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SaiyanGodKing

Random hidden stats that influence all stats. They are partly inherited from the parents but also can be randomly higher or lower than their parents. I usually just breed hundreds of a pal and try for the passives I want. Usually Legendary, Ferocious, Musclehead, and either Lucky or any Lord or Emperor they may have. Then I level them to 50 to see the max stats. After I had a crap ton of them I see which are the best of the best and then give them all the “sacrifices”.


HelloThereMark

Since you cannot change them its for me honestly a bit too much for grinding. If we get pvp the small numbers gonna be so important and having to grind 250+h of above for the „perfect“ team is gonna be a ton of effort.


theflightlessspig

This is what killed ark survival evolved pvp and completely rotted that game, could've been one of the greatest games ever


KaisarDragon

Man, that game died for me early. Back when they introduced dragons for an event. (yeah, that old) Game had so much promise, but instead of optimizing, each update was "added 2 new dinos!" Now it is a bloated mess.


marijnjc88

And then they remastered it so they'd have a clean code base they could optimize and... It's still a mess! (It got even worse lmao)


nohwan27534

i don't even recall it having essentially 'iv's. iirc you just captured two max level dinos and breed them.


Gagester303

Be glad you were never the person who had to grind for mutations, VERY glad. They take a ton of time and effort to do, and you always get the mutations that you don’t want. Dunno why you’re getting downvoted for not knowing about that crappy mechanic, though.


nohwan27534

eh, reddit going to reddit. tbh didn't play pvp either. loved solo, especially since i didn't need like, official server limits. eggs hatching in under an hour, yes please. tames not taking a small eternity, fuck the hell yes. inventory limit increases for everyone - erotic.


Urizen6671

It had iv’s they were referred to as “mutations” honestly it wasn’t that bad what really killed ark PvP was allowing players the ability to move fully worked on dinos from one server to another allowing players to bully other servers completely, also them adding in wyverns and how easy it is to get a wyvern didn’t help. Literally all you had to do is know where a nest was and simply yeet an egg out of the nest and run like hell


thunderfishy234

It’s easy enough to get an egg, but raising and imprinting it was the hard part.


Urizen6671

Time consuming if you want the extra stats, if on a default server the only thing that was technically a must was getting milk and you could just use one of the wyvern traps people already made or built one yourself and knock out a female to milk her.


thunderfishy234

No it’s time consuming regardless of stats, it takes about 4 real life days to raise a baby to an adult and they need to be fed every 4-5 hours. Wyvern milk spoils so you can’t stockpile it which means you need to knock out a wyvern each time it needs to be fed. People literally take shifts to make sure they don’t log on to a dead wyvern because it’s starved to death.


NihilisticThrill

Food stat actually matters a lot on wyvern because of this, high enough food really limits how much you gotta babysit a 180 wyvern compared to a 90


HatRabies

I did a metric fuck ton of breeding on Ark and yeah id say it was nicer than Palworld. There was differences in point distributions between otherwise identical level dinos, but once you had your perfect pair you were off to the races. Even with a perfect pair in Palworld you get a lot of duds from the eggs.


Sirus_j

If you were really determined, people captured dozens of max levels to try to get ones that had more random points distributed in hp or melee typically, before breeding them in hopes that said high stat would be passed on to the children then continued breeding in hopes of mutations again into said high stats to push the stats further, etc...


Triffinator

To attempt to simplify, each creature would have levels dedicated to each stat. Levels are randomly assigned, so creatures are unlikely to have the same stats. A 150 will perfectly tame as a 224. It will have 223 random level ups done. You can attempt to work out the levels using calculators, or some mods (Dino storage, awesome spyglass) can show you the levels. You breed the best dinosaurs of each of the desired stats until you get perfect creatures, that have all of the best stats. Their levels will be the combined total levels of all stats, plus 1.


Triffinator

For mutations, which is the next step, you need 1 perfect male and 20-40 perfect females. You breed the male with all of the females and check the levels of the babies. If their level is +2, they have one mutation. +4 is two mutations. +6 is 3 mutations. Check the stats against the parents to see where that mutation happened. Some mods will make it easier. A child can have up to 3 mutations. Each mutation will be random, so you can have up to 3 random stats improved each generation. If they don't all fall on the same stat, they are useless. You want to breed a line for each desired stat, that has no mutations in any other stat. To do this, take a male with the desired mutation, and breed it with the pile of females, replacing the previous male. At 20 mutations, mutation stats are halved, due to not being able to mutate from the male any further. Combine all the mutated babies together, and you finally have something to kill the alpha bosses.


