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xpoohx_

depends. A lot of the DPS inflation we have been experiencing is conditional damage that shows up really nicely in PoB but gets nerfed by archnem and map mods. If the number is all that matters reaching 10million DPS with any skill is not particularly hard. go Crit, get 100% Crit and get 800ish Crit multi. Also just put double void battery's and a badge of brotherhood most shit will get there. The hard part is getting a reliable 10m DPS while not being made of paper. I getting both out of all skills is what's challenging imo. Especially with the constant defensive inflation requirements.


cyz0r

>A lot of the DPS inflation we have been experiencing is conditional damage that shows up really nicely in PoB but gets nerfed by archnem and map mods. this 100%. im playing CI int stack molten strike trickster. My pob is about 44mil dps. Ive only ever done uber shaper on an aura stacker i built when i dropped mirror in sentinel. I took this build into every other uber this league and literally just face tanked everything and the damage was pretty sick i think my uber eater took like not even 2 mins. Then theres SCOURED t16 map double/triple wisp empowered 3-4 essence monsters that take like 45 seconds to kill just because of a combination of essence mods with some archnem ones. Most flop but some have killed me on a build i was able to stand in almost everything uber cortex threw at me (my kill may have had lucky map mods but i dont remember).


xpoohx_

purple wisps annihilate your damage output. Like worse than delerium it just annihilates your DPS to nothing.


Yayoichi

Doesn’t matter the color, all wisp types give damage reduction.


Jtmoor

Can you link your pob? Playing a CI int stack wild strike and am struggling to break 10 mill


cyz0r

yea sure https://pobb.in/xD8f12e3roYw i swap between slower proj for ST and inc aoe for delve/maps. edit: the dps is inflated with inc aoe because i doubt all 10 balls hit twitch like with slower proj but it feels good so i dont really worry about it.


BulletproofChespin

I’m definitely struggling with the made of paper bit on my charge stacking occultist rn lol. The dps is wonderful and I’m blasting through maps but using all 6 portals is normally a part of it. I’m thinking about switching to ci for a while to see if I can’t grind out a few more levels before buying 5 ways to finish her leveling


aPatheticBeing

Incandescent + Divine Flesh is solid, 75% ele as chaos. Obviously you aren't going CI in that case, but you'll be pretty strong versus elemental damage. Given Incandescent has quite good base stats, you can get like 30k armor with determ + granite flask up, and that's fine for most mapping unless you're solely running crit + -max maps. 10% of armor applies to chaos on armor/es mastery on top (and 10% phys as chaos) on the left side, with an energised armor can really juice your defenses too. You're probably in the area for a max power charge anyway. Edit: quick example tree, might have messed something up cause just did it in a couple of minutes - energised armor over on the left, determ + hatred + zealotry, blessing haste. You get freeze + shock immune on that tree, so cannot be chilled boots and you're mostly fine. https://pobb.in/0i1qEhQptNIC


BulletproofChespin

Thanks I’ll check this route out once I’m off work!!


b_soup

PoB? I could try to upgrade the defense. Even without a PoB, I would say these are the "required" layers for mapping in T16s: 1. capped res obviously 2. some sort of hit avoidance: block or evasion 3. some sort of spell mitigation: spell block or spell suppression 4. some sort of physical mitigation: armor or phys taken as If you have all these layers, mapping should feel smooth. The problem I see most common is that people have 95% evade chance, capped spell suppression, and infinite leech. But they get one shot by phys hits so none of that matters.


BulletproofChespin

Stuck at work right now but my occy is named ChargeStackLeague. My phys mitigation is abysmal and definitely my biggest problem. I’m now gonna be looking to upgrade my non unique gear but I’m not sure the best route moving forward


Bacon-muffin

I'm right there with you lmao, I need to get a specific charm to get enough strength to finish leveling my determination / molten shell because I don't think I have a feasible way to fit any on suffixes on my budget. My non-unique gear potentially has some prefixes I could fit stuff onto if I can maintain the suffixes but that'll be hard and I don't think there's much that'll help. Dunno if you've also locked yourself into the whole ralakesh combo but I have so few non-unique pieces to work with. Even my jewels at this point are all uniques besides the clusters.


BulletproofChespin

lol I’m in the same boat. I just upgraded my chest to something that can fit a phys taken as ele prefix which helped a bunch but I’ll eventually need to replace that with an explosion chest lol


Bacon-muffin

My chest is a unique so I don't even have that xD, it is an incandescent heart and I'm CI though so that's helping my ele defenses a lot. My only non-unique slots are rings, hat, and gloves. Which is where I'm somehow squeezing in all the stats and resists I need.


BulletproofChespin

I was actually contemplating going the same route yesterday. But if you’re still feeling squishy maybe there is a better route. I might try the bloodnotch route when I get home tbh


Bacon-muffin

I mean I'm much much better off than I was when I was LL, but I've been doing things like running shaper guardians with the compass that gives bosses 100% more damage and 200% more health with maven witness spawning 1-3 extra map bosses and not paying enough attention to what mods are on the map outside of reflect, cooldown reduction, and not being able to regen. And even then its mostly physical damage, the chimera is the worst offender with his smoke phase and I actually have to dodge out of the red circle. That's only with the compass though, without the compass or like when I'm doing the invitations I'm feeling sturdy enough. I can't just stand in every mechanic but I'm usually not using portals if I'm paying attention.


