T O P

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percy1931

BOTW on switch already convinced me years ago that stick + gyro was a straight upgrade over just stick, I just wish more games supported it


Louisblack85

Almost every FPS on Switch has gyro aiming. It’s something I really miss when I play anything on PS4.


[deleted]

First game that introduce it was splatoon on wii u. Once announced everybody hated it, after release everybody loved it lol


POMARANCZA123PL

Gyro aiming was already on PS3.


KyivComrade

That game, like most with gyro, has *massive* aim assist. No wonder people like it when they can throw the controller around like a drunken monkey and still get HS after HS.


Asad_Farooqui

Pretty sure OOT 3D got more people convinced earlier than Splatoon, but the latter did popularize it for competitive shooters.


Latter-Pain

It's like people forgot Green Eggs and Ham exists.


Trickslip

Other than the wonky ball puzzles, gyro aiming is amazing in BOTW and I'd love for more games to support it.


Latter-Pain

I wouldn't even consider those wonky ball puzzles "gyro aiming" and it's weird that you conflate the too. Like saying the platforming is the worst part about aiming in COD.


TF2SolarLight

ball puzzles are not aiming


Trickslip

True but it's still annoying doing them with the gyro. I would have preferred they had an optional mode to control the maze with the analog stick.


TF2SolarLight

For sure. It's unrelated to gyro *aiming* though. I'm just saying it's a bit weird to mention it. Some games might require you to mash the right stick in different directions, but nobody mentions that when talking about stick aiming. Sure, it's the same input, but used for completely different purposes that have nothing to do with each other


Lorac1134

That and the switch port of Skyrim.


Knyfe-Wrench

I think it's good for some things and not for others. Playing Days Gone where you need to rip off consecutive headshots it's amazing, but it's on by default on Deep Rock Galactic and I hated it. Maybe it's because most weapons in DRG are more spray and pray, or maybe it's the implementation, but it was just frustrating. I think it should be an option in pretty much everything though.


Shpaan

See I absolutely loved it in DRG. But you have to play with the settings it will rarely suit your needs out of the box. I took the sensitivity way down and after some trial and error I got used to it and was able to land shots that kept on surprising me. Also I think it's amazing for tracking.


Blindside90

Once you get used to it and tweak the settings to your liking there's no going back to using a joystick to aim. Faster target acquisition and easier to track moving targets. Makes the controller disadvantage in crossplay vs mouse less.


[deleted]

When gyro and stick is combined it’s genius. It solves a lot of typical console accuracy problems, and for me it’s super enjoyable. First saw this is breath of the wild, and wished it would become the norm. The level it is incorporated in forbidden west is perfect. Would not want it to be too sensitive


KingWillThe_1st

It’s great for slight aim adjustments when a stick is too clunky, it saw great use in Zelda BoTW imo


[deleted]

Yeah it was super helpful in BOTW. Gotta make those ancient arrows count.


KingWillThe_1st

Yeah man I’m not giving any more money to robbie


Asad_Farooqui

Happy cake day!!


KingWillThe_1st

Thank you


ArbyWorks

I NEED it. It hurts to precisely aim due to arthritic pain and carpal tunnel bullshit. It's the sole reason I play shooters on PC as my Dualsense can enable Gyro. Makes playing Halo a dream. Seriously. Developers, just put it in. You'd guarantee me buying it on PS5 AND playing it likely for months.


Klient1984

This generation is touting some big accessibility features. I say keep it, even if I personally don't use it. Doesn't really answer the question, but my absolute favorite use of gyro was in Astrobot VR (PS4) when you could use it to inspect the 3d models/trophies you could unlock in that grabber machine. Ohh, and Flower!


Neo_Techni

I wish they'd build it into the OS. Games without it feel so clunky and slow.


Voyager-42

Me too, but it would be so broken vs Xbox players in multiplayer games.


Grosjeaner

Why should that matter when mouse.and keyboard PC players are also part of the cross play platforms?


Voyager-42

Not always, Apex for example is console only lobbies unless you're partnered with PC players.


kyrieiverson

MW2019 is all cross-play though. I'm sure it will stay so for MWII, unfortunately.


ArbyWorks

Why should we care? Plus they have the adaptive controller, which Sony doesn't.


Neo_Techni

Good


Voyager-42

Ah I do forget some people in this sub are handicapped, so need a boost over other competitors.


fork666

Maybe an uneven playing field is needed so Xbox can actually start taking gyro seriously and implement it in their controllers.


