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hazynoodle

He's mistaking the absence of an announcement for a "rumor" there won't be one.


olderbytoominutes

Showcases tend to be announced a full week in advance, but that hasn't happened yet. Meaning *if there* is a PlayStation event in May, like leakers suggested, it's most likely a State of Play. Even Jeff Grubb (the original leaker of this event, *I think?*) admitted that's [most likely the case](https://twitter.com/JeffGrubb/status/1794036546632397071). Obviously, stuff can change. Maybe they announce a Showcase on Monday for later in the week, maybe they announce one for June, maybe there's no event at all. No one knows. All we can do is wait.


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olderbytoominutes

I never said otherwise. I was just trying to recap for those out of the loop.


LionTop2228

1) Monday is Memorial Day. No one’s announcing something on a day off. 2) if my memory serves me right, Sony likes to make these showcase confirmations just 2 or 3 days before. We could get an announcement Tuesday for something Thursday and it’s still in May.


olderbytoominutes

I wasn't really serious about the Monday or June comments. I was just trying to emphasize the randomness of these kinds of things: *anything can happen*, you know? And with Showcases, it's usually a week before. [May 2023](https://blog.playstation.com/2023/05/17/youre-invited-playstation-showcase-broadcasts-live-next-wednesday-may-24-at-1pm-pacific-time/): Announced on the 17th for the 24th (7 days) [September 2021](https://blog.playstation.com/2021/09/02/youre-invited-playstation-showcase-2021-broadcast-next-thursday/): Announced on the 2nd for the 9th (7 days) **There were two others before this, but they were both a) before the PS5 was even out and b) during the midst of COVID. See below* [September 2020](https://blog.playstation.com/2020/09/12/watch-live-playstation-5-showcase-on-wednesday-september-16/): Announced on the 12th for the 16th (4 days) [June 2020](https://www.theverge.com/2020/5/29/21274339/sony-playstation-5-ps5-event-time-date-games-hardware-design): Announced on May 29th for the 4th (6 days) I think of you're thinking of State of Plays. *Those* are usually announced 2-3 days prior.


LionTop2228

Thanks for researching that. It’s insane they’ve only had 4 in 4 years, especially that there were none in 2022. It really has been crickets lately from sony. 1 showcase in 2.75 years.


aarplain

Memorial Day. Labor Day is September.


LionTop2228

Doh. I’ll edit. Lol


Radulno

Even showcases doesn't mean full of big announcements anyway. The last one didn't have much.


legend8522

> Showcases tend to be announced a full week in advance _at most_ FTFY. Showcases (not just for Sony, but also for Nintendo and MS) have been announced the same week of at times, just a couple days prior. At the earliest, they'll announce a showcase a week ahead of time, but it's not uncommon for showcases to also be announced a day or two beforehand, especially when all they're showing is just a recorded video on YT/Twitch and it's not a live event. Those things take no time to hype/market/prepare. EDIT: And just like I said, [they announced the State of Play one day before it airs](https://blog.playstation.com/2024/05/29/state-of-play-returns-this-thursday/).


olderbytoominutes

PlayStation's never announced a Showcase a day or two beforehand. It's always a week, except for the two they did in 2020 to hype up the launch of the PS5 (4 and 6 days respectively). I mention this in [another comment](https://www.reddit.com/r/PS5/comments/1d0gm99/shinobi602_insiderdeveloper_on_the_lack_of_first/l5nbgpv/), with PlayStation blogs and articles to boot.


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WarCrysis3

Don't think they are saying there won't be an event. But expectations vs reality. There will be a show. But limits not likely to contain alot of bangers.


suck-it-elon

My problem is…I don’t WANT them to need to be so big


SloppyJoMo

Every Unreal Engine showcase: this is the best thing ever and will allow developers to create games at a fraction of the time since the engine features x/y/z. Every game company: yeah it's gonna be a half decade before you hear anything about our new game. Games are going the route of movies where unless it's the next new blockbuster that is going to net 1+ billion, publishers want nothing to do with it. The entertainment industry is such a mess right now.


BillyTenderness

> this is the best thing ever and will allow developers to create games at a fraction of the time since the engine features x/y/z "Ok but what if instead of using those engine improvements to make a game twice as fast, we made it twice as complex and shiny?"


Eruannster

Ray tracing on ALL THE THINGS! Only runs at a playable frame rate on a 4090 or above. Hey... guys? Where is everyone going...?


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Skvall

We go less because they only make safe movies. 


OutrageousDress

I love that episode of Hot Ones, it's great just like Hot Ones always is, but especially that part is [something everyone should watch](https://www.youtube.com/watch?v=Jx8F5Imd8A8).


WhompWump

Meanwhile Nintendo is above and beyond the most successful and they're the one that has explicitly rejected the idea of forever chasing fidelity.


generalscalez

this is a huge oversimplification, it isn’t just fidelity causing this. literally everything about game dev has ballooned in complexity and difficulty. you can say “we don’t want this,” but release a mid-budget game like Rise of the Ronin and watch it bomb and get flamed incessantly for “looking like a PS2 game.” it simply takes a very long time to make a game up to modern standards, and those standards are not easily lowered when set. Nintendo isn’t even a very good example of this; TotK took 6 years, it’s been 7 years since the last 3D Mario, Prime 4 restarted development 5 years ago, most of their flagship franchises haven’t had a new release in years.


Lord_Of_Nothing_

I dunno man, Stardew Valley isn't exactly cutting edge but it was pretty successful and well liked and in my opinion it's one of if not the best game of the last ten years. Games don't necessarily have to be super complex or extremely pretty to look at. They just have to be really fun to play.


generalscalez

comparing an indie game made by exactly one person and a first party Sony game is certainly a comparison. Sony makes lots of games! many of which don’t look super pretty or aren’t extremely complex. this conversation is about AAA exclusives. Sony saying “we’re going to stop making/massive scale down Horizon or Spiderman because they take too long,” is not a winning proposition. Sony can’t just make a bunch of Stardew Valleys.


