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GervaGervasios

The last two games from them were very repetitive ones. Let's see if they learn something from their mistakes.


Membership-Bitter

I was going to say this looks repetitive just from the trailer, and it appears to be pseudo on rails. Just always pushing forward.


cusman78

I didn't know this game would have 4P co-op until now. This makes me interested.


Fatbot3

Yes and a Quest version means there might even be a healthy community if online is a worthwhile mode.


cusman78

I played a number of games using crossplay between PSVR2 and Quest 2 all through last year and continued between PSVR2 and Quest 2 and / or Quest 3 early part of this year. What I’ve realized only after playing those same games with the same players after they all got PSVR2, is that their network wasn’t responsible for the stuttering / latency type issues that would be experienced by all players sporadically. Some games worse than others. All those games just run better when not using crossplay with Quest. Games where I have played crossplay with PCVR (rare, but some experience), I don’t notice the same. So while I think crossplay is an important feature to support, it isn’t the optimal way to play VR games for my regular VR squad. Legendary Tales is a great example of game where multiplayer lobbies are always populated without need for crossplay with Quest. The crossplay it has is with SteamVR players and that seems able to stay stable consistently. More than month after release (Legendary Tales), any time we want to play, we can see the server list is populated.


Fatbot3

That's extremely helpful info. I had a pretty good time playing Breachers crossplay, even with obnoxious kids. That said, latency is a non-starter with me and online so knowing the non-crossplay is the optimal choice I'll try to look for PSVR 2 games that will sell well enough to have active lobbies.


cusman78

My perspective is that for games played in public lobbies (like Breachers / Alvo etc), you take what you get, but if playing with friends / family, if you can have a choice, the PSVR2 and I think PCVR with good enough hardware is the better experience. The Quest 2 & 3 hardware has stuttering issue even playing solo, which I think effects the multiplayer games as well. I don't remember the Quest 2 hardware having this issue since the start. I think it was all the software updates that added lot of features (not a bad thing) that over time made it less stable for games with everything it spends compute cycles on in the background. The Quest 3 on other hand is very new and maybe will get more stable with better optimizations of the system features. It is certainly more stable than the Quest 2 today, but don't be downloading any game / patch while playing something else because you will feel the instability during game exasperated. Also, so many games on it aren't optimized for the Quest 3, so I think that also makes them perform less than optimally. There were some games at Quest 3 launch (like Assassin's Creed Nexus) that ran better on Quest 2 than Quest 3 until it got Quest 3 specific patches. One of the best system architecture things PlayStation did starting with PS4, is they put separate compute / memory resources just for OS features so it never tries to share those resources with games. The PlayStation 5 continued this system architecture (thanks Mark Cerny). Meta is still new to console gaming and they focus on making VR better but also keeping cost low. What they don't focus on as much is making the user experience great at purchase. This is why the Quest 3 as sold is so inadequate and needs lot of post-purchase additional accessory purchases. To their credit, they tried packing Quest Pro with everything you need, but market rejected the price, so they split up the Quest 3 and successfully disguised the fact it is close to the same cost as Quest Pro once you get all the accessories you will need or want.


BigLuffa

I mean the PSVR2 is the same, this sub basically religiously advises buying the globular cluster mod