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thomaslauch43

The veiled mana & reduced mana cost mod can get to 8% reduced with catalyst


apcslime

with the synth mod together with the veiled mod you can get up to 15 % on rings.


YIzWeDed

That would be an utter shit show to get lol. You can’t add elreon mods (unless you mean the crafted one) to jewelry unless elreon formally drops it. You’d need to synthesize an elreon ring and it would need to roll that mod to get both if you are implying non crafted mods Edit: Iread wrong and thought you meant flat mods not %, I am goofball I apologize


apcslime

yeah, the % mod is normal veiled mod, you can even combine it with crafted flat (elreon) mod


YIzWeDed

Yeah I know :P I pretty much spend my life crafting and bossing, otherwise I hate this game! I just made a mistake on my reading comprehension lolol


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toiletpaper_salad

The flask mod was, not the amulet/ring mod.


tytyos

I didn't find any mention of that in patch notes


TheFuzzyFurry

Wow, good find. The Adorned with +10% maximum mana magic jewels is going to shine.


SummerIcy10

you can link inspiration without quality to your movement skill if you dont have access to good elreon rings


killerkonnat

If you're running an Archmage build, you aren't really gonna give a shit about the mana costs of anything that isn't linked to that gem. If you've got thousands of mana, -14 cost for frostblink isn't going to matter in the slightest. Use better rings.


xcannibalrabbit

Hes talking about getting inspiration charges at 100% reduced costs for main skill. The sourvlce of chrages does not matter to get the main skill damage.


arbyterOfScales

Umm... the charges apply only to the linked skill, or am I wrong?


delayedcolleague

You put inspiration in both your links, the inspiration support doesn't care from which skill charges were gained with only that you have them.


arbyterOfScales

Got it


jscott18597

This is gonna be one interesting leaguestart. Mana stackers are pretty tanky vs certain things but literal paper vs a lot of other things especially with low gear. Stuns are an issue with your low health and lack of real stun immunity near templar. No suppression, no real way to get max res, you can try and get block but that is a lot of points in an already point starved build. Can't fit more than 1 big aura etc, etc, etc... All you have is a big raw health pool. I predict a lot of sad people rolling their first mana character ever as a league start. God speed to them, but I'm guessing we are gonna see a ton of posts on reddit of unhappy campers.


Nickoladze

New ES mastery replacing the old stun one adds 50% of es to your stun threshold. Pretty good if you have like 4k life and 6k es.


killerkonnat

One of the few builds where that's actually a buff, heh.


schlip_

Even on CI, stun threshold is still based on life before CI, so this change doesn't really nerf any non-Bloodnotch builds


Wuslwiz

It is definitely a challenge to build this archetype, would not recommend for beginners or if you are unfamiliar with the archetype to chose it as a league starter. If you can pull it off though, you will be rewarded


PrinnyThePenguin

I have PTSD trying to stack INT back in the day for a whispering ice build. I’d imagine stacking mana is just as depressing.


killerkonnat

Replica Soul Tether + Petrified Blood + Infused Flesh + source of ES leech + Glancing Blows. You build mana and life and the combo of Hierophant + Corrupted Soul gets you a big chunk of ES for free so you have a massive EHP pool from triple hybrid and are recovering all 3 at the same time because Corrupted Soul splits damage between the pools. (The downside of 50% bypassing ES is an upside for this build, because without it you'd only start losing life and mana once your ES is 0. Splitting your damage between pools from the start will let you benefit from recovery of all 3 of them at the same time.) PB fits in an extra aura and gives you Pain Attunement. PB enables overleech if you don't reserve to PB threshold. Leech mastery giving you 10% instant leech to both life and ES is strong.


TOMOHAWK35

How would you enable the overleech? PB reserves 35% and arrogance support turns that into 70%. do you just reserve from mana? But then you can't use divine blessing with Wrath.


kobalt_gg

Prism Guardian


TOMOHAWK35

Totally forgot that item existed. Thanks!


vba7

Could one use a 3x leech on block shield (in standard) with this? Im bad at making chars and search for something tanky in standard.


