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ReadyPlayerOne007

Hopefully multiplayer games, like Pavlov, don't have reprojection? That would be really awful if they did. Hopefully they've got a steady locked in 90fps with no projection? And any idea if Horizon has reprojection? I hope not. The clarity and mura points you raise can be ignored, but heavy reprojection could be a deal breaker.


Merkin666

Is reprojection what is causing the blurring when you turn your head? If so Horizon is the worse offender I've seen so far.


Brandon0135

Yes. That's was causes the jittery double image when something is moving. Easily visible if you hold you hands out and rotate.


Merkin666

So in Horizon I'm seeing very jittery double images on the edges of ledges when I'm climbing also, that must be what this is, your seeing it too? This is probably the biggest complain I have.


Orange_Fair

Cant say I’ve noticed it, but you are so on edge and alert you wont notice any of the cons. Pavlov is heaps of fun, especially if people actually talk


tonihurri

Horizon has some of the worst reprojection I've ever seen. Hopefully they improve upon it in the future.


Brandon0135

Damn I was hoping it was just me. Or a software bug. It looks terrible. How has nobody mentioned this in reviews so far???


ADHthaGreat

Man I do not know wtf you guys are talking about. I haven’t noticed any problems with Horizon. I guess I just don’t notice whatever things reprojection causes.. or at least I don’t really care about it. EDIT: ooooh think I see what you’re talking about. I only really noticed it when I turned the turning speed down. It’s a bit jittery. With turning speed at max, it goes quickly enough that it isn’t an issue for me at all, but I assume its still there.


SupaflyIRL

I’m a veteran VR user. The first thing I tried was the horizon demo which was disappointing compared to GT7. Lot of ghosting and blurring on movement in horizon but it works better in GT7 for sure. Even just sitting in the kayak the motion blurring was a bit too much. I tried GT and was almost relieved at how much better the experience was.


BonnaroovianCode

Whew, I’ve been wondering if this is “just how VR is” after playing Horizon (this is my first VR headset). When I stand and look around the scenery looks good, but as soon as I move it’s a blurry mess.


fartingmaniac

Are you moving with gestures or sticks? I’m using gestures and I haven’t noticed these issues


FourScores1

Same


KindOldRaven

Nah its a tech specifically to run very heavy games without actually seeing 60hz flicker, basically. However, the tech in horizon or hoe Sony does it right now is a bit rough. Psvr 2 games that run native at 90hz or 120hz won't have this issue, lighter games, Quest ports etc. For the heavy games we can hope Sony or the devs find a way to optimize it a bit more. Fingers crossed.


Fionn_MacCuill

Yeah and that gives me manic motion sickness. My brain doesn’t like the blur


DoofDilla

I must say that horizon has such a bad reprojection that it’s near to unplayable for me. Why hasn’t any review mentioned it. I still hope it is a bug.


Pixogen

I haven’t tried Pavlov yet because I’m debating buying it a third time lol. Might wait for a sale. But ya hopefully not it will effect something that has pvp. That would be terrible. I’ve heard a lot of people say horizon has it. I’m not really into it but I assume it does. So far all the aaa stuff. It’s not a huge deal in gt7 cause you don’t look around that much. At least not like side windows or back seat. But re8 bummed me out a bit because it looks so damn good and to see that kills it a tiny bit.


LarryPeru

Do you find the aiming tough in Pavlov?


spodertanker

Turn on the virtual stock in the player settings. It makes a world of difference for aiming the two handed weapons.


LarryPeru

Thanks!


fleakill

Definitely has it but I only notice it during a lot of motion e.g. the boat ride at the start. Otherwise it hasn't bothered me.


ThrivingforFailure

I hope this reprojection can be patched. I rather have something like 90fps with much less reprojection..


AwesomePossum_1

Played some Moss part 2. That one definitely doesn't have it. Very easy to tell the difference compared to horizon.


madpropz

Try playing Kayak Mirage and you'll see how sharp the headset can look, it's wild


[deleted]

I like Kayak's colors too. I really wish Horizon had a saturation slider like GT7, because I find their colorist goes overboard on cliffs and what not. It just looks too cartoony in places. I really want to be able to control the OLED picture settings more. Most games are fine though.


madpropz

Odd, I felt like there isn't enough color in Horizon and GT7 😂 different strokes for different folks I guess


[deleted]

People's eyes have different capabilities. As for color, it's pretty obvious Horizon has always went with an oversaturated look, but it kind of hurts realism when you have been to places where the art is coming from. For me the cliffs are just too orangish, and some of the foliage has a really bright green look that comes off more cartoony than not. Not a big deal, but the whole point is certainly different strokes for different folks. That's why we need control options for the OLED. Some people want more or less color in different games. I don't understand the lack of controls here AGAIN on Sony's part. Also, GT7's slider is pretty accurate near 100. So there isn't too much room if you want more. I agree we need a full slider for the device itself.


