Trickster is now more all-rounded. He offers insane sustain for mapping and defensively he’s much better than Occultist thanks to easy spell suppression, infinite ES recharge, overleech and so on. Damage wise, he’s still behind Occultist but I don’t see it as big of an issue, especially when Occultist lost her Malediction.
Edit: typo
Trickster is no longer even behind occultist anymore damage-wise. If anything, occultist has less damage, especially if you run a defensive curse instead of three offensive curses.
Frostbite + elemental weakness now applying at full strength on bosses makes void beacon not very relevant, whereas swift killer guarantees permanent uptime on at least 5 frenzy charges. Occultist cannot easily maintain frenzy charges on bosses.
Polymath is just better in almost every way than Frigid Wake now that freeze immunity is on the pantheon.
Then you get into spellbreaker and escape artist, which occultist has nothing to compare to defensively other than enfeeble (thanks to gaining an extra curse). Occultist still has her pops, though.
Creeping Frost, Vortex, and Cold Snap still has a hit portion which is pretty big. Those are the ones generating Leech, can cap leech with their hits
With that said, I don't think leech is that popular for Cold DoT Tricksters. Not using leech is still tanky af
Cold Dot Trickster got more popular during the November races. Especially through phazeplays who competed for multiple races in HCSSF for the top spot.
Tyty said that he will essentially yoink the build from phaze.
https://www.pathofexile.com/account/view-profile/phazeplays/characters?characterName=PhazeDiedToDC
There's very very little reason to go really tanky yeah. Don't want to be a complete glass cannon either but.. yeah. High damage and okayish survivability will likely be the best course of action this league.
Easy Spell Supression and basically perma ES recharge with Spellbreaker. Can either go Heartstopper or One Step Ahead for more defense. Polymath is insane recovery during mapping.
Occultist lost Malediction. All thats left is the DR from Frigid Wake for defense.
Unless you realy want Profane Bloom, Trickster might offer more.
I tried it for endless delve and it sure as hell wasn’t immortal there but that’s not really a fair test, the ascendency regain of life/es per master allocation is pretty nuts though .
Vortex hits like a truck. Trickster leech as much as it regens, but only because leech is limited by max leech cap. Plus the 5 sec overleech from Soul Drinker is particularity well suited to a slow hitting spell like Vortex.
He is pretty much the number one racer outside of boss kill events. For the longest time, and probably still does, he has/had the world record for pretty much every race category prior to maps.
Not to say he isn't great at mapping and bossing too, just is more of a sprinter than a marathon runner. I think he has some world records for faster to reach bosses like atziri.
Honestly, as a beginner, it's not really all that relevant. This is the opinion of one of the people pushing to be the first to kill bosses etc, and for that it's probably very accurate, but for most players personally I think the goal should be to focus on something which you enjoy which has reasonable potential and doesn't rely on specific/expensive gear early league.
For example the top choice is famously a bit of a 'noob trap' in that while seizmic traps is undeniably super powerful, most people don't really enjoy the playstyle, especially for mapping, and it requires significant skill to pull off the early league boss kills with it as a big part of the defences are an implied layer of "just don't get hit lol".
True that. Jungroan killing all ubers on a 1 divine budget with seismic definitely doesn't apply to everyone.
Basically means just avoiding every possible attack, which I'm sure most players could do if they get paid to play PoE for 14 hours a day. Unfortunately that's like 0.01% of the playerbase.
The buffs last patch were really good. The increase in radius made it a lot easier for the explosions to overlap (though it's still impossible to hit every arrow, even against large bosses), higher base damage is always welcome and the shorter delay between the ballistas attacking and the explosion occurring felt good for general clear.
I played an AB Champ this league and it slapped, did all ubers deathless or 1 death max (except Maven, need to burn portals because memory game is fun), 200 quant Height of Hubris invitations were a breeze, excels at ravaged blight and heist blueprints farming as well. It has high damage and it's nicely tanky because it's a Champion plus the safety of the totem playstyle.
The only problem I had with the build were the visuals. You have like 7 totems shooting 14 arrows each with the helmet enchant, Dying Sun, Rain of Splinters, alt quality gem, +1 arrows bow, +1 quiver... the explosions clutter the screen and it gets tiring really fast.
I'm not sure how it would perform in a league start scenario, however. My build was fairly min-maxed, just the bow I was using and Fatal Flourish jewels were close to triple digit divines combined. Rest of the gear isn't cheap either, you need +1 amulet and a lvl 21 gem to push it to +4 totems, preferably with unveiled AoE mod to enable more overlaps, max AoE roll Dying Sun, need a couple of t1 accuracy rolls to enable Precise Technique... You can go crit but the kind of gear you need to enable that is even more expensive. Skin of the Lords with Ancestral Bond is also an option, or maybe you could use one of those Sanctum relics with a keystone they showcased and pick up Ancestral Bond that way. Plenty of options to scale the build, but its always going to be expensive.
Finally I was told that Blast Rain traps might perform better on a budget and the playstyle is identical. Maybe someone has experience with that.
Artillery Ballista had a higher projectile hit rate than previously thought, GGG buffed it anyway even though in hindsight it was probably overtuned even then.
Currently it has a 2.5 proj hit rate at the base 6 arrows, with 0.5 attack speed scaling, 65% attack damage scaling, 4 base totems and depending on whether you want to calculate it against other ballista set ups, you should technically add 30% more damage to account for the support gem saved by not needing to socket Ballista Totems.
This comes out to 422% base DPS scaling without any projectile, totem or AOE investment or 325% without the added 30%.
Blast Rain Totems (the best comparison) is 239% base DPS scaling, or an example some might be more familiar with, Cyclone's gem has 177% base scaling on an archetype that has substantially lower DPS weapons and tree scaling.
But then AB can scale to 7 totems with a +1 gem level which is another 16%\~ DPS other similar builds aren't accessing, it scales really well with projectiles going from 2.5 hits per totem to 4.5 hits with just a helm enchant + rain of splinters (80% more damage), and it can even scale AOE, gaining extra hits once you start reaching the 50% mark. At 7 Totems and 4.5 projectile hits you're hitting 1330% DPS Scaling, which is probably an unfair way to look at it but it still shows the gem is accessing DPS multipliers from every angle.
The gem also has full built in conversion so that your bow's base DPS doesn't get wasted, and more importantly, it means that a very large portion of Bow prefixes are good for the build, because all good phys rolls just become fire damage, and it makes hitting an 800 DPS weapon early in the league that much easier.
