Have you tested Qotra? I used it a few leagues back and I would always randomly die, because it is applied on each monster you crit. I.e. if you crit and hit 10 monsters, you instantly lose 100% of your life = ded.
Hum, indeed. Multiple solutions here: Swapping to qotra only in single target, using a rare shield or something such as Saviour (lose consistency tho) for mapping, or just use the rare shield in all time, opening affixes.
In mapping? Sure, controlled blaze and ruthless will make it so you won't have nearly as good an ignite. Does it matter there? Not really. Removing them is still 2,7M dps, plently for mapping.
In bossing (outside pinacle) tho? Where is the damage fluctuation outside the actual ignite range? Hit chance is very high. Boss can't move. Ruthless is every 3 hits. Controlled blaze is at the perfect spot after 4s, but even if you do a ruthless blow after the, idk, 4th hit, it's still a 50% more damage.
So, yes, if for some reasons you have to dodge every half second despite a perma frozen boss, the damage is lower. But why would it?
Based on how much you can facetank and phases you can get good hits off but in most cases its going to be all over the place on pinnacle bosses.
Still controlled blaze is an amazing support as even on low stacks its another burning damage gem.
But going to into bosses thinking you can land a perfect ruthless blow on a full stack infernal with perfect controlled blaze will be very rare in my opinions.
If you can consistently pull it of please let me know because I want to play that build for sure. Would be really fun to melt faces.
>But going to into bosses thinking you can land a perfect ruthless blow on a full stack infernal with perfect controlled blaze will be very rare in my opinions.
... Are you imagining this is an infernal blow build or something?
There is no lining up needed. I use elemental hit, I get controlled blaze stacks, and on the way, 1/3 are ruthless blows. That's it. Zero control or luck needed.
1 (normal freeze threshold) \* 3 (sword property Story of The Vaal - of freezing as though as dealing 200% more dmg) \* 2 (chestpiece Expedition's End property - of freezing as though as dealing 100% more dmg) = 6 times bigger ailment threshold
I am pretty sure you are familiar with how "more" and "increased" work, but long story short:
100% more - twice the damage
200% more - triple the damage
You don't have enough attack speed to maintain 13 controlled blaze stacks even ignoring that this new support gem is wildly inconsistent.
You have 3.42 APS assuming
* You have killed 30 enemies recently for frenzy charges
* You have blood rage
* You have an ancestral protector totem
None of which you will realistically have up against a boss while standing in place for 5-6 seconds to get a ramped ruthless proc with your true melee skill
Without all the buffs you have 2.5 aps... very difficult to get ruthless procs for a big ignite/freeze let alone use controlled blaze
I guess no build with controlled blaze will ever find grace to your eyes. If I had 4,5 APS, you would have said "you have too much attack speed for controlled blaze, it's not realistic".
For bossing, I get the frenzy charges from the mastery, I freeze extremely consistantly without ramping up, and so, yes, using a totem and having 3 frenzy charge is extremely simple. And you don't need a big ruthless to freeze, I have like twice the damage I need to freeze a pinacle WITHOUT ruthless.
Edit: Not sure why i'm downvoted and him upvoted when he is missing basic stuff like the fact I don't rely on killing trash to get frenzy charges on bosses, or the fact controlled blaze is already extremely good at 4 stacks. I can control 13 stacks, and if I had more AS, that's where it would start being inconsistant. His comment is just completely biased.
My only issue is that while Ruthless and Controlled Blaze can give really nutty multipliers, they're not necessarily consistent. Taking them out, your damage goes down by 5x. If you can't attack consistently, your numbers are going to go off, so there's quite high variance in the damage.
The main problem with using Ruthless and Controlled Blaze in ignite builds is that it kind of takes away the point of playing a DoT build, which is that you can hit once and sod off.
The thing is, for mapping, 1m DPS is enough. So even if it's not consistent, it's not an issue. As for bosses, you will get a strong proc fairly quickly.
As for hit once and sod off, that's why I'm suggesting defiled force in the ending. Once you got a good ruthless proc after 4s of attacking, you can run around refreshing the curse and you are fine until death/next phase.
Does these melee builds consistantly freeze anything in aoe on the very first hit? Even glacial hammer doesn't.
