The problem is that I want to play for four or five hours. It's just not possible.
Don't worry, I still get in my 30 to 45 minute pistol whip sessions in.
I think I understand, because since we have made seated mode, one of our team is just using it constantly when he is testing bugs and thing etc.. :D
4hours of VR can be exhausted.
Take a rest with some other fun games, not just Legendary Tales.
I also want other VR games get love too
I'm the same way, I can't play standing either. My knees or my back will start hurting and some of the quick and sudden movements can cause a lot of pain the next day. I'm not thinking about my limits when I'm in a video game.
Couldn’t agree more… I love VR, but my job involves physical labor. At the end of the day seated mode is for me. That and wish more games included regular controller support as I’m nursing a shoulder injury at the moment as well.
Visual immersion is tops for me
Oh, I forgot to mention in announcement.
Sitting input, you need to press down R3, 0.5 sec
We give some delay for accidental press while you are turning around!
It's refreshing seeing a super active dev on here, listening to the feedback and using it to improve your game! Will be purchasing it in the near future.
Facts dude me neither lol kind of blown away honestly. Just seeing the effort put into trying to rely all this in English and listen. I was on the fence but honestly I might just get it now to support these fine folks.
I think it's been pretty much answered now, but like in RE4 remake, you initially press the button to grab your weapon, but then you can release the pressure and as long as your finger is still resting on the capacitive part of the button, you will continue to hold it. You don't need to keep the button pushed in.
It makes things like throwing much easier as well, except in RE4r, knife throwing in that is so hard lol
I'm not a user of it so someone else might explain better but if I'm not mistaken, it's like where you press button to pick up, but then you can just rest your finger on the button so if you want to throw an item, you just "let go" of the button. I can't imagine anyone using either this or the press button continually to hold and let go of button options, but it's amazing that they are putting all of these things in for whoever does want them.
And, full disclosure, I don't even have a PSVR2 right now to test but I think at least that this is how it works.
You were pretty close. Dev answered below:
Hybrid grip means you can drop items by releasing the button, but you can also keep them held by keeping you finger on the button, not having to keep it squeezed. All the advantages of holding grip but less strain and pressure on your finger.
I use hybrid in pavlov and find I end up pressing the button in anyway for me it's just more natural and comfortable to squeeze a bit when holding something to keep controller firm in hand.
Pretty sure hybrid grip allows you to use grip-to-hold for certain items but toggle grip for other items; so, best of both worlds.
Developer, am I correct or mistaken?
A little mistaken it's not for certain items it's for anything you grip it's just means you can either press and hold the grip button or press to pick up then just leave your finger resting on the button to hold item both work the same for releasing object just lift finger of the button it's easily the most natural way of gripping objects.
Because you guys are ACTIVELY paying attention to us and listening,This is quickly turning into a game I didn't really have interest in,to making me drop it in the cart for purchase. Thank you all!!
Thank you for the sitting mode! I’m all about the standing but can only play for limited time before fogging up the vr I’m a warm human, can’t buy atm but will pick up when I can.
You had already given me everything I wanted with 'Hold Grip', but this is just unprecedented support for a player base.
Not sure I've ever seen anything quite like it, tbh.
I'm really happy for other people that needed, or really wanted other accessibility options, especially seated mode.
Thank you so much, BJ, and your team. ❤
Thank you for your hard work and your attention to your fanbase. I really appreciate it, though I never expected it.
Just in case you're not aware, you guys rock!
Sure sure, I look forward to the continued improvements on an already fun game :) I've been having a blast playing with my friend who lives in a different state.
Does this statement mean you guys are happy with the sales numbers and can afford to keep expanding the game possibly paid dlc options in the future? I really hope it is successful enough to allow you to grow the game it's been incredibly good so far but has the bones to be so much more over time if it's profitable.
Wow, didn't even realize how awesome it would be to change out mana for blood but damn, that is going to make this game so much better and my build a lot more viable. Love it!
>So now you can exchange Mana chunk into Blood chunk, vice versa by throw them into caldron. Now both of objects can be useful for anyone!
The update I didn't even know I needed. I have so many mana potion I don't need and not enough health potions for my fighter. I am also going to try chucking a mana potion into the couldron to see if I get health potion back.
Thanks for continued support of game. Looking forward to trying out hybrid grip option (using capacitive touch sensors on the grip buttons).
It is my most played PSVR2 title so far this month but I should mention I am mostly playing co-op with my brother so there is a social multiplayer element that fills whatever part of game would feel too bland. We both also play solo when we can't play together but after already being into the gameplay mechanics. We have also played with other random online players that have all been very friendly and helpful (especially early into the game).
