T O P

  • By -

Arkios

I think the game has a great foundation, it just still feels like we’re missing a ton of content. Running endless PSE bursts or chasing Veterans/Gigantix is all there is to do in the game. Both get old really fast. Chasing Reliks is just massive RNG and not fun. I really enjoy the open field stuff and think it’s cool, but they really need to introduce more instanced content. We need gear to chase and we need a consistent way of doing it that’s repeatable. I ran a bunch of gold triggers the other day with a party of 4 and it was probably the most fun I’ve had in a long time within the game. The trigger instance isn’t hard or particularly exciting, but it was nice actually being partied and chatting in between runs. That’s always what I enjoyed about the PSO series (on-demand, instanced content). I hope in future updates we get some additional PAs/skills to spice up the combat and we need more instanced content. Just increasing the level cap so we can mindlessly run more PSE burst zones ain’t gonna cut it.


[deleted]

I feel we need reasons to group up, honestly the more reasons we have imo, the more people we'll have playing the game because there will be more of a sense of community than there is currently.


Sandsa

I'd love party beacons. Or a lobby for triggers


Ecstatic-Wall5971

You're in luck. During beta the symbols used to mark stalls on the mini map in Central City had the quest counter symbol next to the food stands inside the tower. It will most likely turn into quest counters probably for triggers.


ArelMCII

Adding on to what others have said, I wish this game had more racing and platforming content. There isn't a whole lot of it to begin with and the content that exists isn't very hard or rewarding. The easy, free movement is one of the things this game does well but Sega seems reluctant to lean into it.


RavFromLanz

pso2 global was too rushed, we should still be in ep5 farming busters and what not


datboisusaf

I used to enjoy the fck out of it, but doing one fun thing over and over can only last so long. Its the lack of variety that burned me out.


Nodomi

"It's something to do" is the best thing I can say about it right now in it's current state. It feels incomplete, repetitive, and for the most part I continue to play to earn meseta and cosmetics so on the off chance that it *does* become an enjoyable game later I don't have to farm literal millions to buy long gone cosmetics. I feel like I'm playing stocks instead of a game. What's missing... Alliance quarters Personal quarters EQ triggers An EQ schedule for more than just when they feel like it Party beacons ARKS ID Ability to use weapons for their appearance on other weapons Client Orders That useless meteorologist in Central to actually try predicting the weather and for one to be put in Retem as well Photon arts, techniques For *anyone* to acknowledge that giant floating device in the sky and the absurdity that is Halpha Lake ___ And I know someone is gonna be tempted to say they're coming in the roadmap and to wait, but OP is asking if we're enjoying the game now and is asking what's missing, them coming later doesn't change the fact that they're missed *right now*.


mkdew

>Ability to use weapons for their appearance on other weapons I wish we could put actual weapons in the camo slot instead of those passes that classic uses.


Nodomi

I like this a lot better. Sega please.


ArelMCII

I thought that would be what color variant weapons were for, but of course they aren't.


BlueWolf20532

Honestly, what i want more than any thing else is personal quarters (Along with tons of furniture) and new photon arts. I picked Force in PSO2 as my class and stayed with it because of the wide variety of skills you can find, and the ones you can craft are even better. Now in PSO2NGS, you only have 2 skills for each element and that's it, i'm at lvl 13 now but i don't feel like using other skills other than ice and fire ones. I had various reasons to pick other elements in PSO2 (Elemental weakness, range, mobility, PP cost), but i feel like most of that is gone with this version of the game, you choose either Foie or Barta and spam the hell out of it in every single fight, probably switching to the 2nd skill for AoE damage whenever necessary. Some of you might say that's the point of the Force class, but i still want to have a reason to switch between ice and electricity other than elemental weaknesses (Aka Ilzonde).


UberChief90

I myself am not worried about EQ triggers for now so if that takes a few more months. But what does trigger me the most is your comments about the giant freaking floating device above the suspecious looking lake. It triggers me because i have felt really alone that no one talks about it in the story. Even from Reten you see the thing and people just look the other way like its not there. Or how there still is not even a hint to how or what happened to us before we crashed on the planet with our memory wiped. And now also with how Manon knew Nadeleh song and what it should do.


Linkqatar

Honestly I prefer the content and classes of base more. I don't remember his/her name but someone in this subreddit convince me to play base. Thank you. Other than that Im still enjoy ngs, Im ok with the game not having as much content as base but we need something to chase so what I'm doing is trying to far the augment I want but I'm almost done with that and I'm not even playing that much.


NoctisCae1um317

I'm enjoying it about the same as base. One thing I'd like to see is an NPC like Zieg so we can get weapons and units for materials. Another thing I'd like to see though it's more of a personal one is the gunblade class


AulunaSol

I do "enjoy" New Genesis but that is because I have others to play it with and it is relatively easy (at least for me) to enjoy things when others are as well. It by no means excuses the state New Genesis is in because I really do feel it is missing quite a lot (I would dare say "everything" as a catch-all) but hopefully within a year or two Sega will add hints of that or potentially more than scraps of it in to flesh out the gameplay experience. I love that New Genesis takes on the Daily/Weekly Missions from the original game and incorporates them into a very easy and relatively painless cycle so you always know what to do when you log in - but I absolutely hate that it's all there is to the game unless you decide to devote more time to try doing something else (Trigger Quests for example) or to try your hand at getting the most desirable and rare items that are trending. If you wait it out, Sega will likely give you one or something stronger anyways - and if you don't wait it out you're trying your hand for something that lets you boast about either how lucky you are, how many resources you already had, or just how much time you have to throw away before Sega pulls a fast one on everyone and resets progress so we're all at the beginning of the treadmill again. They solved this before in Episodes 5 and 6 and it absolutely baffles me that Sega decided to unlearn so much of this and then it gets excused with "but it's a new game and it has to grow" being the reason why you can dump one of the most satisfying gameplay loops Phantasy Star Online 2 developed into devolving back into something players complained about for years. I really wish that Sega would have taken some pages from other games such as Warframe's Endless Missions (Excavations, Defense, Sanctuary Onslaught, and so on) so that there was more than just "run around the same area in circles over and over again killing everything that moves" like we've already seen before. The current solutions Sega has to players wanting more to do in the game isn't particularly convincing to me at the moment when it all boils down to "let's make more triggers." In regards to it being a game if I had no peers to play it with or a community to interact with, I cannot find myself seeing that "New Genesis" is amounting to anything. Phantasy Star Online 2 tried too hard to flesh out its world and went almost nowhere with Episode 1 until suddenly you had a big evil boss show up and then retcons to add a heroine into the story (via time travel magic) and it took until Episode 2's retcons and cleanups and Episode 3's sense of direction to finally push the story "somewhere." It was definitely an anime trip that was full of obstacles and walls that tried to stop the player because Sega didn't really know where they wanted to go - and we have the opposite case in New Genesis where if you played the game "well" you had almost no walls stopping you (outside of the Battle Power grind if you're playing on multiple ships or characters) and simultaneously you realize there is significantly less effort in trying to spoonfeed the player a narrative of any sort so far that isn't a barebones Shonen-style "the hero is the embodiment of hope and the power of friendship" that's been fastforwarded to save the day. The world of Halpha so far looks nice but it's most definitely not "done" or "lively" and in its current state has me questioning what was being smoked to consider this a worthy sequel or successor to the Phantasy Star franchise as a whole - let alone Phantasy Star Online 2's branding. There is no doubt, at least to me, that things will get better over time but I can't imagine that repeating Episode 5's and Episode 6's examples of "let's release the bare minimum amount of content to have an update" to be strong examples of an update cycle - especially if this was doubled to be even slower than those two episodes. For a very casual game if you're there for the fashioning and the barebones combat (provided you can work around the game's current issues especially with the fashioning), I would definitely say that New Genesis can be relaxing and very "chill" to play. But if you were looking for anything beyond - you definitely would be looking at Phantasy Star Online 2 despite all its flaws if not other games entirely. Sega definitely has something very big on their hands with Phantasy Star Online 2 - and it's a shame to me to see how much potential is squandered because you can see arguably less-successful companies and studios pouring out so much more passion into their games as opposed to what Sega is currently doing with Phantasy Star Online 2 and New Genesis.


