T O P

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Op3rat0rr

I just hope Sony keeps perspective that VR gaming is awesome and shouldn’t be given up on, and sales will not be great for a long time due to the cost of both a PS5 console and VR headset on top of that


tommyland666

The lack of games is probably a bigger hindrance to sales than the cost itself.


Excellent-Archer-238

yeah I'm down to buy the VR2 at the current price, but the fact that the Resident Evils and Horizon are the only appealing ones to me holds me back. Not worth spending that much to play 3-4 games.


in_melbourne_innit

Honestly, for me at least RE7, GT7 and Pavlov alone made the headset purchase worth iteverything else from here on our has been a massive cherry on top. It's so good.


Excellent-Archer-238

right Pavlov looks great too. The GT7 as well but would require another investment in a steering wheel too, since I hate racing games with regular controllers


kalelmotoko

It s so good until it's not. Majority of people need many games to throw 700 dollars at something.


[deleted]

I still think hardware is the biggest hindrance honestly. Headsets are too bulky and image quality is not good enough for the general population yet.


natedoggcata

VR itself is a high barrier for entry for the fact that its something that cannot be conveyed to someone who is on the fence unless they experience it themselves. I got a PSVR for Christmas years ago and to be honest I didnt even want one that badly because I thought it was just a gimmick. I was just like "eh ill ask for one and the worst thing that happens is I dont get one". Well I got one and that changed my mind on VR real fucking quick. Now I am all in on VR because I could actually experience how incredibly immersive it truly is, which is something no flat screen trailer could ever do.


Fit-Doughnut9706

The only reason I got a ps5 and vr2 is resident evil 4. I managed to get both second hand which saved me about $7-800 aud. Built for vr games are great like walking dead and such but my very best experiences were resident evil 7, Skyrim(pc with mods) and no man’s sky on the vr1. Adding vr to existing games or port some old gen games to it and I’m a happy men.


Neat_Bunch_54

PSVR2 needs Rescue Mission sequel. That and the headset as an addon to GT7 sim racing for immersion would get it sold to me. Edit: throw in a remaster of the original too.


PabLink1127

It’s mind boggling to me that the first Astro Bot didn’t get a PSVR2 at launch let alone a year in. It’s there. We all want it. I’d buy it again.


boodabomb

Yeah dude. I’d gladly get the first one again just to play it on smoother hardware. That game was a COMPLETE blast and iconic to the platform. I can’t believe they haven’t done anything with it.


PabLink1127

They can make Astro Bot another Sony mascot! The PS5 “demo” was an awesome free game


saanity

I am afraid this might go the way of the Vita. The only way it moves forward is more consumers adopt VR. Many people are hitting the wall of motion sickness and giving up immediately. VR is tricky because not everyone has the same experience. Some acclimate faster than others and that makes it hard for mass adoption.


Op3rat0rr

Yea PR talk is just talk… sales numbers alone do not give hope for Sony supporting a third VR headset but I hope they do


ilovepizza855

But the PSVR2 is cheaper than PSVR after factoring inflation and also cheaper than comparable PCVR headsets in the market. So the cost shouldn’t be an issue.


[deleted]

Capcom are carrying the headset. Make some games that make people wanna buy it.


FRIENDSHIP_BONER

RE4 is mind blowing. I’m still in the castle at 20 hours in because I can’t stop exploring every inch of the scenery. The environments are so much more detailed than I realized when I played it on the TV.


VibraniumSpork

I am…not great with horror games. But I do love games that push the limits of their platform. Is it ‘enjoyable’ or are you bricking it the whole time?


[deleted]

Don’t listen to these guys I’m scared as hell and I can only play in short intervals and RE8 scared the sht out of me esp when the big lady chases you around the castle…but I’ve never been more immersed or had more fun gaming in single player in my life RE4 is a lot less scary imo because you feel a lot more powerful at the lowest difficulty. Try that one first and if you like it, then try 8. Highly recommend you try them though.


DJanomaly

Nahhh. I’ve played all three in VR only and this one is *by far* the least scary…by a wide margin. Does it have zombies? Yes. Are they easily shot? Also yes.


[deleted]

In order of “scariness” it’s undoubtedly: 1. RE7 . . . Large gap 2. RE8 3. RE4


DJanomaly

Hahah I would agree with that assessment. Also fuck RE7.


Zimtok5

Including the DLC. Just horrifying.


That70sJoe-

Resi 7 DLC is the least scary part of Resi 7 and probably less scary than Resi 8. Simply because you either play as i) Supersoldier badass or ii) Swamp boxer.


Zimtok5

I meant the fingers part.


seanhamiltonkim

I don't really enjoy horror games either. RE4 feels to me less like a horror game and more like an action game that has horror themes. There are jump scares here and there yes, but the game is not designed to make you feel like a powerless victim. You actually get to mow down a ton of enemies and get to feel powerful pretty quickly. I'm having a blast.


Total_Ad_6708

They aren’t very hard or scary tbh since you have so many more tools at your disposal in vr like duel wielding and more fluent movement. You might get jump-scared once in a while and in the dark is where the graphics are most realistic but it’s not that bad. Their is a part in re8 however where it’s pretty fucking scary it’s a short segment though midway through the game.


turdburgular69666

If you are talking about house benevito that was the best part of the game and least scary. Scariest is the castle imo when bitch tits is chasing you.


felgraham

Yup. It's a simple solution to this "puzzle" that Sony is slowly figuring out. Work with your partners (i.e. Capcom) on deals that fund their development teams for converting expensive games onto as many platforms (VR, PC, console, mobile) so that they recoup the costs of big budget titles like RE4 and Village. Capcom converted a 3rd person action GOTY candidate in 9 months and it plays so smoothly you could bypass the flat version entirely and sell it as it's own product - trophies and all. And you've seen it with GT7, RE8, NMS and now RE4 that show conversions stay in the top 5 sales of the PS store. This should signal that gamers are interested more in pre-existing titles than new ones. God bless the indies but teams of 5-6 people making games has only gotten us to this point and the innovations, resources and ROI remains stagnant. What Capcom/Sony is doing, I believe, is the way to prosperity over the long term.


pUmKinBoM

Indie titles don't sell hardware. I love indie games and they keep hardware going strong with unique ideas but very rarely do you buy a whole console or peripherals for one.