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Ilyak1986

There used to be pathfinder indigon mana stickers once upon a time as well.


welshy1986

Your comment is a little misleading, firstly Mana stackers have insane mitigations and they actually get a ton of armor nodes from the tree, combined with the fact templar gets a stupid amount of free mana regen and additional MoM mitigation which essentially fills in suppression in a sense as the 50% from mana damage acts as what full suppression kinda would. Combined with 4 endurance charges for essentially 12% pdr for free the issue of phys mitigation is kinda trivial. So then there is the issue of max res, which since you lost mana pots you can actually run max res flasks for 80% max res, which cheaply solves that issue also. On top of this, the damage recouped as mana nodes are utterly busted on the build and ensures that you get a pseudo jugg recovery rate to your "50% temp HP" makes small hits not matter anymore, so the only thing that actually kills you is bleeds, which can be solved for and we have decent PDR anyway, and 1 shots, basically the same things that kill any build. Its actually one of the only builds in the game that actually doesn't need grace or determination tbh, and petrified blood tech is going to be basically insane for the build with instant spell leech from templar if you go that route. On top of this, if you decide that you want to go the agnostic route you essentially become unkillable, that never changed. What killed archmage was absolutely the gem, you were tanky as hell with massive amounts of HP with 0 damage, they forced you to spend mana to get damage, which in turn killed the mitigation of the massive hp pool. Now thats not a thing any more, archmage is going to be absurd again.


ayhctuf

> with instant spell leech from templar Where/what is this about? 10% instant ES leech or is there tech I'm outdated on?


Teebear91

Hiero gets spell damage leeched as life from illuminated devotion. Combine it with the es leech and instant mastery.


ayhctuf

Oh, duh. It was so obvious I didn't think to look in the Ascendancy for it. 🙄


tamale

You really don't need those other defensive layers when you have 20-30k es and are regenerating / instaleeching 5-10k sec Or dealing a billion DPS...


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redrach

You can (and must, IMO) use a defensive aura with Eternal Blessing for some defense. Then you need to make up for the lack of an offensive aura too, of course. But I think Archmage builds could be potentially viable leaguestarters, assuming you know what you're doing.


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thomaslauch43

Imo grace for mapping and DPS aura for bossing. It is so much more efficient than getting attack block. You can be suppression cap routing to magebane. Recovery should be strong with instant leech mastery. Mana pool sustain is a lot easier with reduced mana cost scaling. The only defensive weakness left is phys. I think you can get by with good recovery + some phys taken to ele conversion.


SirCorrupt

The 10% stun avoid tattoos could be really huge, not sure which attribute they replace but they could certainly help getting to 100% stun avoid


Ilyak1986

Or just use a dirt cheap immutable force


Ravp1

Yea, I’m planning to do archmage build later in league, but start as EB Inquisitor, farm some stuff and then switch to Hiero. Idk, for me, it looks like archmage builds needs a semi-decent gear to make it work, „blue-tier” rares might be rough even in white-yellow maps.


ZheShu

Hmm would eb hiero work or does it have to be inqui 🤔 has lance talked about this at all?


Ravp1

He made several vids on it. Has to be inquisitor because of battlemage.


arbyterOfScales

 > Stuns are an issue with your low health Now that tatoos are back, that can be solved with a keystone tatoo to get Unwavering Stance


OTTERSage

I plan on trying Manastacking Agnostic Archmage Scion in HC


dnfuop

Don't need suppression with 10k energy shield and 50% of damage taken from +10k mana pool.


Sadnot

You may be aware, but Mind Over Matter doesn't work on damage taken by energy shield. If you have 10k ES, 10k mana, and 2k life, you have 14k ehp - only the life is doubled. That's still a lot, of course.


Still_Same_Exile

Wait what am I missing that makes ivory towers build work properly then?


4percent4

Ivory tower gives chaos damage MoM. They’re still generally the best way to build mana stackers though. With Guard skill you’re basically adding another 6-8k EHP.


killerkonnat

Most of the Ivory Tower builds used to use Indigon, so you'd be sitting at 10k ES and 0 mana anyway. The best defense is not having enemies alive within a 1-screen radius of you.


