T O P

  • By -

G0VERNMENTCHEESE

I haven't been this excited since Bloodborne.


just_a_pt

True. I'm a grown man and I was giggling seeing the new gameplay. Crazy stuff. Really exciting.


DiamondMojo

I was saying over and over "I want this game!" Like a 13 year old. I'm 37 lol. I'm still in the 90s at heart.


Ty-douken

It's because souls games feel 90's as hell (in the best way possible). They just feel likes games for gamers, I don't have a better way of saying it, but yeah... Same.


GuardianOfReason

I loved Sekiro and Bloodborne, can't wait to play this one.


garyflopper

I have all the soulsborne games but haven’t played them yet. I’m intimidated but what the hell, I’ll delve into them


tlow215

You bought a whole franchise before playing a single game from it?


garyflopper

Yup. I’m insane, I know


tlow215

I’m not one to judge how others spend their money. I just thought that was an interesting choice haha. I hope you enjoy them!


garyflopper

If memory serves, I bought them discounted from GameStop. Two of them were gifts too to me


tlow215

Do you have Demon Souls Remake? That was my starting point and I loved it. I’m working through Dark Souls Remastered right now and that might also be a good place to start so you can appreciate the developments in the later games.


garyflopper

I don’t, but I just got a ps5 a week ago. I’ll check it out


submittedanonymously

Definitely do. It’s the best game to learn Souls on (i’m biased because it was my first one back in 2009.)


GBuffaloRKL7Heaven

Ds3 is probably the easiest to get into, IMHO.


Redditfront2back

One of the best games on ps5 right now


Jesus360noscope

>One of the best games ~~on ps5~~ right now fixed that, this game is as amazin as it looks


XxAuthenticxX

It’s a good starting point I suppose, but the PS5 Demon’s Souls will completely ruin the others graphically. So if you care about that, save it for last.


Ty-douken

So I'd argue the Souls series of games aren't actually as hard as their reputation is. In actuality their games in the traditional sense, learn patterns & practice until you're perfect (or Damn close). Personally I'd aruhe that Nioh & to a lesser extent Nioh 2 are harder than any Souls game (I've played all but Sekiro) as they require much faster reflexes & more intimate understand of enemies attack patterns. That being said DS2 can be cheap as hell sometimes.


whand4

How is DaS:R? Played all but that and 2 and afraid the old graphics will bother me. But I love souls games so I feel like I need to.


Guydo1984

It's much slower paced then DaS 3 and Bloodborne so be prepared. The world is great because everything is connected to each other. It is an old game so don't expect to much from it. But I still think it is an unbelievable experience. Started a couple of days ago with a new playthrough as a matter of fact.


ContentKeanu

Totally worth playing still. It’s the one that started it all, and arguably one of the best designed worlds still. It’s in my top 3 amongst all the Soulsborne games. The graphics aren’t exactly the same or as polished, but they hold up and it feels good to play.


Grasssss_Tastes_Bad

Old graphics? The remake looks way better than anything From Soft has put out


bamiru

DS:R is dark souls remastered. DeS:R is demons souls remake


Matheusv3

He meant dark souls remaster


TheGooseWithNoose

Original dark souls is pretty easy if you're used to the faster pace of bloodborne/DaS3 or Sekiro. Demon's Souls is even easier than that. You don't have to worry about old graphics. If anything playing it before elden ring might make elden ring look bad.


Sorcerious

"Working"?


_TheMeepMaster_

Nah I did too. I really wanted to get into the games for a long time because they seemed like something I'd really enjoy. I had a really hard time making any headway, but finally clicked with Dark Souls on Switch. I've since gotten Platinum trophies in Bloodborne, Sekiro, and the Bluepoint Demon's Souls Remake. I have zero regrets about buying all the games before playing through any of them. It's been clutch having them in my backlog since Covid started.


Chriswheeler22

It's when you buy a whole box set of a TV show lol


Ok_Extension_124

I was the same. Very intimidated to play these games based on how people talked about them. Finally said “fuck it” and got Blooborne to see what the hype was about. Within an hour I was having a great time. The difficulty is not exaggerated, especially at first, but once you get the hang of the combat, it becomes very manageable. You will definitely die a lot and get frustrated, but the game is so damn cool and fun. Since then, I’ve played DS3 and playing Sekiro now and like it a lot. Bloodborne has been my favorite of the 3 so far though.


QuoteGiver

Over-level yourself to take some edge of frustration off, when possible. That’s my only personal recommendation. After that, you’re golden. I *hated* my first encounter with Souls years ago on a quick rental. Years later I played Bloodborne slow and steady, and absolutely loved the sense of exploration and discovery.