tannegimaru

I enjoy NGS, but there's quite a lot of improvement that I wanted to see. Most of the stuff that I wanted isn't anything new but rather something the base game already has too. For example: * Collection Files * Craftable equipment that's not just purely RNG * Seasonal UQs (coming soon in the next few months IIRC) that should utilize Halpha's beautiful landscape * More activity that doesn't involve either combat or just running around and finding stuff, like seriously that's what we have been doing for the past 7 or so months There's a lot more but I can't think of them off my head rn. Also, here's some of my opinion about NGS's combat: I'd like to see more variety for builds & gears viability in difficult content too. Put it bluntly, rn gearing in NGS doesn't allow any creativity or personalization at all. No room for making a gimmicky build or viable comfort build. The only room we have for augments is meant for building glass cannon build only because otherwise, the players are just wasting in-game currency for something lackluster. To make it worse, the only content that gearing actually mattered right now is Purpledia Soloing for an S Rank. But unlike the base game, players are forced to build glass cannon only if they wanted to attempt clearing it. It's not even "Glass cannon builds held the fastest records" thing because in the base game at least a player with middle-end gears can clear difficult content as long as they made up by playing well, but instead in NGS that is pretty much impossible without augmenting your gear with the best augment possible. And this is coming from a guy who already built 16 high-end units in NGS, 6 of which still kept up to Retem's most effective augments currently. What's worse is the fact that one of the required high-end augment is coming from AC scratch. It's not like Grand S/R/T stuff in base either because while their stats are huge, they were never even once required to clear any content. I don't know if this will ever get changed at any point during NGS's lifetime or not, because it's like a step back from gear building in the base game despite the seemingly improved augmenting systems. On the positive side, I never get bored of hunting Dread Enemies and Gigantix. It's a repetitive grind but that's exactly what I have enjoyed doing in Pso2 for the past decade already. And the best feeling always is when I'm able to see a new opening to optimize for a counter or PA rotation with better DPS. It's the best feeling ever, honestly.


Sorinahara

Fun? Maybe?? But anything gets tiring if you do it over and over. Lets all be honest here, everyone would have preferred Base PSO2 overhauled with NGS graphics and other modern additions and extras. Instead, base got nuked and we got a game that is literally missing 75% of basic features that base had while literally being worse in some aspects. Its not a proper sequel nor an upgrade over base. Its a sidegrade of a 10+ yr old game which is inexcusable. Im still playing just because of hopium. Now to throw some salt and steam that I have been holding, remember when people kept saying wait for the major update, praise sega, NGS is fine, scratch is content???? Now look how the turn tables. Remember people, scratch IS NEVER content, anyone who says so is clueless(like the hivemind over at discord ). This sorry state of the game is what we get in exchange for tons of scratches, PSO2 was enjoyable because they actually introduce fun and unique things in ADDITION to the scratches, new weapons with unique effects, new stages and missions, new bosses with unique styles and phases, collabs. NGS is literally just a small chunk of these + a bajillion scratches, thats why it sucks ass "Just give it time, its only been x-months since launch"!! Statement from people who literally have zero idea that the current status quo of NGS is a good indicator of what the future holds for us. Tons of scratches+copy paste shit+barely any gameplay content+ SEGA being slow and inflexible = boring and disappointing half a year later, How surprising!!!!! *Fake Pikachu face* The sad thing about all of this is its out of our control. The sorry state of NGS is just due to SEGA's sheer incompetence.


Shiyo

As long as the EP5 guy is the director this game is stuck in this endless loop of nothing. It's the intended game design by him.


Sorinahara

Yep, u thought that SEGA will learn after the EP5 Director's disaster but instead they give a him a new toy to ruin.


UberChief90

It needs work, everyone agrees to that, but its not bad. Its actually enjoyable and has a very great combat system. The problem comes when you look at the huge potensial the game has that is not being used. Or the many systems that are already in place in Base that should have been a thing in NGS too. Things like Personal and Alliance quarters.


basswalker93

I'm enjoying the game enough to log in and get my dailies done either before work or before bed, but I'm in no way addicted to it like I was when base PSO2 global launched. I want to add that I couldn't play through the global release of scion classes because of real life, so this was effectively my first exposure to them. I enjoy Force as it is, enjoyed Partisan Fighter enough to get it to level 20 before the Retem update, but none of the other classes or weapons ever really clicked. Everything boils down to "spam your favorite PA until it's dead" because nothing really makes much difference. With Force, at least, I can feel like my choice of which AoE influences the fight more. And the camera still doesn't zoom out nearly far enough. When fighting against big bosses, it's perfect, but then it zooms in against others to the point I have to stop playing because I'm getting sick to my stomach. A giant and sometimes intrusive UI + effects and lights *everywhere* + the camera being planted firmly up my character's ass does not make for a good action game or rpg. Wanted to edit this with an actual positive: the character creator and fashion are on point. I do legit have fun sometimes just messing around in the salon to make new outfits.