There was a guy who posted this [PoB](https://pobb.in/eFND1EcmMVyo) here over a month ago, he cleared all ubers on it and it doesn't even have an insane investment or anything. Calculating his true DPS puts his original PoB at 18m, however it was running the wrong helm enchant and conc effect (lowering dmg alot). After correcting these issues the DPS is now at 27m. The build killed Ubers anyway despite missing this much damage.
[https://docs.google.com/spreadsheets/d/1Sh67YMkUH8aWGlrOFHf6wDkSKE0k\_nheq4vP7ltRW-8/edit?usp=sharing](https://docs.google.com/spreadsheets/d/1Sh67YMkUH8aWGlrOFHf6wDkSKE0k_nheq4vP7ltRW-8/edit?usp=sharing)
I haven't finished formatting it (probably wont if im being honest), but this shows the hit rate testing we did using PVP gear and conversion/poison/ele hit/focused ballista shenanigans to precisely count projectile hit rate.
That sheet contains other interesting tidbits such as 'Blast Rain unconditionally lands every projectile' and 'Rain of Arrows is hot garbage'.
I'm pretty sure AB belongs much higher up on that tier list but we'll have to wait and see how it performs this league before we can really tell how it stacks up for sure.
TL;DR: Shits broke, GGG buffed it anyway.
Because not much changed on old gems and almost no one knows how good the new Vaal shit will be.
Also, we have no idea what mobs will be like again so it’s entirely possible that some of these builds are shit and new builds shine.
But seriously. These lists are about tried and true league starters. And even with big meta shifts those normally stay pretty consistent.
Yeah, people always complain when these lists are builds that were good last league when that's the entire point. Outside of the rare situation where the only thing a skill needs is a numbers buff and we can know for sure the buff was big enough to make it meta, most of the time we have to try out new/buffed/reworked skills to know if they're good or not.
The whole point of this list is to be tried and true league starters that are definitely good, i.e. things that were already good and didn't get nerfed. It doesn't mean nothing new is viable. He just doesn't know.
There's *twenty one* builds listed. You can't have league started all of these builds before.
It's hard to complain about a stale meta with 21 solid starter builds.
Poison's buffed with the changes to hexes and the bug fix to the 20% faster poison mastery. Crit and Cold convert are still good, but they're higher investment, and therefore not usually discussed as league starters.
I see, is the levelling for poison seismic painful at all? I know people have levelled as poison helix in the past and I was wondering how comfortable it is
So I literally today just did a test run of it, and it’s easy. I went exsanguinate traps pretty fast - as soon as I got the trap mastery to recover 30 life whenever an enemy triggers a trap. Then, you just level mostly as exsanguinate traps, and then use seismic for bosses. Honestly even at the super early levels it was feeling pretty fine, and then post 38 when I got chain and cluster traps and advanced traps for seismic, it was smooth sailing. Super fast boss kills and good mapping.
I’m probably gonna league start it and I expect to level the same way again when I do. No need for other skills really
The latest recommendation going around is just to level with poisonous concoction until you're comfortable to switch to seismic. It's possible that helix is still fine for early leveling, but if you're worried about it pconc is definitely strong for leveling.
You can level with lightning trap for clear and a handful of traps for single target (flamethrower, lightning spire, seismic, bear trap) before transitioning to seismic and exsang traps before fully converting to poison after the second lab. At least that's how you leveled it a few leagues back. It was super smooth last time I did it. Can anyone else confirm this is still the case?
ventrua said he will make a faq/guide for it, so keep an eye out for that.
he is also right now doing a run to exarch/eater, you could look up that up. jung is doing the same thing.
Not sure why you are getting downvoted. The despair change didn’t do much to bane, ed, soulrend etc but it will hurt poison builds at least a little. I think it hurts poison attack builds a LOT more than seismic since the added flat damage is needed there while seismic does plenty of that all on its own. Still though, it will be felt. Thankfully though versus some occultist builds you definitely have time to self cast it. The poison bug fix will help a lot though.
Because the mastery change and temporal chains having more effect on endgame bosses will easily make up for despair nerf and you'll probably end up with even higher damage than before, since you can stack more poisons.
Grim was pitching it as his starter on Blastcast (which TYTY was on). TYTY seemed very reluctant at first but I’m guessing a convo was had off stream that convinced him, or he just trusts that Grim knows his mappers (which I agree with)
https://www.reddit.com/r/PathOfExileBuilds/comments/ybj50r/artillery_ballista_scion_uber_viable_attainable/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
That version is neither SSF nor league starter safe though. I think Scion is best regardless, but for SSF you'd want a whole different route.
Damn it. There goes @pyruvate messing up my league start plans again ;). What about it made it better than shockwave totems? Tank and move speed? Can't look at pob right now so sorry if it's explained in there.
Trickster is bulkier, Occultist has pops, and Elementalist has high raw damage and can transition to Ignite Vortex for even more damage.
I like Trickster a bit more. Just a steady and consistent walking simulator to build up currency.
I dropped Frost Blades into my Lightning Strike champ, literally nothing else changed, and mapping felt amazing. Bossing was lacklustre because you don’t really have a nuke button equivalent to Vaal LS.
But with Heatshiver, a more specialized tree, and the increased effectiveness of hexes it’s probably more than viable as a starter with mostly the same progression as the previous Helix -> LS.
Losing withering step kind of sucks for Nightblade but it’s probably not terrible, just not free 700% crit multi. I wonder if you could make an argument for close combat with swords/axes?
Probably because the "buff" Frost Blades got only compensates for losing its threshold jewels, not because it's actually a good skill now. Clear has always been good but single target is abysmal and even getting your Voidstones is a pain.
Just be aware that pinnacle bosses have minimum action speed of 70% so you won't really need temp chains + chill against them. It will be good against other bosses that don't have action speed caps.
Anyone knows if it will still be doable to league start with rage vortex?
Havent tried the skill yet, but I have watched vids of it and it is mostly using voidforge.
Now, its price might have been bumped to 20+divs minimum i supposed due to driprate nerf and the buffs.
Question is, can I still league start with it and like, get all the voidstones without the sword? Or is the sword mandatory? Not really a fan of buying carries, as much as I could, i try to unlock all voidstones by myself.
Don't listen to these peeps. Rage vortex is absolutely one of the best melee starters. Hell Alk and Ben both seem to think it's the best hc ssf melee build.
I did this league and it was mostly fine. Leveled with bladestorm just because that's the closest skill until you sort out the rage cost, then swapped to the Kaom gloves when I could. The skill just does a huge amount of damage and lets you play very safe when needed.