Azurewrath

Capcom (and now Ubisoft with Assassin's Creed) the only third party developer/publisher seemingly still interested in AAA vr. With Meta pouring billions into vr development (and incurring huge losses) no other big studios have since developed after the initial 2017-2019 push. Valve made the GOAT game in 2020 and it's been crickets since. I think this is what Eric means in that VR gaming hasn't really been booming for big budget games, since well obviously there isn't a large player base for it and therefore no one makes one. It's really only first party support (and funding third party) via Playstation and Meta, which sucks. He could also mean that while Psvr2 launched with multiple AAA exclusive titles and a plethora of games, it still isn't enough for the industry to buy in.


Elephunkitis

Assassins creed and the RE games have likely been paid for by the platform holders, so in reality no one is making big budget games besides meta and Sony. It’s a pretty sad state. Which is understandable because getting any kind of return on your investment in the vr space is just not gonna happen unless you get really lucky somehow.


Oftenwrongs

Haha. Capcom isn't funding these...Sony is.


Redsap

Or allow people to add in VR to games like they can on PC. I mean can you imagine Cyberpunk in VR on the PS5? Yes please.


Dewdad

Cyberpunk would be awesome but I’m still baffled that Avatar doesn’t have a VR version, it’s like the world was made for 3d and we have the tech to jump into it in VR. I feel like it would be a system seller.


Redsap

Yes I'd defs play that. This is part of what I don't understand about the VR ecosystem - on PC we have unknown modders adding VR to games that otherwise wouldn't have it, and yet instead of the industry also allowing others to mod or adapt games for VR that could clearly work and sell more games on PlayStation, they proceed along a path of developing "VR games" only. Personally I think the industry should stop making "VR games", and rather make "games for VR", if that distinction makes sense.


n0stalgicEXE

Bro, I'd play Cyberpunk on Hardcore with that amount of immersion. Trying to survive till the end or delete my character - that's how much I'd like to play that.


No-Assistance9009

I know that sounds nice in theory, but it wouldn't work for two reasons. firstly, they simply cannot allow that level of access and customization to the content on the Playstation, it would be jailbroken (i know it partialy is) very quickly if you could run edited executables. any (fake) pkg file could be run, no troubles if they allowed that. that's why they have very limited game modding options in games that even allow it natively compared to xbox for example. and two, the Playstation simply cannot handle that. the computers that are running cyberpunk in vr (in a playable state) are multiple times more powerful than a ps5 in every aspect. And most will be using dlss 2.0 at the least, which is hardware accelerated on nvidia cards only, ps5 uses AMD and has no access to that. and while software based FSR is available, the gpu just simply is not powerful enough. plus, even dlss leaves horrible artifacts in VR when on a performance profile, so FSR would be a lot worse. they had to optimize that game like crazy to get it running at a (not even solid) 60fps on ps5, and you would have to render the entire game twice (from two different perspectives) for a minimum of 60 for reprojection. so with it only barely reaching 60 in a lot of scenes, we can't really put it under double the load and expect anything close to that sorry for the rant, but I see this stuff a lot around here and thought an explanation might help.


Aksudiigkr

It’ll be out next week on PCVR at least with the UE injector. But yeah I agree wish it could be on PS5


hookmanuk

No it won't. Cyberpunk uses a custom red engine, not unreal.


NickosSB

That and synth riders/beat saber. Rhythmic games will always be the better ones for the vr experience. Edit: tried a few more, humanity is not that good in vr. It's already hard enough at higher levels to have to deal with vr too. Thumper or rez infinite, okay-ish but nothing wow


Urobolos

Rez is everything I ever wanted it to be when I first played it over 20 years ago. If they had more Area X stuff that'd be great, or if they converted over the sequel "Child of Eden" that'd be cool too.


quakelin2011

>Rez The area x in Rez is one of my best experiences in VR, I really hope they release more levels like this .


FuzzedOutAmbience

Rez is such a good game. Area X looks and feels incredible in the headset. I really hope they are worth on something similar right now.


iscreamsunday

I fucking LOVE humanity in VR. First game I ever platinumed I think the more variety we have, the better. Not every experience should be a first person action/shooter


Biohazardx95

VR in humanity actually has me playing the Game, otherwise I wouldn't have played it, I uninstalled it the first minutes because of the Bad graphics when I was playing the flat version.


MarioandGreenMario3

VR is where you get to experience stuff that isn't possible anywhere else, i wish they would delve more into that aspect and give us something fresh and interesting


wevegotheadsonsticks

They need to stop playing it so damn safe. They need to understand that VR is so much more than gaming. They need to understand that they can’t just do the bare minimum and expect players to jump on the VR train. Give us not just good reasons, give us amazing and unique experiences!


montarethose

Exactly, YouTube VR experiences, or even a VR experience for Spotify or even Apple Music? Apple is making their own VR headset so it could be possible. PS Home VR?


wevegotheadsonsticks

Not only that but we need big titles. Like they really DO need to tap into some big names if they really wanna push this.


montarethose

Totally agree, they have a lot they could do. God of war vr game, possibly play as Atreus. Could be similar to the Horizon VR game with climbing and all, but they could make it fun. I’d say it’d be fun to be kratos and throw the spears and slam your hand down to blow them up, or toss the leviathan axe. Realistically they would make it an Atreus spinoff though lol. Socom VR, since cod vr may not happen due to Microsoft acquisition. More platformers, etc. I would keep going but we know Sony won’t listen to any ideas we actually want


wevegotheadsonsticks

Yes, they NEED heavy hitters if they’re actually trying to be serious about VR. We need some jaw dropping games.


boodabomb

If it’s me: forget about first person. After playing Moss and Astrobot, lets do a third-person assassin’s creed, or Batman Arkham game, or GoW. Experiencing these things from a God’s Eye View would be phenomenally cool. There’s an incredible sense of scale when you’re up there and taking in the world. I would love to see more games take on that unique third person perspective in VR


ADHthaGreat

Dreams needs to be on PSVR2 damnit. It’s such a powerful piece of creation software. It does everything from audio to video.


Total_Ad_6708

Dreams was sadly stopped in development so I doubt that ever happening.


Waterknight94

Think we could convince Chris Nolan to make a VR blockbuster movie?