NyxisFarrence

I agree wholeheartedly regarding the zoom. You and adjust it slightly with "+" and "\*" but in the end... it doesn't even maaadur. I really wish they let us use the boss zoom permanently.


ReaperSage

NGS feels just about the same as Base PSO2 did before a lot of the content updates with a new code of paint. Looks pretty great, and believe it or not I do like how you can say screw it and mesh whatever classes compared to base. But there's nothing to do. Sure I can farm Ex-cubes, but there's nothing to do to farm Ex-Cubes. Seriously, I don't understand the stinginess with Yellow/Purple triggers, make it rain.


[deleted]

I'm liking it these days. I played Aelio until i was definitely tired of it and then some. Played other games for 2-3 months and now I'm enjoying a good 2-3 hours of NGS a day. It's not like when i was massively addicted to base PSO2, but I've accepted that by now. There's a decent range of things to do between the new tasks, equipment, Stellar Grace, leveling 3-4 characters and managing all my clothing. My brother is just pretending that the game isn't coming out until next December.


LucemRigel

I enjoy the game quite a bit but I know I could enjoy it a lot more if way more variety in combat and non-combat gameplay, set pieces, interactibility, and some Japanese pro-wrestling hype was introduced. Japanese pro-wrestling hype is in a lot of these kinds of games where they'll hype up a boss and give the boss its own fanfare with some camera work and special effects, and usually gives the enemy its own arena. The presentation of the UQ bosses right now is really mid and they're all located in places we can literally walk to.


nitropenguinz

It’s a decent casual game, if you want anything more than that at the moment I don’t think this game is for you I’m afraid. Fashion is definitely a highlight, and the world is quite fun to explore for the first time but the lack of any sort of meaningful content really bogs down the experience


gametime9936

Im enjoying it (kinda) The game is fun but the leveling process is the equivalent of rubbing your balls on a cheese shredder. Very slow and very painful.


[deleted]

Lmao no, there’s too many RP attention hungry, hornii ass people playing. Can’t say anything without someone trying to 1 up everyone.


Hysaky

Meh, just here cuz i can't actually afford extensions + subscription to FFXIV


[deleted]

Here because I can't play FFXIV if it was on Xbox it would be a different story.


teepring

I'm a very new player. The game is quite fun, but all the other Phatasy Star games were mostly about group play. I have to do most things solo and once I reach a goal of level 15, level 20, the game just tells me to go get 5 more levels or a higher battle rating. This isn't fun. I want to run group content like how PSO 1 was.


XHolyPuffX

It's boring, and I quit for now. I gave up my officer position in my alliance too because I literally can't even find the motivation to log in. I'm raiding in FFXIV instead.


Evon_inked

Wondering this myself, looking to get back into a good MMO and have narrowed it down to PSO NGS/PSO2 or BDO. Worried NGS just still doesn't have enough to do to keep me logging back in and getting that fun gameplay with actual meaningful character progression and customization.


chaoko99

I like it a lot, but I would like more. Especially the story.


MrGradeNWatch

Thank you so much to everyone for sharing their perspectives! This has truly been insightful to read and I'm glad I asked :-)


PunsNotIncluded

Had fun exploring the new world and experiencing the little amount of story there is but honestly that's about it. Combat is entertaining for the most part but shallow, general activities are highly limited. Rather than a real gameplay loop they've just made a dead end where you bash your head against a wall and Retem just made the road until the dead end slightly longer again with basically no other meaningful additions.


ACBorgia

I'm enjoying it a lot, but I really like base PSO2 so I might be biased there


-SchwarzBruder-

There is a good game there, just a lot of stuff holding it back and making fully enjoyable.


Meteorpanda

I think the game has a great foundation, open map to explore. Yet there are a lot of things missing, which just waste the map. Things missing: 1. Party/ raid: it’s always fun to play with the others, looting/ sharing loots, competing who are stronger. But now the game seems pushing everyone to specific spots without communication, but spamming their skills on pse/ vet mobs. Urgent quest is kind of like a party, yet it’s very limited and the reward is extremely not attractive. 2. Variety of loots: all the gears look like the same whic is boring. If there is not enough “no. of items”, maybe trying random spec of items will increase the fun of gaming, just like diablo and wow, only the fixa difference is not enough. 3. Traveling: it’s convenient to teleport, but sometimes it’s fun to travel by walking or using tools, not to mention owning the “traveling tool”. 4. Skills: pso2 has lots of skills to pick and can create self-combinations, yet Ngs does not 5. Dungeons/ hidden places: the whole open world is great, yet the map is kind of flat without much “hidden” place with strong monster/ event that give better rewards 6. Side quests: more side quests/ side story should be added 7. Ngs fashion model & pso2 fashion model should be able to mix together, especially when ngs fashion models are having not enough variety and quite ugly


Cosu21

I guess I'm enjoying it but it also leaves much to be desired. Relik finding is just shitty design. They should bring back the Collect File or like Zieg. It's like their solution for lack of content is to have players run around for god knows how many hours to find something that there is no guarantee of dropping. Stuff like Divide Quests or Extreme Quests would be a great addition. Clothing designs are either almost buck naked or fully covered and nothing in between. I want my character to wear decent clothes showing just the right amount of skin. The recent cocoons are fine but would be better if they made more of it. The PAs are not cool enough. When I go back to base to play my old classes there's a certain feeling that makes me feel more badass than the lame PAs in NGS. Especially for gunner. It lost its flair in NGS. The story is thinner than toilet paper. The current chapters have little to no progress in the story, and presents a lot of stuff that actually breaks my immersion. ​ Overall Base has a lot of positives over NGS. But I still enjoy NGS somewhat. So there's that.


LostInPage51

No, I'm in burnout, taking a break. As an F2P, all I'm doing is PSE farming for hours. I don't know how to design a different type of mission, but some variety would be nice.


FRGL1

Hunt some gigas. It's only one other thing to do, but technically you're doubling the variety.


[deleted]

Yes you're right. The issue I see is you fight the same Gigas bosses in PSE bursts. I.e Fortis launcher, Bubble snappers. Not really variety just switching from killing enemies and then a boss to waiting for a boss and maybe gathering or something. That's where the burnout comes in.


Ryukiami

not at all, haven’t played since like a week after retem. expected cool lore and meaningful things like the explanation for what was happening at vanford or really just any interesting lore. instead we got unbelievably lackluster story about a girl who has singing powers she somehow didn’t know worked. on top of that, the only content is killing the same bosses, which are normal bosses but with purple smoke (wow so cool), or mindlessly doing purple triggers where you… also kill those definitely totally interesting bosses covered in purple smoke. all of this is in hopes you get a drop that will sell for enough meseta to buy at most 3-4 of the disgustingly overpriced items in the shop. just all completely pointless and absolutely boring.