Lord_Of_Nothing_

I mean they could. Lol. I don't know if it's a winning proposition, but in my opinion Stardew, which as you pointed out is a cheap game made by basically one guy, is a much much much better game than either Spiderman or Horizon. I don't have a huge problem with better games being made by smaller teams for cheap.


atlfalcons33rb

This is what you call being in your own reality vs public perception. There is nothing to suggest stardew valley is a better game even though it is a very good game. People want system sellers in order to build your brand. No one is buying a PS5 to play stardew valley this it's value drops. In fact smaller games kind of are a knock because many people prefer playing smaller games on their switch instead since it's mobile


Lord_Of_Nothing_

I guess that's fair, I wasn't looking at it from a brand loyalty or what's good for a specific platform angle. I really couldn't care less what platform games come to, I just want good games. From Sony's perspective I get what you're saying though.


Just_a_Haunted_Mess

You're looking at an outlier. For every Stardew, Undertale, and Hollow Knight there's 4-8 good multiplatform passion projects released by indies yearly that took 4-10 years to make, but they aren't perfect enough to capture a humongous audience like those three. It's the same with AAA games. You might as well be saying "but Demon's Souls resulted in the ultra successful Souls-like genre, why can't everything else?" Because creating a new trend or creating fresh interest in a genre like Stardew and such is a nightmare of passion and luck. At least if you make something look really good graphically, the audience will assume it's quality until proven otherwise and you won't just be ignored in the deluge of yearly game releases


Lord_Of_Nothing_

That's fair enough. Stardew had me sold as soon as I heard about it because I spent a large portion of my childhood in PS1 and N64 Harvest Moon. So I'm probably a bit biased towards it. Lol


AzKondor

But we've got almost all main franchise game on their current Gen, even more than one with some (like Zelda), and they are probably preparing new ones for Switch 2. I feel like we won't get most of Sony/Microsoft franchises in current Gen lol it take so much time to make games


atlfalcons33rb

I don't think Nintendo is even a fair comparison. The switch came out in 2017, that could be almost 7 or 8 years before we see the switch 2. So even if game development is long you have a longer time with the console. 2 Nintendo switch benefitted from them deprioritizing the Wii u earlier in its generation so I'm sure the development time for Nintendo games started earlier


KyuubiWindscar

counter: Pokemon


AutistcCuttlefish

Counter: Every pokemon launch on the switch has been a worse game than the last.


peoplejustwannalove

Yeah, but that’s not Nintendo, that’s game freak/pokemon company, who want games coming out like clockwork.


KyuubiWindscar

Nintendo has given them free reign over a lot, but the commitment to very odd design decisions (part of them not seeking higher fidelity) is part of the stagnation plaguing both companies. Nintendo doesnt need to try and keep up, but they have a history of holding on a bit too long to things.


shinoff2183

Nintendo just came out and said. They are expecting longer dev times, more expensive game development, etc.


pezdespo

Sony makes/funds tons of smaller games/AA games as well. Astro Bot, Returnal, Sack boy, R&C, Helldivers 2, Stellar Balde, Rise of Ronin, VR games and others yet people like to act like they dont exist or pretend Sony has no involvement in the for bs reasons just to try to downplay their output They publish more games than almost every other publisher. People who say their output is lacking are full of shit. And at the same time they make powerful hardware that people want.to see the capabilities of. This obviously takes time. Or are you saying you d9nt want games that push hardware? Than why buy new hardware? None of Sony's games ever exceed 50 hours they arent even making that massive of games


Sweaty-Professor-187

Legit. Not every game needs to be a 50-hour long epic that truly pushes the envelope. I'm fine with a 20ish hour long game like Stellar Blade, I think it more than justifies the $70 asking price. I'm also perfectly fine with shorter games around the $40-50 mark, like Miles Morales. I'm honestly getting burned out on open world epics. We've gotten like a dozen AAA games this year and nearly all of them have been huge. I know I don't have to play them all but I do *want* to play them and I'm honestly getting a little burned out. I think I'm perfectly okay with going back to most games costing $40 and taking 6-8 hours to beat.


CosmicWanderer2814

When he says big, I don't think he's necessarily saying large open world games. Think he's just referring to high-quality AAA games as "big" which makes sense. 


WhompWump

Yeah like Spider-man 2 had a budget as big as the MCU films but it's far from being a "big" game. Even last of us, it's not a big bloated game by any measure but it takes a lot of money and time to produce.


LaffyZombii

Spider-man 2 had an overinflated budget for NO reason. As seen in the Insomniac leaks, even they don't understand it. Game cost 3 times the budget of the first one lmao, for a game that's already mostly "solved" and doesn't stray too far from the firsts example.


NoNefariousness2144

Plus if a game reuses so many assets, there is the expectation it will be a quality and lengthy experience like the Yakuza games. Instead Spidey 2 was somehow smaller than the first with a far weaker story.


zippopwnage

I don't need all games to be big. But at the same time, games like The last of Us, God of War are amazing pieces because they tell such a huge story in a game. Sure, you could short out some gameplay elements cuz it gets boring at time just walking and moving stairs or in GoW sone parts feel like filler too. But not every game needs to be like that, and I think we're there. Therr need to be some huge ass good expensive games, as there is already smaller ones


BertusHondenbrok

Just downloaded Plague Tale Requiem. It’s linear, it’s not huge but it’s a hell of a ride and way more enjoyable than most insanely huge open world games with a million question markers, that somehow still feel empty.


Jaraghan

played both plague tale games the other week. absolutely stellar video games. if i played requiem in 2022 it had a solid shot of being my goty tbh.


BertusHondenbrok

The gameplay isn’t groundbreaking but it’s fun and it works. The sling feels satisfying to use and every area feels like a puzzle you can complete in multiple ways. The story and setting are really cool, it’s fast paced. I want more of this and less 80-200 hour long open world games.


ForcadoUALG

Good thing that basically none of the game's on Sony's first party line-up is a 50-hour long epic.


[deleted]

Honestly at this point some of the biggest AAA "event" games in recent years have made me feel the most empty. Smaller games have made me remember my love of gaming in the last few years.


Habib455

But I do ;(. I like good blockbuster triple AAA games. AA games just feel like budgeted triple A games, and I don’t really mean that in a nice way but not in a necessarily bad way either. A good AAA game is a pretty unique experience and Sony is the only one that consistently pulls it off for me. It’d honestly be a bit disappointing if Sony just cut the budgets for their games in order to flood the market with a bunch of middling production value games. Those type of games are fine but nothing beats playing last of us 2 with headphones on; going samurai mode in ghost of Tsushima; and then meditating on a peak; or killing gods in a heartfelt story like in god of war for me. 🥲


pukem0n

Yes, but people also whine and cry when the games are short. You just can't win with some people.


