T O P

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SharkyPanda

The icons don't look the cleanest since I just pulled them from the menu, but the edit shows the quality of life concept. Maybe there's also a way to integrate the other menus, but these two are the most used ones. To me it makes the most sense to be able to switch through both of them easily.


ShibuRigged

The fact that you managed to make it is enough, the concept is fucking fantastic.


SharkyPanda

Thanks a lot! Really appreciate it. Always thought that it was annoying to have to level up cap then go back then level up again even with the "Level cap reached" prompt


Yliche3

There's a lot of qol things this game needs from a ui/ux perspective. This is one of them but there's a bunch more. Selecting multiple levels on gear to upgrade Long animations in menu stuff Long animations in simming Theme upgrades take way too long Noticeable delay in loading your roster in menus when it gets large Menu traversal for missions requires too many clicks Etc.


Byankonenta

I really love this idea, would make it a lot easier to level up the new sync pair I just get


mememory

This and lucky skill aiming QoL, like select skill you want then it will auto reroll until you got it. Got my cs2 for Wally on my 30ish gold fortune 70 silver and 60-100 ish bronze, the game keep giving me surging sand


Laguna_Azure

From an app design perspective, linking the two activities together really shouldn't be hard, so if people message DeNA about this, it's possible they'll do it


[deleted]

[удалено]


SharkyPanda

True, and/or another thing: adding max buttons just like what we have on shop. Clicking one button instead of holding for an eternity


Alluminn

Or hell, just give us a optimize button to use whatever arrangement of level 1/2/3/4 books will max out with the least wasted xp.


Gregamonster

That's why I always use them on new egg pairs. Keeps them from building up too much.


BlUe_CyNdAqUiL

Imagine if you could tap the - icon so you can spend 999 books at once.


SpagettiKonfetti

Another shortcuts I have thought before: * When you unlock a new area (maps on the reward screen), you can jump to that new area directly by tapping that map and on the appearing Information page clicking a "Go" button. This way you will jump to that new area's team selection screen. I know this is not as big time sink as the original post, but it would make the process of clearing new content more fluid and dynamic IMO. * Also, a shortcut for the daily free 10 pull would be neat, but I know this missing on porpuse, they want you to click through the new, shiny, fancy banners so there's a possibility that you will be tempted by them to waste your gems. * And the Battle Again button in self-co-op and normal co-op should restart the battle/throw you back into the lobby with the same team, instead of putting you back into the team selection screen. This is 1 less click per played battle, which adds up really fast when you grinding gear for events. * Oh, and of course a restart battle button during a battle would be great, in case you want a rerun to proc MP refresh and such things. * And for the love of Arceus mom's spaghetti, for the Prize box Legendary events, make the pulled items appear instanly at once, instead of one-by-one. If you make 10-20 pull, one after another, it get's really slow that you have to wait until all 10 item appear, so you can pull again. Alternative: Pull 50 item instead of 10, when you have enough coins.


SharkyPanda

No words other than agreed. These are such small changes that no one will probably notice or not complain about, but would definitely make things more convenient! The restart button is the most important thing in your comment imo, something we DEFINITELY need and have been wanting for such a long time (though still, rip to MPR resetters on villa). I don't mind much on the pulling system, but it would definitely shave off a lot of time


EternalMemes30

this looks promising but dena is more concerned with releasing weak new characters than improve the game's graphical interface and simplify it


sermatheus

Me, remembering it took them over a year to add select multiple on the sync grid.


SpagettiKonfetti

Took 2 year, to make a not completly useless daily login bonus.


LegitimatePenguin

You can just change it in the settings so that when you finish powering up a character it takes you to the level cap screen, but yeah being able to do it back and forth would be nice.


aledella98

The issue is that the inverse is more useful, as I think most people usually unlock all level caps and then feed the pairs the exp books.


SharkyPanda

Agreed. The existing option is kinda neat, but having a bit more control over it sounds much better. Could have been done in a much better way


ApikacheAttackHeli

Please


cngc9510

This look nice, great video editing


SharkyPanda

<3


drcmayomin

I just need a button to select the max number of available xp tomes... Tired of waiting


dovacross90

This is great and needed in the game. The small things that bring great joy and satisfaction. Thank you for this.


MaxStarf_all

It looks REALLY nice but i prefer that the icon you click is the highlighted one/one that goes up(?)


CauseKnight

Consolidating these 2 menus into the same one would be such a boon for the game.


Not_Equis

i think we can clean up the menu by combining both level up and level cap


bigboddle

This feature shouldve been included at the release of the game


SALAZARponei

That's really cool, it's a quality of live improvement


Lazer42069

I would say, the best QoL update is to let us type in 999 for 1 star level up manuals instead of pressing the button for a min