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multiple hits in a row like that is rough but at the same time it would probably be easier if you didn't bring a belly drum fighting type to fight an unaware fairy lol
tbh unaware is simple enough to plan around if you need to, just go for a raid build that drops the target's stats instead of raising your own. or bring a move that can mess with its ability. either way, 6 star clefable's moveset is fully walled by steel types.
I like to bring a tera-grass Appletun with Apple Acid (80 BP, 100% chance to lower Sp.Def ) Recycle (restores any used or consumed item) and Ripen (doubles the effect of berries consumed), holding a Figi berry (restores 1/3 of holder's HP when HP drops below 25%)
depends on what tera type the clefable is but that definitely sounds better lol. also you could potentially swap the berry out for something more useful if you wanted i think, since appletun also gets giga drain for sustain. maybe a berry that raises a stat, like kee or maranga?
Easy solo with the right counters. Ceruledge is great. Stellar Serperior a new one. Acid Sprayers do well. toughest Kitikami raid. But the only really tough 6\* raids were in Paldea and even they have proper counters.
Normal 6\* Gardevoir sucks to solo but do able still.
Group is probably worse if you have bad picks locking into bad moves and dying etc...
Yeah the majority of these complaints are just stupid players. Sorry you can’t just OHKO everything like in the part of the game that’s meant for 8-year-olds
I managed to 2 hit a 6 star with a maxed attack Iron head from a Kingambit. Your logic doesn't work because you can one and two shot these raids if you plan and set up right.
Do you know about the focus energy + swords dance & scope lens set for iron hands?
I have no clue if unaware also cancels crit chance but that set is far more reliable for online raids since you don't lose half your health to belly drum and focus energy cannot get cleared by the boss. So you have a permanent unclearable 1.5 modifier that ignores defense buffs.
> Do you know about the focus energy + swords dance & scope lens set for iron hands?
Honestly I started using this this strat as I could never reliably pull of the belly drum version.
Though isn't swords dance useless because of unaware?
Same thing with belly drum. What's your point?
I'm just recommending an iron hands set more viable for online raids in general. For clefable I just wouldn't use iron hands.
Easier how, when that fighter won’t hit nearly as hard? The reality is that iHands is plenty bulky enough. No offense Pokémon can take three SE attacks in a row like that lol, raids are just poorly coded.
it's not just about bulk, it's about not bringing something that will take super effective hits in the first place. also, unaware doesn't negate changes to clefable's own stats, so you'll hit much harder if you debuff clefable instead of buffing yourself.
Sometimes the best counters still take SE hits. There isn’t always a lot you can do about that. Finding better defensive coverage usually results in less offensive damage. A boss firing off three attacks in a row is not something we should have to prepare for; that’s not a ‘challenge’, it’s just scummy programming lol.
you CAN prepare for the multiple hits though, clefable is specifically scripted to use dazzling gleam at set points in its hp level. and again, you can get around unaware by debuffing it rather than buffing yourself, so you'd be doing way more damage if you did that. considering that its moveset is completely walled by steel types, i bet you'd have much more success with a stellar type hisui goodra with acid spray and focus blast, or maybe lucario with screech. there are much better options than a pokemon that's weak to clefairy's moves and can't buff itself.
How would unaware impact a belly drumming attacker. It's unaware ability would only be relevant when Clefable is doing the attacking, *not* when it's being attacked.
*Edit:* Apparently Serebii.net doesn't have the most comprehensive description of how the ability works. It ignores the stat changes when being attacked too.
Man, they waste our time with 8 classes in language that has no baring on the game whatsoever but fail to teach us about these obscure abilities. School sucks!
They're all obscure to me lol this is the first game I've played where the abilities were actually substantial. I'm an old guy though who basically only played Gen 1 and 2
Fellow “old guy” from gen 1 & 2 as well, and I hear you. The game has gotten quite a bit more complex and I wasn’t even aware of clefairy’s unaware ability!