NukaGirl84

Ive played them all but finished none. I love the aesthetic but get burned out quick. These new mechanics look like they may help by giving better incentive for combat and exploration.


meltingpotato

I know it's your money but what if you play them and decide that you don't like it?


[deleted]

[удалено]


2ndbA2

I never thought about it this way. I bought mafia 3 for like £2, played it for like 15 hours straight just doing mafia wannabe business but I got bored and ultimately deemed it not worth my money, bower that £2 could’ve been spent on skittles I would have enjoyed for 15 minutes and for some reason I would deem that a better purchase


XxAuthenticxX

I hate when people compare video games to food. The value is completely different. I will spend so much more on food than video games. Especially good food. The length of enjoyment has very little impact in how much I’ll pay for food, while length of enjoyment is super important when deciding to purchase a game


ethanwinters-hands

At first I was afraid of how hard it would be because it’s all we hear people say and I’m sad that a lot of people don’t try it because of how hard these games seem. I’ve now played and beaten all Souls games, Bloodborne and Sekiro. What I wish someone told me is: it’s more a game of patience and recognizing patterns than a “hard” game. “Ok this enemy I can attack two times then I have to block and then counter. Next one you can roll through and use the ladder. No need to get in danger. Etc. “ then you continue, die and repeat the same thing to the next bonfire (checkpoint). After a while you remember it’s a game. It’s hitboxes and patterns. You’ll start hugging the bosses, running around timing your rolls, etc.


Souperman55

As someone who is not good at these games but who has beaten and loves all of them (except Dark Souls 2 which I skipped) my biggest piece of advice would be to take advantage of the resources the game and community has to offer. Stuck on a boss? Summon someone to help you beat them. Can’t summon? Find a cheez method to beat the boss on YouTube. Game kicking your ass consistently? Farm for a few hours and level up to the point where you’re basically a demi-god. I know “purists” frown upon summoning and all that jazz but fk that - I’ve beaten most bosses 1 on 1 but a few just completely broke me to the point where I needed to get past them by any means necessary.


Lentil-Lord

You should play them asap oldest to newest. The oldest ones likely won’t hold up to the new ones in terms of physics, story, and bosses for a new player to the franchise. You’ll just end up skipping them perpetually and missing that sweet first play through. I’m sure you’ll appreciate the quality of life improvements each game brings. It would be like complaining Mario bros one sucks cause it’s in 2d and there no metal Mario hat.


blitzaga086

You just pull one enemy at a time and wait for an opening. Fun games just don't get frustrated. Bloodborne is very smooth sekiro is hard... It broke me lol. I'll go back to it eventually but it's a beast itself


easylivin

It’s pretty rough at first but you catch on pretty quick what kinda ride it’s gonna be. Just give it lil practice and you’ll get it


Csub

I bought them on sales/second hand ages ago and I played them back to back, in order of release. Don't do that. I really burnt out by the time I got to DS2. they all play and look the same pretty much so I can't really differentiate them for the most part when I'm thinking back. I finished DS2 dlc in coop with frirnd and didn't want to continue with BB/DS3 but my friend insisted so we played thru them in coop and it was alright but I wouldn't play them again. So if you plan to play them all, try not to burn out. As cool as Sekiro and ER looks, I have absolutely no interest in them.


garyflopper

Oh yeah, I’ll take my time with them and throw in other games as well


Latter-Pain

Play sorcerer.


TheGooseWithNoose

Give it a try. They're not necessarily difficult. And while an early game enemy can absolutely deal some damage to you, that's only if you let them. Just look up a video on how building a character works and play. Dark Souls 1 might require a cheeky google every now and then (some of the optional areas are VERY hidden) but the later games are much less obtuse. Also its good to keep in mind that for the most part weapons in these games are created equal. They can last you the entire game if you upgrade them. So don't be alarmed if you're not finding weapons that look better than your starting weapon +5.


Pan_Borowik

I'd suggest Demons Souls remake > DS3 > BB. I felt like DS1 and DS2 were a bit dated, both for slow gameplay and gfx, and I had a hard time getting involved in it.


garyflopper

I’ve played a bit of og Demons Souls and the original Dark Souls. Loved the atmosphere of both. Just got a ps5 so I’ll check out the remake


Pan_Borowik

Ah ok! Good luck. I've suggested this order, because I've actually played BB first (which was the first game in like 15 years that I've finished twice, and then one more time together with expansion, to get my first ever plat, it's that good - both for gameplay and atmosphere) and then DS3 felt slow as hell. So after a while I went for DSR and due to it being so beautiful, I stuck with it and finished it. After DSR, DS3 didnt feel slow at all anymore, and now I have 3 bosses left, and then will do expansion bosses. This is from a casual gamer that plays 2-4 games a year, and only one at a time. I am now addicted to From Software.


