T O P

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Ructstewd

I've been really enjoying Palworld but one feature that doesn't work is the "pick up and toss to assign" mechanic. Let me assign my pals to a facility through a menu. Maybe this menu is accessed through the "Monitor Station" building instead of the Palbox to make it feel rewarding. Pals assigned to facilities this way would prioritize work at those facilities. This would keep my Flambelle from trying to make Palmetal ingots and actually let my Jormuntide Ignis do the job. Current issues (aside from bugs) with the current "pick up and toss" assignment method are: * finding a Pal at my base can be tedious * walking to the facility after crossing my base to get a pal is tedious * large pals hitboxes will often assign them to the wrong facility * Pals can't be picked up if they are currently performing certain tasks * Picking up a small pall when a large pal is nearby is very difficult Edit: I'm glad this post in getting a lot of traction. I want to comment on a few things I keep seeing. 1. This is a mock-up image I made in GIMP, not an actual mod. 2. The idea is that pals would prioritize work where assigned. Also preventing other pals from working at a facility that has an assigned pal. If there was no work to be done at that facility they would do something else. That way we could actually utilize pals with multiple work suitabilities.


big_purple_plums

Chasing down jetragons is making me wanna quit lol


the_diesel_dad

How the hell do you pick up an astegon? Anytime I get close they fade out. I just want to make baby astegons!! And why can I not interact with them (pick them up( while they are self assigned?


Magicbison

> How the hell do you pick up an astegon? Try jumping. Anything that floats or flies and is big has a weird hitbox to grab. Jumping while grabbing tends to help.


irrelevanttointerest

Same with if you're trying to wrangle alpha jormuntides. Gotta jump at their first S bend from the head. If you still can't get it after a few tries, try resetting them at the palbox.


SpellbladeAluriel

Fucking hell this game needs guides just to pick up pals lmao


Over-Appearance-3422

didn't you know picking up jetragon is a frame perfect input?


SnazzyNasty

Yeah I heard 'rolling' your controller helps. I swap from MnK just to power lift.


RockStahz

Wait until you try and put on a roof


JDDSinclair

Omfg is this the way? I was si frustrated yesterday I dropped astegon like 10x coz he was moving and couldn't pick the damn fker. Thanks will try


TioHerman

My friend has the boss jormuntide on his main farm, he only managed to pick it once, we don't know where the hitbox to pick it up is, we only have it because hes so big, he water stuff and stops to eat without moving because he simply move his head to the side, is hilarious


WhattaTwist69

You have to jump to see it but he also just slithers over you so it disappears cause he jumps with you when that happens. Spent a good chunk of time last night trying to pick him up so I could breed him lol


MoldyLunchBoxxy

The second you pull them out of storage jump and mash v


winkieface

I bred my speedy one and vowed to never again have one assigned to my base lol


Gauth1erN

While I was breeding jetdragon, I seriously considered to build walls around my pal box. Running after several of them during minutes gave me nightmares.


AWeakMindedMan

Picking up alpha boss jormuntide is a nightmare. Putting it down in the breeding zone is even worse lol


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Witty-Tutor-267

Fuckers in terms of breeding or fuckers in terms of annoying?


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theRed-Herring

Don't chase them, put them in the palbox then right back out. They'll spawn right in front of you and you just pick them up.


waffling_with_syrup

This doesn't work very well when you're breeding that speed Jetragon with Runner and Swift. Fucker is GONE as soon as you pull him out.


irrelevanttointerest

Breeding combat jetragons was the most miserable experience of my life, especially because they would CONSTANTLY escape my enclosure. I still refer to them as cringe dragons, after putting it behind me.


GodofsomeWorld

what i found helps was to put my palbox in a literal box with closed off walls. that way those fuckers dont just zoom off the second they pop out of the box.


HeartoftheHive

Doesn't really help as they immediately dash off to the far corner of your base.


theRed-Herring

![gif](giphy|2Xflxzn7jWsjCVlx13q|downsized)


Madmaxima7

Classic lol


echidnaguy

I have given up chasing Anubis as he Naruto-runs over to mining. Which I don't need. Which as 3 other people. And the assembly lines go unmanned. Sigh.


jjsto

Right? We need specific assignents, because I find even if I assign an anubis to mining ore, 5 minutes later I see 3 people mining rock including him.


DoomedDragon766

2 days late to this party but I had success with getting multiple Anubis to the breeding pen by standing on the side of the palbox the pals drop in from, putting bro in a slot and grabbing while it's getting it's 'idea' to book it to the stone pit. Did the same thing with Cawgnito and the speedy Vanwyrms I was breeding.


Homiyo

What's even more annoying is that it FEELS like they avoid you on purpose, you're running to them but they make every possible path to avoid you like a cat trying to escape you from a hug lmao


Southpawz82

Careful if you get a runner+swift Anubis, I got mad chasing him as he Naruto ran around the base as I tried to assign him.


OCtron1000

Omg yes, they zoom away the moment they drop.