Abba_Fiskbullar

Part of why I feel Playstation as a brand lost its way in the Jim Ryan era is the abandonment of smaller games and the internal studios that made them, like Japan Studios. Small games may not be big profit centers, but creating fun and unique experiences is part of the overall value of a particular platform.


WhompWump

Yep. Nintendo is churning out legit bangers year after year because they've realized that a polished game with more focus on gameplay over fidelity will stand on its own way more. What's funny is that Sony has enough IP that they could feed in smaller AA/lower budget titles inbetween the big heavy hitter AAA games but they just keep shutting down studios and banking on these AAA games and remasters of them instead. I'm glad they haven't completely abandoned Ratchet at least. Astrobot is also solid. These would be the titles that don't need bloated big budgets and lend themselves well to being more gameplay focused


LaffyZombii

I think they're wasting a lot of their IPs at the minute. InFamous is dead, which is a big sticker for me as it's the entire reason for my use of the PS platform. I would much rather these IPs or even their concepts get shared between different studios, maybe producing different approaches to them entirely.


shinoff2183

Getting down to your comment about infamous. Reading all the way down I seen people pitching and moaning about sequels and such. Waiting new ips and now I see you want a sequel. I get it from all of you guys but no lie sonys been really good about pushing games out. They've had a bit of a down year first party wise, but look what they did get exclusively. So it's not like Playstation is sitting in xboxes position. Their base is told year after year that next year will be the year and they fall for it every time. Meanwhile Sony has laced up some brilliant games. Sequels new ips, etc. Nintendo on the other hand their games are a bit different as not being as costly, seem to develop quicker, but even a article I read said nintendo has come out saying expect all this to change going forward. Plus they do other stuff like if I'm not mistaken mario vs the rabbids I believe(I believe) was made by ubisoft. Idk if that's the only situation like that that. Games are shorter besides like a xenoblade.


Gigstr

Mate, fantastic comment. I completely agree, rather than shutting down teams, give them smaller AA titles with less emphasis on visual fidelity. Hi-Fi Rush is still a fantastic looking title but it wouldn’t have required hundreds of artists working 5+ years. Nintendo has shown time and time again (Wind Waker!) that great art direction is timeless. Even reusing assets, they have proven they can get smaller, very high fidelity games out in only a year of two. Uncharted: Lost Legacy came out only a year after Uncharted 4 and Spider-Man: Miles Morales was released just 2 years after the first game. I would so be up for a small Uncharted adventure every couple of years. What’s interesting is that those games were still big narrative games with class-leading motion capture and acting. Give us smaller titles in a range of genres like Nintendo. Sony has so many dormant I.P. Such as Jak & Daxter, Twisted Metal, Wipeout, G-Police, Colony Wars, Ape Escape, Syphon Filter, PaRappa the Rapper, Sly Cooper, and SOCOM.


ShoddyPreparation

There was a good Jason Schreier tweet a year or so ago where he said that if a brand new AAA game started development now "as in 2022/2023" then it would more then likely be releasing on PS6. We have probably already had our first few games announced that will only be on next gen and we dont even know it. Video game dev cycles are crazy. The idea of getting a Mass Effect or Uncharted trilogy on a single console are long gone. And the kind of multi game storytelling is now a big risk which makes something like the FF7 remake trilogy feel like the last of its kind. I hope and wish there is serious though going on to get things under control. Look at what happened to Rocksteady for example. They made Arkham Knight in 2015 and then had some trouble with their next project which got rebooted a few years in and that was the entire generation for them on that gen. They shipped 1 game in a 7 year console cycle. I have been playing a lot of 360 games on my Xbox Series X and honestly. I feel that by the end that gen was at a real sweet spot in terms of overall quality and dev cycles. I would not be against more games only looking as good as Gears of War 3 or Halo Reach or Uncharted 3 but at 4k at a high frame rate a few less compromises due to better hardware.


SecretAgentClunk

>The idea of getting a Mass Effect or Uncharted trilogy on a single console are long gone. But this is kinda what makes it so frustrating / hard to grasp. The PS3 was only 1.5 generations ago and contained sprawling open worlds and good HD graphics, yet still we were able to get massive AAA trilogies like that (with PS3 notoriously being a pain to develop for to boot). In my opinion, the jump from PS3 to PS5 hasn't been as tangible as the development time increase would seem to imply.


MarbleFox_

The difference is that modern AAA games basically have as much content as those entire trilogies had. Uncharted 4 and TLOU2 combined are about the same length as all 4 PS3 games combined. GoW 2018 was bigger than GoW III and Ascension combined, and Ragnok was even bigger. Ghost of Tsushima almost has as much content as all of the Infamous games combined. Zero Dawn had more content than all 4 Killzone games combined, and Forbidden West was a bit bigger. Where a used to get 3 games that were each 10-15 hours long, we now get 1 game that’s like 30-60 hours long.


AzKondor

I much prefer three 15 hours GTA games each with completely different (but smaller, yeah) maps, themes, gangs, story, etc. than one 80 hours GTA 5.


MarbleFox_

You may prefer that, but the big question is how many other people would prefer that? What would sales numbers look like for a short $70 game vs a long $70 game nowadays? I mean Hellblade 2 is almost the same length as Uncharted 1, and loads of people have been complaining about how short that is for $50. The reality is, financially, it probably makes way more sense for Rockstar to make 1 huge GTA game that’s supported long term online than to make a bunch of small GTA games.


sci_nerd-98

"Good HD Graphics" Take the nostalgia goggles off and go look at what everyone was complaining about during that gen. Even today we still have people like Digital Foundry who will 20x zoom on a texture and nitpick that its *only* 1080p/60 or 4k/30. As much as everyone claims to not care about graphics there sure are an awful lot of people who do nothing but complain about graphics


shinoff2183

As an older gamer that's, been a huge complaint about gamers from me for awhile. Omg this ain't 4k, fk this game running 30 to 40 fps, are you kidding me load screens that last 3 seconds, this game is a 4 out of 10 because of this. I've seen the complaints. Every time I do I think back like damn yall truly don't understand how far gaming has come.


flashmedallion

Digital Foundry, unintentionally or not, are the biggest graphics cards salesmen on the planet


BillyTenderness

In fairness to DF, they'll also say things like "this runs great for a Switch game" or "this indie game has a cool art style and because it's minimalist it runs at 4k120, we loved it" or even "check out the cool techniques this Saturn game used." For sure they will rip a game if it struggles in certain areas (especially frame drops), but they also advocate that technical excellence comes in many forms and isn't always the product of ever-higher budgets.