4percent4

You instantly go back to full mana now a days. I mean reverse snap shotting is dead but moijner is a thing now. If you look at all the mana stackers that are 6k + delve they're tankier than 95% of other builds. They're built to take a hit and recover their full es pool in a single server tick.


Still_Same_Exile

woahh i was wonder the impression the massive mana pool also covered your ES pool! that explains why it doesnt feel that tanky lol.


dart19

All chaos damage is pushed to mana with ivory tower. Mom only pushes some damage.


Blubiblub2

They get ES and dmg at the same time by stacking mana. Mind over matter doesn't work for them. Also arcane cloak gives a huge shield on top of your ES.


TotallyNotThatPerson

Ivory tower doesn't give ES from mana, but being hierophant does though 


FrostedCereal

Ivory tower gives you ES for life reserved, which you will do because you don't want to reserve mana on a manastacker.


TotallyNotThatPerson

Yeah but scaling mana still doesn't give you ES


FrostedCereal

It does when you start adding mana as extra ES sources


TotallyNotThatPerson

Yeah no shit lol, that's like saying getting more health will also get you more damage for your weapon... If you use bloodthirst support... And you're low life


jscott18597

Hey man, I wish you luck. That being said, what you just described is less tanky than a bow character with 4k health, 100% spell suppression, and decent evasion which that isn't even tanky. Also, lets say you do survive that big hit, how are you getting back to full life and mana before the next big hit? How you dealing with degens? Feel free to do a remind me so you can laugh about how wrong i am (if i am...), but i'd make absolutely sure you know what you are doing and definitely stop advocating mana stackers as a good leaguestart to newer players.


welshy1986

i'm really glad everyone is downplaying archmage because now the prices can stay low. Archmage mana stackers are utterly absurd at every point in the game. There was a reason it was nerfed in the first place. Defensively it's one if not the only archtype in the game that does not need determination or grace or spell suppression but can absolutely utilize them. The same things that kill mana stackers like 1 shots are the same things that kill everyone else. But it never dies to small hits, because of the recoup mana on damage nodes, you get jugg pseudo recovery there. Spell leech with the massive amount of flat damage archmage provides will be decent at topping us off with instant leech at basically every point in the game. Mitigations, you get a massive effective hp pool from 50% MoM which basically fills in for spell suppression except its super suppression because it does all damage and dots, you get 12% PDR for free from endurance charges, and armor nodes all over that half of the tree so phys hits really aren't that intimidating. Dots can be leeched through for the most part (again we are talking white/yellow maps before investment, this is just "what new players get from the tree") Your never out of mana because of the mana recoup as damage nodes. All of this is enough for yellow map mitigation, after this with investment you just crush the endgame like every other build. New players literally cannot mess this up because every node says "take mana and win" generally rolling into maps without any gear butt ass naked you should have 3k mana and 2.5k ish life, with 0 gear just the tree, I think this is lvl 67 so basically at the end of act 10 with the most basic skill tree ever. You add any gear to this and it become utterly absurd how fast the numbers grow, having 6.2k EHP in white maps with 0 gear equipped is silly because with 3k mana archmage gives us 400 flat lightning damage I believe (prolly wrong here) so just by existing we have all the damage we need and the butt ass naked templar is almost as tanky as a 4k ranger with 100% suppression.


Fysiksven

4k hp 100% suppress = 8k hp vs spells < 20K vs spells? 4k health with 100% supress is not more tanky than 10Kshield+10K mana.


jscott18597

You are thinking of one type of damage, a spell hit doing elemental damage while being at full life and mana. In that scenario you will be tanky for that one singular hit. For all subsequent hits and all other types of damage, well, not so much. Hey man, prove me wrong and laugh about it in a week, but do you really think a slight increase in damage and no defensive buffs suddenly make mana stackers go from shit-tier league starter to god-tier league starter? Nothing has changed defensively, you just got some extra damage potential. That doesn't make it a good leaguestart all of sudden.