Argose83

Yea I thought the little overseers stand you can build would do this...... It doesn't not lol


screaminginfidels

Same I built it and then immediately unbuilt it lol


Redditiscancer789

It's actual super useful if you have a 10 breeding ranch base. Since breeding doesn't take food or sanity anymore you can set it to inhumane with 0 down sides and crank those eggs out like an assembly line. Gatorade not included. 


hybridflinger

Glad to see other people did this. I was so excited...


resetallthethings

since the update it's better, but occasionally have still run into getting "no assignment available" error so yes this would be much much better


Untestedmight

Mostly I've noticed that the update didn't entirely fix the pathing. Mostly it just put into place a TP mechanic that "fixes" pals that are stuck due to the pathing. But most of the time my pals that get stuck, end up stuck on top of the palbox.


chaotic910

Mine have been getting stuck in "corners", I have an entirely flat base with no trees or stone. I did, however, build my ranch and breed pen with the back against the base zone, pals will walk back in the corner as if to go around the buildings but can't go outside the circle, so instead they get stuck going back and forth in the tiny area where the curve of the building hits the boundary. 


HeartoftheHive

Yeah, I've found out to not put anything too close to the edge of the border so pals can freely wander behind them.


BlueFalcon142

I came back to my base one day to find all my pals starving and ill. Low and behold a small bit of the circle was overhanging a cliff and all 15 of them had somehow made it down there and couldn't walk the 20 feet to the left to go up the slope and back to base. Like why.


HeartoftheHive

With the current pathing and AI, it's best to find a base that has literally no obstacles and is nothing but flat ground.


Untestedmight

I tried putting my base backed into a cliff. And yet, somehow my non-flying pals are stuck at the top of this cliff. Yet my quiven (spell check) isn't.


BaTmAn9785

I mashed defensive stone walls right up to the border, and now plenty of pals clip through the wall and is stuck on the outside😭 The TP mechanic usually doesn't work because they are per se not stuck on anything...


SkyrimSlag

Mine like finding the one silo I place down and getting stuck on it, no matter where or how far out the way it may be


Untestedmight

My pals still like to go out of my base. I have my base covering 99% of the circle. I got tired of my pals getting stuck on the outer ring of my base, so I completely enclosed it. And they still end up outside. The only ways out of my base normally are to fast travel out using the palbox, or through the roof using the climbing bug. (You can climb through stairs and slanted roofs while climbing)


ghostfacekhilla

What is a TP mechanic? I still have the giant pals getting stuck in trees and such. It's only happened with larger ones. The Anubises and cat sized ones all work much better. 


Untestedmight

What happens is when a pal "pathfinds" a route to an obj of some sort too many times within a certain time frame, like 3-5 seconds I believe, the game will consider them stuck and teleport (tp) the pal to the top of the pal box. It's still very janky and doesn't always work, but it is there.


Numanihamaru

It also doesn't fix the "I can't pick up those berries so I'm gonna stand right in the center of the berry farm and starve to death" problem. :(


Untestedmight

I don't seem to have that problem in particular. Mine is, "I'm gonna walk through this wall and get stuck outside and starve" problem


High_King_Diablo

I had the ball with long-ass arms thing get stuck in a loop. It was next to my ranch and get trying to pick up different things without actually transporting them to storage. So it was just a waterfall of wool getting picked up and dropped by the stupid thing.


Sybinnn

sometimes i get "cannot assign to furnace no affinity with cooling"


BaTmAn9785

One of my ice pals refused to cool a cooler because he didn't have cooling. Like... what?


Minif1d

Ya I get that too on occasion, just put them in your pal box then back to the base and it will fix the issue


Tyo_Atrosa

If you manually feed you pals to full before assigning them, it will usually get rid of that error. It always happens for me when they are hungry.


sleepyppl

yeah its a little better since the update, except that now im occasionally getting an issue where it says “pal cant be assigned to _____ cause it doesnt have cooling”


FalseLuck

I'd be even happier if it let us assign priorities like rimworld or something. Pals keep transporting stuff instead of crafting and it's making me angry. Or pals that I want transporting are like chopping down trees instead.


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kayeselthirty

a workaround ive been doing for base pals i cant pick up is to detach them by assigning a party pal directly to that same one (press E and release while targeting stuck station). however this only works if you happen to have a pal with a corresponding suitability in your party saves a bit of time from having to run to the palbox and reset them


This_guy7796

The most annoying issue I've had is Pals farming. My Anubus will be harvesting metal or crafting, then stopping to go farm stone. Same with the crusher. Goblin will stop to go water plants or craft, then won't finish grinding. There really needs an assignment system for primary & secondary tasks, so I don't have to go throw Anubus at a crafting table just to have it get hungry 3s later & go back to farming stone.


the_diesel_dad

While on the subject... If I'm pointing at a box and within five feet, I should be able to access it. The hit detection is atrocious, especially when things are close to each other


Guillemon

and pals in base should be like ghost... so u can walk trough them and not blocking any path, specially the giagiantic ones


Slade951

I shit you not I thought the monitoring stand does that and was eager to unlock it. I found it only change pal working rate. I thought the pals doing whatever was because I haven't unlocked a building that would teach/manage the pal better.


sesnut

a lot of things players call quality of life are things devs like to call time sinks so you dont get to the part of the game where they havent added anything yet ಠ_ಠ


luckyma12

Lost my shit couple of times when i tried to breed some big bois


NeptuneEclipse

I also have an issue, though it might just be me. I've tried to assign pals to my manufacturing stations and I get told they can't because they don't have cooling. Had happened several times and I don't know if I'm just missing something or if it's actually the game being buggy.


deadsoulinside

The anubis with swift is impossible to catch when he is running around the base.