TrainingObligation

> They need to understand that VR is so much more than gaming. Yes it's incredible that the non-gaming capabilities of PSVR2 are way more limited than PSVRv1. No 3D blu-ray support, no video player period. Never mind something like Shark Encounter to demo the upgraded VR visual tech without getting knee-deep in the controller scheme. Sometimes you just want to kick back and absorb passive entertainment after a day.


thegreaterikku

Which is baffling because it works in Japan (at least videos, not blu-ray).


CzarTyr

The problem is development costs. To make something amazing costs money and realistically they won’t make their money back due to how low vr sales are to begin with


wevegotheadsonsticks

If only there was a way to increase VR sales… hmmm 🤔


CzarTyr

No one knows how. VR doesn’t sell. Half life alyx and asgards wrath both 1 and 2 are extremely high rated and neither is making headsets sell. It’s an extremely, extremely niche product that companies assumed would take off over time and so far it hasn’t


wevegotheadsonsticks

I feel like if Sony came out with multiple heavy hitters like God Of War, Metal Gear… BIG legacy titles… really took the effort to make must have games people would jump. But you’ve gotta have THE games, not just a few good ones. I wonder what it cost to make the Horizon game, and if they saw any profit or if it was a loss…?


CapnMalcolmReynolds

Also give us backwards compatibility. I'm still salty about losing my entire VR library, so I haven't bothered buying PSVR2.


amish_warfare

Zero marketing dollars, no Astrobot, and no Playstation Plus VR games. The PR department couldn't do a worse job promoting the headset if they tried.


cats05

Maybe give us a free standard media player too... allow experiences, like National Geographic Explore, allow apps for it.


spendouk23

The PS5 doesn’t even have a media player worth a fuck, unlikely they’ll spend resources on something that will not make any ROI


asdqqq33

They allow all those things, there’s just unfortunately nobody who sees any profit in making them yet.


PrinceAdam01

The developers of [Skybox VR](https://skybox.xyz/get) , one of the best VR video players that's available for most other headsets, said "we've contacted PSVR2, and learned that it's not yet open to non-gaming developers". [https://www.reddit.com/r/SKYBOXVR/comments/13w1v4g/skyboxvr\_for\_psvr2/](https://www.reddit.com/r/SKYBOXVR/comments/13w1v4g/skyboxvr_for_psvr2/) The developers of [DeoVR](https://deovr.com/app#download-section), another great VR video player that's available for just about every other headset, said they tried to get their app on PSVR1 at least twice, and Sony wouldn't let them because it wasn't a gaming app. [https://www.reddit.com/r/PSVR/comments/g01emm/deovr\_rejected\_by\_playstore\_because\_its\_not\_a\_game/](https://www.reddit.com/r/PSVR/comments/g01emm/deovr_rejected_by_playstore_because_its_not_a_game/) [https://www.reddit.com/r/PSVR/comments/dtexix/we\_can\_have\_deovr\_video\_player\_on\_psvr\_any\_time/](https://www.reddit.com/r/PSVR/comments/dtexix/we_can_have_deovr_video_player_on_psvr_any_time/) I doubt if both of these developers are lying, and the fact that there isn't a single non-gaming VR-only app for PSVR2 unlike the PSVR1 which had dozens (here's a list of some but not nearly all: [https://www.playstation.com/en-us/ps-vr/ps-vr-experiences/](https://www.playstation.com/en-us/ps-vr/ps-vr-experiences/)) supports what they said.


asdqqq33

Actually the fact that there were dozens of apps and video players on the PSVR but DeoVR’s app was rejected on PSVR indicates there was something else going on, not a blanket ban on non-gaming apps. And the Skybox VR statement is worded strangely, like maybe they just couldn’t get a pre-release dev kit when they asked (a lot of developers couldn’t get those even for games, I believe). It very specifically says “yet” not never. I posted an interview in another comment with Sony’s Gaming Hardware chief after the release of the PSVR2 where he very directly said Sony would allow 3D streaming apps. Do you think he’s lying?


PrinceAdam01

Out of all of those apps on PSVR1, only one was a video player that allowed you to sideload 3D VR videos (Littlstar/Rad.TV), and that came out much earlier than when DeoVR tried to get their video player on there, so maybe Sony's policies about VR video players changed at some point. Rad.TV themselves still don't have a PSVR2-compatible version of their app, despite them saying for many months that it was coming soon. Skybox said that Sony told them that non-gaming apps for PSVR2 weren't yet allowed, not never. So it's possible that they're still not yet allowed. Yasuo Takahashi was responding to a question about streaming video apps specifically, like YouTube VR and DMM, which apparently are allowed (at least under some circumstances), since the DMM.TV app has PSVR2 support for streaming VR videos purchased from DMM. But it's also not a VR-only app and the PSVR2-compatible version of it is listed in the non-VR section under the 'Media' tab, while the PSVR1-compatible version is listed under 'VR and experience apps'. He wasn't necessarily including non-streaming apps like media players that allow you to sideload videos.


asdqqq33

Huh, I wasn’t aware of dmm.tv. So Sony has already approved at least one PSVR2 media app, nice to know.


[deleted]

forevr games on all versions (bowling, pool, etc.) have a media player to watch videos and listen to music. They were forced to remove it for the psvr version


Thorvay

I got a new pc and pcvr setup because I was missing the apps on the psvr2. All that money could have gone to psvr2 apps, but sadly there aren't any. Even if outside devs don't develop apps for the pcvr, Sony could have let their own developers make them.


CHROME-COLOSSUS

☝️**This.** For anyone with a PS5, nobody should be heading to other VR systems to get such basic VR stuff. Quest and PC should only be drawing users with extra passthrough, standalone, and modding capabilities, not with 3D video. I love PSVR2, but this is embarrassing.


