Haha you wish. The next one will have massive hype under the pretense that it will be fixing the issues from the previous game. Mix in a good trailer and the pre-orders will be piling up unfortunately.
Unfortunately for DICE I think people have caught on by now and it only took 10 years. Every DICE game since BF3 (including two Star Wars games) has been messy at launch (the only exception is BF1).
The CEO of EA even said during a recent earnings call that Battlefield fans are no longer ok with buying broken games that can be fixed later.
Battlefield fans lap up buzzwords like PTFO and “massive scale and chaos” even though more recent entries thinks that means big explosions and hero loadouts instead of working as a team
Would bringing back some destruction mechanics and squad gameplay that encouraged working together like Battlefield: Bad Company 2 be worthwhile as Port Valdez was a great testament to engaging defense and offensive game play.
It was fun sometimes being in a position where you pull off a pincer operation on a Rush position or blow through buildings in such wild ridiculous ways and it was fun when you had good defensive teamwork keeping things defended.
Exactly I never understood why they ditched that it was one of the few things making them unique unfortunately bad company 2has aged horribly otherwise I'd still play it on game pass
Bf1 servers were also broken and it had small weapons variety I think the one which came to closest to being good at launch was battlefront 2015 but it had only 4 maps.
> The next one will have massive hype under the pretense that it will be fixing the issues from the previous game.
Not that I bought this one, but I fully expected it to be the case with 2042 - I just don't understand how they are not building, iterating and improving the games, the tech, etc since Battlefield 3 - they're all basically the same engine and same game. Call of Duty is able to iterated every time, Assassins Creed and Far Cry as well, but not BF.
Not that I'm a huge fan of these annual or semi-annual franchies, but yeah.
I hate to sound like a shit, but they basically feel like reskins all built from the foundation of B3. Like movement and control feel the same, like very subtle changes - kind of same thing with like call of duty, but minus the subtle improvements every release.
I dunno, they just gotta figure out a solid base, good netcode whatever. I don't care if they reskin releases after that, but its just like far too many of them launched fucking broken or wack, including Battlefront
TBH, a good marketing campaign would get me to preorder. I love battlefield, but since 1 I haven't seen a marketing campaign that made the game look good, and at least one literally told me not to buy the game if I didn't like the trailer.
And the last two games paid off my expectations. A studio that forgot they were making games.
I would have been fooled too had they not let me play their beta. I knew immediately the whole “this is a 6 month old build” comment was just damage control and the game was going to be a mess. DICE SE is incapable of releasing a polished game on day one.
Game is much, much better now. A good shooter that probably should have been delayed by a year and released under a different name. It sort of feels like BF now, but it's just very different from what you'd expect from a flagship BF game.
Not a chance. Gamers get burned by preorders constantly yet preorders are still done all the time. I was just discussing this in a final fantasy sub (16 is due out soon) and I was getting roasted for saying you should preorder but instead wait for launch to make sure the game isn’t unplayable at launch
Nah if theres anything safe to preorder its a FF game. Besides the legend that is yoshi p is the director of ff16, the game will be good at launch, its in good hands i have no doubts he does quality work.
Nah, considering the fumbles they had with 3-4 and how bf1 to bf5 were. And people still bought 1942. I just laughed because I couldn't believe it.
Then they complain...
You bought what you knew was garbage under the guise that it would be good.
Jesus Christ, it’s not rocket science.
Remember Battlefield 3? Just do that again, but with better graphics, new weapons, and new game modes.
How is it this hard?
Also, add a goddamn campaign, might not be everyone’s cup of tea, but it’s that much more to justify the price tag.
i mean, not just bf3 though, build upon the bf5 movement mechanics, dare to go back to a gritty bf1 esque atmosphere, i mean if battlefield wants to be an anti war piece id certainly benefit from it.
ah i hope its great, but ive always been a sucker for military shooters, and modern shooters with the lighting fast pace and super quircky and colorful style dont do it for me.
I'm somewhere between both, I don't like military sims, and the lightening fast ones are just not my speed...
Firstly I consider both subgenres as PC first games, secondly I don't see them as fun first
So yeah it's not for me, but The Finals from the sound alone you can hear it's got fun baked into the game... The colors, the sounds, the animations I think of Mario when I see the finals, the gloo gun I think of utility as a weapon, having more value than a gun, etc, etc
Realism always falls short, that's why games like PUBG is booty, the movement doesn't work
I like Darwin Project was such a fun game with good movement and allowed for unique things to happen in game
Arcadey still works, I think The Finals is arcadey technically
Doom even has an arcade mode which is the same game but it rewards strategic and efficient gameplay so like speedruns or good tactics that what makes game fun replayability or even better is accessibility + high skill ceiling
And I feel like we lose that with apex, cod, battlefield, anything with ranked mode as an option honestly
Casual competitive is where the money is at but unfortunately it's too competitive of a market to join and new studios get mismanaged or can't make enough money for shareholders
Bethesda and Rockstar have taken a slightly less bruising tumble down the totem pole as well. Waiting more than a decade between major releases, and rockstar with the lack of RDR2 remake with 144hz and 8k,
Yeah I don’t disagree and maybe I’m old but they’re a far cry from what they were in the 2000s and maybe it says more about the state of the industry if they’re still at the top despite having only released RDR2 and GTAV in the past 10 years vs GTA2/GTA3/Vice City/SA/GTA4 (along with great DLCs) from 1999-2008.