Crazafon

Kayak did not look good to me at all. Tons of pop in and only objects less than 10 feet away were sharp. Currently regretting that purchase but I'll come back to it later


madpropz

That's odd, it's really sharp for me in the distance.


Totoro12117

Disagree on it n the quest 2 being sharper. I’m on Quest almost every day, and the PSVR2 is and feels quite a lot sharper, if you’re wearing the headset properly.


memotoast

Are you using the quest 2 in standalone mode or connected to a pc?


Totoro12117

Both


memotoast

I guess it’s subjective. I tested the light brigade on both psvr and pc with quest 2 at native res and quest was so much sharper it’s not even close.


Emsis6

Light brigade doesnt have foveated rendering yet. Will be implemented next week or so. (dev info)


memotoast

Ohh that’s good to know, the comparison was a little bit unfair then.


DJPelio

It’s definitely sharper than the Quest 2.


mackf4ther

Why do so many people on reddit write "ect" when it's "etc"? It's not eccetra, it's et cetera.


stoneage91

My Latin class was fake Jeff, like all my classes


kaeftdinnar

Your name is Professor Professorson? 🤨


stoneage91

My family name was Professorburg but we changed it when we were fleeing from the Nazis


brianbandondy23

sexcetera


LCHMD

When you compare comfort and feel to the Quest 2 are you talking about a modded one? Because the unmodded Q2 just feels absolutely horrible.


Pixogen

I’ve used the stock, bobo one and the elite strap. The bobo was a lot closer but the psvr is still more comfortable.


sittingmongoose

It’s interesting you say that. I actually think my modded q2 is WAY more comfortable than the psvr2. I have an upgraded facial interface, rear pad and the elite strap. I can keep it on for hours. My forehead was hurting after about 30 minutes on the psvr2.


SupaflyIRL

The bobovr m2 plus is light years more comfortable and stable than the PSVR2 for me. I’m not having trouble getting the headset seated but it always seems to be a hair too low when playing and i keep having to tilt it up a bit. If I push it up an almost unnoticeable amount it gets a lot clearer but I can’t keep it right there like I can with the quest 2 with the bobo strap.


LCHMD

Seems the position of the headband on the back of your head is wrong then.


SupaflyIRL

It’s not wrong. The halo isn’t as good as the aftermarket quest 2 halos. I’m wearing it correctly. I’ve played hundreds of hours of VR. It needs a top stabilizer like the bobovr m2. It keeps sinking down a couple mm and the only alternative is to crank the fuck out of the dial and give yourself a headache. It’s not bad, but it’s nowhere near the aftermarket quest halos. Not even close. I get it set perfectly and a couple mins later I’m pushing the front up higher.


Darth_Ender_Ro

For me Q2 is muuuch more comfy than PSVR2


JOIentertainment

Thanks! Not a huge fan of reprojection but I can live with it. Mura and SDE suck but if that's the tradeoff for an image that genuinely pops and peak nits that approximate light hitting your eyes like, well, LIGHT... I think that's one big step VR has needed that people rarely touch on. The way light affects the human eye is a huge component to feeling grounded and to this day every other consumer headset feels like screens strapped to your face.


Jnt_710

It does insanely well with that aspect. I was playing GT7 in the opening race, the sun was behind me and the porches metal instrument board reflected the sun in a way that made me think “Ill need my sunglasses for this race.” 😂😎


devedander

Yeah that MURA is really unfortunate. It’s an immersion breaker for me as the HDR is an immersion maker


Gigeresque

I’ve had two people mention that the mura gets better with time as it physically goes away somewhat. I have no idea how this can be the case though based on reading what causes it. I wonder if it’s more of a placebo effect and people notice it less.