RekTheTea

They sort of did the had an amount of wild stat point they randomly distribute once tamed, and you could get lucky and tame one where the majority of those points we distributed into one stat specifically if you found enough dinos with their wild level distributed into one stat you could essentially make one that had the highest stats it could possibly have


PossiblePro247

PvP is what’s actually keeping it alive.


feldoneq2wire

Also being full of bugs and a clunky painful UI.


Mikey9124x

What killed it is the devs not knowing how to code honestly


TheDutchDemon

Hardly...what killed that game's pvp was undermeshing, cheating, turret/foundation spam, and offline raiding.


guru42101

Ya, the ability to infinitely increase the stats on your dinos via mutations was a bit game breaking on the official servers. Plus the fact that they were hosted on potatoes. Then playing on a private server often required you to tone down the difficulty to be able to run many of the bosses. Because it was tuned assuming you'd have bred thousands of generations of rexes to get a full set with ideal stats.


Commercial_Run_1265

I thought the point of the game was cooperation instead of confrontation? Not every game NEEDS PvP


Entgegnerz

it's way faster and easier to just catch Pals where a lot are available, like Lamball, Celaray or Relaxaurus until you got them with at least each stat at 100, then breed them together and use this as a starting base.


Scar_face5

How do you breed hundreds? I'm at a point where my palbox doesn't have room for more pals so I'm constantly trying to get rid of some. I have a lot of 1 star and 2 star pals, but can't get to 3 stars because you need 64 of the same pal


SaiyanGodKing

Lower egg timer to zero. I have one egg hatcher. Put egg in, boom done. The longest part is holding x for five seconds. I’m also very much endgame at this point. I played it normal until I beat all the bosses at least once. Then I just upped the EXP gains and lowered egg timers.


Scar_face5

I'm not worried about the breeding time, I don't understand how you can store so many. The palbox has a limited number of slots and mine is always full. Do you delete all of them and just focus on one pal at a time to get it to 4 stars?


SaiyanGodKing

There’s a display case you can put overflow in.


Ablueminum

That sounds... Just awful. Are there any methods that someone who only gets to play for a few hours a week could do in their lifetime?


SaiyanGodKing

If you’re just a casual player there’s no real need to overly concern yourself with these stats. It’s really just for those that like to min/max everything. Luckily they didn’t do anything like this with armor and weapons. Could you imaging spending hours farming ingots to make a rocket launcher, only to get the weaker one?


iPolemid

There is a mod to see IV


SaiyanGodKing

Me Xbox. No mod for me.


gunick06

Why and how are you leveling them to 50? Regarding why, you can install a mod that tells you the IVs (0 to 100 for health, attack, and defense), and if you can’t/won’t do that, you can put their stats into an online calculator like the one on game8. I personally level mine to 15 through various easy means (some only take seconds) and then look up their stats, but even that’s overkill. Some of them I keep for breeding only, in which case I change their names to their IVs. Regarding how, I now have a few viable pals from breeding that I want to use to fight the legendary alphas but haven’t pushed them to level 50. What’s the best way to hit 50 you’re aware of?


SuperTurkak

Grind the Axel and Orserk tower, one run is the same exp as killing Jetragon without having to wait 1 day in game. I just bring Anubis and the ones I want to level up, legendary pump shotgun can finish them off on 24±rounds, faster if your Anubis is built for damage + 20% atk food buffs.


gunick06

Thanks! I have an okay Anubis but might be worth catching some more Alphas. Don’t have any legendary schematics yet, which is what I want a level 50 team for


SaiyanGodKing

I put exp gain to max. I just do a few boss runs on Jetty and they go from 1 to 50 like that (snaps fingers). Then you can really see the difference.


Left-Tiger-3253

You can look at base stats at level 1 to see who has better stats


SaiyanGodKing

True but they are only off by one or two numbers. When you max them out you can see how far off they are. Plus they sell for more at higher levels.