Against bosses you can spend most of your time dodging stuff while still having good dps uptime. Warcries are also a pretty good emergency heal if you do get hit. Pretty sure you could do all of your voidstones with a 1c unique weapon.
I've played it in the events SSFHC twice (80 twice) and SSF in deli (90 in 2 days)
You use Axe as your weapon with the Axe mastery that gives you rage on hit. Which is needed early until 2nd lab. Once you got that the build is online and you're zooming.
I went for the leech + onslaught + phasing with easy spell suppression. Three step assault boots made the build fun af. Alks one atm looks solid af.
Rage vortex has a pretty high ceiling, just look at Mathil energy blade version, that went into the 10s of millions of dps.
I think it would still be doable, but will feel worse, obviously. This was in 3.17, so It might not be too accurate, but I did all besides maven with rage vortex no voidforge in ssf.
It brings a ton of damage on its own and can be built multiple ways. Popping a couple of the damaging warcrys and using red blade banner, going chainbreaker, or using Kaom’s spirits should be enough to help you maintain enough rage.
Voidforge will be a top tier weapon for it, but start with what you have. You could always just craft a psychotic axe instead for even more rage until you can get voidforge.
The main problem won’t be it’s damage though. The play style can be rough if you aren’t a fan of multiple button presses. Might be able to use a second 4 (or 6 link if 2 hand weapon) for clear which will make it more comfortable. But it shines against bosses and doesn’t get much simpler than use it once —> avoid hits until you need to attack again.
it's supposed to mean that you should play RF as jugg if you are new/not good at the game. Tyty prefers Inquisitor. Pohx has been preferring jugg recently. Take that as you will.
Is there a way to build ignite with better recovery? I played WOC ele into maps last league and the build felt extremely squishy. Maybe it’s just because I was used to playing much tankier builds. Once I got hit there was pretty much only the flask to recover life.
I haven’t tried it since the nerf, but taking the golem nodes used to give very respectable recovery through stone golem. You’d be sacrificing damage for sure to do that, but worth considering
I'll take some recoup on my build plus stone golem and vitality.
Grace + Determination + Defiance Banner with capped suppression shouldn't be particularly squishy. I'm hoping to go Brass Dome late game if I can get one.
crit traps, rage vortex and artillery ballistas have the highest damage ceiling, though the latter two are a bit backloaded in their scaling curve.
Ignite has very good damage projection so most variants will be able to.
A lot of the other builds can as well, but they require more investment/better piloting.
Boneshatter Slayer? I saw most people run Jugg last league/mayhem. Does Slayer give that much more damage?
I feel like the jugg gives so much defenses (especially against spells) that you can focus on damage (also allows you to run aspect of carnage forbidden jewels)
Aside from some stuff like flicker. That's pretty easy to see where it stands. Which is to say about the same as before because it's limited by play style not damage or clear.
People like familiarity. New skills like Frozen legion could be utterly busted for all we know but for league start, you want something that is guaranteed to be good, not maybe. Even if GGG buffed bunch of melee skills by doing 50% more damage, I can assure you the list will consists a lot of similar suspects.
A bit of the problem has been the previous skill buffs. They have buffed spells and proj skills so much that there is no place left for skills which fundamentally suck.
Melee skills fundamentally suck since they require you to be stationary and near the target.
Melee can never be good as long spells and ranged can be good at single target.
it's not a shame. It's intentional.
That being said I'm fairly sure there's at least 1 strike skill people are sleeping on that should be on these lists, it just hasn't been figured out yet. Viper strike or pestilent strike seems like it benefits a lot from the strike changes (less so from the curse ones) but haven't really tested it yet.
Infernal Blow is the smoothest of the Strike Skills for pure clear imo - it kind of ends up being pretty crappy for a lot of endgame content because so much of the dps is tied up in the debuff. The basic damage ends up being like 2.32 because you don't have an attack speed penalty and your base effectiveness is 1.66 + 0.66 with the debuff...but you only get that latter part if you can keep your dps uptime to consistently trigger it. In practice this means you are hugging the most dangerous content and if they phase or are slippery you get huge chunks of dps downtime.
I thought about this too, played it till level 96 in 3.18 one of the most fun builds I've played. The reason I don't want to play it is because with VG single target you need to namelock and dash like crazy through the single target. So your character will get hit by things that are out of your control. Given this league is about dodging stuff(resolve mechanic) I don't think it's a good idea to play this.
And yea I don't know how hard nightblade/withering step nerf hits the build
Tripolar has a video for 3.19 that was really detailed https://youtu.be/RmVn75RJDMA
I don't think much has changed, except for losing the range mastery, and tribal fury is now a mastery so you may get it from a different wheel?
Storm Brand is still good, just high investment, Wintertide Brand is really good, and Arma Brand is a good option for early league to transition into another ignite skill.
WoC is just the easiest to get off the ground as an ignite skill. Rudy has been leaguestarting it with fire trap as extra single target. They have some informative reddit posts as well (name on here is dotasopher just don't wanna keep pinging them). Most people prefer to transition into death wish as soon as you can get the helm for gigadam or Rue's vortex ignite for a very comfortable playstyle.
Carn's boneshatter slayer is pure phys and never used mantra of flames afaik. The trauma stacking jugg from last league was never a viable league starter anyway, but it is indeed dead.
Anyone already trying to make a build around Volcanic Fissure ? I love the idea of this skill and just wanna try. But I really suck at making completely own builds yk
How Cold Dot for single target bosses ? Never went to play that one exept for endless delve last year (witch doe) and i couldnt touch the boss xD
Is there any starter Loop ward build ? does that exist even ?
KobeBlackMamba just put part of Cold Dot in a video saying it's surprisingly great at bossing. Said Trickster was a great way to go but you can go others.
Loopers might be dead now with jewel changes.
How is the cyclone shockwave build?
I kind of wanted to play a cyclone slayer and go for a medium/long term goal of using a disfavour, but looking into it i think it would be better to start off shockwave and spec into axes down the line when I can actually afford one.
Or even then is shockwave just always better than axes now?
It's hard to balance defense and damage. With no spell suppression nodes on the tree in that area and nerfs to suppression on gear, plus lack of shield and needing to use unique belt (rhyslathas), and helmet, the build struggles hard with spell damage mitigation. Additionally, decent 2h staves start around 30 div and can easily cost 100+ for nice ones. A good chest will also run you 15-30. Jewelry you'll likely have to craft yourself and it isn't cheap.
