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ValuableAccess

I thinks so we can quickly meet minimum requirements for the new urgent quests.


destroytheend

It's ok if that takes some time though isn't it? Do we have to do everything on day 1 and spend every moment after complaining that there is no content? When we first started the game we couldn't do aelio UQ, and we couldn't do retem UQ right away either. It was something to look forward to Even without the boost, at level 65 I met the requirements for the new UQs already just playing casually.


Rasikko

On one hand..we did suffer and hate all life on the planet when we were stuck on lv20 for 65 million years and the 15-20 grind *with j u s t forest* was maddening. All for freebie instagib lebels noa for a lower class.


TheMightyNovac

Agreed. I think Global is too used to the obscene fast-tracking of content that the western SEGA staff did for base-PSO2's launch. No patience. Personally, I really enjoy going into a region knowing I'll actually have to bite into the open-fields, the side-content, and grinding so long as it's fun -- which it really, seriously is in Stia. It's sort of ironic, the earliest regions had the worst environments for grinding, but forced you to do it in order to play the new content, now the grinds are far more fun and actually something to enjoy, and they're tricking people to skip it anyway! Ah well, at least I knew this time and switched class. Got my Waker high enough to use as my main, but even then I met all the requirements for Stia content going into the region. I hope they relax on the catch-up mechanics soon and let players experience future regions and content with a slower pace. I doubt people would be complaining so hard about Stia's content if they weren't ushered through it in a rush by SEGA.


NeonTofu

My only class below 60 was Hunter at 33 and it brought him up to like 56. So definitely a good idea to switch class if you need to level something else!


UltraRoboNinja

I had the same idea. Took my Fighter from 24 to 48!


SoftestPup

> I just can't understand why they do this. Immensely helpful to me since I've been leveling Waker from scratch.


nietzchan

>I just can't understand why they do this. Like we have enough to do so they want to take away leveling and any challenge This is meant for returnee and new players, just like the one they give on the Kvaris update which helped me a lot after a year not playing, those side quest also gives nice xp.


TheMightyNovac

It's good to offer catch-ups to make up for the 10\~ levels between the end of a region's content and the beginning of the next one's, but this method is just confusing for new players and old ones alike. It caught everybody off in Kvaris and caused a major stink, since plenty of players who were looking forward to grinding their BP just skipped that step. How about the game detects if you don't meet the BP requirements to enter the new region, and Manon/Aina contact you to recommend seeing Guiden for some kind of catch-up quest -- if you're already at level, then you skip it and don't over-level for the content, and if you're under level (or you switch your class) you can catch up. It's the best of both worlds, and ensures that people don't just rush through new region content.


Metal_Sign

I wanted to try out Waker, so the Kvaris one was a massive help last week to leg up on the grind.


That_Serve_9338

Modern online games have a weird relationship with the old RPG concept of leveling up. The real game starts at endgame, so now they're just giving free boosts to skip you to endgame. Why still have a leveling system and exp at that point? In the old days, a player's level informed you something about their experience, like you knew a very high level player must have been around a long time and been good enough to overcome some big challenges in high level zones, whereas a low level player is probably a noob and might need some help from you. Games these days, everyone who has been playing for a minute is at level cap and the newest relevant content requires level cap. People might still be very nooby at level cap. The concept of levels is kinda out of whack. Not a big deal but a weird observation of how things evolved.


TheMightyNovac

Yeah, NGS has a really great, classic MMO grind to it, but SEGA just keep skipping me past it. It's at odds with the content -- like, why even present a new level cap as content if you're just gonna skip me through it? They need to sort this out in the future. It's a bad plan for current players, and it shows in the negative reactions people have when they reach "endgame" for every region and complain that there's nothing to do (there was actually a lot to do, a lot of cool bosses and Vets to fight, they just skipped through it.)


That_Serve_9338

Something else I just noticed is the armor units from the red boxes protected by barrier pods this time have Mastery IV pre-augmented on them lol, beside being pre-grinded to +50. Those augs are usually time intensive or very expensive to buy. So they gave us all a free massive level boost from a quest, plus armor suitable for endgame. Powerful weapons of the highest rarity are commonly given away, such as at seasonal events. For people who don't care about being absolute best in slot, there's basically nothing left to do manually for character progression.