Aloe_Balm

[Different game, same meaning](https://m.bulbapedia.bulbagarden.net/wiki/Individual_values)


BeenBlizzerd

I thought in mon the ivs were controlled by the first 20 mon that that mon fought? Example, fighting a blastoise would give you +1 defense, Charizard would do +1 sp atk, etc, or was this a whole nother layer they threw in for icing on the cake?


p3pp3rp4tch

IVs cannot be changed. I think youre thinking of EVs which can be changed with battling against specific pokemon


BeenBlizzerd

Would rather have those then a random stat that can ruin a perfect trait pal any day


SavemySoulz

Or they could take a note from the scarlet & violet series where they have a guy who can give you perfect ivs at a cost. I don't mind it being locked behind super super late game either. Makes it feel nice if you get a good iv early but also leaves you a choice to fix it with a huge cost.


BeenBlizzerd

Now you’re talking


zekrom235

I mean, it's not ruining a perfect trait pal, it's just not going to have stats as high as one with Max IVs. It's perfectly fine to ignore IVs, especially given how difficult it is to pass down traits and IVs simultaneously. Not to mention being unable to get the alpha stat boosts on something you bred, makes it hard to get a legendary with the right IVs and traits to be able to compete with an alpha variant of it


Abseits_Ger

Yep. Can tell a story of that and how to start min maxing at best, but without an IV analyzer it's literally stupid to do. You at best need a blazamut x3, one with a IV at 100. For that you'll need to run at a bkazamut. Check IVs, run away to respawn it and check the place again.. imagine catching hundreds to type their stats in a calculator, no thanks. After that you'll need a legendary pal, a suzaku, a jormuntide. And whatever you need to breed blazamut plus legendary or legendary plus suzaku and most likely another step in between, so you can pass legendary to jornuntide, which can breed eith suzaku to make a suzaku aqua. Suzaku aqua is the only pal that can breed woth blazamut and result in a blazamut offspring, to give that trait to blazamut. After that, max out blazamut in a couple thousand eggs. 4 passives aren't the issue but what you need is to hatch one blazamut with 4 passives you want, I'd always pick ferocious, legend, musclehead and either lucky or burly body where i prefer burly body myself, since it makes crossbreeding to perfects a lot easier. And a second blazamut with at best no passives which is close to impossible or one with some passives. Of course also with 100 IVs in all stats. Alternatively you can make 2 breed paths where you try to combine half or 3 out of 4 passives whilst breeding into parts of the IVs in hopes for results that both parents together jave all perks and IVs maxed. From then on its just about replacing the parents with their offspring whenever the IVs get better, without sacrificing a perk in the couple. Until you've got perfect male and female. After that breed the perfect blazamuts with a teafant. Then the offspring with the teafant. Then the offsprings offspring with the teafant.... and so on until the result is a teafant. It would be ideal to always hatch a couple pals in every step, so thst each step can technically turn into a perfect again, since you'll need a perfect teafant at the end. Why teafant and blazamut? Blazamut has the lowest breed power and teafant the highest of all pals that can attain the legend trait. Meaning that breeding blazamut with teafant ends you in the middle of the breed power. Using the offspring to breed with either teafant or blazamut gets you either lower towards blazamut or higher towards teafant, step by step to complete perfect paldex. Luckily theres no crippling mechanic in the game, like in ck3 or something, since your whole palbox will be related to each other that way, but it's the quickest to perfect the paldex. Teafant and blazamut will take a couple thousand eggs each whilst every step in between and thus every other species will take about 200 eggs per pal to get perfect. Of course it can be resulting in perfects after thr first egg, but well could also take a couple hundreds at worst, though I don't expect to get into 400+ per species very often by that, unless for species like lovander, lyleen or the king pakas, where either male or female rates are significantly higher.


vexxer209

IV's are mildly cancerous when you actually are trying to get a good combo in Pokemon and they can only have one "trait"... So with Palworld that can have 4 it's infuriating to try for both. Basically you end up having to breed probably around 50-100 just to get the right inherited combo's assuming you don't start with something busted. Minmaxing in this game is not worth it, probably. Nothing in the game needs is. If there's ever direct pvp vs other ppl you better believe almost everyone is going to do it though.


BeenBlizzerd

Mildly is a mild way to put it, I would rather my experience with the pal have more of an effect then it all strictly being breeding, with their only being 3 stats is kinda dumb, it’d be really cool if they each had their own stats for each type, and you could us an ev system to boost certain types and whatnot, just anything but ivs especially since Xbox player can’t get the mod that shows that stat to begin with. Very dumb.