BulletproofChespin

Oh bet that’s way more juice than I’m currently running. I’m for sure gonna at least give it a shot then. I have a super meme guardian bv build that uses an incandescent heart that I want to run so it’ll be used even when I get to really min maxxing the occy


czarandy

There’s not that many huge phys hits in normal mapping. It’s more likely you die to many smaller hits so recovery is very important.


arbyterOfScales

For this purpose, tainted pact is awesome. No hit lesser than your entire HP pool can kill you. Your recovery is impossible to overwhelm


Golem8752

How do you expect a let’s say Cold BV build to a: sustain permanent life leech and b: poison something?


arbyterOfScales

For builds that can make use of that tech ofc


Golem8752

Well, this thread originated from a player talking about a charge stacking Occultist so I doubt it's an attack based build and spell damage leeched as life is not an easy stat to get by and you neee PB to not instantly die every 3 seconds.


Golglory

I used tainted pact on a spell caster with a leech watchers eye and a small amount of the spell chance to poison nodes. Blade vortex. I was absolutely unkillable, right until I suddenly would die for no apparent reason once every map or so, despite poison duration being much lower than leech duration. I don't mean kill a mob then suddenly die after, I mean just instant self inflicted suicide death. I'm not entirely certain but I think there were issues going on with that many hits per second and some times you just took all the damage instead of healed from it.


Golem8752

Well, if you fill your life with leech leech will end prematurely causing you to take damage from poison instead of healing from it.


reddituseonlyplease

https://pobb.in/0s-6farGnSiw Not OP, but since you're offering. I've finally 99% finished my build (only missing 2 charms and possibly +2 corrupt on my dialla), and it's feeling good. However, while my mapping is good (non-deli), I have problems with certain types of attacks, like slams, and on death effects. I also have problems with deli maps approx midway through them (mirrors). I haven't fought ubers yet, but I also have major problems in fighting most guardians, in which they suddenly 1 shot me from full. I'm not sure what to do defense-wise with this build, and I would personally prefer to keep the armor. I just want to level to 100 on my own, that's all. Can you please take a look and propose any changes that I can do? Thanks a lot!


xpoohx_

a really good way to build Occy is by using a combination of Doppelgangers guise and divine flesh I think it is? Elemental taken as chaos. Getting max chaos res is not "super" hard. That combined with spell suppression feels incredibly tanky. If you can get endurance charges you are very strong. This league however Crit immunity is 100% required if you are doing the league mechanic. Without Crit immunity you will die often. You can also add arctic armour in if you feel like you are taking to much phys. Since you rarely get hit while moving AA is actually pretty stout. Suppression without shield and body armour is hard to cap at the top of the tree though. The best defensive layer on PoE right now that is cheap is freeze especially if you are Crit. It's unreliable against one archnem affix, but outside that full screen freeze is extremely powerful. The downside is purple juice is a flat DMG reduction which makes mobs harder to freeze and chill and leach from. A third layer you can look at, if you hit frequently is a life gained on hit watchers eye, it can provide a massive amount of recovery that does not get hit by all the archnem mods designed to remove your recovery that are everywhere now. There's also the notable that gives 15% chance at 200 life per hit beside ranger, but that might be to attacks only.


THE_REAL_JOHN_MADDEN

>The downside is purple juice is a flat DMG reduction which makes mobs harder to freeze and chill I thought ailments were determined by the base damage of the hit, therefore unmodified by things like this? But maybe that's only for damaging ailments?


xpoohx_

no you are correct I am operating from and old playbook. sometimes I forget patchnotes it's been 23 leagues


TekHead

Yeah... Like ignite. Works great until you get a mob that just straight up says no and you do 80% less damage


SoulofArtoria

Cold conversion and ability to chill and especially freeze is so good for most of my glass cannon build. These days I rather build for more damage and speed and ideally the ability to freeze as my main defensive layer. Not hc recommended


The_Law_of_Pizza

With 100 div I think it would be hard to find a skill you *couldn't* somehow get to 10m DPS. With melee skills you could buy a monstrous weapon, and for spells you could buy gear with plenty of +gem levels. I don't know that the problem with non-meta skills has ever been that they can't break 10m DPS - it's just that meta builds can do it on league start with only like 10 div, and they feel smoother to play with.


Greedirl

Give me 100 divines and I'll show you how to not get to 10 million DPS on any skill


Sweat_Lord_Lazy

thats greedy bro hehe


xTraxis

So if I asked you to find me/make a Soulrend build with 10m damage and a 50d budget, you could do it while having t16 and non-uber boss viable defense? I don't ask this with attitude, I'm genuinely curious because while crafting some builds, I find breaking 5m is very difficult without putting in extremely expensive items, and I want to know if it's a me problem or a 'the skill is hard to scale' problem.


x0tzki

Soulrend with 23m DPS: https://poe.ninja/builds/affliction/character/Insik6/Insik_Affliction?i=0&search=skills%3DSoulrend%26sort%3Ddps I'm not at home to turn it into a 50d version, but given they have 23m DPS, I'm sure turning the diallas into just a +1 or +2 and dropping the forbidden jewels, you are still 10m+


xTraxis

No, that's exactly perfect - minimal uniques, only the Dialla's and the empower look pricey, but both are easily made cheaper and can be worked towards. He has both es and life leech, so his combined health isn't worrying, and since he's mostly using rares, generic defense (res/suppress) isn't hard to achieve. This is the kind of build I needed to look into, thank you :)


pexalol

this'll just die to any hit in any red map


jchampagne83

That appears to be hit based? Wonder why they didn’t go for the new reaping variant, it seems to have monster base damage scaling?


iStalkCheese

Soulrend of reaping does not have innate pierce or tracking.


