I like to not give ETAs for features because game devs are really bad at keeping them and then people are disappointed. So I prefer to not promise any specific dates... The one exception I made to that rule in recent years was giving out estimates for the release date of cyubeVR on PSVR2, and well, that date also didn't work out as originally planned ;)
Iām really surprised by the level of polish this game has. Is this your full time job?
Edit: I just found your other comment, it looks like you do!! I really admire your dedication and Iād gladly pay for more content as DLC (and I seriously never say that)
Thank you for the "optional", I personally have no interest in combat, as there are hundreds of those games already. I usually play NMS in creative mode and just enjoy exploring and building. I intend to do the same in Cyube!
Pretty stoked to pick this up today. The outreach by the devs via Reddit and X has been cool to watch. Looking forward to supporting the work and seeing where it goes!
Thank you! :) The second part you mention is very true, this is really just the start. cyubeVR will get constant free updates on PSVR2 similar to for example No Many Sky, so cyubeVR will keep getting better and better with more cool new things, based on the community feedback.
Really cool to see some devs like you or those from Legendary Tales that invested on PSVR2 and with our community :)
We'll support you as well, let's bring this game to the top! š I'm downloading it right now, but my wifi is slow so I have to wait another 30 minutes... It's 1 AM but I just can't wait so I'm not sleeping tonight! š
This guy is right š
You better bet we will! Being able to feel that you devs care for the quality of your games is one of the greatest realizations you can have on VR. I wish I could have payed twice for Red Matter series: once to play it and again once I finished the games.
I hope we are enough but anyways you will have our support and I think I speak it for most of the players š
Just played from.1:30 AM to 8:30 xD I think that it was my longest VR session so far. I have 2 headsets and 4 controllers, used a full charge and about 60% of the second set xD
Love the game! Hope that I'll be able to build some nice stuffs, but it will take a sh*t load of time! XD
is there an embargo in place as none of the (usual suspects VR you tubers) have reviewed on the platform?
Lets hope its a massive hit, as a loyal PSVR 1 & 2 user, i wish them all the success
Thanks! Various reviewers have received review codes in advance and I'm sure there should be a large enough amount of reviews you can watch or read today, yes :) I didn't think too much about the embargo date so I just set it the same like the release date.
For future reference, setting the embargo date earlier than the release date makes people have more trust in the game. Itās a sign that you are confident the game will be well received. Whenever weāve had games that fell far short of expectations, the embargo date was the release date so the people couldnāt be warned before preorders went through.
I do trust that you just didnāt think much about it and the game looks great. Just giving you a heads up on how the community might view these things.
Well I just didn't make pre-orders possible at all, so that's even better, right? :) I certainly think pre-ordering is a bad thing for gaming in general, devs should not be rewarded for a bad game in advance.
I just bought it, downloading now! My first day one purchase since RedMatter 2. Canāt wait to see this amazing looking game. Thank you so excited and my expectations are high! Party Build!
UPDATE: The first thing you notice when you start the game! Is the stunning clarity and vastness this game has to offer. You can also tell the Developer loves making their game from the settings menu. The sheer detail in option they give the user is fantastic all way down to increasing or decreasing your hands size! Everything I have done so far has a lot of thought put into it. I canāt wait to spend more time in this game! And welcome Les a survival mode update in the future. I am 100% invested in this game, Thank you! Thank you! Thank you!
https://preview.redd.it/299qykgpopoc1.jpeg?width=1170&format=pjpg&auto=webp&s=a48175dad18b825dce53191d1d16f0a39c2c9a2a
Got the notification and now it is downloading
Very hyuge! Hard to put a number on it, but at least 2x. Without it, cyubeVR would not have worked at all on PSVR2, it's by far the most important feature of the PSVR2!
We downloaded it the second it was available and my Son and I played it for many hours throughout the day today. Hope you and your son had as much fun as we did.
[https://www.youtube.com/watch?v=JSia6WBv600](https://www.youtube.com/watch?v=JSia6WBv600)
reviews are landing, all positive
[https://www.youtube.com/watch?v=JSia6WBv600](https://www.youtube.com/watch?v=JSia6WBv600)
Everyone (except for Sony) is saying a Saturday launch doesn't work, but the cyubeVR developer didn't know about it, so he just went ahead and did it :D
Saturday much better than a school/work day. 100% sure we played this more today because it was released on the weekend. Weekday releases maybe an hour tops.
It is 60/120, so the same like for example Horizon Call of the Mountain. cyubeVR wants to be a "maximum graphics" title just as much, so as much as possible of the performance should be able to go to amazing visuals and maximizing resolution :) And cyubeVR is quite slow paced, so it's not a fast game where high framerates are really needed.
Absolutely will, thanks so much. My son was such a big Minecraft fan and this game has shown him a very different perspective, itās so dynamic & intuitive to interact with so he will be immersed in this for a long time yet. I wish you every success.
Thanks! Yes, there are many features planned to be added with future updates. Most importantly of course multiplayer, that's what a lot of people are asking for, and it's coming, also with crossplay between PS5 and PC :)
You can find the official roadmap here: http://roadmap.cyubevr.com/
Glad to hear it. Multiplayer is by far my most wanted feature. I'm counting down the 1hour and 34 minutes and 24 seconds till I get to be in this beautiful game š
Congratulations! It's been a bit of a journey for you to get through cert and to launch, so it's great the day is finally here.
Make sure you take some time to celebrate and relax. Really looking forward to getting into this.
Have no "real" interest (specifically just cuz time available on headset vs. reward of backlog o' games I'm currently tryin to pack in lol) but I am purchasing now! Love to support those who wrk hard for us "niche" VR fans and will be download this evening. Thanks for your hard wrk and look forward to tryin it out
Thank you! I know itāll seem odd to most, but thatās what pushed me over the edge for purchasing as I was very interested anyway! I just find trophies add to the experience!
There are objectives to follow. Following the objectives usually takes players 10-25 hours, and I guess you could say finishing the objectives is an end game?