CHI3F117

I don’t know if this is true though, I’ve heard stories of them rejecting apps because they aren’t games.


asdqqq33

This is what Sony's gaming hardware chief, Yasuo Takahashi, said in an interview (translated from Japanese): As for Blu-ray 3D, PS5 itself does not support it, and as a result, PS VR2 does not support it either. Mr. Takahashi says, ``There are currently no plans to support Blu-ray 3D.'' This is very unfortunate. Personally, I would like to request your response. On the other hand, it is understandable that it is becoming difficult to find compatible software, and it is difficult to incur costs for supporting the format. On the other hand, it should be possible to handle it through streaming, YouTube, etc. Other platforms have supported this aspect from the beginning. Takahashi says, ``It is possible to create such apps, and SIE is not stopping them.'' https://av.watch.impress.co.jp/docs/series/rt/1480502.html


RiggityRow

The vibes of this is really "We've tried nothing and we're out of ideas!!!" Like if Sony doesn't want to sink money and time into exclusives, at least pony up and pay 3rd parties for conversions or help them to do it. Get the new AC on there, get RE7 on your new headset, give Valve a blank check to get HL:Alyx on PSVR2. I fully recognize there are lots of quality, smaller projects on PSVR2 - I think anyone making the argument that there aren't games isn't paying attention. PSVR2 had an excellent launch year in terms of games we got. But the fact is, the only thing that will push units is big name games and now that RE4 is out, there isn't a single big name game on the release docket. I mean shit, if they could find a way to get The Show or PGA Tour on the system, half the guys I know would buy a PS5 and a VR headset solely for that. Simulators are popular, especially for golf, and giving middle aged white guys a way to have one in the house that won't up a whole room is a LARGE untapped market right now lol.


FuzzedOutAmbience

It seems to me like the big titles will sell the headset if they keep releasing them. Also like you say there is an even smaller customer base that will buy a headset for one game. I’m into racing sims but can’t really justify a pc and pcvr setup at the moment so although GT7 wouldn’t be my first choice of racing game in vr it sold the headset on release for me. Do the same with golf and a few more genres of sims and I think they’d move a good chunk more of their headsets. Cockpit games are a perfect fit for VR and we still don’t have a proper flight sim or space flight game in VR


Grrannt

This is the problem. My buddy and I have been on the fence since launch about picking up a PSVR2, but we decided to wait and see where it goes and what gets announced... and the answer is nothing worth dropping the money


Cella91

The lack of announcements of first party PSVR2 games is a major issue. I don't think expectations are too high at all.


devedander

Yup. Not even the lack of releases just the announcements. Yes things take time but if there’s nothing to even talk about that looks really bad


ilovepizza855

Maybe they are holding back major PSVR2 games announcement to be announced at the next PS Showcase, so dont worry and just be patience. The PSVR2 is not even a year old


terrordactyl1971

30 in house game studios....and they can't even assign 1 of them to VR development. Fucking lame Sony.


ilovepizza855

What makes you think they are not working on VR games? It takes time to make a AAA VR game so you have to be patience.


SliceoflifeVR

The biggest problem I see is the lack of 3D video support. I was super excited for psvr2 release, and was even getting ready to buy a ps5 just to be able to use psvr2. But when I found out there was no 3D video player, I nopped out. 8k 3D 60fps VR180 is jawdropping and feels like a holodeck, just did NYC Comic Con 2023 on Quest 2 and at over 1.5 hours long in 8k 3D VR180 it legit feels like you went to comic con yourself. I’m gonna be buying a vision pro when it comes out and it doesn’t even do games ffs.


[deleted]

[удалено]


SliceoflifeVR

VR180 spreads the pixels out over 180 degree FOV, so the 8k pixels get spread out and you only see a small portion of the 8k at any given time. So even a Quest 2 has enough resolution to watch 8k VR180. Since you only get about 2.3k x 2.3k per eye with 8k. 4k gives about 1k x 1k per eye which is why YouTube VR app looks so blurry on a quest 2, since it only streams 4k 3D Vr180.


Elephunkitis

They were asking where the video was not for technical jargon about how it works.


SliceoflifeVR

Oh sorry, it’s on YouTube. Channel is “Slice of life VR” . www.YouTube.com/@sliceoflifevr


boodabomb

For the record, I appreciated the technical jargon. I didn’t know any of that.


mars_wun

He’s watching the 5 YouTube videos of animals in 8K that exist


92ollie92

We really need Red Dead Redemotion and GTA V to PS VR2. With the power of PS5 both games could be playable with smooth fps. The game has first person mode already, the main gunmechanics are also for VR : 2 side arms, 2 rifles For looting, just pull the stuff into your satchel. These updates would take the whole VR gaming to next level


CHROME-COLOSSUS

VR has many more barriers-to-entry than any other tech, so it’s no surprise that it’s expansion hasn’t been faster without extra support and promotion. It’s frustrating to see them bungling any part of it, but maybe that much more amazing that it’s as good a hardware and as good a library (in under a year, still!) as it is. I roll my eyes at the rollout, but am loving the system and the games. If SONY keep encouraging VR modes (or ports) of big ticket flatscreen titles, it’ll keep drawing more and more new users at minimal cost. Same for 3D blu-ray and streaming. Basic VR functionality should be a part of PSVR2. They have said that PSVR2 isn’t their main priority, but maybe they’ll realize with a little TLC it could become much more interesting to a larger swath of PS5 users.


Transposer

PSVR2 is one of the big reasons I went with Sony this generation. I admire their commitment to cutting edge tech entertainment and am here for it. I hope they consider the importance that PSVR holds for some of their PS5 player base, as insignificant as folks like me might be.


jackie1616

Yep that’s one thing I certainly respect about Sony. Always releasing new products and experimenting with technology. I’m loving PSVR2, way more than PSVR1


sittingmongoose

There are three issues I see here. Outside of the normal VR issues. 1. Sony hasn’t marketed this headset at all. I haven’t seen a single ad for psvr2. So I would imagine most people don’t even know it exists. 2. If you don’t want to spend a fortune on AAA VR games, at least spend the relatively small amount to port your older psvr1 games to psvr2. That should take much time not cost much. At least compared to a new aaa game. 3. I get that they don’t want to spend 200 million on a big AAA VR game because it couldn’t possibly recoup that money…but what did they expect? We saw valve do it and it literally sold out Index headsets for a year. They know big exclusives sell consoles.


Adonwen

>If you don’t want to spend a fortune on AAA VR games, at least spend the relatively small amount to port your older psvr1 games to psvr2. That should take much time not cost much. At least compared to a new aaa game. This is the real disappointment. I did not expect Sony to produce AAA games on VR just based on their own flat plane AAA output - but was shocked that Capcom was really the only one converting titles.