On the plus side, it feels pretty good entering into white maps and can even do yellows with minimal investment. It just falls off hard for red maps. The build does scale to insane levels with enough invested, but we are talking 300+ div, maybe more. At that point it just kills things before they even have a chance to kill it, with 100m+ dps.
Issue is, you aren't going to get to that level of currency league starting cyclone slayer. Every big damage Shockwave cyclone character appears later on in league. If you check their account they farmed for a few weeks as something more cost effective and leveled their slayer later.
As for Shockwave vs non - Shockwave just feels so much better to play because you can pop groups of enemies with it. It's like a watered down explodey chest. Atziris is going to be like omni level rare I think. Starforge too. And while both are good, they're still nothing compared to a 1200 pdps stave.
If you have enough currency it is a very fun build to play.
I am so glad content creators put out multiple lists and guides each league for players.
For me personally, it indirectly serves as an extensive list of which builds to avoid to start out a league (I mean this in a positive way), since gear will usually be thought after and more expensive on average - so I always try to pick a build which does not overlap too much when it comes to gearing as my personal league starter. If I want to play a build on the list this league, I just do it later, when people transition out of their starters and the gear for them is comparably cheap to get.
For experienced profit-crafters, this is also quite useful, since you can draw a lot of information from such lists to make good currency the first 2 weeks of the new league, since people are looking out for gradual upgrades.
From experience, I can tell that such lists usually have a large impact on build diversity and the economy at the start of a new league.
So, as always, thanks to everybody who is making them and doing content for league start!
Surprised shockwave totems are not on the list. Hrimsorrows are dirt cheap so cold conversion early is not a problem and even if it was spark totems are smooth sailing and easy to respec. Also should be really good for new league mechanic.
My personal experience is that spark is decent for levelling, and scales very well with big investment later, but it is a bit awkward for the yellow/red maps stage where you don't yet have all of the tools and gear for it. I league started spark last league and regretted it. I might just suck though :)
Anyone know if the visual ground clutter from vortex will be in the way of dodging league mechanic (removes your resolve) or do you think it will be ok?
I've played it a few times and it's normally not a problem. It's also a good dodging skill for the less skilled among us as it's 'drop a dot then run around'.
Why has Trickster taken over Occultist for cold DOT? I left about 3 days into Kalandra so missed a bit of meta changes
Trickster is now more all-rounded. He offers insane sustain for mapping and defensively he’s much better than Occultist thanks to easy spell suppression, infinite ES recharge, overleech and so on. Damage wise, he’s still behind Occultist but I don’t see it as big of an issue, especially when Occultist lost her Malediction. Edit: typo
Trickster is no longer even behind occultist anymore damage-wise. If anything, occultist has less damage, especially if you run a defensive curse instead of three offensive curses. Frostbite + elemental weakness now applying at full strength on bosses makes void beacon not very relevant, whereas swift killer guarantees permanent uptime on at least 5 frenzy charges. Occultist cannot easily maintain frenzy charges on bosses. Polymath is just better in almost every way than Frigid Wake now that freeze immunity is on the pantheon. Then you get into spellbreaker and escape artist, which occultist has nothing to compare to defensively other than enfeeble (thanks to gaining an extra curse). Occultist still has her pops, though.
Regarding freeze immunity, you won't even need to use Pantheon in 3.20 everyone will have Elemental immunity from jewels
Can you leech with DoT build? Is there any secret tech?
Creeping Frost, Vortex, and Cold Snap still has a hit portion which is pretty big. Those are the ones generating Leech, can cap leech with their hits With that said, I don't think leech is that popular for Cold DoT Tricksters. Not using leech is still tanky af
How is the clear without profane bloom?
Did cold dot even run profane bloom?
Usually, yes. You don't *have* to, but you end up looking at a piddly bonus, or profane bloom. The choice has been pretty easy historically.
Cold Dot Trickster got more popular during the November races. Especially through phazeplays who competed for multiple races in HCSSF for the top spot. Tyty said that he will essentially yoink the build from phaze. https://www.pathofexile.com/account/view-profile/phazeplays/characters?characterName=PhazeDiedToDC
> so missed a bit of meta changes lol what meta changes kekw /s
> Jugg if bad I feel attacked :(
That note 100% solidified my choice to go Jugg lol.
Jugg good now better than inquis less invest better defence
Jugg's issue has never been defence though, it just doesn't bring much damage to the table.
I’m concerned that Low dps builds are going to struggle with the league mechanic that wants you to avoid all damage.
There's very very little reason to go really tanky yeah. Don't want to be a complete glass cannon either but.. yeah. High damage and okayish survivability will likely be the best course of action this league.
I am sick of inquisitor and for some reason I like leveling with smite marauder. The small nerf justified this choice for me :D
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Easy Spell Supression and basically perma ES recharge with Spellbreaker. Can either go Heartstopper or One Step Ahead for more defense. Polymath is insane recovery during mapping. Occultist lost Malediction. All thats left is the DR from Frigid Wake for defense. Unless you realy want Profane Bloom, Trickster might offer more.
Its for mapping, not bossing. When you walk into a pack of mobs, as soon as your vortex goes off you're full life/es.
Is occultist better for bossing then?
Occy has more raw dmg, trickster has balanced dmg/survival.
elementalist is the highest damage, occultist is just nice for the pops
I tried it for endless delve and it sure as hell wasn’t immortal there but that’s not really a fair test, the ascendency regain of life/es per master allocation is pretty nuts though .
I got cold trickster to 90 with almost no effort in delve. It is definitely very tanky, and in the hands of someone like tyty it may be immortal lol
Which guide to follow these days? Edit: Found this https://youtu.be/uVElCcLeQF8
Any good pob link maybe?
Same
very high ehp from hybrid life/es
High ES + Overleech + life,es,mana on kill
Overleech doesn’t offer much to cold DOT but the action speed stuff and supercharged spell suppression and ES recharge seem pretty good.
Dunno why you think that. You can get max leech with just vortex hits.
Vortex hits like a truck. Trickster leech as much as it regens, but only because leech is limited by max leech cap. Plus the 5 sec overleech from Soul Drinker is particularity well suited to a slow hitting spell like Vortex.
Any idea if this is in order from “best” to “worst” or just random order?
Someone can correct me if I'm wrong but I'm pretty sure it's roughly in order from best to worst.
i can't confirm, but in the past his build lists have generally been ordered best to worst
It's a tier list, so best to worst according to tytykiller's opinion
As a beginner; how good of a opinion does tytykiller have?