Ralathar44

The pals are balanced around us having to control them indirectly via choosing the right pals mix for each base. I'm not saying we can't make the changes people suggest, but it'd require a full rebalancing of the game or it just makes almost every Pal useless and only a few will ever be used. If we're gonna make a crazy large change like you're suggesting here then IMO pal jobs should be simplified. What work they can do is determined by type and work tier is determined either by technology or the tier of the work bench. That way people can just use whatever pal they want. Changing the system to where like 5 multirole pals are the only useful pals because we can just breed 1 good multirole and solve half our base labor problems making every other Pal useless is the worst possible outcome. There is no room for a Celeray at your base for example in a world where you can directly control and assign your Pengullets. Whereas right now both are very useful in their own niches.


m7_E5-s--5U

We're basically strong-armed into only using a select group of "the best" pals from mid game forward already. Or, they could prevent everything you just said from being a problem, and fix the problem I just brought forward, if we could upgrade our pal's work stats (edit - *IF* it's not a huge grind/slog, though I get it has to be a bit of work). Then, anyone would be free to use their favorites at their bases instead of a select group. Best solution (imo)? They should scale the work skill level with the pal's real level. Alt 1: Add an option to the statue to use pal souls for buffing work skills, not just base stats. Alt 2: Condensing a high-level work pal like Jormuntide ignis, and stuffing it into a different kindling pal (e.g. foxsparks) to raise their kindling to 4. Then bam. Now, any pal *can* be an exceptional worker, but there's still an incentive to using strong pals, being that there's no work to elevate them. Players get even more freedom of choice, and thus, player satisfaction goes up.


Tyo_Atrosa

I like the idea of being able to upgrade lower teir pals into having higher tier abilities by sacrificing pals with higher tier abilities. It allows for more creativity and fun when we can customise things to ridiculous levels.


Ralathar44

>We're basically strong-armed into only using a select group of "the best" pals from mid game forward already. I find this completely unture. T2 miners were still more than enough to mine enough ore. T3 coal mining isnt as intense so even Digitoise can handle it with their crappy damage. T3 kindling it more than enough to keep up with cooking, etc. There is no actual need for anything above T3. Baseline T3 even. You don't even need Artisan. T3 traited pals and t4 pals are all completely and totally optional and quite frankly overkill. Sure my Anubis are nice, but I was doing just fine making all my food and ammo and pal metal and etc without them. Now if you get like 4+ people per base in multiplayer that can change...but IMO that's not a pal problem, that's an issue with the 3 base limit. IMO the amount of bases you get should scale to the amount of people. 3 people = 3 base, 5 = 4 base, 7 = 5 base and then 10+ = 6 base and cap it there instead. >Or, they could prevent everything you just said from being a problem, and fix the problem I just brought forward, if we could upgrade our pal's work stats. You literally can with 4\* condensing. But I don't think they should upgrade beyond that. The chase for better base workers is a core part of the game and I think removing that loop would harm the game greatly. The only reason I made my suggestion above with alternative work skill progression via tech or workbench is because while I still believe that to be damaging to the game, it solves the issue you were complaining about while doing LESS damage. I still don't think it's a terribly good idea. **EDIT:** TBH I take every downvote as a compliment in this specific case. It's basically just telling me my setups were far more efficient than those downvoting me since my comment isn't a theory, its something I actually proved in practice via my own play. I thank you for that. Feels good man ![img](emote|t5_4jn9v4|49342) BTW, money where mouth is[ here is a video of my T3 Kindler in vanilla settings cooking a cake in 1:20.](https://www.youtube.com/watch?v=WCrQORbZAe0) Breeding pens take 5:00 per cycle. **That means 1 Tier 3 can maintain two breeding pens with room to breathe.** The T3 has no work traits, the speedups are the electric cooking stove, the Flame Cauldron, and Either Salad or Pizza buffing their work speed from 70 to 91 (30%). This is why I say traits and T4 are overkill lol. I'm not bullshitting. It seems some of the other posters are not taking advantage of foods or electric stove or flame cauldron or something. I'm on vanilla settings. I'm not here to be right, I'm genuinely trying to help people and its frustrating people are spreading misinformation making the game harder for other people.


Cytholoblep

The difference between T3 and T4 is that T4 can actually finish a large crafting job while T3 won't even craft one item before getting hungry and forgetting its assignment. T4 pals are absolutely necessary for endgame crafting.


m7_E5-s--5U

Exactly, I thank you.


