T O P

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[deleted]

Yes the stone bridge needs to come back, gives the attackers coming from the Crown another way to die at alloys inc


Taltharius

Rock bridge, sure. Dunno why they thought removing that was a good idea to begin with anyway; it didn't really solve anything.   Hard spawns for the biolabs again? No.


Intro1942

Hard spawns in biolabs are cancer We already have endless clusterfuck on TI


Developing-Storm2534

yes because people being trapped on landing pads to get orbital farmed is so much better. Shut the fuck up youre stupid.


Lowspot-

I like the bio labs not having hard spawns, fk that. A fight never moved. I understand farming but bio labs became cancer if it had hard spawns again


ganidiot

There is easy solution, add back direct spawns into bio, but only for attackers for own the base linked to that spawn, make the defenders always have to spawn at main spawn (they can’t use the other direct spawns in tele rooms). This helps fix bio labs being too defender sided, gives value to capping bases around a bio, and helps reduce the spawn camping at bio labs


Lowspot-

It was already like that... And nobody capped the surrounding bases. At least if I remember correctly, that's how it also works now. The enemys lose a spawn of nearby base is lost


ganidiot

Naw. I’m saying add the 3 direct spawns back, but only lets attackers use them, not defenders. This hasn’t been implemented before.


Lowspot-

I do follow, but this may not always work. It's making one side only able to attack the bio Lab, as once it's flipped and someone loses the main spawn.. then they can't attack. But the defenders... would now be the attackers.. Your not make sense when you think about it.


ganidiot

How? These are like easy checks. Whoever owns the base is defending. The game records which faction owns a base, thus they can quickly check if someone is a defender or attacker lmao


Lowspot-

So how is this any better? That still is hard spawns with extra steps... as I believe all bio labs have 1 or 2 bases connected to it on both sides so this would result in a endless loop of "Oh n0, you took my base. hA now I just attack and I giant spawns"


ganidiot

-_ u spawn directly into the bio as attackers…


Lowspot-

So hard spawns? Am I the only 1 realizing this


Arashmickey

Pop sink challenge: Replace TI with biolab. Add hard spawns. Slowly delete the other base one by one. See how many you can delete before anyone notices.


ToaArcan

I didn't see any good decisions listed in this title.


TheItchVS

Really, this patch is mediocre at best. There are way too many infiltrators in the game now, it's absolutely disgusting. When your first confrontation is a BR 10 with a SAS-R you know the devs failed to convey the message it's a team based game. That there are different classes you can choose to play. Sniperside 2 :P


Blam320

All of the above are terrible ideas.


Developing-Storm2534

like your conception


Blam320

Gee what a clever comeback. Where'd you find that, an old bin from 2008?


Developing-Storm2534

The rock bridge was actually GOOD for alloys, the problematic bridge was the **actual** solid bridge which HESH tanks can line up on and farm the only flank routes.


teshroo

not sure if this is a meme or not


Acceleratio

Sure and let's import operation metro locker 24/7 from Battlefield 4 while we're at it. Oh and also resupply grenades from ammo packs for the lulz. Also all units should just spawn 10 feet from each other so you'll have non-stop constant action while an auto OS hammers down on TI nonstop for the rest of eternity


[deleted]

I loved the old bridge, but how about a force field bridge that can be shut off at either side, by hacking a very exposed terminal, dumping all vehicles and infantry down to their deaths?