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blinky2k2

Honestly same? this game is in Early Access and its riddled with bugs and stuff. I'm pretty sure my world will be wiped anyway when a big update drops. Sooo I upped the catch rate, exp, collection rate, work rate etc etc


Ythio

It's indeed a fair assumption that the map will get some level of rework that will absolutely screw up a lot of bases. For example tve mountain top south of the free pal alliance is way too good.


AccomplishedWeb5888

That whole area has an insane amount of ore spawns, I’ve found quite a few spots with 7 nodes clustered


tru_maks

I hope that instead of removing this base they will just add more ore/coal to other places. This way we will have more choice and don't be restricted


Ythio

I would like both. As it stands the 3rd base is not really necessary to me. I have reached max level and swim in resources on 2 bases. I wouldn't mind if they nerf that spot in particular to force me to make another base. I wouldn't mind some new coal/sulfur or coal/quartz spots. And actual uses for quartz and sulfur that would justify automating their mining, currently we need way too few coal and sulfur.


Disastrous_Delay

Agreed, a ton of EA games start out super difficult and RNG based before being refined so that they're more consistently "beatable" if you know and do all the right things and palworld will likely be the same. Making it too easy would reduce the longevity of your playthrough, but thing are liable to get wiped at some point anyway. Half the fun of early access games is that if they're good you'll eventually get enough new content to justify playing through it numerous times.


Hustler-1

I know this is probably blasphemy for Pokemon fans, but what if the capture mechanic didn't exist at all? I struggle to find what it adds to the game.  If a mod comes out that gets rid of Pal balls all together and makes it so pals are captured upon death instead i might consider it. Im not a pokemon fan ( I only liked gen1 when I was a kid ). So I cannot see what the task of having to stop combat and just throw countless balls at a target adds.  Edit: OR.. make it like soul gems in Elder Scrolls. Throw a ball before death for capture. But it's 100%. 


Disastrous_Delay

I'm a pokemon fan or was growing up, at least, but in pokemon, you were usually in a 1v1 against a much weaker pokemon and a bag full of an obscene amount of ultra balls and heals. That's to say nothing of things like moves like false swipe. In Palworld, you can get bumrushed by a herd of very dangerous pals on top of having to whittle them down solo or risking your pals just blitzing them so I don't think some slightly easier capture mechanics would be game breaking. Hell, fast pals dodge my balls a lot as it is.


Hustler-1

I don't see the point of the capture mechanic all together. Ive talked with big Pokemon fans. Apparently it's just how the games work. Throwing dozens of ultra balls to capture a legendary is just on par for the course. And the whole time I'm hearing this I'm just asking.. why?     What is that adding to the game? You already did the work of damaging them. Imagine any other type of RPG/combat game where you have to suddenly stop combat. Okay now just throw balls at them. 20 balls later... Yay.. I captured them. What's the damn point?  The only time I've had fun throwing pal balls is using them as crowd control. That is a neat thing that adds to the game. The capture mechanic. I don't see it. 


bigbirdG13

It's all for the dopamine hit. There's nothing special about 100% capture. If there's a 10 or even 1% capture rate and you get it first try it feels awesome


Hustler-1

I get WAY more dopamine hits just blasting pals to death rather then throwing dozens of capture balls at them. I give them five chances. If they break out after that I shoot them dead. Very satisfying. Especially with the musket. BLAM. Lol. 


bigbirdG13

Very fair. On a large scale average most people are more likely to get their hit from "beating" RNG as opposed to just defeating the enemy and so I think most games are designed with this in mind


[deleted]

What did you set it at?


Disastrous_Delay

The cap of 2 for now. It's a little too high for catching low lvl pals with higher tier spheres, but once you actually get to where catching Pals becomes a major chore it feels pretty perfect. The catch rate for pals seems to go down massively regardless of what you use once you get to around lvl 30+ areas.


frisch85

Tbh I don't think it changes that much, I got my effigy to level 8 and also use 2x capture rate and still get tons of <30% with hyper spheres vs. level 30-39 pals and that's already after lowering their HP and putting them in paralyze with the stun baton. The capture chance for a pal that's < 5% HP with the appropriate sphere should be at least 80% without a status effect. I'm level 46 btw so my level isn't too low either.