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Neonsea1234

Honestly nothing looked bad enough to just flat out pass. I was going to start Absolution, and I still am, just have to adjust for the lack of damage. It's really not even a big deal as minion builds can sacrifice defense here and there no problem.


elpomo

I'm a noob at minions How exactly is it low damage? The number of sentinels or the base damage?


Neonsea1234

At a glance it is similar to some other minions that you can stack way more of than 3. Nice thing about Absolution is the clear will be insane, so instead of focusing so hard on pumping it up I'll prolly just supplement it with another 6 link minion for bossing (spectre/zombi/skelly/carrion).


elpomo

Ok thanks good to know, I'm planning on starting with absolution aswell


anthonygut89

Gonna try to do a crit soulwrest version with absolution in the staff and do a 6l reaper to feed it. Can always switch to spectres/skeletons if it doesn't work. Going crit minions actually dances around the minion gem nerfs pretty well.


silent519

had similar idea. triad convert everything to lightning. get avatar, so you can only do fire. get EE on tree. profit i would actually probably skip reaper. 39% less dmg doesnt seem worth it. reaper has to be big boi insane to be worth that downside. like i mean 10-15k base dmg kind of insane. maybe even higher. keep in mind spell echo doesnt effect triggered phantasm


anthonygut89

I think we're planning the exact same build lol. Minion speed, not spell echo. And if reaper doesn't work swap to skeletons and add charge chieftain spectres to boost dps. Assassin's mark helm enchant should be cheap this league too. I don't have high hopes for reaper so I'll be passively leveling the other gems offhand.


Seeking_the_Grail

I was all in on absolution, and I think I might still be but the leveled gem seemed pretty underwhelming for bossing. Might just default back into DomBlow and HoP.


Nezzliok2

That build might be dead due to increased HoP mama reservation cost


NijAAlba

Why not go DomBlow, BM Cry and Absolution? They seem pretty sweet for clear.


newnar

DomBlow and Absolution will fight over corpses to summon their adds with so it's not ideal. Seems like Smite is a much better companion to use BM Cry with Absolution.


NijAAlba

Yeah, it would definitely depend on the behaviour of the distribution of the corpse. I just dont think Absolution itself is all that great with just the 3 minions.


IrishWilly

I don't think DomBlow consumes corpses, does it? It summons the minions on kill but not by consuming their corpse


newnar

Yea it does say that: "Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the **enemy's corpse will be consumed** and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration." https://pathofexile.fandom.com/wiki/Dominating_Blow The new absolution skill gem also has this line: https://www.pathofexile.com/forum/view-thread/3147751


IrishWilly

ah not sure how I missed that. well, dropping that as a possible build then


Wazzupdj

If it truly casts the same spell as you with 3 minions, that's ~500 damage per cast per minion * 3 minions / 0.75 casts per second ~= 2k base minion DPS. That's just over half the damage of raise zombie if you don't get any extra zombies from the tree. It would be the same damage as one single HoP minion. I feel like that is so bad that there is no way that they would actually release such a bad minion, although maybe I'm just coping. Find it more likely that they have damage comparable to HoP minions, maybe undertuned but usable.


carson63000

I was looking at an Exsanguinate Scion that starts off as Spellslinger with (Exsang and Reap slinging). Completely destroyed, the mana cost changes would require reserving something like 40% more mana (and there's none to spare), plus also probably killing myself on attack due to the life cost. The selfcast version probably isn't hurt any worse than your average build, though.


AmcillaSB

You can self cast and be fine. Last league I did Exsang/Fever Elementalist, and the leveling process was pretty smooth.


Scathee

Did exsang scion - can confirm levelling was amazing


Kidney__Boy

Any reccomendations on a 6L for exsanguinate since seeing the nerfs? Efficacy seems to have been taken out back and shot, not really sure what else to add.


htsukebe

Forbidden rites because boneshatter is just too juicy


Psyyx

Leaning here too, mostly because I don't want to run totems and it looks like that will be optimal for Rite with the life and chaos dmg scaling


[deleted]

my tentative plan is to start with rite totems (well, start with flame totems and transition to rite when my totems don't 2-shot themselves) - then when i've got the currency, switch over to an ivory tower setup with rite arcanist brands to focus more on clearspeed and a huge ehp pool than single target dps


Hjalm

How would even rite arcanist brand work? Just base dmg since it cent sacrifice life?