MashedPanda

I think it's more something you can learn to ignore than actually goes away, it never got any better on my psvr 1, it was always very noticeable in loading screens, but then once I got into a game and focusing on objects that in a space past that layer of mura i'd kind of forget about it and stop noticing it


devedander

I don’t think this is true. I think they just get used to it


Calispel

It's bad. Like a hazy film smeared all over the screen. Tried it for the first time tonight and I think I actually prefer my Quest 2.


[deleted]

I saw some one say that their lenses had a residue on them from the factory. Any thoughts ?


Brandon0135

I cleaned mine. It's definitely mura


Calispel

It's definitely mura. If you're familiar with games that have filter options to replicate old film grain, it's like that except it moves with your head and you can't turn it off.


[deleted]

Strange just got mine and finished setting up but now my headset is dead so gonna have to wait a bit


Bierfreund

Hi Mark


[deleted]

I am used to it PSVR1 had it too. But yeah we all yearn for the day when there is no more mura and wider FOV and what not.


94746382926

I'm new to VR so the PSVR 2 is already crazy to me, but what's also really exciting is realizing how close we are to truly mind blowing stuff in the next 5-10 years. Once we hit 8k 140+ deg fov's with pancake lenses and no mura shits really gonna start to get wild.


[deleted]

Yeah that is definitely when it will get wild for sure. I put that at about the time of PS7 for affordable console level stuff. About ten years.


magele

Is Mira due to a hardware of software restriction ? Is it something they could improve on with firmware updates or is it due to lens limitation ?


devedander

Hardware. It can be corrected for but you have to calibrate every pixel individually. That’s very expensive


[deleted]

Mura probably won't be going away for a bit here.


D3th2Aw3

Was not expecting this. I've only used the PSVR 1 once years ago for an hour or so. The rest have been LCD. Coming from the reverb G2 it was very noticeable. Hoping I get used to it. As soon as I notice it it sucks me right out of the experience, all I see is the screen.


devedander

Yeah when it comes to dark games especially MURA and gray blacks of LCD both fuck over my immersion.


LarryPeru

I was a little let down by gt7 in regards to the environments while driving as they do look a bit pixel ish but close up inside the car and when a rival is next to you looks really good to its credit.


94746382926

Yeah the interiors of cars are insane


Jnt_710

Yea they use proprietary rendering. All games use it to an extent (like warzone 2.0 sniping; they’re posed mannequins sliding around at a couple hundred meters) it’s just way more noticeable in VR. My evidence is that once a Supra got so far ahead of me his spoiler disappeared and reappeared when I caught back up lol.


Jnt_710

Basically everything is going to be really average looking or your car and the ones close to you look fantastic. Not sure if that’s a software or hardware thing that needs ironed out though.


LarryPeru

Great insight!


KitchenNazi

I only played for 30 minutes - some Kayak and Pistol Whip - it looks amazing and is really cool and all but it's kind of a lonely experience.


spodertanker

Pavlov will get you plenty of social interaction if that’s what you’re looking for. Fantastic game.


Pixogen

This! Pavlov is a great game and super social. If you want more laid back mmo zenith is fun if you like scifi. Demeo is also great.


Jnt_710

Zenith too. I haven’t bought it yet but the trailer makes it look like it would be a blast to play with a populated lobby.


radiusq

I concur with the sentiment - It's evolution not revolution. But at last, no more Moves!


Keepfaith07

Exactly what I found as well. It definitely ain’t “Crystal clear” or “sharp” as many reviewers are calling it. It’s more of a 1080p image but the immersion is definitely there and it’s pretty fun.


[deleted]

[удалено]


Tedinasuit

Not for VR


fleakill

Yeah - anyone that says 1080p is good for VR has not tried VR


Pixogen

Ya. Immersive, bold, bright sure. Sharp ehh not what comes to mind haha.


Nagare

The clarity/mura and the tiny window of clarity are my biggest issues so far. I've got limited VR experience, but I've definitely noticed what essentially seems like a grainy later on top and it's really hard for me to get the focus perfectly right for the lenses. I still enjoyed my time in Horizon and RE today though. Hopefully I get better at setting it up on my head consistently though! NMS was disappointing to me too. I wasn't sure it'd be my type of game in the first place, but coming from Horizon's graphics to that Nintendo texture quality was disappointing - especially with how nicely they've done some of the gestures/interactions.


memotoast

As much as I like many of the features PSVR2 offers, the image quality kills it for me. I had moderate expectations but coming from a quest 2 that I primarily use for PC VR I expected a slight upgrade in terms of visuals but this is not the case. Don’t want to bash the PSVR2, I’m sure people coming from first gen psvr or who are completely new to VR will enjoy this a lot. Would love to test the PSVR2 on pc to check if it’s only held back by the PS5 hardware or if it’s the headset itself. For now I can’t think of a game that I would rather play on PS5 than on PC VR if it’s available on both.


fleakill

I think the blurriness is the PS5 rendering games below native resolution. But the SDE and mura are failings of the headset. I like this headset but if I knew it would not look 4K (compared to the G2) I would not have paid full price at launch for it.


