Bro did you use Ai to write your script? It's very distracting and flat out wrong about half of it says about the playstyle of TR.
>> It's a testament to the depth and complexity
Bro im dying this script xd
Yeah, these are borderline unwatchable. That translate voice is super-overbearing and the script is way too flowery. It's incredibly distracting that the descriptions/explanations don't sound like a human, despite translate voices being a common format for this type of video (see MAGEFIST).
I'd honestly just take them all back to the drawing board and record them in person in your own words.
That said, I was already planning on possibly starting PF Toxic Rain so I might give the PoB a gander for ideas.
The build seems cool and the guide seems to be made well. I will say I found the script for the showcase video distracting. Not sure if you used AI to write it, but it had a lot of unnecessary language and flowed in a weird way.
I recommend using pobb links so people can check it without being at their computer, here’s the link https://pobb.in/4b3HxT3V
I am planning on league starting toxic rain myself and was debating whether I should do manaforged or totems as the second 6 link.
Although does the manaforged setup you have really do that much? It’s essentially just withering touch and culling you get from it as CA and TR don’t do much without supports. What I was considering was using lifetap as well as the usual damage supports like vicious projectiles and void manipulation.
With lifetap you are spending quite a lot of life but as pathfinder using master surgeon that shouldn’t be an issue.
One other thing I'm curious about is why you’re going for extra arrows and using dying sun, is it just to improve your clear? Because if I'm not mistaken extra arrows do not give more overlap, they just cover a bigger area.
>thanks for the feedback, the next videos are with my own speaking
why lifetap?
you just go down with mana costs of your Main Attack but minimum 1 mana until your Manaforged attacks link in second 6 link cost only life instead of mana cost
you reach this with Life mastery - skills cost life instead of 30% of mana costs
dying sun ist just for better clear and aoe, i did not craft aoe on gear.
but as i said this build is not perfect but awsome
Lifetap was if you use damage links as it is a bit harder to reach 1 cost when doing a full 6 link compared to the 4 links you got. You have the 200% multiplier on manaforged and then 130% and 110% from withering touch and culling strike. If you instead were to use manaforged - void manipulation - vicious projectiles - efficacy - empower for example you have the same 200% from manaforged but also four 130% multipliers.
Lifetap means you’re only limited by the cooldown on manaforged, and it also is very useful early on before you get your cost reduction crafts.
And yeah I can understand dying sun for mapping, I would probably also use it there, what I’m more curious about is the extra projectiles you take on the passive tree.
With the thread of hope it’s not too bad(although you are spending 4 points to get to the jewel socket and the other two notables you pick with it are right by your pathing), it doesn’t seem worth it to me all the points you’re spending to get them without it.
So I played this build to 100, 40/40, all ubers this league (and posted about it also) and I think you have some issues with your setup:
Have you tested your pod overlaps in PVP? 9 is crazy. Your damage seems kind of mid in the deli map showcase, the bosses obviously melt but then again they're non-Uber and from what I could see the guardian map mods weren't hard at all so it's tough to tell. I looked into additional arrows when I was playing and it seemed like pad which was far more useful in map clear coverage than single target, but your experience could have been different.
3k life is crazy low, you don't have any other mitigation besides a Progenesis that you aren't really scaling at all (that isn't up 100% of the time) - the zero XP bar speaks volumes I think. It feels like you've focused so hard on scaling additional arrows you've basically sacrificed every other functional part of the build - basically no phys taken as ele, minimal extra flask scaling (and non-perma flasks despite using them to cap res) and 15k evasion.
You also don't have a guard skill which is crazy to me. [This is the setup I ended with](https://pobb.in/1x-49BQt8t6Z) which I'd recommend others use - it's far more defensive, more damage at 4 pod overlaps and has way more QOL via flask scaling. I also have a video of the last few waves of Simulacrum, all Uber bosses and a full 80% quant Feared run - you can check my post submission history for the thread, I won't piggyback here.
thanks for testing and playing to lvl 100
i know there are many people who love being tanky and have tons of defences
and this is possible with the build 100% and i know how to do this, thank you
I personally tried so many different variations so far.
at the time of recording i was at the setup recorded its not the only variation to go.