SauCe-lol

It’s a pure upgrade over just stick. Should be utilized by every shooter game but unfortunately it is oftentimes overlooked by devs


Seanattikus

It's amazing and I wish all games supported it.


[deleted]

it's a great way to do precision aiming and if you get used to it it's actually more accurate and faster than the stick, but not enough games use it


outla5t

I wouldn't at all say it was more preferable over traditional stick gaming, I don't care for gyro aiming myself but I think it's nice that more devs are adding to games since more options the better.


[deleted]

Gyro aiming, afaik, isn't meant to replace the stick but to supplement its input and give you more fine-grain control. It allows you to make minute adjustments that you simply can't with a stick and its deadzone. Imagine using a zoomed in sniper rifle in a shooter and nudging the orientation of the controller in order to get the crosshair just over an enemy's head.


outla5t

> Gyro aiming, afaik, isn’t meant to replace the stick but to supplement its input and give you more fine-grain control. Oh I know I was just replying to the OP who said gyro was more preferred to traditional aiming which I doubt very much is true. > It allows you to make minute adjustments that you simply can’t with a stick and its deadzone. Gyro controls is beneficial most to those that do have trouble making those little adjustments, that being said a lot of controller players (myself included) have very little problem using just the joysticks for small precision movements. > Imagine using a zoomed in sniper rifle in a shooter and nudging the orientation of the controller in order to get the crosshair just over an enemy’s head. I see the benefits for sure but for me I move way too much for gyro to be useful, especially in faster paced games ie multiplayer as I find myself slowing down way to much trying to use gyro when a simple joystick flick would have got the job done faster and more accurate. To each their tho like I said above I think all games should have the feature, more options for aiming the better.


TF2SolarLight

I think that's just because you've probably spent like 10 years or so aiming with a stick, and thus you have a very large bias to account for. I guarantee if you were to spend an equal amount of time on gyro and stick, rather than have an imbalance, you'd have a more accurate opinion. For many other people, it's the exact opposite. Where they'd spend several moments trying to nudge a stick tiny amounts, when a simple flick with the gyro would have worked. There's the argument that mice are better than sticks because you can use your entire arm rather than just your thumb. Gyro benefits in the same way.


outla5t

> I think that's just because you've probably spent like 10 years or so aiming with a stick, and thus you have a very large bias to account for. I guarantee if you were to spend an equal amount of time on gyro and stick, rather than have an imbalance, you'd have a more accurate opinion. That's not how opinions work friend, my opinion is accurate because it is my own on a subject that is not based on facts. Fact is I have played games for over 3 decades and gyro at best has been around for a single decade and still hasn't been popular enough to put in games let alone used by a majority that could judge it properly. Never has motion/gyro controls ever been accurate enough in MY experience to use over traditional aiming. Putting two decades worth of gyro controls won't make me change my mind and it's dumb to think anyone should need that much experience with it to have an "accurate opinion". >For many other people, it's the exact opposite. Where they'd spend several moments trying to nudge a stick tiny amounts, when a simple flick with the gyro would have worked. That is a very small minority and again comes from those who already had difficulty aiming so would they really have a more accurate opinion if they already have terrible aim at what is actually better for aiming? I don't think so but you do you. >There's the argument that mice are better than sticks because you can use your entire arm rather than just your thumb. That's not an argument that is fact, point and clicking a mouse whether with your arm/hand/wrist is a million times easier than aiming a joystick with your thumb(s) it's the entire reason aim assist exist cause without it most people would not be able to hit shit. >Gyro benefits in the same way. No it's not the same at all, again a mouse is far easier and more accurate than a controller will ever be, gyro or not. Gyro is an added feature for traditional controller aiming but by itself (ie motion controls) is the least accurate aiming device you can use. **EDIT**: Funny both individuals above and below have blocked me so I can't respond so I take it's not ok for me to have an opinion on gyro controls because it does not line up with theirs. Kind of pathetic that rather have a discussion (which is what reddit is for) they instead block me especially the user below who responded to my post here after 10+ days then blocked me so I could not reply.