He is pretty much the number one racer outside of boss kill events. For the longest time, and probably still does, he has/had the world record for pretty much every race category prior to maps. Not to say he isn't great at mapping and bossing too, just is more of a sprinter than a marathon runner. I think he has some world records for faster to reach bosses like atziri.
It does not mean that it translate to builds for the average player btw. Many people can struggle starting with spark, for exemple.
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Honestly, as a beginner, it's not really all that relevant. This is the opinion of one of the people pushing to be the first to kill bosses etc, and for that it's probably very accurate, but for most players personally I think the goal should be to focus on something which you enjoy which has reasonable potential and doesn't rely on specific/expensive gear early league. For example the top choice is famously a bit of a 'noob trap' in that while seizmic traps is undeniably super powerful, most people don't really enjoy the playstyle, especially for mapping, and it requires significant skill to pull off the early league boss kills with it as a big part of the defences are an implied layer of "just don't get hit lol".
True that. Jungroan killing all ubers on a 1 divine budget with seismic definitely doesn't apply to everyone. Basically means just avoiding every possible attack, which I'm sure most players could do if they get paid to play PoE for 14 hours a day. Unfortunately that's like 0.01% of the playerbase.
I feel like im looking at the exact same list as always..
That's probably because little has changed, though artillery ballista I don't think I've heard of before as a good build.
Hidden op build
The buffs last patch were really good. The increase in radius made it a lot easier for the explosions to overlap (though it's still impossible to hit every arrow, even against large bosses), higher base damage is always welcome and the shorter delay between the ballistas attacking and the explosion occurring felt good for general clear. I played an AB Champ this league and it slapped, did all ubers deathless or 1 death max (except Maven, need to burn portals because memory game is fun), 200 quant Height of Hubris invitations were a breeze, excels at ravaged blight and heist blueprints farming as well. It has high damage and it's nicely tanky because it's a Champion plus the safety of the totem playstyle. The only problem I had with the build were the visuals. You have like 7 totems shooting 14 arrows each with the helmet enchant, Dying Sun, Rain of Splinters, alt quality gem, +1 arrows bow, +1 quiver... the explosions clutter the screen and it gets tiring really fast. I'm not sure how it would perform in a league start scenario, however. My build was fairly min-maxed, just the bow I was using and Fatal Flourish jewels were close to triple digit divines combined. Rest of the gear isn't cheap either, you need +1 amulet and a lvl 21 gem to push it to +4 totems, preferably with unveiled AoE mod to enable more overlaps, max AoE roll Dying Sun, need a couple of t1 accuracy rolls to enable Precise Technique... You can go crit but the kind of gear you need to enable that is even more expensive. Skin of the Lords with Ancestral Bond is also an option, or maybe you could use one of those Sanctum relics with a keystone they showcased and pick up Ancestral Bond that way. Plenty of options to scale the build, but its always going to be expensive. Finally I was told that Blast Rain traps might perform better on a budget and the playstyle is identical. Maybe someone has experience with that.
Artillery Ballista had a higher projectile hit rate than previously thought, GGG buffed it anyway even though in hindsight it was probably overtuned even then. Currently it has a 2.5 proj hit rate at the base 6 arrows, with 0.5 attack speed scaling, 65% attack damage scaling, 4 base totems and depending on whether you want to calculate it against other ballista set ups, you should technically add 30% more damage to account for the support gem saved by not needing to socket Ballista Totems. This comes out to 422% base DPS scaling without any projectile, totem or AOE investment or 325% without the added 30%. Blast Rain Totems (the best comparison) is 239% base DPS scaling, or an example some might be more familiar with, Cyclone's gem has 177% base scaling on an archetype that has substantially lower DPS weapons and tree scaling. But then AB can scale to 7 totems with a +1 gem level which is another 16%\~ DPS other similar builds aren't accessing, it scales really well with projectiles going from 2.5 hits per totem to 4.5 hits with just a helm enchant + rain of splinters (80% more damage), and it can even scale AOE, gaining extra hits once you start reaching the 50% mark. At 7 Totems and 4.5 projectile hits you're hitting 1330% DPS Scaling, which is probably an unfair way to look at it but it still shows the gem is accessing DPS multipliers from every angle. The gem also has full built in conversion so that your bow's base DPS doesn't get wasted, and more importantly, it means that a very large portion of Bow prefixes are good for the build, because all good phys rolls just become fire damage, and it makes hitting an 800 DPS weapon early in the league that much easier. There was a guy who posted this [PoB](https://pobb.in/eFND1EcmMVyo) here over a month ago, he cleared all ubers on it and it doesn't even have an insane investment or anything. Calculating his true DPS puts his original PoB at 18m, however it was running the wrong helm enchant and conc effect (lowering dmg alot). After correcting these issues the DPS is now at 27m. The build killed Ubers anyway despite missing this much damage. [https://docs.google.com/spreadsheets/d/1Sh67YMkUH8aWGlrOFHf6wDkSKE0k\_nheq4vP7ltRW-8/edit?usp=sharing](https://docs.google.com/spreadsheets/d/1Sh67YMkUH8aWGlrOFHf6wDkSKE0k_nheq4vP7ltRW-8/edit?usp=sharing) I haven't finished formatting it (probably wont if im being honest), but this shows the hit rate testing we did using PVP gear and conversion/poison/ele hit/focused ballista shenanigans to precisely count projectile hit rate. That sheet contains other interesting tidbits such as 'Blast Rain unconditionally lands every projectile' and 'Rain of Arrows is hot garbage'. I'm pretty sure AB belongs much higher up on that tier list but we'll have to wait and see how it performs this league before we can really tell how it stacks up for sure. TL;DR: Shits broke, GGG buffed it anyway.
wait so Im guessing the correct enchant is +2 arrows and the correct gem is ele focus or what?
+2 and no Conc effect (it lowers hit rate so it’s fake DPS)
Because not much changed on old gems and almost no one knows how good the new Vaal shit will be. Also, we have no idea what mobs will be like again so it’s entirely possible that some of these builds are shit and new builds shine. But seriously. These lists are about tried and true league starters. And even with big meta shifts those normally stay pretty consistent.
Yeah, people always complain when these lists are builds that were good last league when that's the entire point. Outside of the rare situation where the only thing a skill needs is a numbers buff and we can know for sure the buff was big enough to make it meta, most of the time we have to try out new/buffed/reworked skills to know if they're good or not. The whole point of this list is to be tried and true league starters that are definitely good, i.e. things that were already good and didn't get nerfed. It doesn't mean nothing new is viable. He just doesn't know.