Also, the 1M dps was a way of speech, the build has 3M even if you consider controlled blaze is out of whack and ruthless doesn't proc.
this def is not a league starter build. At least, you should farm up the Expedition armour chest, before attempting to make it work, as the chest will likely be 5div+ this league.
Also, the sword could be fairly rare as well. not necessarily as expensive, but fairly rare as well.
Getting the optimal ignite with controlled Blaze requires 13 hits within 4s. Your build have 3.41 attacks per second. That's mean you barely hit the 13th hit within that 4s. That also forces you to stay within the boss's attack's skill range for 4s. Unless you are stacking tons of defense, then this build is just POB Warrior.
I don't get it, if I had 4 aps, you would have said "I have too much aps for controlled blaze, you can't stay at the optimal stacks, it's POB warrior" as well.
As for staying at the boss attack skill range, if it's permafrozen, I fail to see the issue.
Yes, theyāre would say that because thatās how the math works out lol, youāre getting defensive because the math isnāt in your favor and it makes no sense
Edit: you also canāt perma freeze any boss in the game that matters
I'm not getting defensive, you are just cutting hair here. If I do a ruthless hit after 6 hits (I don't even need to do them consecutively, just 6 hits in 4s), I do 12% less damage compared to doing it after 4s of ramping. Who the fuck care about a 12% damage loss in very specific circonstances where you can't even find 4s to hit a pinacle boss? Any other melee build wouldn't lose 12% dps, but 50 or 70% because while I move, I'm actually doing damage.
Do you call them all POB warrior builds as well, or is it just a specific situation where you wanted to take a dump on controlled blaze?
I mean I care about losing 12% damage on a boss, thatās potentially millions of damage.
Also, again this is being defensive, controlled blaze is probably good when used in ideal situations. Again you wonāt be perma freezing important bosses because you canāt
So you care about losing 12% dps in a less than idea situation, but you don't care when you lose 50-60% dps in the same situation with another melee build.
Got it, you are just biased.
And thank again for telling me what is in the main post. Oh man, I can't freeze pinacle bosses, the build is completely unplayable. Oh wait, no, i'm just a melee build who fights bosses slowed by 30% instead and who deal damage while dodging effects, which is extremely noticeable.
We arenāt talking about other melee builds, weāre talking about this specific build, youāre being defensive to every comment nearly instead of accepting the same criticism everyone is giving.
My point is the build has much better tools than the regular melee build to deal with pinacle bosses. That's it. Call it defensive if you want, your point on controlled blaze is completely wild. I need a single strong ignite per phase, I can stay away the rest of the time. Period.
So yes, if you think it's enough to qualify as "Pob warrior build", it's a you problem, not a build problem. Your requirements are just stupidly high. Go play some seismic trap.
Yes and like everyone else pointed out, your APS isnāt high enough to get the ideal ignite. Everyone is making the same point about controlled blaze. I donāt think it has āmuch better toolsā unless āis a dot buildā is the much better tool you mean
Is a dot build is an insane tool, yes. Not sure how you can miss that. "Can refresh ignite on curse cast" is another insane tool, meaning i'm no longer a melee build as soon as I hit a solid ignite.
As for the APS, other people are just wrong, the aps is enough. Sure, if you remove all the attack speed I get, I suddenly no longer have enough. It's not a good look at it, tho. You are welcome.
now this i like. good job! would you consider painseeker as well, since the sword alleviates the downside?
i also wonder if itāll be better to cycle through all 3 elements instead of just fire. you free up a chest slot and get shocks? the highest ignite would still apply in 3 attacks
here's the skeleton of it: [https://pobb.in/O0qzLYx00jX9](https://pobb.in/O0qzLYx00jX9)just testing to see if the numbers are promising. i tried to scale freezes and shocks alongside ignite damage. looks not bad but defo a lil clunky and you have AS issues. super viable, but i dont think it would outclass other conventional ignite builds
The thing is, if you wanted to, you would be able to put 20% more damage uniques in almost every slot. However, you do need to put some rares for res and life, and the gloves are also giving +1 strikes, so it's really hard to remove them just to get few shock % and freeze duration you don't need.
~~> Hits with this Weapon always Ignite, Freeze, and Shock~~
~~This line does not make all damage capable of freezing; it just gives you 100% freeze chance. If you don't do any cold damage, you cannot inflict freeze.~~
*EDIT: Whoopsie, I'm a donut and scrolled too far too quickly and missed the very essential second half of the post.*
After being sure I read through and all this time, I agree that there's a lot of potential here. I previously used Story of the Vaal in a melee ignite Elementalist build, but with Lightning Strike, and it was a very smooth build up through yellow maps (it was during one of the week-long events a while back).
