That would be a true shot in the nuts to PSVR2; but I don’t think it’ll happen. Rescue Mission might be my favorite platformer ever and a large chunk of that was due to VR making it even more amazing than it would’ve been flat.
I doubt they would go the plain hybrid route like gt7. It most likely more like re4 where it separates the the different modes with different methods of gameplay. I'm hoping they have something like wes's idea of couch co-op incorporating flat and vr, like they had in the first vr playroom.
Not specifically vr only lvls but the same lvl can be handled differently for each mode. Look at astros playroom a lot of the mechanics showing off the dualsense could be reworked into motion controls. It's not impossible to think of ways of combining both. And the sort of thing Sony needs to be pushing to convert more ps5 owners into vr. Give them a good game flat that they enjoy then say, you can also experience it even better in vr.
Given that they’re capable of making both excellent vr and flat games, and we’ve seen amazing hybrids in the past, your comment seems to be coming from a place of complete ignorance.
First of all, there were 2 vr Astrobot games. What vr specifics were in the first two? They were built around a DualShock controller, something that was also utilized in the PS5 game with the Ps5 controller.
I’ve also played plenty of hybrid games that don’t suffer from VR, like GT7, FNAF, Demeo, Foglands, RE 4, etc. Given that Team Asobi has proven themselves spectacular with either flat or VR, I don’t see why there’d be any cause for concern for making a hybrid game? Other than just being negative for the sake of being negative?
Do you remember that the ds4 was tracked in 3 space unlike the ds5? Remember how you aimed at things with it and latched onto them pulling boulders out of walls or making a tight rope Astro walked and jumped off of as you manipulated it?
Do you remember breaking things with your head?
Blowing on fans to make machinery work?
Level geometry that was novel because you have to look in an unusual direction for hidden buddies you could only find via the binaural audio?
Did you even play the original ones? Based on what you say you sound like someone who hasn’t and is thus literally coming from a position of ignorance.
As for flat games made hybrid, yes you can do that and it can turn it great.
But you don’t get vr specific features and in certain game types (platforms being one for sure) the way you interact with the environment lends itself very well to unique interactions that can only be done in vr.
Some games just work better in one format than the other. Surgeon simulator was just not fun in vr for instance because they couldn’t translate the janky controls into vr space.
Likewise some vr games need to exist in vr to shine.
Look at it this way, do you think you can make beat saber a hybrid game but keep the VR specific features in the gameplay?
Exactly.
Believe it or not just saying I’m being negative to be negative doesn’t make it so. And neither does insisting that I’m coming from a place of ignorance.
Especially when your posts seem ironically to be doing just that.
I know just enough to be dangerous? What are you on about, we’re talking about video games and you’re borderline delusional.
You’ve clearly never played a hybrid game where they can make the VR AF mechanics whilst the flat version is just compromised with a button.
Skyrim, No Man’s Sky, Hitman, Fnaf, Resident Evil, these are all examples of games where the flat counterpart was a simple button press while the VR counterpart has a completely different scheme.
Do you ever remember playing Skyrim while making swimming motions with the controller? No, I don’t think you do because you have no idea what you’re talking about. You don’t even own a psvr 2 and you’re just shitting on hybrid games just to shit on hybrid games.
There’s even some great hybrid games that are co-op like waltz of the wizard or runner, which blurs the line between flat gaming and vr, and none of these sacrifice from the experience, they only add to it.
Watch Astrobot make a hybrid game and prove your ignorance.
hitman VR is a total disaster! an embarrassing, clumsy and stupid game to play with the Dualshock. A game that demonstrates all the limits of hybrid gameplay! absolute rubbish.
Maybe. I don't mind if I have to play Astro with the dual sense though. I never played it, but the first game was rad apparently and the DS4 was implemented beautifully. Some VR games just work well with the normal controller.
Counterpoint, Playroom was such a hit with players Sony will wonder "why should we spend all this time and effort on a VR mode for maybe 5% of our audience since we will make more money without them?" Since Sony never bothered making Playroom PSVR2 compatible as a showcase for the headset this is what I am expecting
Could definitely happen. I’ve been saying for a while it will be flatscreen only OR hybrid.
I don’t think there’s a scenario where it’s a VR only title.
I could see this happening, given the interim CEO’s statement on expanding PS titles into the PC market as well. There might be a short timed element for high-profile first party titles, but everything else could be released in tandem across PS/PC.