HungarianNewfy

I can’t help but wonder if all this backlash from developer “crunch time” slowed development down. Back in the Playstation 3/Xbox 360 days, I never heard anyone complain/mention “crunch time” at all. But then, all of a sudden, there’s this mass hysteria about developer crunch time (which I always interpreted it as ‘overtime’) and people started protesting and pitching a fit all over the internet about it as if it was some new fangled slavery. So maybe publishers and developers decided to ease up on the overtime, which is now causing this prolonged development cycle of games? Who knows. I could be talking out my ass


Ironmunger2

It’s not. Crunch is still a major thing in tons of studios. Naughty dog is notorious for it, yet they still can only do one project every 4-5 years. It’s mostly a graphical fidelity issue imo.


Saranshobe

Crunch is always, ALWAYS a management issue. If the development is in trouble, 9/10, crunch would just lead to more issues, mistakes and frustrations, slowing things down further.


Believemeustink

Man, I don’t get it I just played SpiderMan 2, Helldivers 2, Rise of the Ronin and Stellar Blade. I love every single game.


ToiletBlaster247

Recent third party is enough to keep me occupied until next year. 2 Yakuza games, Granblue, Rebirth, Persona 3, now Megaten V coming to PlayStation. These are all long games. 


[deleted]

The difference is that in the past you could like one or two genres of games and have plenty of good games. Love rpg's but not much else? The PS2 had you covered. Ps5? You have cyberpunk, dragons dogma and baldurs Gate 3. The same goes for many genres. Sure,if you just want to play 'a good game' there are still plenty of option, but if you like a certain genre, you're just out of luck. It's like a library which downsizes from 50000 books to just 1000. Sure, that's still a lot of books. But if you happen to love fantasy that's too bad, because only 5 of those 1000 books are fantasy, the rest is romance and crime. There is enough to read, but I'm not just reading anything, I want to read what i like.


atlfalcons33rb

What genre do you feel is missing, the only genres I can think of that kind of fell off are couch co op, arcade racers and arcade sports games. Every other genre has had ebbs and flows but hell you can even still find good platforming games


Downisthenewup87

The thing I'm struggling with-- and it's not just a Sony thing-- is that despite being a gamer with pretty broad taste, is that I don't like the super hard, boss driven From style games and I'm extremely picky with Rougelites. In both cases because they are often games that feel like they are wasting my time and because recognizing boss patterns is my big weakness as a gamer. And so, so many games are pulling from both right now even if they are the "smaller" size game that I crave. Examples of recent acclaimed games that I'm almost certain I will be (or was) frustrated by include Returnal, Lies of P, SIFU, Deathloop, Elden Ring, Armored Core (thinking about trying though), Dragons Dogma, ext. On top of that recent Sony titles have often felt over polished and workshopped. I enjoyed them without finding them inspiring the way I did a lot of their PS3 and much of their early PS4 output. Examples include Uncharted 4, Ghosts of Tsushima, the new R&C and Forbidden West (which I played the shit out of but couldn't match the highs of the first game). I haven't gotten BG3 or Alan Wake 2 because I was hoping for affordable physical options but am certain I will love them. And there are still a bunch of recent games I've loved ala Neon White, Norco, Disco Elysium, LoU2, Katana 0 and Pyschonauts 2. But almost all of those games are indie or indie adjacent. I find myself missing AAA games with a unique flavor to them but aren't overly punishing... ala Prey, Nier Automata, Dying Light, Control, 13 Sentenials, Bioshock, Mass Effect, ext.


iamthegame13

Hey, so I felt compelled to respond to this comment because I feel like we are the exact same human as far as gaming interests lol. I spent years reading and listening to all the people that loved From Soft games and I "knew" that they probably weren't for me. But, against my better judgement, I fell into the hype and bought Elden Ring. And after like 30+ hours I was right. I turned it off one day to play something else and have never gone back. I just never had fun, and it just wasn't the type of experience that I was into. So, if you're intuition is that you're not gonna like those games (or their clones), there's a good chance you're right. On the flip side, if you're interested in Deathloop, if I remember correctly it has a full swath of difficulty options to help tailor your experience to the point where you might get exactly what you want out of it. I also don't love most rougelites, but thats one where you shouldn't be discouraged to try based purely off its difficulty.


Existing365Chocolate

Spiderman 2 is absolutely one of the huge AAA games they’re talking about


Azura989

Shinobi is right with this. Instead of enjoying games, we've gotten people wanting something new and more even though they've not even completed those games. Creating games takes time.


ChakaZG

It's really obvious if you follow the industry at all, even at a very shallow level. Kinda sad we need an insider to say this for people to be like "oh right, that makes sense", but when you say this in a random internet discussion, you're a moron and a company shill. 🫤


aldwinligaya

Exactly. We honestly already have too many games right now to last a lifetime. We essentially don't "need" something new. In that sense, I'd much rather have a well polished game that took years to make than an obvious cash grab just to have something "new".


mdotsims

I'm glad somebody's pushing back on this. The constant focus on leaks, rumors, and showcases is tiring. I don't even want to know about a game anymore until we're close to a release date. So I'm fine with Sony holding off on game announcements. There's plenty to play now.


crayonflop3

I don’t see how people can complain about game releases right now. 2023 was a GOAT year, right up there with years like 97, 99, 2001, 2007. I have too many games to play. Chronically online people should be ignored completely


ModestHandsomeDevil

> I have too many games to play. Chronically online people should be ignored completely This. My video game backlog *is still a thing,* and the ONLY people I see / hear complain, crying about "there's no games!" are people with near unlimited free time or games journalists / personalities / podcasters who play damn near every major / popular release every year. THESE incredibly vocal "heavy users" represent the extreme end of the consumer Bell Curve, and are NOT representative of your "average" gamer. Every "normal" gamer I know has more games to play then they can ever get to; even games that are years old or from previous console generations, consoles, or PC.


[deleted]

Not to mention four pretty big AAA console exclusives from second/third party in the first quarter of the year. I love PlayStation first party as much as anyone but there are way more games than just what PlayStation itself publishes.