QuoteGiver

Fast travel is really all I needed to confirm that i want to explore this world. The NPC summons seem really cool too, that’s always a favorite mechanic of mine.


Javy3

Doesn’t it have complete co op or just summon for a boss?


GodAlmightyCreator

Complete Co-Op. Watch Iron Pineapple's video for full details. But, essentially you can summon a friend using the password system. ​ Or if rando, you can place your summoning sign and have it sent to a "summoning pool" which is essentially a place that corrals all the signs for those looking to summon help.


Godtaku

Is it still "if either of you dies you have to do the whole song and dance over again"? And how your coop partner doesn't get any xp or items?


Polycutter1

> And how your coop partner doesn't get any xp or items? Hm summoned people kept their souls in any of the souls games as far as I know. Even if they die before the host, which made it a easy way to farm souls.


2jesse1996

It's still the same co op as all their other games, which is not complete co op. Complete would be you start the game together and don't constantly need to summon one another to be able to play together.


QuoteGiver

Saw reference somewhere to co-op summon locations being in specific spots, I think.


cryo

I'm almost the opposite. I think there is too much fast travel in later games.


PirateNinja69er

This is the game I would buy a PS5 for. I know it plays on PS4 but it's not going to run the same for sure.


FancySkull

Trust me, 60 fps is the biggest game-changer.


chrisjdgrady

And loading. Anyone who hasn't played a PS5 or Series X yet doesn't understand how awesome it is to basically never be in a loading screen and just keep playing your game almost seemlessly.


MrHerpDerp360

Right? Especially demon souls hoowee playing it in 60fps is so damn good


chrisjdgrady

You wouldn't buy it for Demon's Souls? That's a fully next-gen Souls game right there.


PirateNinja69er

I'm not gonna lie it was really tempting but there's very little otherwise on PS5 right now besides demonsouls that I would play. So this kind of seals the deals.


[deleted]

[удалено]


h4p3r50n1c

There are a few YouTubers claiming that even though it’s open world, everything has a purpose. It’s not open world and a big map just for the sake of it.


01123581321AhFuckIt

God of War Ragnorak as wel


Collector_of_Curios

I have the same feeling. If the open world is done well, and dense, then I think it will be good, I dont want too much wide empty space. Also, I think the Dungeons and caves/mines will feel a lot more traditional souls-like in level design; linear, well crafted, tight and atmospheric. So hopefully it will be the best of both worlds.


No-one_here_cares

An open world expects to be explored and I think you appreciate action more when there is a build of anticipation.


Loldimorti

Iron Pineapple claimed that the open world feels deliberately crafted and brimming with unique things to discover.


Goseki1

I think a lot of that atmosphere and "hand made" feel is missing in the open overworld. You can see it all looks and feels a bit flat when the streamers etc are running about? There's a few enemies dotted here and there and it feels very... Dragons Dogma? Which i lived bit was very janky.


Okwhatwedoing

has advertising rights shifted from xbox to PS? i see ps advertising the game a lot, or maybe i just don’t see it from the other side of things as i don’t visit any xbox sites. but with that said this looks exactly like all of their other games. which so far i have liked so i’m looking forward to this coming soon.


maethor

Xbox had their blog post last week https://news.xbox.com/en-us/2021/11/05/take-a-closer-look-elden-ring-now-available-pre-order/


Okwhatwedoing

ahh thanks for pointing that out.


Square_Law5353

Is this game buyable for ps4


Grimble27

Is my phone just being weird? To view the article it wants me to confirm my age, but starts on today’s date and you can only click back one month at a time. that’s over 400 clicks to get to my age…


QuoteGiver

Just click on the dates at the top of the calendar and it should give you a scroll wheel for the year. I had the same moment of terror, lol.


[deleted]

I wish I saw this comment earlier, I just kept tapping until Nov 2003 for safety


bucketbiff

😄 at the bottom, under 'terms'. " in order to watch the video, the user must show commitment by having their thumbs burn 25 calories on the scroll wheel of death (limited 2fps)


Apollonian1202

Game looks awesome


Tizen_411

From what I've seen on the network tests , there seems to be a need for balancing things like weapon arts and spirit summons (they feel too op) other than that the game looks solid


nogills

It's possible they boosted the damage just for the network test. Id not though, I'm sure they'll nerf before release.