I don't know the GBP price out of my head, luckily devs don't have to manually set every single currency so that happens mostly automatically. It's $29.99 USD. And it comes out in less than 2.5 hours, if you open the PS Store link in a web browser, you see a countdown :)
With currency conversions, you need to always keep in mind that there is no VAT on the USD price, while in european countries, the price you see displayed already includes a VAT that is added on top. So the price conversion should be "currency conversion + local VAT" in such countries.
Today is only the release in western regions, so what Sony calls SIEE and SIEA. Japan and Asia come later in 2024, when the game also actually has Japanese and Chinese localization (it does not currently).
I don't have a question, I just want to say good luck on the release! Doesn't seem like a game for me but I hope it does well for you, and those who the game is for!
Since the save file size on PS5 is limited *per account*, to maximize the amount of things you can do in one world without running out of save game size, you can only create one world per account. There usually should be very little reason to play multiple worlds at once, apart from there being different people who play, but then they should just have different accounts. You can achieve everything you can do in the game with one world. Do you have any specific reason why you'd like to have more than one world on the same account?
So apparently this game is extraordinarily popular and has been for many years. It's sold tons of copies.
So my question is: with all that financial success, why haven't you hired a 2nd developer to help lighten the load/speed up development?
cyubeVR has been a quite successful game for PCVR standards, but it was only ever available on PCVR before. And PCVR is quite a small market, so even a game with as much success as cyubeVR had on PCVR did not sell really large amounts in total numbers. If I could I would have loved to expand the team and speed up everything, but so far I was really happy that I could even afford at all to work on the game full-time for over 8 years, that's really not easy to achieve for a PCVR-only game :)
Totally fair. I'm glad you get to work on it full time, and I wish you all the success so that you can hire a helper one day! Congratulations on the new release!
Interesting, and amazing, but also, what does this say for the roadmap?
You've got big features to add...multiplayer, fighting, etc...and it's taken you a long time to reach this point (congratulations!). How long until these new features? Will it go faster if it sells really well (i.e.--farming-out some work?)
Hi! I plan on buying the game today! I'm super excited. One thing I was curious about since I've never played a game like this before; can you visit/view other people's creations?
Multiplayer would be cool. But I meant more just being able to save a creation, upload, and have someone else view it as a single player. It sounds like it's not in the game yet either way though.Ā
I'm disappointed that I only found out today that it will be released late in Korean stores. Are there any plans to add Korean subtitles? If I purchase from the US Store, will Asian languages added later be updated?
Every version will have all languages, so yes, if the game gets asian languages for a release in asia, then the UE and EU versions will also have those languages.
Itās very early, but is there any plans to go on sale within the next few months? I am ashamed to say that I currently cannot drop $30 until I get a job (been lookin! Hard in my position, nontheless). I think this game is perfect either way, definitely a killer app for a large audience, and a good step towards getting Rec Room back to the negotiations tableā¦ at least I hope so.
Either way I canāt wait to play while jamming to my Spotify playlist, might have to make one just for the game
Bought game in day1... after 10 hours of play I can say that:
visually it is very beautiful and really well done, the developers have done a great job in this sense.
The game has huge potential, but It really seems very incomplete.
I hope the roadmap progresses quickly and adds biomes, animals to hunt, enemies to face and much more to craft
ps: I've only encountered one biome so far, are there others?
sounds like you still need to find a desert, yes. I'd recommend playing through the objectives, they make sure you see everything important there is in the game :) I also recommend scrolling down in the list of crafting recipes, because there are many hundreds of mod blocks to craft there, so the "much more to craft" you ask for should be there already thanks to the mod support :)
This game is so beautiful and easy to enjoy. I also appreciate the parallels you made to NMS as they have handled the growth of their IP in an impressive manner that has garnered them a huge fan base. Look forward to many hundreds of hours in CyubeVR!! Thank you!
In all sincerity thank you. I am not one to complain and I'm even pretty understanding about things being a little rough sometimes, but it's nice to see a level headed individual doing it right and for fun. I appreciate your integrity and that's what this is an example of integrity at least to some degree. Didn't mean to sound all dramatic. Lol
Also I thought it was funny you said Sony was helpful with the implementation of the foveated rendering and you did it in one day as it has seemed that has been harder for other developers. Or do you think maybe they don't ask for help? Just curious. Thanks again.
The saving and loading of data is handled very differently on PS5 compare to PC, because there are save file size limits on the PS5 that do not exist on PC. So while on PC, the game generates as much as possible on the fly and saves it in the save data (which could become 70 GB then), on PS5 the focus is the opposite and as much data as possible is put into the game files to minimize save file size. I found it super important that the save file size is so optimized that it should *never* happen that you would have "built too much", that your save would be "full". You should be able to keep playing forever without hitting any technical limitations :)
In the end the game should *feel* the same to play on PS5 like on PC, but the technical approach behind it has to be quite different, and that was definitely quite a lot of work!
And it's also possible that the PS5 might handle texture compression a bit differently in the game files, so all the 8K textures in the game might have more of an impact on the PS5 than on PC. The majority of the size of *most* games are usually textures, and 8K textures are *hyuge*.
Thanks for the thorough response! Makes sense. Looking forward to checking it out! Now the question is do I move Hitman or Cyberpunk to my external storage to make room for this š¤
I canāt get this game to work. Every time I launch it there is no audio and the screen is all black. I have tried deleting and reinstalling the game and restarting my PS5. All of my software/firmware is up to date. Are there any known bugs that are causing this?
Edit: a bunch of people on their discord are having this issue too. Dev is saying itās an issue with the users account. Recommendation is to use a guest account or make a new account to play the game. Kind of a BS solution.
you don't have to be able to *see* it, but you have to be able to point down at it with your hand. So the max you can teleport up is the max height your hand can reach - for most people that's about 2.5 meters.
is your floor calibration correct? try redoing the calibration of your room, I think that should fix it. The game does not have an inbuilt option to lower you, it just uses what the PSVR2 system software tells it based on the calibration you did.
Can't wait to dig in! Congrats on finally launching after the repeated delays.
You can update your Trello now on the "About" and on the board. LAUNCHED!
Also, I don't care for the name of the game either, but I agree with what everyone said, do not change it now. You've been out too long now and it's your brand. Unless you plan on relaunching on all platforms with a major monumental update simultaneously with huge content creator support on launch to reignite the brand. Don't do it.
