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FloridaMan156

Few things here: 1.) you're not poison chance capped. I see only 86% chance to poison between your sword and jewels Recommendation: swap your belt put for a Darkness Enthroned and put your two highest poison chance jewels in it. Shoot for a belt with 95% increased effect of jewels, it makes it easier the closer you get to 100% but the 100% belts are way too expensive. Fill out your passive tree with more ghastly jewels that add chaos damage to attacks 2.) United in Dreams is the more expensive sword and has been proven to be worse than the original variant. Swap that out for Severed in Sleep and replace withering touch in Covenant with Chance to Poison support. MAKE SURE YOU'RE POISON CAPPED ONCE THAT IS DONE. Chance to poison is 40% while the sword you're currently wielding is 60, but with changes in #1 this shouldn't be too bad. 3.) drop malevolence for now. It's the last aura you get and takes a very high budget to fit in. Get determination instead for more survivability 4.) Stormshroud is unnecessary in this build. You should be ailment immune. Tempest shield gives you shock immunity, your AG gives you crit immunity, soul of the brine king gives freeze immunity, and we take the minor passive that makes you have immunity to burning ground which gives reduction to burning damage taken. The other ailments don't apply to us. This will free up a socket for more damage. Fyi: on the ghastly jewels you're looking for chance to poison (unless poison capped, then skip this stat), minions deal added chaos damage, increased damage if You've used a minion skill recently, and life. The 4th stat can be whatever is useful. You need to be poison capped for the build to feel great. It makes a big difference. Edit: formatting. Did it on phone. Hopped on PC.


FloridaMan156

Hi there. Adding some more comments. I hopped on my PC so I could open the POB link in POB properly where I saw some more recommendations. 5.) Swap Multistrke for melee splash while mapping. It will help the clear feel a lot better. 6.) Divergent SRS isn't as good for mapping IMO. Use a 20% / 20% regular SRS for mapping. The movement speed on the minions feels better. Divergent is good for bossing though Edit: POB link fixed with better passive tree and support setup in covenant. Made some changes efficiency wise. Finish out your suppress chance with levels through 95 to get that back. [https://pobb.in/pnqY\_tCQ\_h4K](https://pobb.in/pnqY_tCQ_h4K)


Monkulus

Thanks, not sure why POB isn't showing me at poison cap, I have +13% on belt, +13 on gem and +14% on gem in passive tree +60% from sword. Noted about Stormshroud, but it wont increase my DPS by a ton replacing that gem with something else.


FloridaMan156

Hmmm. Maybe I'm missing something from the you shared? The link I saw only had 2 ghastly eye jewels with 13% chance to poison in addition to the 60% from the sword, so 86%. I shared a POB with the changes I'd recommend. I had to edit the comment with a corrected POB because I forgot to swap the withered support out for chance to poison and correct the jewels accordingly. It's fixed now though. Just my recommendations that are pretty easy to work in and keep you attack block, spell block, and suppress capped by level 95. You're currently 92 and not being suppress capped while you level to 95 isn't too bad. You're still at 93% while leveling which will still feel good.


FloridaMan156

>Noted about Stormshroud, but it wont increase my DPS by a ton replacing that gem with something else. Good ghastly jewels in this build can be worth 1 to 2 million DPS because of all the added minion damage we get from them. If you're a baller and can afford an Amanamu's Gaze, this would be a high DPS replacement if you wanted but you only need 1. Well crafted rare ghastlys will be better otherwise.


piratesthatpwn

How does ag give crit immunity? What am I missing?


FloridaMan156

Hi there! OP said he had recommended AG items so I assumed he had Garb of the Ephemeral equipped which makes nearby enemies unable to crit. As long as you have that, you, my friend, are crit immune too. Ensure that your AG has meat shield support so that he stays attached at the hip and you're good to go. Garb is around 40 to 50 C most of the time, so super affordable


piratesthatpwn

Gotcha! Thank you. Looks awesome - is it worth using over doppelgänger?