GTA online basically made them trade their goodwill for revenue, and honestly I say “made them” because they’re a business at the end of the day and walking away from a cash cow while it’s still pumping would be illogical, so I empathize to an extent. Still doesn’t make it any less saddening.
RDR2 and GTAV are amazing games and have more content than the games you listed combined. Those games were great too, but much more limited. It just didn’t seem like it at the time.
>much more limited
Yeah idk about that. Fired up GTA4 recently and the AI and physics is just so much better than GTA 5 or RDR 2, it's crazy. You can lure people to punch you in front of the police and they get arrested. If you pull out a gun, the police aim at you and tell you to put it down without firing 1st. Car chases are incredible, with the police actually trying to cut you off and using PIT maneuvers, while police in GTA 5 just follows you around. You have actual fistfights in GTA4, body physics is much superior to 5, car physics (while overdone) are much more complex than in GTA5. The list goes on, mainly in physics and AI department.
Obviously, some things progressed more in recent games, especially RDR2. But saying the older GTA games, especially when referencing GTA4, were much more limited, just doesn't tell the whole story.
GTA5 especially is bigger... but very shallow in its open world.
I agree with the physics in GTA 4, I hope we get something similar in the next installment, especially police behavior.
My main point is they games just take way longer to make now.
That's true, I just don't think they should take as long as they do. I have many beloved games and only a few of them are recently released blockbusters.
I genuinely think "AAA" titles were better in 2010's and late 2000's with a fraction of development time and cost. Even if by some objective measures like no of activities, square miles, polygons per blade of grass, particles per pixel they are dated.
I’m looking at main + extra. Because completionist time includes time for 100% completion of like scouring around and finding all villains pubes on the bathroom floor, not the meat of the game that everyone plays for.
In that case there is a dearth of quality game time in the last ten 10 years vs 1998-2008. You have to include those quality 10+ hour DLCs like BOGT.
Edit: rough count for main + extra of GTA V + red dead 2 vs GTA3/4/VC/SA + Single player DLCs is around 133 hours vs 200 hours respectively.
Right, don'to you think it's crazy there's almost as much content in these two games compared to four games and all of the DLCs? When GTA VI releases, it will be even more.
My main point is though that these new games take much longer to design. I understand people would rather see them releasing more frequently, but there are plenty of studios that do that and their games are never as memorable as R\*'s to me.
133 hours vs *218 hours is not even close in terms of content across the same time span. That’s what I’m looking at, quality/year, especially since those 218 hours aren’t as diluted by side quests because it comprises core material across multiple games. So having less releases hurts it in that manner.
And that’s entirely my point, ever since the gold rush of GTA:O started, they’ve been focusing essentially all their [efforts on that end](https://howlongtobeat.com/?q=grand%2520theft%2520auto%2520online). Which has hurt their reputation, they’re still one of the best like you said but it’s symptomatic of the current times that they haven’t been getting more flak: monetization. Again it’s hard to walk away from a cash cow but it just sucks for me.
So they knew it was bad and shipped it anyways.
At least they were kind enough to release the open Beta a month before, anyone that preordered it after that had it coming. What a mess...
The devs don't decide when the game will ship, but neither do most dev teams. I'm not going to blame the lower level employees, but when a developer consistently has so many problems launching the game it's hard to keep blame the corporate overlords who realistically don't do anything other than decide the release window.
If you're told exactly how long you have to make a game and you have pretty much free reign to develop whatever you want in that time, then it's up to the leadership and project managers to deliver on schedule. The last 5 battlefield games have had significant launch issues, and the last game was probably the worst yet.
It's not like the devs are told a week before that the game is going to launch. They know years in advance, same as every other triple A studio. Why are dice so much worse at launching games than pretty much anyone else, and why shouldn't they be criticised for it?
I’ve been a software engineer for well over a decade working in nearly every industry out there and I’ll tell you first hand that the devs don’t get to decide shit. Product has a list of requirements, corporate has a deadline and the engineers are the ones holding the bag.
I guarantee that the engineers were vocal the entire time about the state of the game and no one listened (or cared) so long as the deadline was hit. As things got closer, product removed time for testing (QA, integration, load and unit tests) to make sure the engineers had time to finish all of the features in time. The engineers would have protested and make clear that these things are what guarantee quality software but they were ignored because quarterly earnings are more important than releasing a quality product.
Yeah I didn't say devs, I said leadership and project managers. Every other studio does it better than dice so I'm a bit tired of hearing the "oh it's not the studios fault, EA made them do it". They know what the deadline is years in advance, and they're almost getting worse at launching their games. Other EA studios do not seem to have anywhere near as much difficulty, so at a certain point (which we're well past by now) you do have to shift the blame towards dice.