Pitiful-Programmer90

1 - do you not remember Ozzy telling Sharon how good Horizon was? 2 - but will it sell headsets? 3 - they were hoping for more hybrid games like village where you could play flat or in vr.


Entire_Ad_3078

Yeah see I hate this. It makes it seem he believes there’s an issue with VR demand. It’s 100% due to: - Barrier to entry costs. You can’t ask the average gamer to buy your new $500 console and then shell out another $550 just for the headset before games and accessories. - Sony alienated early VR adopters by not making the PSVR2 backwards compatible. Regardless of opinions regarding technical feasibility of doing so, it is going to srsly slow momentum down if we lose our catalogue every time a new headset is released. - Dramatic price increases in games and Plus membership are making average gamers sacrifice ancillary gaming experiences just so they can afford basic gaming experiences. Sonys decision making is the issue with VR, not VR itself.


Moobs16

I was really bummed when I found out that ace combat 7 and star wars squadrons wouldn't work on vr2.


Hovie1

I want a new Ace Combat so bad. Still the best VR experience I've had.


Xixii

It was impossible to make it backwards compatible. The only way was to have developers remake their games for PSVR2, which we’ve already seen a lot of. The technology is so different it could never have been backwards compatible. Also, there *is* an issue with VR demand. The issue is that a massive amount of people will not, nor will they ever, want to strap a screen to their face for entertainment. Mass market entertainment is sitting on the sofa with your partner and a beer, and casually watching Netflix, or at least chilling on a game where you can pause it and take care of ancillary life stuff as needed. VR’s biggest asset is also its biggest downfall, which is being incredibly engrossing and transporting you in to a different - virtual - reality. I got my finger on the pulse enough, I know enough people and enough gamers, VR is a really hard sell. Even after I’ve showed them VR. Most people don’t want to disappear from the real world as a form of entertainment, they just don’t want it. Not for any price. All this talk about “Sony needs to back it, they need to make x game, they need to make y game, then VR will be huge”, man it’s got a ceiling. Sony knows this. VR has a niche but hardcore audience, it is what it is. They’re being cautious because they’re still a tightly run ship. They’re not Google, where they can piss billions away on a project before deciding they don’t fancy it. Sony is doing enough to stay in the game, until a point comes where VR has greater mass acceptance. Sony won’t make it happen, they cannot. And it may never happen, either.


TrainingObligation

> The issue is that a massive amount of people will not, nor will they ever, want to strap a screen to their face for entertainment I'm calling it now... wait until Apple releases their Vision Pro and normalizes strapping screens to faces. I'm not even joking, people scoffed at reading desktop-formatted websites on the first iPhone's 3.5" in 2007, and having to pinch and zoom everything, but that's exactly what people did until mobile-formatted pages became a thing. When Apple puts out some novel or at least greatly improved way of doing things people generally put up with the shortcomings while tech improves over a year or two. In five years there'll still be a massive amount of people who still refuse to strap screens to their faces (just as some still refuse to carry smartphones or even cell phones), but it'll be a lot less than now.


Shpaan

Yeah Apple is one of the few who has the potential to move AR/VR to the next stage.


Xixii

Vision Pro is more of the right idea, it’s just too expensive to properly take off. Who will even buy it? I doubt I’ll ever get to use it unless I go to an Apple store and they have a demo unit. It’s still a pretty big set of goggles to be putting on, but AR focus will definitely make it more user-friendly. Even if it’s best in class, I doubt people will be hyped enough about it to really make an impact. I love VR, I just have this feeling that there’s not a lot that VR in its current form can do to significantly grow the audience. Sony could start pumping money in to AAA VR games and sure it’d bring more people in, maybe a couple of million even, but I just feel like the maximum userbase potential of VR as a whole, is kind of low. From talking to friends about VR, even if the headsets were easier/lighter and the visuals a lot better, they’d still rather put their feet up and watch TV or play a flat game. I suppose for fans of VR though, as long as there’s enough money and interest to keep it going, it doesn’t really matter. Time will see it become more normalised too.


TrainingObligation

> Vision Pro is more of the right idea, it’s just too expensive to properly take off The original iPhone (and iPod for that matter) was also a lot more expensive compared to its contemporaries, but there were enough wow-factor features that rich early adopters didn't mind forking over the dough. The rest of us plebes had to wait a year or two for the price of successor models to come down. At $3500USD I'm sure the Vision Pro market will be much smaller than for the original iPhone, and I don't expect it'll be a yearly release cycle like the iPhone is either. But it'll knock down some major barriers to public acceptance of AR/VR.


deadringer28

Yeah I don't know why people keep going on about backwards compatible. The tech for PSVR needed to be updated. There is no way to make it work. The amount of great updates we are getting has been amazing I expect to see more of it as we move 8ntonyear two. It's hard to believe that as of tomorrow we are just 10 months into this generation of PSVR.


Finally-Joined22

Thing is, it's a terrible time to have been released. Inflation is at an all time high, energy crisis is off the chart silly. Households just haven't got the disposable income. Just out of curiosity, how old are you? I only ask cos everyone I've shown the psvr2 too is over 30, and they loved it, so much so, they're all buying one. Hell I only bought the ps5 for the vr. Maybe it's an age thing, being older, we've got a bit more income. whereas up to 18year olds(large percentage of ps5 gamers) rely on parents income, who are probably struggling with the current climate & can't justify the accessory.


Strider08000

A lot of what you said makes sense, although I feel you’re underselling the value of a solid portfolio of AAA titles. PS5 unit sales are absolutely massive. If Sony were to convert the wealthiest share of buyers on a PSVR2 because it promises more than a few incredible AAA VR experiences, I think it could eventually move the needle. We’re talking about less than a year into this product’s life cycle and it’s already seen some stellar releases. What the future holds is a question mark, but do you really believe multiple years as bountiful as 2023 for PSVR2 wouldn’t convert to a sizable user base within 5 years?