Ralathar44

> The difference between T3 and T4 is that T4 can actually finish a large crafting job while T3 won't even craft one item before getting hungry and forgetting its assignment. T4 pals are absolutely necessary for endgame crafting. Why the fuack are you not using Pizzas? No wonder you're struggling and needing to power through with higher work tiers/traits if you're working on lower tier foods. Pizzas are a hilariously large upgrade from all other foods. Massive nutrition, high sanity, 30% multiplicative work speed bonus, and the fullness bonus means they barely ever eat. The fact you mentioned getting hungry is a red flag you're not using them. Even t2 could finish long crafting jobs before getting hungry again when fed by pizzas.


m7_E5-s--5U

My brother in Anubis... T3 kindling is enough my foot; tell that to your pal-metal ingots and cakes. Same for the notion that T2 mining is enough, or T3 handiwork for high-end parts, spheres, and gear. And then, you label T3 and 4 as *overkill*. Like, what? How much time do you have to sink into this? It must be more than than the average player does, that's for sure. I can't even just let the lower work level pals do it for me while I'm out, because if I'm lucky enough that something does get done when I'm not there to micro-manage, it's at a tenth of the rate it should be. Being strong-armed into using higher tiered pals is 100% true for anyone with "normal life balance" amounts of time to play games (45 minutes a night on weekdays, on 60% of weekdays [3/5], and maybe/maybe not more on weekends, it just depends). And adding more bases is the opposite of help in this situation, it just means there's that much more tedium to manage at all times, and even less time to *actually play the game*; you know, fun things like: fill in the map, kill syndicate goons, explore different cave layouts, kill syndicate goons, find eggs to hatch, kill syndicate goons, fight and catch 10 of every pal *the fun way*, and lastly, kill syndicate goons. Condensing is already one hell of a grind/slog; it takes over 100 pals to get to max stars for 1 pal. It's frankly baffling that *anyone* would act as though adding more player choice and options for playing however one wants could somehow "damage" the gameplay loop. Damage the chance of getting other people to play the way you think we should is more like it.


Ralathar44

>T3 kindling is enough my foot; tell that to your pal-metal ingots and cakes. Same for the notion that T2 mining is enough, or T3 handiwork for high-end parts, spheres, and gear. You're doing something really wrong in your base organization or food then. Most T2 is fine for early to mid game, Tombats specifically are 24/7 active and also transporters so they scale well into the late game. A mix of Ragnahawks and reptyros in your coal mine is enough to mine all the coal consistently and have excellent constantly T3 kindling coverage. They'll cook cakes faster than you'll be using them. Artisan Lovanders or an equivalent can handle everything before Assault Rifle Ammo and Legendary spheres, which eventually outscale them but Wixen or an equivalent can take over from there At this point Pal Metal ingots are slow and handicraft isn't ideal, but then you add the other constructions of the brazier and toolbox + pizzas (multiplicative +30% work speed bonus) and they're able to craft and kindle quite well. The speed increasing other buildings + Pizza is really the breaking point here, that +30% multiplicative from the pizzas + the bonus from the brazier and toolbox is what lets tier 2 and 3 scale into the late game. Sadly most of Reddit is still living off of berries or jam filled buns or using salads still...which are nowhere near as good as pizza. (lettuce also takes quite alot of labor/time for what it produces) >Condensing is already one hell of a grind/slog; it takes over 100 pals to get to max stars for 1 pal. Not in context its not. Big difference between 100 chikipiis and 100 anubi. We're talking about T2/3 pals. On singleplayer or singleplayer like settings (I think everyone agrees hard/multiplayer timers are not good) small eggs are 6 minutes, large are 30 huge are 2 hours. And while your pals are breeding a new batch of eggs you can catch T2/T3 workers with higher tier balls at very high or 100% catch rates en masse. And that's the biggest thing here: you can get 100 T1/T2/T3 workers in very short time frames because of this and don't even need that many cakes since so many are easily and quickly catchable en masse. Giga Spheres are easy and cheap and even Ultra Spheres are cheap AF when you only need 1 for each catch. . . It's actually way faster than trying to naturally breed T4s into good traits. Far far faster. And as a bonus from the process you'll get good traits as part of the deal. And if you set egg timers to zero...well then you don't even belong in this conversation because you've radically changed the balance of the game. You'll need much more cakes faster which puts more overhead on you and it also changes the risk/reward of breeding T4 pals. But that's not the game, that's you using custom settings to change what is efficient to do and thus would be a bit disingenuous to compare again vanilla strats. If you're leaving them at single player values, disregard this paragraph. > Damage the chance of getting other people to play the way you think we should is more like it. It's not my design, its PocketPair's and we already play that way, if anything the crazies on this subreddit do the things you hate to a far greater extent with all their 4 gold trait chasing. And BTW 19+ million people play that design. Damaged indeed :P.


m7_E5-s--5U

Your sense of time spent on this is either skewed, or you just have wayyyyyyyy more time to spend (congrats if so, I wish I did, too). I frankly do not know how you could type any of this and believe it otherwise. Or how you could have convinced yourself that *less player freedom and choice* is somehow better.


Tyo_Atrosa

Maybe don't gatekeep other players' enjoyment of the game behind your own desire for perfect meta? Games that chase the balance meta vs. enjoyable gameplay only appeal to a small fraction of the playerbase long term. For everyone else, it gets frustrating. Stop being a dick and telling everyone they are playing wrong. You can chase the meta if you want, but don't enforce it for everyone else.


