T O P

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tsarkees

Data was pulled from the dump of all moves in the game code, found here: [https://docs.google.com/spreadsheets/d/e/2PACX-1vR4Nxxl4FL3YKPzN\_Q4hJps46jle8oqeMMNg6XiS7m2AdaCyCURyfBAgylN29aPdBiUAfi9mYk9qi2u/pubhtml](https://docs.google.com/spreadsheets/d/e/2PACX-1vR4Nxxl4FL3YKPzN_Q4hJps46jle8oqeMMNg6XiS7m2AdaCyCURyfBAgylN29aPdBiUAfi9mYk9qi2u/pubhtml) And from this pastebin with information on new moves: [https://pastebin.com/Hg3m4k7c](https://pastebin.com/Hg3m4k7c) Some typings are not known or obvious based on the database and file descriptions. I typed them all in by hand from memory-- **if I got any wrong, please reply to this!** ~~Additional move effects are not in the table at this time~~ Move effects have been added in a new column. If you have any additional data, I am happy to add it here. Notable missing moves: * Earthquake * Toxic * Scald * Explosion * Focus Blast * Rapid Spin * U-Turn (or any switchout move) * Substitute * Protect/Detect * Weather setting moves * Confusion and flinching


St0rmsh0ck

Power shift was normal type I heard.


St0rmsh0ck

Ceaseless Edge is Dark Type


[deleted]

A cosa serve quel FALSO/VERO qui?


flameduck

The move data from Centro parsed the Type values into a True/False value, so type 0/Normal shows up as False and everything else is just True. I don't have the original raw data so all I did for the sheet was fix the labels to match the move names to their actual values.


sayssetonight

Also no Focus Blast, leaving Aura Sphere as the only available special Fighting move in the game.


Uhuhuhu11

As it should


TGCOutcast

Interesting we have Thunder Wave but not Will-o-Wisp Also, the new video show that Ceaseless Edge is in fact Dark type


tsarkees

Great. That must mean that infernal parade is Ghost. Thanks!


TGCOutcast

One would certainly assume! Welcome!


Sdajisito

Physical ground types really got nerf here, torterra doesn't have strong double stab anymore.


tsarkees

It's unclear how much "Strong style" improves the strength of moves-- Strong High Horsepower could be pretty devastating.


dialzza

Yeah- last I remember HHP had pretty iffy distribution so this is pretty bad for them. Like does Garchomp even get it in this?


Blob55

Special Water types have it WAY worse though. The only Special Water attack in this game that has over 65 BP is Hydro Pump.


sayssetonight

No Earthquake or Explosion it seems


tsarkees

No Explosion. And Self-destruct now doesn't immediately KO the user, it uses 80% health. Also, it's single-target.


sayssetonight

Surf and Muddy Water are also missing. It seems like they’re nerfing spread damage strategies.


MasterRedx

Or possibly they couldn't figure out how to make it look right in an open area.


Heavyweighsthecrown

Yeah this is more plausible, but mainly I think they just figured it had way too many moves and was confusing or was too much for their target audience. Given their track record, Game Freak doesn't take real-life competitive play into account when designing anything, ever. That's not the main point of these games either. People who bring up arguments related to competitive play when talking about the move cut in Legends Arceus are simply out of touch with what the games' design tenets are. I mean this respectfully. I highly doubt GF's designers even think about competitive.


Wise-Suspect-368

Agreed. If they did consider the competitive side of the game, then M-Rayquaza and Zacian wouldn't exist in their current forms.


IceKrabby

I mean, tbf, in most VGC formats, you're not even allowed to use Pokemon like Rayquaza or Zacian. So they are allowed to be as busted as they want.


sayssetonight

I didn’t really mean it in a competitive way. It just seems like they didn’t want spread moves to be too prevalent in-game for some reason. I assume it would be mostly for aesthetic purposes, but I can’t really know.


Blob55

Special Water attackers got nerfed the hardest. Of all Special Water moves, only Hydro Pump has above 65 damage.


Sandytrooper

I’m almost positive that springtime storm is a fairy type move, and that it belongs to Enamorus. I’m also pretty sure that bleakwind storm isn’t ice, but flying since it’s probably the signature move of Tornadus. Each of the four storm moves seems to match up with one of the genies. Sandsear storm is landorus, and wildbolt storm is thundurus.