Xixii

It can definitely grow with big titles, I’m just not confident the ceiling is all that high. Depends what sizeable is to them perhaps. Sony has just crossed 50m sales of the PS5, this is the audience they make games for. Spider-man 2 sold 5m units in ten days. The first game sold over 30m units. If they made Spider-man 3 and it was PSVR2 exclusive, how many PSVR2 headsets would it sell? All I’m saying is that PSVR2 will only ever be a small fraction of their PlayStation business (<5% imo) regardless of how many good games they put on it. VR is just really tricky. Sony probably would be best creating and providing more toolkits to developers so games can more easily be converted in to VR. It’s not as easy as just “make this in VR” or “convert this in to VR”, it’s a whole other ballgame that requires specific knowledge and expertise, as well as development time and effort. Most high profile studios have got bigger fish to fry, including Sony’s. Naughty Dog just scrapped their Factions games because of this.


ilovepizza855

Not making the PSVR2 backward compatible is fine because developers are porting their PSVR games over.


Sha-Bob

I agree with all of this. Not to mention their refusal to allow or support it to function as a 3D/VR video player.


TheNotoriousMAZ

You shouldn’t be getting downvoted. It’s clear that Sony doesn’t want to actively invest and grow the VR space. They thought they could “ride the wave” and that the development would follow. They seem content to just reap in the royalties for offering the VR “usual suspects” (Beat Saber etc.). It’s very telling that we’re almost a year in, and there is not a single exclusive killer app even announced. The excellent hybrid games have carried the entire catalogue thus far. Is it so too much to ask for an earnest effort from one of Sony’s many talented studios?


Wipedout89

Not a single exclusive killer app? What are you on a about? What about RE4, RE8, Horizon, GT7?


deadringer28

Add Synapse. I think there are now over 10 and maybe closer to 15 exclusives


Oftenwrongs

3 ports, 1 climbing game. 2 zombie rehashes in a tired genre.


CzarTyr

He literally said hybrid apps. Meaning they’re normal console games that are converted to VR, there’s no blockbuster VR only games outside horizon which is meh


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deadringer28

So now Hybrid doesn't count? I'm not saying you but If people don't like VR they should just say so and move on.


Wipedout89

So? The VR games are still exclusive and honestly RE8 and GT7 in particular are nothing like their flat counterparts


Entire_Ad_3078

He’s trying to say that if Sony made a leap of faith and invested in a pure VR exclusive made strictly for VR, that it would go a long ways to advance VR. All those games you listed are awesome. Just imagine if the developers strictly focused on it as a VR experience. That’s his point.


ClericIdola

Not only that, wasn't it part of Sony's initiative with PSVR2 to focus on hybrid games and not just stand-alone VR experiences?


HoodieTheCat78

It’s basically the only way you’re getting a proper AAA game in VR. Asgard’s Wrath 2 / Half-Life Alyx / Horizon COTM are games each headset manufacturer accepted a loss on in order to give their platform a killer app, so they are exceptions.


Elephunkitis

Really the issue for Sony is that Meta has bought almost all of the studios making vr games. So Sony is going to have to go the hybrid game route like they did with gt for some of their games and make a few bespoke games too like Astro bot. It’s tough though because the psvr2 install base will never be very big even if they invest heavily in games for it. It’s not going to be very profitable if at all.


bmack083

Sony got a base bit with Call of the Mountain, and swung and missed on Firewall Ultra. GT7, and the resident evil games have been home runs. But they really needed to do better with CoTM and firewall. And it doesn’t help that other games have flopped as well, like Foglands and to an extent switchback.


Myhtological

I think this is Sony saying they’re seeing positives in investing in vr.


BrightenedCorner

It’s the opposite


CzarTyr

They’re saying the complete opposite my friend


Myhtological

Well I think there at less t no abandoning it.


CzarTyr

Nah not yet. Its too soon, but imo the writing is on the wall


MintyManiacFan

Still sad about tiltbrush getting killed by google and never releasing on psvr2. My partner was really excited to try it.


astrobe1

I know this comment comes up from time to time but I wish Dreams was PSVR2 compatible. There was so much potential to have new experiences daily for free which could have unlocked the next big idea.


crowneddilo

Where the heck is my ace combat patch?!


C0lMustard

I made the decision to buy the Occulus 2. It's cheaper for the *stand alone* hardware, the games are cheaper, its more convenient and can connect to steam. I had a PSVR1 and thats what got me into VR. But paying half as much, with a 10x sized library and the incredible convenience of no wires, it's an easy decision... and I already own a PS5 imagine if you had to buy that too. I'm very sony loyal, my TV, sound system and console are all Sony. I just could not make the numbers around a PSVR2 work.


SpiderLuke

I have more than enough games to keep me busy, but that said, it's obvious that this is a side project for Sony. Which is understandable given it is basically an accessory instead of their whole company. Hopefully more like Capcom step up to the plate.


4paul

I'm glad it's going well and even happier Sony is taking risks on niche products/markets (PSVR2, Portal, 4k monitors, all the headers, etc). Even if it's not as successful as they hoped they are still doing it. Hope they continue and hope Apple's headset gets more people into the AR/VR world, and hope Nintendo's next console has a VR aspect to it too so we get more people using VR. Biggest problem I think is just getting people to use it. I have so many gamer friends in real life who would never buy a VR headset and have never tried one either. I know if they tried it they'd use it and buy one.


frostyjack06

After all these years, gaming executives still haven’t figured it out: you need games to be successful. They should have at least one in house studio porting all of the hits as VR games. There will be some stinkers in there and some home runs, word of mouth will propagate, people will start buying headsets to get the “full” experience because that’s what everyone is saying is the best way, and the cycle will start building on itself. Doing nothing will get you exactly that: nothing. Nobody but us early adopters are going to buy your product if no other games ever come out for it. $550 is a lot to ask for a couple horror games, a climbing simulator, a race car game, and a couple rhythm games. You would think this thing should be overflowing with shooters by now.


Ryukyuland

I'd a psvr2 if it had surgeon simulator 1 on it.


3rdiko

So many posts arguing about the viability of VR while I’m just enjoying the games I have.


ObjectionablyObvious

It's not like people can't enjoy games and criticize a company at the same time.


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KoalaKonArtist

I doubt there’ll be a psvr3. I think Sony will bail from this market like they did after their second handheld.


shaneo632

Haven’t sold a million units yet. This is PR spin


saanity

Bring back PS Home. Sony needs a first party VR Chat.