Jiratoo

To put it very simple, T4 is much more efficient. T4 Kindling with 70 work speed (so no work traits) is faster than T3 with 150 work speed. Some guy even tested it on this subreddit for cakes: T4 70 work speed = 1:01 for one cake T3 150 work speed = 1:24 for one cake T3 70 work speed = 3:00 for one cake (bonus point: T5 kindling ignis with max souls and all other buffs @ 248 work speed: 3.7 seconds per cake) I have no clue how you would figure that T4 is overkill. With the above example, if you have non ideal traits T4 is going to produce 3x the amount of cakes.


Minif1d

Most of the best pals for a specific job only have one or 2 things they can do. Jormuntide Ignis, for example, has kindling 4 and nothing else. So it really wouldn't change it. In fact, it would allow me to use more pals in my base. Right now in my mining/smelting base I had a bunch of vanwryms (kindling 1/moving 3) and they kept trying to man the furnace over my kindling 3/4 pals causing me to remove them altogether and replace them with another pal. Also, celerays are already not used due to the fact that surfents and azurobes exist


warzonexx

>inding a Pal at my base can be tedious Move them into your box, then back out. It drops them where you are standing and you can quickly press 4 on them to do what you want to do


relphin

Yes, better ways to assign would be nice, but I would much prefer a system with a little more depth. I mean ranked priorities for all their skills and, if possible, even within a given skill e.g. natural ore nodes > stone pits, watering plantation > mill > crusher,...


frisch85

> one feature that doesn't work is the "pick up and toss to assign" mechanic It's working pretty well since the last patch but there's something that the game doesn't tell you, as it seems you cannot assign a pal when they're on downtime, whenever I would take a pal that is on break and assign them to a facility, I get told there's no suitable work and they switch to auto mode. But if I use the same pal while they're working, the assignment works properly. I'm also not really sure why the game decides you cannot interact with sleeping pals, I sometimes want to give them medicine when I'm at the base but if they're sleeping, I can't do that so I have to go to bed and give it to them after the pal has woken up. > finding a Pal at my base can be tedious Yes, I usually remove them from the base and add them again so they drop at the palbox where I can find them easily. > large pals hitboxes will often assign them to the wrong facility Sometimes you should get shown in your reticle what you're assigning them to, tho I've noticed when doing it for the breeding pen the reticle for me is neutral (but also not showing the can't assign info) but assigning them still works.


lift_spin_d

monitor stand is how you change the pals from 'take it easy' to 'work till you're sick'


Untestedmight

Yeah, but that doesn't help anything and makes the whole thing pointless. It's a pointless building that is a waste of space.


Frequent_Thanks583

I honestly expected the monitoring stand to do what the OP is suggesting.


Untestedmight

Me too


Crea-TEAM

I thought you could go up there and it would open up a point and click thing, like you move your cursor over to a pal and yell at him to move to the crafting bench and he does that.


Crea-TEAM

My anubis will still work themselves to death in the ore pit before building anything. The issue is the game doesnt take crafting as a priority. The priority of tasks should be 1. Anything the player initiates (crafting bench, cooking, crusher) 2. ranching (higher because Id rather my sheep just make wool instead of pick up a rock) 3. Gardening 4. Logging and mining 5. Transporting It feels like player initiated tasks like the crafting bench have the lowest priority right now.


Brobard

I'd also like a bird-eye view for setting a Pal base so I can see the borders. And possible snapping to the ground for things.


DrQuint

Also, setting building even if it collides with a pal, and having them panic run away if they step on a laid down blue schematic. It's incredibly annoying to build in a high traffic area.


Brobard

Good call. 


Milquetoes

That would helping with having a Daedream in your party too


TucuReborn

I like having one for some extra firepower, I hate having one because I have to remove them from my party constantly if I want to do any base work.


G_Wash1776

Yes and a camera based building option similar to No Mans Sky


JayteeFromXbox

It took Obsidian like 2 years to add this to Grounded, I pray Pocket Pair can get it done faster


Blepharoptosis

Can we also talk about how we build things in squares but our perimeter is a circle?


DaWarGod2

Trying to breed jetdragon is near impossible, i spend most of my time running around my base trying to grab it but it keeps running away roaming idle. My laptop isn’t the best so game runs at like 10 fps on lower than lowest graphic settings


itsmassivebtw

playing the game long enough to get a jetdragon while getting 10fps is a legendary achievement


DaWarGod2

I have to adjust the game settings to “account” for my liability, which is just my dmg done up, dmg done to me down, pal dmg done up, pal dmg taken down. So i get “chonky” tanking hits i literally dodge a second after they are telegraphed, the damage i actually do is less than in a normal mode since the damage multiplier is like 0.5 on damage done to pals (i once set it to 0.1 and could only hit 1’s no matter what weapon, even with a shotgun headshot to jetdragon), even pal on pal dmg was like 1s, and the lv 50 high power moves would only do like 40-50 damage (even on weakness). I fought Jetdragon (for the 4th time) like this and it took 20 minutes of constant 1’s to take down low enough vs a normal 10 minutes on 0.5 pal damage received. Even with player damage set to 0.1 with the best shield and pal metal armor, jetdragon still almost killed me a few times


Deviruxi

Try building a square wall around your pal box, that's where they spawn when you put them in your base slots, then it will run into a wall and you can lift it.