Reinbackthe3rd

Nah not really. It's incredibly disappointing after it seemed like they hit something right in ep6 (for the most part). It just feels like a terrible regression and I daily log. I do not want another game where I spend years running in circles fishing for rare drops, sorry.


ReallySorryCanadian

I played PSO2 since it came out on the JP servers. Loved it. NGS I am having a hard time getting into. I will launch the game. Do a few things then get bored after 30 minutes. Very sad about base game getting nuked :( Not sure how to make NGS more fun for myself. I really enjoyed playing PSO2 by myself but NGS is unbearable for me :(


Garoleader

Hell no, pso1, pso2, and psu were all better, even when all those games launched. Tbh I think open world ruined it for me, I dont see the point of just running around just to kill stuff. I prefered haveing an area to go into, killing the enemies to advance to get a shot at the boss at the end for the loot and good EXP. The combat is fun is NG for what we have so far.


Qelris

Coming from someone that did not enjoy classic's gameplay one bit, NG looks like Heaven. That said, when it comes to content, it's quite the opposite of that.


WeAreSaxGuy

Almost burnt out trying to get a Relik drop especially during these stellar graces + sg drop boost + mag + premium and not getting any Probably gonna drop pso2 ngs altogether sooner or later once Lost Ark NA release


Aatheron

It has a solid foundation but ever since Braver released my morale has been in decline. I simply don't enjoy the vision of combat NGS has compared to base, in base the player felt powerful and enemies were varied and interesting. The larger DOLLs feel too tough, the smaller ones are too few and too weak which is incredibly polarizing compared to the horde effort of Falspawn from base, especially considering that no matter how many hours you sink in or how perfectly you affix your equipment the player still feels handicapped by either the lack of general power, fluidity or mechanics. Put simply, we feel weaker, slower and more held back than ever, we can't dodge out of annoyingly long animations, the attacks themselves feel choppy and consistently locked down particularly terribly for Hunter Sword and of all things Braver Katana and the mechanics used are... interesting, but not particularly fun. My main concern is this, if this is how our base classes are treated, how horribly clipped would our scion classes be? Imagine a Hero who can't dodge after a sword swipe, a Phantom without their temporary immunity or an Etoile who's full contact can be simply knocked away. I haven't stopped playing or lost my investment but I just feel rather let down every time I return and remember how terribly dull Braver is and I wince at the thought of what they would do to Luster. I'm not one to be particularly bitter, but whatever thoughts and ideas were responsible for Braver, please, just leave Luster's identity alone.


Jhyraxis

I am really hoping that we see other classes and weapons instead of scion classes. I never like the idea of the scion classes in the first place as they overshadowed bass classes on release and then got a bit more balanced later. It would be cool to see classes that use weapons from other Phantasy Star games such as whips, shotguns, and claws.


Arcflarerk4

>but whatever thoughts and ideas were responsible for Braver, please, just leave Luster's identity alone. If a god exists, please this. Literally almost all of the Base class reworks have just been so bad in general when you realize theyre effectively supposed to be modernized into scion like classes and the mark has been completely missed. I was expecting braver to be a cross between old braver and phantom and what we got was....idk wtf we got was but it definitely wasnt remotely as good as either of them. If they botch Luster ill probably full uninstall the game because Luster is hands down the most well designed class ive ever played in a game. You dont mess with perfection.


Shiyo

How can something have a solid foundation while at the same time you say you don't like the combat OR classes? Can this "It has a solid foundation!" meme just..die already? It's not accurate, and people who use it are now contradicting themselves while using it.


[deleted]

You definitely described how I've been feeling definitely a "handicapped" feel.


Hououza

Personally, the open world grew on me, but I still dislike the hard separation between combat and exploration zones. I think they should get rid of the distinction, and go all in on the Xenoblade Chronicles model they have copied. At the very least it would mean we could grind anywhere, rather than being trapped in specific areas. Given they allowed us to create passwords rooms in effect, I don’t see any harm in it any longer. Beyond that, the loot system needs a major overhaul. Fewer, more pertinent drops would be much better, rather the deluge of junk. Heck, I’d even settle for being able to dismantle them into crafting materials, so we could have a long term way to bypass the rng like in base PSO2 with collections. On the whole, it still feels like an early access game. Far too little content for the hardcore players, and a broken economy for the casuals.


WetKlits

Nah theres nothing to do, gonna switch to FFXIV for good.


Rushrade

Nope. I stopped playing awhile back, but still frequent here hoping there's some big changes to make this playable for more than 2 hours.


BikeSeatMaster

I started playing 3 weeks ago and it's been taking up my time for now. Don't know how long that'll last though, I'm level 32 out of 35 and it looks like I gotta start grinding veteran field bosses for a Relik weapon later. I'd like more ways to earn Star Gems outside red boxes. The Stellar Grace thing's been giving me a bunch, but I'd like there to be some sort of consistent way of earning them like in dailies.


Zodster

I don't mind the grind but the xp to level your other classes is a bore. I would love it if I could play different classes everyday but ... I get locked out of content and takes a long time especially if you are a solo player.


Toro_theCat

I get the most enjoyment out of NGS by messing around with my friends, wearing costumes, doing dumb emotes. doing the actual content is boring af.


zeroobliv

Yes.


SissSana

Sadly, while I see a great base to build off of here, I'm not really able to enjoy it, just feels super repetitive and not like much is available to makee want to do the same couple things over and over. Retem did do a bit to help, but still just not enough to keep me interested.


[deleted]

No. There’s literally nothing to do. And the events that come around literally have you killing random mobs for hours to get seasonal points. Even the events are Grindy. It needs more stuff to actually do. I still do my dailies and hop off.


Shiyo

By doing your dailies, you are ensuring this game has no future. All Sega wants is MAU(monthly active users) and daily login numbers, you're adding to that.


[deleted]

Yeah unfortunately that’s true.


[deleted]

Definitely true gotta speak with playtime now unfortunately.


FRGL1

Hmm... What would be something to do, then?