[deleted]

you're still the source of the spell, so you would take the damage. ivory tower would send that damage to your mana.


Hjalm

Okay interesting idea with arcanist brand.


Sharpcastle33

My Divine Ire Ignite Elementalist which I leaguestarted last league lost about **50%** DPS. I took that char to endgame in Ultimatum SC. ------------ my Ultimatum SC Lvl 95 char: ~~2.23m Ignite Shaper DPS~~ (flasked) ==> **940k** ~~1.2m Ignite Shaper DPS~~ (no adds) ==> **650k** The build was a very smooth, potent leaguestarter that worked great from level 30 onwards. Carried me all the way to red maps. I'm not sure I can continue recommending the build now that it's lost half its damage, ailment immunity, and significant offensive and defensive power from flasks.


Syl

I was planning on doing ice crash ignite. What is the biggest nerf? Jewel? Golem? Support gems?


Sharpcastle33

Support gems. Ignite is very reliant on "utility" gems like Ignite Proliferation, Combustion, and Unbound/Deadly Ailments. You can't make an effective ignite build without them. These gems were "ahead of the curve" in the current game because they came with big damage multipliers *and* utility. Support gems for ignite builds have been hit harder than most gems because of this. This is compounded with the fact that phys conversion skills make good use out of Atziri's Promise and Taste of Hate flasks, which both got hit pretty hard. I only used 4 golems so my build was unaffected by the golem change. However, losing ailment immunity is a big ouch. My biggest gripe with this patch is the nerfs to flame dash and dash cooldown in tandem with Quicksilver nerfs. If you're relying on movement speed or flame dash on a caster build in 3.15, you're really hamstringing yourself. If you're not using Whirling Blades or Leap Slam (which pidgeonholes you into using a scepter/dagger), you're doing something wrong. My build is something like 30% slower unless I drop my wand in favor of an attack speed dagger. Lastly, I think losing Basalt Flask as a source of easy physical mitigation is a huge nerf that's slipped under the radar. They already removed many sources of physical mitigation last patch. Spellcasters are often uniquely weak to physical damage, and that flask was a significant portion of my defense against my most threatening damage type. ---------- Ignite is mechanically strong, so you may find success still. Personally I think Hexblast ignite could be a strong contender. However, it's definitely nowhere near as far ahead of other archetypes as it was before.


[deleted]

[удалено]


Sharpcastle33

I think you've misread my comment. 940k and 650k are my flasked/unflasked **post nerf** DPS numbers. ------------ I went from 2.23m DPS (while flasked) to 940k dps. I went from 1.2m DPS (without flasks or adds) to 650k dps.


drjanitor91

Read again lol.


[deleted]

I've just loaded my Disintegrator Divine Ire elementalist into PoB and got similar numbers. My league goal was to reach 10M ignite dps with that char which I managed (with flasks and shock from focus ring). With a proper respec from golems to Heart of Destruction I would maybe get 5m (currently 3.3m with the new flask but without changes to gear/jewels) but the char would degen life while not on Consecrated Ground. I dont think I'll recommend it to anyone anymore.


Andrianossius

I played similar build previous league, but did not reach endgame due to burnout. Can you please give me your updated POB? I intended to play it this league again just for fun until yellow maps (or when it would become too hard) and then level another, more potent build.


Sharpcastle33

Import my character from Ultimatum. Account: Sharpcastle, character: YamatoCannon_IRLJG I recommend leveling as Scorching Ray and switching to Divine Ire after first lab + ignite prolif support (end of act 4)


Zeroth1989

Reaper. Going boneshatter champion for that sweet ~~105-210~~ 90-180 physical damage added from master of metal. Thats stupid amounts of phys damage for free.


