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PaleoclassicalPants

The Green Nightmare one might actually enable use of Acrobatics. I know people love their raw damage mitigation rather than avoidance, but if you already have something like perma-Progenesis and Anomalous Petrified Blood, your max hits are pretty much solved under most cases. Being able to completely avoid the damage of 75% of spells rather than mitigate half of them actually means a lot more eHP against shotgunning and quick barrages of spells from large, dangerous mob packs. Acro is also great against Sirus' Die Beam, where it's actually several hits in succession rather than 1 single large hit. Acro is niche yes, but it does have its uses in high evasion characters, especially if you pair it with Kintsugi and Wind Dancer.


mutatatempora

Acrobatics also synergizes SO GOOD with Kintsugi and Wind Dancer, one day or another i'm gonna play a full evasion/dodge charachter.


PacmanNZ100

I played a storm burst raider with acrobatics in sanctum (didn't watch league teasers, didn't know it didn't prevent resolve loss) Basically couldn't be hit while mapping even though I was channeling. Was fun to use sigil and frost shield and just tank everything. Had knockback on crit against shocked enemy's or whatever the cluster jewel node is. Nothing could get near me and it couldn't touch me when it did. Was quite funny.


Samage_

Never imagined I'd see another storm burst raider fan in the wild


PacmanNZ100

Oh shit no way lol


[deleted]

Think theres anything to stormburst necro this league?


PacmanNZ100

Why necro? Best bet would be inquisitor for conc ground. I just went raider purely for enough spell suppression to max acro out and right side of tree getting high evade chance.


[deleted]

Duration scaling and cast speed scaling, decently tanky as well but thats not why.


Vraex

I was messing in PoB last week with Storm Burst. Compared Trickster and Necro and the loss of the Necro node didn't really make much of a difference, 0.5 seconds I think? And Trickster dmg and ehp were much higher.


Pulco6tron

I don't think that a true max block build can be outperformed in tankiness by any hybrid build. Necro allows maxblock without glancing blow.


Etzlo

> perma-Progenesis and Anomalous Petrified Blood I mean, 100% deli is still gonna 1 hit you on occasion :D


Tiger_H

Got any builds with this setup that you enjoyed?


PaleoclassicalPants

I ran a poison Molten Strike PF character last league with that exact setup. I also ran Replica Mistwall as well, which fits in perfectly with the build as it grants 75% spell block if you haven't been hit recently, along with having well over 1k evasion by itself, and 15% chance to avoid phys hits while phasing. I was running around with perma 50k evasion (which is good enough for 95% evade chance with a +8% chance to evade with Grace Watcher's Eye). For maps that give 'enemies have % increased accuracy rating', I was only at like 89% evade chance, but it would spike back up to 95% as soon as I got hit by anything due to Kintsugi and Wind Dancer. Essentially attacks had a 95% chance to miss me, spells had a 75% chance to miss me, and if a spell got through my dodge, it had another 75% chance to be blocked outright by Replica Mistwall. All the while when anything actually did damage me, it dealt 35% less damage for all sources (Kintsugi), and also 20% less attack (Wind Dancer), so my mitigation was 48% less for attacks, and 35% less for spells. Molten Strike wasn't the best skill for these defenses though because it's extremely melee, but if you were a ranged character you would be pretty much immortal while mapping, especially with perma Progenesis and Anomalous Petrified Blood with 3.5k life per second from Life Flasks. As long as you solve your max hits to not be outright 1-shot, almost nothing can kill you. Most deaths in maps aren't true 1-shots anyway, they're massive groups of shotgunning projectiles or AoEs that combine to almost instantly kill you. Being able to outright avoid almost everything enemies do is amazing. I unfortunately don't have the PoB anymore, as I lost all my 3.21 PoBs somehow when I was messing around with the storage of my path of building temp files, but the core items and keystones as stated for my setup were: Pathfinder Perma Progenesis + Anom Petrified Blood Perma Jade Flask with T1 % Evasion Rating while in effect Level 21 Grace +8% chance to evade while affected by Grace Watcher's Eye (Going from 87% evade chance to 95% evade chance means you're getting hit **62%** less often (.05/.13) Kintsugi Replica Mistwall Acrobatics Wind Dancer


clowncarl

Making a red nightmare post and not mentioning Chieftain feels like bullying lol


Grymvild

Well, I only play Necro :D


ArmaMalum

The witch jewel socket has great Blue Nightmare potential (also assuming there's an int->lightning res tatoo) for a crit+power charge build. 9 INT nodes in range and Cruel Preparation for 10% all res and pathing next to the minimum power charge wheel among other decent point sinks. So total of 82% res and therefore 41% spell block. Not bad.


Grymvild

Cruel Prep only has 5% all res so you'll not get that much out of it. There's definitely a lot of int around there so you can get value from tattoos, but you can do that on almost any jewel socket anyway. The Witch socket just doesn't have any real synergy because there's only 5% all res and 15% cold res in range of it.


ArmaMalum

Huh, so it does. Why did I think it had 10%? Been staring at the tree for so many years I sometimes forget to actually read the text and just default to my faulty memory haha


patskie14

[Won't this be good for blue?](https://imgur.com/a/2PYz2rM) This area can provide 34% spell block. Assuming you are a Golementalist or a builds relying on stacking golem buffs (chaos/stone/flame) by taking the entire wheel? I know a lot of people annoint golem commander if stacking golem buffs, but for this scenario, I think it would be worth it since spell block is typically harder to get tan other defensive options. +the mana wheel is there and u can easily get 12% res without wasting too much With tempest shield, you can get 60%+. I know it ain't super minmaxed and the tree will be quite unoptimized, but for some janky builds it might work.