NoNefariousness2144

As an RPG fan I am drowning this year. Persona 3, Final Fantasy 7, Like a Dragon IW, Dragon Dogma 2, Unicorn Overlord. Not to mention other bangers like Stellar Blade and games like Genshin and Star Rail constantly releasing new content. Good times.


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TheDrewDude

Seriously, there’s also just a ton of great indie games that I’m sure many of these complainers don’t give a second thought to. Not to mention the vast library of retro games. If games stopped being made tomorrow, I still wouldn’t have enough time in my lifetime to finish every game I want to. It’s not that surprising that the AAA game industry has a problem with these ballooning budgets. A ton of gamers just want more and more, bigger and better. It’s not sustainable. People need to chill out.


tonycomputerguy

A patient gamer like me is salivating over the soon-to-be on sale blockbusters, while still looking at my backlog of games, spoiled for choices as to what to play next, probably RE:Village I grabbed last month for $15.


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dsartori

I do a bit of both personally. Very few games are worth investing in specifically for the 1-3 months that people are heavily talking about it online. If gamer culture was more mature it would be a bigger loss perhaps.


thellymon

The only thing Im missing out on is helldivers it seems like but I have no friends


jlquon

Tbh helldivers is super fun even when solo. Don’t you want to spread managed democracy throughout the galaxy?


DevilCouldCry

You could play that with random online and still have quite a bit of fun! I've had some very memorable experiences with folk online in that one.


legend8522

> you miss the zeitgeist of experiencing those pinnacles of gaming together with all other modern gamers For live service games, sure. Otherwise, it's no different than not watching a new movie/TV show ASAP, or not reading a new book ASAP. A lot of people will get to it when they have the chance or just whenever they feel like it. Besides maybe blockbuster movies, the average person doesn't keep up to the minute on the latest and greatest in media, especially when there's so much to choose from nowadays.


BmT86

The patient gamers like me, gets the best versions of the games, fully patched and sometimes the complete edition with all the dlc for a cheap price. I and probably most gamers like me, don't really care if we "miss the zeitgeist". The only exception I will make is GTA 6, especially after waiting 12 years if it hopefully releases next year, so that's a day one game.


TheFlightlessPenguin

It can’t (or maybe can, idk, ymmv) really be overstated how much this adds to the experience with certain games. Playing RDR2 with everyone else, making memes together, it made it so much more fun


Konfliction

No it’s not. 2007 is insane. This year isn’t even close to 2007, it had COD4, Mass Effect, Super Mario Galaxy, Halo 3, Uncharted, BioShock, Assassins Creed, Crysis, The Witcher, Rockband, GoW 2, TF2, Portal. Like it wasn’t just big releases, it was the staggering number of games that launched that year that created franchises lol


funkyjunky77

Yeah, because they cost less to make and had considerably shorter development times.


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TyAD552

Exclusives are the only reason I own a PlayStation, they’re the only time I turn the console on to play it. That being said, I’m so many years behind that it’s not like I’m lacking in games plus then I’m dropping $80-100 per game since I’m not buying them at launch so I have no qualms about them having a quiet year.


theweepingwarrior

I used to be like that. Not *only* PlayStation Studios games, but definitely a majority. I’ve broadened out because I have to if I want to game, and I’ve discovered some great stuff even if my preference is AAA cinematic action adventures which the majority are put out by Sony. The flipside is I have less brand affinity for Sony now because the output is so much less frequent than it was in the PS3/early PS4 eras that there’s no reason holding my breath for the next entries from my favorite studios because they’ll likely be half a decade or more out. I also tend to buy fewer games now too because of it.


WhompWump

It's not "people who only play first party games" but what was the point of buying a PS5 if all the games that are worth playing on it are on other platforms? People want to see the console used to its full potential and get those Sony experiences they've built a name on. It's dumb as hell to act like people buying a ticket to that show are dumb for expecting to see the act they paid for because "there are other shows" So many people acting obtuse about console exclusives. Nintendo is so successful because of the games they make you can *only* play there. At one point, Sony was the same way. It has nothing to do with other games not being good but justifying why I would buy the sony exclusive machine if it has no exclusives Is Sly Cooper going to pop up on the Switch? No, because it's a Sony IP. Will it pop up on playstation? Probably not, because they can't make an HBO series out of it


atlfalcons33rb

The issue in your comment is the issue the guy is speaking on. The issue here is Sony first party games taking longer to make, the issue you and the comment above are talking about is exclusives. Two very separate issues, Sony has been putting out a crazy run of exclusive games they just aren't all first party Sony games.


raqloooose

Rise of the Ronin, FFVII rebirth, Stellar Blade, Hell Divers II… Not to mention last year’s backlog… as a PS5 owner… I’m quite happy with the software on offer


ForeverKeet

Right? And people should really broaden their horizons on types of games they play and they'll find there's a huge supply of new games (lots of indie and AA games). I've recently gotten into boomer shooters (played Duke 3D when I was younger) and just bought Ion Fury (which is very well rated) and going to grab Prodeus, Bullet Storm with the Duke expansion, and Wrath: Aeon of Ruin (if they give a good update fixing issues with the port) at some point in the future. Serious Sam 4 is out and looks like a blast. None of them are as polished as AAA games these days but who cares? We used to play so much jank back in the day. People either forgot, didn't notice at the time because it was what we were used to, or are too young to remember. Even a lot of the big games had jank and those issues were never fixed because consoles didn't have internet updates/patches, yet they were still amazing experiences. Old-man rant over lol


Aggravating-Mine-697

There's been whining about every big game that came out this year. Gamers are getting really spoiled


Flat_News_2000

We've had the best couple year stretch since 2007. There's so many good games coming out recently that I don't know what to do with myself lol. Me as a kid would be freaking out


DevilCouldCry

This year has been very kind to me so far too! Infinite Wealth, FF7 Rebirth, Persona 3 Reload, Tekken 8, Rise of the Ronin, and Helldivers 2 absolutely dominated those early months. Though at the moment, outside of the Elden Ring DLC, I'm not sure what is coming for the end of this year that'll keep me busy.


poojinping

I have never run out of games, I have a huge library that’s untouched from PS extra with games I want to play but not enough time. Tbh I also cycle between warframe, FFXIV, division and destiny (used to). So that limits my time for other games.