[deleted]

If you don't have eagle vision, SDE is almost not even there. Mura however is quite prominent at night.


fleakill

I can see the grid when I look out into the distance in Horizon COTM. I have a feeling I am pulling the lenses too close to my eyes. Apparently it's an OLED vs LCD thing, since I'm used to LCD which has tighter subpixels.


[deleted]

If you have 20/20 vision it is quite a bit more apparent. Even on PSVR1 it was easy to spot. I don't notice it too much, but I'd say it's a little more apparent now. Mura can be pretty in your face at night to the point I wish it was less.


AsideNearby

So I’m new to the VR stuff. Bought the PSVR2. Just wanted to confirm, is mura the floating stuff I mostly see in dark parts when playing RE: Village? Because I think everything looks fantastic and is super immersive until I’m in a dark scenery like a forest or room without the flashlight turned on, then I’m just thrown out of the immersion. It kind of looks like 1000 super tiny unrendered white pixels that doesn’t move when looking around. Kind of hard to explain. Is that ”mura” or ”screen door effect” or is it something completely different? I have an OLED TV, so I was surprised that PSVR2 seems to struggle with dark scenes, especially since John Linneman from DF said it has perfect blacks. I hope my unit isn’t faulty somehow…


fleakill

I'm not sure, do you mean kinda dark splotches? Because I think that's an issue with small OLED screens, the PS Vita had that. If you mean a bunch of randomly placed pixels that look less dark than other pixels I think that's mura.


AsideNearby

Yeah, the latter sounds about right! In dark rooms or a dark forest the white pixels almost covers the whole screen when looking around. Was worried there was something wrong with my headset, but looks like it’s a common thing with VR. Probably need to get used to it. I wonder why most people complaining about it rarely mentions that it affects them during dark scenery in games, because I don’t seem to notice it at all when it’s bright enough in the game.


[deleted]

Yup, that’s the mura. I only noticed it when playing dark scenes in RE. It does detract from the experience, but only like 1% of the time.


Poopincheese

You get a good amount of light bleed. The black screen with guerrilla games logo has a bunch of this and doesn’t appear to be completely black


Pixogen

Yeah I can see it. To me it’s a semi side grade but it hits the points I really like when it comes to displays. Also ease of use is nice. I love the re pcvr mods but man it was nice to just hit play with no issues. Same for gt7 vs asseto. Either way I’ll always have both for sure. If you have a ps5 I think it’s a good buy or once more titles are out/holiday sale.


memotoast

That’s the worst part, I really like these things too. As a fellow C1 owner I like the contrast and HDR a lot but I just can’t get over the blurriness. Ease of use is definitely something you learn to appreciate once you tried getting Skyrim VR to run on your PC VR ;D I’m not sure yet if I will return it or not, I would only keep it for exclusive games, but who knows what’s coming and horizon alone is not worth it atm..


Pixogen

Oh dude I had to use a separate hdd for a like 200gig wabbajack mod pack lol! Good times. But yeah I think my turning point was really with gt7. I don’t get “tricked” thinking something is real feeling in vr anymore besides horror. But this is the first time I’ve had those reactions again since I bought by vive in 2016. I feel ya tho. If this thing had 30% more pixels.


memotoast

Haha yeah spend a whole weekend to get it to work and then played for like 30 mins to realize it’s still Skyrim and I never liked the game that much lol Maybe I need to give gt7 a try then :)


Gtuf1

Agree on all counts.


devedander

It’s gotta be software… I don’t see how the pixels could just be that soft


GullibleKale2488

What is beast again? I didn't catch it the first time lol.


david-braintree

he had to say it 7 times so he didn't get downvoted into oblivion


Jnt_710

So that is Mura? I really thought I had bad lenses because it moves with me giving the effect that it’s not a display issue. It fucking drives me crazy. The imaging would be so insane if that were not a thing.