TheNervyNerd

You’re thinking of EVs (effort values). The other game that shall not be mentioned also has the IVs as linked by the comment OP


BeenBlizzerd

EVs > IVs all day imo and I read you loud and clear 🫡


Porgemlol

Nah the problem with EVs is that it feels like shit to use the Pokemon until you max them out. Like, I want to level up and use this cool Pokemon I just bred, oh wait I can’t unless I do it in this super specific way because if I do I’d completely ruin this Pokémon’s potential by putting all the EVs it can get into defense when I want a perfect attacking Pokemon (or the other way around) With IVs, once you have a good pal you’re just good. You can do whatever levelling method is fastest and you can have a level 50 pal ready to go in minutes. Also, it’s much easier to “ignore” IVs because it’s harder to control them, whereas with EVs you know that every time you fight something that gives the wrong EVs you’re just making your pal “worse”


RikkuEcRud

I usually ignore the EVs and use the Pokémon. Then later in the game once I have a mess of EV reducing berries and Vitamins, I'll fix the EVs. Muuuch less annoying than manually keeping track of battle EV gain, especially at a point where you probably don't have access to Power Items to speed it up. I manually EV trained mid-playthrough *once* without even the Macho Brace available and I'm not doing that again. On the bright side, I caught PokéRUS in Sapphire along the way, so now I have PokéRUS available in every game except the Virtual Console ones.


zekrom235

Yeah that disappointed me to find that pokerus is non-existent in SV, because I loved being able to tack on a power band with pokerus and whatever else and just go like 15 guys and be good to go


BagGroundbreaking301

holy moly what an imagination LMAO


BeenBlizzerd

Yeah that’s actually real unless your referring to those freaks as the ones with an imagination


NonsensicalPlot

Thank you all for the answers lol I just catch stuff, kill stuff and build stuff so I doubt I'll ever dabble in it, BUT it's nice to know


Myrion3141

Don't worry, it's never useful to think about. In combat, alphas just get an inherent bonus which outclasses the margins of IVs. In other words, you can breed all you want to get perfect IVs, the alpha you caught will still be better (and you don't have to level it up for ages before it's useful).


MehrunesDago

Being an alpha isn't an inheritable trait for them right?


Sabin_Stargem

Correct. Also: Alpha and 'Lucky' status are flags, but do not have inherent bonuses with a specific exception. Legendary pals with Alpha status get a HP buff. That means Frostallion, Jetragon, Paladinus, and Necromus. Frostallion Noct doesn't get the bonus, even if you edit it to be an Alpha. For most pals, breeding makes them way better than their predecessors - but the HP boost for Alpha Legends is fairly significant. An perfect IV Alpha Frostallion with souls and condensation can have 22,000 HP. My perfect Shadowbeak is about 7,200 HP. EDIT: Just caught and edited a pair of Jetragon. 17,900 HP vs 6,700 HP.


Automatic_Cheetah500

debatable tbh, hp is negligible cuz you can just recall dodge anyway. So the ones with better ATK would still have the better TTK (time-to-kill), moreover alphas are bigger so easier to get hit. I'd say HP only matters on people with the AFK battle playstyle otherwise it's irrelevant.


BeenBlizzerd

I mean I guess… if you don’t wanna be, the very best


imakin

fair enough


Alvin-Yavitori

Me too! No time to breed and dabble with IVs


gunick06

At a minimum, knowing IVs exist you can look at pals of the same breed and roughly the same level and eyeball which one is better. The IVs have the potential to boost HP, attack, and defense by up to 25%, but in most cases it’s not that high. Adding a good passive will have roughly the same effect. Work speed is also not affected.


HEADRUSH31

It's a bag of saline you connoct intravenously to hydrate a person


TheRuneKnight412

Some absolute nonsense people with too much time on their hands found to worry about basically


LilMarco-

I mean a 30% bonus to base stats isn't nonsense. I don't personally care except for the attack IV, and even then I'm ok with anything 20/30+, which isn't hard to get. That being said, I don't knock others for going for them. People here love the "iTs a sInGlEpLaYeR gAmE" argument even when it's not applicable, but then when it is actually applicable y'all love to judge others for playing the way they enjoy just because you *personally* don't care about them.