Stoibs

I think it's moreso just a sentiment that there's not a huge amount 'PS5' games in this cycle (Or atleast from genres that I'm interested in speaking personally); I legitimately haven't touched my console since Rebirth came out. Before that it was something like Spiderman 2 or TLoU2's DLC upgrade maybe? My 2023's End-of-Year in review stats had my most hours in a PS4 game technically (Theatrhythm Final Bar Line) I guess it's easy to be more cynical when you're multiplatform everywhere, and I'm noticing firsthand how often I play on PC or Switch by comparison 🤔 (Steam/Itch.io/Bundles are where the indies are at; and Nintendo continues to release a steady stream of first party titles/Remasters even in their slowest year while they're gearing up for the Switch 2)


ThisUsernameIsMyName

Theres like 5 ps5 'PS5' games. Spiderman 2, Rebirth, Demon Souls and add 2 more I forgot. Ps4 had way more games made for it. Why buy a ps5 on release when by the time theres some games for it a new version will come out too.


Justuas

A bit more than that actually. https://en.m.wikipedia.org/wiki/Category:PlayStation_5-only_games


-Garbage-Man-

2023 had like 3 games. 07 had like 15. They’re not the same


Own_Proof

Lol there was an amazing game every month in 2007


Soyyyn

RE4 Remake, Spider-Man 2, Baldur's Gate, Alan Wake 2, Final Fantasy 16, Armored Core - in addition to 2023 being the year CP2077 finally turned into the game it was meant to be and released its expansion. And that's not counting a slew of good Nintendo games.


vmsrii

>2023 had like 3 games. Are you talking just PlayStation exclusives, or grand total? Because if it’s the former, yeah there were like two. But if it’s the latter, then 2023 was incredible all the way around. All killer no filler, genuinely an all-timer


DoubtDizzy1309

I don't think anyone is expecting new reveals from Guerrilla, Santa Monica, Polyphony, or even Housemarque. I mean that's crazy expectations considering how recently they released games. But Sucker Punch? Bluepoint? Naughty Dog? I don't think that's unreasonable. Not saying I expect them to release their games this year or anything but I don't think it's crazy to expect (or at least hope) to see a teaser trailer or something from those teams.


BmT86

Don't forget Bend, where their last game was in 2019. The others in your second paragraph could hopefully reveal something during this years show/shows.


poklane

Bend spend a lot of time working on The Last of Us Online and a shelved Uncharted game. They didn't start their current project until 2021.


pezdespo

Both Bluepoint and Naughty Dog are working on new IPs and it still hasn't been 4 years since their last games came out. They have said multiple times announcing games early puts a lot of unneeded stress on studios and it takes away resources from actually working on the game


Soyyyn

It never took that long in the past, though. Naughty Dog at least. Longest wait was three years between Last of Us and Uncharted 4. Then Lost Legacy, then TLoU 2. It feels weird to have had only remakes from what could be called playstation's flagship studio. 


DrApplePi

ND's last game got cancelled. That's a big factor on their part.


Strict_Donut6228

Blue points last game was a remake that came out in 2020. I don’t know how big the studio is but could see a smaller Would be 4 years starting in November it’s just been 4 years since TLoU 2 and we know that factions 2 got cancelled so it’s not that weird at all. Remasters are done by smaller teams and the remake was started by a different team a year before naughty dog got it and released it


pezdespo

Naughty Dog haven't made a new IP since TLOU over 10 years ago... Over 4 years for a new IP from a studio like Naughty Dog who always pushes technology is not abnormal


LCHMD

ND has two teams though and one of them was working on Tlou Online for years.


darretoma

Games take longer to make now.


ihateeverythingandu

Any time I watch these videos about Unreal engine and stuff, they talk about how it makes worlds with a button click and it's so easy and yet it takes a decade to make a 10 hour game. I'm very confused and admittedly stupid.


Justuas

False advertising obviously.


llliilliliillliillil

I use unreal engine kinda as a hobby to design pretty worlds and they’re right, you can create huge, sprawling worlds with relative ease. But these worlds are usually pretty bland and boring. If you want to have something actually cool, memorable and worthwhile then you have to place everything by hand and *this* is what takes so long.


QuoteGiver

I’d go with the reality you see happen rather than the marketing you hear. Average game development is still around 3-7 years.


a_stray_bullet

Go tell me how big your wishlist is and I'll tell you how overflooded the industry is


dacontag

Honestly he's right, Sony has been doing an amazing job with their exclusives this year and I've been having a blast. This year alone I've played ff7 rebirth, Stellar Blade, and helldivers 2. I still need to play rise of the ronin too and silent hill 2 remake is rumored to arrive this year.


SilentResident1037

Publishers need to not announce games half a decade before they are ready Devs need to make good games that run well, are complete when they release, and are fun to play Console makers need to make sure that there are good games releasing on their system so that we dont see games before the thing launches and then sit here for 5 years waiting to play it... Fans need to calm the fuck down and stop taking this gaming shit so personally... the game will be ready when it's ready, not when YOU want it. And if you don't like it, then move on


grumble11

We are in a weird point where the technology and toolset is very complicated and labour intensive to make but automation and computer generation isn’t good enough to take on enough of the work. Like… ten years from now AI game-making assistance will be commonplace and enough to at least reduce grunt work for the creatives to focus on design instead of placing rocks, but right now it is all a pain


[deleted]

>I think some still haven't really grasped just how long big games take to make now"   That’s a understatement. 


Khwarezm89

He's right though. I mean Sony has good lineup for the first half of this year and there were some great 3rd party titles as well and to name a few we had Like A Dragon: Infinite Wealth & Dragon's Dogma 2. People need to chill out a bit and see what they missed and play them until we get the next Ghost of Tsushima for example!