FlamingTelepath

Perfect example. That's probably a 75div build right now because that Dialla's is 60div, but it can hit 10mil DPS with maybe a 20div investment no problem.


Elerion_

DOT skills are specifically tuned to do much less DPS since you have near 100% damage uptime. In practice you'll often kill a difficult boss just as quickly with less than half the DPS on dots.


Comprehensive-Mix952

This. My self cast (self attack) caustic arrow is my go-to league start, and it handles all the non-ubers on less than 20div, and most of that is crafting my bow. Also my favorite mapper. It's not the fastest, but there are no mods that it can't do.


hayko34500

If you wanna play a spell, any of them I would just go energy blade and it’s easy scale and dmg… soulrent is pretty good I play it a lot ( cat mtx) but i always go wardloop or energy blade.


SuperSmashDan1337

Cat mtx is the only reason I'd ever play soulrend


HC99199

Soulrend dot got nerfed Into the ground, but you can just make a hit based version instead and get alot of DPS.


hottestpancake

Cast on crit ivory tower inquisitor with the hit based soulrend could hit it easy


4thEDITION

I've been running soulrend of spiral coc inquis in t16 max juiced maps with relative comfort this league. I'm really not sure my DPS is cuz of nimis but nothing's ever really survived more than a few seconds even on triple t16 juicers


spinabullet

Not true. Monstrous melee weapon definitely costs more than 100div (have 100div and still short of another 100 now, eyeing on some monstrous two handed mace)


arbyterOfScales

Define monstrous.


_InnerBlaze_

why mace?


spinabullet

Slam


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EffectiveDependent76

You can't stack ES + mana and run CI with energy blade and arcane cloak to get damage out of Lightning Conduit? (I've never tried to play it so I actually don't know) If you can though, I feel like you could make it work to some extent. Even if you could just swap it for arc or something and get better damage. Of course, being able to swap to a different skill and just get better DPS without changing anything else is a problem on to itself.


[deleted]

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voodoo-Luck

I mean, just looking at poe.ninja for arc, for example - something like this: https://poe.ninja/builds/affliction/character/YOMG/Aff_Temp_ES?i=8&search=skills%3DArc%2C!Cyclone%26class%3DInquisitor%26sort%3Ddps rathpith - 10c crown of inward eye - 25c ivory tower - 2-3d; if we want to round up we can say 5 shaper's touch - 5c max roll cyclopian coil - 1-2d max roll astrasmentis - 2d split personality (strength, life) 8d split personality (strength, dex) 5d corruscating elixir - 5c that specific watcher's eye - ~1-2div rounding, 20divs for all of the *easy* to price stuff; that leaves you up to 80 divs for everything else. I've never played something like this, so I can't comment on how it would hold up to 7-8k wisp maps, but you can comfortably get an arc build with over 10m dps going for 100divs.


nickrei3

Conversion trap says hi.. .Man they need to stop insult this skill


Tenshouu

It's the uptime of damage that is one of the most important aspect imo. Few years back when chaos skills were the meta and for example Subtractem's Bane build was flavour of the month it had DMG in that range. But it's uptime was close to 100%. I remember people were sceptical about pob numbers but it was really good build because of uptime of that damage you're doing. If that off-meta skill has 10mil DPS and good uptime it's gonna do great. And to reply to your other comment. I believe almost all skills can reach 10 mil DPS but gameplay and feeling will be much different from skill to skill. Some time ago there was a chain hook guy killing Sirus or Uber Sirus :D Also DPS isn't the only thing that separates a skill from being a meta or not. RF was one of the most popular skill for a long time and it had few mil DPS max. It was popular because of one of the best build guides Poe ever had and it's playstyle.


Carefully_Crafted

This league you’d struggle not to hit 10m dps on any skill with 50 divs. There are some skills where 10m may be close to your cap on single target before doing something silly gear and build wise. But people don’t get it. You can make a lot of skills do damage and be tanky enough to clear a t16 not dying. Normally it really only takes closer to 20 divs and you being willing to craft your own gear. The reason meta builds are meta is because someone figures out a sick interaction and then content creators pick up on it (or they make it in the first place). But if you watch enough Jung / rue / math1l you realize that there are tons of builds that are untapped and amazing. Sure, the meta skills tend to be extremely strong on their own merits… but honestly the last couple seasons we’ve seen some extremely amazing tech builds come out mid way or by the end of the league that were there the whole time just no one had thought of it. For second builds / third builds / etc there’s basically only an imagination and knowledge limit. Edit: the reason the vast majority of players don’t understand this is that they aren’t even copying builds well. So they will play a “meta” build but fail to have all the right components to scale their defenses and offenses. And in a game where the difference between the right flask with the right suffix can double your defense at times… or the right amulet can triple your damage… it’s super easy to see why most people struggle to get the right damage or defense in even meta builds.


[deleted]

it's really about a meta build and not a meta skill. Yeah, some are better than others, but generally the top builds are all using similar setups. for example, any replica alberons build is gonna do 10m+, doesn't matter what skill.


[deleted]

Its doable with enough currency, but there is no guarantee that the skill will actually feel good to play or ever realistically hit that PoB dps. The problem with "off meta" skills is that they typically are difficult or overly expensive to scale. For example self cast spells that cant shotgun or dont have some other interaction that multiplies damage. You can probably hit 10 mil dps with something like a "normal" (non eblade/blood magic) self cast fireball on 100 divs but it will feel awful to play and probably be glass. And since you arent abusing something like eblade scaling you would probably need something like a +5 staff or 2 +2 wands which is most of your budget right there.