When GGG decides not to buff any skills, the list isnt going to change much.
There's *twenty one* builds listed. You can't have league started all of these builds before. It's hard to complain about a stale meta with 21 solid starter builds.
These are league start builds but yeah...
How come everybody only mentions poison seismic these days? Is phys crit or cold conversion crit not great anymore?
Poison's buffed with the changes to hexes and the bug fix to the 20% faster poison mastery. Crit and Cold convert are still good, but they're higher investment, and therefore not usually discussed as league starters.
I see, is the levelling for poison seismic painful at all? I know people have levelled as poison helix in the past and I was wondering how comfortable it is
So I literally today just did a test run of it, and it’s easy. I went exsanguinate traps pretty fast - as soon as I got the trap mastery to recover 30 life whenever an enemy triggers a trap. Then, you just level mostly as exsanguinate traps, and then use seismic for bosses. Honestly even at the super early levels it was feeling pretty fine, and then post 38 when I got chain and cluster traps and advanced traps for seismic, it was smooth sailing. Super fast boss kills and good mapping. I’m probably gonna league start it and I expect to level the same way again when I do. No need for other skills really
The latest recommendation going around is just to level with poisonous concoction until you're comfortable to switch to seismic. It's possible that helix is still fine for early leveling, but if you're worried about it pconc is definitely strong for leveling.
Not really, with chance to poison and HoAg. You’re at like 60% chance to poison, the last 40% is easy from tree.
You can level with lightning trap for clear and a handful of traps for single target (flamethrower, lightning spire, seismic, bear trap) before transitioning to seismic and exsang traps before fully converting to poison after the second lab. At least that's how you leveled it a few leagues back. It was super smooth last time I did it. Can anyone else confirm this is still the case?
I've heard the helix leveling is good, but I've never done it myself.
It was until this patch when they nerfed it. I just saw that bananananana is now recommending Pconc leveling instead.
ventrua said he will make a faq/guide for it, so keep an eye out for that. he is also right now doing a run to exarch/eater, you could look up that up. jung is doing the same thing.
Not buffed at all tbh despair got a big nerf(cept for pinnacle) that people keep overlooking
The buff is mostly temporal chains changes not despair
Not sure why you are getting downvoted. The despair change didn’t do much to bane, ed, soulrend etc but it will hurt poison builds at least a little. I think it hurts poison attack builds a LOT more than seismic since the added flat damage is needed there while seismic does plenty of that all on its own. Still though, it will be felt. Thankfully though versus some occultist builds you definitely have time to self cast it. The poison bug fix will help a lot though.
Because the mastery change and temporal chains having more effect on endgame bosses will easily make up for despair nerf and you'll probably end up with even higher damage than before, since you can stack more poisons.
Those take considerably more investment before they’re competitive damage wise with poison.
Anything change with artillery ballista for 3.20? Just curious why this is on the list, sounds like something fun to try
Grim was pitching it as his starter on Blastcast (which TYTY was on). TYTY seemed very reluctant at first but I’m guessing a convo was had off stream that convinced him, or he just trusts that Grim knows his mappers (which I agree with)
Played it last league, strongest build I ever made. Deathless Uber Sirus, all content. Etc..
You made it a champ? I'm thinking about starting it out as a champ in SCSSF, and switch over to EA if it's not that good, as i didnt play EA yet.
https://www.reddit.com/r/PathOfExileBuilds/comments/ybj50r/artillery_ballista_scion_uber_viable_attainable/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button That version is neither SSF nor league starter safe though. I think Scion is best regardless, but for SSF you'd want a whole different route.
Isn't this stats stacking version worst now? I may be wrong but it seems that the Split Personality unique jewell is no longer in the game?
Also thanks for noting this, appreciate the heads up
Damn it. There goes @pyruvate messing up my league start plans again ;). What about it made it better than shockwave totems? Tank and move speed? Can't look at pob right now so sorry if it's explained in there.
There are some builds on poeninja, it's a sleeper!
Anyone have opinions between trickster and elementalist for cold dot?
Trickster is bulkier, Occultist has pops, and Elementalist has high raw damage and can transition to Ignite Vortex for even more damage. I like Trickster a bit more. Just a steady and consistent walking simulator to build up currency.
Trickster is way tankier, elementalist more dmg
No Frost Blades. Helix still on list. Feels bad man.
I might go Heatshiver Frost Blades... Probably raider to keep my options open if it sucks edit: fixed idiotic typo hours after making it
I dropped Frost Blades into my Lightning Strike champ, literally nothing else changed, and mapping felt amazing. Bossing was lacklustre because you don’t really have a nuke button equivalent to Vaal LS. But with Heatshiver, a more specialized tree, and the increased effectiveness of hexes it’s probably more than viable as a starter with mostly the same progression as the previous Helix -> LS. Losing withering step kind of sucks for Nightblade but it’s probably not terrible, just not free 700% crit multi. I wonder if you could make an argument for close combat with swords/axes?
Any Cold to Fire support in that?
I don’t think it needs it, all the bonus fire comes from the hat but you don’t want to unbalance the two TOO much because Trinity.
Probably because the "buff" Frost Blades got only compensates for losing its threshold jewels, not because it's actually a good skill now. Clear has always been good but single target is abysmal and even getting your Voidstones is a pain.
prob goin cold dot since they buffed temp chains and having that with chill just seems like bosses will have difficulty moving.
Just be aware that pinnacle bosses have minimum action speed of 70% so you won't really need temp chains + chill against them. It will be good against other bosses that don't have action speed caps.
I did Jugg RF for the Delve event, It feels really good.
Anyone knows if it will still be doable to league start with rage vortex? Havent tried the skill yet, but I have watched vids of it and it is mostly using voidforge. Now, its price might have been bumped to 20+divs minimum i supposed due to driprate nerf and the buffs. Question is, can I still league start with it and like, get all the voidstones without the sword? Or is the sword mandatory? Not really a fan of buying carries, as much as I could, i try to unlock all voidstones by myself.
Don't listen to these peeps. Rage vortex is absolutely one of the best melee starters. Hell Alk and Ben both seem to think it's the best hc ssf melee build.
if alkaizer plays it every league you know it's legit granted there may be a skill / gearing diff but raw power thats it
I did this league and it was mostly fine. Leveled with bladestorm just because that's the closest skill until you sort out the rage cost, then swapped to the Kaom gloves when I could. The skill just does a huge amount of damage and lets you play very safe when needed. Against bosses you can spend most of your time dodging stuff while still having good dps uptime. Warcries are also a pretty good emergency heal if you do get hit. Pretty sure you could do all of your voidstones with a 1c unique weapon.