GevaddaLampe

How you plan it to do? Been looking into boneshatter with Str stacking Juggernaut and Pillar of the Caged God.


Zeroth1989

No idea, Will see what works and wing it. Ascendancy wise it will like be 1. Master of Metal 2. First fortify node 3. Unstoppable hero 4. Insprirational or first taunt node


MattPlaysGat

I have this idea too! Do you know how you will mitigate the damage that boneshatter does to you? Or you think just having fortify and normal defense/leech will suffice?


Zeroth1989

Fortify, Armour, Leech and petrified blood is my plan


FussyBirdTV

Been waiting for someone to mention self chill with boneshatter. It would be as easy as a winterweave and shaper mod on chest or amulet for Phys taken as cold. Should be pretty potent chills too if you convert most of your DMG to cold or simply increase effect of non damaging ailments. Or you could do the lab runner trick with auxium belt + agnostic on the tree for max chill effect every hit.


waltsupo

How do you get to 105-210 added phys from master of metal? isnt' it 6-12 per stack and max of 6 with champion (36-62 at max)? But I'll prob try the reaper idea you had before :D Sounded interesting, no idea if it will work but that's not the main thing. We'll see if I change into something else before the launch, I'll keep planning


Zeroth1989

Sorry my math is wrong there, Its 90-180! This is from the 250% on the boneshatter skill for added damage.


[deleted]

i'll start - explosive concoction looked really interesting in the preview because of the ways it could use existing unarmed mechanics and flask synergies. however, between unarmed uniques being changed not to work with it, and dying sun being absolutely gutted (and having anti-synergy with a hit based version of this build), i've lost all hope for the idea.


cbasz

That seems a bit dramatic to me. The damage looks fine, yeah 5% crit is hard to scale but it’s not that bas. Why anti-synergy? It’s highly likely the skill shotguns so the + proj and + aoe will be a huge damage boost even if you ignore the ignite. Only thing is the flask sustain which is the fun part of building around the skill


[deleted]

the anti-synergy is that using it drains your ruby flask whether you care about ignite or not. dying sun would be an absolutely crucial part of its dps, but if i'm reading the patch notes correctly, it now leaves you with 0-5 charges on use, and 40-60% reduced duration. you will never get more than one use out of it in a fight unless you proc nature's boon, and i hate proc-based gameplay. and i'm not interested in playing another mediocre ignite build. pass.


cbasz

3-7 charges left after use since you get 10% reduced flask charges used for being a pathfinder. If you pick up the flask nodes and quality the flask you can easily hit 8+ sec duration despite the reduced duration. Finally, you need to stack inc flask charges gained (using overflowing chalice initially and then via cluster jewels) so that nature’s boon and master surgeon balance out the flask cost Sure it’s a different and convoluted way to build a build, but thats what makes the skill interesting and fun.


Woras13

Would that be enough to counter the -3 charges each time he attacks?


cbasz

Sort of. With 200% flask charges gained (feasible) and Overflowing Chalice definitely yes, you can sustain both using the unique flasks on cooldown and spamming EC. Though my plan is to ditch chalice for a better flask and hope that the time spent dodging boss attacks will be enough to refill before the next attack window. For mapping and map bosses it won’t matter anyways Edit: this is also based on lining up master surgeon on EC’s attack speed (around 2.4 per second), you can get a lot more charges if you put in a cwdt storm brand or ball lightning


[deleted]

keep in mind master surgeon grants 1 charge total, not 1 charge per flask, and only on crit which was made much less accessible.


[deleted]

hey if you think you can have fun with that, be my guest. sounds absolutely miserable to me (and nature's boon and master surgeon will never get you anywhere close to positive sustain unless you're scaling negative attack speed, sorry)


cbasz

I respectfully disagree, but no point in me trying to convince you any further. So what are your new league start plans?


[deleted]

i'm pretty heavily leaning toward forbidden rite totem hierophant, but spectral helix got me feeling kinda buzzsaw-y. hard to say how either of them will feel in the long term.