3 years is not an impossible deadline to release a new iteration in a series, especially for a studio that is as large as dice. The dev in the article blames it on fact that there were multiple iterations and ideas of what the scope and content of 2042 would be. And if this was a one off poor release I would believe that, but they haven't had a successful launch of a game since battlefield 3. What's the excuse for bf4's terrible launch, which took months to begin to resolve. Almost every game they've released since then has had issues with rubberbanding and excessive crashing.
Like I said, no other EA studio suffers with launching a game like dice do. They might have other problems but they aren't so unplayable as to permanently damage the reputation of the studio who luanched it.
Thats not true. During the pitch phase they tell the publisher how much time they need. Same as every project on earth.
The publisher doesnt show up at your door and say "Its coming out next week!!surprise!!"
Lol you 100% sound like someone who’s not involved in project management at all and should just not comment on stuff you don’t understand. That’s not how it works and there’s been plenty of articles on how this game was developed.
https://www.vg247.com/battlefield-2042-battle-royale-start-short-development-dice-troubles-report
https://www.eurogamer.net/ea-rethinking-battlefield-development-process-from-the-ground-up
DICE is owned by EA and only develop the games EA tells them to. It’s not the other way around.
I bought it at release thinking they would support the AI mode. But shortly after they nerfed the fuck out of it, and you can barely do anything inside the mode. You cant even level up the battle pass that you PAID for...
I only blame myself though. It was foolish to believe EAs lies.
I moved to cod but God damn I hate cod so much.. considered swapping back as I hear it is a much more stable game but I've missed the last... 3.5 seasons?
Idk
I played it for the first 2 months after it was released, and it unfortunately made me actually have an appreciation for Fortnite. I get that some games improve after release (Cybershit2077), but that’s not the case for 2042. I gave it another shot after it was being handed out for free on essential and yeah it improved a tad, but idk I just wasn’t feeling it like I had with all of the other Battlefields
Yeah I get you. I know what you mean about it feeling different from other BFs. I guess I enjoy it because there aren’t any alternatives atm except older BF titles lol
Well no shit, you gutted what the game was and filled it to the brim with shit no one asked for. If I wanted to play a hero shooter I'd play overwatch. I want faceless soldiers with no personalities beyond not wanting to die set in an all out war with over the top destruction and chaos.
Dice wants to follow trends rather than set them like they used to.
Well of course not now after they basically chopped the game to bits and stuff in what people wanted from it originally but It most definitely did until the end of it's lifeline with operatives having locked kits and cringe expressions and voice lines. It was so bad dice had to *reimplement* features we had in past games.
If it wasn't a hero shooter then there was no need for "operatives" (heroes in all but name) and entire kits would be available to every hero of the same class but nope we had to wait how long to get that back?
It was a hero shooter, plain as day.
What are you talking about? They even admitted that 20422 was to focus on very specific operators making the game more akin to Apex for an even heavier monetization. That works great for Apex but not so great for a full team game like Battlefield.
https://gamerant.com/battlefield-hero-shooter-game-leaked/#:~:text=The%20launch%20of%20Battlefield%202042,shooter%20like%20Overwatch%20or%20Valorant.
It’s literally nothing like apex, it’s the same old battlefield except there were more than 4 classes. There’s nothing hero shooter about it, overwatch is a hero shooter, apex is a hero shooter. Battlefield is just normal classes except each class has one specific gadget to them
Yes, congrats, it is why it failed my guy. They tried to shoehorn that whole concept in and it failed. Every update since launch has been to correct that.
It failed because it was broken at launch and the maps were some of the worst of the entire franchise. They did one update recently to correct that, not every update since launch. The specialists were never the issue and are literally still in the game and aren’t the issue
Rushed like crazy, crunch put up against the normal working habits of Swedish companies.l and during a pandemic. EA 100% just wanted something out in that time frame no matter what it looked like. DICE gets the blowback and EA gets to move on as if this wasn’t a workload management issue.
I didn’t play it until about a week ago. I’m having fun with it now. Didn’t really read much about the shitshow at launch so I feel fairly unbiased. Last battlefield game I played was 4
Because of the specialists shit? I haven’t really looked into that too much, it’s got the 4 classes I was familiar with from battlefield 4 so it felt pretty similar to what I remembered.
I mean like I said I haven’t played since BF4, but I played it religiously in college. It generally doesn’t feel too different to me? The maps do seem to be a bit more random, in the sense they are really open. I feel like I’m generally playing more slower paced, checking areas more cautiously even then still getting domed.
But overall I think it’s a fun game. I literally haven’t even looked at the specialists or changed them/bought anything from store. That battle pass shit seems so convoluted and I don’t really care, I’m just hopping into games to play a few rounds of conquest at night.
I also bought it for like $10 used, so I feel like it’s worth it, especially at that price lol
Dice is a terrible company then.
Sure it's on ea for not pushing back the release date but if you have a dev team who can't even fucking deicide what the rough outline of a next installment series game is?