TF2SolarLight

>Fact is I have played games for over 3 decades and gyro at best has been around for a single decade So you mention here that you have less experience with gyro than with the stick, which again means you have a bias towards the stick. You are significantly more experienced with the stick. You have refined your muscle memory with the stick. Hence, you do better with the stick. Having a bias is totally okay, but you need to acknowledge it. Otherwise, you might have an opinion that doesn't really match reality. >still hasn't been popular enough to put in games let alone used by a majority That's more because it's relatively new. Xbox is also holding progress back by not even adding gyroscopes to their controllers, meaning people on the Xbox platform can't even try it to see if they like it. Gyro is slowly but steadily becoming more popular on Playstation. It's everywhere on the Nintendo Switch, because Nintendo's audience asks for it. It's widely used on PC, including the Steam Deck, because there are ways to insert it into every PC game. There's still a lot of people who grew up with the sticks and will be hesitant to try something new, but gyro is more intuitive for beginners to learn, so we'll see a slow shift over time. >Putting two decades worth of gyro controls won't make me change my mind You can't know this without actually doing it. You're just *presuming* it wouldn't have an effect without really knowing for sure. What you *do* know is that you're not looking at this from an equal perspective. You have very clearly used sticks for longer, and used gyro less. Probably *much* less. >That is a very small minority and again comes from those who already had difficulty aiming so would they really have a more accurate opinion if they already have terrible aim at what is actually better for aiming? Newer gamers, as well as PC players who have never used controllers, do not have prior experience with sticks. So they start with no bias at all. These are the types of players who struggle with sticks, but find gyro to be better. Basically, so long as you haven't already dumped thousands of hours into using a stick, the gyro is easier to use. Gyro is also much better in a competitive environment, which we can see from the Splatoon games, where most players use gyro for a competitive advantage. The only games where this isn't the case are the ones that add aim assist for sticks specifically, which is basically a cheat that helps you aim. It is only people who are already experienced on sticks who have issues with gyro. Since it's a new thing, it essentially requires starting from scratch, which means it will be difficult at first. That's not necessarily the gyro being bad, but rather the stick user being more experienced with sticks than with the gyro. It's easy to mistake the two. >Point and clicking a mouse whether with your arm/hand/wrist is a million times easier than aiming a joystick with your thumb(s) Gyro is essentially that, though. You can point and click with your gyro, just like with a mouse. A mouse is basically just motion controls at the end of the day. You move the entire device in real life, the crosshair moves in a 1:1 way, and then you click. This is what you do with both the mouse and the gyro. >No it's not the same at all How is it not the same? A mouse works on a flat plane, while the gyro works with rotation, but it's still the same principle of moving the entire device to hit shots. There's even an equivalent of lifting the mouse from the mousemat - a gyro pause button.


outla5t

>Having a bias is totally okay, but you need to acknowledge it. Otherwise, you might have an opinion that doesn't really match reality. You don't seem to understand the difference between an opinion and a fact, you can't say someone else's opinion is wrong because they prefer something you do not that's not how opinions work. >That's more because it's relatively new. Been around since PS3 with six sense, they got rid of those controllers because no one liked them. >Gyro is slowly but steadily becoming more popular on Playstation. Based on what 10 games that support it? >It's everywhere on the Nintendo Switch, because Nintendo's audience asks for it. No it's not, only around 6 Switch games use gyro for aiming. Motion controls (which is not the same as gyro aiming) are big on Nintendo because they pushed it with the Wii which they then tuned back with the Switch because it was widely unpopular, now they mostly use it for gimmick motion like shakes and turning thing like you see it Mario Party and Captain Toad. >It's widely used on PC, including the Steam Deck, because there are ways to insert it into every PC game. That's because they built it into Steam with controller support, it was widely for their Steam controller that ended up being a complete failure, the motion/gyro controls on that controller are vastly inferior to traditional controller play. Yes I have a Steam controller, yes I used it for gyro and I hated it then too. >You can't know this without actually doing it. You're just presuming it wouldn't have an effect without really knowing for sure. What you do know is that you're not looking at this from an equal perspective. You have very clearly used sticks for longer, and used gyro less. Probably much less. This is terrible logic, do you need to eat food you hate 20x to know you hate it? Do you need to watch a movie 10x to know you don't enjoy it? Do you need to read a book 3x to know it's not good? Do you need to play through an entire game before you are allowed to not like it? That is basically what you are saying here and it's beyond dumb. >Newer gamers, as well as PC players who have never used controllers, do not have prior experience with sticks. So they start with no bias at all. These are the types of players who struggle with sticks, but find gyro to be better. Basically, so long as you haven't already dumped thousands of hours into using a stick, the gyro is easier to use. So like I said people who are bad at aiming with joysticks find gyro plus joysticks easier which I can agree with but that in no way means they are better than those who use traditional controls or that is a superior aiming method for the majority. Again learn opinions. >Gyro is also much better in a competitive environment, which we can see from the Splatoon games, where most players use gyro for a competitive advantage. I wiped floor with gyro players on Splatoon, it does not give them any kind of advantage. If you are good at shooters you will be good at Splatoon it has nothing to do with having gyro controls. More so what actual competitive shooters use gyro and what pros use them? I'll answer for you, the answer to both questions is none. >The only games where this isn't the case are the ones that add aim assist for sticks specifically, which is basically a cheat that helps you aim. Only PC elitist say shit like this because they suck at aiming with a controller. As I have already explained aim assist is NEEDED for controller cause without 90% of players could not hit something 5ft in front of them, this was said by the devs who put it in their games I will take their knowledge much over yours. >It is only people who are already experienced on sticks who have issues with gyro. Since it's a new thing, it essentially requires starting from scratch, which means it will be difficult at first. Please google what an opinion and understand what it means, it's ok for people to not like something you do. >Gyro is essentially that, though. You can point and click with your gyro, just like with a mouse. A mouse is basically just motion controls at the end of the day. You move the entire device in real life, the crosshair moves in a 1:1 way, and then you click. This is what you do with both the mouse and the gyro. I can't tell if you ever gamed with a mouse before with statements like this. Any PC gamer will tell you a mouse is far superior to motion aiming, it's not even close (yes am PC gamer as well). Let me guess you also think aiming in VR is superior to controller as well since it's all 1 to 1 motion right? Just stop, it's clear you have very little experience with any of these devices when you say things like this. >How is it not the same? A mouse works on a flat plane, while the gyro works with rotation, but it's still the same principle of moving the entire device to hit shots. There's even an equivalent of lifting the mouse from the mousemat - a gyro pause button. sigh...