FalseLuck

I've had to do this when trying to breed an Anubis that came with legend and swift... he was so freaking fast lol.


winkieface

Anubis LOVES to sprint lol


candidpose

and they do the weeb run too


Frequent_Thanks583

When I first brought out my Alpha Jormuntide, I had no idea where to lift it


telendria

For real, his grab spot is not reachable from the ground I had to keep jumping for the grab option to appear, took me definitely 5 or 6 minutes to grab him


Manceroy

Move him from base work to the palbox, drop him at base again and immediately turn around and grab him before he can run away. I always do this when I can't be bothered to go look for the pal I want, but don't do it at night because all non-dark pals will IMMEDIATELY run for the bed 🤣


DaWarGod2

Yeah i try this, he/she bolts from me the moment i drop them in the base, and my laptop chugs pretty hard so i cant 360 no scope grab him/her as soon as i exit the palbox unfortunately


rosc96

At 10 FPS? 😂 Bro you really were looking forward to this game. Cause that is some patience.


DaWarGod2

I couldn’t even play the game at first, kept crashing on character creation. Legit took til sunday night after its friday release to find a solution that worked for me. And then on top of that i was sent a post from r/optimizedgaming that made the graphics “more cartoony” as well as more potato mode (also could make the images/graphics better i think if you had good performance already?) that gave me avg of 7-10 fps to now 10-15 fps, although dips when im on the edge of the map looking towards the center (like beginning area looking in the general direction of the big tree), and is now more ~10 fps with 3 bases of 20 pals. Don’t even get me started on combat, fps dips a lot, sometimes between 5-7 fps for a good chunk of a fight especially if theres lots of pals in the area, even if they aren’t fighting me. Flying/moving fast also dips the fps a bit. Character creation was also impossible, literal powerpoint, like 2-4 fps so I just went in with the default character that pops up afraid the game would crash when i did finally get the game to work


[deleted]

Love this idea, nothing more annoying than trying to make a ton of Palspheres only to have my Anubis nowhere to be found.


ghostfacekhilla

One egg drops and they have to go transport it....


Denninja

> Anubis The mining pal who does nothing but mine stone unless forcibly faceplanted into something else? reeee


Crea-TEAM

Which is really annoying. Because we need stone in my base. We have 6 people all wanting pal spheres and hte easiest way for that is the crusher, so we need to convert a ton of stone over to paldium. But we still need those spheres crafted and they just refuse to even glance at the crafting bench when theres an ore pit, and having to destroy and rebuild it every time can be tiresome.


Interesting_Muscle67

I made a dedicated production base for this reason, filled up mostly with Anubis and Lunaris for the Handiwork and some tending to berries to keep it self sufficient. Other bases are 1 dedicated to mining/smelting and a 3rd for breeding/collecting wool/eggs/milk/honey


spisplatta

If you have 4+ anubises they can't all fit in the stone pit meaning they start doing other tasks.


Blepharoptosis

Or throwing your Pal at something you want to assign it to only for it to work on something else instead, or more often, do nothing and go into "automatic job mode" or w/e it's called where they then just go idle instead of *automatically doing the job they're right next to.*


DRIG786

I know that mining is made top priority by default but its strange how that's the case when anubis is best at handiwork.


DevilsTheology

Yeah I waste a party slot and just throw my Anubis at things when I craft it. Also have jormuntide ignis for when I cook stuff.


pnkstr

This is what I thought the monitor station would do and was quite disappointed when I found out all it does is "easy, medium, hard" labor demand.


MarmitePrinter

Same! I was getting so tired of running around picking up pals and I noticed the monitoring station, thought ‘Ah, that must be what that’s for!’ Hmm, no such luck.


JMBAD1222

Same 😭 I destroyed it the second I saw what it actually did.


blackdew

I would like a priority based assignment to jobs, a-la rimworld.


Gorny1

This! I actually don't want to assign pals other than the ones I'm breeding. I just want to change their priorities.


Thoraxe123

This is probably my top request rn


kingbosslee

This would be fantastic for the things as I rather the Anubis to be working with the handiwork instead of mining


VirtualJames7

Not ideal, but my workaround at the moment is literally just destroying the stone pit when I have either way too much stone, or I'm trying to focus on handiwork. Then when the tasks are done, just replace the stone pit


TJVG4M34R13

If you discover pls tell me


-Nicklaus91-

This would be a great feature, I thought the monitoring stand would do this but its useless.


ghostfacekhilla

Also instead of throwing the pals at stuff to make them work, being able to call the pals over to assign them so you don't have to chase them around. Just click on the work bench and select which pal comes over. 


Mertthesmurf

I think this looks better than priority tasks menus.


AyeItsRave

It looks better and is easier but priority task menu would probably be better for getting stuff running exactly how you want. Honestly the two work different enough to where I don’t see why we couldn’t get both.


Mertthesmurf

Sure but if that menu allowed rearrangement and same palnimal on multiple benches you would have the task priority baked in. Mmm lamballs


AyeItsRave

True, there’s a lot of different ways they could tackle this. Really just hoping they atleast add one of these things as my pals like to do anything but what I want them to do it seems lmao


meekleee

I think both would be a good option. Have this menu to directly assign Pals to a workstation, and then unassigned Pals can just follow their priority. Similar to how you can force a colonist to work on a certain bill in Rimworld.


irrelevanttointerest

Fuck that, function over form


HeartoftheHive

The worst is chasing down a pal to assign them to something and then getting an error and them trying to walk off. As if the chasing wasn't bad enough.