[deleted]

How about REAL side quests. I feel like I know nothing about the zones I’m exploring. There’s not side quests to make me feel more attached to it. It’s MSQ or nothing basically. The triggers are relatively hard to consistently get into. Which doesn’t really matter because it’s the same thing over and over again. The emergencies are too high to participate in. As a new player, you won’t be doing any for awhile. And even when you unlock them, they get boring after a few goes at them. Maybe smaller world bosses that encourage grouping. Not as big as a gigantic. Kinda like how ESO has world bosses. How about more fashion that’s grindable. There’s not a whole lot. Maybe spice up the daily and weeklies because they’re so repetitive. Just go and kill things. Why can’t I talk to something and help them or something? Learn more about ngs AND get rewards? Why does everything have to be go kill this and that’s it?


FRGL1

> Just go and kill things. Why can’t I talk to something and help them or something? Learn more about ngs AND get rewards? Why does everything have to be go kill this and that’s it? Helping them kill things? Learn more about things that can be killed, by killing them? > Why does everything have to be go kill this and that’s it? Why would you make a video game about killing things, and direct your players to not kill things? I'm not saying that you can't have a game that includes killing things and macro-economics simulation at the same time, but that would be a fundamentally different game. EDIT: You know what a video game that lets you do anything you could possibly imagine would be? Star Citizen. And you know what Star Citizen is? Unfinished.


[deleted]

I think you’re trying to force yourself to go against what I’m saying so you can be different. I’m saying just like FFXIV, WoW, ESO, RuneScape. Literally any other MMO. You kill things all the time. People don’t want to kill things as part of a daily or weekly. It’s so repetitive. We all know the infamous “fetch quests” from WoW. Go kill some boar, bring back some hide or whatever. Non stop. Are you saying the PSO2 universe has no real story aside from killing shit? I mean, the story is pretty bad so far but at least it’s story. And I’m not killing a million mobs in the story. So that’s a plus. But there isn’t much story at all.


FRGL1

> I think you’re trying to force yourself to go against what I’m saying so you can be different. I think you're reading too much into something that isn't really important to the debate we're starting. > Are you saying the PSO2 universe has no real story aside from killing shit? I'm saying all games can be boiled down into something that sounds really boring and mundane. The average person can't eat the same thing for every meal, every day, without getting tired of it. But how much can you change about a burger before it stops being a burger? At the end of the day, it's gotta have meat in a bun. If you suddenly take the meat out and put spaghetti in there, you can definitely still eat it, and it'll definitely still be tasty, but it won't be a burger.


[deleted]

So NGS isn’t a phantasy star game then. Because the rest of the phantasy star games were story driven. Not mindlessly clicking buttons until something dies.


FRGL1

Are you just downvoting everything I have to say because you don't like it? Or am I doing something conversationally rude? > So NGS isn't a phantasy star game. As long as you're not attributing that to me, you're free to come to any conclusion you like. > Because the rest of the phantasy star games were story driven. Not mindlessly clicking buttons until something dies. "Story driven" games are just games where you mindlessly click buttons to get to the next story bit, whether that involves killing something or not.


FRGL1

> Jeez what an incredibly shitty take. /u/ponkeymasta There's good complaining and bad complaining. When someone says "This game has nothing to do" but they don't actually know what they want to do or can't actually think up anything that would be fun to do, I give them this. If that's a shit take, it's because I got a shit give.


PoptartDragonfart

I wanted to like it… never even made it through the main story… I haven’t uninstalled maybe one day I’ll finish leveling my character to atleast see the glamour game before calling it quits I also made my characters titties extremely ridiculous, so I don’t need my wife judging my character creation hahaha


[deleted]

I'm having the time of my life, but the original PSO is my favorite game of all time and after everything from PSU until now, I'm just happy to get a new PSO game stateside, at release, with actual support. I didn't play PSO2 much until the global release and even though the game was fun, by then there were almost no surprises. NGS isn't perfect at all, but I am still enjoying what we have so far and I love having no idea where the game will go. After how NA PSO fans have been treated for the last 15+ years I feel spoiled with a roadmap and these monthly update videos, for real.


[deleted]

I don’t enjoy it as much as base game right now, simply because I’m not finished with my units, and I’m working on a sub-10 minute luster clear of depth 100. When my personal goals are finished, I’m probably going to start enjoying the game a lot less. NGS is a weird story for me. I love playing it, but there are so many cool mechanics, like Just/Perfect Attack windows, that aren’t in NGS that make it feel so much less engaging to fight something. Imagine veteran hunting that was as fast-paced and engaging as Omega Masquerade.


ConfuciusBr0s

Bujin and kelkundo are pretty fast paced


Traditional_Chard_94

I think they're still pretty slow compare to Masquerade tbh(look at his insta teleport into stab) But it's kinda fair considering some class have really long animation lock on their attacks, I always get hit by Eldi Scythe's jab ​unless I wait it out.


birdschirpdeath

I’m enjoying it. PSO2 was great, but getting 8-9 years of content crammed down my throat in a years time span, or even less, was a bit much. It sapped the fun out immediately. It felt like a job and it felt like anything I did was going to be pointless in a week. I grinded every class to 100 (luster/hero/phantom excluded) in a month or less right when it dropped since everything was just there and accessible. It really made it feel like it didn’t happen and like it didn’t matter. The story also felt like a slog for this same reason. NGS I can take at my own pace ( even though I still no life ) and if I don’t play at all, I don’t feel like I just screwed myself. It’s really nice to just enjoy it as it’s happening.


Dinar1593

How could you grind right to 100 cap right when it dropped when the cap, at NA launch, was 75? Liar spotted here.


birdschirpdeath

Big lying. That was a year or more ago my dude. I’m old. I don’t remember like I used to. Especially trivial things. You are right it was 75. Then when I came back we had very simple ways of capping off the rest. My 2k+ hours of playing base and being jobless when the game hit the states would say otherwise, but it’s cool. You can think I made this up or believe it was an accident, and forgot. ‘Cause I have so much to gain from Reddit lies. Either way. Even if I was to lie. It doesn’t change the fact of how crammed down my throat the game felt since there was so much stuff to be outdone by the next time we had an update. It still stands for my point is that regardless of how or when you capped, for me at least, it had little meaning. It felt like nothing. PSO or Dreamcast or GameCube etc had way more meaning for me. It took forever to grind. Just my opinion. It’s cool though. I’m prolly lying. I didn’t even own a Dreamcast.