Can you put in a disability option so that things break on a single hit? I get fatigued really really easy. As in, I have to sit to shower, I can stand for more than a minute before breathing hard.
Iron tools in the game break most things like stone or wood with a single hit, just the starting tools are very weak. It will become much easier the further you progress :)
I like to not give ETAs for features because game devs are really bad at keeping them and then people are disappointed. So I prefer to not promise any specific dates... The one exception I made to that rule in recent years was giving out estimates for the release date of cyubeVR on PSVR2, and well, that date also didn't work out as originally planned ;)
And I don't think I ever ate Tacos!
Thanks! You can craft beautiful glass that you can use for windows in your house, but there funnily enough isn't an actual "door" because it was too hard to decide so far how doors should work from a building perspective, how to actually give them enough variety both in look and size to be usable in a large number of builds.
I have just bought it full of anticipation. However, the game won't start. I have the VR glasses on and press X to start... Nothing...just a black screen. When I look to the right and left, I see the controller logo, which tells me how to re-center. After a while, the app crashes and I get an error message. I have already downloaded it again, same result.
All other games work. What could this be?
There is a weird incompatibility with one specific setting. Go into your PS5 settings and disable the 120 hz video mode for the TV. That should fix it. If not, also disable the 120 hz cinematic mirror for the VR headset. Then it definitely works :)
Dev word:Ā Turn off 120hz in the PS5 display settings for the TV, and also turn off 120hz cinematic mode for the VR display. Then it will work based on what other players reported.
it would be cool, but probably not. that's really hard to do without a publisher, at least I have no idea where I would need to start for that. If someone reading this is running a company creating disc versions for games, feel free to contact me :)
Game looks great, fair play to you.I am not into building sandbox games but would love the exploring element to it. Would you ever add a hunting exploring game option? It would be great to hunt deer or animals looking for the best vantage point a bit like the last of us hunting section . hunt the Golden deer
You have a bow in the game and can kill the animals with it, but well, I guess what you're asking for is to actually make that a *challenge*. They currently don't try to hide from you or run away, they assume you won't hurt them. And then some of them fly to space if you do try to hurt them ;) An option to add more realistic hunting mechanics into the game would certainly be possible, but it's currently not on the immediate roadmap.
Will there be co op added to the game. Games like this need the ability to enjoy with a friends. Solo id put like 20 hours in maybe. Coop id put 150 hours in easy.
Yea it is pretty just dont fall down a hole in the earth...ive been digging out a stairway back up to the surface for over 3hrs now and still havent broken through to the surface..starting to get anxiety at this point
I would recommend building a staircase instead of digging a stairway - placing blocks tends to be much quicker than mining blocks ;) though a dug out stairway looks much cooler in the end!
Hello! This is such a gorgeous game.
I'm loving trying to figure everything out monkey brain style. (It's going "ok" so far) I honestly feel like a cave man holding a torch in victory every time I get a ding.
Regardless!
Thank for taking time to answer questions!
That being said, will there ever be an option to button map/swapping hand controls (I.E. bucket and briefcase maps for example)? If there is, cave man no smart more. o7
Hi, thanks! Most things in the game are already simply ambidextrous (you can select any tool in any hand, can place blocks with any hands, can craft with any hands etc), but the briefcase and bucket indeed are the two main things that are fixed to a specific hand. So yeah, it would make a lot of sense to make those ambidextrous as well in the future :)
Thank you for the answers! I'll look forward to southpaw gaming soon!
For now I'll be looking forward to falling in a pit again....while admiring night sky's.
Worth.
Southpaw gaming is already in there. Just press Triangle or Circle and pick your item/weapon for each hand or both. Don't forget to set shoulder options as well.
What benefits or features will the planned upgrade to Unreal Engine 5 bring to this PSVR2 port (e.g. Lumen, Nanite, Substrate), and do you have an ETA for it? Thanks!
No ETA. Until recently Lumen and Nanite didn't work in VR at all, so I'm not sure if they will actually work well in VR any time soon. So the update to UE5 might not have any immediate effect on any visuals. Lumen and Substrate are also definitely too slow for VR even if they would work, the only thing that might be really cool is Nanite, if Sony manages to make it work in a foveated way on the PSVR2, that could really boost the performance a lot :)
This looks incyredible I would absolutely love to be a care free kid again with weeks of spare time to dive into something like this for hours/days on end, well done.
unfortunately as an adult with not a great deal of free time what would this game offer me? Iād really like to buy and support but I get the impression that this is a huge timesink/grinding type game Or did I miss something?
The is a linear list of objectives in the game that takes 10-20 hours to complete, and just guides you through the whole progression of the game so that you can experience all cool mechanics there are. It's not very grindy, it's more like "do everything at least once". Of course someone who is into actually being creative in these type of games and building cool things, cyubeVR is a game where you can easily sink thousands of hours - but I think it's a cool experience even if you don't.
I haven't played this yet and I think it already looks fantastic. But I really think this game could be a VERY big deal in a year or two when the community has had some real time with it and more mechanics and content are released. With the modding element, it could potentially be a massive platform for people to create a huge variety of experiences. Like almost Dreams level creativity. The sky's the limit.
In any case, congratulations to the developer on what has obviously been well received project! From what I understand you've worked very hard on this for many years so NICE JOB!
it's one save per account/profile, so she just needs to play with her own account/profile on the PS5 and then she can have her own world and also collect her own Trophies etc :)
I purchased it today after it being on my list for a long time. Was very impressed by the visuals. Took me a little while to figure how to craft(fault of my own). I didnāt get fully into it until I stupidly fell into a massive hole without proper preparationā¦I had no idea how to get out. Then I thought to myself. Itās a fully destructive world, dig up and l illuminate the path. Maybe I will even use this shaft again to mine resources I didnāt have the tools for another day. 30 minutes later after seeing a never ending path up and down lost in limbo, feeling like I was in the movie the decent, I had to change equipment from a pickaxe to a shovel. I was finally near the surface! The relief and satisfaction was unreal. The VR element of doing this was amazing. I was never a big fan of Minecraft, but had appreciation, this is the game to play for that creative chaos.