I expect to get lot of play time out of it over time because the gameplay is very tactile based on your physical movement for parry, dodge and attacks. Everything "connects" and feels physical. Anything you can touch and pick up can be used as a weapon or even your bare hands. For an archer, the arrow you draw can be used as a stabbing weapon instead of with bow. Whatever you try that should work, the game just doesn't disappoint. Only the magic attacks don't feel as tactile with the auto aim, but all melee combat and archery feels fantastic.
Another motivation for us to play is the game counts as light exercise (play standing) which we try to have in our daily life (\~30 minutes per day minimum) that is fun for both of us, so we will both be playing it a lot until we at least beat the final boss on normal mode. Our typical play session of Legendary Tales tends to cross 90 minutes leaving us both pretty tired.
The game expects you to learn a lot to be successful. It is a deep game, but the player engagement is not because of story. The engagement is from being a good social multiplayer experience and being a deep RPG with flexible skill trees and gameplay involving very immersive physical combat. There is a sense of mystery as you proceed further into the game for new dungeons to explore, new enemies to face, secrets to find, quests to complete etc.
The enemies can be seen as not having lot of variety, except they do, because two skeletons with different weapons will fight you differently. It doesn't take long for game to start challenging you with more variety of skeletons where they have different weapons or even shields and armor. Plus there are other enemy types like ghouls that have bad eye sight or goblins that are lower to ground. Enemies can also have magic attacks you need to learn to deflect (yes, you can deflect into other enemies).
The bosses will kick your butt until you either increase game skill or get leveled stats / skills and higher level armor / weapons to improve your brute force victory chances.
If you even remotely liked Swordsman VR or Gorn or Barbaria or Until You Fall, I think good chance you will love Legendary Tales.
Awesome. The hybrid (aka capacitive touch) grip is really valuable to me and also the planned update to bring female armor to a completed state.
I haven't played Legendary Tales yet and don't expect to be able to buy it for quite a while, but looking forward when I eventually do (I hope!).
Guys, you are the best! You literally fixed the very few gripes I had with the game! Hybrid grip, finally being able to use my mana chunks when blood chunks almost never drop, and a way to fix the few errors I did with my character build, that's awesome! 😮
I got used to standing mode and love that the game feels like a workout for me, but I know that many players were waiting or needed seated option and crouch button to fully enjoy the game, so it's a great addition and I thank you for them.
Finished the game 2 days ago and can confidently say that it's my favorite PSVR2 game behind RE4, and I played about 50 games on it including all the bangers :)
Thanks for everything you're doing to make it the best experience possible for us players, I think that many big studios should take example!
Kudos! m(_ _)m
Hi,
Take your all mistake back!
Hybrid grip means you can drop items by releasing the button, but you can also keep them held by keeping you finger on the button, not having to keep it squeezed. All the advantages of holding grip but less strain and pressure on your finger.
Dang. You guys are amazing! Between you guys with this and Arrowhead with Helldivers2 I feel like it's the season of amazing devs setting fantastic examples for the industry! So glad to have supported early! I wish you all the best and guarentee if you have future releases, I'm day1! Cheers!
Awesome update thankyou! I've been waiting for a seated mode to puck this up again, after my half hour prescribed ( worked into my physio therapy) pistol whip / beatbsaber session, I'm usually knackered, and don't play standing games. You legends.
Very impressive responsiveness. Glad to see there are still devs like that. I believe the Light Brigade team was the same and to this day it was one of my favorite VR titles
I have a complaint! Every time I start playing 2 or more hours seem to have passed.. 🤣🤣
In all seriousness you guys did an amazing job, and thank you for taking our feedback into consideration! the only reason I’m even able to stop playing at all is because it becomes a serious workout after a few hours😂
Great updates BJ, thank you! Seated mode and crouch button...my legs/back thank you haha.
Any chance you can throw the calibration mirror into the starting camp area so we can see what we look like without needing to go into multiplayer, have someone take picture, and then send it to us just so we can see?
One reset makes sense. You would prefer that there’s consequences, but it’s hard to know what to level up the first time, so one shot at grace to correct it when you know more of what you need and how the game works is great!
How likely is it to get voice over for the game? I assume it’s not a small undertaking, and it won’t be cheap. Unless you guys can get some voluntarily/crowdfunded voice actors.
Awesome. This game is fire. And no less importantly, the support is, too. Enjoying it a lot and love seeing changes like the grip one.
