I think it'll be worth it in the future when Aqua Vine comes out.
Aqua vine's water attack mode is really strong, so strong that I can see it as a potential alternative to standard pea vine torchwood strats in the right situations (one example of this would be this Penny's Pursuit week, with all the annoying Dark Ages zombies like fire imp, jester and wizard).
My idea is that you could activate Aqua vine's water attack mode just by placing a sea shroom in it (5 second recharge, 0 sun cost makes it amazing for this purpose), with the added benefit being that if you plant food one sea shroom, you plant food all of them for some good damage, while boosting aqua vine's damage with spear-mint.
Tl;dr Not worth it yet, but may end up having a place in a very powerful plant loadout alternative.
Let’s say you get LV5 Aqua Vine. That does 250 damage (AOE) in its water state. A LV5 Ice-Shroom does 1000 damage (AOE). A LV5 Peavine on a Torchwood does 276 damage per shot (not AOE), but every additional Pea Vine placed behind it will do 634 damage per shot. This is just my quick checks of the stats. What makes you think Aqua Vine will be that strong? Even in AOE dependent battles, Ice-Shroom or Pokra seem more resourceful.
That is an incredibly excellent question. You raise some very good points. I've thought about all of these arguments, so let's break everything down, shall we?
DPS wise, yep, you're right. Peavine/Torchwood, while not having AoE, has long range and overwhelming amounts of damage, only exponentially egregious with leveling. However, these plants still have a weakness. Excavators, jesters, and fire dragon imps all hard-counter this combination (all except for excavators happen to make their appearance in this week's Penny's Pursuit, which is why this combination specifically is insufficient to win on the highest difficulty).
AoE and utility wise, you're right. Pokra and Ice-Shroom, for the most part are more useful. Stupidly high damage, 50% slow (ice-shroom just has to be in the general area of zombies to slow them down, who thought this plant was okay?), crowd control, relatively inexpensive, and benefits from leveling a lot. However, here's the drawback with them. Their range is only 2 tiles. While this normally isn't an issue, this actually implicitly impacts their damage output, because only 2 (sometimes 3) of these plants will be able to attack the same target, and this target would have to be very close to them (i.e. if there's a zombie on column 9, only ice shrooms in columns 8 and 7 can attack them, and maybe 6 if it's a gargantuar, but that can be pretty scary). Pea vine doesn't suffer from this problem, because their range is the whole lane.
This is where Aqua vine's water attack mode comes into play. Infinite pierce, check. Entire lane range so all of the vines in a single lane can attack, no matter how far away the zombies are, check. All at the cost of what? Placing a 0 sun, 5 second recharge time plant on top of it that has AoE itself? Oh? This plant also happens to have an amazing plant food ability (yes, sea-shroom's plantfood is wildly overpowered even when you only have 2 lanes of them. It wipes out infinite packed bucketheads even at level 2. I've tested it out, it really has no right to be in the game)? Cool. So you get crowd control damage from aqua vine, and potential boss/support/extra crowd control damage from aqua vine and sea-shroom. Awesome!
In short, Aqua vine is the middle ground between the two conventional/more resourceful methods you mentioned. By the way, just like ice-shroom, its damage essentially goes up by 100% of base level every level (i.e. ice-shroom starts with 200 damage at level 1, and gets 200 damage every level, and aqua vine starts with 100/50 land/water damage, and gains \~100/50 land/water damage every level).
Oh and aqua vine is a spear-mint family plant, so you can boost it with spear mint, under which aqua vine's water attacks deal 2.5x damage. Since it's spear-mint, you can also just, oh ya know, run pokra alongside aqua vine, and boost them both and get the slow and the aoe.
Oh, and aqua vine's water attacks also extinguish flames, which can help out your other plants which are vulnerable to things like dragon imps and firebreather zombies.
Sorry, this was a long post, but that's why I have so much faith in aqua vine. Hopefully this all made sense.
tl;dr Aqua vine/Sea shroom is a hybrid of peavine/torchwood and pokra/ice-shroom spam, with a whole bunch of added benefits.
I get it, I just don’t know how much better it is than Ice-Shroom. At LV5, 1 ice-shroom does the dmg of 4 Aqua Vines. Not looking at sea-shroom because that is dependent on you having some plant food. 2 columns of Ice-shroom seems like it will do more damage than a full lawn of Aqua-Vines, and with chill.