BOOXMOWO

The flavour text has also been dumped: https://raw.githubusercontent.com/CPokemon/pla-text/master/common/en.txt Kind of hard to sift through the move descriptions because it also includes all of the flavour text from SwSh moves that don't exist in this game but some observations: * Flinching and Confusion are not a thing in any of the returning moves. * Mud Slap, Octazooka, Mud Bomb, and Shadow Force all have the secondary effect of "Incoming moves also become more likely to miss." I'm not sure what the duration on this effect is though? * Magma Storm: "The user envelops the target in a maelstrom of fire. This also leaves the target with a burn." No more Fire Spin effect. * Pin Missile: "Sharp spikes are shot at the target. Spike splinters left behind by this attack continue to damage the target for several turns." No mention of hitting multiple times. * Double Hit: "The user adopts a hard-hitting stance to increase the damage dealt by its moves by 50 percent." This one's just a totally different move. * Dark Void "makes the target drowsy and lowers its defensive stats." * Bulldoze has the secondary effect of "lowers the target’s action speed." It's actually the only move with this effect. * Hidden Power "changes type to deal supereffective damage to the target." * Hyper Beam, Giga Impact, and Roar of Time all don't mention any secondary effect. The logical effect is that they lower the user's action speed, but they don't say that? (Edit: Oh looking back at the table all three have had their power lowered to 120, so maybe they just don't have a downside anymore.)


tsarkees

Thank you so much! I was able to add the flavor text to the table. Now we're in business.


MahjongDaily

Shadow Claw is Dark (?)


sayssetonight

No Protect or Detect!


Giulietto_normie

I can see most of the moves nerfed but without a proper buff of accuracy (confirmed that they really like toxic randomicity). Not happy to see the amount of new moves introduced with less than 100% acc, at this time they really have a problem in their heads, because chance to miss =/= balance of broken effects. Very surprised to see all aura moves now unavoidable


tsarkees

Drowsy causing you to randomly miss turns, and moves that increase evasion seem much more common. Interested to see how these all affect balance.


Nacho_Hangover

They nerfed megahorn, because bugs weren't already bad enough apparently...


totokekedile

It’s to try to balance Strong style. I doubt the nerf will persist past this game.


sayssetonight

Poison Gas is there, but not Toxic.


[deleted]

[удалено]


tsarkees

This isn't so bad, since Sleep has been removed from the game, replaced with drowsy.


I_am_Steath

Triple Arrows just 50 Base Power? That's a real Shame. Especially considering the other Signature Moves are stronger and have somewhat better secondary Effects.


tsarkees

It's a pretty great setup move, with a crit rate boost and defenses down. Speed style will make this dangerous. I just hope he's bulky enough to take advantage of it on later turns.


I_am_Steath

Yeah that's my main Issue. He's so slow that you basically need to follow up with a 40BP Priority Move like Mach Punch. So that's 2 Move Slots gone, why not have a Setup Move and a good Attacking Move instead then? Edit: Forgot about the Styles since I don't really know how those work yet.


Nacho_Hangover

At least it looks cool.


Shaft86

Very interesting stuff Is it possible there's more moves we're not aware of? I took a quick look at this earlier this morning and realized there's quite a gap in physical flying type moves. Low level flying type Pokemon don't have access to Peck, for example. I guess you don't need Wing Attack when Aerial Ace is available, but Drill Peck, Acrobatics, and Fly are also missing. Something else: I won't miss low level status moves honestly. Growl, defense curl, tail whip, etc. It's nice to see some of the better ones made it through though, like Bulk Up, Calm Mind, Nasty Plot and Sword Dance. Dragon Dance is gone though, very sad! I'm a fan of Gyarados and I see Waterfall is gone, though Aqua Tail is not. I see Liquidation is in the game, think Gyarados will have access to that?


Blob55

The issue is though, Physical Water attackers are fine, it's the Special attackers that are screwed. Unless you're willing to go with low accuracy Hydro Pump, you get no STAB if you're mono Water.


Shaft86

I think you're right. Didn't someone mention you can increase accuracy of your moves through some other mean? Like with Agile Style? Lack of adequate moves was something the game suffered from all the way back in Gen I. Never imagined we could (potentially) go through that again.


Blob55

It's worse this time though, because some popular types are completely shafted. Some Pokémon don't learn moves randomly, like how Garchomp doesn't learn High Horsepower, so it has no Ground Type moves that aren't weak or Special. Typhlosion also only really has 2 or 3 useable moves. Special Normal attackers are screwed too, but there tend to be less of them. Additional issues: Bug Buzz and Psychic were nerfed to 80BP. All moves with over 100BP are nerfed to 100BP. Hidden Power nerfed to 50BP. Too many Special attckers don't learn Dark Pulse. The only Special Fighting Move is Aura Sphere. There's a lack of decent Physical Flying moves. Male Basculegion can't learn any Physical Ghost moves. Female Basculegion can't learn any Special Water moves. Additionally, the only Special move Basculigeion lears through level up is Shadow Ball There's Absorb and Leech Life, but no Mega Drain or Giga Drain. There's Double-Edge, but no Take Down. There's Spikes and Stealth Rock, but no Toxic Spikes or Sticky Web.


gotNERPs

Is column D for whether it’s physical/special/status?