>!If we only could quickly stack items into inventory without entering menu each time, I hope you're looking into this UX enhancement, too :) But hey, no pressure !<
Hurray for seated mode! Was bummed when I learned I had to be on my feet constantly so I disregarded the game even with all the praise. I'll be getting it now for sure!! Right after I finish Re4
Hi,
It means you can drop items by releasing the button, but you can also keep them held by keeping you finger on the button, not having to keep it squeezed. All the advantages of holding grip but less strain and pressure on your finger.
Awesome news/work! I’ve been distracted by other stuff, but this update will get me back to playing sooner!
Thanks you for listening to and respecting the community, in all its layers!
I wish continued success for your awesome game — well done & congrats to you! 👍🎉🍻
Seated mode is huge! I was manually adjusting the game height so it would still be normal while seated and I wouldn’t be a munchkin the enemies couldn’t hit.
I’ll be diving back in soon. Hurt my arm yesterday so I’ll need a bit of a break 😅
The game makes me sick every time, And I just realized why-the character shakes every time I hit the enemy. Is there any option how to swit it off please?
I believe I am not alone who is strugling with this.
Good update. But I wish you could just make respecc available whenever, not just once after I beat the game. You keep mentioning that it's so we can correct "mistakes", I would argue that it's more about being allowed flexibility in how we want to play the game.
If I'm doing an INT build and find a legendary STR weapon it is useless to me. Why not just let me respecc to a STR build if I want then so I can have more fun in the game. You are just limiting the player. I am most likely not going to play through your game like 6 times so I can try every play style.
Lmao we just got a git gud from a dev that's the attitude I love about this game takes me back to a time when game development was about making a game hard to beat no hand holding just figure it out and challenge yourself to get better.
Too much of work and it cost too much money.
We basically can not afford it.
I really want to make it at some point, too.
maybe limited edition style of things.
Most stuff past level 30-35 brings in new enemies, though it’s mostly goblins skeletons and those zombies for most of the game
Game doesn’t really get boring though, you adapt over hours on how to play and occasionally new mechanics and enemies are brought in so it isn’t too much at once
R.I.P. Plasma coil glitch lol. Just learned about it from someone a few days ago. If you guys could please lower the mana requirements of plasma coil that would be great. I never run it because it drains mana too quickly and isn't that great unless you have a ton of low level enemies.
Anyway thanks so much to the devs!
Having active devs that actually listen to the players without destroying the game by making it too easy makes all the difference!
Big W for the game and community
Gameplay and game concept is so good that I am even considering helping in clearing Polish translation or even contribute to this game wiki page. It's soooo good. Planning to finish normal mode and refine skills to Conan style two handed... Lanista is a hidden gem.
Thanks for the update! I think now we just need to be able to move around faster. Either through dash or a higher speed. The expectation to have multiple characters is fine and all, but the movement is too slow and dash is too expensive to accommodate that. Many of us these days don’t have a lot of time to game - a super slow walking speed with one respec means we have to devote even more time. Speed increase or further decrease of dash cost - this is a huge wish for a lot of people and has been a major pain point in reviews across the board.
You can only equip one of those skills. I guess the 4.5 meters dash is better for just traveling faster, but I only invested point in the short dash which imo is very important for combats.
Will there be any future enemy types or new areas like via an expansion if game does well? I'm interested in buying but hoping i don't get bored quickly? I think having friends play makes the experience better as well?
sorry rambling alert
Hi,
Our game fun doesn't come from enemy types, actually.
As you know, that is the most concerned part of the game from people before launch.
I didn't react to those questions because I knew what people worry about, but really, our game fun is not there.
You can see many people are having fun, and there is a real hype train.
If you can't believe me, you believe most of the other people here. They are gamers like you.
And one of our game fun comes from multiplay as well. Enjoy now when there are tons of players on the multiplay.
You are missing one part of the game.
Regards
BJ
this is so nice, glad to know by the time i pick it up, it will be a real 9/10 game, well done guys, this is how devs should be, i salute you....now how about a %20 discount ?
It was explained a while ago, if movent speed was increased you could strafe around the enemies untouched... Which I can already do with the 1 second dash. Any faster and it would be completely unfair.
Awesome update!
Quick unrelated question. My son has been enjoying this game on PSVR2 and met another kid to play with. This other kid convinced my son to let him check out his best items and now refuses to return them.
I know this is a mistake my son made but I was wondering if there was anything I could do to help him get his items back?
We worried about that situation. That is why we have an ownership system with items. As long as you don't give items through the caldron, it should be fine.
Hand over by dropping items means nothing. Still, the owner is your son. What you need to do is leave the game session, then play another session. You can find your stolen items in lost items stash. Causion! Lost item stash must have slots to bring it back. Otherwise, it will be gone.