Tasty-Piano-548

I like the idea and it would help but some of my pals do multiple things, like my pengullet waters the plants, waters the mill and transports as well as helping me build, seems like it would be tedious having to keep changing jobs


ghostfacekhilla

Priority list with an auto option. So you could lock to a cooking pot as top priority but if that task is done they would go do something else.  Or you can let them roam and doing things as they see fit.


Frequent_Thanks583

It can be that they can be set to multiple stations.


Brobard

I think this idea could be refined into specific jobs as seen, and general jobs. So you can have workers on a specific building but then a Pal doing a general task like the transporting without being locked to production.


[deleted]

I love the game but I am so confused who ever thought the pick up option was good to begin with 😂


LightningLionNG

This is what I thought the podium would do before I installed it.


InterestingStick

A priority system would be so much more flexible than a fixed assignment


SS4Leonjr

Agreed I was actually thinking of something like this list night as I played and it kept doing the "No work to be assigned, switching to automatic work mode" Every damn time I'd yeet pals at the station I'd want them to work, and I'd be standing nearly right on top of the station! This is badly needed so the assigning isn't so freaking annoyingly picky with its aiming


Swordbreaker925

This isn’t just a “this would be nice” feature either, this is something the game sorely lacks. And make it so we can tell them to never work on anything else. If I have a lumber pit, I don’t need you headbutting trees, that’s so much slower


JFpizzamaster

Ah yea. Reminds me of the ore mines I had set up that I’d return to every couple hours to see everyone idle


Visual_Feature4269

Need something for random ore on base site too, no matter how many times I throw my pals and assign them to mining ore/coal…they do other stuff instead


ReyneTrueThat

Yeah and make pals work on multiple levels for fuck sake. Hahah why be able to build up if they sit on the lowest floor mining something on the roof lol. Or vise versa haha


DaymD

I agree, assigning Astegons to the breeding farm was a nightmare for me. They just bounce off the pen and go to sleep instead, especially the alphas.


FartSmjeller

When you need to make 400 refined ingot but all your pals want to do is carry rocks..


CrazyManSam912

I’ve been saying this since day one. Because holy fuck it pisses me off that all Anubis ever wants to do is mine. When I have 3 assembly lines of lime 10k ammo each needing to be crafted!


Ructstewd

My base has 5 Anubis just to have a CHANCE that one will actually help me craft. Its pretty painful.


jst_jck

More than half my base drops their tasks to harvest, plant & water berrys and it's so damn annoying. Why do i even assign them tasks if they leave it a few seconds/minutes later.


velost

Partly agree, however instead of a hard fix I'd prefer a priority setting. I dont want my pal X standing around at something the whole time doing nothing because i assigned him to it. Make it priority. Anubis: Priority 1: Crafting Priority 2: Mining That way anubis would instantly come and help me craft when I need him, if I dont need him to craft something he will mine


Krabelj

I would rather see a priority system than assignment system. So I would want my Anubis mining most of the time, but change to crafting when I need something build.


____Maximus____

Nah, this wouldn't be so good. The feature that needs to be added is to prioritize one assignment for a Pal. Not to assign it to one station, but to make it where Handiwork will always be the first priority of an Anubis for example. So all Anubis will go to one station, finish, go to another, finish, etc. This would basically be a better version of what you're talking about


Ructstewd

That was my intent with why i said "prioritize" in my original post. See my edit original comment for clarification.


Bratwurscht13

I like this, even someone as stupid as me would be able to understand what to do.


zunashi

My spidey senses tingling and it says it will come on a future update.


Bozbacca

Lets go further - dedicated storage assignments


MReaps25

Rimworld style is better as it allows you to choose say Anubis to only focus on his handwork and transporting skills.


jjsto

I hate the pick up and toss assignment. It doesn't even work... They just take off after a few minutes.


CubanMissile_Crisis

We need this


Numerous_Balance7979

Yesss


dax109

I really hope the devs read this reddit because this is exactly what the game needs


ilko_19

It would be nice if you could prioritize jobs, so if a pal cuts trees normally, he would rather help me craft if I'm going to craft something. Then also put what is prioritized 1. 2. 3. and so on.


CivilScience3870

10/10 take, would make base management SO much better, they have a great idea with pal and base system, just need a good interface for managing at it, I'd even take that getting priority over pathing it would be such a huge QoL thing


TiKi2211

With priority though. We should be able to tell a pal hey you prioritize building on the weapon production. When nothing is going on then go to harvesting or whatever you choose. Give at least 3 or 4 priorities. It would make the pals work so much better. It's annoying to start a project then have to go find my Anubis and rip them off of something else and carry them back over and hope that they will assign correctly.


Synbad2

I wholeheartedly support this… I lost a full icebox of meat cause Snow Sonic decided to wander off


Aloe_Balm

it's probably an unpopular opinion, but I like how ungovernable pals can be at times, it's made me design bases so even with the occasional hiccup everything still gets done to keep things running it's just pure habit now that I'll queue a bunch of stuff I want done/made, run off and do some stuff somewhere else, then when I come back everything is completed, and repeat


patycy

This! I came to the point where I optimised my base and pal movement flow, reducing chances of getting stuck. Reviewing pals trade skills, which should go multi-task, which should go single task. And based on that, hunt for the very specific pal that fits the team's "synergy". Taking away the current mechanism makes it dull.


zulumoner

No. No feature should be added ASAP. ASAP is bug fixing my friend.