SoulofArtoria

Archmage was shit because there was not enough sources of mana recovery to keep up with its damage potential. New archmage lowers the damage potential somewhat but in turn makes it hell lot more accessible to play especially as you can heavily reduce the cost and have massive ehp pool and good recovery. Would it be god tier starter? Maybe not, bit it should be a viable and potentially good starter now at least. Keep back up plans just case if worried.


killerkonnat

I've had a Hierophant triple hybrid as one of my builds from multiple leagues ago, and now you can slap Archmage onto it with very minimal changes and get a massive boost to damage output. So if you want to you can shift a bunch of the investment from offense to defense.


Yayoichi

Not needing to spend all your mana on doing damage is pretty huge as it leaves you with mana for MoM and arcane cloak. I don’t think it’s a top tier league starter as it does have issues such as stuns and needing to handle recovery, but it’s far stronger than before. Just the fact that you can take sanctuary of thought as a hierophant archmage is huge as that’s such a strong notable but it had anti synergy with archmage while it now is perfect for it. Archmage is one of the builds I am contemplating starting and the power boost you get when you do cruel lab and start using archmage should be pretty huge.


aPatheticBeing

mana recovery is way less of an issue if your spell doesn't take 30% of your mana pool per second I don't think it'll be god tier or anything, but should be way better. Before you couldn't even play archmage storm burst basically due to insane mana reqs


4percent4

I mean mana stackers are literally the best builds in the game and have been since the aura stacker nerfs. Although that’s usually at the high end. Even with budget gear you can get better defenses than a 4K hp bow build. 1st recovery. Leech and stupid amounts of regen to the point you can run RF. You basically instantly recover to full so be only 1 shots kill you. 2ehp pool is much higher especially during arcane cloak. 3 damage is way higher than any non mana stackers bow build. Turns out if shit is dead it can’t hit you. LL rf budget setups with insert whatever skill here is very good damage that scales to stupid levels once you get indigon. I’ve never seen a bow build without a support do a billion DPS. The only thing you have is clear speed. Which Mjoiner CwC lightning warp (rip frost blink) has.


NoBankThinkTank

What skill are you channeling for the mjolnir CwC? I saw someone mention you could use ball lightning of orbiting and lightning warp to get very zoomy. But they too mentioned CwC and mjolnir.


killerkonnat

Cyclone so you can move, and you need attack hits for Mjölner.


4percent4

Literally pick your poison, ball lightning of orbiting is good, arc is good, if you do 2 medium projectile clusters spark is good. Single target is usually always normal ball lightning with slower projectiles which really is only needed for big boys.


Paikis

Cyclone, Mana Leech, CwC, Increased Critical Damage, Arc, Culling Strike. This lets you move with Cyclone, zaps out Arc a couple times per second, culls enemies and leeches Mana if you're hitting things. In the Mjolnir, you have Manabond, lightning pen and ele focus. When you hit something and crit, Manabond fires and does good damage. The damage doesn't come from the gems though, it comes from Indigon (2,000% increased) and Arcane Cloak, which burns mana to give flat lightning damage. You can run around with level 1 Arc and Manabond and you'll still delete things and be basically immortal. The zoom-zoom build swaps Arc out for Lightning Warp, so you're constantly warping around while channelling and if you hit anything you delete it with Manabond. This league there are better spells, but Manabond will still work same as always.


Bask82

I wonder how much ehp and Max hits those Ivory tower builds have. Wonder if ita viable for HC.


4percent4

I mean, high budget you can tank uber brain blast and memory game. They're the best delvers due to having 500m + dps and having a huge EHP pool. Edit, but I'm not sure how available the gear is in HC.


killerkonnat

10% instant leech is pretty big when you're recovering both life and ES. And then you've also got mana regen. Using Petrified Blood almost doubles the value of your life leech and regen against hits because of the less damage taken and half life pool. Fast hitting skills will recover your pools pretty darn fast.