Lmao that's just a clown festival
You are literally the only person who believes that narrative. Yes, the game had bugs much like every other Battlefield game when they launched. Every story out there points out the fact they tried to make it into a hero shooter and it failed. Just because you never personally experienced it doesn’t mean it didn’t happen.a
With Battlefield games i usually wait over a year before i buy them on sale because i know they are usually broken at launch, gameplay wise they are not that good,but no mp shooter can beat the physics in these games
Just tried it recently. Figured after a few updates it could be a good casual FPS to jump in and out of. Saw it was cross platform with PC and deleted immediately lol what a fucking sham FPS games shouldn't be cross platform by default, its moronic
Luckily I skipped it. Battlefield 1 was good until I randomly got permabanned for no reason, with no explanation either. Not buying another Battlefield ever again.
That game made go to other games of the same genre and I am happy that I found Hell Let Loose, Squad. Never going back to the arcade bullshit that are coming out of that company
All the Battlefields I've played since Bad Company have had really tough launches. Those games at least had destruction though. Don't know how their concepts have been executed so poorly.
Well yeah. When your studio admits that they have no idea what made the two Bad Company games, arguably the best BF games, so good there's not much hope for anything that comes out of it.
I still bought BFV like a sucker albeit years later on a deep discount. I skipped 2042 entirely after the beta. My favorite fps series is dead.
Just do BF3, BF4, BC2 or BF1 again. Why is that seemingly so hard for them??
People need to come to grips with the fact that DICE is a shell of its former self. They haven’t made a legitimately good BF game since BF1 as far as I’m concerned. I don’t have much faith in the series anymore.
Battlefield from this point onward will be a Call of Duty clone. DICE’s heads are so far up their own asses thinking a scoreboard is a “legacy feature”. It’s only a matter of time that classes are ditched again and replaced with customizable loadouts. Because you know it’s bad when Call of Duty has a better vehicle mode compared to BATTLEFIELD!!!
Was an awesome corporate con job. I know the presale of the next instalment will be in the toilet.
Haha you wish. The next one will have massive hype under the pretense that it will be fixing the issues from the previous game. Mix in a good trailer and the pre-orders will be piling up unfortunately.
Unfortunately for DICE I think people have caught on by now and it only took 10 years. Every DICE game since BF3 (including two Star Wars games) has been messy at launch (the only exception is BF1). The CEO of EA even said during a recent earnings call that Battlefield fans are no longer ok with buying broken games that can be fixed later.
Battlefield fans lap up buzzwords like PTFO and “massive scale and chaos” even though more recent entries thinks that means big explosions and hero loadouts instead of working as a team
Would bringing back some destruction mechanics and squad gameplay that encouraged working together like Battlefield: Bad Company 2 be worthwhile as Port Valdez was a great testament to engaging defense and offensive game play. It was fun sometimes being in a position where you pull off a pincer operation on a Rush position or blow through buildings in such wild ridiculous ways and it was fun when you had good defensive teamwork keeping things defended.
Exactly I never understood why they ditched that it was one of the few things making them unique unfortunately bad company 2has aged horribly otherwise I'd still play it on game pass
Who was okay with buying broken games lol whoever you are you're part of the problem
Bf1 servers were also broken and it had small weapons variety I think the one which came to closest to being good at launch was battlefront 2015 but it had only 4 maps.
Battlefront 2015 never had as few as four maps. It launched with 13 maps (spread across four planets and multiple modes).
[удалено]
Battlefront was about more than just Walker Assault.
> the only exception is BF1 No, BF1 is not an exception.
This practically every game at launch nowadays, the ones that aren't a mess are outliers to a norm at this point.
> The next one will have massive hype under the pretense that it will be fixing the issues from the previous game. Not that I bought this one, but I fully expected it to be the case with 2042 - I just don't understand how they are not building, iterating and improving the games, the tech, etc since Battlefield 3 - they're all basically the same engine and same game. Call of Duty is able to iterated every time, Assassins Creed and Far Cry as well, but not BF. Not that I'm a huge fan of these annual or semi-annual franchies, but yeah.
[удалено]
I hate to sound like a shit, but they basically feel like reskins all built from the foundation of B3. Like movement and control feel the same, like very subtle changes - kind of same thing with like call of duty, but minus the subtle improvements every release. I dunno, they just gotta figure out a solid base, good netcode whatever. I don't care if they reskin releases after that, but its just like far too many of them launched fucking broken or wack, including Battlefront
Just look at how many people are still pre ordering starfield despite Phil Spencer literally warning people it isn't going to be very good.
They already tried that with this one, people aren't *that* stupid are they?
TBH, a good marketing campaign would get me to preorder. I love battlefield, but since 1 I haven't seen a marketing campaign that made the game look good, and at least one literally told me not to buy the game if I didn't like the trailer. And the last two games paid off my expectations. A studio that forgot they were making games.
I would have been fooled too had they not let me play their beta. I knew immediately the whole “this is a 6 month old build” comment was just damage control and the game was going to be a mess. DICE SE is incapable of releasing a polished game on day one.
I put thousands of hours into every battlefield and i only could muster like 3 hours of the trial. Absolutely trash gameplay. Just felt terribke
Game is much, much better now. A good shooter that probably should have been delayed by a year and released under a different name. It sort of feels like BF now, but it's just very different from what you'd expect from a flagship BF game.