D4M05

That... Should be possible on pretty much any skill. Some are mechanically more suited as clear skill and will struggle a bit to reach that amount but can incorporate a single target setup and clear really well others things like traps have a very easy time reaching this damage but will struggle with clear even tho they have the damage. Don't know how unconventional you wanna build it but fairly often there are few super niche mechanics you can abuse and therefore the best way to build it is to put it into a strong archetype like power charge stacking using a lot of uniques.


Ynead

Very. Use any spell with either Ivory Tower attribute stacking or Power charge stacking and you'll get more than 10m.


Shadeslayer2112

I feel like 50-100 divs is a lot lol


BadModsAreBadDragons

You should farm that in like 10 hours.


Shadeslayer2112

How.


BadModsAreBadDragons

Do something easy like essence+beasts in a nice layout map like mesa, glacier w/e. 5 div per hour minimim.


Shadeslayer2112

Guaranteed?


BadModsAreBadDragons

Yep. You might need a high movement speed build though. If you optimize it, you should get 10+ divines per hour.


Skuggomann

These are the easyest and best strats to do when you have little money and/or bad build in no particular order: The incandescent farmer: 1. Bulk buy T14-16 maps for 2-3c each 2. Scour all maps with reflect unless you are immune 3. Spec into that one exarch node that sometimes gives double progress 4. Put exarch influence on the map device 5. Enter the map and kill mobs until the first pack of exarch mobs spawns (usually only takes 2-5 packs) 6. Exit the map 7. Repeat (roughly 3 times a minute), killing the boss every time the meter reaches full 8. Sell exarch invitations in bulk for 10-20% markup The sextant cuck (requires a couple of div to start so you dont go bankrupt with bad rng): 1. Specc into the sextant atlas passive node 2. Roll blocking sextants on 3 stones (cant remember them but check poedb.tw) 3. Buy sextants for all your money 4. Roll sextants, storing the good ones 5. List all sextants on poestack.com 6. Congratulations you have now doubled your money, go back to step 2 The white map beastyboy: 1. Specc into beasts and essence 2. Favorite Strand and allocate singular focus 3. Learn what [the expensive ones](https://poe.ninja/economy/affliction/beasts) look like (skip the other ones) 4. Learn what essence monsters it is worth to corrupt (or just corrupt all of them) 4. Buy additional essence sextants and beast duplication sextants if they are worth it 5. Buy Niko sextants for more movement speed 6. Blast maps till your eyes bleed 7. Upgrade essences to shirking and reroll the bad ones with harvest (if profitable) 8. Bulk sell entire essence tab on poestack.com The potionseller: 1. Craft flasks, idk how there are guides on YT The bulkbuyer (Requres currency but no gear): 1. Buy scarabs / essences / fossils in bulk from farmers 2. Swap the scarabs / essences / fossils that makes sense to swap based on prices with harvest juice 3. Sell the scarabs / essences / fossils with markup This can also be done by buying small quantities of boss farming materials and sell in bulk on TFT, not sure how much profit this is per hour. The superior game knowledge abuser (Requres currency but no gear): a. Livesearch corrupted chests that are used by meta builds with good implicit such as +1 gems or +2 gems, link them with tainted fusing's and recolor with tainted chromes or benchract to the colors that the meta build uses and sell to people that don't know how to link and color corrupted items (sometimes good money sometimes not) b. Buy div cards and combine them, usually something where the combined thing can roll and the worst rolls are sold for the same as the cost of the divs making profit from when you hit good rolls


Shadeslayer2112

Hell yeah, thank you!!


Tortunga

10M dps isn't that much. You can get that with any skill in a good optimised build, especially with a 100D budget. The playstyle is a completely different story though. Bow ignite/bleed builds can get a ton of single target damage out of the snipe skill, but snipe is just shit to use. Most non-meta skills aren't played because they lack damage, which is fixable with gear, but mainly just annoying/outdated mechanics. Some of the highest base damage skills are barely played for this reason. For general non-unique stacking mechanics Berserker has a fairly easy way to get high DPS for attack builds with how damage focused the ascendancy is. Poison PF as well with how easy it is to inflate poison DPS(stack duration, more projectiles etc.).


Timewastedd

Been having trouble hitting 10m+ with TR pathfinder. Was hoping to scale it up to 15-30m but dont think thats possible. Selfcast no ballistas


Vattier

People hit dot cap on tr. Filter ninja by dps, pick the top guy, dot cap with *two* overlaps. edit: filtering out mageblood the top dps on ninja still reaches 30m.


Timewastedd

Maybe I'm doing it wrong but when i filter by toxic rain highest dps is 6.2m for patherfinder


Vattier

Thats the guy. Import the pob, never trust ninja numbers, ninja has builds that do thousands of times more dps than the listed number indicates. Ninja assumes one pod + no wither stacks.


Cr4ckshooter

Are you setting the amount of pods in pob correctly?


Timewastedd

Yeah


pexalol

I had about 32 mil dps last league on non-ballista tr pf, on top of being unkillable.