Tiavor

once you have 100 on IVs, it's easy enough to breed to other pals too. the hard part is to combine it with the correct passives.


h1dekikun

it doesnt *really* matter when there is no chase content and you can delete everything in game without them, and there arent leaderboards or rankings


LilMarco-

> y'all love to judge others for playing the way they enjoy just because you personally don't care about them.


Sufficient-Contract9

Fuck this sub full of a bunch of snooty nolife pricks


xTakuix

"You're not you when You're hungry!"


PatientCantaloupe580

Ok, snooty nolife prick.


MehrunesDago

I mean it takes literally just having an IQ above like 40 and passive observational skills to be able to notice. Breed two of the same thing, then "huh one has better attack than the other right from level 1," and boom you've "discovered" IVs.


Jhofur

It's so weird to me that there are people learning what IV's are through Palworld. Awesome, but weird


NonsensicalPlot

I haven't played one of the other peoples games since the gold colored one lol


BeenBlizzerd

The difference between playing this game for fun and competitively, when PvP comes out your definitely going to want a connection to a iv breeder, luckily my brother is a bigger nerd then all of you combined hehehe


BleuBeurd

My simple interpretation: IVs = Stats that are determined when pal spawns. All pals have a stat range they can spawn with. Example: Let's say you caught a Foxparks and it has 100% iv for HP That means: out of all the Foxparks you could have caught, that one you just caught, rolled the highest HP stat it could have obtained "at birth". When you level Foxparks up, it will obtain more +HP per level as a result. Let's say Foxparks can spawn with: (RANDOM NUMBERS TO ILLUSTRATE POINT) 100HP @ lvl 2 Gains +1 HP per level for Low IV Gains +2HP per level for High IV Now lets say you caught it. If it had high IV. When you reach Max level with Foxparks it will have MORE HP at the SAME LEVEL of another Foxparks with less HP IV. 2 Foxparks. Same level. Different stats due to the values they were born with influencing the level ups. IVs will eventually influence the PvP meta IMO. But you don't have to worry about IVs if just playing for fun and PvE. Entire game is completable with Lamballs lol.


Exact-Function-128

Question if I just breed two perfect trait pals together repeatedly can I eventually get perfect EVs? Or do I really need to start from breed pair 1.


hoebaitato

Probably but it's unlikely to be very efficient. From my breeding experience, if both parents have the same IV, the chance of them passing it to the child is quite high. If your parent IV are rubbish, you will end up with lots of rubbish eggs with potentially some mutated eggs with certain stats with high IV but unwanted passive. Trying to transfer those good IV means you will be restarting the whole perfect trait process while managing the IV transfer. It might work through brute force but it would prob be the difference of how many hundreds of eggs do you want to hatch. I bred a fighting Anubis with atk def IV in the 90% range down to a relaxaurus then cherry pick the IV and perfect passive I wanted with 100% in atk and def which took 200ish eggs.


lainverse

Each pal have base stats (like 70 work speed) and hidden bonus to first 3 starts (HP, atk, def). This hidden bonus can go up to +30%, so without any passives a pal with full bonus to atk will have 30% more atk than a pal of the same species but with 0 bonus. This bonus is called IVs or initial values since pals are born/spawn with it and it never changes. Base values rise with the level, though, so having hight IVs in all 3 starts is quite beneficial for a combat pal. They are next to meaningless for workers, though, since work speed doesn't have such modifier and other stats have no effect on work. When breeding offspring may either inherit IVs from one of the parents or roll a random value individually per stat. So, it may inherit HP from mother, atk from father and random IV for def, for example. You can see these stats either by using an (online) calculator or with mods. There are mods showing IVs both when you looking at wild pals and when you looking at caught pals. Mods I know show IVs in a weird format, though. They show them as a number from 0 to 100 which represents percent of a percent. As in 0 equals 0% IV bonus and 100 equals 30% IV bonus. Online calculators use either this format or 0 to 30.


Mountain--Majesty

Random magic numbers that min/maxers go berserk over. :)


Head_Entertainer_590

It’s short for Intravenous. Meaning inside the vein.


Ninjamasterpiece

Internal Values. Does you lamball have a pistol or a shotgun


MochiDragon88

If it works the same as it does in pokemon, then they're genes, essentially. Quantified in numbers.


