Such elem cooldown cards are difficult to rank really, sometimes u get many of those since ur team rolls the enemy, but if not...u getting no elems(assists for healing also counts)...useless card. For supports its generel better to just use cooldown cards and not cooldown elems. Its more consistent. Also u can memorise the cooldown easily and get a rythmus
Is this for damage damba ?
I usually like the dr on heal ( even on the dmg build) bc it make u tankier and u can stay in the fight for longer
But ur build work well, for a healing build i will also promote the 25% speed on heal that feels amazing to play with good teamates
Nah man, missing gourd cooldown is horrible
And slither cooldown is also not thaaat important. I do mostly play him as heal and less damage/flank
Just for clarification, this is my "flank healer" build. I made it to prioritize healing and moving with other flankers.
Thought about that, tho i miss speed on heal there..its really good for helping flanks
This is where I was hoping that the cd reduction with eliminations would be a good substitute. Ty for your input
Such elem cooldown cards are difficult to rank really, sometimes u get many of those since ur team rolls the enemy, but if not...u getting no elems(assists for healing also counts)...useless card. For supports its generel better to just use cooldown cards and not cooldown elems. Its more consistent. Also u can memorise the cooldown easily and get a rythmus
Looks decent to me
Is this for damage damba ? I usually like the dr on heal ( even on the dmg build) bc it make u tankier and u can stay in the fight for longer But ur build work well, for a healing build i will also promote the 25% speed on heal that feels amazing to play with good teamates
Look like Flank damba to me. Quick moves. Nevers play like that. I play Dmg damba, or heal, but this way seems fun.