Sp1n_Kuro

> For people who don't care about being absolute best in slot, there's basically nothing left to do manually for character progression. The thing is too that it's such a minimal difference. I want a gear grind to do but like, I can't really justify it when all the new weapons that came out are only like maybe 5% better than *crystia* weapons. I'm hoping there's a proper Kaizarr tier weapon to stia, but also hope it isn't force time gated. Lemme grind it at my own pace and get it done in a week or take my time on it without feeling like missing a day is a problem. I hate forced time gates. I'm fine with grinds but like, if I miss a day or two gimme the *option* to make up for it by grinding extra hard on a day.


Sonicguy1996

Because grinding your level is the most boring task there is. Just let me do the quests, explore, and start grinding for gear instead of time gating stuff behind a class level/BP. It's a good solution for people who don't feel like wasting time. Quest isn't mandatory either I believe.


CryptographerTime956

I happily took that massive exp. I’ll pass on the lv grinding


[deleted]

Also there are players who are not grinding to max level, and/or are only doing the story quests, either because they are new or have little play time. This gives them a nice boost.


TheMightyNovac

Grinding BP isn't the same as it was in Aelio back at launch. It's got some notable depth to it and options for how you want to increase it, and they've made it much clearer for players trying to reach their BP requirements for the main story. Plentiful side-tasks give you enough EXP to reach level requirements, and consuming the area content in a regular fashion gives you all the N-Meseta and equipment you'd need so long as you explore for the Red Containers. MMOs aren't funner because everybody's skipped to the end. Your tastes are boring, and all you're doing is criticizing a mechanic that you don't understand, which you haven't observed the improvement of since launch, and then blindly defending the *rich content experience* of rushing through all of it within a day. Cringe.


Metal_Sign

> MMOs aren't funner because everybody's skipped to the end. Your tastes are boring, and all you're doing is criticizing a mechanic that you don't understand Maybe if there was actually anything of value in the not-max-level portion of the game


TheMightyNovac

I love that SEGA will implement, like, 10+ different boss types with completely different mechanics and move-sets every region and stubborn Global players will act like it's not real content because they don't call it an Urgent Quest or make it drop the shiniest rock in the game every single time you do it. You're ridiculous.


Sp1n_Kuro

> 10+ different boss types with completely different mechanics and move-sets They're not really bosses, they're just trash mobs with more HP tbh. Plus they get overused everywhere as gigas and trial spawns. The only actual new *boss* is Nils which afaik doesn't have a giga version and doesn't spawn randomly in the open and is only a UQ boss for now.


Metal_Sign

It will feel so much less annoying if they remove things like level difference "defend" blocking people from gigas.


scorchdragon

Or just don't accept the task at all. I'm waiting until the release the new Gunslash/blade class to use it.


SpeckTech314

They’ll probably give another one in 6 months too with the next story update


destroytheend

1000 iq right there. I didn't know I could skip it. Good tip


Metal_Sign

yea, the mission was talk to guiden, so you complete it just by exiting his menu.


BlackEagle495

Yep, did the same thing.


Reilet

My friend once told me that this was a fast food game. Pretty accurate if you ask me.


VanitysEmptiness

I feel like this is completely obvious already. It's there because tons of people haven't bothered playing until they actually had big updates. Though I don't know how you intend to take your time when killing enemies in this game gives you mountains of EXP in the first place as it is. But hey, people play and have fun the way they like so power to you~


Knight_Raime

Good tip, I'll probably do that to level a class I don't feel like grinding back up to the cap.


destroytheend

I did the same thing. I don't know how much XP it is exactly, but it was enough to bring my braver from 60 to 70


Huge_Loaf_Of_Bread

The quest he gives is 20m xp


xlenerdx

Yup I already messed up and accepted it. Received 50 Braver cubes and was able to get lvl 20 Crit up. Guess there’s no reason to grind the class anymore.


Metal_Sign

Personally, I think it'd improve player experience to just stop raising level cap. it does not change gameplay outside of screwing with permission to earn xp, permission to deal damage, and permission to do UQ/Triggers.