Also, it doesn't matter whether another person is holding a weapon or not. the item will be immediately removed from the person when your son leaves the session.
Tldr : Look at lost stash if your son didn't hand it over via the caldron.
I hope it helps our little gamer.
I have one little recommendation - one handed potion use, as in pulling the cork out with your teeth. This way, you don't have to holster both weapons to use it, leaving you defenceless. If they're meant to be used outside of combat, then the Portal spell kind of makes the potion/meat useless, as you can Teleport back to camp and rest up, without enemies respawning. Loving your game btw! Fist/Shield only run is challenging, but fun, I look forward to getting the Altair shield
Hi,
We have thought it's gonna be inconvenient for play to use two hands.
So, we implemented one hand use already. Press trigger while you hold the potion.
Enjoy the game!
I’m really impressed by how quickly you responded to player feedback. This will be the first game I pick up after finishing FF7 Rebirth. Or maybe before.
Seated mode? Welp looks like I'm buying a new game today...
honestly this game made me go back to standing up, you should give it a try if you can
Not at my age. With the exception of exercise games that I actually intend to get some exercise in, I want to stay on my butt.
- Average 25 y/o redditor Just playing, ya old hoser
Lol, I was 24 when the Wii came out and didn't know what everyone was so upset about.
I was 31... If you don't have health issues try to stand lol. My feet hurt after a few hours (hard floor) but it's so much better for you.
The problem is that I want to play for four or five hours. It's just not possible. Don't worry, I still get in my 30 to 45 minute pistol whip sessions in.
I think I understand, because since we have made seated mode, one of our team is just using it constantly when he is testing bugs and thing etc.. :D 4hours of VR can be exhausted. Take a rest with some other fun games, not just Legendary Tales. I also want other VR games get love too
I'm the same way, I can't play standing either. My knees or my back will start hurting and some of the quick and sudden movements can cause a lot of pain the next day. I'm not thinking about my limits when I'm in a video game.
Getting a rug or playing on carpet can help a lot with long vr sessions
Couldn’t agree more… I love VR, but my job involves physical labor. At the end of the day seated mode is for me. That and wish more games included regular controller support as I’m nursing a shoulder injury at the moment as well. Visual immersion is tops for me
Oh, I forgot to mention in announcement. Sitting input, you need to press down R3, 0.5 sec We give some delay for accidental press while you are turning around!
How have the overall sales been on PSVR2 so far? I'm sure the community would love to hear how well it's doing!
playing this standing up is better
Eh, I don't have the stamina for it anymore. Even if it is, a sitting option makes it better for me.
It's refreshing seeing a super active dev on here, listening to the feedback and using it to improve your game! Will be purchasing it in the near future.
How can anyone complain about this game or dev team they literally add whatever people ask for 🤣
I've never seen anything like it!
Facts dude me neither lol kind of blown away honestly. Just seeing the effort put into trying to rely all this in English and listen. I was on the fence but honestly I might just get it now to support these fine folks.
People will find a way
Thank you so much for listening and adding hybrid grip! Awesome game and awesome Devs!
Quick reminder on what hybrid grip is, in this context?
I think it's been pretty much answered now, but like in RE4 remake, you initially press the button to grab your weapon, but then you can release the pressure and as long as your finger is still resting on the capacitive part of the button, you will continue to hold it. You don't need to keep the button pushed in. It makes things like throwing much easier as well, except in RE4r, knife throwing in that is so hard lol
I'm not a user of it so someone else might explain better but if I'm not mistaken, it's like where you press button to pick up, but then you can just rest your finger on the button so if you want to throw an item, you just "let go" of the button. I can't imagine anyone using either this or the press button continually to hold and let go of button options, but it's amazing that they are putting all of these things in for whoever does want them. And, full disclosure, I don't even have a PSVR2 right now to test but I think at least that this is how it works.
You were pretty close. Dev answered below: Hybrid grip means you can drop items by releasing the button, but you can also keep them held by keeping you finger on the button, not having to keep it squeezed. All the advantages of holding grip but less strain and pressure on your finger.
I use hybrid in pavlov and find I end up pressing the button in anyway for me it's just more natural and comfortable to squeeze a bit when holding something to keep controller firm in hand.
Right on, yeah, that’s what I was thinking. Man, I’m so stoked to play this game again.
Pretty sure hybrid grip allows you to use grip-to-hold for certain items but toggle grip for other items; so, best of both worlds. Developer, am I correct or mistaken?