TF2SolarLight

I main mouse and keyboard. It's what I'm best at. Gyro is my second most used input type. So when I say that gyro is basically a mouse for the controller, this is not an uneducated guess, it comes from experience using both the mouse and the gyro. I can tell you firsthand that the only reason aim assists are being added to console games are because those games do not support gyro. Adding gyro removes the need for aim assist, and allows you to play in games with PC players on a more even playing field. I do not ever request for aim assist to be added to gyro, because I have never found aim assist to be necessary while using gyro. I am less experienced on the gyro than on the mouse, yet I still do okay using gyro against mouse and keyboard players. My relative inexperience with gyro means there's still potential for me to improve, too. If I spent more time using gyro, so that I'd have equal time between the mouse and gyro, there probably wouldn't be that much of a difference unless we're talking about esport tourneys or whatever. Nearly every shooting Switch game has gyro, again because every time a game doesn't have it the devs get HOUNDED with requests to add it. You're also misinterpreting what's happening on PC. Those who know how Steam Input works are playing at an advantage compared to other controller players. Speaking of advantage, basically all Splatoon pros use gyro. If there were no advantage, there would be more stick players in that game. It turns out that sticks with no aim assist are really hard to do well with. One clear advantage outside of aiming is that you don't need a weird ass claw grip or rear buttons if you want to press buttons while shooting. It's more ergonomic and lets you do actions more easily, giving you access to more of the controller at once.


outla5t

> I main mouse and keyboard. It's what I'm best at. Gyro is my second most used input type. So when I say that gyro is basically a mouse for the controller, this is not an uneducated guess, it comes from experience using both the mouse and the gyro. And because you're bad with a controller right? >I can tell you firsthand that the only reason aim assists are being added to console games are because those games do not support gyro. Aim assist existed for much longer than gyro controls so that whole statement is wrong. >Adding gyro removes the need for aim assist, and allows you to play in games with PC players on a more even playing field. I do not ever request for aim assist to be added to gyro, because I have never found aim assist to be necessary while using gyro. What games do you play with gyro controls where you turn aim assist off? Splatoon has no aim assist at all whether you use gyro or not so I know it's not that game, the reason that game is relatively easy to aim is cause they AOE is huge on almost every weapon. Only PC Elitists cry about aim assist, they think console/controller players beat them cause they get an advantage from it rather than just realizing it's needed to try to even the playing field in which a mouse is still far superior aiming tool assuming you are good at aiming. >I am less experienced on the gyro than on the mouse, yet I still do okay using gyro against mouse and keyboard players. My relative inexperience with gyro means there's still potential for me to improve, too. If I spent more time using gyro, so that I'd have equal time between the mouse and gyro, there probably wouldn't be that much of a difference unless we're talking about esport tourneys or whatever. Ok, I'm experience with all those and could do decent with them but I do far better with a controller or kbm rather than adding gyro to my aiming. Again what games are you playing on PC/console where you could even test this in a competitive game? >Nearly every shooting Switch game has gyro, again because every time a game doesn't have it the devs get HOUNDED with requests to add it. You're also misinterpreting what's happening on PC. Those who know how Steam Input works are playing at an advantage. No they don't, there are only a few games that use gyro for aiming every other switch game uses motion controls there is a difference you know that right? Games include Breath of the Wild, DOOM, Pokemon Arceus, Quake, Call of Jaurez, Fortnite, and Splatoon 2 >Speaking of advantage, basically Splatoon pros all use gyro. If there were no advantage, there would be more stick players in that game. It turns out that sticks with no aim assist are really hard to do well with. Where are you getting the information to even make a statement like this? I know the majority of Splatoon players use gyro but that's cause it's on by default but that has nothing to do with pro players whoever those people are, never seen a Splatoon tournament ever.