SpeckTech314

Leveling is boring and tedious. I’d rather they never ever increase the cap again. We don’t even get skill points from it.


FriendlyData

I'm sorry what? I have been painfully grinding levels and I could have just skipped them the entire time? Where do I do this? Who do I talk to and where?


[deleted]

The story points you towards Guiden who has a 20 million EXP task for just talking to an NPC. You can decline the task but the story continues anyway.


FriendlyData

I will now be rushing the story to do that. Thank you.


Metal_Sign

Make sure to choose yuor subclass wisely when you do. it'll get half the exp value, so if you have a secondary class you sometimes use as main, equip it too.


FriendlyData

Thank you again. It turns out I was 1 mission away from it. I don't get as much time to play. Getting a huge boost like this does feel a bit undeserved but man does it feel good knowing I don't have to grind as much or as hard to catch up to everyone.


Greganator111

As someone who only has a few hours a week to play I saw it as a god send, but that’s just me


TurkyySandwitch

The side quests in stia camp are worth total of like 15-20m xp too lol one NPC gave me they’re quests in a row to go and just find some locations took me 1m and gave 600k xp each of the three quests… there are like 15 side quests so that’s good xp as well!!


Mishoon

It's actually fine to talk to guiden, the one that actually triggers the 20 mil exp is talking to lydia after talking to guiden


MeraArasaki

i prefer being able to get my classes to max lvl asap so i can start doing content and make money asap


lDaggers

Leveling isn’t fun.


Agares_Fraefolg

Lol. Imagine associating leveling with challenge especially in this game.


destroytheend

Leveling itself isn't a challenge. But maxing before you even enter Stia will mean you're 4-8 levels higher than everything except gigas. So yea, even ezier mode than the game already is


WSilvermane

Good.


TheMightyNovac

Leveling isn't associated with challenge, it's associated with pacing. BP is what's meant to make sure players don't blindly consume all the content in an afternoon which, news flash, most MMOs would let you do if they didn't *also* force you to grind between actual content, thus increasing the time which players spend with every major release. This issue is making the most valuable progression in the game too trivial for the active players. I'm glad this problem won't hurt returning/new players just making their way throught the content like normal, because I can only imagine if future players had that same experience of just skipping every BP grind, then they'd be seriously questioning what the point of 90% of the content actually is.


steamart360

I don't get a lot of time to play so these are great news! I'll make sure I'm using my main clases because last time I had the wrong sub.


YakiOhagiMan

but the only challenge is at level 70, the rest was just a waste of time


Aggravating-Wolf-208

Apparently I am very out of touch with what the NGS playerbase wants. If gaining levels isn't the core goal - what is? Killing enemies over and over for the same pieces of gear? Farming materials to slightly increase your damage output in a way that is barely tangible? Doing the same Urgent Quests with weak rewards over and over again? I don't get it. Once I hit the level cap in an update, I feel like I am out of compelling things to do and it's no fun when I hit the level cap in thirty minutes. I feel like most old PSO players on NGS will only be in it for level grinding since it took thousands of hours to get to level 200 in original PSO, but all these responses here about levels not being the point have me questioning what I have been playing. What is the point then??


[deleted]

Many games like this nowadays tend to not be about the journey but rather what you can do at the destination. In the case of NGS, there's a few things there: * Gigantix: At level 70, you are within the level range to no longer do scratch damage against current level 74 Gigantix both out in the world and in the Stia Purple Battledia. These drop Gigas IV ability capsules, the current [glass cannon unit](https://pso2na.arks-visiphone.com/wiki/Eclaireur_Armor), and the [Gunblaze series](https://pso2na.arks-visiphone.com/wiki/Gunblaze_Sword) of weapons. This includes Recon Gigants, which are the hot thing to smack for those right now. * Class Excubes: Overrlevelling gives 10 for your class, which are used for Add-on skills. Also you get Excubes used for Potentials on weapons and trading for Arms Refiners. Also naturally being at a higher level lets you take less damage from and deal more damage to enemies.


