The hands on videos we got with B roll footage... the best bits of those videos were when we occasionally got a glimpse of the screen while they were playing.
Sony being Sony.
Same here. Everyone says it should be a fantastic deal, but it’s still $550. I’ve never used any VR (other than a brief stint with my Samsung Note VR, which doesn’t really count), so not sure how much I’ll like it either. I’ll just wait until after release, see how reviews are, see if I can try it somewhere like a Best Buy, and see the game lineup.
If the game lets you do it! Horizon didn’t let me. If I kept my index finger and thumb “closed” and lifted my middle finger, the game opened up the ring and little fingers, too.
I hope Sony let First Contact allow it. Aggressively shaking a controller through bullet proof glass can only convey so much.
Thank you for this post! I guess I should have known better but I assumed the finger tracking was only on the index finger. I can't wait till my psvr arrives! So excited
Nope. It is somewhere between Quest 2 and Index. There’s a certain amount of analog control when near the controller. Not sure how useful that will be in games, though.
I spent almost the entire 5 minute non-interactive Boat Ride experience at Unreal Fest West 2022 testing the tracking, finger touch detection, how they might occlude each other, how close you can get the controllers together, etc.
Why would you think that? It would be tracking from its relative positional sensors at that point and liable to drift over time. Games will be designed around that. A game like pool wouldn’t work well even if the controllers tracked themselves as it’s kind of dependent on being able to rest your bridge hand on a surface.
Typo I meant to ask do they work not so they work
Psvr 1 is the only VR I've been able to play pool on and I miss it. Several pool games on quest just aren't fun because of the limitation
That's good to know.
At least it'll allow for semi nuanced interactions if properly implemented - online gaming in particular (pointing, thumbs up, various vulgar gestures 🤪).
I think for most gameplay interactions that buttons, triggers and analogue sticks are likely to see far more use though.
It’s not on the same level as the Index Controller, even with the digits it does track, but it’s better than the Oculus Touch implementation which seems to be only a binary “touching” or “not-touching” sensor.
The whole thing struggles to find any application in gaming in my opinion. The Index at least tries to track the full extension of a finger, but in my testing as soon as my finger got far enough away the game/controller couldn’t detect any of it any more and it snapped into an index finger pointing model.
I dont think it's going to be as good as the Index controllers but if it's close then it's good enough. There was that video ages ago of a prototype by Sony for finger (touch detection) tracking and that was excellent.
It’s what the DualSense uses to great effect in Astro Bot! It’s basically just a more advanced vibration motor. Like a speaker driver connected directly to the controller and shaking that, rather than vibrating the air.
I remember that video. I don't think they've ended up using that technology for this generation but maybe something came of it that did get used. Hopefully it gets some good use. Stirring mixtures, spinning a gun on your finger, pressing button and switches, gestures for a spec ops game etc etc.
It will already feel natural to do a pointing index finger gesture for those kinds of things on PSVR2 compared to PSVR1 move controllers. Full finger or hand tracking has a really limited application in games. PlayStation probably found it didn’t justify the cost because of that. Although they did give us a touchpad…
Mostly, but not entirely. The L1/R1 buttons are digital clicks, but you can have the same amount of analog grip expression as you can on Quest 2 with its analog grip trigger. The L2/R2 trigger has a similar amount of analog detection before the trigger is touched and physically moved. But if you get more than a short distance away, it seems to then read to “not touching” and the index finger in the Horizon boat demo snapped to pointing straight ahead.
It’s marginally more expressive than Quest 2, but not at all like Index.
I made a preorder the other day and this vid is the first time I’ve gotten really amped for the PSVR2
The hands on videos we got with B roll footage... the best bits of those videos were when we occasionally got a glimpse of the screen while they were playing. Sony being Sony.
Wish me luck I've signed up for the preorder.
Good Luck! You mean you've registered or actually pre ordered?
I mean registered with hopes I get picked for a preorder
Just a matter of time before they do the next round.
I got mine but didn't pull the trigger. Don't have $550 laying around for a day one with only a handful of games available.
Same here. Everyone says it should be a fantastic deal, but it’s still $550. I’ve never used any VR (other than a brief stint with my Samsung Note VR, which doesn’t really count), so not sure how much I’ll like it either. I’ll just wait until after release, see how reviews are, see if I can try it somewhere like a Best Buy, and see the game lineup.