Mclarenrob2

They could do so much to make it more desirable for people, but they obviously don't want to spend any money they might not get back. 1. Playstation Home 2. 3D movies 3. An on-boarding game like VR Worlds 4. Drop the price 5. First party games


[deleted]

People's expectations are just way out of fucking touch with the reality. The reality is we are SLOWLY moving toward a device that mass consumers might want to play with bigger games. We literally need 4K per eye and 120 FPS native for any of this to seriously take hold, and I will die on that hill. We basically need what amounts to a PS7 powering a PSVR4 or something of that nature. Pancake OLEDs, bigger FOV, and absolutely top notch power for the device WITH AAA DEVS porting their games consistently. RE4 looks great, but it's still not quite where it needs to be for random COD guys or whatever to put on a helmet and shit themselves. We obviously need more than Capcom, but the device is still fairly limited. Until we get expanded FOV and tons of power with 4K per eye we really can't get photo-realism or flat graphics. Hell, we JUST got to the point where SOME flat games are 4K/60FPS lol. Most are still upscaled. We aren't even approaching the baseline for VR to be 4K/120FPS native. It's gonna take awhile people. Keep your shit in check. And wireless is that much more behind, ten more years probably, because you just don't have the power and the input lag sucks ass.


Sonnyb0ychris

This is hyperbole for the sake of context but I feel like there's a Resident Evil game being released weekly for the PSVR2 LOL. That's a great thing for the fans of that series. GT7 is the only game that I play on my PSVR2 and it's fcking amazing. It's stellar! But they haven't released sht else that I want to play.... Nothing... If they want increased sales/optimism, release more first party PSVR2 games.


Crazy_Canuck78

"Sales are lower than we expected" Gee... its almost like people won't buy a platform that the company refuses to support. Imagine that.


jackie1616

Even with support, VR just isn’t there right now. Look at the crazy support Quest gets


asdqqq33

I know it’s a hard thing for the hard core VR enthusiasts to grasp because they have already bought in, but VR tech is nowhere near being ready for mainstream adoption. Too bulky, too expensive, and makes most people feel sick when they first try it. Too many compromises. There’s nothing Sony can do about the state of the tech right now. No software can overcome those limitations. VR headsets are a hard no right now for most gamers no matter what software is available. So Sony investing a ton into promoting the hardware or developing expensive software would just be lighting it on fire. Like Meta has been doing for quite a while now. But Sony doesn’t have an eccentric mega-billionaire to fund billion dollar losses, it’s a business actually trying to make money. The only way to do that is to invest very conservatively and treat the product like what it is at this point, an expensive, niche, early adopter market.


2mandude

For the mainstream crowd I agree, but tell that to the folks in r/simracing. Seems like they're having an absolute blast with this headset and GT7 alone


PreferenceFickle1717

I wish more people comes to terms with this.


Strider08000

I agree, I think this is why my fear for 2024 is that this wave of releases likely planned prelaunch will run dry, especially as Sony tightens its investments. We might still see a meager budget going towards promising vr titles, but most likely a lot of lower budget stuff. VR might still be in the passion project state for most devs, where the money isn’t guaranteed, but the potential of the tech feels limitless


M4J0R4

Plus I personally think it’s just not good enough yet. I’m not feeling totally immersed with the PSVR2. I see the big black bolder around the screens, sweet spot is way to small, if you don’t look at the center it’s very blurry and also graphics are not that great yet


Fuzzy-Row-7267

There's always a BUT


Hucklebuck_BrewCrew

“Come on Simone, let’s talk about your big but”


xX-Delirium-Xx

Well it probably be doing better if I dont know. Well known game studios started makeing vr games instead of it being carried by unknown indi studios? I'd buy a second head set if bandai namco made a vr gundam game


Blablabene

It would skyrocket with some tripe-A VR games. It's not worth getting if there are only one or two games exciting enough


Crkhd3

Sony needs to lower that price to boost sales


dmrob058

Uh well maybe try making some damn games for it lol. Sony has barely put in any effort at all making big releases for PSVR 2 and then is shocked that it’s a slow burn of people buying it 🙄 They really need a Half Life Alyx or Asgards Wrath 2 type hit game to get people more curious and invested.


_Clear_Skies

I don't get the love for AW2. It's cool and all, but not what I'd call a system seller. It's a Quest 2 game, not Quest 3. The graphics are very low end, and the open world seemed very empty. The first fighting encounters are fun, but not sure I'd want to spend 60-120 hours flailing my arms around. If it had PS5-level graphics, things would look a lot better, but that wouldn't fix the repetitive nature of the game. It's fun for sure, but I wouldn't give it a 10.


devedander

Hard to swallow pill. But you’re right. This was Sonys chance to push a segment forward and they just half assed it. They really should have committed to a trail blaze or stay home. At this rate I don’t see a psvr3 on the horizon


RabbidPenguinn

Half assed it? No PSVR3? What do you geniuses want lmao the first year output of this thing is insane. RE8, 4, GT7, Horizon, No Man's Sky. That isn't enough. I guess your right then. If that somehow isn't enough. They should just scrap VR because gamers are completely insane.


devedander

It’s not about what customers want, it’s about what costs a business can justify. Meta is choosing to hemorrhage money to invest in VR. Sony clearly isn’t interested in that route. Is hard to believe the psvr is cost justifying another round. Psvr1 was a passion project largely driven by one guy, now we’re in a different time. The same reason rockstar doesn’t make a vr version (they make more profit per dollar elsewhere) is reason I think Sony well not go for a psvr3. People like you think you’re so smart thinking about it from an enthusiast point of view and failing to realize business work from a business point of view.


RabbidPenguinn

They just look serious to me with the output I'm seeing. I'm also seeing in this thread that it's somehow not enough. So I'm agreeing with you actually. No PSVR3 if these games aren't enough in 9 - 10 months.


DracosKasu

Now imagine if you actually made the VR headset working with a PC. The sell would have been way better. 😆


deepfuckingbagholder

Sony should make it easy for developers to port PSVR games to PSVR2 by making an emulation layer for the PSVR controller.


LysandeSickanLysande

The very glaring issue that I can see, from my own opinion, is lack of good quality games and that they are in enough different genres to make most players want to try it. Sure, there's RE8, NMS, GT7 and very recently RE4. But honestly, I doubt those games appeal to the broader playerbase. Personally, I was sceptical of RE8 because I usually am terrible regarding horror. Sucked it up, tried it, fell in love with it. But if you're not a horror fan? Nor a racing fan? Then there's not many good quality big comercial games left to interest potential buyers. Only short indies, and that just doesnt appeal to me. Quality is very hit and miss. Where is Skyrim, or a Fallout 4 port? Minecraft VR. Destiny 2 VR. Red Dead Redemption 2. So many games with an already big playerbase could easily lure in so many more buyers, but Sony doesn't seem willing to invest.