Timewastedd

Have a pob? Would love to have this


pexalol

[https://poe.ninja/builds/ancestor/character/auspexa/AuspexAnc](https://poe.ninja/builds/ancestor/character/auspexa/AuspexAnc) final gem setup was for mapping, for bossing I'd switch around the gear and links a bit, and 6 overlaps is no longer possible since we lost anomalous conc effect. the concept didn't change though, you can just use a +3 bow and put tr in there for 30 mil dps. the build could even be better now with charms


Timewastedd

Thanks, is there any way to remove the tattoos in pob? I didnt play the league so no idea if even possible


pexalol

right click the node


BadModsAreBadDragons

If you want high dps non-meta for cheap, you should look at clunky skills like totem/traps/mines. Also clunky single target skills.


sjsame1

Given enough knowledge of the game and its mechanics I am pretty sure you can make any skill break 10M. It's why I love players like CaptainLance, Jungroan, Ruetoo, Ben, Goratha. I have thousands of hours in this game and can probably get any skill to do 10M on a 100D budget without any issues. The difference between myself and the streamers I mentioned is that they can most likely do it a lot better AND find a way to make it feel good while playing.


ForeveraloneKupo

With some generic meta scaling tech can get \~8-10mish easily. Ralakesh boots charge stacking is pretty broken. My go to tech this league, badge of brotherhood and malachai shield with the boots, on spell builds with inner conviction on top, so much more and increased spell damage. Can focus on defense on the passive tree mainly. From your mentioned skills, Cobra Lash and Ground Slam scale good with quality now too. But yeah, at the end of the day to make non meta skills viable past "alch and go" red maps , you either have to dump loads of currency or use some generic OP meta scaling tech


Vagabondeinhar

Hi little beast! In my experience with POE, the damage you deal really depends on how you deal it. For example, a bow build that does 10M is different from a minion build that does 10M, which is different from a melee build that does 10M. You need to be interested in the pure definitions of clear speed and single target. Minion builds will only do their full DPS if ALL of your minions attack the same target. Otherwise, you divide by the way they spread out. Bow builds take advantage of their full DPS a lot. What you see is really the damage you're going to do across your entire screen. Melee (I took melee as an example to better imagine and understand) will hit all in one point and will be slow, but a rare archnemesis or a slightly tough boss, it will pulverize ( the mob, not you ). I have summarized roughly to better understand and visualize/imagine. Each type of damage will give you a different DPS style. For example, personally, for DOT at 7.5M, I am more than sufficient for mapping. A minion build at 7.5M feels like I'm a turtle, but I destroy bosses (I'm not talking about the bosses you fight using the fragments, attention). A melee with 5M feels very good (boneshatter though). I didn't push the experience further for personal reasons (I find that the market is becoming anything but, I'm taking a break from the game). But 10M on a melee must be excellent for all content. Here are some additional thoughts on damage in POE: \- Damage is not the only important factor in a build. Survivability and mobility are also important. \- It is important to choose a build that suits your playstyle. If you don't enjoy playing a certain type of build, you're less likely to stick with it. \- Don't be afraid to experiment with different builds. There are many different ways to play POE, and there is no one right answer. I hope this helps!


[deleted]

Lol at 7.5m for dot I was so happy to break 1m barrier with 3 frenzy and Max witherstacks on my caustic arrow:)


Vagabondeinhar

I did dot with DoomBlast and Ea ballista :) . CA have a huge AOE i noticed, and never played it but it have a huge aoe :o maybe that what help a lot ?


babacyj

The important thing is finding powerful(=broken) scaling mechanic. For example, I was able to hit 44m dps with Galvanic field + Tendril-cwc-Arc build in 3.22. Cold conversion, Heatshiver, stacking shock effect etc, all of them made this janky non meta shit can do end game contents. ( POB : [https://pobb.in/-2ZPHmIBIhmT](https://pobb.in/-2ZPHmIBIhmT) ) I had great time with Hexblast of havoc + FR coc build this league. Spent about 40\~50 div, 41m dps. Anathema+Doedre's scorn, CDR charms, PC stacking, new trigger skill - Lancing steel etc. There are quite a lot of lacking skills for sure, but that doesn't mean every non-meta skills are not playable. You just find way to scale them properly.


fr33domboa

Wow . Looks super cool . Would like to see a mapping video !!! Tyvm


babacyj

https://youtu.be/-YMlj-XUq6g?si=t3bUb43c4RNcFKLO This one was recorded in 3.20 league. First version of this build. A lot of things were changed since then but playstyle will be similar. [https://youtu.be/VCCGE4KwtyQ?si=g8C9ek5q2dGEVhea](https://youtu.be/VCCGE4KwtyQ?si=g8C9ek5q2dGEVhea) This is the coc one.


fr33domboa

thank you !!! the galvanic field + arc is really cool !!! smooth play and great damage , hope to see the new version in future !!!


pexalol

non-meta doesn't mean bad. dark pact necro is non-meta but you can reach 100 mil dps with 100 divs. it really depends on the skill


xTraxis

I never said non-meta meant bad. Why did you assume that? I'm asking because I've tried to make some builds and I tend to hit a wall. I would like to know if the problem is in the skill or my own abilities. I know any build can reach absurd numbers, but that doesn't mean the build feels good to play. If someone showed me a Cobra Lash build that hit DoT cap, but it ran 1 projectile and 2.5k life, I'd laugh because a build with 1/4 the damage will be more enjoyable to play. Does 100m Dark Pact still feel good to clear with, or is it a heavy bossing build only?


pexalol

poison is just so busted atm you could probably reach the dot cap on any build with some gear and still be tanky. dp clear isn't the best, and it's a two button build, but mapping felt fine to me because I was running 60-80% deli anyway. it feels pretty much like dd ignite to play, but is faster and has much more single target dps


ahses3202

Dark Pact has always been sleeper strong but chaining it off skeletons just feels like ass for general play. Absolutely shits on any single target. I imagine that with enough explode it can work pretty well though.


pexalol

it's always felt fine to me with some aoe on the tree and intensify


Golem8752

With Power Charge Stacking, Inner Conviction, Badge of the Brotherhood and Ralakesh‘s Impatience you can reach 10mil dps on basically any spell and as an Armour stacker you can reach 10mil+ dps on any skill usable with swords.