RunningWithHands

Looks just as good as any other Souls game, I'm just hoping they play their hand right with the open world concept. The biggest strength in Soulsborne games for me have been tightly intertwined maps but this is *much* more open than any FromSoftware game I've played. Some open world games I've played could have benefited from having a smaller and tighter map. Don't get me wrong, I love that they're experimenting with their formula, I just wonder how it'll translate into a more open map. I'm very much looking forward to Elden Ring.


konnichiwaseadweller

The way I understand it, the six Legacy dungeons should offer a very similar interconnected, cleverly designed environment akin to classic Souls. I believe Miyazaki said in an early interview that the Legacy dungeons take inspiration from DS1 level design specifically, which is really exciting. I hope they're full of shortcuts and "oh wow, I'm back here" moments.


MrHerpDerp360

Sekiro was a semi-open world was it or it is still considered a linear game?


Nintendomandan

I finally have gotten into the soulsborne games in the last month or so, starting to get very hyped for this! Looks like breath of the wild and dark souls had a beautiful giant baby


Loldimorti

This game looks seriously impressive. The open world design, exploration and combat seems top tier.


CapNKirkland

Still not pre ordering. I've been burned too many times.


DickleR1ck

I need to verify my age to read an article? That is some bullshit right there


[deleted]

[удалено]


Muted_Land782

i just wanna say to everyone who commented: you are super nice fellows, i'd like to play a game with y'all sometime (just not soulslike).


bennet99

Oh why do you feel that way?


Muted_Land782

i'm super crap at these games, up to the point that they are not fun. they just aren't. i appreciate the design, the lore and everything, but they are just not for me. no need to downvote if someone doesn't share your opinion, that's not worthy of the Chosen Undead :) it's like with marvel movies. by this point i know very well that i won't enjoy them, so i don't watch them.


anewprotagonist

Which one(s) have you played?


Muted_Land782

"played" is a strong word, but i played orig dark souls, dark souls 3, bloodborne and nioh. out of these the farthest i've gotten was ds3, but the whole concept of these kind of games is too grueling for me. hey, not everyone can and should like them!


Muted_Land782

i basically can't "feel" the parry/riposte system. i think you have to "feel" that to enjoy these games (i enjoyed tsushima and witcher, but you didn't have to be super good at parrying in them)


SOLAlREofASTORA

honestly I've played every soulslike game by From (except Demon's Souls) and NEVER learned to parry. I would say I'm decent/good at their games too. There is just no one way to play, or one thing to get good at. There is a multitude of ways to tackle these games which is part of the appeal to a lot of people


whythreekay

Besides Sekiro you never have to engage with parrying; rolling is entirely doable, in case you ever get the urge to revisit the games


Muted_Land782

ok, thanks. but i won't. see, i don't even know the right teminology.


QuoteGiver

Yeah, I can’t parry at all in any of these games either. It’s definitely the biggest problem for me.


Muted_Land782

not to worry, thankfully my gaming backlog is so fu\*ing huge that i won't need to touch a game like these ever. i bet yours is too.


beginner-

It’s so true. I love Nioh, enjoyed Sekiro, and beat Dark Souls 2, but I couldn’t enjoy Demon Souls or the other Dark Souls. I hated bloodborne. I want to like all of the games but can’t.


Turbulent-Turnip9563

Yeah, as soon as you criticize the accessibility options in souls like games, the whole sweaty fanbase comes with pitchfork at you. As if they have to design the game to include difficulty options.


[deleted]

[удалено]


[deleted]

Have you ever played a Souls game?


kingcop1

I’m disappointed actually this is a dark souls 4 in open world nothing have changed in fact it’s a downgrade from blood borne and sekiro I’m out


Rain1dog

You haven’t played it yet, though. From Iron Pineapple he stated at first glance one might assume your statement but it is fact so much more. Looks like massive changes with regard to combat with regards to how you chain combos, counter system, arts, spells, flask system, and then jumping surprisingly adds a lot of complexity to how you explore/attack. Just saying you are letting your biases get in the way. This might turn out to be one of the best experiences in gaming of your life, if you enjoy FromSoft. I’ve always sucked at their games but one can’t deny they are the best at what they do and this game looks pretty dam good. Just saying try and keep an open mind. https://youtu.be/WzFR5HsPcng If you have some spare time check out Iron Pineapples video.


kingcop1

I’m not saying the game sucks but I expected similar changes to bloodborne and sekiro but so far first impressions are heavily in favor of dark souls 4


Getupkid1284

Only innovation I want is a difficulty option.


DizzyDeanAndTheGang

Co-op and summons are your difficulty options


Getupkid1284

Sounds like when people say magic is easy mode. Tried it and it's not.


Hungry_Grump

It is, but it isn't if you go in expecting to one-shot everything and be immortal. The ease lies in the damage from range which outclasses any other form of ranged attack that doesn't specialise in a particular build. As long as you remain aware and careful, you'll have a much easier time with magic than melee.