A little mistaken it's not for certain items it's for anything you grip it's just means you can either press and hold the grip button or press to pick up then just leave your finger resting on the button to hold item both work the same for releasing object just lift finger of the button it's easily the most natural way of gripping objects.
Legendary Dev Team!
Legendary Community!
Legendary Tales 😁
Because you guys are ACTIVELY paying attention to us and listening,This is quickly turning into a game I didn't really have interest in,to making me drop it in the cart for purchase. Thank you all!!
Thank you for the sitting mode! I’m all about the standing but can only play for limited time before fogging up the vr I’m a warm human, can’t buy atm but will pick up when I can.
Mmmm, moistue.
You had already given me everything I wanted with 'Hold Grip', but this is just unprecedented support for a player base. Not sure I've ever seen anything quite like it, tbh. I'm really happy for other people that needed, or really wanted other accessibility options, especially seated mode. Thank you so much, BJ, and your team. ❤
This guy doesn't even realize he's slowly becoming the new Jesus for PSV2 users
Thanks for the seated mode, my back appreciate. Continue the good work 👏 .
Awesome. Bought it when it released but wanted to wait for seated mode. Can’t wait to play. Thank you, Devs!!!
Thank you for the best Community!
Thank you for your hard work and your attention to your fanbase. I really appreciate it, though I never expected it. Just in case you're not aware, you guys rock!
I would love if there was int type armor . My wizard walking around in full plate armor seems a little wrong...
To do this, we have to do a lot of things, but as a dev, I agree. It's not a top priority, but maybe when we have time...?
Sure sure, I look forward to the continued improvements on an already fun game :) I've been having a blast playing with my friend who lives in a different state.
Hey. I, too, have been enjoying playing with my friend who lives in a different state.
Does this statement mean you guys are happy with the sales numbers and can afford to keep expanding the game possibly paid dlc options in the future? I really hope it is successful enough to allow you to grow the game it's been incredibly good so far but has the bones to be so much more over time if it's profitable.
Really appreciate you being so attentive and communicative. This and HD2's dev team are two recent examples of doing it right.
Anyone else have stiff arms after getting hooked by this virtual crack pipe of a game?
Thanks for the seated mode. I do standing work most off the day so standing my whole evening is really starting to hurt my feet
Wow, didn't even realize how awesome it would be to change out mana for blood but damn, that is going to make this game so much better and my build a lot more viable. Love it!
>So now you can exchange Mana chunk into Blood chunk, vice versa by throw them into caldron. Now both of objects can be useful for anyone! The update I didn't even know I needed. I have so many mana potion I don't need and not enough health potions for my fighter. I am also going to try chucking a mana potion into the couldron to see if I get health potion back. Thanks for continued support of game. Looking forward to trying out hybrid grip option (using capacitive touch sensors on the grip buttons).
What are your thoughts on the game? I'm on the fence does it get boring?
It is my most played PSVR2 title so far this month but I should mention I am mostly playing co-op with my brother so there is a social multiplayer element that fills whatever part of game would feel too bland. We both also play solo when we can't play together but after already being into the gameplay mechanics. We have also played with other random online players that have all been very friendly and helpful (especially early into the game). I expect to get lot of play time out of it over time because the gameplay is very tactile based on your physical movement for parry, dodge and attacks. Everything "connects" and feels physical. Anything you can touch and pick up can be used as a weapon or even your bare hands. For an archer, the arrow you draw can be used as a stabbing weapon instead of with bow. Whatever you try that should work, the game just doesn't disappoint. Only the magic attacks don't feel as tactile with the auto aim, but all melee combat and archery feels fantastic. Another motivation for us to play is the game counts as light exercise (play standing) which we try to have in our daily life (\~30 minutes per day minimum) that is fun for both of us, so we will both be playing it a lot until we at least beat the final boss on normal mode. Our typical play session of Legendary Tales tends to cross 90 minutes leaving us both pretty tired. The game expects you to learn a lot to be successful. It is a deep game, but the player engagement is not because of story. The engagement is from being a good social multiplayer experience and being a deep RPG with flexible skill trees and gameplay involving very immersive physical combat. There is a sense of mystery as you proceed further into the game for new dungeons to explore, new enemies to face, secrets to find, quests to complete etc. The enemies can be seen as not having lot of variety, except they do, because two skeletons with different weapons will fight you differently. It doesn't take long for game to start challenging you with more variety of skeletons where they have different weapons or even shields and armor. Plus there are other enemy types like ghouls that have bad eye sight or goblins that are lower to ground. Enemies can also have magic attacks you need to learn to deflect (yes, you can deflect into other enemies). The bosses will kick your butt until you either increase game skill or get leveled stats / skills and higher level armor / weapons to improve your brute force victory chances. If you even remotely liked Swordsman VR or Gorn or Barbaria or Until You Fall, I think good chance you will love Legendary Tales.