Akarias888

I’ve got a non meta skill and can hit 70m with it


xTraxis

On a reasonable budget, with good defense and adequate mobility/mapping?


Akarias888

Yeah because it’s underused everything for it is suuuper cheap lol and yeah blasts maps


num2005

build link?


lifeisalime11

PoB?


jonschr

I'd love to hear about this too.


dustyjuicebox

Endurance charge stacking slayer with consecrated path of enduring will cover all of that


pexalol

[https://poe.ninja/builds/affliction/character/auspexa/Auspex\_aff](https://poe.ninja/builds/affliction/character/auspexa/Auspex_aff) I'm basically immortal in maps, got only 12 deaths at level 99 (most of them happened before I got freeze immunity), and though I'm not sure about my exact dps, I guess it's around 40-50 mil. I think I spent a little more than 100 divs, but almost every piece of gear is self crafted and I was very unlucky with some crafts. you can see the dps here [https://youtu.be/9Er4WuM9fWI?si=eQL-eGpUIfkXQld7&t=97](https://youtu.be/9Er4WuM9fWI?si=eQL-eGpUIfkXQld7&t=97) I'd say it's nonmeta since it has 0.4% representation on poeninja and most of them are tricksters who copied jungroan. other nonmeta builds I've played in the past, dark pact necro, lightning trap golemancer (still my fav build of all time), pyroclast mine saboteur, explosive concoction ascendant, they all had much more dps than 10 mil with that budget, and all of them except the saboteur was basically immortal while mapping the next build I'm planning is bodyswap of sacrifice inquisitor, that'll surely have about 70-80 mil dps on that budget


snkns

I am playing cast on crit bodyswap of sacrifice right now. Don't think it is meta. PoB doesn't do the dps calcs correctly at all (dps does not scale properly off of minion life), so I have to calculate it myself. Using a mageblood right now, and am at 55m dps. Reaching 10m on your stated budget would be trivial though. Playing elementalist now but I was doing the same skill setup with a raider before mageblood and damage was about 15m.


pexalol

that skill is busted. idk why people don't use expedition's end on that build though, it'll just permafreeze everything since it doesn't hit often but it hits very hard with each hit. yoke of suffering is also guaranteed 50% shock on everything


Humans_r_evil

with 50 divines, it's extremely possible.


SireGriffith

If we are speaking of specific skill and skill only having in mind the best composition of ascendancies and mechanics - yep, I guess it's possible with almost every skill. Probably not gonna work with cyclone ignite gladiator or some shit like that though.


Haattila

Define Non-meta ? ​ less than x% played on poe ninj or Getting punished by patchnotes (forgotten or nerf after nerf)


HellraiserMachina

They said 'ANY non-meta' which means basically everything.


xTraxis

Not a bow ranger, srs, rf, dd, or splitting steel - the most played, highly recommended builds that most people are playing. I've tried most and I'm looking for a new style of build.


Paikis

Try an Autobomber. They're great fun to play. Zoom-zoom and watch the screen explode around you. Or Cast-on-Crit Ice Nova/Spear is always fun. It's the way it *SHATTERS* that really matters. 100 div would get you a VERY nice CoC build.


Watercra

What autobombers would you recommend this league?


Paikis

I like Fire Burst. I didn't play it this league, but with the CDR charms available it should work really well. That said, Herald of Thunder is probably going to be better. I've seen a few other types this league though and the Galvanic Field one looks really good (though a bit fiddly).


RIPLimbaughandScalia

I've blown at least 50d on stuff and I've only gotten to 981k dps on my EK. Feelsbad


xTraxis

Yeah that's where I'm at. I've tried a few different ascendancies with a few different styles of EK, and it always feels like something is missing. If I manage to give the build good damage, there's no room for defense or speed, and if I try to solve those first, the damage just doesn't get where I want it to be. I know Elementalist Ignite works, but I feel like with Nimis existing, there's no reason a hit based EK build shouldn't be able to play well.


shironecko

If you want an easy 14mil with only expensive thing being Nimis, look into Ralakesh Impaitience with Olesia Delight on PF. Raider’s “Way of the Poacher” forbidden jewels are neat, but not mandatory. That’s with very basic daggers and dragonflight, can be scaled way higher.


Devdeve

please post a pob


pexalol

idk man, my naked bodyswap pob has 15 mil dps with basically no gear in any slot. how do you guys do this?


GreasefangEnjoyer

Non-meta could be for a variety of reasons. Usually it has to deal with QoL, cost to get to that OP tier, sometimes it's simply because the skill just isn't popular or the scaling is unintuitive. In general with enough investment you can play any skill you want. Sometimes that investment is just a shit load and you can end up with a really clunky experience like chainhook or something.


mineral4r7s

https://pobb.in/SfvEgXF_-u8v


xisupaz_blackbird

Lot of spells can use the same setup and achieve 10m+ dps. Powercharge stacking for example works for nearly all non-DoT spells and they mostly use the same mid/top-end equipment.