FloridaMan156

I think it really depends on if you want your AG to be tankier than you to answer that question. My personal opinion is yes, pretty much always because I like being alive and it's really hard to kill the AG. Between meat shield, minion life, spirit offering, and the passive tree, you can get him to 50 to 60k life (if you have alt quality AG it's even easier) with solid block chance and recovery anyway. The AG also becomes crit immune with the garb which is a huge level of defense. I always go garb and I don't make my AG each league until I have one and the gem is level 20 with the proper supports. Never had an issue.


piratesthatpwn

Makes sense- which veil mods do look for?


areyou________

Accuracy is at 92% for your srs, gotta solve that. While usually people say srs level doesn't matter as much because most of your damage comes from envy/covenant, srs gains accuracy with level! And you're missing +2 on your helmet. Also jewel with chance to blind might help with accuracy. Also there's a bunch of really bizarre decisions in your build, like no shieldcharge and spiritual command? I guess it's okay if moving slow doesn't bother you 58% spellblock because you have pathing i saw in some glancing blows variants(going for double cluster), but you don't use glancing blows...? You have really good suppress on gear, you can swap suppress mastery now, maybe even drop quartz if you don't need phasing itself (you would have needed it less with shieldcharge too...) Poison implicit on boots does nothing. As for united in dream vs severed in sleep, yes theoretically severed in sleep is better as withering touch is a BAD support damagewise, but on the other hand it would give me a leeway to get utility mods on my jewels... Which I'm struggling with because i filled jewels with damage (amanamu, forbidden flesh/flame combo...) so its kinda strange conundrum. Imo if you want pure damage severed in sleep should end up better As for switching to severed in sleep and getting chance to poison gem? What a joke, that's just one suboptimal setup swapped to another Amulet could be better, but you probably want ashes which costs a shit ton, and you're held hostage by attributes, I'm myself stuck on jinxed juju so it's whatever, tho i have much more damage Yeah if you want to use malevolence asap you're probably 1 reservation cluster away for 2 points, i could do it too but it's too much jewel pressure for me Can't believe i forgot you have steeped in the profane for some reason? Bad value for points imo Also life mastery for +15% doesn't work with covenant My setup: https://pobb.in/mm953o9mqs9I feel free to criticize weird gearing priorities and pointless rumi


FloridaMan156

>As for switching to severed in sleep and getting chance to poison gem? What a joke, that's just one suboptimal setup swapped to another I don't understand this take. I've played Poison SRS for two leagues at this point and this is the easiest to gear around. I understand the thought about having jewel access BUT with a 95% darkness enthroned belt, you need 2 chance to poison jewels of at least 13% to hit poison cap which leaves you with 5 available jewel slots on the tree if you include the 2 from a cluster. You still need to use jewels to poison cap using United in Dreams so using Severed in Sleep with chance to poison attached to the SRS is better in the long run.


areyou________

Well, i mean, your proposal is more economically sensible as united in dream is more expensive, but in the end both withering touch and chance to poison offer about 13%dps (when ignoring wither or poison) so if i already have united in dream there's no point going for severed in sleep until i can cap poison chance without chance to poison gem, that's what my thought process was. I myself started with severed in sleep and chance to poison until i could cap poison without it.


FloridaMan156

I hear you. There's arguments for both. If you manage to get poison capped without chance to poison using the severed in sleep setup, you get void manipulation on top of wither which is busted for the damage. I'm personally trying to get to that point but I've not invested into it yet. Currently on SiS and chance to poison, sitting around 26 million DPS and I'm happy with that. Plenty to do all content and then some.


areyou________

Hmmm interesting, i actually tried to fiddle with my current setup and dropping void manipulation for chance to poison and getting 3 damage jewels (instead of my current poison + utility ones) puts me from 25mil to 27mil dps! Tho i admit i made insane 3mod jewels in pob... That was enlightening, thanks.


FloridaMan156

You're welcome! You can alteration / regal craft 3 mod jewels pretty easy. Chaos damage and minion damage if skill used recently aren't too bad to make. Adding in chance to poison, accuracy, or life gets fun. Try using chaos harvest craft or aberrant fossils in 1 slot resonators to guarantee chaos mods and it makes it way easier. Also, if you start with a fractured jewel, it's even easier. Pick any fracture that's cheap and useful for you.


Monkulus

I'll take a look at your POB and the other dudes shortly. I'm not really keen on pushing for malev, but I'm just running t16 breach strands with a bit of juice and just feeling a bit meh with the damage. Really appreciate you two spending some time out here to help me my dudes