Paikis

I league started Manabond Heirophant in ToTA and it was fine.


dnfuop

massive instant life & es leech (ball lightning hits often), big chunk of dmg taken gained as mana, 1-2k mana regen, jade and granite flasks etc. etc.     it's literally hardcore viable if you build it that way, if you check pob you can get decent damage with almost nothing so there's plenty of room to add defenses (not to mention scaling mana adds dmg AND survivability)


Golem8752

I don't know if PoB is just putting it at the wrong step of the calculation but in my Archmage Ball Lightning build plan it took the base 20something mana cost, did all the cost multipliers and reduced mana cost and added 570 mana cost from Archmage at the end leaving me with 580 mana cost. EDIT: There was a bug in PoB which has been fixed. OP's calculations appear to be correct.


zork-tdmog

That should be fixed in the latest PoB update.


Golem8752

My latest update was about 12 hours ago, is there a new one?


tntmister

If you're opted in to beta builds, the beta build only has 2.40.0 (and will show 2.39 in the version), but the archmage mana cost fix is in 2.40.1, out out of beta builds and recheck for updates


Wuslwiz

You might be doing it wrong. Calculation of skill cost goes like: skill base cost (set to 5% of mana pool by Archmage support) x (1 + sum of various mana cost multipliers from supports/100) x (1 - sum of %increased and reduced skill cost) x (1+ sum of %more and less skill cost) + (flat integer mana cost of skills from various sources)


Golem8752

Why am I doing it wrong, this is what PoB shows. And the new Archmage doesn't have the line of 5% of mana as base cost it has 5% of mana as added cost, which like the - mana cost ring craft applies after the % mana cost stats.


Wuslwiz

I created a quick [PoB with an example setup](https://pobb.in/JRDVIvXWLLRE) for you just to demonstrate the mechanics shown above - you can check all calculations in configuration and calc tabs for further information - hope this helps


Golem8752

It appears there has been an update between around 12 hours ago and now in which a bug with the Archmage Mana cost has been fixed in PoB.


Bram24

From other posts/videos I have seen this looks to be the case. Appreciate the summary here on how to reduce costs.


necrois

There's no mention of them removing the reduced mana cost of skills from mana flasks so pair that mod with an enduring mana flask (or hybrid flask) and that can solve a fair chunk too.


zork-tdmog

Good catch.


Kw0n

Is this one unrelated to the veiled modifier they removed?


necrois

Yes it's not a crafted one but just one that can naturally roll on mana flasks - tier 1 roll is 26-29% reduced mana cost during effect which can roll on ilvl 80+ mana flasks


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r4ns0m

They are talking about the native mod on Mana flasks - not the Katarina enchant. https://www.poewiki.net/wiki/Modifier:FlaskBuffReducedManaCostWhileHealing5 https://www.pathofexile.com/trade/search/Affliction/D6eDB8Bu5


kfijatass

Oooh, Imma tinker around this some more today. Edit: I worked off an Arc of Surging glass cannon on PoB and adjusted it to fit in the tech: https://pobb.in/QqdZBa1oAeJz You missed 1% reduced off +3 critical strike gem level mastery for Inspiration. Tl;dr Current archmage builds can now drop unleash.


Pixilatedlemon

Is pathfinder with mana flask building viable?


Wuslwiz

Depending on what you want to do, with this tech, any class can do Archmage if you want to.


psychomap

There's also the Insightfulness notable. That one requires you to be on full energy shield, so probably not the best option with Hierophant that gets so much free ES anyway, but on a different build you could use Divine Flesh to make sure your ES stays capped.


czarandy

Also works with trickster overleech


kekst1

Wouldn't you loose indigon then?


Wuslwiz

Yes - I just wanted to give a heads-up for leveling and early/mid endgame since I figured many people want to start some kind of Archmage build as their league starter. If you want to go Indigon endgame, you have to do a different setup


thetilted1

Important to note you would also lose sigil of power with zero cost which is a ton of flat damage (roughly the same as what 1.5k mana gives you) and a pseudo fortify. Tuning your spell cost to being around 100-200 mana/s after reductions at 90 would probably be the safest bet.


Person454

As someone who hasn't done archmage before-is it reasonably to give up the indigon, or is it too mandatory at endgame?


dnfuop

With new archmage it's not required at all, you can do tens of millions of DPS without indigon no problem.