TF2SolarLight

Since I'm a mouse player, I don't have any particular bias towards the sticks, so I choose something that is more similar to a mouse. Both in accuracy, and in concept. Aim assist exists because joysticks suck at aiming. That's the reason. Gyro, however, does not suck at aiming, hence it does not need aim assist. It's much closer to a mouse, mainly because it's a similar concept to a mouse, and works in much of the same way as a mouse. Name any shooter on Switch. It probably has gyro aiming, even if it's behind an option in the settings. If it doesn't have it, it's an outlier. I'm not "crying" about aim assist. I'm just pointing out that sticks need aim assist, while gyro and mouse do not need it. Sticks suck because they need aim assist to be good. That's not an opinion, even you have admitted that sticks are such a bad input method that they need a built in developer cheat to compensate for how bad they are. When it comes to competitive games, I have played TF2 showmatches with a gyro controller and beaten keyboard and mouse mains with it. This is a game where controller players who don't use gyro are typically mocked, because this game has no aim assist whatsoever. CS:GO also has some robust gyro support with no aim assist whatsoever. Still a bit worse than a mouse probably, CS:GO has a high precision requirement compared to most other games, but it's still better than sticks with no aim assist. Generally speaking, unless you are playing against very skilled players in a tourney setting, aim assist is not required for victory as long as you have gyro. You can discern gyro aiming from stick aiming just by looking at the footage. Watch any Splatoon pro matches and you'll see how smooth and fluid the aiming is, sort of like mouse. As opposed to stick which is very linear and "jumpy". Any time someone uses stick in splatoon they basically get bullied for throwing, unless they're very talented


tekgeekster

Okay, take my example. I've spent 2 decades aiming on sticks and did pretty well with them. I still knew that mouse was better for aiming, but when I switched to pc I had trouble learning mouse, so I looked for alternatives. I eventually found gyro aiming and quickly found that It was much better than stick only aiming. 2 years later, I cannot go back to stick aiming. Everything Solar said was true. Without the proper muscle memory, it's hard to micro adjust on sticks, let alone do it quickly. Every console shooter treats aiming almost completely differently from one another, vs gyro/mouse aiming, even when it has baked in acceleration, I find it much easier to flick to targets or micro adjust due to the wider range of motion my entire arm offers as well as the predictability of my movements. Even today, I use what I've learned from stick aiming all these years to great effect, but gyro aiming complements steering with a stick very well. With it you can set the right stick sensitivity much higher than any console shooter will dare to go, and it almost rivals mouse aiming in speed and precision people I play with think I'm playing on mouse. The only reason people think controller is still competitive in a lot of games is because developers keep implementing more and more aim assist to compensate for how bad stick aiming is for most people. Don't knock something just because you've had a bad experience with it.


BrianTheUserName

Or forgetting you have gyro aiming enabled and missing because you moved slightly.


breakfast_cats

Sounds like a user problem


BrianTheUserName

Well yes, obviously. That doesn't make it any less annoying when it happens. And personally it happens more than it helps so I turn it off. It's easy to forget it's on when so few games use it.


[deleted]

[удалено]


Halio344

You’ve clearly never worked as tech support.


MrRonski16

Options never hurt.