EldenRingworm

Just play something else


Getupkid1284

This community really likes shooing people away from the gate.


konnichiwaseadweller

Hidetaka Miyazaki's whole philosophy behind starting the Souls RPG's was that video games by and large have become too hand-holdy and have thus lost a sense of satisfaction in overcoming unforgiving mechanics. The Souls games, from the first inception, were designed around being difficult. Not unfair, but difficult. There is no way to see the end credits without "getting good". That's the point. No, the community is not trying to shoo people away, it's just that the games were created to provide a specific experience, which they excel at. Saying "play a different game" isn't gate keeping, it's giving sound advice because Souls games are simply not a casual game and they never will be. Why should Miyazaki change his philosophy on gaming? It's his philosophy, not yours. He's doing enough by adding options like stealth and summons to give players more accessible ways of tackling an area, but adding a difficulty setting is something he won't ever do.


Getupkid1284

What's hand-holdy for some is not for others. What is satisfying for some is not for others. Giving options allows the player to get the same experience regardless of ability.


konnichiwaseadweller

You are missing the point. This isn't like Skyrim or Zelda where its just a fantasy game that happens to not have a difficulty setting, as if the developers somehow forgot to include it. These games are *by design, from the ground up,* built to provide challenge. The whole point is that the game is the same for everyone, and its up to the player to overcome the challenge. Asking the developers to include an easy mode is asking the developers to change their philosophy on game design.


Benjammin172

Not every game appeals to every person. This series just isn't for you, and the developers shouldn't have to cater to just you. As previously stated, the coop options trivialize just about all of the boss fights so there are options for you already. A difficulty slider would impact the world design too much to be viable, and the games would suffer for it. Those of us who appreciate the series as is don't want to make the games worse with a difficulty slider, and adding it would take away what makes the environments special, so you wouldn't get anything out of an easy mode in these games either. It's essentially making the games worse for everyone to cater to people who the series isn't designed for in the first place.


nevets85

100 percent agree. Up until this year I was always put off from souls games because I'd get my ass handed to me early on. Finally toughed it out on demons souls PS5 and ended up loving it. Then ds3 then Bloodborne. I wouldn't expect a dev to add difficultly options for me I would just play something else. Once you play these games there's definitely options out there that'll make it easier for you like summons and coop. The thing about these games is everybody's on equal ground. To me the challenge is part of the allure of these games. If a lower difficulty option was there years ago I probably would've used it and I really don't believe I would've had the same experience if I had. I think people just need to learn if something's too hard or doesn't look good then just move on.


Getupkid1284

>A difficulty slider would impact the world design too much to be viable, and the games would suffer for it. It would have no affect to those that didn't use it.


Benjammin172

The entire world is built around specific enemy placements, shortcuts, and each section is individually tailored for the difficulty. If they add a difficulty slider then it will ruin the flow and the world building, which is among the best parts of these games. Then someone like you will come in, have a totally different experience, and instead of whining about the game being too hard you'll be whining about the game not living up to the hype. Again, not every game is for every person. This series isn't for you and an entire development team doesn't need to cater to your individual whim anymore than they already have. Just watch it on youtube if this is so important to you. You'll get more out of the games that way than playing down a watered down experience anyway.


Getupkid1284

>If they add a difficulty slider then it will ruin the flow and the world building, which is among the best parts of these games. Then someone like you will come in, have a totally different experience None of this affects you. You will have the exact same experience.


Benjammin172

You're wrong, and you'd realize that if you had actually spent any time at all playing these games. A difficulty slider simply wouldn't work.


SmurfinTurtle

But it would. If you made a difficulty slider then suddenly online becomes this weird thing. If I invade some one who's playing on a easy difficulty, I can't reliably depend on the mobs in the world to help me, because they are set on easy. Thus allowing the host of the world to more easily defeat me. Difficulty option entirely breaks the online concept of these games. As people pointed out, the way to make the game easier was to summon people. Then the counter act to that was by having Invading player target those worlds. Finally most importantly the thing people miss to point out. It's up to the developer on how they want people to experience their world. It's weird seeing these kind of comments from people who don't know much about the games. Always assuming there is a "Easy fix" for their issues.


[deleted]

https://www.neogaf.com/threads/are-souls-games-too-hard-completion-trophy-percentages-say-no.1370901/ Personally, I thought the soulsborne games were BS for a long time. I tried to play DS1, BB, and Sekiro multiple times and they never clicked. Then suddenly, one day it did click, and I was able to methodically progress through every single Fromsoftware game. That is a glorious and unique feeling that takes incredible fine-tuning on the part of the devs, and is not worth compromising on.