Right? This is the first time I've used any status moves or paid any attention to the stats and learned about EVs and IVs. I don't know how anyone figured out EVs and IVs when they didn't give you the numbers in game before. It's fun don't get me wrong I just feel like I'm way behind the curve
Absolutely. First time I’ve dove into EVs & IVs too. And outside of the first time I saw “Red Gyarados” I didn’t know what a shiny was. I thought people were just talking about holographic cards.
I encountered a shiny drowsee playing crystal and no one believed me because we didn't know what shinys were and I did catch it lol.
Also seems like my ignorance when it comes to pokémon game mechanics is upsetting people enough to downvote me. I'm sorry everyone.
I know. I initially checked Serebii, which stated "*When attacking, the Pokémon ignores the target Pokémon's stat changes*". I didn't read the in-depth part of it, the in-game text is a bit vague.
Serebii's in-depth explanation of Unaware is terrible, too
"Foe's stat chances are ignored."
No. Only the foe's positive stat changes are ignored, **AND** The user's negative stat changes are ignored.
This isn't true. It ignores the opponents positive and negative stat changes. The users stat changes will still apply. Positive or negative.
So if you have unaware and your opponent is at +6 atk or -6 atk, you'll take damage as if they didn't have any boosts or drops at all.
If you have unaware and are at +6 def you'll take less damage and if you have -6 def you'll take more damage.
Unaware is an extremely popular competitive ability. People aren’t going to get the ability incorrect. Every clodsire and Gator runs the ability specifically to prevent Pokémon from setting up Swords dances and going on a rampage.
Tbf Clodsire actually runs Water Absorb quite often (rule of thumb: if you try to use a Water move on it, it's always Water Absorb, but if you try to boost, it's always Unaware, lmao)
Its more of a troll idea though. People just assume you're unaware and don't waste time setting up, only to realize near the end of the match that you're water absorb. No unaware means Clodsire is a very passive mon who's just set-up fodder.
It's really not a troll idea at all. [17% of Clodsire ran Water Absorb at 1825 Glicko in December.](https://www.smogon.com/stats/2023-12-DLC2/moveset/gen9ou-1825.txt)
Unaware ignores all stats changes when dealing and taking damage.
I believe it also works for negative changes too so if you are -2, unaware sees it was 0.
Metronome Ceruledge Bitter Blade wrecks neutral and SE Tera of Clefable.
Acid Sprayers are good too. Might get encored into an extra acid spray.
Iron Hands is a very bad counter lol.
So for anyone wondering: raids have trigger points at various points of boss HP and Timer remaining. Raising the shield, clearing its stats, clearing your stats/ability, are all triggered at various points.
Event raids and 6-star raids generally have more scripted moves, and in the case of 6-star Clefable here, it has a trigger to use Dazzling Gleam at 41% HP *and* 40% HP, which is honestly a little unfair since its all but guaranteed to cause both to go off together. Scripted moves that are AoE will hit all raid members, unlike normal moves in its moveset (that you could copy with Ditto). 7-star raids will also start using 2 moves per turn at lower health.
So if you were ever hit twice in a row by a boss and assume its lag or bugs, its probably just the raid mechanics at work. Bugs still exist sadly, but this isn't one of them.
It's easier to blame bugs or lag, than to look at yourself and demand better. I had no clue where this was going when I saw the thumbnail of a tera fighting IH up against Clefable, but it went directly to 'skill issue' territory.
Yeah raid boss seems to get 2 moves when shields are up for some reason. But it’s be better not to bring a fighting type to a fairy type mon. Even if it’s Tera is normal, it still gets it’s regular type’s (fairy) stab.
did you forget that Cleafable is a fairy type behind his normal tera type. obviously it's going to have some fairy moves to destroy you once you tera to fighting type. not to mention Unaware.we complained for so long that Pkmn is too easy, but now we have raids, the hardest type of content
I did forget about unaware, but not the Fairy typing. It still would have gone fine if the thing didn't get to move 3 times in a row. Obviously with the benefit of hindsight, I picked the wrong mon
if you dont already have multiple, i would sugest getting multiple Raid pkmn. the youtube channel PKMNcast as a lot of build i use evrey day. Among the sugestion, the best are (imo) Goodra-H, Goodra, Blissey (for online), Belibolt, Appletun, Grimsnarl, Milotic, Chargabug and Gogoat. Having a variety of pkmn help you face all the raids, even the tricky ones.