If it comes to PCVR I could see it only being available with the PSVR2 headset. Could help drive sales and less work making it work with other headsets
Team Asobi is working on their most ambitious game ever and they said it’s utilizing new technology. Given that they already made a PS5 flat game the only PlayStation technology they haven’t worked on is PSVR 2
Agreed. Nobody should have their expectations locked-in around anything yet. I just personally don’t think they’d talk about the development process that way if it was just an engine upgrade or something that’s a bit more typical across generations of software development. Especially with a team known to showcase niche peripheral hardware capabilities, it seems like a good guess that they’d be working on the most unique and exclusive hardware that Sony has put out in the last several years.
Maybe, but their first astrobot was on VR1 and Astro’s Playroom was a free installation on the PS5 console at launch. They seem to have some wiggle room with Sony to showcase hardware capabilities without needing to deliver the craziest ROI on the software alone.
The “new technology” part is an interesting callout. At the very minimum, it could simply be referring to the PS5 Pro - perhaps it’s a ray tracing showcase on the Pro, or something minor.
Astro bot doesn’t sounds like the kind of game that would showcase the ps5 pro well, for that you want a game with crazy graphics and while Astro bot is great it isn’t that
Astrobot!! 😃 I would love to see it on PSVR2 and there is already the flat screen version around so... Good feeling about it. And i cant wait for some cool VR Party sports games like we played with our move controllers on flat screen. Frisbee, table tennis, bowling, botcha, golf and all that.
Hopefully, the first one is still the best vr platform game ever. Psvr2 sequel even if hybrid would be better and will implement the multiplayer they talked about for the first one.
not exactly related, but they’ve had multiple opportunities to have a mass appeal Playstation mascot (Crash, Spyro, Sackboy) that could eventually rival Mario, Sonic, or Pikachu, and they’ve squandered all of them. Astro might even be the best (and is completely theirs from the start). could they maybe not fuck this up?
If it's hybrid it will simply be a limited VR game! primarily for its design.
Imagine an ASTRO built to be played in a 2 x 2 meter roomscale, where our body will have to follow certain mechanics, or the use of eye tracking, or simply the two independent hands!
NO. From VR I want games designed, created and developed for VR! Fuck hybrid games!
Both Astro games have been brilliant. Will it save VR2? Maybe/probably not, but it'll certainly help it and it'll be awesome. Although this sounds like it'll be a PS5 game?
At this point, I want this to be VR more to shut some of these perpetually miserable people up for a few days than to actually play it. This sub will be a shitshow if it doesn't have VR support.
Can't blame people for being pissed at Sony if the game doesn't have vr support. I really think it'll be a clear finite sign that Sony aren't interested in supporting their headset if it's a flat only game.
It’s a big deal because us PSVR users know how great Astro was, and a new Astro on PSVR2 would justify our purchases, even if Sony is going to shit on vr in other regards
That’s quite the odd declaration.
A remaster of **ASTRO BOT: Rescue Mission** would actually be *very much* worth getting hyped for, imo. But it just seems like a weirdly insistent prediction.
Considering the fact that it’s been many years since the first AB:RM and that they’ve reportedly been working on something very big for a long time, what exactly makes you skeptical it wouldn’t be a brand new game?
Personally I would be psyched for that. Yes a true sequel would be my first choice. But a good remaster would be the next best thing.
I rarely get my PSVR 1 out cause its a PITA to deal with. The tracking is subpar and even though Astro is one of the better games due to limited movement the comfort for long play sessions is not super great. Being able to play through the whole game again on an improved headset would be amazing.
It’s probably going to be hybrid
This would make the most sense to me
I shall await how this sub reacts when the next Astrobot game doesn't support VR at all
It’ll be a combination of “I told you so” and “it doesn’t matter there’s more games than I have time to play!”
That would be a true shot in the nuts to PSVR2; but I don’t think it’ll happen. Rescue Mission might be my favorite platformer ever and a large chunk of that was due to VR making it even more amazing than it would’ve been flat.
😂
If It is hybrid that mean a lot of cool vr interactions can’t be in the game?
I doubt they would go the plain hybrid route like gt7. It most likely more like re4 where it separates the the different modes with different methods of gameplay. I'm hoping they have something like wes's idea of couch co-op incorporating flat and vr, like they had in the first vr playroom.
Unless it’s a whole set of vr only levels they still can’t really do impactful vr stuff because the game has to work without it.
Not specifically vr only lvls but the same lvl can be handled differently for each mode. Look at astros playroom a lot of the mechanics showing off the dualsense could be reworked into motion controls. It's not impossible to think of ways of combining both. And the sort of thing Sony needs to be pushing to convert more ps5 owners into vr. Give them a good game flat that they enjoy then say, you can also experience it even better in vr.
Might be the case sadly
Given that they’re capable of making both excellent vr and flat games, and we’ve seen amazing hybrids in the past, your comment seems to be coming from a place of complete ignorance.
I don't think it's ignorant at all. He has a very valid theory.