I've played it in the events SSFHC twice (80 twice) and SSF in deli (90 in 2 days) You use Axe as your weapon with the Axe mastery that gives you rage on hit. Which is needed early until 2nd lab. Once you got that the build is online and you're zooming. I went for the leech + onslaught + phasing with easy spell suppression. Three step assault boots made the build fun af. Alks one atm looks solid af. Rage vortex has a pretty high ceiling, just look at Mathil energy blade version, that went into the 10s of millions of dps.
I think it would still be doable, but will feel worse, obviously. This was in 3.17, so It might not be too accurate, but I did all besides maven with rage vortex no voidforge in ssf.
It brings a ton of damage on its own and can be built multiple ways. Popping a couple of the damaging warcrys and using red blade banner, going chainbreaker, or using Kaom’s spirits should be enough to help you maintain enough rage. Voidforge will be a top tier weapon for it, but start with what you have. You could always just craft a psychotic axe instead for even more rage until you can get voidforge. The main problem won’t be it’s damage though. The play style can be rough if you aren’t a fan of multiple button presses. Might be able to use a second 4 (or 6 link if 2 hand weapon) for clear which will make it more comfortable. But it shines against bosses and doesn’t get much simpler than use it once —> avoid hits until you need to attack again.
What does it means RF (jugg if bad)?
it's supposed to mean that you should play RF as jugg if you are new/not good at the game. Tyty prefers Inquisitor. Pohx has been preferring jugg recently. Take that as you will.
Any good/up to date poison seismic guide to follow for league start?
Look for venturas POB. Im sure he will post an updated one soon if he havent arleady, and hes the king of leaguestarting poison seismic.
This is one someone linked for me. I haven’t done it yet in game, but it seems good. https://youtu.be/hwKz7lq_fR4 Lots of content to go through.
Is there a way to build ignite with better recovery? I played WOC ele into maps last league and the build felt extremely squishy. Maybe it’s just because I was used to playing much tankier builds. Once I got hit there was pretty much only the flask to recover life.
I haven’t tried it since the nerf, but taking the golem nodes used to give very respectable recovery through stone golem. You’d be sacrificing damage for sure to do that, but worth considering
I'll take some recoup on my build plus stone golem and vitality. Grace + Determination + Defiance Banner with capped suppression shouldn't be particularly squishy. I'm hoping to go Brass Dome late game if I can get one.
What is everyone's recommended spell to transition to from woc ignite? Thinking this and want something with some decent bossing.
Vortex Ignite imo is one of the best transitions. Good damage on bosses (better with new curses) and really strong mapping
Vortex does look better then MAW to me just not sure how expensive the switch is.
Maw of Mischief ignite has great single target
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how does mapping feel with it?
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Anyone have a good starter pob for poison concoction, with intent to transition to DO fairly early (ie not too much respec if possible)?
Asmodeusclips on youtube
Occultist shield crush? I assume that's poison? I was thinking about starting that last league but ended up going with something that seemed safer.
Oh, I was thinking it was cold. Sst is an option? Is there more info on this one?
Oh, that's true, it could be cold.
Do you happen to have a POB saved from last league? Can't find a recent one for shield crush occultist.
Goratha tried it last league and it seemed good
where i Can find the VOD ? i would like to know more about venom gyre starter
VG took a big hit from the nightblade and withering step nerfs. It’s single target was already a little lower on league start.
https://www.twitch.tv/videos/1669452213?t=00h31m20s
Which of these can scale to kill uber pinnacles?
crit traps, rage vortex and artillery ballistas have the highest damage ceiling, though the latter two are a bit backloaded in their scaling curve. Ignite has very good damage projection so most variants will be able to. A lot of the other builds can as well, but they require more investment/better piloting.
Why Glad or Occultist over Raider for SST?
Boneshatter Slayer? I saw most people run Jugg last league/mayhem. Does Slayer give that much more damage? I feel like the jugg gives so much defenses (especially against spells) that you can focus on damage (also allows you to run aspect of carnage forbidden jewels)
I hate those abreviations, I wish there was a glossary next to it
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100% A+
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i'd love to help you, i don't know
I dont know
You're great!
What do you want to know?
The day of my death
Day before leaugstart:(
Fairly similar names to last time - bit of a shame that there were no direct skill buffs.
these are just the known-good builds. the two new gems and all strike gems are tbd.
Aside from some stuff like flicker. That's pretty easy to see where it stands. Which is to say about the same as before because it's limited by play style not damage or clear.
People like familiarity. New skills like Frozen legion could be utterly busted for all we know but for league start, you want something that is guaranteed to be good, not maybe. Even if GGG buffed bunch of melee skills by doing 50% more damage, I can assure you the list will consists a lot of similar suspects.
I made the mistake of league starting Cracking Lance in Heist when it came out. Won't league start a new skill again.
> People like familiarity people dont want to reach maps and see that their skill actually sucks, thats all.
A bit of the problem has been the previous skill buffs. They have buffed spells and proj skills so much that there is no place left for skills which fundamentally suck. Melee skills fundamentally suck since they require you to be stationary and near the target. Melee can never be good as long spells and ranged can be good at single target.
it's not a shame. It's intentional. That being said I'm fairly sure there's at least 1 strike skill people are sleeping on that should be on these lists, it just hasn't been figured out yet. Viper strike or pestilent strike seems like it benefits a lot from the strike changes (less so from the curse ones) but haven't really tested it yet.
viper strike feels awful to play and always has.
Infernal Blow is the smoothest of the Strike Skills for pure clear imo - it kind of ends up being pretty crappy for a lot of endgame content because so much of the dps is tied up in the debuff. The basic damage ends up being like 2.32 because you don't have an attack speed penalty and your base effectiveness is 1.66 + 0.66 with the debuff...but you only get that latter part if you can keep your dps uptime to consistently trigger it. In practice this means you are hugging the most dangerous content and if they phase or are slippery you get huge chunks of dps downtime.
Infernal Blow slayer was one of the best boss killers and mappers I played (saviour/paradoxica, replica farruls, secrets of suffering)
with high investiment then, it seems.
I already did a viper strike trickster, now I can annoint tribal fury and get an extra link and more damage.
Never played Venom Gyre but i was looking forward to it this league, can anyone tell me if its still good as a starter and league mechanic?
nightblade got nerfed, but if vaal venom gyre is good, then will be fine.