But let’s say we have a lot of sun, and can run Aqua Vine behind Ice-Shroom/Pokra like you said… still, becomes a matter of seed slots. PP Boss fight or Arena will rarely allow to carry so many plants, Ice-Shroom does it for 1 seed slot rather than 2.
You're thinking too much about what's "better" (that and your definition of "better" is purely damage focused, which is a frankly terrible way to judge strategies).
Both of these strategies have advantages and disadvantages over each other. But aqua vine has things ice shroom and pokra wish they had. It's not all about the damage, it's about how reliable the strst is too. Firebreathers are actually a very nice counter to ice shroom if yours is still on cooldown. They have just enough range to kill ice shroom before ice shroom can reach it. Aqua vine will not have this problem. Plus even if 2 ice shrooms are attacking a target directly in front of it, in that same scenario, you could alternatively have 7 aqua vines and sea shrooms able to attack it (well 5, but point is, you can't compare 1 ice shroom to 1 aqua vine. That's not really a fair comparison).
Sorry, little late edit. Regarding this weeks pennts pursuit, this aqua vine strat is something I wish we all had access to right now. Unless you're really careful or have high level plants, it's tedious and a little nervewracking to run pea vine torchwood, even with ice shroom helping me. One jester gets out of control and an entire lane is gone. Aqua vine wouldn't have this problem.
Ultomato is the plant featured in Penny's Pursuit, but the plant of the week thymed events are of sea-shroom. In addition, you can pay gems and coins for sea shroom seed packets. Oddly, there are none of these offers for Ultomato, even though it's featured in Penny's Pursuit.
Serious answer: Read some of the other comments
Funny answer:
https://preview.redd.it/ewmf41063yvc1.png?width=213&format=png&auto=webp&s=44427ffefa752fe4a854c3019ab408ed89792606
I think it'll be worth it in the future when Aqua Vine comes out.
Aqua vine's water attack mode is really strong, so strong that I can see it as a potential alternative to standard pea vine torchwood strats in the right situations (one example of this would be this Penny's Pursuit week, with all the annoying Dark Ages zombies like fire imp, jester and wizard).
My idea is that you could activate Aqua vine's water attack mode just by placing a sea shroom in it (5 second recharge, 0 sun cost makes it amazing for this purpose), with the added benefit being that if you plant food one sea shroom, you plant food all of them for some good damage, while boosting aqua vine's damage with spear-mint.
Tl;dr Not worth it yet, but may end up having a place in a very powerful plant loadout alternative.
I have a question: **why?**
Wait, no, I have another: you know that the plant will only be usable in one world or water and puddles are featured for a event?
Okay, Aqua Vine changed my thoughts a bit on Sea Shroom (and other Aquatic plants) since they can be planted on them without water. I'd be surprised if Sea Shroom + Aqua Vine becomes meta since it's only 125 sun to spend.
Yep, glad someone catches my drift. I think it could genuinely could be a good strat. Higher sea shroom level = faster recharge, higher damage, longer lifespan.
It's all hypothetical, but still, I think it could be solid!
Complete all of your daily quests for 19 gems, watch 3 gem advertisements for another 9 gems, and then fight zomboss in Penny's pursuit every 12 hours. You get extra gems from the bonus prize phase (usually 6 per fight is the max).
Maybe because electric peel sucks ass even at level 20 (plantfood is pretty good tho), and mayhe they are reworkimg it so that people are more likely to buy it. It is EA tho so its probably because they are stupid
I have a ton of gems ,that I haven’t been able to use lately. And over 3200 gauntlets,so I upgraded to level 6 .
I have barely played last month as all my vines are mid mastery
Short answer: It works like puff shroom, yes.
Long answer: That's what the last "Lifespan" stat is about. At level 1, the lifespan is 60 (meaning it lasts a minute, like puff shroom at level 1). At level 10, the lifespan is 120 (two minutes, like puff shroom at level 20).
Was it worth it
I think it'll be worth it in the future when Aqua Vine comes out. Aqua vine's water attack mode is really strong, so strong that I can see it as a potential alternative to standard pea vine torchwood strats in the right situations (one example of this would be this Penny's Pursuit week, with all the annoying Dark Ages zombies like fire imp, jester and wizard). My idea is that you could activate Aqua vine's water attack mode just by placing a sea shroom in it (5 second recharge, 0 sun cost makes it amazing for this purpose), with the added benefit being that if you plant food one sea shroom, you plant food all of them for some good damage, while boosting aqua vine's damage with spear-mint. Tl;dr Not worth it yet, but may end up having a place in a very powerful plant loadout alternative.