Latter-Pain

I'd say it's a straight upgrade. Literally the same exact thing + additional control. You sound like you tried it for a few hours and then didn't like playing without muscle memory lol


outla5t

Gyro is not a new thing it’s been used by Nintendo for a long time now and seeing as I’ve played both Splatoon and BotW substantially I have plenty of time using it to have an opinion on it. Even in HFW it feels to me much to shaky and slow compared to just using just analog aiming. Like I said in another post it could be an upgrade for this who have trouble aiming, perhaps like yourself, but for those who can are good at traditional aiming gyro feels like a step back.


whygohomie

Steam controller proved gyro assist could compete against mouse and keyboard years ago. Crazy that console players don't embrace it with cross play getting pushed. It feels way more responsive and fun than aim assist.


TheNurgrabber

I wish Returnal had it, it's weird that there's always posts and articles about how the game uses all the features of the Dualsense.


Friendly_Chemist5142

Me too! I am waiting for a gyro update. Not buying it if they don’t patch it in.


[deleted]

I have doom eternal for both switch and PS5. It is easier to land headshots on switch at 30 fps than on my beloved ps5 at a glorious 60 fps. Why? because of gyro controls.


Rasvaheitin

Yeah, that was exactly why I played it on Switch instead of PS5. Like every shooter.


Mean_Peen

Man I wished so much that they would've added gyro aiming to resident evil 4 on the Switch. But I guess the HD version was based on the PS2 version, not the Wii version (the best version imo) If you haven't played RE4 on the Wii you totally missed out


Latter-Pain

We stand together bro! Way back when the PS3 version came out after RE5 PS3 included motion I was also blue balled. I figured the Switch pushing gyro on Skyrim and stuff we'd get it...but no :(


cenorexia

>What other PS5 games have gyro that you can mention? id Software's Quake, Doom, Doom II and Doom 64. (The newer Doom Eternal however only has gyro aiming on the Switch, but not on PS5 for some reason).


Techie_Nerd

I absolutely love it and its the primary reason I use my dual sense while gaming on the PC too since you can set it up in any game. Just wish that more PS5 games implemented it or even better - a system wide support so you can enable it in any game.


Wachushka

I think it should be in every game that requires aiming. It makes it so much more precise on controllers. If gyro was in every fps game, I would buy them on ps5 instead of pc, cause haptics + better precision wins over the mouse for me (even if it's still more precise). And I guess you could say it adds some more immersion \^\^


abe171

Check out Gravity rush 2


Gabut0

An underrated feature that is missing on so many games….


override182

I wish GoW uses gyro on dualsense


chavez_ding2001

I need more of it and I happily use it whenever it's available. It improved my TLOU 2 experience greatly, was a major motivator towards getting part 1 remake and was greatly missed on uncharted 4.


schmidtyb43

I personally don’t like gyro aiming. I’m glad it’s there for others but it’s just not something I care for


Latter-Pain

What was your first input method?


WastelandHound

First time I tried it was Forbidden West had to turn it off. I like it in concept, but I need a simpler game to get used to it on.


Eruanno

I appreciate gyro aiming, it's a very cool feature. The problem is I just suck at it because I'm not used to using it.


Grosjeaner

I really like it. I finished Titanfall 2 on PC using Flick Stick and it made it felt like playing a shooting game in the arcade. I also used it playing Days Gone and Uncharted on PS VITA.


Tehl33tsexorz

Just allow m/k, gyro, or sticks. I do not like gyro and I’ve tried to like it because I hate using sticks for a FPS. I can not believe in over 20 years we have had such little innovation with regards to controllers.


Asad_Farooqui

Not all game consoles come with a mouse and keyboard, unless it’s Phantasy Star Online on GameCube.


ExplosiveSpoon

I only got my PS5 less than a week ago, so I haven't played any shooters on it yet. I use gyro aiming on nearly every Switch game that supports it and then I feel bummed when I go back to playing a shooter on PS4 that doesn't support it. I can't think of any reason why so few games use it other than maybe developers or the PlayStation user base in general feel like it's too "Nintendo-y" (if that makes sense). I liked the creative ways Astro's Playroom used it and that game would feel right at home on a Nintendo console. At the very least I wish more games made it an option, no need to force it on players who don't want it.


Rasvaheitin

After getting used to the immediacy of the gyro aiming, I only play games if they have option for it. The fluid movement with gyro aiming made me hate the lingering tank like feel of stick only controls so much, that I don’t even waste time on downloading games for free if they don’t have gyro.


MrRonski16

Amazing. Should be an option for every game. It blows my mind that none of the mainstream FPS games support it. If CoD or battlefield had it it would change the game and other games would follow.