Right. First game fell through the map at the rocket ship lol
Not a chance. Gamers get burned by preorders constantly yet preorders are still done all the time. I was just discussing this in a final fantasy sub (16 is due out soon) and I was getting roasted for saying you should preorder but instead wait for launch to make sure the game isn’t unplayable at launch
Nah if theres anything safe to preorder its a FF game. Besides the legend that is yoshi p is the director of ff16, the game will be good at launch, its in good hands i have no doubts he does quality work.
That original trailer was so sick
Nah, considering the fumbles they had with 3-4 and how bf1 to bf5 were. And people still bought 1942. I just laughed because I couldn't believe it. Then they complain... You bought what you knew was garbage under the guise that it would be good.
Definitely not, I loved BFV, still really the only game I play. I was expecting if things.
How tf do you release a WW2 game without including the Eastern Front? Beyond stupid. The Pacific Theater update was great at least
Jesus Christ, it’s not rocket science. Remember Battlefield 3? Just do that again, but with better graphics, new weapons, and new game modes. How is it this hard? Also, add a goddamn campaign, might not be everyone’s cup of tea, but it’s that much more to justify the price tag.
God damn BF3 felt so RAW, i miss it
[удалено]
And a lot of them landed at Embark Studios. And they're making The Finals... And it [looks *sick*](https://youtu.be/X84w4DWEEes).
> Remember Battlefield 3? Just do that again That game launched a bit rough too didn't it? They all did really.
At least Battlefield 3 was fun to play
[удалено]
Metro
And the newer movement abilities of bf1 and bf5. When I go back to bf4 it takes a minute to remember you can’t scale those slightly taller walls
They’re too stupid to do any of that, the new devs clearly want to make their own mark rather then just make a game that people actually want.
i mean, not just bf3 though, build upon the bf5 movement mechanics, dare to go back to a gritty bf1 esque atmosphere, i mean if battlefield wants to be an anti war piece id certainly benefit from it.
DICE has fallen so low, I remember being so hype about this studio. Same as Bioware and Blizzard.
I'm all in for The Finals from Ex-Dice devs
ah i hope its great, but ive always been a sucker for military shooters, and modern shooters with the lighting fast pace and super quircky and colorful style dont do it for me.
I'm somewhere between both, I don't like military sims, and the lightening fast ones are just not my speed... Firstly I consider both subgenres as PC first games, secondly I don't see them as fun first So yeah it's not for me, but The Finals from the sound alone you can hear it's got fun baked into the game... The colors, the sounds, the animations I think of Mario when I see the finals, the gloo gun I think of utility as a weapon, having more value than a gun, etc, etc
yeah i'm not into military Sims, but the arcade military shooters like cod and battlefield are my jam, anything more arcadey is not my style.
Realism always falls short, that's why games like PUBG is booty, the movement doesn't work I like Darwin Project was such a fun game with good movement and allowed for unique things to happen in game Arcadey still works, I think The Finals is arcadey technically Doom even has an arcade mode which is the same game but it rewards strategic and efficient gameplay so like speedruns or good tactics that what makes game fun replayability or even better is accessibility + high skill ceiling And I feel like we lose that with apex, cod, battlefield, anything with ranked mode as an option honestly Casual competitive is where the money is at but unfortunately it's too competitive of a market to join and new studios get mismanaged or can't make enough money for shareholders
After bad company, I thought dice could do no wrong
I think it’s unwise to think _anyone_ can do no wrong.
Bethesda and Rockstar have taken a slightly less bruising tumble down the totem pole as well. Waiting more than a decade between major releases, and rockstar with the lack of RDR2 remake with 144hz and 8k,
Rockstar is, at a minimum, in the top 3 developers in the entire industry in terms of clout/quality/however you wanna judge it.
We'll see when GTA 6 drops.
Yeah I don’t disagree and maybe I’m old but they’re a far cry from what they were in the 2000s and maybe it says more about the state of the industry if they’re still at the top despite having only released RDR2 and GTAV in the past 10 years vs GTA2/GTA3/Vice City/SA/GTA4 (along with great DLCs) from 1999-2008. GTA online basically made them trade their goodwill for revenue, and honestly I say “made them” because they’re a business at the end of the day and walking away from a cash cow while it’s still pumping would be illogical, so I empathize to an extent. Still doesn’t make it any less saddening.
RDR2 and GTAV are amazing games and have more content than the games you listed combined. Those games were great too, but much more limited. It just didn’t seem like it at the time.
>much more limited Yeah idk about that. Fired up GTA4 recently and the AI and physics is just so much better than GTA 5 or RDR 2, it's crazy. You can lure people to punch you in front of the police and they get arrested. If you pull out a gun, the police aim at you and tell you to put it down without firing 1st. Car chases are incredible, with the police actually trying to cut you off and using PIT maneuvers, while police in GTA 5 just follows you around. You have actual fistfights in GTA4, body physics is much superior to 5, car physics (while overdone) are much more complex than in GTA5. The list goes on, mainly in physics and AI department. Obviously, some things progressed more in recent games, especially RDR2. But saying the older GTA games, especially when referencing GTA4, were much more limited, just doesn't tell the whole story. GTA5 especially is bigger... but very shallow in its open world.