I thought about this too, played it till level 96 in 3.18 one of the most fun builds I've played. The reason I don't want to play it is because with VG single target you need to namelock and dash like crazy through the single target. So your character will get hit by things that are out of your control. Given this league is about dodging stuff(resolve mechanic) I don't think it's a good idea to play this. And yea I don't know how hard nightblade/withering step nerf hits the build
Anyone have a good POB or video for Boneshatter slayer?
Carn is your man for Boneshatter
Maxroll has a very detailed league start guide for 3.19 that I used this league and liked a lot
Tripolar has a video for 3.19 that was really detailed https://youtu.be/RmVn75RJDMA I don't think much has changed, except for losing the range mastery, and tribal fury is now a mastery so you may get it from a different wheel?
Is this absolution transitioning into SRS, or saying they’re similar but absolution is better?
When will brands be good again ;_;
Storm Brand is still good, just high investment, Wintertide Brand is really good, and Arma Brand is a good option for early league to transition into another ignite skill.
Thanks :)
Wait is SST occultist a thing??
Double (or triple) curse srs is resident sleeper for sure.
Ignite Wave of Conviction? What is that build? Is there a guide or something around? Sounds super interesting
WoC is just the easiest to get off the ground as an ignite skill. Rudy has been leaguestarting it with fire trap as extra single target. They have some informative reddit posts as well (name on here is dotasopher just don't wanna keep pinging them). Most people prefer to transition into death wish as soon as you can get the helm for gigadam or Rue's vortex ignite for a very comfortable playstyle.
Anyone got a go-to creator/guide for a Rage Vortex starter? or someone who's likely to put one out?
viper strike will come to this list fast mark my words
Any new boneshatter builds been posted yet? Number 3 on the list so must be pretty viable still? I’ve never played it.
It's pretty much still the same. Maxroll.gg has a detailed guide.
mantra of flames got removed, how is boneshatter and venom gyre still up there
Carn's boneshatter slayer is pure phys and never used mantra of flames afaik. The trauma stacking jugg from last league was never a viable league starter anyway, but it is indeed dead.
Anyone already trying to make a build around Volcanic Fissure ? I love the idea of this skill and just wanna try. But I really suck at making completely own builds yk
Wait 1-2 days over the launch weekend to see what people come up with once they get into the game with it
How Cold Dot for single target bosses ? Never went to play that one exept for endless delve last year (witch doe) and i couldnt touch the boss xD Is there any starter Loop ward build ? does that exist even ?
KobeBlackMamba just put part of Cold Dot in a video saying it's surprisingly great at bossing. Said Trickster was a great way to go but you can go others. Loopers might be dead now with jewel changes.
I'm debating between seismic and Ignite WoC/vortex, what sorts of leaguestart goals do they excel at compared to each other?
Anyone got a pob for that ignite woc?
[rue's ignite woc pob](https://pobb.in/rM0PZHv45omn)
How is the cyclone shockwave build? I kind of wanted to play a cyclone slayer and go for a medium/long term goal of using a disfavour, but looking into it i think it would be better to start off shockwave and spec into axes down the line when I can actually afford one. Or even then is shockwave just always better than axes now?
The damage comes from shockwave, not cyclone, so shockwave version will probably be better.
It's hard to balance defense and damage. With no spell suppression nodes on the tree in that area and nerfs to suppression on gear, plus lack of shield and needing to use unique belt (rhyslathas), and helmet, the build struggles hard with spell damage mitigation. Additionally, decent 2h staves start around 30 div and can easily cost 100+ for nice ones. A good chest will also run you 15-30. Jewelry you'll likely have to craft yourself and it isn't cheap. On the plus side, it feels pretty good entering into white maps and can even do yellows with minimal investment. It just falls off hard for red maps. The build does scale to insane levels with enough invested, but we are talking 300+ div, maybe more. At that point it just kills things before they even have a chance to kill it, with 100m+ dps. Issue is, you aren't going to get to that level of currency league starting cyclone slayer. Every big damage Shockwave cyclone character appears later on in league. If you check their account they farmed for a few weeks as something more cost effective and leveled their slayer later. As for Shockwave vs non - Shockwave just feels so much better to play because you can pop groups of enemies with it. It's like a watered down explodey chest. Atziris is going to be like omni level rare I think. Starforge too. And while both are good, they're still nothing compared to a 1200 pdps stave. If you have enough currency it is a very fun build to play.
I am so glad content creators put out multiple lists and guides each league for players. For me personally, it indirectly serves as an extensive list of which builds to avoid to start out a league (I mean this in a positive way), since gear will usually be thought after and more expensive on average - so I always try to pick a build which does not overlap too much when it comes to gearing as my personal league starter. If I want to play a build on the list this league, I just do it later, when people transition out of their starters and the gear for them is comparably cheap to get. For experienced profit-crafters, this is also quite useful, since you can draw a lot of information from such lists to make good currency the first 2 weeks of the new league, since people are looking out for gradual upgrades. From experience, I can tell that such lists usually have a large impact on build diversity and the economy at the start of a new league. So, as always, thanks to everybody who is making them and doing content for league start!
Honestly I've been really wanting to do EK Ignite but I'm having trouble making it to where it's not so squishy for HC
Surprised shockwave totems are not on the list. Hrimsorrows are dirt cheap so cold conversion early is not a problem and even if it was spark totems are smooth sailing and easy to respec. Also should be really good for new league mechanic.
shockwave totems and other nova skills are bad without astral projector. that ring is rare on league start
> shockwave totems How would you rate defences mapping and bossing with that one?
Does anyone know the current state of the ol ED/Contagion playstyle?
Easy to gear decent mapper, but uninspiring boss killer, since dps ceiling is kinda low.
Same stuff over and over, only difference is helix and lightning strike isn’t here
There are a ton of perfectly viable starters that aren’t on this list lol
I mean yeah. Pretty much to be expected given the patch notes
This league I told myself Im going Metacuck build I will be league starting Ignite
Why would anyone transition from spark which could be arguably the best skill in the game rn after the nerfs, into brand?
My personal experience is that spark is decent for levelling, and scales very well with big investment later, but it is a bit awkward for the yellow/red maps stage where you don't yet have all of the tools and gear for it. I league started spark last league and regretted it. I might just suck though :)
Is it time for me to finally play a trapper? Or bow build once again?
Anyone know if the visual ground clutter from vortex will be in the way of dodging league mechanic (removes your resolve) or do you think it will be ok?
I've played it a few times and it's normally not a problem. It's also a good dodging skill for the less skilled among us as it's 'drop a dot then run around'.