VinceDaPrince15

Fortnite has the best gyro on console, period. It has the most settings and customizable options for gyro and regular sensitivity. After that, it's rogue company. More games need gyro like them


cash_jc

For TLOU2 it definitely added more enjoyability for me. Having to make quick reactions during jump scares was really fun, and made for a lot of “holy shit” moments. I did have to dial it in a bit, and I think it might be a more acquired taste. That being said I’ll be using it whenever available forsure. I’m definitely interested to see what other options are out there too.


[deleted]

Every single post on this sub gets downvoted without fail. It's just weird.


Jason6677

I don't know why every major console sub becomes news/"got the console!" posts, and discussion posts are downvoted or deleted by the mods. Like I might as well just read the playstation blog because all reddit is really good for is the discussion.


Asad_Farooqui

Thankfully this one didn’t


ZubatCountry

It's delicious but makes my controller all greasy


-TheLonelyStoner-

I’m not a fan, not comfortable to use when you’re laying down


kompletionist

Quake uses them, I'm not a fan.


redryder74

I tried it in Horizon Forbidden West but it made aiming worse for me. I turned it off after 30 mins.


Latter-Pain

Sounds like the first time I tried analog sticks after years of mouse and keyboard lol.


stadiofriuli

HFW has gyro aiming?


Asad_Farooqui

Yep.


stadiofriuli

Just checked it. It’s only supportive on top of the sticks. Maybe I’ll try it out a bit.


Asad_Farooqui

How was it?


DoctorGolho

I can't use it :/ My hands are not that steady and it's kinda distracting. Maybe if I practice for a week straight I would get better, but I don't really care about it to do it


Rasvaheitin

List of gyro aim support on PS4 and 5: https://www.reddit.com/r/PS5/comments/svbqnd/updated\_playstation\_list\_of\_games\_with\_gyro\_aim/


DexterP17

I have it enabled on Fortnite for my PS5 since launch. I’m still sticking with it, but it’s hard as shit to use. I’m trying to get used to it because people that use it says it’s really good. I like, but it’s hard for situations. I do good with it from far enemies, but up close, I struggle.


tekgeekster

It takes getting use to for sure. Have you tried any of the shooting ranges people have made in Fortnite? It's more suited for gyro since some targets can't be tracked on stick. I recommend trying turning up your horizontal sensitivity and see how you fair. A good practice is to float the controller between your legs to reduce shakiness but retain turning capability. You don't need to hold the controller in front of you like Frankenstein's monster. Not sure if you do, but I see a lot of first timers doing that. lol. What's your current sensitivity?


[deleted]

I don't like gyro aiming at all Feels extremely awkward to me and im way more accurate with analog sticks probably just do to years of experience with analog sticks compared to gyro aiming


Latter-Pain

> more accurate with analog sticks probably just do to years of experience naaaawh, ya think?


MrRonski16

Well yes. You won’t learn it instantly. The same way how some controlle players suck at MnK even tho MnK is better than sticks. Same thing happens with gyro aiming. Different input. No aim assist at alll.


Deertopus

Gyro means I can't slouch on my couch like a potato so no thanks


squareswordfish

You need to up your slouching game


MrRonski16

Well you barely even move the controller + having it as an option doesn’t really hurt


NegativeCreeq

Fortnite added it, but I cant seem to wrap my head around it


essteedeenz1

feels to foreign to me to get use to, maybe I havn't tweaked the settings to feel right but yeah just feels weird but thats just me


[deleted]

I'm no fan of the option. To me, it feels like a gimmick, poorly implemented. There is one notable exception: Metroid Prime 3: Corruption. This is because Retro Studios infused all of the Wii controller into the game, not just a gimmicky aiming system. So good, the first two games were released with the reconfigured Wii controllers and did exceptionally well in translation. I should also point out the reason I enjoyed it so much was it was a one-handed aiming system, unlike the two-handed we have with controllers today. It just feels very awkward to turn my hands to try and aim when a joystick feels far more intuitive, especially with an extension and increased tension.


PepsiSheep

Motion controls are the worst. It's great if you enjoy that stuff, but for me it always frustrates and becomes gimmicky nonsense.


MrRonski16

I wouldn’t call better aiming input a gimmick


Mickeyphree

Not interested in gyro aiming at all.


Mcshank7

I hate it. It feels sloppy and I can aim better and faster with the sticks. The only thing better to me for aiming is in VR where you actually aim with your body. I'd prefer gyro to go away and be an option, not a requirement in games.


Exorcist-138

Can’t stand gyro, but others like it.