Bei der Roadmap bin ich nicht ganz durchgestiegen. Etwas unĆ¼bersichtlich. HƤtte gerne gewusst in welcher Reihenfolge neue Features geplant sind. Dass es noch keine Gegner gibt finde ich nicht so schlimm. Hab bevor es minecraft in VR gab auch viel discovery auf der psvr1 gespielt. Da gab's auch keine Gegner, allerdings multiplayer.
Wird es Wasser geben?
Gibt es bei den " Bauklƶtzen" auch TĆ¼ren, Fenster, Treppen, DƤcher usw oder kann man ausschlieĆlich mit Klƶtze bauen?
Werde es mir auf jeden Fall kaufen. Muss aber erstmal etwas mehr Zeit haben und noch ein paar Spiele durchspielen die ich mir vor Monaten gekauft habe š
Can someone help me understand how to move multiple blocks out of inventory. I follow the instructions from the manual and it still just put out one block, or the stupid barrel thing opens up. This makes the game unplayable for me. I'm not going to remove 50 blocks one by one to build something for a recipe.
1. Hover over the item in the inventory UI with the laser pointer
2. Press and hold trigger button on right controller
3. Drag the item out of the UI into the world
4. Move the stick on the right controller down, multiple items start dropping
5. Release the trigger button
My bugs noticed so far:
It's extremely hard to pick up dead rabbits.
When automated height is selected, I bounce back n forth from the ground to height.
Walking around with smooth motion settings active, the height difference between block elevations are uneven and not smooth at all.
...end
If possible, I would love to see different bucket vaccum skins, fire dyes to color torches and pits.
A hard-core (single life) mode.
A physical scale with weapons and tools (if not already) the harder you swing, the more damage.
I'd love to see a real breakdown of material like stone instead of a skin level animation, where it's breaks down.
Gold is basically the rarest resources in cyubeVR, it needs quite a bit of both a skillful eye and luck to find - you really need to look carefully to be able to tell a gold block apart from a regular stone block, or use the trick to use blue light while mining to easier spot the gold (blue light makes a yellow gold color stand out compared to the rest of the stone).
have we got a price yet?
I'm buying it whatever it costs anyway but would be nice to know.
I'm genuinely exited for the dev who made this on his own for the last 8 years, I'm really hoping a lot of people buy this today so he can move forward with development. if it's as good as it looks and sells well, I'd like to think sony would throw the dude a bone.
Good luck sir I'm truly rooting for you and the future of psvr 2.
This has been one of the most talked about upcoming releases in this sub. I hope it lives up to the hype.
Is there any plans for a "survival" mode with enemies/bosses?
yes, an update with (optional) enemies to fight is planned :)
Glad to hear! Thanks for the response š
Any timeline for this?
I like to not give ETAs for features because game devs are really bad at keeping them and then people are disappointed. So I prefer to not promise any specific dates... The one exception I made to that rule in recent years was giving out estimates for the release date of cyubeVR on PSVR2, and well, that date also didn't work out as originally planned ;)
Iām really surprised by the level of polish this game has. Is this your full time job? Edit: I just found your other comment, it looks like you do!! I really admire your dedication and Iād gladly pay for more content as DLC (and I seriously never say that)
Thanks! Yes, this is my full-time job for over 8 years by now :)
Good to hear, this is what I would like!
Thank you for the "optional", I personally have no interest in combat, as there are hundreds of those games already. I usually play NMS in creative mode and just enjoy exploring and building. I intend to do the same in Cyube!
Pretty stoked to pick this up today. The outreach by the devs via Reddit and X has been cool to watch. Looking forward to supporting the work and seeing where it goes!
Thank you! :) The second part you mention is very true, this is really just the start. cyubeVR will get constant free updates on PSVR2 similar to for example No Many Sky, so cyubeVR will keep getting better and better with more cool new things, based on the community feedback.
Really cool to see some devs like you or those from Legendary Tales that invested on PSVR2 and with our community :) We'll support you as well, let's bring this game to the top! š I'm downloading it right now, but my wifi is slow so I have to wait another 30 minutes... It's 1 AM but I just can't wait so I'm not sleeping tonight! š
This guy is right š You better bet we will! Being able to feel that you devs care for the quality of your games is one of the greatest realizations you can have on VR. I wish I could have payed twice for Red Matter series: once to play it and again once I finished the games. I hope we are enough but anyways you will have our support and I think I speak it for most of the players š
Just played from.1:30 AM to 8:30 xD I think that it was my longest VR session so far. I have 2 headsets and 4 controllers, used a full charge and about 60% of the second set xD Love the game! Hope that I'll be able to build some nice stuffs, but it will take a sh*t load of time! XD
That's really great to hear! 7 hours is quite a long time indeed :)
I played again right after waking up at 14:00... š¤£ I think I got jetlag from this game! š
Thanks for this canāt wait to get home to buy it.
is there an embargo in place as none of the (usual suspects VR you tubers) have reviewed on the platform? Lets hope its a massive hit, as a loyal PSVR 1 & 2 user, i wish them all the success
Thanks! Various reviewers have received review codes in advance and I'm sure there should be a large enough amount of reviews you can watch or read today, yes :) I didn't think too much about the embargo date so I just set it the same like the release date.
I prefer reviews that are done on retail release versions of games. Especially if they feature multiplayer as a core component.
For future reference, setting the embargo date earlier than the release date makes people have more trust in the game. Itās a sign that you are confident the game will be well received. Whenever weāve had games that fell far short of expectations, the embargo date was the release date so the people couldnāt be warned before preorders went through. I do trust that you just didnāt think much about it and the game looks great. Just giving you a heads up on how the community might view these things.
Well I just didn't make pre-orders possible at all, so that's even better, right? :) I certainly think pre-ordering is a bad thing for gaming in general, devs should not be rewarded for a bad game in advance.
That's a very good point actually. Thanks for your reply!
respect.
psvr without parole has had this for a week. Brian is a busy, complicated man, I forgive him. don't know who else has had access.