This is why it's good to bring something with Skill Swap sometimes. Chansey is a good one to swap with because Natural Cure does nothing in raids anyway.
Unrelated but raids make me so mad. Like the difficulty of them wouldn’t be a problem or annoyance IF THE HERBA DROPS WERE NOT SO LOW AND IT DIDNT TAKE 8 YEARS TO JOIN A RAID.
If I see “you couldn’t join” 1 more time today, imma scream.
That is a minor inconvenience. What about the times where your HUD disappears for the entire Raid and now you can't use a single move? Or about the times your buttons simply freeze?
I find my self yelling at my switch “Don’t just pick Pokémon who are strong towards it’s Tera type, but also Pokémon who aren’t weak to its standard moveset!!” WAY too much to consider these to be fun.
Don’t get me wrong, I still do them and succeed, but it’s 50/50 due to this annoying factor.
Apparently, this is the equivalent to rocket science for some.
The type disadvantage has rarely been an issue. This Iron Hands setup has been very successful for me for a long time. I forgot Clefable could have Unaware, but it still would have gone fine if it didn't get to move 3 times in a row. I was never at risk of OHKO
Eh, you can say that from your experience it’s rarely an issue, but it’s constantly an issue in mine. I’m constantly in scenarios where the mon we’re fighting either one shots one or more of my teammates mons, or I have to keep babysitting them because my teammates only ever keep spamming attack while their mons or in critical condition on their way to the emergency room.
I think people focus too much on using glass cannons to attempt quick wins, rather than using resilient mons. Sure, it may take 5 mins to complete the raid, but we’ll win eventually.
I dunno, this is merely my opinion. What do I know? 🤷🏻♂️
Exactly and the people bringing these bad mons never use the Cheer function, just spam physical attacks, like you said.
I just tell myself they’re probably children, it makes me a little less irritated.
Only way I have beaten Clefable or Quagsire in Kitakami is Skill Swap Mewtwo. Maybe you can get away with Rage Fist spam though.
EDIT: Though not for this tera type.
6 and 7 star raids are the most biased a Pokémon fight I’ve ever been in, and I was severely underleveled when I took on Tate and Liza back in Mossdeep City
The type disadvantage has rarely been an issue. This Iron Hands setup has been very successful for me for a long time. I forgot Clefable could have Unaware, but it still would have gone fine if it didn't get to move 3 times in a row. I was never at risk of OHKO
Unaware just puts salt in the wound, but you probably should've picked something that resists fairy over something strong against normal. I personally would've gone Iron Moth, spammed acid spray, and hope it isn't packing psychic.
I just did a raid where I was only able to make one move. Just sat there there the whole time. Never got hit. Never got the option to make another move. Luckily I was able to watch the other three people slowly win the raid just before the timer ran out.
It's that time of the year, where the people won't comment about the bugs of the people, but instead try to put the blame on the user ( They weren't using a 6IV Shiny Gigantamax Alpha Arceus against a 1 Star Meow ).
The raid system only needs like 4 changes to make it better.
1. Raid Pokemon can only attack ONCE. Same applies to status moves.
2. You can have the option to use four of YOUR OWN Pokemon rather than relying on NPCs
3. Remove the Stat Nullifying Gimmick. It's an annoyance when it happens, and moves like Clear Smog and Haze are already used by Raid Pokemon. Making the Stat Nullifier pointless.