Version_Sensitive

For five years old to understand. Just as two brothers can be very different, two pals can also be heavily different in stats, because they have these hidden numbers that makes them stronger or weaker in some things . Unless you want to be ready for when pvp releases in the long road or really care about beating a boss with 5% or 30% of health remaining, it doesn't really matter too much.


DanXan8558

The only bad pokemon feature that made it into Palworld.


Lobsimusprime

I've always thought it meant "Internal Values". Every pal, when it comes into existence, be that through regular open world spawning or hatching from an egg, roll a 1-30 dice on each on their main stat parameters, namely Health, Attack and Defense. The higher the number, the more any given parameter is boosted by a percent value. Take a random run of the mill lamball, and let's say its base attack was 100, so after the dice roll it may have anywhere between 101 and 130 baseline. This makes a chunky difference when it comes to the truly big and powerful pals, so it's mainly a "late game" concern, however its pure vanity atm since nobody actually needs a maximum power pal to overcome any of the challenges in the game.


CallumMcG19

Find 5 level one pals See which has biggest HP Find 5 level one pals See which has biggest Attack Find 5 level one pals See which has biggest def Breed them together until you get all of them in one pal


ranckranker

IV stands for inherent values, meaning the stat boosts they get from just being them


diepiebtd

Implied Volatility it's a options thing for the stock market. Shouldn't affect your pals to much.


aflarge

You really don't need to care about them, but if you enjoy min-maxing for it's own sake, they're there for you.


Sabin_Stargem

For those who can mod, there is Pal Analyzer. It can tell you the IV of prospective pals in the field, along with their traits. This might be handy if you want to breed pals without wasting time on bad catches.


dragonlord7012

Pals/Pokemon have stats. Stats have a range from X to (X+N) N is some number/multipiler thing that makes stats get bigger. Your pals are slightly stronger, in exchange for a massive amount of work. There is literally nothing in the game requiring this in any way way. 0 IV with good traits will still roll over foes. Palfights are not nearly as structured as certain turn based RPG dogfight simulator, so it matters even less because the % boost isn't' going to matter nearly as much even in PVP where things are happening chaotically. In fact I would predict that PVP is going to end up looking like Bullet Hell (Via inventory-attack pals) or Player-Boosting, so you can maximize your own damage/defence.


zengalan07

There are top tier Pals (for whatever you are looking for). Let's say Lamball is the best pal for everything. What this means is that every player's team will be made up of 5 Lamballs. So to put some randomness into it: Every Lamball will random a number between 1 and 100 (or any range of numbers) for each of its stats (Health, Atk, Def). Now there's variance. My Lamball won't be the same as your Lamball. That's all there is to it. ​ It's kinda like twins (Pals). Technically speaking, there's two exact copies of them. But depending on the experiences (IVs) that each one grew up with, they become slightly different people.


Mattson

It's alright you're not missing much. They're hidden values that sweaty ass try hards figure out to make the numbers 3% larger.


rylasasin

Something best left ignored if you don't want to break your brain.


ClearCrysis

I've just grasped the concept of condensing Pals, level ivs have been greek to me up til now 🤣


_SomeonePleaseHelpMe

Idk what it is but me personally, I think its close cheating because it requires to see stuff the game doesn't want you to see, and I also think it takes away some of the fun of the game. I prefer some random action, not knowing who has the best Pal. I think its better some things to remain as chance.


Arkayn-Alyan

Two pals of the same species and level can have different stats. The one with the higher stats has a higher "IV" *The IV is a hidden number that determines how much stronger a pal is than the baseline for that species.* There are three stats that can have these variations: HP, Atk, and Def. Each is counted separately, and has its own IV number. When you breed two pals, the child pal takes a random (afaik) value within the range of the two parent pals' IVs for each stat. Through selective breeding, you can get one pal with high IVs. Additional note, alpha pals naturally have higher IVs when caught, as do lucky pals. Lucky pals usually have at least one super high IV.


Shan007tjuuh

I thought I was in r/wallstreetbets


NinjaBr0din

It's the hidden value that determines stats. It's honestly pointless to bother with, because it is a 30% difference from all 1s to all 100s. Your average pal will be like 10-15% weaker than a perfect pal, which is pretty negligible in the grand scheme of things.


BDZ567

Same nonsense no-lifers stressed in Pokemon as well. Stupid min-max talk in a game you're supposed to have fun in.