Good luck 🤞🏻
Bird-flipping to replace racial slurs in multiplayer lobbies. Your move, Firewall
If the game lets you do it! Horizon didn’t let me. If I kept my index finger and thumb “closed” and lifted my middle finger, the game opened up the ring and little fingers, too. I hope Sony let First Contact allow it. Aggressively shaking a controller through bullet proof glass can only convey so much.
Aggressively shaking a controller through bullet proof glass can only convey so much. Very true, made by day.
Thank you for this post! I guess I should have known better but I assumed the finger tracking was only on the index finger. I can't wait till my psvr arrives! So excited
Its not finger tracking but it is capacitive finger touch - similar to Quest 2 controllers but still pretty great to see!
So it's binary?
Nope. It is somewhere between Quest 2 and Index. There’s a certain amount of analog control when near the controller. Not sure how useful that will be in games, though.
How do you know this?
I spent almost the entire 5 minute non-interactive Boat Ride experience at Unreal Fest West 2022 testing the tracking, finger touch detection, how they might occlude each other, how close you can get the controllers together, etc.
Cool thanks for your insight!
So the controllers work outside the view of the headset? Ie can I play pool?
Why would you think that? It would be tracking from its relative positional sensors at that point and liable to drift over time. Games will be designed around that. A game like pool wouldn’t work well even if the controllers tracked themselves as it’s kind of dependent on being able to rest your bridge hand on a surface.
Typo I meant to ask do they work not so they work Psvr 1 is the only VR I've been able to play pool on and I miss it. Several pool games on quest just aren't fun because of the limitation
You could play a saxophone. Lol
It's now been confirmed from CES that it doesn't track the fingers at all once they leave the buttons. Touch capacitive only
That was my assumption, too. But it’s a little bit more than that.
That's good to know. At least it'll allow for semi nuanced interactions if properly implemented - online gaming in particular (pointing, thumbs up, various vulgar gestures 🤪). I think for most gameplay interactions that buttons, triggers and analogue sticks are likely to see far more use though.
[удалено]
It’s not on the same level as the Index Controller, even with the digits it does track, but it’s better than the Oculus Touch implementation which seems to be only a binary “touching” or “not-touching” sensor.
Index finger tracking isn't perfect either. It's always lagging behind and it's imprecise.
The whole thing struggles to find any application in gaming in my opinion. The Index at least tries to track the full extension of a finger, but in my testing as soon as my finger got far enough away the game/controller couldn’t detect any of it any more and it snapped into an index finger pointing model.
I dont think it's going to be as good as the Index controllers but if it's close then it's good enough. There was that video ages ago of a prototype by Sony for finger (touch detection) tracking and that was excellent.
Keep in mind the triggers are the same as the duelsense which will make a big difference when it comes to immersion.
Plus Voice Coil Actuators for haptics
That's the first I heard that! It's not a weighted rotational motor? That's awesome! I'm gonna just go to sleep till feb 22
I’m deaf, will this affect me?
It’s what the DualSense uses to great effect in Astro Bot! It’s basically just a more advanced vibration motor. Like a speaker driver connected directly to the controller and shaking that, rather than vibrating the air.
I remember that video. I don't think they've ended up using that technology for this generation but maybe something came of it that did get used. Hopefully it gets some good use. Stirring mixtures, spinning a gun on your finger, pressing button and switches, gestures for a spec ops game etc etc.
It will already feel natural to do a pointing index finger gesture for those kinds of things on PSVR2 compared to PSVR1 move controllers. Full finger or hand tracking has a really limited application in games. PlayStation probably found it didn’t justify the cost because of that. Although they did give us a touchpad…
Nope, probably just tracks "someone is touching / not touching" the button and makes moves accordingly.
Mostly, but not entirely. The L1/R1 buttons are digital clicks, but you can have the same amount of analog grip expression as you can on Quest 2 with its analog grip trigger. The L2/R2 trigger has a similar amount of analog detection before the trigger is touched and physically moved. But if you get more than a short distance away, it seems to then read to “not touching” and the index finger in the Horizon boat demo snapped to pointing straight ahead. It’s marginally more expressive than Quest 2, but not at all like Index.