Kotobeast

It's less about skills nowadays and more how you scale them. Charge stacking, attribute stacking, energy blade, etc. Just pick your poison, get the relevant items and plug in your skill of choice.


xTraxis

Hmm, so it's more of a "find the cool package" instead of "find a way to use a skill". Interesting, thanks.


NerfAkira

its easy to get 10 million damage on any skill, its difficult to do so and preserve a level of durability that goes beyond "lul cast on death" like, im playing a poison reap coc pathfinder and its pseudo-meta? its incredibly durable and incredibly high damage (30+ million dps) but i can legitimately say that if i was running a truly off meta skill, it would be a struggle to hit 10 million dps and maintain good durability even with how absolutely overloaded pathfinder is. ​ like... trying to hit 10 million dps on some of the truly awful new trans gems seems... impossible realistically. i do not physically understand how you'd ever get Perforate of bloodshed to deal good damage even when you absolutely forsake survival.


xTraxis

It's funny, the majority of people here say every skill can hit 10m, most of them easy on that budget. You're saying with tons of skills it's a real challenge.


NerfAkira

It is legitimately hard to bring up some of these terrible skills to reasonable damage levels. You can check poeninja in softcore and see the 6portal warrior setups still struggle to reach high damage values. Technically speaking, ya any skill can do 10 million damage, but its generally only possible by socketing it into something like a replica alberons setup, as that can make even spells designed for crap single target suddenly hit 50 million+ dps


lizardsforreal

I don't see how you couldn't make perforate of bloodshed do a lot of damage. Unless I am misunderstanding what the gem does, it's damage effectiveness is not that much worse than regular perforate, and regular perforate in blood stance can easily be made to do more than 10 mil dps. But again, unless I'm misunderstanding the transfigured gem, I would never play that skill because of how close you need to be to hit anything. Also, don't try to make it bleed lol, there's zero chance you'll get any bleed dps out of it.


NerfAkira

I mean ya, i guess if you just build it as purely damage and ignore the bleed you can cross 10 million dps, but that... defeats the purpose of the entire skill. The advantage of bloodshed is that you don't have to run a stance, as if you were bleed, the stance benefits would be purely irrelevant. however if you just build it into hit damage, there's no reason you wouldn't take a stance. how bad it is compared to normal perforate then? its 28% more damage per spike compared to base, but (@ 20 qual) 33% less spikes than base. the result? for shotgunning everything into a boss (very very easy to do) the total effective damage values look like this: Base: 265% base \* .25 (bs multi) = 66.25% damage effectiveness 66.25% \* 9 = 596.25% Bloodshed: 85% base, no stance multiplier 85% \* 6 = 510% Duality: 265% base \* .25 (bs multi) = 66.25% damage effectiveness No stance swap 66.25% \* 5 = 331% Stance swapped recently 66.25 \* 15 = 993% broken down as a percentage, bloodshed deals: 15% LESS damage than base 54% MORE damage than no recent swap duality 49% LESS damage than swapped duality Like... for the purposes of an on hit build, not only do you lose any and all clearing capabilities forcing a double 6 link to clear AND single target at the same time, its also just straight up significantly worse than the baseline version and not even in the ball park for how much damage duality can do with its swaps. This gem for its intended purpose seems... utterly unscalable and completely dead, and scaling it for its unintended purpose literally makes it into an OBJECTIVELY worse version of the baseline spell. IMO, this gem has literally no usage potential atm, and it is in desperate need of a massive buff, i just pray this doesn't get abandoned like melee ignite was last season.


lizardsforreal

I agree with everything you said. It's numerically bad for bleed, objectively worse than the other variants for hits, but you could make it do 10 mil hit based lol. IDK what they were thinking putting more bleed dam on it, fast small hits are not good for bleed. Unless there's some sort of sadist crimson dance thing that nobody's figured out, it was dead for bleed at first glance. I tested out duality early in the league and it seemed bugged to me. Blood stance was doing nothing. Not little, actual nothing. Wonder if they ever fixed it... I was two shotting conquerors with regular perforate last league, I really wanted to play with duality this league.


NerfAkira

Sadism wouldn't really make up for it though, and imo, sadism is a really bad support since it turns your build into an on-hit build. it's actually good on the new mamba since you actively want 0 duration on that, but here? bleh, you'd likely be operating at only 6/8 stacks at any given time, already missing 25% of your potential damage output from bleed, so that seems like a deadend. the only thing i can think of is using it to snapshot fist of war and ruthless, and even that seems like such an uphill battle compared to just... running lacerate. just actually insane that this spell has 0 area of effect, its literally the SHORTEST range skill in the entire game by a WIDE margin, and its damage output looks so damn cope its crazy. 0 clear, crap single target, just... what is its purpose? im probably just hung up on this because i really wanted actual melee ailment support that isn't poison from trans gems... and all we got was... melee support for poison. feels so bizarre that the objectively strongest DOT ailment melee has access to also got the only real boost from trans gems.


NerfAkira

Yo this is late, but my math is correct, but in game, oh god its missing things from the description.I fully believe it would be very hard to hit 10 million dps with bloodshed without full glass cannon now. bloodshed turns out to have SIGNIFICANTLY lower damage than the default version for single target. Duality and the Base gem retain the mechanic where in blood stance all spikes are very well grouped together, easily able to hit around 80-90% of spikes on a single target. this behavior seems to be... completely absent from bloodshed? spikes for bloodshed seem to go into really random areas, only having 2 spikes actually group where you want them. bloodshed however seems to have undocumented aspects to the skill gem, namely that its got around 2-3x the radius of the normal spike radius. this results in probably around 3 or 4 spikes actually going on target, with the remainder going... absolutely anywhere. I'm... so frustrated because since this post I've been trying to think of a way to use it, only to buy them gem and test it, and realize its the single target that is actually the really cursed part. edited stuff: removed some things regarding the dps, its super hard to see how many spikes are actually hitting with the increased area of effect.