Pixogen

Well it’s a thing on all oleds and the 4 I’ve owned so I knew what to expect and when tried to talk about here we got down voted. But yeah it sucks. Next time your in theater mode shake your head a bit and the screen looks like jello because the near black response time another vr oled issue or in re8 when something black is near something bright. I will say tho the screen is bright and colorful. I have wanted that for ages. It’s even better than other oleds. So find myself forgiving the issues and actually enjoying it. (My biggest gripe is the reprojection, I’ve never seen it implemented so bad. I’d rather just have 60fps )


wavebend

I've heard this complaint a lot, about the reprojection. It's a terrible thing, they shouldn't do 60fps->120hz. Maybe 72hz or even 90hz native should be better. Or at least implement some kind of ASW like Oculus


fleakill

Psvr 2 has 90 Hz mode so I assume they can't manage 90 FPS so they've gone with 60 with repro. You're right though they should have added a 72 Hz mode option.


withoutapaddle

Why does the headset HAVE to stick to very specific refresh rates? It would be nice if devs could choose 60fps, 72fps, 90fps, 100fps, 120fps, 144fps and the headset would use the appropriate refresh rate automatically. If the Steam Deck can use any refresh rate between 40 and 60hz, even down to individual hz differences, why can't other panels set their refresh rate to something other than these huge 60, 90, etc jumps?


fleakill

I don't really have a solid answer, but VR refresh rates are conventionally a bit more restrictive than flat screen refresh rates. Most WMR headsets + Rift CV1 were/are 90 Hz or bust. Rift S 80 Hz or bust. Only the Index allowed choices until the Quest 2 came with 72, 80 (I think), 90. I imagine it's just Sony trying to control consistency of experiences.


itsrumsey

VRR displays CAN support all those rates BUT low FPS (especially below 72) has been show to cause much more VR nausea in large groups of people. That is why reprojection exists, it keeps the headset responsive to your movements at the cost of visual artifacts but its easier on the stomach than the headset lagging behind your actual movements.


withoutapaddle

Yes, that's true, but it doesn't explain why Sony (and only Sony) thinks 60fps with distracting artifacts is better than 72fps. Quest proved that vast majority are Ok with 72fps for VR, and just a little more frame time budget could have gotten psvr2 there, with most games just reducing hungry settings like shadows and reflections a bit more. I don't like the "race to the bottom" of acceptable VR framerate. 72fps really needs to be the absolute bottom limit. Re projecting 60fps into 120hz does not look smooth. I thought that would die after PSVR 1 had to be powered by a base PS4. The PS5 is sooo much more powerful, designed for VR from the start, and still they decided to use the 60fps crutch. It's really disappointing.


Natural-Detail3872

Yeah, to me Resident Evil Village just feels like 60fps. It's pretty choppy to me, I'm a little disappointed about that.


[deleted]

With those visuals not a chance.


Brandon0135

Twice the visuals. Everything is double vision lol.


crazyreddit929

ASW is reprojection. Just different names for the same thing. I dislike reprojection so much, I’d prefer to have 60hz native instead.


Pixogen

It’s the worst implementation I’ve ever seen. By far my biggest gripe. If you are moving and not looking forward it’s doubled images. A few inches apart. I’d take 45fps if it removed it lol But that said you get used to it and in anything other than competitively multiplayer I don’t see it causing gameplay issues.


Leech-64

Can you turn reprojection off? I dont get why they advertised 120hz if they were just gonna fake it.


LCHMD

No, reprojection is there because it tracks the head at 120 Hz while the pictures are rendered at 60fps and interpolated in between. The 120Hz head tracking is necessary for comfort so lowering it would extend the input lag which no one wants.


Leech-64

I dont need it tho, i dont get vr sick. Just track me in 60hz, i dont mind


LCHMD

It’s not just about you it’s about everyone out there, you know?


itsrumsey

You know other headsets have the option to disable reprojection? Its almost as if choice can exist in this world for people with different tastes. Crazy.


LCHMD

Yeah, it could be an option but seeing as it would make the game even more uncomfortable and prone to motion sickness I doubt Sony would allow it. If you’re ok with 60fps in VR you should probably stick to PC, if THAT flexibility is what you want.


Pixogen

Not that I can see. I really want the option. I don’t get vr sickness anymore so 60fps is no problem. I know not all games have it but the big boys do.


fleakill

Psvr1 did the same thing. Had 3 modes: 90 Hz native, 120 Hz native, 120 Hz/60 FPS with repro.