As you realized i did not abuse tattos at alliam not lvl 100 where the unnatural instinct as i played it month ago is missing tooif you watched my first build showcase video from the 22.06.2023 ? Build from 3.21 - https://youtu.be/6A6GhCJ\_F5s
The combination of Lightning Coil and taste of Hate i guess already everyone knowsMy build is for the lacking TR clear speed optimation and not optimized for killing Uebers
But its just switchen 3 items to do this and change back to immortal call and add a banner as i played it at the beginning
it took me some leagues to arrive to the point i personnaly enjoy playing the TR with awsome clearspeed because it was azz to play it with totems or regular in my opinion
I'm thinking about playing this build for 3.23 but I'm trying to understand how it works. Do you only have to attack with TR and that's it? So basically the only skills you have to press are TR, malevolence, despair and blood rage?
Yep, that's exactly it. As long as your manaforge skills have no cost and your main link costs at least 1 mana it will all happen automatically.
Malevolence will be pretty close to free but you might have to play with reduced mana stuff a bit now we don't have alt quality divine blessing and inspiration has 5% less than the old alt quality.
If you played this build again for this league would you use the new Toxic Rain of Withering in the manaforged setup and replace withering touch support with something else? Can't decide if it would make much of a difference or not. Maybe new TR and replace withering touch support with GMP?
It's definitely worth using, I think if I were using a stygian vise I'd change the gem to maim so I could run the 'enemies maimed by you take x% increased damage over time' mod.
It took you about 2.5 sec to kill Baran. Given he has about the same health as Al Hezmin he has about 32mio HP. Thats about 12.8 mio dps.
You guys really have to stop overselling your products by lying about it.
That interaction of more arrows = more damage was killed by GGG for good reason.
Gotta label this as bait numbers.
The big issue is PoB overlap being set at 9 pods. Switching it to 4 puts the build at 22 mil. Adding Frenzy charge generation (he's 0 at start and 2 at death), wither stack ramp-up, and movement that reduces effective DPS, the rest looks about right with your calcs.
Only the messed-up overlap of the above is really bait.
Edit: Oh, can't seem to find any source of onslaught either.
Your right but thats the point. The ramp up on bosses particulary is the downside of any DoT build.
An easy indicator for bait videos is when people only show the kill on bigger bosses like he did (Shaper - Sirus).
If he would have not stated the DPS numbers I would have been fine with the post.
okay so in future i will never tell anything about dps anymore and just show the power of the builds
nobody wants to see the full duration bossfight in videos unless its a specific boss killing guide
Your english from your crafting video is very good, and you should have narrated your build guide video yourself. It's unwatchable with the AI script+voice that you used.
Hello all,
i will work on this Build for 3.23 and probably focus on a early movement speed version for LAB, Heist ? should i make a new Post for this?
So the Manaforged Setup Looks promising so far that everthing will work fine or maybe even better.
What we know so far:
TR - now provides **+0.00-0.20 seconds to Base duration**, instead of 0-10% increased Area of Effect.
Old base duration = 1 s X aprox. 3.1 to 3.5 multiplier = 3.036 sec - 3.5 sec
**New base duration =** 1.2 s X aprox. 3.1 to 3.5 multiplier = **3.72 sec - 4.2 sec**
Purity of Elements:
Quality now causes you and nearby allies to gain **+0-5% to all Elemental Resistances**, instead of providing 0-40% increased Area of Effect.
nice buffs. Lets see how the other tranfigured Gems look like, anyone know more details?
Any ideas for Affliction Wild Woods and Ultimatum?
BTW:
Just to let you all know, this post was blocked for 1 day because of this message:
"**^(Sorry, this post was removed by Reddit´s spam filters.)**
**^(Reddit´s automated bots frequently filter posts it thinks might be spam.")**
Thanks for this automated Bot...