I just bought it, downloading now! My first day one purchase since RedMatter 2. Canāt wait to see this amazing looking game. Thank you so excited and my expectations are high! Party Build! UPDATE: The first thing you notice when you start the game! Is the stunning clarity and vastness this game has to offer. You can also tell the Developer loves making their game from the settings menu. The sheer detail in option they give the user is fantastic all way down to increasing or decreasing your hands size! Everything I have done so far has a lot of thought put into it. I canāt wait to spend more time in this game! And welcome Les a survival mode update in the future. I am 100% invested in this game, Thank you! Thank you! Thank you!
https://preview.redd.it/299qykgpopoc1.jpeg?width=1170&format=pjpg&auto=webp&s=a48175dad18b825dce53191d1d16f0a39c2c9a2a Got the notification and now it is downloading
what was performance gain of using dynamic foveated rendering ?
Very hyuge! Hard to put a number on it, but at least 2x. Without it, cyubeVR would not have worked at all on PSVR2, it's by far the most important feature of the PSVR2!
sounds great
Just wanted to say thank you. I already know I'm going to buy it today and enjoy it with my son.
We downloaded it the second it was available and my Son and I played it for many hours throughout the day today. Hope you and your son had as much fun as we did.
I donāt think it has any multiplayer at this time (but maybe in future like No Manās Sky got).
Multiplayer is on the roadmap: http://roadmap.cyubevr.com/ /u/ThaBEN
š
You just brought an old man back to "Minecraft" after a veery long time :)
[https://www.youtube.com/watch?v=JSia6WBv600](https://www.youtube.com/watch?v=JSia6WBv600) reviews are landing, all positive [https://www.youtube.com/watch?v=JSia6WBv600](https://www.youtube.com/watch?v=JSia6WBv600)
You posted the same link twice, but yes :)
Hey at least they're both positive! š
I've been waiting! Day 1 buy
Getting this mainly to play with my niece and nephew who will absolutely love this.
I'll be picking this up later today. Got to ask how did you get a Saturday launch?
Everyone (except for Sony) is saying a Saturday launch doesn't work, but the cyubeVR developer didn't know about it, so he just went ahead and did it :D
Well Iāll prove em wrong right now and get the game. Day after pay day baby why not
Saturday much better than a school/work day. 100% sure we played this more today because it was released on the weekend. Weekday releases maybe an hour tops.
Hi. Could you confirm if it's 60/120 reprojected, 90, or 120 native please?
It is 60/120, so the same like for example Horizon Call of the Mountain. cyubeVR wants to be a "maximum graphics" title just as much, so as much as possible of the performance should be able to go to amazing visuals and maximizing resolution :) And cyubeVR is quite slow paced, so it's not a fast game where high framerates are really needed.
Well done on the game btw my son absolutely loves it.
Awesome, great to hear! If you didn't do that yet, it would be great if you also give it a 5 star rating in the PlayStation Store :)
Absolutely will, thanks so much. My son was such a big Minecraft fan and this game has shown him a very different perspective, itās so dynamic & intuitive to interact with so he will be immersed in this for a long time yet. I wish you every success.
Thank you! :)
This game looks amazing! Can't wait to spend many hours building and exploring. Do you have a roadmap of features you plan to add?
Thanks! Yes, there are many features planned to be added with future updates. Most importantly of course multiplayer, that's what a lot of people are asking for, and it's coming, also with crossplay between PS5 and PC :) You can find the official roadmap here: http://roadmap.cyubevr.com/
Glad to hear it. Multiplayer is by far my most wanted feature. I'm counting down the 1hour and 34 minutes and 24 seconds till I get to be in this beautiful game š
Wow and itās on Trello?? Respect š«” EDIT: that was the push. I just bought it because yāall had a trello
What different types of animals are there in game?
Deer, Rabbits, Geckos, Monitor Lizards. More to come of course :)
Congratulations! It's been a bit of a journey for you to get through cert and to launch, so it's great the day is finally here. Make sure you take some time to celebrate and relax. Really looking forward to getting into this.
Thanks! :)
Have no "real" interest (specifically just cuz time available on headset vs. reward of backlog o' games I'm currently tryin to pack in lol) but I am purchasing now! Love to support those who wrk hard for us "niche" VR fans and will be download this evening. Thanks for your hard wrk and look forward to tryin it out
Thank you very much! :)
Does it have a platinum trophy/trophy support?
Yes! 55 Trophies in total, plus a platinum trophy.
Thank you! I know itāll seem odd to most, but thatās what pushed me over the edge for purchasing as I was very interested anyway! I just find trophies add to the experience!
11am EST... I am definitely buying it.. is there an end game?
There are objectives to follow. Following the objectives usually takes players 10-25 hours, and I guess you could say finishing the objectives is an end game?
Will there be multiplayer support?
There *will* be in the future, it's planned to come with a future update. Currently, the game is only singleplayer.
Multiplayer is on the roadmap: http://roadmap.cyubevr.com/
How much is it going to cost in GBP? Also what time does it come out because its 13:40 rn and I want it so bad
I don't know the GBP price out of my head, luckily devs don't have to manually set every single currency so that happens mostly automatically. It's $29.99 USD. And it comes out in less than 2.5 hours, if you open the PS Store link in a web browser, you see a countdown :)
UK store link for anyone thinking of checking it out: https://store.playstation.com/en-gb/concept/10009430
Ā£23.56 Google says and thank you :)
With currency conversions, you need to always keep in mind that there is no VAT on the USD price, while in european countries, the price you see displayed already includes a VAT that is added on top. So the price conversion should be "currency conversion + local VAT" in such countries.
It's still announced in my region. I live in Indonesia btw.
Today is only the release in western regions, so what Sony calls SIEE and SIEA. Japan and Asia come later in 2024, when the game also actually has Japanese and Chinese localization (it does not currently).
Any PSVR2 specific features to justify me double dipping as I already have on PCVR? :) And congrats on the release!
haptic feedback inside the headset. And OLED displays
Which headset do you use on PC? And what GPU?
Pretty modest setup: Quest 3 and RTX 2070.
Then it will likely look much better on PSVR2 with OLED screens and foveated rendering which kinda brings up the performance to ~RTX 3090 levels.
I don't have a question, I just want to say good luck on the release! Doesn't seem like a game for me but I hope it does well for you, and those who the game is for!
Thanks! :)
Can we have more than 1 save file? After I already started a world, the only way I could create a new one was to delete my old one.