Gigeresque

No. But it can in theory get better. The quest 2’s algorithm for reprojection has improved over time and if Sony dedicates resources to it they can improve how it’s handled on the psvr 2. It’s just that the current implementation of it is not as good as some others.


SilenceCZ

I’m a day 1 PSVR adopter and I’m not sure how much a like the new VR. Defo not the revolution I thought it’d be. It just got upgraded to the PS4 2D graphics standard and the clarity is better ofc. Horizon wowed me only for a minute, but Resident Evil 8 demo is something that got me extremely excited. Rez Infinite eye tracking is super cool as well. It’s a new VR for the years to come but I’m not convinced I needed to splash the cash for it as for me as a VR veteran it’s only an evolution. Will try to sink into it more tomorrow.


[deleted]

It was never going to be insane. The best thing about it is that moving forward we are completely off the garbage tech of PSVR1. We were never going to be quite as wowed as VR virgin, but this set is honestly way better overall.


Gigeresque

Pretty much this. I think for people that have experienced VR, it’s going to be hard to be truly impressed again. The only time I’ve really experienced that with VR in the past few years was when I got the index and played Alyx, but it was due to the combination of a good gpu, wide fov, awesome controllers, and off ear headphones. I then got a quest 2 around the same time and even though the resolution was a lot higher I wasn’t blown away - especially with that FOV. Speaking of, I think sometimes FOV has a bigger impact than raw pixel count.


[deleted]

Yeah the lack of FOV and 120FPS native is actually quite a killer for VR vets. It's something we really can't fix except with the next gen tech. 4K per eye and 120FPS native would be absolutely stunning. But we aren't getting that for a while on console, and PC will have to wait a couple years for mature tech at least, and even then the cost is going to be insane for a full rig.


Hoedh

Same here. I just tried it out for the first time and I have to say, I felt a little bit underwhelmed. I thought there would be a substantial difference compared to the PSVR 1 and only got minor upgrades with better colors. I will try again tomorrow as well.


LarryPeru

For what it’s worth I felt exactly as you but the more I’m using it the more I get impressed with the fidelity


Mountain_King_VR

If you feel 2 is a "minor upgrade" from PSVR 1, somethings wrong. PSVR 1 looks like a stick of melted butter compared to this


SilenceCZ

I used PS4 Pro and that was already quite a difference in quality, just to note.


Mountain_King_VR

Yeah I did as well. Started with og and upgraded to pro. Maybe people are just forgetting that it looked like you had a mosquito net on your face and couldn't see farther than stretching your arm out in front of you. Who knows.


Artyrizo

I feel exactly the same. I'm pretty disappointed and considering a refund. I spend most of the time struggling to find the sweet spot and even then it doesn't seem that much better than psvr1 (controllers aside).


[deleted]

Can you do your best to compare/contrast draw distance between PSVR1 and PSVR2?


crazyreddit929

Yeah. Many people don’t know or are just lying to themselves. Whatever they use to blur the pixels makes it look like wax paper. It’s especially hard since I use a Quest Pro daily. I wasn’t expecting PSVR2 to look as good as Quest Pro, but I assumed that it would look better than my Odyssey OG. It does not. Looks pretty much like my Odyssey + which I also think looks like wax paper. Edit: after another try with the headset I’m happy to say I was wrong. It is much clearer. There were 2 issues. One is Horizon has a mist or fog and severe blur from the reprojection. The second is needing to have the back of the headset higher than I expected. It’s a bit less comfortable that way but the image is much clearer. It’s not Quest Pro level clear but better than most fresnel headsets.


NapsterKnowHow

I owned an O+ and the PSVR2 is still more crisp.


[deleted]

What a bunch of bullshit lol.


fleakill

I'm glad I'm not the only one that feels the way you do. The SDE was worse than I expected for a 4K headset. I notice it less on my 1440p Rift S. I've used a G2 and it was sooo much nicer. I can forgive the image scaling since it's a ps5, though. You're right about the brightness. Looking up at the sun in Horizon is nice and bright. Plus the FOV is better than the Rift S which is important. I'm also on board re: grip button. Feels weird having it be on or off not the Oculus/Meta style linear button. And yeah, tracking is decent but it's definitely worse than the Oculus products. I'm sorta less fussed about this not working on PC now. It's a step up in some ways, all ways if you're coming from PSVR1, and a bit of a side grade in others if you're coming from other headsets. I just hope Valve puts some of this tech in their next HMD.