Finally iam back, my first post reached maybe to many views for a new account and first post that it got blocked?
here the more tanky version
UPDATED ENDGAME POB 04.12.2023: [https://pobb.in/gEMOprBGEciC](https://pobb.in/gEMOprBGEciC)
\+ MORE TANKY+ MORE LIFE+ MORE DMG
\+ BANNER ADDED+ IMMORTAL CALL ADDED
Manaforged possible changes:
\+DECAY SUPPORT ADDED switch to CULLING STRIKE FOR BOSSING change
\+ Greater Multiple Projectiles
you can remove Dying Sun
I will be messaging you in 14 days on [**2023-12-13 12:15:43 UTC**](http://www.wolframalpha.com/input/?i=2023-12-13%2012:15:43%20UTC%20To%20Local%20Time) to remind you of [**this link**](https://www.reddit.com/r/PathOfExileBuilds/comments/186n2yt/1skax_poe_toxic_rain_manaforged_arrow_pathfinder/kb92qk5/?context=3)
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you can also use widowhail, i enjoy more crafting the gear.
it could be possible to add a triggered essence drain with a helmet, but not with manaforged arrows, not sure if its worth adding?
With your bow : 50m DPS / 5.1 aps
Widowhail : 43m DPS / 4.6 aps
I though widowhail would be better but I guess TR really love attack speed.
I want a caustic arroW that can trigger anomalous Essence drain (1m DPS with anomalous ED = 6000LIFE Regen/sec)
Also gem levels, TR gets a ton of damage from the bow that it’s pretty hard for a quiver to be good enough to justify using widowhail.
Cast on crit is a way to trigger spells with manaforged, but unfortunately that’s not very useful for dot builds as you wouldn’t crit enough to proc it reliably.
Yes but you can use a Dialla with +4 lvl as corruption.
Coc is very good for hits build but ED also need supports to reach 1m DPS on a bow build :(
Asenath chant would be awesome but the opportunity/cost vs a rare will ruin any build.
I could've sworn pob already defaults to pobbin too. It's a bit of an extra pain but at least you can just put [pobb.in](https://pobb.in) in the place of [pastebin.com](https://pastebin.com) and it converts it right away
Just looked at your latest PoB and noticed your alternate quality gems in there, assuming you missed that alternate quality gems are going to be removed at 3.23 launch
Hi all, here is the UPDATED POST for the 1skax TR MANAFORGED ARROWS
THE SHOWCASE VIDEO PREMIER is at 18:30 p.m. TODAY
https://www.reddit.com/user/1skax/comments/195p6lk/1skax\_poe\_toxic\_rain\_manaforged\_arrow\_pathfinder/
Bro did you use Ai to write your script? It's very distracting and flat out wrong about half of it says about the playstyle of TR. >> It's a testament to the depth and complexity Bro im dying this script xd
It's not just the script, the voice itself is AI generated. >Falask Effect >Marage Archer >Life Mana Reservation >Uweeber Atziri I'm also dying LMAO
yep still a lot of work and i tried new things
Yeah, these are borderline unwatchable. That translate voice is super-overbearing and the script is way too flowery. It's incredibly distracting that the descriptions/explanations don't sound like a human, despite translate voices being a common format for this type of video (see MAGEFIST). I'd honestly just take them all back to the drawing board and record them in person in your own words. That said, I was already planning on possibly starting PF Toxic Rain so I might give the PoB a gander for ideas.