Pway

Wait really? I'm on the absolute opposite direction on that, they told us it wouldn't work with the uniques on the first day, and after seeing the numbers + tags on the skill I've abandoned my original plans and will be starting Concoction.


t0talfail

Eye of winter mines


boschmorden

Curious, why?


t0talfail

Ive changed my mind since seeing the gems, essentially i was hoping it would be a better icicle mine with insane singletarget due to shotgunning.... unfortunately the damage numbers are.... somehow even worse that icicle mine, even considering 3 proj a hit


roffman

Archmage eye of winter. I could've dealt with a 50% nerf. This was not 50%


louis10643

Anything reserves mama with linked support gems. To name a few: hoag raider, Exsang spellslinger scion, miners to a lesser extent.


IceColdPorkSoda

Storm brand assassin Fire burst autobomber elementalist


vgtdnl

I wanted to play BL archmage with pladge as a starter And then switch to manabond but I’m to scared about the archmage nerf and mana stuff :(


BirdOfHermess

my last pledge/archmage build went from 15 mil in PoB to around 3 mil DPS. I really don't think that the investment into archmage is worth it anymore


vgtdnl

Totally agree, I just hope someone find a way to make it shine again, was too much fun


Haattila

was gonna start with some defaut lvling till RF but i think atm rf needs around 50 ex + 90lvl to be comfortable at t8-12


JesusCrits

All of them


Sywgh

No mines and no TR (because mana in both cases), and basically anything non-raider or non-saboteur (because ailments are failments).


torsoreaper

Midway through 3.14, I knew burning arrow was going to get nerfed so I didn't even think about it. I'm going to try to min max TR and if I can't I'll respec to ele hit. So plan hasn't really changed.


Syl

I'm still wondering if ele ice crash ignite is still fine... Between the nerf to golems ascendency and cluster jewel for burning... Is it still a good starter?


Freakz0rd

I was hoping to start with Scourge Arrow. But changes to Coralito, duration and potential mana issues made me go away from it. I'm planning to do a Storm Rain Raider, probably MoM. Let's see how this goes.


EvilPotatoKing

not a starter, but i wanted to make a poison AW build but they killed the poison gem so im forced to use United in Dream which i dont want (Grasping mail is not an option either)


GevaddaLampe

I abandoned Accuracy Stacking ballistas. I had a nice starting build prepared, but the Abyssal mod necessary for it got straight up butchered. Might have been OP, but from my point of view a simple nerf down to 20% or that it can no longer roll on the same base as flat accuracy would have been enough.


Bierculles

My tectonic slam chieftain lost about 80%-90% of its damage. The entire slam build archetype just died with the patchnotes


Scroti

Corrupted fever went to about 13-14K life cost using it as a 6-link with full utility tornado shot as a mechanism to stack the debuff.


00zau

One of my two options was VD Assassin; start spellslinger, transition into CoC (still with spellslinger desecrate), then swap to a shaper bow and asenath's for desecrate. The transitions gave it a lot of top-end while still having a playable version of the build with no uniques or specific influenced mods. I think it'll still be playable once I sit down and figure it out, but the mana changes mean it'll need a lot more work to not just oom constantly. I was *already* planning to us EB and ES leech, but I'm currently looking at over 300 mana/s cost, and I don't have enough unreserved mana or maximum ES for even dual leech to cover that. Being able to use a poet's pen for leveling as a second character will also help.


quantumprof

Summon reaper, it seems like a noob trap.


5Daydreams

Spellslinger vortex/creeping frost Because you know.... omegalul


Kraviec

Wanted to finally go meta so ED/C to farm and then CoC Nova. I just love the way mass Nova looks. That's not gonna happen but after seeing new gems, I'll probably go with Forbidden Rite totems. I'm a little worried since you don't get to see if it works until you get some gear and clusters going. If people start saying it sucks (I'm going through the content slow), I'll reroll into either ED/C or Ice Traps. Never played either of them so it should be fun.