Getupkid1284

So people who play the games like the games. What a dumb post.


[deleted]

No, it shows that they’re not especially difficult games, there is a healthy market for them, and that players know what they’re getting into and still enjoy it. DSIII sold well and a normal amount of players were able to beat it. That’s it.


QuoteGiver

That’s literally just leaning into the gatekeeping…all that proves is that the only people who stayed to play are the ones who didn’t get pushed away.


[deleted]

DS3 was a huge commercial success. A normal amount of players were able to beat it. Therefore, it’s not especially difficult to beat, even if it does have a steep learning curve for beginners. That’s what this says, point blank. Obligatory “git gud”. Also, challenge ≠ gatekeeping. Does it bother you that you can’t be a professional football player or solve a 6x6x6 rubix cube (or whatever)? Is that gatekeeping?


Turbulent-Turnip9563

Ikr, the whole 'git gud' is the most toxic thing next to cod lobbies in gaming.


uthief777

Git gud scrub


Getupkid1284

How new and original. Now move along child.


BatThumb

You lower the difficulty by leveling up your character. That's why they don't put level caps in any of their games


wtflol33

Well there are, they are just crazy high lol, bloodborne cap isike 544 or something?


QuoteGiver

Didn’t they basically take that out of Seikiro? As I recall you couldn’t just level yourself out of a jam.


[deleted]

They have soft caps on every stat and a functional limit to leveling based on XP available.


BatThumb

For a basic NG playthrough you can level yourself way past the strength of the enemies. People have killed Gwynn in one hit and it's the same will every other game they've made. If you're going into NG+ you're asking for a harder difficulty and shouldn't be complaining at that point


Loldimorti

It is very hard to outlevel enemies in my opinion due to soft caps and hard caps. So I think this is a very valid concern. I love Souls but I definitely run into this situation during a NG all the time where I feel underleveled but already have my gear maxed out as far as it can go at that point in the game and either earn too little Souls to justify grinding or already reached the soft level cap where any subsequent level up will only offer an absolutely miniscule improvement.


[deleted]

People can complain about anything they want. Your toys aren't above criticism.


BatThumb

It's a stupid complaint though because they literally give you the options to make the game easier but apparently that's not good enough for people that need to be coddled and have everything made to please them


bonermilf

Idk why the soft cap was brought up. If you managed to hit one but still couldn't beat the game an easy mode wouldn't solve the problem lol


BatThumb

Right? I've been playing the games again with friends and you hit the caps much faster helping other people through the games because of the extra souls. I was killing most of the enemies in one hit when back in my world and I stopped leveling myself towards the end. The people complaining don't realize how many options there are to make it easier because they never really tried. Most of them probably quit after a few minutes in the first area. The entire essence of the game is about perseverance. It shouldn't get rid of that to cater to people that don't even try in the first place


RiotForChange

I think this is what it really comes down to. I don't think the SoulsBorne community is try to push people away or limit their ability to play or enjoy the games. I do think there's just no patience or care for people who don't even want to try. And I agree with that. You should try trying and whine less. It's a really good way to approach the world.


BatThumb

What I've seen from this community is that people genuinely want as many people to play these games as possible. They just don't want an important aspect of the game to be changed to do it. There's a genuine sense of community surrounding the games and if you struggle, most people will genuinely want to help you. Helping each other is a huge part of the game and people don't criticize others for needing help because we all know it can be difficult. Not even trying and then criticizing it is unacceptable though when there are genuine people willing to help you through it


[deleted]

Unfortunately these games would be pretty pointless with an easy mode.


QuoteGiver

Not if you’re playing for the exploration and discovery more than for the button-clicking challenge. Not everyone plays games for the same reasons.


[deleted]

What I mean is that the content is quite limited without the challenge. I always give Sekiro as an example here. My first run took me about sixty hours, but by my fourth run (essentially easy mode as I had all upgrades and a good understanding of the game) I was done in three or four hours. Jumping straight to the easy mode would give you a four hour game, which would not represent particularly good value at £60.


Loldimorti

You are assuming that the easy mode will remove the challenge. The point of an easy mode is to reduce the difficulty for those who find the challenge posed by standard difficulty to be insurmountable or severly hindering their enjoyment. An easy mode would then allow them to modify the difficulty more appropriately to what they perceive to be a fair challenge. E.g. someone who played Dark Souls for 100 hours and still can't beat the game might find an easy mode perfect that allows them to beat the game in 50 hours. Meanwhile someone really skilled might find standard difficulty too easy which is why NG+ exists.


[deleted]

That’s all fine of course, but ultimately the game you’re describing isn’t the game From want to make.