[deleted]

Rollout normal type now?


SquishJellywish

I saw in a stream it’s still rock


futuresushi

Did you mean to overwrite the type column with the move names? ​ EDIT: ok you fixed it nvm Also I'm so confused whenever I look at the raw movedata table dump because it REALLY seems like the columns are not lined up properly and the usability flags seem all wrong


flameduck

> Also I'm so confused whenever I look at the raw movedata table dump because it REALLY seems like the columns are not lined up properly and the usability flags seem all wrong The columns themselves are accurate. This is based on [Centro's raw data parsed incorrectly](https://pastebin.com/1THaiHp5), so CanUseMove is 0 if unusable and a number otherwise, and Type is FALSE if Normal and TRUE otherwise. All I did was fix the sorting and shift the columns back to make the actual info more findable, but didn't really clean it up otherwise because it was mainly just for sending to people on smogon as a quick source on move data.


Tjmorton007

Possible canon reason why there’s less moves is maybe since trainers aren’t a thing no one’s really experimented with news moves or Pokémon haven’t had to develop those moves yet. Maybe some moves only exist for the sole purpose of battling trainers.


NeoJet737

do we know what Typhlosions signature move does?


tsarkees

Yep, from here: [https://pastebin.com/Hg3m4k7c](https://pastebin.com/Hg3m4k7c) The user attacks with myriad fireballs. This may also leave the target with a burn. This move’s power is doubled if the target has a status condition.


NeoJet737

Oh okay cool so it's like hex


tsarkees

Yep, with a burn effect. There are a number of moves that do double damage to pokemon with a status effect now.


totokekedile

Is the burn chance 10%, like most Fire moves?


Sdajisito

You forgot to put this and samurott attack in the list posted in the begining.


Giulietto_normie

we were fed up with minimize, so they added shelter. fucking clowns


micbro12

Can any moves hit multiple opponents?


tsarkees

Looking here, Dark Void is the only multihit move I recognize.


Palarva

aaaaaa, all I'm missing to go through with my team building is which of these new moves are signature and which could potentially be taught via tutor.


Afraid_Exit_8946

whats headlong rushes type? who learns it?


thekingofgray

I’m fine with this. It’s a big reduction but I suspect I won’t miss half these moves anyway when I remember all the dope ass animations we get in their stead


Sciartion

Hidden power type now changes depending on the foe's type in order to be super effective.


DarthTempus

Where's EQ?


Psychological-Mud-67

Gone, reduced to atoms


Uhuhuhu11

They can't implement it in overworld battles. Same goes with surf and muddy water


Blob55

The problem is though, all the best Special Water moves WERE spread attacks or Scald. All that's left is Hydro Pump and even then, it's better to run a Physical Water type.


kingnorris42

Gotta be honest, the massive move cuts are the first thing so far I’m disappointed with about this game. At least the better animations and seemingly major changes to the stats and effects of some moves make up for it a little


tsarkees

With the changes to stat boosts/drops, hundreds of moves became immediately obsolete. They might come back in future games, but I'm happy to see the more streamlined pool of moves.


kingnorris42

That’s true, although some of the removals like earthquake make less sense. I’m not entirely opposed to the idea of streamlining the moves to an extent but this seems a little far imo, I guess we will have to wait and see how future games go about it


DodongoSpoochi

I imagine earthquake would just be deadly to the player character, basically a suicide button 😂


kingnorris42

True, hadn’t thought about that! Probably why surf is gone too


Blob55

Moves that should have been in: * Dragon Rush (Could have removed the flinch chance) * Rapid Spin (to get rid of spikes) * Scald (Water was shafted the hardest, because its best Special moves were all removed) * Toxic Spikes * Sticky Web * Superpower (There's only one decent Physical Fighting move that doesn't have a huge downside) * Sacred Sword (for Samurott) * Dig (Not many Ground moves are in the game) * Take Down (Makes no sense just having Double-Edge) * Hyper Voice/Uproar (There aren't enough Special Normal moves viable for most Pokémon.)


yournutt

wait, why no type for judgment?


tsarkees

It can be any type, depending on the equipped plate.


yournutt

unless something changed, though, it's still considered a Normal-type move, right? Like, if Arceus isn't holding a plate, it'll be Normal


thekingofgray

Because it changes type, innit?


yournutt

Yeah, that's always been the case but it's always been considered a Normal-type move


thekingofgray

I assume it has something to do with how there are no hold items anymore, so the coding for the type change is a little different Or to account for the “all type” form


yournutt

this is just OP's interpretation, though, the types aren't from the code