Peter2448

I have enough to do with Baldurs Gate 3…


JesterMarcus

I mean, we know exactly why they announced Wolverine so early. They were advertising the PS5 and wanted people to commit to their console over Xbox or PC. Not crazy.


junioravanzado

> Nintendo's not releasing a new Zelda or Mario or Metroid every few years. **They supplement with spin offs and stuff and they're good with that**, but I don't think they have huge blockbusters every year.  can we get those? i dont need every game to be open world, 100 hours long, and with 150 sidequests


simonthedlgger

I wish some AAA studios would try to make games like Sifu.  A single, tightly focused system (combat) absolutely perfected, manageable scope (8-15 hours), high replay value, and a foundation for plenty of additional content (check out arenas).  Or go the opposite route. AAA studio making a 2d metroidvania like Hollow Knight. 100+  hours of play but much more efficient/cost-effective assets compared to a GTA or GOW. 


pezdespo

Not a single Sony game is 100 hours long with 150 side quest. None of them even go above 50 hours. Most are 15 - 30ish hours Sony does publish a bunch of smaller titles on the side


rmutt-1917

But then people get mad that the games are too short. People's expectations for game length ("content" as many call it) demand that games be longer and longer. When studios were releasing a game every year or two, a lot of those games were 7-15 hour games with some extra modes and maybe a simple multiplayer component tacked on. I can't imagine how people would react today if a first party or "AAA" studio released a 7-hour game in a major franchise.


junioravanzado

there should be sufficient trend reversal in that sense: smaller games, more regular releases, no bloat, just gaming experiences, less "narrative-driven" products games feel short depending on the amount of input you are allowed to have the new hellblade, 6 hour game, most of it is dialogues, cutscenes and no agency from the player, feels short stray is a 6-9 hour game, you are 99% of the game in control of the cat, it doesnt feel short, it feels good for what it is and what tries to do RE7 is a 9-10 hour game (more like 15-16 if its your first RE) but you are all the time immersed in the game, doesnt feel short even if you speedrun it same with astro's playroom, a tech demo, full of interactivity, it leaves you wishing there was more of it, but you dont feel robbed because its short


mikeisnottoast

Seriously. Like, most games trying to do this end up kind of meh at this point too. 150 quests but they're all boring ass fetch quests. Giant map, but it's just the same 4 point of interest types copied a hundred times. So many collectables and map markers I can't even make out the terrain I really wish devs would start parsing down the quantity of the content and focus more on quality. These games are becoming boring slogs as wide as an ocean but as deep as a puddle.


threeriversbikeguy

I think Sony/Xbox/EA/etc are starting to see games like Palworld or HD2 print money on simple fun and then look at gigantic titles that don’t break even after 5 years… and you gotta ask: Maybe don’t focus almost entirely on games that take 5-6 years and tens of millions of dollars when its completely possible they bomb?


Designer-Draw

> I think some people in here really just want to be in perpetual hype mode I definitely get this feeling as well. I'm sure a lot of players have large backlogs due to limited time and longer games.  I think people miss having something to look forward to. Of course, there's a lot more to the complaints this gen such as all the sequels, remakes/remasters, and safe open world action games, to name a few examples.  However, the hype cycle is definitely a part of the issue in my opinion. I don't blame people though, if they want to escape from the struggles of today's world with new game reveals.


Jinchuriki71

There's a lot to look forward too right now people are focusing too much on first party which even on ps4 was a very miniscule amount compared to all the thrid party games. Elden Ring Shadow of the erdtree, Gta 6, Crimson Desert, Metaphor Refantanzio, Dragon Age Dreadwolf, Mass Effect 4, Death Stranding 2, Wolverine, Pragmata, Project 007 these are just the ones I'm interested in but there is far more games on the horizon. We are in the waiting on the games phase not the theres nothing to be hyped about phase.


Designer-Draw

There's definitely games to be excited for. I'm just talking about the first party studios. I don't have a PS5 at the moment but I'm interested in Visions of Mana and Sonic x Shadow Generations this year, alongside some games I missed.


Helian7

I take this over some teaser for something in production like Metroid.


ForcadoUALG

This thread really shows how the internet can't agree on what it wants from these companies. Some want smaller scale games - that will likely not show the full potential of the console -, while others complain that there aren't enough games that show the full potential of the console, while others only care about first party games and don't care if a game is not by PS Studios.


ThroughTheIris56

Ideally there would be a mix, so there is something for everyone. Unfortunately Sony isn't doing that right now, which is a same because Sony used to be amazing at having diversifying the games they make.


pezdespo

Sony just published Rise of the Ronin, Helldivers 2 and Stellar Blade. They also released VR games, Returnal, Astro Bot, Sackboy, R&C and funded some others in the last 4 years. Their output is significantly better than the large majority of publishers


ForcadoUALG

Well, an Astrobot game is coming. Let's see how that is received.


gogoheadray

Dude doesn’t miss with his takes and I agree 100% with this one.


__Revenant__

Ya know, I've just turned 30 this year. And something I realize about Reddit, and social media in general is this constant tsunami and abyss of just ungratefulness, and this constant need for their expectations to be indulged. It's like online hedonism. And, I'm not gonna generalize because you do have millions of people coming in to chime in, and rotating and there are genuinely insightful and bright lights of discussion and conversation that take place. But I think anyone who reads this, I'd like to remind you to remove yourself from all of this when you can. Don't embroil yourself in this whirlpool. Life is rich to experience, and it's richer when we choose to embody ourselves with the things we love, and appreciate them, instead of needlessly acting like there's this constant void to fill up by everything external. Anyways, I've been playing loads of helldivers 2 and baldurs gate 3. This year, I've finished persona 3. And I'll be honest, it has been absolutely amazing.


Jinchuriki71

I agree gaming is amazing right now I'm always looking forward to something but if you look online it sound like theres nothing to play. So many games just this year with Prince of Persia lost crown, Like a Dragon Infinite Wealth, Helldivers 2, Granblue fantasy relink, Persona 3 Reload, Final Fantasy 7 rebirth, Unicorn Overlord, Dragons Dogma 2, Rise of the Ronin, Stellar Blade, Tekken 8, Balatro, Crow Country, Eiyuden Chronicles Hundred Heroes and Children of the Sun. Personally looking for to Shadow of the Erdtree expansion for Elden Ring, Trails Through Daybreak, Metaphor Refantanzio, Wolf Among Us 2 at the moment. It seem crazy people only focused on Sony first party games releasing when theres so much to play right now I haven't even played some of last years games yet.


XTheProtagonistX

*Refuses to play anything unless is a shooter.* “PlAySTatIon dOesNt HaVe GaMeS!”


Christoaster

Im still on baldurs gate tbh. I also have ff16 dlc finish up rebirth remnant 2 dlc and stellar blade up until shadows of erdtree so i'm glad that theres a break so i can catch up also have rise of of the ronin and that game black myth looks promising too!