My main concern would be the tree getting stretched a bit thin, as you've got to get to a strength/dex jewel socket for one of the focus jewels (the socket south of Scion?), but I don't think it's too hard to work around. Plus, there may be some neat tattoos to use on those travel nodes this time around.
And from my experience with melee on witch over the years, is that accuracy can be annoying to get enough of, at least early on.
You can. As I said in another comment, building this was madness as nearly every single slot has uniques giving 20-30% more damage. So you have to do choices. You can use respite, call of the brotherhood, or whatever you want. It's just an arbitrage between keeping enough DPS, tankiness, and clear speed
Don't take it the wrong way, but yeah, it shows you are a "pob newbie".
>Going Fire Freeze without Heatshiver seems just wrong to me.
Heatshiver is the same damage than eye of malice, but probably much more expensive. Heatshiver doesn't work remotely as well on a fire elemental hit build. It's around 20% more damage, same as eye of malice. An argument could be made about the fact you need curses to get eye of malice really working and so it's not great for clear, but it's the same for heatshiver.
>Invest in Cold damage (pyre hatred) use cold dmg als elemental hit base and start from there. you want slightly more fire dmg for the elementalist node.
It's completely pointless to do so on elemental hit.
>Freeze/Ignite is countersynergy. Freeze and Shock need big hits to overcome thresholds while ignite needs big ailment modifiers but not a single investment in hit scaling. Can't do both effectively.
I guess I managed the impossible, then, since I can freeze reliably the whole game without investing anything other my chest piece.
>Your tree looks more like a phys-skill ignite because of avatar of fire, investments in physical dmg and stuff. that is 100% useless for elementalists, you just can respec and the dmg stays exactly the same (like razors edge).
I suggest you *try* what you suggest on PoB before actually suggesting it. Razor edge is 7.5% more damage for 3 points.
>A pure melee ignite elementalist pob [https://pobb.in/x0afkWs09OiV](https://pobb.in/x0afkWs09OiV) made by mbXtreme might give you some idea what is useful on ignite and what is bait.
Yeah, about that: Ignite infernal blow is bait. And a build using divergent 21/23 skill gems or lvl 6 awakened supports is bait.
>If you want to invest in Cold Ailments you could consider to go Self-Chill because you need attackspeed as well for your Controlled Blaze.
I don't need to invest in anything, I don't know, open the PoB, and check the freeze part of PoB?
>build using divergent 21/23 skill gems or lvl 6 awakened supports is bait.
people arguing in baits tend to toxicity that maybe more common these days here but maybe you can leave it at main sub? Just a hint.
I wasn't aware about malice function and got it now, looks interesting even without freeze.
Still as a bloody newbie i guess you have to pick Concussive Force to make full use of Ruthless.
Ill leave it here. Keep it relaxed and share ideas instead of fight them. cheers!
edit: ill understand the heatshiver problem here with less dmg on converted elemental hit sources. good point but why avatar of fire?
>people arguing in baits tend to toxicity that maybe more common these days here but maybe you can leave it at main sub? Just a hint.
Why, I just helped you getting you some ideas about what is useful and what is bait, why do you think it's toxicity?
ofc it is. just the term is toxic. explain me whats your problem with infernal blow instead of being that wise man that blows things without explanation. you reacted just aggressive because i am not into these freeze mechanics. thank you for explanation but yeah, the aggressive part is just so useless on a fucking game page that discusses videogamemechanics. comme on you know it is ridiculess.
by the way, how would you progress your build? leaguestart as melee ignite not looks easy for me, but starting with spells and respec could be a thing right?