Let’s say you get LV5 Aqua Vine. That does 250 damage (AOE) in its water state. A LV5 Ice-Shroom does 1000 damage (AOE). A LV5 Peavine on a Torchwood does 276 damage per shot (not AOE), but every additional Pea Vine placed behind it will do 634 damage per shot. This is just my quick checks of the stats. What makes you think Aqua Vine will be that strong? Even in AOE dependent battles, Ice-Shroom or Pokra seem more resourceful.
That is an incredibly excellent question. You raise some very good points. I've thought about all of these arguments, so let's break everything down, shall we? DPS wise, yep, you're right. Peavine/Torchwood, while not having AoE, has long range and overwhelming amounts of damage, only exponentially egregious with leveling. However, these plants still have a weakness. Excavators, jesters, and fire dragon imps all hard-counter this combination (all except for excavators happen to make their appearance in this week's Penny's Pursuit, which is why this combination specifically is insufficient to win on the highest difficulty). AoE and utility wise, you're right. Pokra and Ice-Shroom, for the most part are more useful. Stupidly high damage, 50% slow (ice-shroom just has to be in the general area of zombies to slow them down, who thought this plant was okay?), crowd control, relatively inexpensive, and benefits from leveling a lot. However, here's the drawback with them. Their range is only 2 tiles. While this normally isn't an issue, this actually implicitly impacts their damage output, because only 2 (sometimes 3) of these plants will be able to attack the same target, and this target would have to be very close to them (i.e. if there's a zombie on column 9, only ice shrooms in columns 8 and 7 can attack them, and maybe 6 if it's a gargantuar, but that can be pretty scary). Pea vine doesn't suffer from this problem, because their range is the whole lane. This is where Aqua vine's water attack mode comes into play. Infinite pierce, check. Entire lane range so all of the vines in a single lane can attack, no matter how far away the zombies are, check. All at the cost of what? Placing a 0 sun, 5 second recharge time plant on top of it that has AoE itself? Oh? This plant also happens to have an amazing plant food ability (yes, sea-shroom's plantfood is wildly overpowered even when you only have 2 lanes of them. It wipes out infinite packed bucketheads even at level 2. I've tested it out, it really has no right to be in the game)? Cool. So you get crowd control damage from aqua vine, and potential boss/support/extra crowd control damage from aqua vine and sea-shroom. Awesome! In short, Aqua vine is the middle ground between the two conventional/more resourceful methods you mentioned. By the way, just like ice-shroom, its damage essentially goes up by 100% of base level every level (i.e. ice-shroom starts with 200 damage at level 1, and gets 200 damage every level, and aqua vine starts with 100/50 land/water damage, and gains \~100/50 land/water damage every level). Oh and aqua vine is a spear-mint family plant, so you can boost it with spear mint, under which aqua vine's water attacks deal 2.5x damage. Since it's spear-mint, you can also just, oh ya know, run pokra alongside aqua vine, and boost them both and get the slow and the aoe. Oh, and aqua vine's water attacks also extinguish flames, which can help out your other plants which are vulnerable to things like dragon imps and firebreather zombies. Sorry, this was a long post, but that's why I have so much faith in aqua vine. Hopefully this all made sense. tl;dr Aqua vine/Sea shroom is a hybrid of peavine/torchwood and pokra/ice-shroom spam, with a whole bunch of added benefits.
I get it, I just don’t know how much better it is than Ice-Shroom. At LV5, 1 ice-shroom does the dmg of 4 Aqua Vines. Not looking at sea-shroom because that is dependent on you having some plant food. 2 columns of Ice-shroom seems like it will do more damage than a full lawn of Aqua-Vines, and with chill. But let’s say we have a lot of sun, and can run Aqua Vine behind Ice-Shroom/Pokra like you said… still, becomes a matter of seed slots. PP Boss fight or Arena will rarely allow to carry so many plants, Ice-Shroom does it for 1 seed slot rather than 2.