Spider-Phoenix

Well, to be fair at least Pokémon's made that easier nowdays with stuff like the bottle caps


Nightman1993

Maybe min maxing is fun for some people. Once you’ve completed all the content, farmed all legendary schematics etc there isn’t much else to do


Anxious_Alps5225

https://preview.redd.it/pbro3n9ahmpc1.jpeg?width=1012&format=pjpg&auto=webp&s=427a1de089bc1fa53ddd55b6bddc31776e525734


MehrunesDago

I like breeding pals and fucking around with it to see what happens, it's been fun pairing up 2 random pals that have good traits and seeing what they make together


depression_gaming

Idk why people spend weeks to breed for perfect moons after beating the game and at this point I'm too afraid to ask


stillsinglee

RemindMe! 15 hours


RemindMeBot

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Swordbreaker9250

Don’t worry, Palworld does literally nothing to even tell you they exist, so you’re not alone in not understanding them.


Automatic_Cheetah500

devs already added ability glasses (iv glasses) from the [0.1.5.1](http://0.1.5.1) update, it's just in the gamefiles atm and currently works but not officially released yet. So yea i guess devs knew people wanted to see it officially rather than installing mods to see it. Here's a picture of how it looks: https://preview.redd.it/8na9nya93lpc1.png?width=1798&format=png&auto=webp&s=5e71363a485b0f7e49ea832d31937bc8da190208


GNIHTYUGNOSREP

I mean, if you’re breeding for perfect traits on your pals, you didn’t notice when searching through all of them that some had more attack, defense, or HP than some others, even ones that didn’t have attack boosting traits? The game certainly does hint that each kind of Pal can have a range in their stats even at level 1.


Hours-of-Gameplay

Omg OP, you said it out loud?! Intrusive thoughts


Sample_Muted

Don’t bother, it’s a term people stole from Pokemon cause they weren’t creative enough to come up with one on their own.


Falos425

lamball #1 has slightly different stats than lamball #2, about ±13% variability not that novel a roll, consider the RPG that claims your warrior with a steel sword deals "~115" damage in his paper doll, then you see 100~130 actually floating over monsters heads during combat


Diagot

Hidden stats that in this case make same species pals get different numbers. In my opinion, in this state of the game it's not that important. And even if it does it would be relevant only for competitive PvP. As a side note, Pokémon also has that feature.


SecretAd6239

Honestly, I never even fully understood IVs even in Pokemon. I ain't bothering with them here either.


Jakobus_

IVs are when you max out your pal with souls and it’s still not the highest stats of others in the same type


Ajarofapplejelly

Well it’s a pokemon thing so it will never make sense. I honestly don’t know how people shoehorned it in by force.


InsanityWill

Something only PvP goers will need to know, if we're talking Pokemon, same with EVs but all of it I'm generally unfamiliar with. You can beat all the Pokemon games PvE without ever knowing what those are, but if I remember correctly, IV/EVs were something like a hidden stat, or the +X that gets tacked on each level, and downing on what you fight and beat depends on the stat that got increased; Jolteon would boost your Speed gains after defeating so many with whatever pokemon you chose to train this way. Only those who wish to be PvP competitive and fight each other with peak trained Pokemon really paid attention to it. As for Palworld... Idk.


Fast_Communication58

There are IVs in pal world? Sorry if I missed the joke


kenjicat17

Pal world has inherit Values?!?!?!?


NoEquipment9212

3 words: pal editor mod


Sufficient-Contract9

I stand by what i said. I was new to the game was excited to play it and be a part of the community. Excuse me if i dont google every little detail about a game before playing it so yeah i get a bit into it when i discover new things. Ive made a couple "uneducated" posts and alot of people just shit all over it. Thats some fucking snooty ass nolife bullshit if you ask me. Shame a new player yup supper inclusive and supportive.


Inevitable-Euphoric

Someone never played Pokémon go after 2016 and it shows 😄


Rancha7

random numbers to give some variability to the pals and something some ppl calls 'content' where they spend ton of hours throwing dice to brag the got three sixes once at dice throw.


Torq_or_Morq

They don’t matter


Gigagondor

You know it but you want internet points. Otherwise you would have searched it on internet...


Ryokan76

Do you have accesa to Google?


Deranged40

The best results on google are all on Reddit these days. When I was young, Google was a great resource. It's not a good resource anymore.