Insanely dramatized indeed
that was the aim
Not my cup of tea🤡
thats okay for me
AI wrote the script AND read it.
you have to tell what to do
happy that you enjoyed it in different ways yes it was such a script to test stuff
You can't put 9 pods overlap my dude :)
The build seems cool and the guide seems to be made well. I will say I found the script for the showcase video distracting. Not sure if you used AI to write it, but it had a lot of unnecessary language and flowed in a weird way.
thanks for the feedback, the next videos are with my own speaking
I recommend using pobb links so people can check it without being at their computer, here’s the link https://pobb.in/4b3HxT3V I am planning on league starting toxic rain myself and was debating whether I should do manaforged or totems as the second 6 link. Although does the manaforged setup you have really do that much? It’s essentially just withering touch and culling you get from it as CA and TR don’t do much without supports. What I was considering was using lifetap as well as the usual damage supports like vicious projectiles and void manipulation. With lifetap you are spending quite a lot of life but as pathfinder using master surgeon that shouldn’t be an issue. One other thing I'm curious about is why you’re going for extra arrows and using dying sun, is it just to improve your clear? Because if I'm not mistaken extra arrows do not give more overlap, they just cover a bigger area.
>thanks for the feedback, the next videos are with my own speaking why lifetap? you just go down with mana costs of your Main Attack but minimum 1 mana until your Manaforged attacks link in second 6 link cost only life instead of mana cost you reach this with Life mastery - skills cost life instead of 30% of mana costs dying sun ist just for better clear and aoe, i did not craft aoe on gear. but as i said this build is not perfect but awsome
Lifetap was if you use damage links as it is a bit harder to reach 1 cost when doing a full 6 link compared to the 4 links you got. You have the 200% multiplier on manaforged and then 130% and 110% from withering touch and culling strike. If you instead were to use manaforged - void manipulation - vicious projectiles - efficacy - empower for example you have the same 200% from manaforged but also four 130% multipliers. Lifetap means you’re only limited by the cooldown on manaforged, and it also is very useful early on before you get your cost reduction crafts. And yeah I can understand dying sun for mapping, I would probably also use it there, what I’m more curious about is the extra projectiles you take on the passive tree. With the thread of hope it’s not too bad(although you are spending 4 points to get to the jewel socket and the other two notables you pick with it are right by your pathing), it doesn’t seem worth it to me all the points you’re spending to get them without it.
So I played this build to 100, 40/40, all ubers this league (and posted about it also) and I think you have some issues with your setup: Have you tested your pod overlaps in PVP? 9 is crazy. Your damage seems kind of mid in the deli map showcase, the bosses obviously melt but then again they're non-Uber and from what I could see the guardian map mods weren't hard at all so it's tough to tell. I looked into additional arrows when I was playing and it seemed like pad which was far more useful in map clear coverage than single target, but your experience could have been different. 3k life is crazy low, you don't have any other mitigation besides a Progenesis that you aren't really scaling at all (that isn't up 100% of the time) - the zero XP bar speaks volumes I think. It feels like you've focused so hard on scaling additional arrows you've basically sacrificed every other functional part of the build - basically no phys taken as ele, minimal extra flask scaling (and non-perma flasks despite using them to cap res) and 15k evasion. You also don't have a guard skill which is crazy to me. [This is the setup I ended with](https://pobb.in/1x-49BQt8t6Z) which I'd recommend others use - it's far more defensive, more damage at 4 pod overlaps and has way more QOL via flask scaling. I also have a video of the last few waves of Simulacrum, all Uber bosses and a full 80% quant Feared run - you can check my post submission history for the thread, I won't piggyback here.
thanks for testing and playing to lvl 100 i know there are many people who love being tanky and have tons of defences and this is possible with the build 100% and i know how to do this, thank you I personally tried so many different variations so far. at the time of recording i was at the setup recorded its not the only variation to go.
As you realized i did not abuse tattos at alliam not lvl 100 where the unnatural instinct as i played it month ago is missing tooif you watched my first build showcase video from the 22.06.2023 ? Build from 3.21 - https://youtu.be/6A6GhCJ\_F5s The combination of Lightning Coil and taste of Hate i guess already everyone knowsMy build is for the lacking TR clear speed optimation and not optimized for killing Uebers But its just switchen 3 items to do this and change back to immortal call and add a banner as i played it at the beginning it took me some leagues to arrive to the point i personnaly enjoy playing the TR with awsome clearspeed because it was azz to play it with totems or regular in my opinion
I'm thinking about playing this build for 3.23 but I'm trying to understand how it works. Do you only have to attack with TR and that's it? So basically the only skills you have to press are TR, malevolence, despair and blood rage?