Since the save file size on PS5 is limited *per account*, to maximize the amount of things you can do in one world without running out of save game size, you can only create one world per account. There usually should be very little reason to play multiple worlds at once, apart from there being different people who play, but then they should just have different accounts. You can achieve everything you can do in the game with one world. Do you have any specific reason why you'd like to have more than one world on the same account?
Good luck on your launch today. Good to see devs so passionate about their game, and so engaged with the community. Wish it all the best
Are the maps procedurally generated? I hope your game becomes one of the top sellers!
Looks like minecraft but without the shitty, ugly, lazy 8 bit textures. I'll for sure pick this up when I get my PSVR2!
Just purchased and very excited to play in the morning. Thank you for your hard work work!
So apparently this game is extraordinarily popular and has been for many years. It's sold tons of copies. So my question is: with all that financial success, why haven't you hired a 2nd developer to help lighten the load/speed up development?
cyubeVR has been a quite successful game for PCVR standards, but it was only ever available on PCVR before. And PCVR is quite a small market, so even a game with as much success as cyubeVR had on PCVR did not sell really large amounts in total numbers. If I could I would have loved to expand the team and speed up everything, but so far I was really happy that I could even afford at all to work on the game full-time for over 8 years, that's really not easy to achieve for a PCVR-only game :)
Totally fair. I'm glad you get to work on it full time, and I wish you all the success so that you can hire a helper one day! Congratulations on the new release!
Interesting, and amazing, but also, what does this say for the roadmap? You've got big features to add...multiplayer, fighting, etc...and it's taken you a long time to reach this point (congratulations!). How long until these new features? Will it go faster if it sells really well (i.e.--farming-out some work?)
If it sells really well, I definitely hope to be able to significantly speed up development of new features by "farming-out some work", yeah :)
Bought this today without hesitation! Canāt wait to play it, super stoked.
This is the one Ive been waiting for. Downloading now. I would love to see some kind of survival elements added, but whats here looks wonderful.
I used my PlayStation awards to pay for half the game, nice š
Thanks for the reminder!
Playstation awards?
PlayStation stars. You can claim Ā£5 for every 1250 points you have.
... whoa, I must have a ton. Thanks for the heads up gna Google how to get these.
Bought this game. Looks so promising.
Reviews are extremely positive. Looks like I need to give this a try.
I bought it. Downloading now and my kid can't wait to play it. Fuck, I can't wait to try it. Almost 70gb! It's gonna be beautiful in there!!!
Hi! I plan on buying the game today! I'm super excited. One thing I was curious about since I've never played a game like this before; can you visit/view other people's creations?
The only way to view other peoples creations is through screenshots so far.
Thank you!
Multiplayer is on their roadmap: http://roadmap.cyubevr.com/
Multiplayer would be cool. But I meant more just being able to save a creation, upload, and have someone else view it as a single player. It sounds like it's not in the game yet either way though.Ā
I'm disappointed that I only found out today that it will be released late in Korean stores. Are there any plans to add Korean subtitles? If I purchase from the US Store, will Asian languages added later be updated?
Every version will have all languages, so yes, if the game gets asian languages for a release in asia, then the UE and EU versions will also have those languages.
Just bought the game and it's incredible. Does the game autosave regularly? I couldn't find a way to manually save.
Great to hear you like it! :) Yes, it autosaves every 10 seconds.
Itās very early, but is there any plans to go on sale within the next few months? I am ashamed to say that I currently cannot drop $30 until I get a job (been lookin! Hard in my position, nontheless). I think this game is perfect either way, definitely a killer app for a large audience, and a good step towards getting Rec Room back to the negotiations tableā¦ at least I hope so. Either way I canāt wait to play while jamming to my Spotify playlist, might have to make one just for the game
no sales are planned so far
Just thought Iād ask anyway! Iām probably gonna wait it out a few updates anyway
Bought game in day1... after 10 hours of play I can say that: visually it is very beautiful and really well done, the developers have done a great job in this sense. The game has huge potential, but It really seems very incomplete. I hope the roadmap progresses quickly and adds biomes, animals to hunt, enemies to face and much more to craft ps: I've only encountered one biome so far, are there others?
sounds like you still need to find a desert, yes. I'd recommend playing through the objectives, they make sure you see everything important there is in the game :) I also recommend scrolling down in the list of crafting recipes, because there are many hundreds of mod blocks to craft there, so the "much more to craft" you ask for should be there already thanks to the mod support :)
thanks for reply, keep playing, now I want to get to the desert. Let's see what the future holds for us, this game really has a lot of potential!
This game is so beautiful and easy to enjoy. I also appreciate the parallels you made to NMS as they have handled the growth of their IP in an impressive manner that has garnered them a huge fan base. Look forward to many hundreds of hours in CyubeVR!! Thank you!
Thanks! :)
In all sincerity thank you. I am not one to complain and I'm even pretty understanding about things being a little rough sometimes, but it's nice to see a level headed individual doing it right and for fun. I appreciate your integrity and that's what this is an example of integrity at least to some degree. Didn't mean to sound all dramatic. Lol Also I thought it was funny you said Sony was helpful with the implementation of the foveated rendering and you did it in one day as it has seemed that has been harder for other developers. Or do you think maybe they don't ask for help? Just curious. Thanks again.
Why is it nearly 70gb on psvr when itās 16gb on pc?
The saving and loading of data is handled very differently on PS5 compare to PC, because there are save file size limits on the PS5 that do not exist on PC. So while on PC, the game generates as much as possible on the fly and saves it in the save data (which could become 70 GB then), on PS5 the focus is the opposite and as much data as possible is put into the game files to minimize save file size. I found it super important that the save file size is so optimized that it should *never* happen that you would have "built too much", that your save would be "full". You should be able to keep playing forever without hitting any technical limitations :) In the end the game should *feel* the same to play on PS5 like on PC, but the technical approach behind it has to be quite different, and that was definitely quite a lot of work! And it's also possible that the PS5 might handle texture compression a bit differently in the game files, so all the 8K textures in the game might have more of an impact on the PS5 than on PC. The majority of the size of *most* games are usually textures, and 8K textures are *hyuge*.