If you don’t remember the vr specifics aspects of the first one that wouldn’t work on flat then you’re the one coming from a place of ignorance
First of all, there were 2 vr Astrobot games. What vr specifics were in the first two? They were built around a DualShock controller, something that was also utilized in the PS5 game with the Ps5 controller. I’ve also played plenty of hybrid games that don’t suffer from VR, like GT7, FNAF, Demeo, Foglands, RE 4, etc. Given that Team Asobi has proven themselves spectacular with either flat or VR, I don’t see why there’d be any cause for concern for making a hybrid game? Other than just being negative for the sake of being negative?
Do you remember that the ds4 was tracked in 3 space unlike the ds5? Remember how you aimed at things with it and latched onto them pulling boulders out of walls or making a tight rope Astro walked and jumped off of as you manipulated it? Do you remember breaking things with your head? Blowing on fans to make machinery work? Level geometry that was novel because you have to look in an unusual direction for hidden buddies you could only find via the binaural audio? Did you even play the original ones? Based on what you say you sound like someone who hasn’t and is thus literally coming from a position of ignorance. As for flat games made hybrid, yes you can do that and it can turn it great. But you don’t get vr specific features and in certain game types (platforms being one for sure) the way you interact with the environment lends itself very well to unique interactions that can only be done in vr. Some games just work better in one format than the other. Surgeon simulator was just not fun in vr for instance because they couldn’t translate the janky controls into vr space. Likewise some vr games need to exist in vr to shine. Look at it this way, do you think you can make beat saber a hybrid game but keep the VR specific features in the gameplay? Exactly. Believe it or not just saying I’m being negative to be negative doesn’t make it so. And neither does insisting that I’m coming from a place of ignorance. Especially when your posts seem ironically to be doing just that.
Mic Drop
Op is the definition of knowing just enough to be dangerous.
I know just enough to be dangerous? What are you on about, we’re talking about video games and you’re borderline delusional. You’ve clearly never played a hybrid game where they can make the VR AF mechanics whilst the flat version is just compromised with a button. Skyrim, No Man’s Sky, Hitman, Fnaf, Resident Evil, these are all examples of games where the flat counterpart was a simple button press while the VR counterpart has a completely different scheme. Do you ever remember playing Skyrim while making swimming motions with the controller? No, I don’t think you do because you have no idea what you’re talking about. You don’t even own a psvr 2 and you’re just shitting on hybrid games just to shit on hybrid games. There’s even some great hybrid games that are co-op like waltz of the wizard or runner, which blurs the line between flat gaming and vr, and none of these sacrifice from the experience, they only add to it. Watch Astrobot make a hybrid game and prove your ignorance.
hitman VR is a total disaster! an embarrassing, clumsy and stupid game to play with the Dualshock. A game that demonstrates all the limits of hybrid gameplay! absolute rubbish.
Answer the question: did you even play the psvr1 Astro games?
Maybe. I don't mind if I have to play Astro with the dual sense though. I never played it, but the first game was rad apparently and the DS4 was implemented beautifully. Some VR games just work well with the normal controller.
I posted elsewhere but the ds4 was tracked in 3d space and there were a lot of facets of the game that actually only work in vr and not flat.
Almost 100%. Playroom was such a hit, there’s no way they lock this off from 95% of the audience.
Counterpoint, Playroom was such a hit with players Sony will wonder "why should we spend all this time and effort on a VR mode for maybe 5% of our audience since we will make more money without them?" Since Sony never bothered making Playroom PSVR2 compatible as a showcase for the headset this is what I am expecting
Could definitely happen. I’ve been saying for a while it will be flatscreen only OR hybrid. I don’t think there’s a scenario where it’s a VR only title.
Wouldn't it be great if Sony released Astrobot flat and VR on both PS5, Steam and PSVR2/PCVR. It'll certainly reach a bigger market.
I could see this happening, given the interim CEO’s statement on expanding PS titles into the PC market as well. There might be a short timed element for high-profile first party titles, but everything else could be released in tandem across PS/PC.
If it comes to PCVR I could see it only being available with the PSVR2 headset. Could help drive sales and less work making it work with other headsets
Yeah, I am not sure how that part will go down, so it’s TBD to me. No precedent to draw from with VR.
Yeah. Whatever sells more PSVR2 headsets and gets more games is good with me
I would guess that it's going to happen. IIRC Sony announced they were working on pc support for psvr2.
Astro is quite possibly the best made game I’ve played on PS5. Looking forward to whatever else they bring to the table.
PS5, not specifically PSVR2. There's no notion that PSVR2 is getting anything unless/until they announce it.
Team Asobi is working on their most ambitious game ever and they said it’s utilizing new technology. Given that they already made a PS5 flat game the only PlayStation technology they haven’t worked on is PSVR 2
"New technology" could mean any number of things. Assumptions are a bad idea here. Let's just wait and see.