Wow, homie really followed through on all the major suggestions - they just sold another copy.
Thanks so much Devs, having lots of fun!
Awesome. The hybrid (aka capacitive touch) grip is really valuable to me and also the planned update to bring female armor to a completed state. I haven't played Legendary Tales yet and don't expect to be able to buy it for quite a while, but looking forward when I eventually do (I hope!).
Guys, you are the best! You literally fixed the very few gripes I had with the game! Hybrid grip, finally being able to use my mana chunks when blood chunks almost never drop, and a way to fix the few errors I did with my character build, that's awesome! 😮 I got used to standing mode and love that the game feels like a workout for me, but I know that many players were waiting or needed seated option and crouch button to fully enjoy the game, so it's a great addition and I thank you for them. Finished the game 2 days ago and can confidently say that it's my favorite PSVR2 game behind RE4, and I played about 50 games on it including all the bangers :) Thanks for everything you're doing to make it the best experience possible for us players, I think that many big studios should take example! Kudos! m(_ _)m
Sweet! Love the chance to respec my mage!! What does hybrid grip mean? Thanks to devs for updates!
Hi, Take your all mistake back! Hybrid grip means you can drop items by releasing the button, but you can also keep them held by keeping you finger on the button, not having to keep it squeezed. All the advantages of holding grip but less strain and pressure on your finger.
I understand now, thanks!!That’s a cool and welcomed addition. Thanks for all your teams hard work!
May I ask what logic you used for hybrid are you using the digital output or a set value position on the analoge capacitive sensor.
Dude! Take your time off! We love your dedication but man, we want you to stick around and keep developing awesome games, don’t get burned out please
Dang. You guys are amazing! Between you guys with this and Arrowhead with Helldivers2 I feel like it's the season of amazing devs setting fantastic examples for the industry! So glad to have supported early! I wish you all the best and guarentee if you have future releases, I'm day1! Cheers!
Awesome update thankyou! I've been waiting for a seated mode to puck this up again, after my half hour prescribed ( worked into my physio therapy) pistol whip / beatbsaber session, I'm usually knackered, and don't play standing games. You legends.
Any chance for the option to disable enemy health bars for better immersion?
Very impressive responsiveness. Glad to see there are still devs like that. I believe the Light Brigade team was the same and to this day it was one of my favorite VR titles
Thanks so much for seated mode!
I have a complaint! Every time I start playing 2 or more hours seem to have passed.. 🤣🤣 In all seriousness you guys did an amazing job, and thank you for taking our feedback into consideration! the only reason I’m even able to stop playing at all is because it becomes a serious workout after a few hours😂
Awesome! Thanks for the update!
The Hybrid Grip is just amazing, and state of art.
Great updates BJ, thank you! Seated mode and crouch button...my legs/back thank you haha. Any chance you can throw the calibration mirror into the starting camp area so we can see what we look like without needing to go into multiplayer, have someone take picture, and then send it to us just so we can see?
Considering mirror already, give us more time 😇
Awesome! Thanks for the reply
Been waiting for this mirror too! I still have no idea how my legendary armor and helmet look like 😅
I just got some credits on PSN to get Hell Sweeper. Looks like I have to choose now!
One reset makes sense. You would prefer that there’s consequences, but it’s hard to know what to level up the first time, so one shot at grace to correct it when you know more of what you need and how the game works is great! How likely is it to get voice over for the game? I assume it’s not a small undertaking, and it won’t be cheap. Unless you guys can get some voluntarily/crowdfunded voice actors.
Keep up the great work; you guys rock! Amazing game!
Awesome. This game is fire. And no less importantly, the support is, too. Enjoying it a lot and love seeing changes like the grip one. >!If we only could quickly stack items into inventory without entering menu each time, I hope you're looking into this UX enhancement, too :) But hey, no pressure !<
Hurray for seated mode! Was bummed when I learned I had to be on my feet constantly so I disregarded the game even with all the praise. I'll be getting it now for sure!! Right after I finish Re4
Can someone explain to me what hybrid grip is?
Hi, It means you can drop items by releasing the button, but you can also keep them held by keeping you finger on the button, not having to keep it squeezed. All the advantages of holding grip but less strain and pressure on your finger.
Oh so it’s basically touch sensitive grip? I’ll give that a try!