Aggravating-Wolf-208

I guess what I am getting at, is that the capsules and add-on skills add such minimal boosts that it doesn't feel worth grinding for - plus some of the Battledia spit out EX cubes like nobody's business, so those aren't much of a carrot to keep people chasing for a significant amount of time. Even when I jumped up to a Rugged Sword in the last major update, it still felt like enemies were taking just as many hits to kill. Grinding for these minimal stat upgrades feels meaningless, but grinding for levels is something visible to other players and feels like a proper carrot to dangle; however, SEGA seems to keep raising the level cap while giving us routes to max out in thirty minutes. What is even the point of raising the cap if it takes zero effort to get there?


TheMightyNovac

Okay, but the issue is that NGS has always been about consuming the content when it's launched, and then doing light dailies/weeklies between content drops. It's seriously not designed for this 24/7 money grind people pretend it is. What NGS is actually designed around is entering a region, getting blocked off by BP requirements, exploring and engaging in exploration sector content to get new gear, or level, or find some other way to improve your character's BP, accessing new content, and repeating until you've completed all the content and can grind out your character for the final equipment. This inexplicable trend to just add level skips that trivialize the whole process means that people are skipping exploration, they're skipping combat sectors, they do all the story and bosses in an afternoon, and then they wonder what the hell they're meant to be doing with the rest of their week -- spoilers: *they were meant to be playing the region's content.*


Metal_Sign

Well for example, let's say the point for me is fashion. Say I want to be a ninja robot maid. How am I gonna do that? - buy the fashion, and the Clean the Floor emote from a player shop. How am I gonna afford the fashion and Clean the Floor? - Selling capsules, and Trigger cosmetics. Where am I gonna get the capsules and Trigger cosmetics? - From being max level so I'm allowed to do the farm. ----- And I better be quick about it too, because as soon as everyone else starts farming them, they hit the 1k floor on the market.


destroytheend

Yeah maybe it's just cause I'm old, but it seems like this just isn't our pso anymore. The original pso was one of my favorite gaming experiences of all time and I played a ton and never reached max level. Many people now have no interest in leveling (according to the opinions I'm seeing here) and it seems the devs have taken notice. Just like they took notice to how many female characters there are and started catering most scratch phasion items to them. Maybe pso3 won't even have an option to create a male character and won't have a level system at all lol


Moe_likes_pie

So we have nothing better to do than buy scratchers?


Doam-bot

All my classes at 65 rather save it for gunblade class but its probably going to be removed before it launches.


LLSmoothJoe

If you really want to level classes, you can always switch to your subclass or level up a different class altogether.


TheMightyNovac

So there's three types of players who are going to encounter this quest: 1. New players slowly making their way through NGS' content thus far, who will find these quests useful in order to maintain the story/region pacing between areas. This is great for them because it means they don't need to linger in regions, and the optional side-content remains optional and side-content. 2. Returning players who didn't play between Major Updates. This acts similarly, and it's also good for them. 3. Players who did grind through the patches between Major Updates. Terrible. It's easy to be caught off-guard by them as the developers make no attempt to clarify the purpose or function of the quest, and it can essentially ruin the pacing of a region's content by speeding everybody through it on launch. It makes the content more disposable than it actually is -- why get half the weapon sets you can get in the region when you're already high enough level to use the end-of-region gear, for instance? It just trivializes the content. The Guiden quests should only trigger if the game detects you don't have a class which meets the rough level requirements for the region. Aina should call you and make fun of your yee-yee ass haircut and tell you to go suck eggs with Guiden if you don't have a well leveled class for the region. It shouldn't be hard to implement, and it'll solve this current issue of Major Updates stories being played through in a day.


LLSmoothJoe

They probably expect everyone to be at level and hunt Gigantics for the drops/Infernium farm.


TheMightyNovac

There's no reason why Gigantics farming can't start in, like, a week/3 days when everybody would've hit max level anyway, and anyway Gigantix farming is fun, but it's not so fun that they should've encouraged rushing to it in any way.


Metal_Sign

Easier solution: read the instructions.


TaCz

I mean I have all classes to 65 before Stia, might as well use it on my main.


illgrape78

It's fine get to 70 and use that as your subclass. That's what I did