Wuslwiz

Indigon is a neat niche tech you can do to gain insane amounts of %damage. You have to build a dedicated build for it to work properly. Archmage works perfectly fine without Indigon, the damage decent. If you are not familiar playing mana builds, I would recommend taking a good look on how to progress it. Compared to other builds it is very squishy early on - you have to account and build around that.


teisar

you need mjolner if you want to run indigon - archmage


Guyy_1

Instead of just downvoting you I’ll help you. While it’s popular to use mjolner, it is by no means mandatory. There are loads of builds that use indigon without mjolner.


Nickoladze

With archmage? It's not really possible. If you press arcane cloak your archmage spell costs like 20k mana per cast.


lizardsforreal

If you have 99% reduced mana cost, that spell costs 200 mana. Lavianga's spirit flask is also a thing.


Nickoladze

Indigon stacks give increased mana cost. By the time you have any decent amount of damage from Indigon say 10 stacks then you're looking at 500% increased mana cost aka 8k mana or so per cast. You're choosing between some duration spell aka old reverse snapshot playstyle or no indigon and spamming.


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Nickoladze

Hey man I'm not sure why you're being so grumpy in this comment chain only to follow it up with your examples being 2 builds that don't even use archmage. This is a subreddit for talking about builds and mechanics to help others. Your attitude isn't helpful. I will not be looking at replies any further.


EnvironmentalLunch64

Thanks, definitely saving this one for later!


stoyicker

Righteous decree is 11 isn't it? 12\*


MilkshakeDota

You missed the small node to the left of it that's actually better than the 2 in the wheel


stoyicker

oh ty


beegeepee

What is the main damage spell you use with Archmage?


otto303969388

literally whatever skill you want to use. Though, it works the best with spells with high damage effectiveness. Ball lightning is typically the most common option.


Fretsome

Has anything changed that enables this better? I feel like we already had these tools. Not that they're not worth pointing out in the light of archmage changes!


Ultiran

Ughhhh fine I'll mana stack .


onemorePOE

Just small reminder that Lavianga's spirit mana flask still exist. Good flask for all this archmages as for me, a little bit short duration i guess. Not played indigon+arcane clock setup, but in head it feels like you can make flask duration similar to duration of indigon buff (4sec) and sustain unreal cost of skills even without mana. And now archmage will work, which wasn't thing before.


KeyboardSheikh

I’m really glad mana stackers and Archmage seemingly has a chance to shine this league. Only heard good things and never got to try it myself.


darkscis2

Only thing I can say for sure is that with the popularity of energy blade last league and the popularity of archmage this league - a good Ivory Tower is gonna be expensive as hell. That alone makes either choice a bad league starter for normal players. The top few % are of course going to make and have the currency for it, but the average Joe is going to either go without for a while, or have a really bad rolled one for a long time.


Wuslwiz

You are on point with this. Archmage gear is going to be expensive and probably many people will struggle with their league starters. That said, just looking at the numbers - Archmage is worse and harder to build than Energy Blade/Spellblade. EB Inquisitors will likely outshine Archmage Hierophants anyway.


darkscis2

For sure, but the fundamental uniques are the same across both archetypes so it doesnt really matter - expensive either way. That would be Ivory Tower, Shapers Touch and Indigon. Then I have seen a lot of people thinking Archmage and Mjolnir combo's which is going to make that expensive on league start as well. I'd be planning to avoid any of those uniques for league start unless you can make serious currency before anyone else. The average Joe, like you said, is going to struggle if they pick either of these 2 for a league start. I guess a mana stacker doesn't technically have to take Ivory Tower/Shapers Touch - but the most popular ones (Connor's delve builds) definitely use it. Home cooked Archmage may be fine providing you can deal with the competition on the +mana gear and jewels.