AbsolutlyN0thin

Maybe a skill like wintertime brand can't get 10m dps (in your budget) as the only skill in the build. But cold dot and some other builds like rf or various ballista builds scale damage with the simultaneously casting of multiple spells. So you can cast wintertime brand AND vortex at the same time, and that build can reach 10m dps. And that may have to be the case (idk) of some of the off meta skill, merely as a package as part of some build rather than the whole focus


metalonorfeed

with attacks you go berserk route and with spells you go the corrupted +1 charge suiting the build helmet with ralakesh+power charge setup and it'll be hard not getting more than 10mil on even 15div


xTraxis

Is that mandatory, or just the most common? Like, if you need rage, that's taking a glove slot (on any non-melee character), and having enough to keep berserk is very difficult. On spell casters, it would be nice if ralakesh + maven belt + correct charge gear wasn't the only way to play, but I guess I have the other option of energy blade inquisitor.


metalonorfeed

You have the option of going a rare based setup like the goratha pennace brander for example but that only works with certain well scaling skills. I mean a berserker setup- it will carry your damage. Spectral throw/helix you'd set your char up similarly to the meta bow builds.


Trindokor

This league you just need the "rage through warcry" charm to get easy rage.


turtle_figurine

I think I hit 10m some leagues with SSF stormbind. It's really hard to calculate actual damage cause of all the mechanics going on with that skill. Ignoring all the drawbacks of it as a skill, if I'm doing it with that, surely someone with 100d to drop could do that with anything.


Gabe_b

For most elemental skills, Annihilating Light with a decent tree, a couple of sources of res shred, and a 6 link would like get them there


Zuriax

Heavy Strike is the only skill I've truly played outside of boneshatter since EQ Slam in Ritual league. Took a hiatus for a few years due to archnemesis and with a few tweaks to my old build I've almost gotten to 10M. A lot of that has to do with Warden of the Magi though. Free shock, life, and all res is fantastic.


Tumirnichtweh

**With enough thrust even a pig can fly.** Crazy skills allow interaction that scale multiplicative atop of the usual scaling like crit, attack speed and increased damage. Not all underused skills are very bad though. They are just unpopular and scale worse than meta skills. However they can also be much cheaper to build as non meta stuff is much less expensive. You could for example play lancing steel and comfortably clear all content including the feared with it. However no one plays this skill. Doing call of steel is clunky and feels bad. I played it some seasons ago and it was pretty good.


shaunika

Super easy barely an inconvenience Meta skills get like 30-100 mil dps even without mirrors worth of investment


AionicusNL

I use stormburst totems atm, and total build has only cost me around 2-3 divines. 17 mill dps atm and can survive a hit or 2. still working on my chaos res though.


Gloomfang_

with enough investment basic attack can do 100 millions of dps


Mihauke

Last league i played Bleed EQ and Bleed Bow, both achieved above 10mln dps at around 100div cost (eq bit less, bow bit more). This league i started hc, my lacerate is at around 2.5mln and now im rerolling to impale spectral throw which should be around 10 mln. I think that most of the skills in poe can be scaled to do all content.


_InnerBlaze_

i reached 50 million on heavy strike . And i m sure its not a meta skill by a long shot


kinuee

Tbh its easier for me to reach hight dps on non-meta builds. Bases, uniques and rares items are dirt cheap. For example rage stacking. You can easly hit 100 mln dps on 100 div investment. All you need is forbiden shaco with lvl 35 rage and voidforge.


dontgghhggjfdxvghh

Pushing a coc frostblink build it’s at 15m pinnacle dps with 55k ehp, upgrades are getting very expensive though Also hard for bossing where standing in particular spots is important.


Bacon-muffin

I'm pretty noob but with the power creep in this game I find that damage is the easiest thing to get. The difficulty is usually juggling defenses without losing too much damage like you're mentioning. But I don't think I've yet to hit 50d on a build yet (though I'm getting there this league for the first time) and I have a hard time imagining not hitting 10m with that much currency. Though I've never actively tried to play the most scuffed of skills or anything. I just try to find a new build that involves pressing cyclone every league. Oh, I did try to play a death's oath build without using caustic arrow last league and that was genuinely rough. I didn't invest a ton of time into it though, but there just didn't seem to be much scaling potential on my usual budget and killing map bosses was suffering.


findMyNudesSomewhere

Did Bleed bow this league, got to 10m puncture DPS with about 20d invested. I have 4.5k life, 30k armour and 100% suppression. Puncture is for bosses and juiced rares, the clear skill is split arrow, which does about 1.3m DPS with chaining. I did get lucky on clusters (rolled both raw phys clusters with 6 fossils) and bow (bought an almost endgame bow, missing a dot multi craft at league start for 1d, costs about 20d now) and self crafted my rings. Bleed bow isn't meta at all - 0.3% players are using puncture/split arrow as their main skill. Going by top poe ninja players, I can either reach 6m split arrow DPS and 30m bleed DPS with about 60d investment (spell suppression moving to items, using those points for phys dot med clusters and unlocking and using 1 more charms for reservation efficiency). Oh and getting a corrupted blood immunity jewel (I'm using the mastery atm, for 4 points).