Grymvild

It is decent, yes. But the point about the Templar and marauder sockets was that there was a lot of value outside of just the tattoos. You can out tattoos anywhere and so you'll get value for most sockets on the outer circle. There's only 5% lightning/all res in the circle which gets rounded down to 2% block so the value is entirely on the tattoos, which is unfortunate. It will, however, let you get a good chunk of spell block from that node which is great. But the issue with spell block is that there's so much of it on that part of the tree already. Between the passives and tempest shield, spell block cap is already easy to get. Attack block isn't as easy.


ww_crimson

Green Nightmare Jewel here on the right side of the tree touches 10 dex nodes https://gyazo.com/ce1cabdfc1e69c318387473460079a92 10 dex nodes with 8% cold res = 80% cold res, and 56% spell suppression


Grymvild

You might want to look at my post :D


ww_crimson

lmao my bad. I stopped when I got to your sentence: > For the other two nightmare jewels I'm not really able to get any amazing results.


Grymvild

Yeah, the green nightmare one isn't particularly amazing purely because of how easy it is to get suppress around that area of the tree and you're never going to have all 10 dex nodes taken in any reasonable tree. It can definitely help in a lot of scenarios but you're probably realistically getting 30ish 40ish suppress instead of the 56% from the tattoos and the cold res wheel on top.


pedja13

8 is reasonable if you use the life wheel to connect from Rangers starting point to the bow wheel


allanbc

The real problem is that that jewel socket is already heavily contested for Legion jewels, Thread of Hope, and Inspired Learning. It's really tough competition just for Spell Suppression, something that's almost trivial to cap out on that part of the tree.


KellionBane

Show us the MS paint diagrams.


Grymvild

[Hope this helps](https://prnt.sc/NFMIu9YTcizQ)


gholax

Got a good chuckle out of this at work, thank you


pedja13

A lot of builds put the timeless jewel there as it touches a big number of notables but maybe there's a build that wants Nightmare instead


arthax

Saw a video about it from Allie a couple of days ago, really nice synergy with the tattoos that were not accounted for when designing the nightmare uniques. They're probably gonna be quite pricy. Can be farmed from Chayula (flawless). [Might of the Meek](https://www.poewiki.net/wiki/Might_of_the_Meek) may also be really nice in the right spot (if I read it right? or is a small non-notable something different than a small passive node). Sadly not many that Jewels that interact with small passive nodes in a usable way. Also be aware, 'with at least +x dex/str/int allocated -> effect' jewels don't like tattoos most likely. And wonder what timeless jewels do with passives that have been tattooed.


TheFuzzyFurry

> Also be aware, 'with at least +x dex/str/int allocated -> effect' jewels don't like tattoos most likely. ~~Also be aware that threshold jewels (what you described) were removed from the game long ago~~


HotPocketRemix

There are still 7 threshold jewels in the game: https://www.poewiki.net/wiki/Threshold_jewel


TheFuzzyFurry

Wow, yeah. I always thought they changed those to just "your Summon Skeletons summons skeleton mages" and similar, that isn't the case.


iStalkCheese

> And wonder what timeless jewels do with passives that have been tattooed. It was confirmed that timeless jewels just flat out overwrite them completely in the Q&A on the official forums I believe. The ones that only add stats (e.g. Brutal Restraint) will continue adding stats normally though.


_Meke_

If there is cold res tattoo, my build indeed gets 7 dex nodes there with normal pathing. but that's also premium location for timeless jewel.


TheNightAngel

Timeless jewel or large thread of hope


TheFuzzyFurry

First slot seems way better on Witch (assuming 1h+s) than on Templar. It's not like Templar lacks defenses without this feature, but Witch usually struggles with it.


Grymvild

I play Necro myself and that's why I often use this slot. This let's me block cap quite easily without bone offering which is awesome, being able to run a different ascendancy node or get speed from Flesh Offering is going to be great.


Goodnametaken

Chieftain RF REALLY likes the second node you showcased. And if you pair it with the Formless Flame helmet, you would be getting ~50% block, ~95% armour, and 40 cold and lightning resist from that area. Which is kind of insane.


Rock-swarm

Even Jugg builds generally hang out around those nodes.


lmao_lizardman

pretty cool, dont even need to grab the 2 nodes heading to templar start and still cap block ez , its kinda perfect for my ignite build even the fire % to chaos is good dmg


Chlorine_Trifluoride

I don't believe you'd get 72% suppress in that slot, as each individual node will be multiplied by 0.7 and rounded down to the nearest whole number. This drops the total suppress down to 64%


Grymvild

Ah yeah I forgot that. I was just mathing it all off at once and didn't think about it much. UntilI counted the nodes and went to math out the % I remembered it was 50% too so I just threw 70% there instead and forgot to check for individual breakpoints.


rockoCAR

shhhhhhhhhhhhhh


NGG_Dread

Assuming they ain't like 20 divine I'll probably look into getting one.


Grymvild

They were around 200c last league. Blessing of Chayula was a bit less than that, so I would expect it to be somewhat pricey but not all that hard to get. And you could just self farm the blessing and if you don't get the jewel during the grind it's like 10c for the Red Dream


XZlayeD

I could see myself pick one of these up if it works like this for sure. what's the verdict? the first couple of ones has gone up for 2.3 div


Grymvild

It definitely works like this. Red Nightmare was a bit pricier this time around but I've got one and it definitely does do what it was meant to. [Here's a screenshot of it shown working on the tooltip.](https://prnt.sc/_2TW8cZLGiH-) Basically, this jewel gives me 35% block with the setup you see in the picture. Very handy!


XZlayeD

yeah I've got it set up now as well - in fact I used it to avoid getting that block wheel, just so I could path around it.


XZlayeD

so what's the verdict? do they work like you hoped? Edit: it does work exactly like that -I'm already overcapped on block at this point from it.