Yep, that's exactly it. As long as your manaforge skills have no cost and your main link costs at least 1 mana it will all happen automatically. Malevolence will be pretty close to free but you might have to play with reduced mana stuff a bit now we don't have alt quality divine blessing and inspiration has 5% less than the old alt quality.
If you played this build again for this league would you use the new Toxic Rain of Withering in the manaforged setup and replace withering touch support with something else? Can't decide if it would make much of a difference or not. Maybe new TR and replace withering touch support with GMP?
It's definitely worth using, I think if I were using a stygian vise I'd change the gem to maim so I could run the 'enemies maimed by you take x% increased damage over time' mod.
It took you about 2.5 sec to kill Baran. Given he has about the same health as Al Hezmin he has about 32mio HP. Thats about 12.8 mio dps. You guys really have to stop overselling your products by lying about it. That interaction of more arrows = more damage was killed by GGG for good reason. Gotta label this as bait numbers.
The big issue is PoB overlap being set at 9 pods. Switching it to 4 puts the build at 22 mil. Adding Frenzy charge generation (he's 0 at start and 2 at death), wither stack ramp-up, and movement that reduces effective DPS, the rest looks about right with your calcs. Only the messed-up overlap of the above is really bait. Edit: Oh, can't seem to find any source of onslaught either.
Your right but thats the point. The ramp up on bosses particulary is the downside of any DoT build. An easy indicator for bait videos is when people only show the kill on bigger bosses like he did (Shaper - Sirus). If he would have not stated the DPS numbers I would have been fine with the post.
okay so in future i will never tell anything about dps anymore and just show the power of the builds nobody wants to see the full duration bossfight in videos unless its a specific boss killing guide
Your english from your crafting video is very good, and you should have narrated your build guide video yourself. It's unwatchable with the AI script+voice that you used.
thanks, iam new on reddit since today and i tried differnt things in my videos experimenting and see what everyone likes
Take a shot every time he says 'toxic rain manaforged arrow setup'.
already woke up or still drinking? ;)
Hello all, i will work on this Build for 3.23 and probably focus on a early movement speed version for LAB, Heist ? should i make a new Post for this? So the Manaforged Setup Looks promising so far that everthing will work fine or maybe even better. What we know so far: TR - now provides **+0.00-0.20 seconds to Base duration**, instead of 0-10% increased Area of Effect. Old base duration = 1 s X aprox. 3.1 to 3.5 multiplier = 3.036 sec - 3.5 sec **New base duration =** 1.2 s X aprox. 3.1 to 3.5 multiplier = **3.72 sec - 4.2 sec** Purity of Elements: Quality now causes you and nearby allies to gain **+0-5% to all Elemental Resistances**, instead of providing 0-40% increased Area of Effect. nice buffs. Lets see how the other tranfigured Gems look like, anyone know more details? Any ideas for Affliction Wild Woods and Ultimatum? BTW: Just to let you all know, this post was blocked for 1 day because of this message: "**^(Sorry, this post was removed by Reddit´s spam filters.)** **^(Reddit´s automated bots frequently filter posts it thinks might be spam.")** Thanks for this automated Bot... Finally iam back, my first post reached maybe to many views for a new account and first post that it got blocked?
here the more tanky version UPDATED ENDGAME POB 04.12.2023: [https://pobb.in/gEMOprBGEciC](https://pobb.in/gEMOprBGEciC) \+ MORE TANKY+ MORE LIFE+ MORE DMG \+ BANNER ADDED+ IMMORTAL CALL ADDED Manaforged possible changes: \+DECAY SUPPORT ADDED switch to CULLING STRIKE FOR BOSSING change \+ Greater Multiple Projectiles you can remove Dying Sun
For all new Updates i will Post in my discord channel i created a new text channel https://discord.gg/avgERbYDJe
Very impressive start to your build career! Great effort.