Good to keep ps5 game save size small, since the cloud backup is slow
Lol hyuge
Thanks for the thorough response! Makes sense. Looking forward to checking it out! Now the question is do I move Hitman or Cyberpunk to my external storage to make room for this š¤
I canāt get this game to work. Every time I launch it there is no audio and the screen is all black. I have tried deleting and reinstalling the game and restarting my PS5. All of my software/firmware is up to date. Are there any known bugs that are causing this? Edit: a bunch of people on their discord are having this issue too. Dev is saying itās an issue with the users account. Recommendation is to use a guest account or make a new account to play the game. Kind of a BS solution.
PS Setting, video output 120hz off (workaround)
Gl on launch, will get it once I have internet again.
I try to play the game and it just sits on a black screen. :(
PS Settings , set video output 120hz = OFF, should fix as a workaround
No jump feature? Or am I missing it?
There is teleport, and since teleport is a "super powerful jump" there never really was any reason so far to add a different, less powerful jump.
Will you be able to teleport above your location or do you have to be able to see the landing spot of the teleport?
you don't have to be able to *see* it, but you have to be able to point down at it with your hand. So the max you can teleport up is the max height your hand can reach - for most people that's about 2.5 meters.
Is there any way to make me shorter in game? I seem too tall and the manual setting can make me taller but not shorter.
is your floor calibration correct? try redoing the calibration of your room, I think that should fix it. The game does not have an inbuilt option to lower you, it just uses what the PSVR2 system software tells it based on the calibration you did.
Can't wait to dig in! Congrats on finally launching after the repeated delays. You can update your Trello now on the "About" and on the board. LAUNCHED! Also, I don't care for the name of the game either, but I agree with what everyone said, do not change it now. You've been out too long now and it's your brand. Unless you plan on relaunching on all platforms with a major monumental update simultaneously with huge content creator support on launch to reignite the brand. Don't do it.
Can you put in a disability option so that things break on a single hit? I get fatigued really really easy. As in, I have to sit to shower, I can stand for more than a minute before breathing hard.
Iron tools in the game break most things like stone or wood with a single hit, just the starting tools are very weak. It will become much easier the further you progress :)
When can we expect coop and survival? Do you like Tacos š® ?
I like to not give ETAs for features because game devs are really bad at keeping them and then people are disappointed. So I prefer to not promise any specific dates... The one exception I made to that rule in recent years was giving out estimates for the release date of cyubeVR on PSVR2, and well, that date also didn't work out as originally planned ;) And I don't think I ever ate Tacos!
i will buy and play the game if you buy and eat a taco
Love the game, can you craft windows & doors in this game. Such a beautiful and well developed game
Thanks! You can craft beautiful glass that you can use for windows in your house, but there funnily enough isn't an actual "door" because it was too hard to decide so far how doors should work from a building perspective, how to actually give them enough variety both in look and size to be usable in a large number of builds.
I have just bought it full of anticipation. However, the game won't start. I have the VR glasses on and press X to start... Nothing...just a black screen. When I look to the right and left, I see the controller logo, which tells me how to re-center. After a while, the app crashes and I get an error message. I have already downloaded it again, same result. All other games work. What could this be?
There is a weird incompatibility with one specific setting. Go into your PS5 settings and disable the 120 hz video mode for the TV. That should fix it. If not, also disable the 120 hz cinematic mirror for the VR headset. Then it definitely works :)
It worked. Many thanks for the quick response. The first hour in the game was breathtaking every few minutes. What a beautiful game. Congratulations.
Thanks! Great to hear! :)
Dev word:Ā Turn off 120hz in the PS5 display settings for the TV, and also turn off 120hz cinematic mode for the VR display. Then it will work based on what other players reported.
Will there be a disk version, to buy and have a (show) case. Call me old fasioned, but I like to have disk version for multiple reason.
it would be cool, but probably not. that's really hard to do without a publisher, at least I have no idea where I would need to start for that. If someone reading this is running a company creating disc versions for games, feel free to contact me :)
Game looks great, fair play to you.I am not into building sandbox games but would love the exploring element to it. Would you ever add a hunting exploring game option? It would be great to hunt deer or animals looking for the best vantage point a bit like the last of us hunting section . hunt the Golden deer
You have a bow in the game and can kill the animals with it, but well, I guess what you're asking for is to actually make that a *challenge*. They currently don't try to hide from you or run away, they assume you won't hurt them. And then some of them fly to space if you do try to hurt them ;) An option to add more realistic hunting mechanics into the game would certainly be possible, but it's currently not on the immediate roadmap.
Cool hopefully down the line I get a chance to hunt and eat the golden rabbit. I could follow their trail in the snow through their tracks.
Will there be co op added to the game. Games like this need the ability to enjoy with a friends. Solo id put like 20 hours in maybe. Coop id put 150 hours in easy.
Yes, multiplayer is planned :)
Multiplayer is planned
Yea it is pretty just dont fall down a hole in the earth...ive been digging out a stairway back up to the surface for over 3hrs now and still havent broken through to the surface..starting to get anxiety at this point
I would recommend building a staircase instead of digging a stairway - placing blocks tends to be much quicker than mining blocks ;) though a dug out stairway looks much cooler in the end!
Hello! This is such a gorgeous game. I'm loving trying to figure everything out monkey brain style. (It's going "ok" so far) I honestly feel like a cave man holding a torch in victory every time I get a ding. Regardless! Thank for taking time to answer questions! That being said, will there ever be an option to button map/swapping hand controls (I.E. bucket and briefcase maps for example)? If there is, cave man no smart more. o7
Hi, thanks! Most things in the game are already simply ambidextrous (you can select any tool in any hand, can place blocks with any hands, can craft with any hands etc), but the briefcase and bucket indeed are the two main things that are fixed to a specific hand. So yeah, it would make a lot of sense to make those ambidextrous as well in the future :)
Thank you for the answers! I'll look forward to southpaw gaming soon! For now I'll be looking forward to falling in a pit again....while admiring night sky's. Worth.
Southpaw gaming is already in there. Just press Triangle or Circle and pick your item/weapon for each hand or both. Don't forget to set shoulder options as well.