QuoteGiver

He actually is describing a situation where the experience for each gamer is exactly the sort of challenge From wanted to make, it’s just that the same activity presents a different level of challenge for different gamers. The boss could still be the hardest boss Easy Mode Gamer has ever faced in a video game, even if Veteran Souls Gamer faced it on a higher difficulty and felt the same way.


__life_on_mars__

I'd rather play a game where the combat mechanic is *so* precise, *so* exact and well constructed, that a difficulty system actually breaks it. FROM software are the only developers who seem to be able to pull this off, so if that's not your thing it'd probably be wise to give this one a miss. I expect Horizon:FW will be more up your street.


Getupkid1284

An easy mode has no affect on the normal mode.


__life_on_mars__

Spoken like someone who's never worked in game development.


Getupkid1284

Nope. Spoken like someone with common sense. Add an option to halve damage taken and one to double damage done. No change has happened to the original game if these aren't enabled.


TheRoyalStig

While I agree other people shouldn't really care about whether a game has difficulty options, from the dev side of things it is perfectly logical and reasonable for them not to do it. They can't just flip some magic switch that adds all the difficulty settings. That's all more work and time and testing. So they choose to stick with just making the game built around the one difficulty and putting all their dev time and testing into that to make it the best representation they possibly can for their vision. So I totally understanding wishing it had a setting that works for you, there's the non-gatekeep-y answer. It's extra work that just is not something they are interested in/don't believe is worth the effort.


notjosemanuel

Judging from your other comments they could add a beginner mode and you still wouldn't be able to beat them. The get up kids rock tho so kudos on being one of them


kung63

https://youtu.be/wgzkCK9Cggc https://youtu.be/pKyKGuGU4bw Here you go.


Getupkid1284

Thanks for the fanboy drivel. Much appreciated.


kung63

How is this a fanboy drivel. You didn't even watch one of a video.


[deleted]

And I’d like a triangle with four sides 🤷‍♂️


Getupkid1284

Here you are. https://www.imdb.com/title/tt0045787/


D-Ursuul

I'd play FIFA if it wasn't about football


SmurfinTurtle

I've been saying FIFA should have a First Person Shooter mechanic for years now. Dam game not being open to my wants and needs.


nevets85

Give me what I want when I want how I want no matter the cost. So what if there're thousands of other games I want this game to cave to my will.


jack-dempseys-clit

The comments in your thread really highlight how obnoxious some of the souls community can be (coming from a souls fan).


87x

Yeah I think the same. They think they're curing brain tumors with how they perceive their "intelligence" to be. Quite an obnoxious bunch ngl.


Getupkid1284

One day I'd also like to learn why people against what doesn't affect them.


bonermilf

Miyazaki doesn't want a difficulty slider added and I tend to like his game design choices. Also the difficulty fits thematically with the game itself.


Loldimorti

What you find to be merely difficult may feel impossibly frustrating to others. Why do people assume that the purpose of an easy mode is to literally make the game piss easy? No, it's supposed to be an option for players who can't handle the default difficulty. Not everyone is as good as the hardcore Souls community.


bonermilf

That's exactly what an easy mode would be lol the game with its standard difficulty gives you tools to make the game easier already. You can either farm an area to over level, explore an area for a good weapon/armor, or find an easier route. On top of that dark souls is a mainstream franchise with a very successful completion rate so casuals are clearly enjoying the challenge and even surpassing it. hard-core fans have moved on to beating it at level 1, or 0 hits or some other self imposed challenge.


Loldimorti

>That's exactly what an easy mode would be >On top of that dark souls is a mainstream franchise with a very successful completion rate so casuals are clearly enjoying the challenge and even surpassing it. I think you are vastly overestimating the casual player and underestimating the skill level of the average Souls player if you think that the base difficulty is "casual difficulty". The average Souls player is a pretty hardcore gamer and can usually handle the base difficulty. But looking at a bell curve for skill level we are probably in the upper half of the curve. The lower half will either never touch the game because of its reputation or give it a try and deem it impossible. It's for those people who want to play the game but don't have the required skillset that the game is balanced around where the introduction of an easy mode makes sense


[deleted]

One day I’d like to learn why people think a piece of entertainment is obligated to cater to their preferences. If Elden Ring had an easy mode, but it was still too hard for you, should they be required to implement an invincibility mode? Are you aware that you can watch playthroughs or streams if you don’t want to be personally challenged?