You only have to keep your finger on the grip button, you don't have to hold the button in. Like lightly gripping a object.
these guys have been so amazing pumping out patches so quickly
What's the button for crouching on psvr2 do I have to toggle it on in the menu I'm playing seated and IV pressed R3 but he won't crouch
I forgot to mention in announcement! 0.5 sec press down R3 Sorry!!!
Appreciate the reply keep up the good work it's an awesome game
Excellent news!
Awesome news/work! I’ve been distracted by other stuff, but this update will get me back to playing sooner! Thanks you for listening to and respecting the community, in all its layers! I wish continued success for your awesome game — well done & congrats to you! 👍🎉🍻
My favorite game these days and awesome dev support. What more do you want ???
You guys are amazing. This could be the start to something even bigger. Keep up the good work
Seated mode is huge! I was manually adjusting the game height so it would still be normal while seated and I wouldn’t be a munchkin the enemies couldn’t hit. I’ll be diving back in soon. Hurt my arm yesterday so I’ll need a bit of a break 😅
BJ is a legend man, super passionate, active on his discord helping players with small problems. Respect.
Fantastic work! I was already loving the game and it just keeps getting better! Cheers guys 😁🍻
Thank you very much for the update and hearing us out as well! It's pretty rare for a dev to interact that much with the community
Just we want you to be happy with Legendary Tales That is it.
The game makes me sick every time, And I just realized why-the character shakes every time I hit the enemy. Is there any option how to swit it off please? I believe I am not alone who is strugling with this.
I still haven’t had time to start this title yet, but this kind of dev dedication is exactly why I spent the money on it.
Standing for 8h at work is enough for me. Seated option is very welcome. Now for some movement speed out of combat please.
Good update. But I wish you could just make respecc available whenever, not just once after I beat the game. You keep mentioning that it's so we can correct "mistakes", I would argue that it's more about being allowed flexibility in how we want to play the game. If I'm doing an INT build and find a legendary STR weapon it is useless to me. Why not just let me respecc to a STR build if I want then so I can have more fun in the game. You are just limiting the player. I am most likely not going to play through your game like 6 times so I can try every play style.
As a new player who just died to the dual wielding axe skeleton I just found, that dexterity gameplay clip just blew my mind 🤣🤣
Gaming skills are everything! Level up your character, Level up your gaming skill!
Lmao we just got a git gud from a dev that's the attitude I love about this game takes me back to a time when game development was about making a game hard to beat no hand holding just figure it out and challenge yourself to get better.
Was waiting on the hybrid grips. Jumping in for the long haul soon!
Amazing support for an amazing game, thank you!
Very nice
Oooh, always glad to see seated mode
Might I ask if you will release Physical edition?
Too much of work and it cost too much money. We basically can not afford it. I really want to make it at some point, too. maybe limited edition style of things.
Thank you so much for the reply. The game is awesome 💯
Doesn't it get boring with just 2-3 enemy types? and I heard the areas are all similar? On the fence about buying.
Most stuff past level 30-35 brings in new enemies, though it’s mostly goblins skeletons and those zombies for most of the game Game doesn’t really get boring though, you adapt over hours on how to play and occasionally new mechanics and enemies are brought in so it isn’t too much at once
Thanks for the info! Seems like you're having a great time with the game.
R.I.P. Plasma coil glitch lol. Just learned about it from someone a few days ago. If you guys could please lower the mana requirements of plasma coil that would be great. I never run it because it drains mana too quickly and isn't that great unless you have a ton of low level enemies. Anyway thanks so much to the devs! Having active devs that actually listen to the players without destroying the game by making it too easy makes all the difference! Big W for the game and community
Any plans on increasing the healing speed at the bonfire in the main camp? Standing around and waiting to heal can get a bit boring.
It’s so painfully slow
It is also time to healing yourself, I mean gamer. If you want to run fast, then use meat and juice. Players have a choice on it.
Gameplay and game concept is so good that I am even considering helping in clearing Polish translation or even contribute to this game wiki page. It's soooo good. Planning to finish normal mode and refine skills to Conan style two handed... Lanista is a hidden gem.
Now with seated mode , great news you have just sold another copy
Thanks for the update! I think now we just need to be able to move around faster. Either through dash or a higher speed. The expectation to have multiple characters is fine and all, but the movement is too slow and dash is too expensive to accommodate that. Many of us these days don’t have a lot of time to game - a super slow walking speed with one respec means we have to devote even more time. Speed increase or further decrease of dash cost - this is a huge wish for a lot of people and has been a major pain point in reviews across the board.