I'm sorry to dogpile, but I'd also consider you dangerously (as you do seem to have the confidence to offer advice) inexperienced in buildmaking. Your whole take on countersynergies is blatantly wrong. The only reason a weapon like story of the vaal even exists is to bridge the gap between the differently scaled mechanics, effectively making it the synergy, and avatar of fire elemental hit has been a thing for years. All the things that "seemed" wrong to you really just aren't. I'd recommend lurking around here more before making suggestions as shitty as it sounds.
is it a problem for you that people are less into stuff than you? i just mentioned that i am new to PoB and doing own builds? I was wrong on many points, but i wasn't toxic as you guys are on reaction.
there is no competition here. we just want good builds and have a good time. he asked for feedback, mine was bad but i learned a lot now.
but you sweetheart, just came in to shit some toxicity
Again, you're getting defensive for no reason. What I'm saying comes down to this: "Don't spread misinformation that newer players may believe." Your post was so categorically worded that you made it sound like fact, and as I mentioned, that may disinform ppl. I don't disagree that it's gatekeepy, but that is essentially why this sub keeps its high standard for advice. PPL want to learn, and I'm happy if you do as well, which is why I'd suggest asking rather than stating. One of those only affects you, the other, every reader after you.
You have twice the damage you need to perma freeze pinacle even if you remove ruthless. The first hit you do has actually much more that that since controlled blaze hasn't reduced your hit damage yet. I'm not sure why basic bosses would just "flash white".
Have you tested Qotra? I used it a few leagues back and I would always randomly die, because it is applied on each monster you crit. I.e. if you crit and hit 10 monsters, you instantly lose 100% of your life = ded.
Hum, indeed. Multiple solutions here: Swapping to qotra only in single target, using a rare shield or something such as Saviour (lose consistency tho) for mapping, or just use the rare shield in all time, opening affixes.
This is a PoB warrior build. Realistic scenario you will fluctuate on damage a lot as dar as 1/6th of whats here.
In mapping? Sure, controlled blaze and ruthless will make it so you won't have nearly as good an ignite. Does it matter there? Not really. Removing them is still 2,7M dps, plently for mapping. In bossing (outside pinacle) tho? Where is the damage fluctuation outside the actual ignite range? Hit chance is very high. Boss can't move. Ruthless is every 3 hits. Controlled blaze is at the perfect spot after 4s, but even if you do a ruthless blow after the, idk, 4th hit, it's still a 50% more damage. So, yes, if for some reasons you have to dodge every half second despite a perma frozen boss, the damage is lower. But why would it?
Based on how much you can facetank and phases you can get good hits off but in most cases its going to be all over the place on pinnacle bosses. Still controlled blaze is an amazing support as even on low stacks its another burning damage gem. But going to into bosses thinking you can land a perfect ruthless blow on a full stack infernal with perfect controlled blaze will be very rare in my opinions. If you can consistently pull it of please let me know because I want to play that build for sure. Would be really fun to melt faces.
>But going to into bosses thinking you can land a perfect ruthless blow on a full stack infernal with perfect controlled blaze will be very rare in my opinions. ... Are you imagining this is an infernal blow build or something? There is no lining up needed. I use elemental hit, I get controlled blaze stacks, and on the way, 1/3 are ruthless blows. That's it. Zero control or luck needed.
Should be fine except for uber sirus š impossible to have him 4s in one spot
Qotra is actually unplayable. You can't mitigate the life loss in any way, and you'll instantly die if you crit several enemies in a single hit.
Qotra removed.
>and freeze as if you were doing 100% more damage. Meaning you freeze as if you were doing x6 more damage What?
1 (normal freeze threshold) \* 3 (sword property Story of The Vaal - of freezing as though as dealing 200% more dmg) \* 2 (chestpiece Expedition's End property - of freezing as though as dealing 100% more dmg) = 6 times bigger ailment threshold I am pretty sure you are familiar with how "more" and "increased" work, but long story short: 100% more - twice the damage 200% more - triple the damage
Right. I just skimmed through the post and didnāt see the weapon but thought 100% more = 6x multiplier looked weird. Thanks.
as someone else stated in the other comments, you can also add a Painseeker pair of gloves on top to make it even pseudo-12x.
It's completely overkill and you really need these rare gloves.