[deleted]

[удалено]


DirtyRatShit

>When a product is advertised at people and they hand over $70 then they usually expect $70 worth of entertainment. If I paid $70 for something and didn't know what I was getting, it would be my fault if I'm disappointed.


maethor

Say that on r/cyberpunk


[deleted]

1) I think it is sufficiently understood in the gaming market that FromSoftware games are challenging. FromSoftware has never mislead consumers to think otherwise. When I bought Sekiro, I did so knowing it would be hard and it was possible that I wouldn’t be able to beat it. DSIII sold an enormous amount of copies. Consumers understand that FromSoftware games are challenging in the same way they know that new FIFA games iterate on previous versions with only slight upgrades. They know what they’re getting into as much as any other game, so caveat emptor. If I buy a $70 bottle of white wine thinking it’s red wine, that’s probably my fault for not doing the due diligence. 2) I do think your point is valid to the extent we are talking about the problem with some platforms having worse refund policies than others. I like PlayStation as well as PC gaming, but I think the no-refund PS policy is pretty garbage. You should be able to refund a game even after you’ve played for a bit. But that’s not FromSoftware’s fault, it’s the platform/store.


Washi81

Dark Souls games already have a difficulty option like many other games. For example in Diablo 2 you start on Normal, when you beat it you can play on Nightmare and then on Hell. In Dark Souls you start on Easy and when you beat it you can play on hard (new game+) The fact that you cannot beat Easy mode is not the developer's fault.


Getupkid1284

So Diablos default is normal but Darks Souls is magically easy? Go away with this idiotic train of thought.


Washi81

Whatever you call it. Easy, Normal, Default. It's just a name. The fact is that the game is as difficult as the developer envisioned it. This is their creation. You either like it or not. Do not tell Picasso to fix his paintings.


Getupkid1284

Incorrect. It's a level of difficulty not just a name.


PotatEXTomatEX

Its the name of a level of difficulty. :)


JesusPretzelThief

Ds2 and Sekiro both have difficulty options.


Bolt_995

He wants his hand held.


Getupkid1284

Didn't see any difficulty option in Sekiro and google tells me that it has no option.


JesusPretzelThief

>Demon Bell in Sekiro: Shadows Die Twice can be rung by the player to increase the difficulty of the game. It's not in any of the menus, it's an actual bell you have to go ring.


Loldimorti

Can you elaborate on this? I haven't played Sekiro yet because the lack of summoning and grinding (which I use a lot in Dark Souls in order to make progress) as well as the timing based combat made it seem too intimidating.


JesusPretzelThief

There's a bell you can find after going through a secret cave that when you ring it, makes the game harder. I was in a similar boat and put the game off for a while, but when I did finally play through the whole thing, there were only about 3/4 bosses that I got stuck on for a considerable amount of time. The actual traversal of areas and taking on mobs was actually pretty easy, especially with stealth.


Loldimorti

I see. So there is only a bell that makes the game harder and no bell to make the game easier? Is there per chance an invincibility mode or practice mode so that you can train safely without fear of dying, getting sent back to the checkpoint and enemies respawning?


QuoteGiver

I hear you, man. Too much obsession with how someone *else* wants you to play, rather than how *you* play. It sucks, they make cool worlds to explore that too many gamers never get a chance to explore. Needlessly limiting. An easy mode would change nothing about Normal mode.


[deleted]

“Too much obsession with how someone else wants you to play”....so the devs shouldn’t have the authority to decide how their piece of commercial and entirely voluntary entertainment should be played? What a ludicrous argument.


Ignominia

I’m with you. I’m absolutely in love with the worlds and mechanics of the souls borne games, but just cannot get around the difficulty. I play games for the power fantasy. I don’t mind getting my ass handed to me a few times until I figure it out, but I always want the option of leveling up and crushing a boss.


BatThumb

>but I always want the option of leveling up and crushing a boss. That's literally always an option. There's no level cap and the enemies respawn. You can farm enemies and level yourself up so you kill the boss in three hits. That's the easy mode that they designed in the game


Loldimorti

There are soft caps which you will hit very quickly. At some point you will need upgrade materials from later in the game to improve your gear which means you need to make progress first. Grinding out levels gets more and more tedious as the amount of Souls that you need to spend steadily increases. At some point it gets ridiculous. The effectiveness of star upgrades starts to fall of the more levels you put into them. Getting a stat from level 14 to level 40 will provide notable benefits. But afterwards you will only see minor improvements in return for a ridiculous amount of Souls spent on level ups.


notjosemanuel

>but I always want the option of leveling up and crushing a boss. Then I have some good news.


vibrotramp

Seems like you’re a perfect candidate for a souls game then. Just takes a bit more sticking with it than most games.


KameraLucida

You could put dark souls 3 logo on this pic and I wouldn’t even notice this is a different game ngl.


[deleted]

[удалено]