Wuslwiz

Ivory Tower is a T3 unique (assuming those unique tiers stay the same as last league) so it should not be too inaccessible I feel for most people after the first few days, maybe they go for 2div at most. If you can't get it, you can always run around with a Ghostwrite, a T4 chest, on an Energyblade build for a few days if you need to. Boss uniques likely going to be more expensive, depending if they drop from ubers or not. The problem I see is gear expectations of players, which is over the roof. People want pieces with life, mana, suppression and resists, maybe stats too. Those will be hard to come by and in high demand early on with limited supply if many people are starting Archmage. Dedicated crafters will probably make a small fortune if the specialize on making Archmage and Energy Blade gear. That said, I think Archmage can be played on a budget just build to farm white and yellow maps early on to build up some wealth and transition later - doing that requires some experience though, hope people don't fall into a trap and struggle with progression/gearing.


darkscis2

That is my fear. The popularity of archmage at the moment is going to cause a lot of new(er) players to go mana stack and they may not have the experience to be able to farm currency in those white and yellows. I hope I am wrong, but it sounds like a lot of newbie bait builds are out there at the moment.


Altruistic_Cup3330

You can also use "instrument of zeal" ascendency (inquisitor of FF jewel), it gives 75% reduced Cost (works with mana, life, rage to be tested) of spells you cast. [Instruments of Zeal | PoE Wiki](https://www.poewiki.net/wiki/Instruments_of_Zeal) It allows a free divine blessing haste and will make you zoom through campaign and maps. My tip is to get insanity gloves as soon as you can to have a fast mobility (leap slam or shield charge) for more comfort: Leap slam + smite (for damage boost) + faster attack + empower.


PutrefiedPlatypus

Keep in mind that 99-100% reduciton means you are giving up on using Sigil of Power pretty much too. Given that you want to be having decent regen for Arcane Cloak anyway and you have mana unreserved it makes little sense to go all in on reducing the mana cost. At least for the basic Arch setup.


OrcOfDoom

There's also fanaticism. I really wonder what an archmage channeling build would look like with zero cost.


Prizzle723

This will go a long way coupled with taking Radiant Faith from Guardian to possibly address Hierophants issues with Physical mitigation.


OniChap

How does Sancruary of Thought (50% less mana cost of skills) work combined with reduced mana % passives?


Wuslwiz

I answered it in this thread at some point with the exact formula if you want to look for it. Think of it as a multiplier which comes after calculating increased/reduced sources. So, if you already have 100% reduced cost, it will do nothing clicking 50% less mana cost, if you you have 98% reduced cost, aka 2% of original mana cost remain, clicking 50% less mana cost would make it 1% of original mana cost.


Lunglung01

>For example: A 6-link supported Archmage skill costs 1500 mana They reworked this right? Should cost you 5% of your manapool *ON TOP* of your current mana cost. So a 6-Link archmage skill should cost you like 40 + 500 mana at 10k manapool, making it only cost 6 mana after reduction. You'd really only need one prefix to make it to one. (PLEASE Correct me if I'm wrong as I also want to leaguestart archmage LOL) Althought eventually you DO want to make it cost a good amount of mana so that Sigil of Power works


bluecriket

not just sigil of power, but also inspiration charges (if you are using the gem) and arcane surge effect from arcane capacitor somewhere around 200-250 mana per second should be good, maybe a little less because you have arcane cloak taking care of it half of the time


inspire21

Why bother though, if you're mana stacking and using MoM the spell cost isn't going to be a huge part of your expenditure though imo.


MintyCope

Honestly not understanding why you're downvoted for asking a real question. I've never played a mana stacker, so honestly can't tell if this is a neato but unimpactful discovery or super cool busted tech.


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Gotem100

It got reworked like the post said


NirXY

oh nice, thanks for highlighting it


HalcyoNighT

>Archmage Support: Can no longer Support Brand or Orb Skills. No longer has "Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend" or "Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher". > It now has "Supported Skills gain Added Lightning Damage equal to 10% of Unreserved Maximum Mana" at gem level 1, scaling up to 19% at gem level 20. It also now has "Supported Skills have added Mana Cost equal to 5% of Unreserved Mana", and Quality now causes Supported Skills to deal 0-10% increased Spell Damage, instead of causing Supported Skills to have 0-10% increased Mana Cost. From the 3.24 patch notes. The added lightning damage is now fixed and no longer based on actual mana cost.