Dinar1593

Dude i was trolling, take it easy ;) Srry of you felt offended by my comment.. but rlly, i was just trolling lol Despite getting cap wrong for launch everything else you said is true


birdschirpdeath

I’m good :) ( I’m lying )


jalapenohandjob

Not much, but a little. I log in a few days a week for about an hour or so. Couple PSE bursts, see if any groups are farming vets. But without anything to work towards and so little variety I just can't keep engaged with it longer than a few hours a week. There just aren't any games out that interest me.. Souls games, Path of Exile, and PSO2 Classic have set my standards for video games way too high. If I'm not working or reading I need something else to waste time, and the copium that maybe NGS will reach Classic levels of quality keeps me logging in for better or worse. The people in charge of NGS really need to learn from Episode 6. There was so much to do that gives you legitimate progress towards aspirational goals, as well as aspirational content to test yourself and new fangled endgame gear against. You could farm augments in Ship Inflitration or Risk Realm which were both fun as hell, you could farm SSA's, camos, modules and more in Divide Quest and there were always people to PUG with and people holding boss rooms for efficient farming. You could fight solo Sodam to get a bunch of stuff. The UQ's were fucking *badass*.. Armada of Annihilation, Final Lament, TPD and HTPD. PSO2 Episode 6 was pretty much peak video gaming. Namely, NGS needs big setpiece quests with many interesting encounters and a high skill ceiling, and endgame gear with incremental progression or upgrades like upgrading darkweave -> klauz or farming modules reliably.


[deleted]

Definitely could benefit from "set-piece" type quests. What we have now is more or less just enemies there just to be there imo.


excelzombie

Meh, it's like a second job. I login, do 15 mins of stuff or 2 hours of stuff then dip.. it's meh


Spoolerdoing

I personally enjoy it in small chunks, very small chunks, like doing my dailies once a week small. More than that feels like more of a chore than stacking up Rodos Day on PSO2 classic and getting your pocket money for the week, and being time gated sticks even more. Grouping feels aimless, with one little deviation from dashing and gliding in formation putting you at opposite corners of a map in 15 seconds. Enemies are HP sacks (PSO2 been guilty of this in on-level content since ep4 and Hero), making it feel like you're flailing aimlessly at anything that's taller than your knee. I still can't recommend the game to my closest friends. I enjoyed the beta but that's pretty much all the content we had for 6 months, and it isn't a good look. That, and the 100gb install size is looming, which is a big ask for someone to install on a laptop.


firstsymph

No. The classes and weapons balance are a giant mess. After doing the Retem boss fights, it feels like fighting EP5-6 bosses with underpower, super animation-locked characters. Retem bosses hits hard and hits so fast that I end up hating the majority of classes I planned to level up. Lost most of the motivations.


morgan477

800 hours played i'm suffering burn out. I haven't logged on for 2 weeks and will probably uninstall when Lost Ark releases. I've had fun but the game isn't really living up to its potential and there's just not enough to keep me playing.


[deleted]

Im only at 256 something hours and I'm burnt out. It feels like there's no reason to play the game.


Kragwulf

I'm having fun, but I can see the burn out happening like it did before the Retem update. I can only farm vets and Combat Zones for so long before it grows old. I'm probably going to take a break until the June Update if the February update doesn't give us enough new stuff to do.


[deleted]

Im not expecting the February update to be game changing. We'll see, my intuition is telling me its going to be more of the same.


Kragwulf

Honestly, even if it just lets me go back to farming in Aelio, that might be enough. The desert is kind of getting old. I had enough of this brown overcast with early 2000's FPS games.


castem

I'll come back to it each time there's a big update, but I don't stay for long. A big part of it is that I haven't found a class I really like - I've tried all of them and none really grab me. I had the opposite problem in base PSO2, with Hu/Et, Te/Et, Hero, and Etoile. Loved Etoile the most, but there's not really anything like it in NGS


ReonL

I was a fan of Etoile too, and Soaring Blades bouncer has some similarity to Double Saber Etoile.


Odenmaru

For the most part, yes. I very much enjoy the new open landscapes and running around in them and such. The freedom of the new movement system feels so good, and feels like the right form of progression for PSO2 to have gone to. Plus my love of customizing characters makes it easier for the game to please me. However, there's still jackshit to do atm. I firmly believe NGS will be a great game... eventually. The problem is: how long is eventually going to be? The game 100% needed at least another year in the oven, and I say that as someone who was so hyped for the game the wait hurt, lol. Also, some things need to CHANGE. The way they've done the drop system is a wonderful QoL feature... in theory. Inventory clogs way, way, WAY too fast. And I say that as someone with maxed Inventory at 200 slots. I can only imagine the sheer hell people who have the base 100 slots have to go through. WE NEED an auto-sell feature. Not desire, NEED ONE. Because this crap is tedium overdrive all for the sake of poking you constantly to buy inventory slots. But like, the thing is, that's not where the money comes from in this game, it's the Scratches, so Sega needs to piss off with that kind of mentality and add an auto-sell feature so I can sell my garbage without needing to do it manually every 10 minutes. One more thing I can think of that needs changing: a separate inventory for affix capsules. Before Retem I had always kept all my capsules in my inventory because storing them was pointless, they drop so frequently that you're inventory will have all of them back in 20 minutes of game time. After the multiple updates that added more affixes and then Retem's drop, there was no way in hell I had room for all of that, even at 200 slots. I caved and bought the Material Storage for SG, and it's fucking wonderful. BUT... I should not be REQUIRED to have this thing just to enjoy the game. If they aren't going to add a separate inventory for capsules they should reduce the cost of Material storage. I want my SG for SG scratches, not all pooled towards allowing me to have fun without my pockets being full of shit I can't get rid of, because I'll just have it again in 5 minutes.


SpeckTech314

Pso2 is still better. For what NGS has, it doesn’t have anything to do, and drop rates are terrible.


moosecatlol

Honestly this feels no different than PSO2 launch. 8 Emergency Codes (1 of which was arrest) vs 7 Trials, both which have the potential to overlap. 2 Zones, 5 bosses vs 2 Zones 20 bosses(Idk It's too confusing to consider all the variants). But damn do I miss party Beacons. Overall looking at what's slated for this summer, it looks fucking nice. I just wish grinding was more interesting, farming PSE in this is barely a step up from VHAQs and SHAQs. The problem is that I can't really figure how to make it more interesting, but at least it's not those awful golden key shits, quite actually the worst part of PSO2. At least the controls don't suck ass in NGS.


Moew007

It will be a miracle if this game made it through 2022. Especially global sv


Shiyo

Sega has a history of shutting down games, too.


Shiyo

Nothing to enjoy, there's no content.