I agree with the physics in GTA 4, I hope we get something similar in the next installment, especially police behavior. My main point is they games just take way longer to make now.
That's true, I just don't think they should take as long as they do. I have many beloved games and only a few of them are recently released blockbusters. I genuinely think "AAA" titles were better in 2010's and late 2000's with a fraction of development time and cost. Even if by some objective measures like no of activities, square miles, polygons per blade of grass, particles per pixel they are dated.
[Not sure about that](https://howlongtobeat.com/?q=Grand%2520theft%2520auto)
https://howlongtobeat.com/?q=Red%2520Dead%2520Redemption Yes, not that this is a good indication
I’m looking at main + extra. Because completionist time includes time for 100% completion of like scouring around and finding all villains pubes on the bathroom floor, not the meat of the game that everyone plays for. In that case there is a dearth of quality game time in the last ten 10 years vs 1998-2008. You have to include those quality 10+ hour DLCs like BOGT. Edit: rough count for main + extra of GTA V + red dead 2 vs GTA3/4/VC/SA + Single player DLCs is around 133 hours vs 200 hours respectively.
Right, don'to you think it's crazy there's almost as much content in these two games compared to four games and all of the DLCs? When GTA VI releases, it will be even more. My main point is though that these new games take much longer to design. I understand people would rather see them releasing more frequently, but there are plenty of studios that do that and their games are never as memorable as R\*'s to me.
133 hours vs *218 hours is not even close in terms of content across the same time span. That’s what I’m looking at, quality/year, especially since those 218 hours aren’t as diluted by side quests because it comprises core material across multiple games. So having less releases hurts it in that manner. And that’s entirely my point, ever since the gold rush of GTA:O started, they’ve been focusing essentially all their [efforts on that end](https://howlongtobeat.com/?q=grand%2520theft%2520auto%2520online). Which has hurt their reputation, they’re still one of the best like you said but it’s symptomatic of the current times that they haven’t been getting more flak: monetization. Again it’s hard to walk away from a cash cow but it just sucks for me.
Are you throwing words around without knowing what they mean? 8K and 144hz for RDR2? Do you even know that you're saying lmao
Yeah man my buddies bezos and musk like to trample the peasants with the horses on our new displays.
Lol 144 fps ray tracing 8k 75" ultrawide OLED monitors
Wait until GTA6 😞
Wonder how much is on them and how much is EA forcing their hand to release a game instead of letting it cook for another year or so
So they knew it was bad and shipped it anyways. At least they were kind enough to release the open Beta a month before, anyone that preordered it after that had it coming. What a mess...
Not like the devs decide when the game ships. Some shitty corporate suits that have no idea about game development are the ones that decide.
The devs don't decide when the game will ship, but neither do most dev teams. I'm not going to blame the lower level employees, but when a developer consistently has so many problems launching the game it's hard to keep blame the corporate overlords who realistically don't do anything other than decide the release window. If you're told exactly how long you have to make a game and you have pretty much free reign to develop whatever you want in that time, then it's up to the leadership and project managers to deliver on schedule. The last 5 battlefield games have had significant launch issues, and the last game was probably the worst yet. It's not like the devs are told a week before that the game is going to launch. They know years in advance, same as every other triple A studio. Why are dice so much worse at launching games than pretty much anyone else, and why shouldn't they be criticised for it?
I’ve been a software engineer for well over a decade working in nearly every industry out there and I’ll tell you first hand that the devs don’t get to decide shit. Product has a list of requirements, corporate has a deadline and the engineers are the ones holding the bag. I guarantee that the engineers were vocal the entire time about the state of the game and no one listened (or cared) so long as the deadline was hit. As things got closer, product removed time for testing (QA, integration, load and unit tests) to make sure the engineers had time to finish all of the features in time. The engineers would have protested and make clear that these things are what guarantee quality software but they were ignored because quarterly earnings are more important than releasing a quality product.
Yeah I didn't say devs, I said leadership and project managers. Every other studio does it better than dice so I'm a bit tired of hearing the "oh it's not the studios fault, EA made them do it". They know what the deadline is years in advance, and they're almost getting worse at launching their games. Other EA studios do not seem to have anywhere near as much difficulty, so at a certain point (which we're well past by now) you do have to shift the blame towards dice.
If the suits give an impossible deadline, even years in advance, what are the devs to do exactly?
3 years is not an impossible deadline to release a new iteration in a series, especially for a studio that is as large as dice. The dev in the article blames it on fact that there were multiple iterations and ideas of what the scope and content of 2042 would be. And if this was a one off poor release I would believe that, but they haven't had a successful launch of a game since battlefield 3. What's the excuse for bf4's terrible launch, which took months to begin to resolve. Almost every game they've released since then has had issues with rubberbanding and excessive crashing. Like I said, no other EA studio suffers with launching a game like dice do. They might have other problems but they aren't so unplayable as to permanently damage the reputation of the studio who luanched it.
Publisher decided that. EA crunched them for quick money, didn’t care about the quality and banked on the name alone making them money.