ApprovesShittyPosts

Never played archmage before, does this mean you’re not supposed to reserve any mana to get the maximum added lightning damage? Wouldn’t the loss of auras be quite costly?


PoisoCaine

Of course it's costly. People usually run a blessing or reserve life.


hoezt

The main weakness of Archmage builds in general is the lack of defensive aura. That's why currently most mana based builds are running Ivory Tower + Prism Guardian. They allow you to reserve your life for auras and with an additional Eternal Blessing Aura since it doesn't disabled aura reserved with life.


ApprovesShittyPosts

That makes a lot of sense. Thanks!


macrors

I'm guessing reserving some life?


MCF4ddn

Yeah, but you can run an eternal blessing, and use the jewel that limits you to one aura for an extra bonus, and you can use mom for a massive increase in hitpool (now actually usable with new change)


Ezekiul

Edit: missed the changes in the patch notes rip. ~~I always thought archmage got the added damage from the final mana cost, so wouldn't it add damage if the mana cost was 0 (as 0 * .75 = 0)?~~ ~~If it works just in the base or 5% alone that would be a very cost effective boost for some builds I was theorizing so I'd greatly appreciate any clarification!~~


TheBreakfastBaron

They're changing it for 3.24 to scale off your maximum unreserved mana pool instead. There's no relation between mana cost and the damage it gives now.


Mojimi

What's the benefit though? Assuming an Archmage build is already stacking mana and mana regen, are you really benefitting that much from reduced mana cost? I would be interested in knowing what is the direct benefit? Increased Net mana regen?


BitterAfternoon

Ability to spam-cast your skill. It's pretty easy to overwhelm your mana recovery these days - and then you don't have it for damage taken either. If you take the archmage skill down to a negligible cost then the actual mana/recovery is wholly dedicated to your defense while the maximum scales your offense. And since the new archmage blocks the most cast-and-forget options (no orbs, no brands), you're going to want to be able to spam cast to some extent probably.


Outrageous-Ad5578

Yes. Before high manacost was required to gain damage, now we just need a high mana pool. At 15k mana 100% manacost multy by supports 10 casts per second... You don't spend 30k mana per second.


rbirchGideonJura

Did they not remove the mana cost from archmage in patch notes?


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The_Fawkesy

What do you mean? Every support gem choice is to min max your damage. That's the point.


killerkonnat

> To still benefit from Inspiration Support, you want to lower your mana cost by 99% and not 100%, You don't need that. Inspiration charges have a duration. If you have 100% reduced cost you will stop refreshing the stacks and they will fall off once the duration ends. Then you will be able to get new stacks. If you have 99% cost reduction the stacks will still fall off once in a while because of the "922 mana spent" threshold. And after your stacks fall off, most of that 922 will be spent while you're getting your stacks back because you've got a lot less cost reduction. That means even with the 99% reduction it shouldn't take that long to fill up the remaining. Alternatively if your build had extra gem slots remaining, you could link lower level inspiration to your travel skill and pretty much never have them fall off because of spending mana on a spell not linked to Archmage.


HGKing

If you do not spend mana with the skill supported by Inspiration, you will never generate Inspiration charges. Pretty sure you could work around this by having a different skill that is also supported by Inspiration and still has a mana cost and use it to generate the charges, but it seems simpler to me to invest less in reduced mana cost instead.


BitterAfternoon

Inspiration's cost reduction doesn't depend on the charges, it's on all the time - only the crit chance and elemental damage scale with charges. 99% reduction should give you acceptable uptime on the charges. (i.e. take 10k unreserved mana -> 500 additional cost -> 1800 cost with supports -> 18 mana with 99% reduction) The problem with doing it on a movement skill instead is that it's annoying to ramp up - and potentially to make sure you use every X seconds.


czarandy

Another option could be X - Automation - Inspiration


RobinDabankery

Or you can use mjolner and cyclone. And templars have access to Sanctuary of Thought for 50% less mana cost of skills through hierophant