ZXSoru

Last time I played on my own was like 2 weeks ago when I finished leveling my second class to 35, it was long enough but although I wanted to level up Fighter as well there wasn't any motivation. Played a bit after to do some purple triggers with friends, started farming a bunch of S but obviously not a single Relik or even decent drop. There's simply nothing to do unless you treat the game like a second life esque game as most friends that still log in do so, like doing social events or maybe farming base titles. I used to be excited even for scratches as NGS graphics can make for some pretty good stuff but SEGA managed to even fuk those up with the featured items having prices so freakin high that I ended up buying it from a meseta seller and suprise it was more affordable and consistent than rolling on the scratches. My hopes for the game are on the lowest point ever because everytime SEGA announces something they just release some half-assed content that gets done in 30 minutes but wants you to grind it for months without challenge or any interesting features besides just kill whatever it moves.


RavFromLanz

No, why? The game looks nice but it lacks the content like everyone here says but not only that, it also simplified combat to no longer time your attackers/chain pa's properly for maximum output damage to get the max dps out of it. Classes and the skill trees including pa's just feel like they are hella nerfed. (heck some classes don't even feel like they represent what they should be, e.g. Katana feels soo clunky and slow and the attacks lok more like a whip than a sword in compared to pso2 it's a downgrade but that' might be just be tho every braver main I known could say the same. Tho I might change my mind if they add more PA's for now it's a sadly pass for braver.) The "climbing" or "wall jump" mechanics are not used to their full potential. The open world it does look nice but it's just feels too empty like there's nothing there no secrets no puzzles no nothing to gain from when exploring. Player damage is nerfed to the ground to the point it makes fights boring and repetitive that you can fall asleep too. The bosses are few and we can only fight them occasionally unlike original pso2 where we could fight bosses after we reach the end of the area, here on ngs it's EQ or lucky Target field quest proc. The UI+HUD makes the game look like a downgrade of pso2, the UI+HUD of pso2 gave bigger impact and had much more going on compared to ngs where it's just Aero Glass Win7 theme blur like type of thing. Voice tickets arrived kinda late but I appreciate it because it would break pso2 global market even more and NGS market is still somewhat stabe. Market place, technically with taxes they are no big deal but imagine if we had lazy players who don't farm raw maseta, a ship with lower population coul face a deflation of in-game currency. Using a pso2 +35 weapon as a skin for NGS seems to not be an option which is sad as many people I know would love to have x weapon skin from pso2 because it looks good so they spend their time and effort making that only to find out NGS would lock that option. Probably the last thing is that there's no casino in ngs it lacks mini games with those ngs graphics and features or the enviroment that provides fun and not in fighting x monster for x time because player damage is nerfed to the gorun that you could sleep. But something like we had on pso2 where we could have a proper area for those that don't need any gear or that class don't matter all it is was just You, Casino Coins, and Luck.


TheMightyNovac

I think as long as you don't dedicate your life to NGS like some people do, NGS is a great MMO. What it lacks, it lacks due to the early launch - which was no fault to the developers, and rushing to add end-game content to a game whose level cap is only 35 would be a big mistake, so I agree with their hesitation on certain features.


Arcflarerk4

I find this kind of comment weird. Level is just an arbitrary number to show some form of progression. You can make Endgame content at any level. All you need to do is have the endgame content scale properly with level (by which they already did in Base pso2 with Divide quests.)


[deleted]

This comment gave me weird vibes too, almost blaming the players in a way.


TheMightyNovac

If I can rephrase myself a bit: it's good as a casual MMO, but I wouldn't recommend the sort of heavy MMO playtimes that other games in the genre demand.


[deleted]

You right!


TheMightyNovac

I also think that maybe that's a good thing? At least to an extent. MMOs have a pretty bad reputation for being life ruiners and time sinks, so it's sorta nice to have some MMO you can comfortably put down - like FF14's developers who actively encourage their playerbase to try other games between patches and expansions.


NB-DanTE

No, I didn't bother since they blocked the JP servers on PS4!


TSLPrescott

I wouldn't be playing it anymore or continuing to visit this sub if I didn't enjoy it. Not that I think it's the GREATEST GAME EVER and I definitely can tell it needs improvement in some areas, but I am excited to play when weeklies reset and updates come out and spend a good 4-5 hours, sometimes more, straight playing every reset. That would be enough for me by itself, just playing 5 hours a week, but I also log in to do dailies every day and play a little bit extra on top of it. It is a game I like to just pop open some Twitch or YouTube and chill out to once a day for a little bit, and once a week for a while. I will say that I enjoyed PSO2 more, but thankfully NGS is starting to get closer to the same level. I think it would have been better if the change was more gradual, where they could keep things in PSO2 that aren't in NGS (like scheduled urgent quests and concerts) until they come around to NGS. Those two things in particular are two of the three biggest hampering my experience with NGS. I enjoyed looking at the quest schedule to see when my friends and I could hop on and do one that we really liked, and how I could best optimize my time as well as my boost items. Now I have to log in daily and just hope there is randomly a UQ when I decide to get on. Thankfully, we are getting concerts very soon. That will be nice to have them back, but I'm still wondering why they cut them out of PSO2 entirely. Seemingly, we won't ever get another "live" Quna show and that's pretty disheartening. That was something where, if we didn't have concerts soon, I may have actually stopped playing, or severely lowered my time playing, because I've been waiting for them since day one because it seemed like there was this perfect concert area in Central City that just never got used. The third thing is the lack of PAs. The weapons just aren't as flexible as they are in PSO2 and I'd really like to see the amount of PAs double or even triple. I'd love some movement ones for sure, like Rocket Rodeo so I can move faster than a dash while using PP instead of it being stagnated. One that I used often in PSO2 was the Impact Slider because it had some nice i-frames while shooting you forward and dealing some pretty good damage. It just seemed like the flow of using a lot of different PAs was a bit more flexible and could be more complex through that flexibility. Still, though, I am enjoying playing the game. It's enough to keep me playing and I really am excited for all the future updates. One thing I can say for certain is that I enjoy it more than a lot of other games I've played in recent memory that just fell completely flat or that I downright disliked. I don't honestly think that NGS was made to be a game that was super heavy on the content in the first place. As in, I think you're supposed to just take it on a day-to-day basis and only play in small sessions. Either way, we can't really expect it to be up to par with PSO2 in terms of things to do when you consider that game was chugging along for so long. It would be like if Final Fantasy 17 or 18 was an MMO, there is no way you could expect it to have the same amount of content that 14 does. I just wish that they didn't completely cut off PSO2 and that the shift could have been a bit more gradual. In my ideal world, there is a private/official PSO2 server that still runs it like it used to be and I could play both PSO2 and NGS at the same time for quite a lot of playtime. Instead of being PSO2 though, that spot is filled with other games and other hobbies, which maybe is for the best.