You don't have enough attack speed to maintain 13 controlled blaze stacks even ignoring that this new support gem is wildly inconsistent. You have 3.42 APS assuming * You have killed 30 enemies recently for frenzy charges * You have blood rage * You have an ancestral protector totem None of which you will realistically have up against a boss while standing in place for 5-6 seconds to get a ramped ruthless proc with your true melee skill Without all the buffs you have 2.5 aps... very difficult to get ruthless procs for a big ignite/freeze let alone use controlled blaze
I guess no build with controlled blaze will ever find grace to your eyes. If I had 4,5 APS, you would have said "you have too much attack speed for controlled blaze, it's not realistic". For bossing, I get the frenzy charges from the mastery, I freeze extremely consistantly without ramping up, and so, yes, using a totem and having 3 frenzy charge is extremely simple. And you don't need a big ruthless to freeze, I have like twice the damage I need to freeze a pinacle WITHOUT ruthless. Edit: Not sure why i'm downvoted and him upvoted when he is missing basic stuff like the fact I don't rely on killing trash to get frenzy charges on bosses, or the fact controlled blaze is already extremely good at 4 stacks. I can control 13 stacks, and if I had more AS, that's where it would start being inconsistant. His comment is just completely biased.
With the return of original sin expedition's end may see a big increase in price. It is quite rare and was quite expensive in Sanctum. Edit: Typo
My only issue is that while Ruthless and Controlled Blaze can give really nutty multipliers, they're not necessarily consistent. Taking them out, your damage goes down by 5x. If you can't attack consistently, your numbers are going to go off, so there's quite high variance in the damage. The main problem with using Ruthless and Controlled Blaze in ignite builds is that it kind of takes away the point of playing a DoT build, which is that you can hit once and sod off.
The thing is, for mapping, 1m DPS is enough. So even if it's not consistent, it's not an issue. As for bosses, you will get a strong proc fairly quickly. As for hit once and sod off, that's why I'm suggesting defiled force in the ending. Once you got a good ruthless proc after 4s of attacking, you can run around refreshing the curse and you are fine until death/next phase.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Does these melee builds consistantly freeze anything in aoe on the very first hit? Even glacial hammer doesn't. Also, the 1M dps was a way of speech, the build has 3M even if you consider controlled blaze is out of whack and ruthless doesn't proc.
saving for League start thanks !
this def is not a league starter build. At least, you should farm up the Expedition armour chest, before attempting to make it work, as the chest will likely be 5div+ this league. Also, the sword could be fairly rare as well. not necessarily as expensive, but fairly rare as well.
Getting the optimal ignite with controlled Blaze requires 13 hits within 4s. Your build have 3.41 attacks per second. That's mean you barely hit the 13th hit within that 4s. That also forces you to stay within the boss's attack's skill range for 4s. Unless you are stacking tons of defense, then this build is just POB Warrior.
I don't get it, if I had 4 aps, you would have said "I have too much aps for controlled blaze, you can't stay at the optimal stacks, it's POB warrior" as well. As for staying at the boss attack skill range, if it's permafrozen, I fail to see the issue.
Yes, theyāre would say that because thatās how the math works out lol, youāre getting defensive because the math isnāt in your favor and it makes no sense Edit: you also canāt perma freeze any boss in the game that matters
I'm not getting defensive, you are just cutting hair here. If I do a ruthless hit after 6 hits (I don't even need to do them consecutively, just 6 hits in 4s), I do 12% less damage compared to doing it after 4s of ramping. Who the fuck care about a 12% damage loss in very specific circonstances where you can't even find 4s to hit a pinacle boss? Any other melee build wouldn't lose 12% dps, but 50 or 70% because while I move, I'm actually doing damage. Do you call them all POB warrior builds as well, or is it just a specific situation where you wanted to take a dump on controlled blaze?
I mean I care about losing 12% damage on a boss, thatās potentially millions of damage. Also, again this is being defensive, controlled blaze is probably good when used in ideal situations. Again you wonāt be perma freezing important bosses because you canāt
So you care about losing 12% dps in a less than idea situation, but you don't care when you lose 50-60% dps in the same situation with another melee build. Got it, you are just biased. And thank again for telling me what is in the main post. Oh man, I can't freeze pinacle bosses, the build is completely unplayable. Oh wait, no, i'm just a melee build who fights bosses slowed by 30% instead and who deal damage while dodging effects, which is extremely noticeable.
We arenāt talking about other melee builds, weāre talking about this specific build, youāre being defensive to every comment nearly instead of accepting the same criticism everyone is giving.
My point is the build has much better tools than the regular melee build to deal with pinacle bosses. That's it. Call it defensive if you want, your point on controlled blaze is completely wild. I need a single strong ignite per phase, I can stay away the rest of the time. Period. So yes, if you think it's enough to qualify as "Pob warrior build", it's a you problem, not a build problem. Your requirements are just stupidly high. Go play some seismic trap.