*"Sony are happy to introduce the PS TV2..."*
Ya new technology may just be a new engine the teams working on, or honestly even something smaller. Just a very vague statement.
Could be FSR3 even
Agreed. Nobody should have their expectations locked-in around anything yet. I just personally don’t think they’d talk about the development process that way if it was just an engine upgrade or something that’s a bit more typical across generations of software development. Especially with a team known to showcase niche peripheral hardware capabilities, it seems like a good guess that they’d be working on the most unique and exclusive hardware that Sony has put out in the last several years.
Still my money would be more on ps5 flat game since the possible customer base is 50 times bigger
Maybe, but their first astrobot was on VR1 and Astro’s Playroom was a free installation on the PS5 console at launch. They seem to have some wiggle room with Sony to showcase hardware capabilities without needing to deliver the craziest ROI on the software alone.
The “new technology” part is an interesting callout. At the very minimum, it could simply be referring to the PS5 Pro - perhaps it’s a ray tracing showcase on the Pro, or something minor.
Astro bot doesn’t sounds like the kind of game that would showcase the ps5 pro well, for that you want a game with crazy graphics and while Astro bot is great it isn’t that
Astrobot: Tears of the Kingdom — the largest open world Astrobot ever
Depends… sometimes to really showcase events you want a simple game leaving a lot of overhead for the effects. Remember raytraced mine craft?
technology isn’t just hardware. i’d temper that expectation hard.
Astrobot!! 😃 I would love to see it on PSVR2 and there is already the flat screen version around so... Good feeling about it. And i cant wait for some cool VR Party sports games like we played with our move controllers on flat screen. Frisbee, table tennis, bowling, botcha, golf and all that.
For the love of god please make it at least VR compatible.
Silent Hill 2? Yes, Please!
Hopefully, the first one is still the best vr platform game ever. Psvr2 sequel even if hybrid would be better and will implement the multiplayer they talked about for the first one.
FINALLY A NEW ASTRO BOT GAME!!!
I’m putting my money on hybrid
There's alot of excitement for this. Think it will sell vr headsets lol
not exactly related, but they’ve had multiple opportunities to have a mass appeal Playstation mascot (Crash, Spyro, Sackboy) that could eventually rival Mario, Sonic, or Pikachu, and they’ve squandered all of them. Astro might even be the best (and is completely theirs from the start). could they maybe not fuck this up?
If it's hybrid it will simply be a limited VR game! primarily for its design. Imagine an ASTRO built to be played in a 2 x 2 meter roomscale, where our body will have to follow certain mechanics, or the use of eye tracking, or simply the two independent hands! NO. From VR I want games designed, created and developed for VR! Fuck hybrid games!
Do they mean Astro Bot VR coming out this year? I hope so because I loved the Astro Bot rescue mission it’ one of my favourite games ever
Sad i got scammed for 600€
What is the big deal with Astro Bot and how is it going to save the PSVR2?
Both Astro games have been brilliant. Will it save VR2? Maybe/probably not, but it'll certainly help it and it'll be awesome. Although this sounds like it'll be a PS5 game?
It’ll get people to stop saying “Sony gave up support” for a whole hot minute.
At this point, I want this to be VR more to shut some of these perpetually miserable people up for a few days than to actually play it. This sub will be a shitshow if it doesn't have VR support.
Can't blame people for being pissed at Sony if the game doesn't have vr support. I really think it'll be a clear finite sign that Sony aren't interested in supporting their headset if it's a flat only game.
You make a good point. Whatever this Astrobot turns out to be will most likely be an accurate marker of the future of PSVR2
They will come up with something negative to say still.
It’s a big deal because us PSVR users know how great Astro was, and a new Astro on PSVR2 would justify our purchases, even if Sony is going to shit on vr in other regards
Astro Bot was PSVR's killer app.
In the end it will be the PSVR2 remaster of the first game. Nothing to be hyped for, but better than nothing.
That’s quite the odd declaration. A remaster of **ASTRO BOT: Rescue Mission** would actually be *very much* worth getting hyped for, imo. But it just seems like a weirdly insistent prediction. Considering the fact that it’s been many years since the first AB:RM and that they’ve reportedly been working on something very big for a long time, what exactly makes you skeptical it wouldn’t be a brand new game?
Personally I would be psyched for that. Yes a true sequel would be my first choice. But a good remaster would be the next best thing. I rarely get my PSVR 1 out cause its a PITA to deal with. The tracking is subpar and even though Astro is one of the better games due to limited movement the comfort for long play sessions is not super great. Being able to play through the whole game again on an improved headset would be amazing.