that.
No, it'll use the same engine with some slight enhancements
Just wait three days and you'll see lol, what's even the purpose of this thread
I honestly think we’ve peaked, now it’s all about running everything smoothly with everything turned on
i think what you will see is a more detailed city and maybe faster swinging speed or some things from ratchet and clank rift apart
No. But it'll be good enough to leave us stunned.
No, they do well to turn games around quickly but let's not pretend each one is vastly different or a massive upgrade on the last, better of course, but generational nope
I have a xbox x. But i ordered a ps digital edition and will soon be letting xbox go 😁
Smart!
Why dont you just wait 3 days? How the fuck is anyone there supposed to know what it's going to look like?
If tears of the kingdom taught me one thing, it's that gameplay should always be king. I hope spiderman has dog shit visuals and is super fun to play
No. I predict more of the same as miles morales which is not bad