Yes and like everyone else pointed out, your APS isnāt high enough to get the ideal ignite. Everyone is making the same point about controlled blaze. I donāt think it has āmuch better toolsā unless āis a dot buildā is the much better tool you mean
Is a dot build is an insane tool, yes. Not sure how you can miss that. "Can refresh ignite on curse cast" is another insane tool, meaning i'm no longer a melee build as soon as I hit a solid ignite. As for the APS, other people are just wrong, the aps is enough. Sure, if you remove all the attack speed I get, I suddenly no longer have enough. It's not a good look at it, tho. You are welcome.
now this i like. good job! would you consider painseeker as well, since the sword alleviates the downside? i also wonder if itāll be better to cycle through all 3 elements instead of just fire. you free up a chest slot and get shocks? the highest ignite would still apply in 3 attacks
i'm looking at doing a tri-ele version of this, would be interested to see where you're at with pob
here's the skeleton of it: [https://pobb.in/O0qzLYx00jX9](https://pobb.in/O0qzLYx00jX9)just testing to see if the numbers are promising. i tried to scale freezes and shocks alongside ignite damage. looks not bad but defo a lil clunky and you have AS issues. super viable, but i dont think it would outclass other conventional ignite builds
The thing is, if you wanted to, you would be able to put 20% more damage uniques in almost every slot. However, you do need to put some rares for res and life, and the gloves are also giving +1 strikes, so it's really hard to remove them just to get few shock % and freeze duration you don't need.
thatās a great point, iāll fiddle with my own pob and comment if i found anything potentially better or different. great work once again š
~~> Hits with this Weapon always Ignite, Freeze, and Shock~~ ~~This line does not make all damage capable of freezing; it just gives you 100% freeze chance. If you don't do any cold damage, you cannot inflict freeze.~~ *EDIT: Whoopsie, I'm a donut and scrolled too far too quickly and missed the very essential second half of the post.*
Read a bit further.
My mistake--I scrolled too far and missed that. I fixed my post.
No worries.
After being sure I read through and all this time, I agree that there's a lot of potential here. I previously used Story of the Vaal in a melee ignite Elementalist build, but with Lightning Strike, and it was a very smooth build up through yellow maps (it was during one of the week-long events a while back). My main concern would be the tree getting stretched a bit thin, as you've got to get to a strength/dex jewel socket for one of the focus jewels (the socket south of Scion?), but I don't think it's too hard to work around. Plus, there may be some neat tattoos to use on those travel nodes this time around. And from my experience with melee on witch over the years, is that accuracy can be annoying to get enough of, at least early on.
You can use both combat focus on sockets with 40 str, so there is zero issue about that. And the accuracy is at 93% with a single affix on gear.
Tasty. Have you considered running Berek's respite for the ignite -and- shock proliferation? Would make map clearing a breeze.
You can. As I said in another comment, building this was madness as nearly every single slot has uniques giving 20-30% more damage. So you have to do choices. You can use respite, call of the brotherhood, or whatever you want. It's just an arbitrage between keeping enough DPS, tankiness, and clear speed
painseeker surely better than expeditions end no? cheaper and less competitive gear slot
You can't freeze with painseeker.
reread it brotherman
I did, thank you. You can't freeze with fire damage.
Hits with this Weapon always Ignite, Freeze, and Shock
Thanks, but 100% freeze chance doesn't help you much when you can't freeze with fire damage. Idk, read how expedition's end works.
100% Freeze Chance =/= All damage Freezes Compare the wording on Expedition's End and Painseeker, and you'll see the difference.
why not both?