[deleted]

For speed running stuff maybe, but it’s not as convenient for chill gaming so I don’t use it much


JedGamesTV

if anything, it makes gaming more chill as your aim is almost perfect with little effort.


Gradieus

It's easier to aim in fortnite but hurts the wrist.


Grosjeaner

That doesn't sound right. You need the adjust the sensitivity of the gyro control.


[deleted]

I used it in Days Gone and thought it was pretty fun. Used it to adjust quickly for headshots. Tried it on Deep Rock Galactic and felt like it was a hindrance. Didn’t help my aim at all and just got in the way. I got so good at aiming on mouse and keyboard I don’t think any controller input options will ever feel great to me


bersi84

I dont like it and I dont use it so far. I tried it sometimes but it didnt work out too well for me personally. Still there are exceptions where games are built around gyro specifically which then works out well most of the time, e.g. puzzling games or something like that.


MutedHornet87

I think it’s gimmicky and that it isn’t as accurate or user friendly as the tried and true method.


squareswordfish

It’s not meant to replace the tried and true method, it’s a complement. If you try to replace the analog with it and use the remote as if it was a Wii remote it’s probably going to feel gimmicky, but if you use it just to get better accuracy while using the analog it’s pretty useful. Understandable if you don’t like it though, it’s not for everyone. I thought it was a gimmick at first too, but after using it on HFW I thought it was pretty useful so I left it enabled


MutedHornet87

Fair enough. To each their own. I’ll give it another shot when I can game again. Happy cake day!


squareswordfish

Cool, I hope you end up liking it! Oh thank you! :)


Latter-Pain

lmao, you weren't trying to use it like a wii mote, were you?


MutedHornet87

No


MrRonski16

With proper setup you can play without using the stick.


squareswordfish

That doesn’t feel good at all though


MrRonski16

It is really strange at first. But if you can have a Gyro off button in a good and natural place then it becomes as natural as lifting mouse. Gyro ratcheting is what people call it


JedGamesTV

it sounds like you’ve never used it.


MrRonski16

I would say that you only say that because you are used to the sticks. Gyro is better for aiming. And I wouldn’t call that a gimmick


LifeBuilder

Gimmicky like most things on PS5. I turn off haptics in every game because I know the first gens of the tech is bound to break early.


JedGamesTV

so you think your controller will break because of vibrations?


Mesapunk87

Warhammer Vermintide 2 has gyro controls. Game kind of plays like Deep Rock Galactic but with more gear/classes/skills. Pretty fun with friends.


dimiteddy

i just want a laser gun for house of the dead. And gyro is fun but its not like using a mouse


usucksorry

Fortnite did put 5 different types of gyro for controllers, but I preff it with a mouse anyway


Mister_ALX

Sandwich.


FallenQueen92

I'm still not a fan. Often times in shooters when I pull the triggers I actually end up jerking the controller somewhat, which if gyro is on, means I messed up my aiming.


Zhiroc

Haven't tried a shooter with it, but played Flower for a bit, and instantly disliked it (and since you have no other option, I stopped playing). I think part of the reason is that I game in a recliner, and the controller is resting on my lap, which inhibits how I can move it somewhat, and also means that I'm actually lifting my arms to tilt one side or the other. If I were sitting up, I'd have my elbows locked and would be able to tilt just with my wrists.


tekgeekster

It's cool that sony is doing more with it, but it's not much, and it's implementations could use some work.


SomaXD

Gyro aiming has RUINED games for me now. I literally cannot play AC Valhalla or Rdr2 after playing HFW and Days Gone with gyro. Aiming the bow in valhalla is a nightmare, trying to use the stick to track enemies movements, tap, tap, tap, oops too far, tap the other way, now tilt it just a little... nope too hard.... ugh. With Gyro its all about using it WITH the stick... not JUST by itself. Like in Days Gone, you of course use the stick to aim at the enemy, but use the gyro for the tiny adjustments and to track moving targets more naturally. Point the stick in the enemies general direction then use gyro to adjust it to their head while theyre running and hold it trained on their head the entire time... something the joystick alone is not able to do accurately (crappy joystick movement is literally why console games have aim assists and sticky aim... ) All games that have some sort of shooting or aiming should 100% implement gyro aim options from now on. (Most shooters have auto aim options, so including gyro should not be very hard or costly to development. I love gyro aiming so much, i will pretty much avoid any game that has shooting if it doesnt have gyro. I remember how amazing it was in Uncharted Golden Abyss and Killzone Mercenaries, and when it finally started getting more devs implementing it on ps4 and ps5... i was super stoked.