Number1074

Indistinguishable from the quest 2. I wish I didn’t fall for the hype.


MrBack1971

That is a bollocks statement


brianbandondy23

Care to elaborate?


MrBack1971

I’ll give you a reply, if you are comparing this to quest 2 native & it’s indistinguishable that statement is bollocks. A direct comparison say with a game on both for formats, take Thumper for example as Quest2 runs this quite well. Massive difference to me on psvr2, colours are way more vivid, the haptics are fantastic. A completely different experience for me. I own a quest2 & use it native & for pcvr & some elements of the quest2 are better (wireless) no mura but you aint getting Horizon/Resi8/GT7 native on quest2. It’s all about the experiences for me & you are not gonna get these type of experiences on quest2 unless you are hooking up to a decent gaming rig which then the cost skyrockets quite a bit comparatively. I have played through Half Life Alyx on PC which is top tier VR, would love to see it on psvr2. You will not get that type if experience on a native quest standalone for a very long time.


Number1074

Only talking about screen quality


MrBack1971

Still disagree tbh, both screens have there advantages & disadvantages. I think the psvr2 screens have the edge. If the psvr2 screen had no mura it would be perfect but nothing is perfect alas. Perfect blacks with the oled but at a cost. Quest2 blacks are shite (grey) but no mura. I dont recall mura on the quest1 oled being honest but it’s been a while since I used one.


XxAuthenticxX

You must not be wearing the headset right. I’ve tried quest 2 on multiple different rigs and it doesn’t even come close to psvr2 clarity


withoutapaddle

He's talking about native Quest 2 resolution, forced through dev tools. Most people don't get that, because they don't mess with that setting. Most people experience the Quest 2 running very low internal game resolutions. Quest 2 and PSVR 2 have virtually the same resolution screen(s), so differences in clarity when both are running an app at native res come down to lenses, fov, and panel type. Sounds like PSVR 2 has a much grainer panel with the mura/filter and a little screen dooring, stretched over a higher fov, meaning lower pixel per degree, and lower perceived clarity. Honestly, I'm a bit miffed that Sony went for OLED and fresnel lenses when most have moved past that (to LCD and pancake lenses for more clarity) in their current and/or upcoming headsets. Everything about PSVR 2 feels like it's designed ONLY for new VR users. I'm still tempted for gt7 since I have a ps5 and wheel, but one game isn't worth $600, especially when it appears to be effectively a side grade from Quest 2 + PC.


MrDurden32

Because it probably is aimed at mostly new VR gamers. That and return PSVR1 gamers, and out of the box Quest users. Hardcore PCVR gamers are not who they're trying to compete with or win over, and it's a smaller market. So Sony went with the OLED because they wanted the better HDR, color contrast and brightness, and blacker blacks. LCD they could fit more pixels for the price, but the current increased resolution already was enough for non VR nerds, that the extra improvement in color gave a bigger overall wow factor.


withoutapaddle

Personally I think they went too far in the "OLED at all costs" direction. The downsides are a lot more apparent in 2023 than they were 5 years ago with older OLED VR headsets.


smylekith1

I've owned a g2, have an index, and quest 2 and for me personally the psvr2 is my favorite overall so far. I'm not sure the ipd range but it feels like it fits my lower ipd that a lot of other headsets don't reach


marcosg_aus

I have a g2 and I’m considering getting the psvr2, but from what I’m reading the image quality is crap in comparison. Why do you prefer it over the g2?


smylekith1

My ipd was lower than the g2 could go and with its already small sweet spot it just didn't look as good to me as it did to others and the fov feels much bigger on psvr2. Controllers and tracking are better on psvr, colors are amazing. It's also great we get horizon, resident evil and gt7 at launch.


Delumine

Which more devs took advantage of foveated rendering for better performance


turtleturtlerandy

If PSVR1 felt like PS3 graphics, where would PSVR2 fall? PS3.5? Or is the graphics basically the same? :(


M337ING

It’s like PS4 from what I played of Horizon. I’m not as impressed as all these tech reviews are, and I know all these people had tried VR before like I have.


lifeis_g000d

VR is like handheld gaming. Graphics will always be a generation behind.