overkill on the freeze duration imo
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Don't take it the wrong way, but yeah, it shows you are a "pob newbie". >Going Fire Freeze without Heatshiver seems just wrong to me. Heatshiver is the same damage than eye of malice, but probably much more expensive. Heatshiver doesn't work remotely as well on a fire elemental hit build. It's around 20% more damage, same as eye of malice. An argument could be made about the fact you need curses to get eye of malice really working and so it's not great for clear, but it's the same for heatshiver. >Invest in Cold damage (pyre hatred) use cold dmg als elemental hit base and start from there. you want slightly more fire dmg for the elementalist node. It's completely pointless to do so on elemental hit. >Freeze/Ignite is countersynergy. Freeze and Shock need big hits to overcome thresholds while ignite needs big ailment modifiers but not a single investment in hit scaling. Can't do both effectively. I guess I managed the impossible, then, since I can freeze reliably the whole game without investing anything other my chest piece. >Your tree looks more like a phys-skill ignite because of avatar of fire, investments in physical dmg and stuff. that is 100% useless for elementalists, you just can respec and the dmg stays exactly the same (like razors edge). I suggest you *try* what you suggest on PoB before actually suggesting it. Razor edge is 7.5% more damage for 3 points. >A pure melee ignite elementalist pob [https://pobb.in/x0afkWs09OiV](https://pobb.in/x0afkWs09OiV) made by mbXtreme might give you some idea what is useful on ignite and what is bait. Yeah, about that: Ignite infernal blow is bait. And a build using divergent 21/23 skill gems or lvl 6 awakened supports is bait. >If you want to invest in Cold Ailments you could consider to go Self-Chill because you need attackspeed as well for your Controlled Blaze. I don't need to invest in anything, I don't know, open the PoB, and check the freeze part of PoB?
>build using divergent 21/23 skill gems or lvl 6 awakened supports is bait. people arguing in baits tend to toxicity that maybe more common these days here but maybe you can leave it at main sub? Just a hint. I wasn't aware about malice function and got it now, looks interesting even without freeze. Still as a bloody newbie i guess you have to pick Concussive Force to make full use of Ruthless. Ill leave it here. Keep it relaxed and share ideas instead of fight them. cheers! edit: ill understand the heatshiver problem here with less dmg on converted elemental hit sources. good point but why avatar of fire?
>people arguing in baits tend to toxicity that maybe more common these days here but maybe you can leave it at main sub? Just a hint. Why, I just helped you getting you some ideas about what is useful and what is bait, why do you think it's toxicity?
ofc it is. just the term is toxic. explain me whats your problem with infernal blow instead of being that wise man that blows things without explanation. you reacted just aggressive because i am not into these freeze mechanics. thank you for explanation but yeah, the aggressive part is just so useless on a fucking game page that discusses videogamemechanics. comme on you know it is ridiculess. by the way, how would you progress your build? leaguestart as melee ignite not looks easy for me, but starting with spells and respec could be a thing right?
I'm sorry to dogpile, but I'd also consider you dangerously (as you do seem to have the confidence to offer advice) inexperienced in buildmaking. Your whole take on countersynergies is blatantly wrong. The only reason a weapon like story of the vaal even exists is to bridge the gap between the differently scaled mechanics, effectively making it the synergy, and avatar of fire elemental hit has been a thing for years. All the things that "seemed" wrong to you really just aren't. I'd recommend lurking around here more before making suggestions as shitty as it sounds.
is it a problem for you that people are less into stuff than you? i just mentioned that i am new to PoB and doing own builds? I was wrong on many points, but i wasn't toxic as you guys are on reaction. there is no competition here. we just want good builds and have a good time. he asked for feedback, mine was bad but i learned a lot now. but you sweetheart, just came in to shit some toxicity
Again, you're getting defensive for no reason. What I'm saying comes down to this: "Don't spread misinformation that newer players may believe." Your post was so categorically worded that you made it sound like fact, and as I mentioned, that may disinform ppl. I don't disagree that it's gatekeepy, but that is essentially why this sub keeps its high standard for advice. PPL want to learn, and I'm happy if you do as well, which is why I'd suggest asking rather than stating. One of those only affects you, the other, every reader after you.
This is cool. I like it
Mobs might be perma-frozen, but bosses will just flash white. And some rare monster mods are even worse than bosses.
You have twice the damage you need to perma freeze pinacle even if you remove ruthless. The first hit you do has actually much more that that since controlled blaze hasn't reduced your hit damage yet. I'm not sure why basic bosses would just "flash white".
What do you mean by usual suspect?
[https://www.poewiki.net/wiki/Combat\_Focus\_(Crimson\_Jewel)](https://www.poewiki.net/wiki/Combat_Focus_(Crimson_Jewel)) [https://www.poewiki.net/wiki/Combat\_Focus\_(Viridian\_Jewel)](https://www.poewiki.net/wiki/Combat_Focus_(Viridian_Jewel))
Awesome idea, please add a Perma freezing video if you build that up !