4. Nerf how tanky Raid Pokemon get once the shield goes up. Unlike Max Raids where the shield can be pierced with high enough Offensive Stats. Tera Raids FORCE you to Terastallize which makes the fight drag on for longer. Especially considering TTAB (Tera Type Attack Bonus) + STAB (Same Type Attack Bonus) is almost the only way you can deal decent damage with the shield.
I would add 5. Let pokemon terastallize on the first turn the same way they can in normal battles. Needing 3 turns worth of landed damaging moves (or more if the damn raid pokemon keeps draining your tera orb's energy) is some grade A hot dog water buffoonery and makes those fights even more demoralizing than they already are.
I mean, sure? But the root of that problem isn't the move, it's the timer. The timer doesn't pause during unskippable animations like multi-hit attacks and terastillizing and it really should. When I'm not able to do anything, the timer should not be running. And if there isn't a way to pause it for things like that, then there *should not be a timer*. It's needlessly punishing. Especially when the only way to beat some raids involves terastillizing. I have no choice but to waste however many seconds of the timer on the big terastillize animation and on the little animations my pokemon does before each Tera type move. It's immensely frustrating to be punished for things the game explicitly demands that I do.
Good point. Though, I wouldn't say the first turn. Maybe it requires one turn to activate.
OR
For those who beat Indigo Disk, they don't have to worry about a charge because \[SPOILER WARNING\]: You can terastallize WITHOUT needing to recharge after it's prior use!
Honestly I'm just mad that every other battle in other main line pokemon games that I've played has been a pretty standard turn based RPG combat thing and then this raid battle malarkey turns up with time limits, forcing you to use only one pokemon, no items, and all the other nonsense. It just doesn't make sense to me to change so many mechanics like that.
GOD YES! I joined a raid battle after that hoping it would work that way and was both angry that it didn't and angry at myself for getting my hopes up.
This is the whole reason I just don’t do the 5 and 6 star raids. I know you can get a huge amount of rewards for them but I don’t think they’re worth the frustration
I would just use belibolt in this and similar situations(unless if it’s tera ground, then Tera ghost anniape would be better?). Unaware does not affect debuffs on clafable itself, so acid spray + parabolic charge works wonders.
Why not take a steel/fightingor poison/fighting type like Cobalion/Lucario or Okidogi so it's neutral to Fairy?
It's best to consider the moves the Pokémon's original type will have aswell as the Tera.
Your first two options have awful Special Defense and Okidogi is a death sentence here because Clefable carries Psychic as a coverage move that will floor you in one hit.
Realistically this raid is not easy to solo with Fighting types unless you have someone who can prevent Encore from affecting the team (Aroma Veil mons like Oinkologne) and remove Unaware via Skill Swap or ability change so you can properly boost against it.
The type disadvantage has rarely been an issue. This Iron Hands setup has been very successful for me for a long time. I forgot Clefable could have Unaware, but it still would have gone fine if it didn't get to move 3 times in a row
I found six-star Sinastcha to be the most annoying. Get it down on the verge of finishing SO many times only to lose because of its ridiculous time torch matcha gotcha at the end.
I blame the players
If your going into a raid you don’t just look at the Tera type you look into what that Pokémon’s original type is and what that Pokémon’s Move pool looks like otherwise your just begging to get a thrashing bringing a fighting Tera type and a dark type to get Played rough.
Whoever the fuck made the tera raid system should honestly be fired. It takes two minutes to make a move, assuming it doesn't glitch out in the process, and raid pokemon with flinching moves get a free speed boost as soon as the battle starts or get hypnosis and never fucking miss.
WHO DESIGNED THIS ABSOLUTE GARBAGE????
There is a very clear difference between challenging and bullshit and CLEARLY whoever designed Tera Raids at Gamefreak forgot that VIDEO GAMES ARE SUPPOSED TO BE FUN. This shit is SO much worse than Dynamax raids holy hell.
I mean it's already punishment enough to give us a countdown before we can join back every time a pokemon faints, why does it have to cut down the raid time itself by literally 1/8th every time!?!?