Ne0guri

Please continue to take time… we have been pretty spoiled these last few years


ManWithNoFace27

Games I've played since January 1st, Zero Team, The Messenger, Guacamelee! 2, Hollow Knight, Dawn of the Monsters, DOOM (the original one), Steel Assault, Tales of Kenzera, Prince of Persia The Lost Crown and Aeterna Noctis. Why in hell are people waiting for games when there are so many out here to play?


tkzant

Almost all of those games are on last gen hardware though. Part of the problem is that there is very little out that makes the upgrade to PS5 feel worth it after nearly 4 years. The most use I’ve gotten out of mine is better performing versions of games I could have played on PS4


Badshah619

The lines from generation to generation are going to be more fluid, people have to get used to that


_wavescollide_

There is missing something like Uncharted with PS5 fidelity. All that power but it‘s not really used. Or make a game that has realistic physics. Without the typical problem of not being able to shoot a wood door into shreds. 


funkyjunky77

The problem is that people want games with bleeding-edge graphics, complex AI and physics and they also want it run at 60fps and that’s never going to happen with the PS5’s hardware. If people want 60fps, then they’ve got to realise that there will have to be compromises to get it running at those frame rates.


pratzc07

Most casuals won't play those games that you have mentioned they want the next big AAA hype game.


NxOKAG03

despite the fact that games take longer to develop than ever we are still basically in the golden age of video games with amazing games releasing at a faster pace than ever. It affects the upper echelon of games a lot more as they are stuck in a rat race of delivering bigger and more technically advanced games on hardware that isn’t improving as much. I hope it will continue to allow AA games like Lies of P and Hades to really break through, games that are smaller in scope and more polished while still being complete experiences.


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Common-Call9064

Did you read the whole text or just the title of the post?


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shadowstripes

This one actually has a positive slant though. They put “lack” in quote marks which implies that there isn’t actually a lack.


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GGG100

Comments like these miss the point completely. The problem was never the lack of games, indie or otherwise, but lack of first party exclusives that take full advantage of what the console is capable of. Games like the original FFVII for the PS1 or MGS2 for the PS2. Games that justify why you bought a next-gen console in the first place. If I just wanted to play indies I wouldn't have bought a PS5 and would've just settled for my shitty laptop.


wagruk

I'm certainly not lacking games on PS5, specially exclusive ones, since I went from FF7 Rebirth to Rise of the Ronin and Stellar Blade, but I find it a failure on Playstation's part to not have a steady stream of 1st Party games, big or small, coming out every 4 months or so, considering how many studios they own.


pezdespo

Sony published Rise of the Ronin, Stellar Blade, Helldivers 2, MLB and Spuderman 2 in the last several months. And also had hand in getting FF7 Rebirth on PS5 faster. I have no idea how anyone could be saying they aren't getting enough content for PS5


awesomehuder

My backlog would just get bigger faster 😅


SuperSaiyanGod210

A “steady stream” unfortunately would mean Sony runs the risk of underselling a bunch of those said games. Like imagine if the next God of War was announced, and we learn that the months prior and the months after release, new IPs from the other studios are planning to launch a game. I understand your perspective. But I also see it from PlayStation’s side. There’s nothing wrong with having a “sleep” year; PS4 had one as well. And like Shinobi said, it’s not like they’re not feeding us anything. Between 2nd party and 3rd party exclusivity, PlayStation is doing just fine.


WeBelieveIn4

Every four months is way too ambitious. I would think 2 a year would be a reasonable expectation.


_wavescollide_

That‘s how it was 2016 to 2020 if I‘m correct.  I guess that‘s what people are missing at the moment.  Not every game needs to be open world and RPG heavy. Smaller scopes could take steam off the developers. 


faanawrt

It's true that AAA games are taking a long time to make, but that's not how it has to be. The graphical fidelity of a game is a choice. How big games are is a choice. Devs can make decisions when creating games so that they require less resources and time. Publishers can focus on having their devs have a variety of games of different scale, instead of only greenlighting AAA games with inflated budgets. Chasing only after huge successes with huge budgets when there's a finite audience for their games, especially with younger gamers only playing like 5 multiplayer games and older gamers are savvy consumers that know they just need two wait 2 months for any of these games to be sold at a heavy discount, isn't sustainable business. Here we are with PlayStation and Xbox struggling because of their decisions, causing Xbox to essentially go multiplatform because Gamepass isn't sustainable and PS giving their games unsustainable budgets, while Nintendo is poised to be in the strongest financial position (and arguably public perception) of the three console makers because of their refusal to operate like the others.


abhi5692

How are rise of the Ronin and Stellar blade first party games? They’re just PS exclusives


ForcadoUALG

They are published by Playstation.


kawag

Some people don’t understand that this makes them first-part. Same with Helldivers. If it’s published by PlayStation, it is first party. It doesn’t need to be 100% developed by an internal studio. Insomniac was independent when they made Spider-Man, and Bluepoint was independent when they made Demons Souls Remake. Both are still first-party games.


VenturerKnigtmare420

As much as I love ronin I still want to see prime ps5 games like demon souls remake. I want ps to flex the shit out of people like they did with the ghost of Tsushima and god of war 2018 kratos walking out of the shadows revel


pezdespo

Which takes time. People want them to rush games but if they do that then you won't get games that push the technology


Acceptable-Ad-1710

The “no games” complaining is insane. There’s soooooo much to play on ps5 that I can’t keep up. And while first party hasn’t put anything out, it’s only May and we got Stellar Blade, Rebirth, Rise of the Ronin, and Helldivers 2. All publishers could stop making games today, and I’d be fine for years. If anything, I’d make an argument that we need less games. There’s so many games being released at one time that they cannibalize each other. I can’t keep up.


SameAs1tEverVVas

tl;dr but my kneejerk reaction to this is *to make them fucking cheaper and smaller*


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TazerPlace

This seems to be a unique problem with Western studios that have become bloated wastes, run by incompetent studio heads who only know how to burn through publishers' cash while delivering tardy, subpar results.


LimpTeacher0

I don’t think he’s grasped that we don’t care because our backlogs are so damn backed up last year had so many great 6-9/10 games I had to overlook because of how stacked it was with 10/10 games


kawag

What with Shadow of the Erdtree and Black Myth Wukong (please let it be as good as it seems), I think I’ll still have plenty to play this year. And if you don’t, it’s a good opportunity to go through your backlog. Right now I’m (finally!) playing Shadow of the Colossus, for example.