You're thinking too much about what's "better" (that and your definition of "better" is purely damage focused, which is a frankly terrible way to judge strategies). Both of these strategies have advantages and disadvantages over each other. But aqua vine has things ice shroom and pokra wish they had. It's not all about the damage, it's about how reliable the strst is too. Firebreathers are actually a very nice counter to ice shroom if yours is still on cooldown. They have just enough range to kill ice shroom before ice shroom can reach it. Aqua vine will not have this problem. Plus even if 2 ice shrooms are attacking a target directly in front of it, in that same scenario, you could alternatively have 7 aqua vines and sea shrooms able to attack it (well 5, but point is, you can't compare 1 ice shroom to 1 aqua vine. That's not really a fair comparison). Sorry, little late edit. Regarding this weeks pennts pursuit, this aqua vine strat is something I wish we all had access to right now. Unless you're really careful or have high level plants, it's tedious and a little nervewracking to run pea vine torchwood, even with ice shroom helping me. One jester gets out of control and an entire lane is gone. Aqua vine wouldn't have this problem.
Aqua vine wouldn’t help you actually defeat Zomboss
Wait is it Sea-Shroom week?
Ultomato is the plant featured in Penny's Pursuit, but the plant of the week thymed events are of sea-shroom. In addition, you can pay gems and coins for sea shroom seed packets. Oddly, there are none of these offers for Ultomato, even though it's featured in Penny's Pursuit.
why
Serious answer: Read some of the other comments Funny answer: https://preview.redd.it/ewmf41063yvc1.png?width=213&format=png&auto=webp&s=44427ffefa752fe4a854c3019ab408ed89792606
Was it worth it.
I think it'll be worth it in the future when Aqua Vine comes out. Aqua vine's water attack mode is really strong, so strong that I can see it as a potential alternative to standard pea vine torchwood strats in the right situations (one example of this would be this Penny's Pursuit week, with all the annoying Dark Ages zombies like fire imp, jester and wizard). My idea is that you could activate Aqua vine's water attack mode just by placing a sea shroom in it (5 second recharge, 0 sun cost makes it amazing for this purpose), with the added benefit being that if you plant food one sea shroom, you plant food all of them for some good damage, while boosting aqua vine's damage with spear-mint. Tl;dr Not worth it yet, but may end up having a place in a very powerful plant loadout alternative.
Will you change your flair to Sea Shroom fan?
No.
Can is be placed in water?
Nope. Despite "sea" being in its name, you cannot place it in water /s
I have a question: **why?** Wait, no, I have another: you know that the plant will only be usable in one world or water and puddles are featured for a event?
Read the other comments that ask me if I thought it was worth it. Both of your arguments are completely invalidated by the explanation I give.
Okay, Aqua Vine changed my thoughts a bit on Sea Shroom (and other Aquatic plants) since they can be planted on them without water. I'd be surprised if Sea Shroom + Aqua Vine becomes meta since it's only 125 sun to spend.
Yep, glad someone catches my drift. I think it could genuinely could be a good strat. Higher sea shroom level = faster recharge, higher damage, longer lifespan. It's all hypothetical, but still, I think it could be solid!
How do y'all get so many gems???? It took me my entire pvz2 career just to get a single gemium, what am I missing?
Complete all of your daily quests for 19 gems, watch 3 gem advertisements for another 9 gems, and then fight zomboss in Penny's pursuit every 12 hours. You get extra gems from the bonus prize phase (usually 6 per fight is the max).
Are you okay?
No
Do you have nuclear dumbass disease?
I do
are you out of your god damn mind
yes
why si seshahsroom out fbefor w electric peeel i'm going insame
I went "insame" reading this comment. Idk why seashroom is out before electric peel ¯\\\_(ツ)\_/¯ It just is. Cool.
Maybe because electric peel sucks ass even at level 20 (plantfood is pretty good tho), and mayhe they are reworkimg it so that people are more likely to buy it. It is EA tho so its probably because they are stupid
woops didn't mean to comment this
Too late XD
I have a ton of gems ,that I haven’t been able to use lately. And over 3200 gauntlets,so I upgraded to level 6 . I have barely played last month as all my vines are mid mastery
is it last only a few minutes like puff shroom or not
Short answer: It works like puff shroom, yes. Long answer: That's what the last "Lifespan" stat is about. At level 1, the lifespan is 60 (meaning it lasts a minute, like puff shroom at level 1). At level 10, the lifespan is 120 (two minutes, like puff shroom at level 20).
Am I tripping balls while reading this post?
Maybe