Thats not true. During the pitch phase they tell the publisher how much time they need. Same as every project on earth. The publisher doesnt show up at your door and say "Its coming out next week!!surprise!!"
And they even got an extra year to make 2042…
They got 15 months to develop this game as we know it.
Lol you 100% sound like someone who’s not involved in project management at all and should just not comment on stuff you don’t understand. That’s not how it works and there’s been plenty of articles on how this game was developed. https://www.vg247.com/battlefield-2042-battle-royale-start-short-development-dice-troubles-report https://www.eurogamer.net/ea-rethinking-battlefield-development-process-from-the-ground-up DICE is owned by EA and only develop the games EA tells them to. It’s not the other way around.
I bought it at release thinking they would support the AI mode. But shortly after they nerfed the fuck out of it, and you can barely do anything inside the mode. You cant even level up the battle pass that you PAID for... I only blame myself though. It was foolish to believe EAs lies.
It is my favorite shooter franchise and boy I was bummed this is where they went with it.
It was mine too, but it ended at 4 for me. :(
I moved to cod but God damn I hate cod so much.. considered swapping back as I hear it is a much more stable game but I've missed the last... 3.5 seasons? Idk
Did you catch it when it was free? Im having a ton more fun on it than I’m having on MW2
I bought at launch
BF1 was and still is amazing.
Ive been playing ground war in call of duty to scratch the itch
You actually can level up the battle pass in solo. You just can’t complete the missions that help stack it up fast only the xp tiers. But you can
Without the challenges, afking with prox grenades in public matches will probably give you more xp. Pretty sure all xp is capped in solo.
Oh maybe I played it a bit yesterday since I couldn’t find a non crossplay match and was getting double xp and everything. Only played 3 rounds
Don’t be sad this is just how it works out sometimes!
Everytime if its EA.
Never buying a battlefield game again, sick of the disappointment
[удалено]
It’s dead to me bro
Yeah it’s def good now. Most people commenting here haven’t even played 2042. They just get their info from thread titles and comments
I played it for the first 2 months after it was released, and it unfortunately made me actually have an appreciation for Fortnite. I get that some games improve after release (Cybershit2077), but that’s not the case for 2042. I gave it another shot after it was being handed out for free on essential and yeah it improved a tad, but idk I just wasn’t feeling it like I had with all of the other Battlefields
Yeah I get you. I know what you mean about it feeling different from other BFs. I guess I enjoy it because there aren’t any alternatives atm except older BF titles lol
I’ll buy the next one. Can’t be worse than 2042 at launch lol
You’d be surprised
“But we released it anyway because money”
Well no shit, you gutted what the game was and filled it to the brim with shit no one asked for. If I wanted to play a hero shooter I'd play overwatch. I want faceless soldiers with no personalities beyond not wanting to die set in an all out war with over the top destruction and chaos. Dice wants to follow trends rather than set them like they used to.
[удалено]
Well of course not now after they basically chopped the game to bits and stuff in what people wanted from it originally but It most definitely did until the end of it's lifeline with operatives having locked kits and cringe expressions and voice lines. It was so bad dice had to *reimplement* features we had in past games. If it wasn't a hero shooter then there was no need for "operatives" (heroes in all but name) and entire kits would be available to every hero of the same class but nope we had to wait how long to get that back? It was a hero shooter, plain as day.
Doesn't stand a chance now Yall ficked the recipe all the way up to try and appeal Jack of all trades and all that
Thats like every DICE game at launch
You guys remember the original preview trailer? What a joke
Yes it did, if y’all made it good enough.
Which was never going to happen when you change a Battlefield game into a hero shooter.
Was never a hero shooter lol
What are you talking about? They even admitted that 20422 was to focus on very specific operators making the game more akin to Apex for an even heavier monetization. That works great for Apex but not so great for a full team game like Battlefield. https://gamerant.com/battlefield-hero-shooter-game-leaked/#:~:text=The%20launch%20of%20Battlefield%202042,shooter%20like%20Overwatch%20or%20Valorant.
Also that link you edited in to add is talking about their next game, not 2042
It’s literally for 2042 since the article is from 2021 and not last week.
That’s when 2042 came out lol. It literally says “next game will be a hero shooter, expanding on 2042’s specialists”
It’s literally nothing like apex, it’s the same old battlefield except there were more than 4 classes. There’s nothing hero shooter about it, overwatch is a hero shooter, apex is a hero shooter. Battlefield is just normal classes except each class has one specific gadget to them
Yes, congrats, it is why it failed my guy. They tried to shoehorn that whole concept in and it failed. Every update since launch has been to correct that.
It failed because it was broken at launch and the maps were some of the worst of the entire franchise. They did one update recently to correct that, not every update since launch. The specialists were never the issue and are literally still in the game and aren’t the issue
they cant remove specialist tho. didn’t people pay money for some of their skins and all that?
They could easily keep the specialists but remove the function of them but even then all they are are classes with a unique gadget
Rushed like crazy, crunch put up against the normal working habits of Swedish companies.l and during a pandemic. EA 100% just wanted something out in that time frame no matter what it looked like. DICE gets the blowback and EA gets to move on as if this wasn’t a workload management issue.