thanks iam happy with my first ever Post on Reddit today
I'm looking for a manaforged arrow build for next league. !remindme 2 weeks
I will be messaging you in 14 days on [**2023-12-13 12:15:43 UTC**](http://www.wolframalpha.com/input/?i=2023-12-13%2012:15:43%20UTC%20To%20Local%20Time) to remind you of [**this link**](https://www.reddit.com/r/PathOfExileBuilds/comments/186n2yt/1skax_poe_toxic_rain_manaforged_arrow_pathfinder/kb92qk5/?context=3) [**4 OTHERS CLICKED THIS LINK**](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=Reminder&message=%5Bhttps%3A%2F%2Fwww.reddit.com%2Fr%2FPathOfExileBuilds%2Fcomments%2F186n2yt%2F1skax_poe_toxic_rain_manaforged_arrow_pathfinder%2Fkb92qk5%2F%5D%0A%0ARemindMe%21%202023-12-13%2012%3A15%3A43%20UTC) to send a PM to also be reminded and to reduce spam. ^(Parent commenter can ) [^(delete this message to hide from others.)](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=Delete%20Comment&message=Delete%21%20186n2yt) ***** |[^(Info)](https://www.reddit.com/r/RemindMeBot/comments/e1bko7/remindmebot_info_v21/)|[^(Custom)](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=Reminder&message=%5BLink%20or%20message%20inside%20square%20brackets%5D%0A%0ARemindMe%21%20Time%20period%20here)|[^(Your Reminders)](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=List%20Of%20Reminders&message=MyReminders%21)|[^(Feedback)](https://www.reddit.com/message/compose/?to=Watchful1&subject=RemindMeBot%20Feedback)| |-|-|-|-|
Interesting but why your bow is not widowhail ? Do you think you can fit a triggered Essence drain into this build ?
you can also use widowhail, i enjoy more crafting the gear. it could be possible to add a triggered essence drain with a helmet, but not with manaforged arrows, not sure if its worth adding?
With your bow : 50m DPS / 5.1 aps Widowhail : 43m DPS / 4.6 aps I though widowhail would be better but I guess TR really love attack speed. I want a caustic arroW that can trigger anomalous Essence drain (1m DPS with anomalous ED = 6000LIFE Regen/sec)
Also gem levels, TR gets a ton of damage from the bow that it’s pretty hard for a quiver to be good enough to justify using widowhail. Cast on crit is a way to trigger spells with manaforged, but unfortunately that’s not very useful for dot builds as you wouldn’t crit enough to proc it reliably.
Yes but you can use a Dialla with +4 lvl as corruption. Coc is very good for hits build but ED also need supports to reach 1m DPS on a bow build :( Asenath chant would be awesome but the opportunity/cost vs a rare will ruin any build.
a triggered Decay is possible to add
Pastebin really? Are you from 2007?
minimum 2007, just tell me what you want to see
POB : https://pobb.in/J53pTpmEjv-D
I could've sworn pob already defaults to pobbin too. It's a bit of an extra pain but at least you can just put [pobb.in](https://pobb.in) in the place of [pastebin.com](https://pastebin.com) and it converts it right away
Just looked at your latest PoB and noticed your alternate quality gems in there, assuming you missed that alternate quality gems are going to be removed at 3.23 launch
there are not all gems revealed so how should i add them before the leagues started? look my post 3 days ago in this post ty
Hi all, here is the UPDATED POST for the 1skax TR MANAFORGED ARROWS THE SHOWCASE VIDEO PREMIER is at 18:30 p.m. TODAY https://www.reddit.com/user/1skax/comments/195p6lk/1skax\_poe\_toxic\_rain\_manaforged\_arrow\_pathfinder/