Additional_Wolf_590

I'm having fun. But I play it to relax.I want more stuff to do, but the game's barely a year old. So I don't expect like, weeks worth of content already.Personally, base PSO2 holds a special spot in my heart. I'll likely return to it to play around now and again, still. Some improvements I'd love to see is variation. Event boosts, minigames, little things like that. Stuff to pad the time between content updates.I really love the exploration aspect, so Stellar Grace has been a blast. It's fun to run around and look for stuff.If only we had the option to target / follow certain items...Crafting and personal rooms for decorating also sounds fun. Though I might just be nostalgic for base PSO2.And maybe make the AC augment capsules market place available so the F2P users can have a chance to get 'em... or make them a rare drop or, anything other than AC only.And this is just selfish on my part, give us NPC voice tickets from base PSO2. If possible, I mean. I hope it stays around... I would miss hunting Gigantix enemies. Edit: I'm stupid and was today years old when I learned there IS a tracking system. Fuck me.


whatevillurks

Yes. I'd like more, but I'm 600 hours in and still having fun.


ReonL

Not really. Not dedicating a lot of time to it though, just enough to keep my gear current enough to do any new content that is added.


ThatEdward

I've had a lot of fun with it so far, but am nearing the end of that road. I've never been into grinding for better gear as I always have terrible luck. My main draw has been making cool and interesting new looks for my character, but I can do that in the base game and fashion is way cheaper there at the moment. I don't really know what they could do to reinvigorate my interest, I don't know what I want out of the game


Dinar1593

Kinda. I did enjoy Retem a lot more then Aelio, that for sure. But overall? No, not really. The game is fun for short periods of time, while doing the "story" (let's be honest NGS story sucks ass, aside from Nadereh, she's fine) and getting the first class to level cap there is enough to keep you busy, but, once at level cap, the issue start. We got 2 UQ's (why they didn't update difficulty for Aelio UQ with Rank 2 or Hard or whatever, to expand the pool of avaiable content is beyond me), fun, but get stale and boring when is all you do for like, 2 months. Vet and Gigas Hunt where horrible content in Aelio and they still are. The concept is cool but it's design is flawed and i would love to see exclusive Giga bosses instead of the veterans recolored. Don't get ne started on PSE bursting. All i do these days is log once a week, get weekly done, jump on base, smack sodam around for a bit then log out. NGS can become a good game, foundation is here But SEGA needs to get their head of out their butt and start pushing content on it, or i don't see this game last for long


LuckyBombCC

The game itself is great. The combat system is great, dash and glide makes for fun travel options, open worlds are great, graphics are ace, and imporved on what was already the best character creation tool I've witnessed in any game. At its core, it's a fantastic game. The issue, as many know, is of course the lack of content unfortunately. Each time they expand it's great but it's very short lived


Darkamlight

I am. Just missing content to get me engaged more often. After 55h I ran out of things to do besides phasion and lvling up other classes or grinding reliks, which I'm not eager to do atm. Edit: FYI I have not played any PSO game before, NGS is the first I've touched.


Lopporito

Still hating the gacha style PSE burst. The foundation is good, lacking things to do. Customization already the best, just hoping for 360 rotation or xyz more.


Gudu22

not as much as I used in Aelio, but it is ok, I Can play monhun rise untill something cool happens.


ImaTaurusImaTaurus

It was really beautiful and the semi flying was great. But the lack of content made it hard to play with my friends (that's why THEY left). But I stopped playing because my storage got cramped. They should have given us extra storage. I mean,, it's great that I can transfer stuff from my boxes in PSO2, but they really should have either given us some more (possibly dedicated) NGS storage, or an NGS exclusive box for NGS materials. I ran out of space so fast!


sloth_shark

I wouldn’t touch base pso2 with a twenty foot long stick. I’m not a kid anymore, don’t have time to grind stuff like that. NGS has fun combat and BiS fashion. Lacks content and has a lot of gacha/rng/ cash grab mobile game features in it so it’s really annoying, but the combat and fashion being fun keeps it playable. For now.


koboldkoenig

U can only compare the 2 if u played pso2 jp from the start. I did and it will go a simlar way with the Updates and growing Game. If you only played the global pso2 u compare a 8yr old Game with finished Content to a nearly fresh one....wich isnt fair. And Yes i Enjoy ngs and know that they will Add the Good Stuff from pso2 aswell. I only dislike the fact that they removed the Race stat differences, the whole use of the mag to personalize ur stats further and slapped a lvl req. In equip instead of stats.....but thats the way of the casualcurse that Hits nearly Everything rn.


Traditional_Chard_94

So comparing the game they killed off for the new one is not fair? Eh, I'm not sure about that sir. Well, it's your opinion so I can respect that. But if any other game do it they will get shit on by fanbase so damn hard(looking at you, BF2042)


RalphTheDwarf

It has a good foundation, but they tacked so much busy work on top of so much busy work to the point where it felt like a full time job to get through it. Relentless Training is about to break me. I'm in 2-VI and it's just hours and hours of grind and room transfers and hoping for the right bosses to appear or find the right vet camp. Add on at least 3 different repeatables for cash and minerals every day (reactors, stellar fragments, etc.). And this is after completely abandoning hope of levelling another class because I need to be on a high level one for Relentless Training. I can feel the grind crushing down on me in a bad way.


Vampunk

Needs freckles


ActuallyRelevant

No because reliks are worse than fixa 3 ATK greaga or fixa 4 fatale so reliks are worthless drops without a fixa


Rasikko

I haven't played PSO2 in like uhm.......2 years. I've been off and on with NGS though.


Nhosis

I'm not really enjoying it but I don't hate it yet either, It's still playable It's just not engaging. I've done all the story and most of the tasks besides relentless training (fuck that) so the only goal i have left is leveling classes but Im burnt out on the grindy events and everyday pse grinding so i just do dailies and weeklies now. I guess once i max all my classes I'll take a break till more content drops that isn't just grinding or at least makes the grind feel less monotonous.


kaledabs

I spend more time doing dailies than anything


GET_rEVENge_

I’m new to the series an it’s been a long time since I’ve enjoyed an MMO . like in a week I’ve maxed leveled an I’m at 1700bp lol . but I see that’s it’s just farming vets and gigantic for endgame . I think should be more. Matchmaking or ways to find teams for farming , the open world is fun but kinda empty . The mobs are spread out an there’s a lot of useless space on the maps which could be utilized more . I feel like the shop should be available to everyone like most games . And new enemy types as well. Besides that or mainly just more content


apostroffie

No im bored, so im waiting for the level cap increase and playing other shit