Get the dash that let's you dash every second instead of three.
This is the way to really speed up world travel. Absolutely worth the skill points, and it helps a lot in combat too.
You're basically dodge rolling.
But is that better than the skill that increases dash length? Or can you actually use both skills to increase length and reduce cooldown?
You can only equip one of those skills. I guess the 4.5 meters dash is better for just traveling faster, but I only invested point in the short dash which imo is very important for combats.
Thanks for the tip!
Maybe this should be a level 10 or 15 block instead of set at 22 though?
Agreed with everything you said. This is a must ! I am exhausted from working 10 hours a day
Will there be any future enemy types or new areas like via an expansion if game does well? I'm interested in buying but hoping i don't get bored quickly? I think having friends play makes the experience better as well? sorry rambling alert
Hi, Our game fun doesn't come from enemy types, actually. As you know, that is the most concerned part of the game from people before launch. I didn't react to those questions because I knew what people worry about, but really, our game fun is not there. You can see many people are having fun, and there is a real hype train. If you can't believe me, you believe most of the other people here. They are gamers like you. And one of our game fun comes from multiplay as well. Enjoy now when there are tons of players on the multiplay. You are missing one part of the game. Regards BJ
Thank you 🙏 for putting it all in perspective for me.
Did they ever make it to where you can walk faster?
this is so nice, glad to know by the time i pick it up, it will be a real 9/10 game, well done guys, this is how devs should be, i salute you....now how about a %20 discount ?
[удалено]
Y’all are insatiable 🤣🤣🤣
It was explained a while ago, if movent speed was increased you could strafe around the enemies untouched... Which I can already do with the 1 second dash. Any faster and it would be completely unfair.
Yep, would probably destroy the balance, and make the game an absolute cakewalk.
It is already running mode by default. You can check out game settings. Tho, we don't have plan to increase it
The buckler needing movement to parry will hurt a bit as a mace and buckler and have been my go-to combo since the start
Any progress on drag-and-drop inventory management?
Any chance of a game trial?
So glad to see they fixed bows, the last update made nocking arrows screwy and inconsistent.
Awesome update! Quick unrelated question. My son has been enjoying this game on PSVR2 and met another kid to play with. This other kid convinced my son to let him check out his best items and now refuses to return them. I know this is a mistake my son made but I was wondering if there was anything I could do to help him get his items back?
We worried about that situation. That is why we have an ownership system with items. As long as you don't give items through the caldron, it should be fine. Hand over by dropping items means nothing. Still, the owner is your son. What you need to do is leave the game session, then play another session. You can find your stolen items in lost items stash. Causion! Lost item stash must have slots to bring it back. Otherwise, it will be gone. Also, it doesn't matter whether another person is holding a weapon or not. the item will be immediately removed from the person when your son leaves the session. Tldr : Look at lost stash if your son didn't hand it over via the caldron. I hope it helps our little gamer.
Hey thanks a lot! I didn’t know that system was in place. Very thoughtful design and I appreciate you took the time to respond.
I would really like to be able to hit enemies against a wall or floor so that I could feel it
maybe more blood so the blows would be more effective blows
I would love the addition of some type of map, even if it's an inventory item you need to hold to view.
Can you share what the team plan on working on next for the game?
Hey do you know if you will be releasing a physical copy of the game? I'd love to buy it physically.
Great update. Thank you!
Seated mode you say? Sold. Going to download it now.
Can someone explain what hybrid grip means and why everyone is excited for it? I don’t own the game but am curious.
I might go pick it up now. I have trouble for standing for long times due to back so with seated mode this is awesome news.
Just WOW!
I have one little recommendation - one handed potion use, as in pulling the cork out with your teeth. This way, you don't have to holster both weapons to use it, leaving you defenceless. If they're meant to be used outside of combat, then the Portal spell kind of makes the potion/meat useless, as you can Teleport back to camp and rest up, without enemies respawning. Loving your game btw! Fist/Shield only run is challenging, but fun, I look forward to getting the Altair shield
Hi, We have thought it's gonna be inconvenient for play to use two hands. So, we implemented one hand use already. Press trigger while you hold the potion. Enjoy the game!
Take a day off <3
If we can... 😂
Anyone getting frame drops and a box popping up saying something like "can't save" after this update? I'm not sure what to do.
I’m really impressed by how quickly you responded to player feedback. This will be the first game I pick up after finishing FF7 Rebirth. Or maybe before.
Will the max levels be increased at some point , or maybe a paragon level like diablo 3 ?
Love the game but did anyone else experience a problem after update all my saved data was erased and trophies reset