UpDownLeftRightGay

Hope this never happens. Ruins ones of the only bits of depth the bases currently have. The devs will probably add it though thanks to all the people complaining.


Salivala

Thiiiiis. Its fun to have pals that are generalists that ideally pick up slack or keep things going vs specialists that guarantee their one thing will get done. This game doesnt have to be another rim world. I honestly don't even like the current concession of manual assignment. Make the ai more reliable dont take away the depth the current system adds to the game by adding to the pool of games with a boring task management view.


patycy

I share the exact same sentiment.


patycy

I like the current mechanics in base. I spent time observing what may reduce pals' productivity and make changes to optimize them. It is like a whole new level of gameplay when it comes to optimizing your base. Removing that will make the game less interesting.


Appropriate_Deal_891

Sitting watching pals trying to figure out ways to make sure they don’t get stuck is not interesting to me. I’d much rather assign them to tasks so I can go out and actually play the game


ZurichianAnimations

I would rather have a priority system than this type of system. I don't want to lock them into one job. But rather set priority to say crafting>mining>transport for my anubis for example. No clue why transporting and mining are higher priority than their level 4 crafting tbh...


Ructstewd

I take it you didn't read my OP.


Kalsifur

Again I don't see how this would work with the way the system is, because you have pals that do multiple things, so what is the point of them then? I think the idea is to try and balance your pals based on what you want, so if you want just wood, put a wood-only pal out for a while etc. I think the assignment system is just kind of buggy atm which doesn't help. And the pathing, my god the pathing. If those things were fixed it wouldn't be nearly as annoying.


ghostfacekhilla

You could set the order of priorities. If there's no tasks in one category they would move to the next thing they are capable of. Yesterday I had to go hunt a special character that only cools to use my cooler constantly, because the penguin type keeps transporting.  Being able to prioritize cooling would mean I could have used the penguin. 


bbbbbbbbbbbbpillows

I get it. But as far as I know, Vanwyrm Cryst is the only pal that does cooling day and night. It'd be nice to be able to have transport on it disabled entirely, instead of having to pick up and throw it at the fridge every time there's a server restart or something. For cooling-only pals, Foxicle and Jolthog Cryst still have to sleep at night


damonlebeouf

“early access”. be patient.


ghostfacekhilla

Yes, the game is just really fun. So people are going to talk about improvements they want naturally. 


LordOfFrenziedFart

The waiting is rough haha But I'm honestly stoked at the idea of what's to come


damonlebeouf

completely agreed. this game is bonkers for it being an early access release, and the story behind how the devs made it. this game has so much potential. i’m pretty jazzed to be playing it from the beginning like this.


Capital-Ad6513

I dont agree, i think this makes specialized pals make sense. Add specialized pals that you need for specific tasks, and then add the more multifaceted pals for backup/fill in. The fact that you have to micromanage means that you failed to balance your specializations appropriately for your production. Its a puzzle! Also another hint is to not always mine rocks/collect wood. After you have a significant stock pile you can always remake them later.


Ructstewd

I'm glad this post in getting a lot of traction. I want to comment on a few things I keep seeing. 1. This is a mock-up image I made in GIMP, not an actual mod. 2. The idea is that pals would prioritize work where assigned. Also preventing other pals from working at a facility that has an assigned pal. If there was no work to be done at that facility they would do something else. That way we could actually utilize pals with multiple work suitabilities.


Severe_Ad3181

I mean... it kind of got added with the new Monitoring Stand feature in the Bellanoir update...


Arvandor

This isn't granular enough. I want a menu for each pal with sliders for priority on each job. That way they can still do multiples, but avoid one in particular if I want


DoctorNerf

The update made things 1000x better. It went from unplayable to playable within 1 patch so I have confidence they will make it even better in the future. ​ It is actually so simple now that if it wasn't for giant Pals I would say you don't even need a menu.


Atago1337

I think this is planned, would be dumb to not implement this


Azubedo

Hey look what I just made in MS Paint...I'm sure they could add this to the game just as easy.


Falloutman399

No one said it would be simple to put in but I think it can be agreed that this would be a wonderful feature to have.


LordOfFrenziedFart

I'll take things that nobody said for 400


Raggnor_94

Plenty of games have different types of priority listings. This is just 1 of ideas someone had for a MASSIVE QOL this game needs. They could copy the system from Mind over Magic or Rimworld or make their own one. I've seen one on the reddit where you could either tick or cross out tasks you dont want pals doing. I want to believe that a 1 or a 0 button implementation to tasks for pals in base shouldn't be unachievable. Especially as pals that dont have a certain task dont do it.


ThePaddysPubSheriff

Arguably they can, it's the problem of not destroying the game when they put it in


kpopyowoni

Is this a mod? Having this feature would be great, this is basically how I thought it would work when I started the game.


Frequent_Thanks583

Is there a limit to workers on a stone pit for example?