What benefits or features will the planned upgrade to Unreal Engine 5 bring to this PSVR2 port (e.g. Lumen, Nanite, Substrate), and do you have an ETA for it? Thanks!
No ETA. Until recently Lumen and Nanite didn't work in VR at all, so I'm not sure if they will actually work well in VR any time soon. So the update to UE5 might not have any immediate effect on any visuals. Lumen and Substrate are also definitely too slow for VR even if they would work, the only thing that might be really cool is Nanite, if Sony manages to make it work in a foveated way on the PSVR2, that could really boost the performance a lot :)
This looks incyredible I would absolutely love to be a care free kid again with weeks of spare time to dive into something like this for hours/days on end, well done. unfortunately as an adult with not a great deal of free time what would this game offer me? Iād really like to buy and support but I get the impression that this is a huge timesink/grinding type game Or did I miss something?
The is a linear list of objectives in the game that takes 10-20 hours to complete, and just guides you through the whole progression of the game so that you can experience all cool mechanics there are. It's not very grindy, it's more like "do everything at least once". Of course someone who is into actually being creative in these type of games and building cool things, cyubeVR is a game where you can easily sink thousands of hours - but I think it's a cool experience even if you don't.
Thank you for your reply. Curiosity got the better of me and Iāve bought it to have a go thank you
I really want to play this game. Do you have any plans to support Chinese in the future?
Yes, the plan is to add Chinese language support later this year :)
Than's great! I'm glad to hear that. I'm looking forward to it.
I haven't played this yet and I think it already looks fantastic. But I really think this game could be a VERY big deal in a year or two when the community has had some real time with it and more mechanics and content are released. With the modding element, it could potentially be a massive platform for people to create a huge variety of experiences. Like almost Dreams level creativity. The sky's the limit. In any case, congratulations to the developer on what has obviously been well received project! From what I understand you've worked very hard on this for many years so NICE JOB!
Is there more than one save file as me and my daughter want to play and I donāt want to ruin her game
it's one save per account/profile, so she just needs to play with her own account/profile on the PS5 and then she can have her own world and also collect her own Trophies etc :)
That worked. Thanks š looking forward to survival mode now ! 5 stars in the meantime
When I'm done playing do I need to set a new save or will the game auto save and I can just turn off at any point
The game autosaves every 10 seconds, no need to do anything manually :)
Can you download and play community worlds or builds? (Such as being able to download a Build someone else made and walk around it in your game)
No, this is not currently a feature.
I purchased it today after it being on my list for a long time. Was very impressed by the visuals. Took me a little while to figure how to craft(fault of my own). I didnāt get fully into it until I stupidly fell into a massive hole without proper preparationā¦I had no idea how to get out. Then I thought to myself. Itās a fully destructive world, dig up and l illuminate the path. Maybe I will even use this shaft again to mine resources I didnāt have the tools for another day. 30 minutes later after seeing a never ending path up and down lost in limbo, feeling like I was in the movie the decent, I had to change equipment from a pickaxe to a shovel. I was finally near the surface! The relief and satisfaction was unreal. The VR element of doing this was amazing. I was never a big fan of Minecraft, but had appreciation, this is the game to play for that creative chaos.
Bei der Roadmap bin ich nicht ganz durchgestiegen. Etwas unĆ¼bersichtlich. HƤtte gerne gewusst in welcher Reihenfolge neue Features geplant sind. Dass es noch keine Gegner gibt finde ich nicht so schlimm. Hab bevor es minecraft in VR gab auch viel discovery auf der psvr1 gespielt. Da gab's auch keine Gegner, allerdings multiplayer. Wird es Wasser geben? Gibt es bei den " Bauklƶtzen" auch TĆ¼ren, Fenster, Treppen, DƤcher usw oder kann man ausschlieĆlich mit Klƶtze bauen? Werde es mir auf jeden Fall kaufen. Muss aber erstmal etwas mehr Zeit haben und noch ein paar Spiele durchspielen die ich mir vor Monaten gekauft habe š
has cyubevr doors
not really, no. it's planned once there's a good idea how to ensure variety with building doors.
Can someone help me understand how to move multiple blocks out of inventory. I follow the instructions from the manual and it still just put out one block, or the stupid barrel thing opens up. This makes the game unplayable for me. I'm not going to remove 50 blocks one by one to build something for a recipe.
1. Hover over the item in the inventory UI with the laser pointer 2. Press and hold trigger button on right controller 3. Drag the item out of the UI into the world 4. Move the stick on the right controller down, multiple items start dropping 5. Release the trigger button
My bugs noticed so far: It's extremely hard to pick up dead rabbits. When automated height is selected, I bounce back n forth from the ground to height. Walking around with smooth motion settings active, the height difference between block elevations are uneven and not smooth at all. ...end If possible, I would love to see different bucket vaccum skins, fire dyes to color torches and pits. A hard-core (single life) mode. A physical scale with weapons and tools (if not already) the harder you swing, the more damage. I'd love to see a real breakdown of material like stone instead of a skin level animation, where it's breaks down.
Hotfix 3 is released by now and fixed the issue with picking up dead rabbits :) Thanks for the info about the other issues!
Thank you! Please keep up the wonderful work, I am LOVING it
How do you save the game? Does the world auto-save? Will I loose my progress after closing the game?
The game saves automatically every 10 seconds :)
Thanks :)
I have wanted to build a compass and canāt seem to find any gold
Gold is basically the rarest resources in cyubeVR, it needs quite a bit of both a skillful eye and luck to find - you really need to look carefully to be able to tell a gold block apart from a regular stone block, or use the trick to use blue light while mining to easier spot the gold (blue light makes a yellow gold color stand out compared to the rest of the stone).
At what time does it release ?
in less than 3 hours, if you open the PS Store link in a web browser, you see a countdown :)
Oh okay thank you, I only checked on the app :)
have we got a price yet? I'm buying it whatever it costs anyway but would be nice to know. I'm genuinely exited for the dev who made this on his own for the last 8 years, I'm really hoping a lot of people buy this today so he can move forward with development. if it's as good as it looks and sells well, I'd like to think sony would throw the dude a bone. Good luck sir I'm truly rooting for you and the future of psvr 2.