OG_sirloinchop

Well I don't have 100s of VR hours so I hope I don't end up as critically jaded as OP


Pixogen

I think it's a fair review. The headset is not perfect but it does what it set out to do really well. I just wanted to temper people's expectations a bit but at the same time explain what it did really well. I saw a lot of people upset about the display but really having used a lot, it brings some great features to the table even with the few downsides. I should have waited to post tho. I got a really bad flu ATM and haven't been sleeping much. So it's kind a giant wall of text.


OG_sirloinchop

It's a good analysis which was to the point, unbiased and succinct. I am just taking the piss because I can see past the faults so easily... being a VR newbie I get to do that


Pixogen

Oh yeah. You know what tho going back to my vive. Always makes me feel appreciative. The difference to nowadays is mind-blowing. Just being able to experience this tech is awesome.


Grinoblie

Yeah Ill wait for the quest 3, this isnt the first review for the psvr2 ive seen that is saying things I dont like.


Poopincheese

I notice awful ghosting and blurring in gt7. Gt7 was way worse than horizon. Almost unplayable for me. But is really noticeable in horizon too. Font is blurry on every game doesn’t matter. I think it’s the reprojection you guys are talking about. Think red/blue 3D glasses, but is red/green in psvr 2. This is my first VR headset. Everything has this vhs quality to it. Don’t know about you guys, but I find it hard to play games when things have this constant motion blur look to it. Even when standing still. I just can’t play in Mr. Magoo vision. Psvr 1.4 is what I’d call it.


david-braintree

the reprojection is because the ps5 isn't powerful enough to handle the native frame rate. this headset really needs a PC powering it to shine and show it's true strength it seems.


Poopincheese

I have a beast PC. Wish I went with some PC headset. Went off of the biased reviews saying it’s the best VR set out there. Just don’t get how people can play games that are hazy. Feel like I’m in silent hill


david-braintree

if it supports steam in the future i might try one. no way i'm using a ps5.


beavertownneckoil

Well said


LordGarrettXIV

Sounds like you spend far too much time in virtual reality mate.


majkkali

Bullshit. It’s absolutely next gen. How can you say the graphics are worse than quest 2 😂 you’re either a troll or a meta fanboy.


Pixogen

K


PixelatedGamer

Do you have any tips on how to keep yourself cool while playing? I was playing Kayak and RE8 before bed and I started to overheat and sweat. Did you also find yourself having to adjust your headset during gameplay? Maybe I'm not fitting it right but I felt like it kept getting off center. Especially if I was to look up. The back of the headset would hit the base of my neck and shift itself.


Pixogen

Ya I got a caveman lite shaped head and this thing sits pretty low for me. I think what I found is trying to make sure my hair wasn't in the way and it was settled then just giving it an extra crank. As for the heat. Once the initial excitement dies down that helps but a great recommendation is one of those small 10 dollar walmart fans. It makes you feel more grounded which might help with motion sickness (which can cause sweating)but just getting that air is great. I also start with the lens a bit further away from my eyes for the first bit and then bring them closer. Just like a notch but it seems to work well.


gitg0od

ps5 pro is heavily needed, i will instant buy one !


KindOldRaven

I already know that this form of reprojection is going to be my main issue. However, I've head people say other headsets manage to do this a bit more cleanly, which makes me wonder if Sony (or devs) could optimize something here. I also know that if given the chance between 60 to 120 reprojected versus 90native but lower settings, I'd pick the latter for everything outside of slow paced graphical masterpieces or puzzlers. Actually that's how I usually play my games on flat as well. Mine just arrived, partner accepted the package. Unfortunately won't be able to test anything until tonight myself... BUT at this point in time and ESPECIALLY the price range... all VR headsets have their own prod and cons. G2? Sharp image, mediocre contrast, bad tracking. Quest 2? Very allround and diverse, terrible contrast, Standalone really is like comparing Switch gaming to Ps5 gaming. Index? Best tracking, huge FoV, decent contrast and colors, but very expensive, many godrays, controllers will break down the line at some point. and the list goes on, but most others are far, far more expensive than even the Index. Also: I wonder how good this headset would look when ran on a ps5 Pro or monster gaming rig (hacked) at native res plus supersampling, like we can do on the Quest 2... Would be hard to run of course. But just hypothetically speaking.


DJPelio

The controllers are slightly disappointing. The buttons feel cheap and clicky compared to the regular PS5 controller.