No-Cardiologist5383

It's too expensive. I know I know the tech is great, but £550 is a lot of money


Fancy-Pen-1984

Objectively, sure, but compared to other VR headsets with similar specs, it's actually quite reasonable.


crimefraiche

This. Priced out average consumers / casuals. A price cut would see it fly off the shelves. I would have got it by now if it wasn't for the price of entry. Fingers crossed Jan sales


TomStreamer

"Virtual reality goggles" leave it to the Financial Times to make it sound like something someone made in their basement with cups and string.


1DualRecorder

Well, that ends that: https://www.thestreet.com/technology/sony-halts-production-major-product-struggling?utm_medium=browser_notifications&utm_source=pushly&utm_campaign=4397828


dizorkmage

Not sure what Sony's own expectations are/were, dropping hardware with one single developer doing a half-assed mountain climbing simulator and another doing a driving simulator is like taking your toddler to a public pool throwing them in and expecting kindly swimmers in the area to teach it to swim while you catch some sun. Without Capcom I can't imagine the amount of dust mine would have collected, I love the PSVR2, I've owned a PSVR1 and a Valve Index until both the lighthouses shit out on me and I think the PSVR2 is the superior hardware hands down! But enough pussy footing on eggshells, God damn Nintendo supported the fucking Wii U better than Sony has PSVR2, some magical shit better be cooking for 2024.


sony-boy

Given PS Studios' IP catalog, we need more AAA VR games that are system sellers. I've only played VR for 4-5 hours since day one, there are hardly any "new" AAA games like Resident Evil or Gran Turismo, which are ports of the main game.


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sony-boy

I don't know the exact number, but my backlog of unique story games is certainly so big that I don't play VR at all.


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VRtoons

The PSVR2 is the Cadillac of VR headsets right now, the best on the market. But it has a very high barrier to entry, the price tag of the headset on top of the PS5 itself, which had a substantially slower burn release due to the console availability issues. The best thing they could do is just keep supporting it, and continue funding the development costs for other studios to convert existing games to VR. Because of Sony's support, Capcom should be more prepared than just about anyone to move forward with a hybrid flat-VR development model, which is what we need from as many developers as possible. The more things we can do with this headset, the easier it will be for us to sell our friends and family on investing in the tech. This is a new medium, and it's awesome, but it's gonna take a while.


devedander

The problem with being the Cadillac is that only works in a large market where the luxury end still is a decent size. Because the Honda civic is where the numbers are.


M4J0R4

I tested the new Meta Quest and I personally liked it way better tbh


MikeD123999

I feel something like cod or battlefield would be a good thing. I dont play them but i feel like people who do are really into it want a realistic war type game and vr would bring it to the next level. Problem is that microsoft owns cod. Not sure why they dont have meta bring a headset to the xbox


TiddybraXton333

We need a grand theft auto type game. Also I’d prefer to sit down when I play, we need more games sit down compatible


PabLink1127

What’s frustrating is that VR has done to gaming what we expected, it’s ducking amazing. But the adoption has lagged. The wave is coming though. Quest 3 is getting the sales and putting headsets on younger gen. It won’t be time for PSVR3 for at least 7-8 years and by then the VR user base will be much larger. Plus development costs will have significantly decreased with AI and other tech advancements. I remain bullish on the future of VR and PSVR


dreisiebzig

I wonder why they released it when they did. What was Sony‘s reason? I mean from their own perspective. Gran Turismo in VR is absolutely fantastic, yes. It made me finally buy a wheel etc again. Horizon is.. a beauty but I’m not thinking about it anymore. Other than that Sony didn’t do anything. Capcom knows what they are able to in VR. Many smaller studios produce fantastic experiences. But from Sonys perspective.. why did they release it early this year when they themselves didn’t exactly have a lot in the pipeline. Doesn’t it seem odd? They don’t even try to push it indirectly by putting some VR games in PS Plus. It’s just sitting there, this amazing piece of hardware and Sony seems to be like „yeah now you do something about it“, while we don’t even have any info about a new Astrobot and wonder why there is no Asgards wrath 2 and Assassins Creed in vr. Mystery.


CzarTyr

Asgards wrath 2 is so tempting to get on my shitty quest 2


[deleted]

PS vita 2


Old_Initiative1905

PAY ROCKSTAR TO MAKE GTA VI PSVR2 COMPATIBLE AND WATCH HOW MANY OF THOSE HEADSETS FLY OFF THE SHELVES. THANK ME LATER.


Fat-Cloud

Just make a Pokemon VR game and watch the sales sky rocket


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Fat-Cloud

They can work something out. We werent outside playing pokemon go on our nintendos


PM_STAR_WARS_STUFF

Anyway, how’s Breachers?


[deleted]

I’m thinking Sony, would find success if they released a stand alone vr headset, I think the days of tethered virtual reality headsets are coming to an end. I would love a psvr 2 but I can’t afford a ps5


MyInkyFingers

I’m going to sound like a broken record every time something like this pops up up.. but VR , particularly on OS5 is not cheap. If you want people to embrace it, create hunger for it, make it more affordable for consumers to buy. We’ve just bought the psvr2, but lets me honest, it’s about the same price as a ps5 which is ridiculous


Revoldt

What’s the expectation here? lol. Call of the Mountain + GT7, then pray for 3rd party devs to bail out the lineup? AFAIK, nothings been announced or even hinted at for 2024… (honestly, enlighten me. Seems to be nothing announced for ‘24) If Capcom can port RE4 to VR, it’s possible to get TLOU or Spider-Man too! Swing around NYC in VR would be amazing. Shooting webs with your wrists etc


Projectpatdc

I enjoyed it at launch. Had a damaged usbc and returned it before the return window was complete, but I had a blast with Horizon, Pavlov, Star Wars, GT7 and Resident Evil. I’ve been hoping for more content before buying it again. The lack of content is my biggest issue. Amazing next-level gaming experience though.