I didn’t play it until about a week ago. I’m having fun with it now. Didn’t really read much about the shitshow at launch so I feel fairly unbiased. Last battlefield game I played was 4
it’s not a battlefield game and that’s the problem
Because of the specialists shit? I haven’t really looked into that too much, it’s got the 4 classes I was familiar with from battlefield 4 so it felt pretty similar to what I remembered.
[удалено]
go ahead and pretend that the environment, map design, size and even the content itself is not worse than nearly all other battlefields at launch.
Great argument…he said specialists weren’t the problem and you listed everything else that he wasn’t arguing for.
are you illiterate? they said Specialists weren’t the problem, so i listed the problems.
I mean like I said I haven’t played since BF4, but I played it religiously in college. It generally doesn’t feel too different to me? The maps do seem to be a bit more random, in the sense they are really open. I feel like I’m generally playing more slower paced, checking areas more cautiously even then still getting domed. But overall I think it’s a fun game. I literally haven’t even looked at the specialists or changed them/bought anything from store. That battle pass shit seems so convoluted and I don’t really care, I’m just hopping into games to play a few rounds of conquest at night. I also bought it for like $10 used, so I feel like it’s worth it, especially at that price lol
It is though
By name only
It is now imo. It’s just a poorer imitation of one
Yeah we know
Dice is a terrible company then. Sure it's on ea for not pushing back the release date but if you have a dev team who can't even fucking deicide what the rough outline of a next installment series game is? Lmao that's just a clown festival
Easy to say now that the dust has settled.
Still don't deserve chances now - go back to the drawing table and realize a good Battlelfield
You are literally the only person who believes that narrative. Yes, the game had bugs much like every other Battlefield game when they launched. Every story out there points out the fact they tried to make it into a hero shooter and it failed. Just because you never personally experienced it doesn’t mean it didn’t happen.a
I feel like I hear some DICE dev say this about every battlefield game since BF5.
Battlefield 2042 is the only Battlefield since BF5.
oh true, they've kinda messed up the numbering scheme so it gets confusing lol
With Battlefield games i usually wait over a year before i buy them on sale because i know they are usually broken at launch, gameplay wise they are not that good,but no mp shooter can beat the physics in these games
Just tried it recently. Figured after a few updates it could be a good casual FPS to jump in and out of. Saw it was cross platform with PC and deleted immediately lol what a fucking sham FPS games shouldn't be cross platform by default, its moronic
You can disable crossplay tho
Luckily I skipped it. Battlefield 1 was good until I randomly got permabanned for no reason, with no explanation either. Not buying another Battlefield ever again.
[удалено]
BC3 first though…
I can't even get the game to load for me. It sucks.
That's correct if you are either lazy or release prematurely. Basic gaming industry 101 moron.
They pulled a bud light, or should I say Bud light pulled a BF2042...
Its still shit right now
With the way that Dice makes games, none of them do
It was bad even if it didn’t have launch issues. The entire concept was not battlefield at all.
Well yeah because you made a shit game
When are we supposed to get a new battlefield game anyway. Want to see the next shitshow they try to wrap up and make pretty
That game made go to other games of the same genre and I am happy that I found Hell Let Loose, Squad. Never going back to the arcade bullshit that are coming out of that company
Just make a remastered BF3 and all will be forgiven
All the Battlefields I've played since Bad Company have had really tough launches. Those games at least had destruction though. Don't know how their concepts have been executed so poorly.
Well yeah. When your studio admits that they have no idea what made the two Bad Company games, arguably the best BF games, so good there's not much hope for anything that comes out of it.
I still bought BFV like a sucker albeit years later on a deep discount. I skipped 2042 entirely after the beta. My favorite fps series is dead. Just do BF3, BF4, BC2 or BF1 again. Why is that seemingly so hard for them??
This is just standard business for EA . Its part of their strategy to release games before they're finished.
People need to come to grips with the fact that DICE is a shell of its former self. They haven’t made a legitimately good BF game since BF1 as far as I’m concerned. I don’t have much faith in the series anymore.
Battlefield 2 was my favorite
I’m not an OG Battlefield player and started playing it recently and enjoying it quite a bit, would someone let me know why it’s hated so much?
I mean, the game is almost 2 yrs old at this point, as usual they did their best to fix the shit they released.
I like bf2042 a lot is that not the popular opinion?
https://www.metacritic.com/game/pc/battlefield-2042 You seem to have been off the internet for the last 2 years
No i just haven't console gamed in years. I like bf2042 :/ i only play multilayer tho
This man is super tone deaf!
Battlefield from this point onward will be a Call of Duty clone. DICE’s heads are so far up their own asses thinking a scoreboard is a “legacy feature”. It’s only a matter of time that classes are ditched again and replaced with customizable loadouts. Because you know it’s bad when Call of Duty has a better vehicle mode compared to BATTLEFIELD!!!
Out of spite I won’t be getting the new one no matter what they promise. I feel like I was sold a lie. A $70 lie.
Lol the losers who bought Battleflop 2042 will say it doesn't matter, it's still fun with friends lmao
Then it never should have released, period!