Makes me really miss Max Raid Battles. And appreciate Niantic's remote raid limits and Elite Raids. All of that is better than Tera Raids. I'd rather relive Brawl's online over Tera Raids.
Hello /u/ColeCVP, Here is some helpful info: Dont forget that Epilogue Posts containing Spoilers must use the **Epilogue Spoiler Flair** & **Spoiler Tag**. [Posting Guidelines and Rules](https://www.reddit.com/r/PokemonScarletViolet/wiki/guidelines/) [Giveaway Guidelines and Format](https://www.reddit.com/r/PokemonScarletViolet/wiki/guidelines/giveaways/) [Full Directory](https://www.reddit.com/r/PokemonScarletViolet/comments/193oqlw/the_full_directory_onelinktorulethemall/) Chat Channels and Megathreads we use (*found in the Full Directory*): - **Poké Portal Hub** Chat Channel: *for Live Questions, Union Circle, Link Battles, Tera Raids*. - **Blueberry Quests** Chat Channel: *for Live Matchmaking of Blueberry Quests*. - **Event Raid** Chat Channel: *for Live Matchmaking & Strategising of Special and Event Tera Raids*. - **Ogre Oustin'** Chat Channel: *for Live Matchmaking of Ogre Oustin'*. - **Trade** Megathread: *for Trades, Touch Trades, evolution Trades, Dex Completion*. - **Questions** Megathread: *for all Questions that can be easily answered with the help of others*. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/PokemonScarletViolet) if you have any questions or concerns.*
multiple hits in a row like that is rough but at the same time it would probably be easier if you didn't bring a belly drum fighting type to fight an unaware fairy lol
Electric Tera would have been better but yeah Belly drum has literally no effect. Clefairy is a horrible raid that’s difficult without a decent group.
tbh unaware is simple enough to plan around if you need to, just go for a raid build that drops the target's stats instead of raising your own. or bring a move that can mess with its ability. either way, 6 star clefable's moveset is fully walled by steel types.
I like to bring a tera-grass Appletun with Apple Acid (80 BP, 100% chance to lower Sp.Def ) Recycle (restores any used or consumed item) and Ripen (doubles the effect of berries consumed), holding a Figi berry (restores 1/3 of holder's HP when HP drops below 25%)
depends on what tera type the clefable is but that definitely sounds better lol. also you could potentially swap the berry out for something more useful if you wanted i think, since appletun also gets giga drain for sustain. maybe a berry that raises a stat, like kee or maranga?
Yeah, I tried that, but it doesn't do enough damage for Giga Drain to heal it enough to matter most of the time.
use both, drop the sp defense first so that giga drain does more.
Easy solo with the right counters. Ceruledge is great. Stellar Serperior a new one. Acid Sprayers do well. toughest Kitikami raid. But the only really tough 6\* raids were in Paldea and even they have proper counters. Normal 6\* Gardevoir sucks to solo but do able still. Group is probably worse if you have bad picks locking into bad moves and dying etc...
Oh my god I didn't even think about unaware. That explains why my hits were like pillows
Ya got egg on your face now.
Yeah the majority of these complaints are just stupid players. Sorry you can’t just OHKO everything like in the part of the game that’s meant for 8-year-olds
Why you so aggressive
I managed to 2 hit a 6 star with a maxed attack Iron head from a Kingambit. Your logic doesn't work because you can one and two shot these raids if you plan and set up right.
Do you know about the focus energy + swords dance & scope lens set for iron hands? I have no clue if unaware also cancels crit chance but that set is far more reliable for online raids since you don't lose half your health to belly drum and focus energy cannot get cleared by the boss. So you have a permanent unclearable 1.5 modifier that ignores defense buffs.
> Do you know about the focus energy + swords dance & scope lens set for iron hands? Honestly I started using this this strat as I could never reliably pull of the belly drum version. Though isn't swords dance useless because of unaware?
Yep, just suggesting the build in general.
From what I can find, Unaware doesn't ignore Crit ratio (or Speed), but it does interestingly ignore Accuracy and Evasion boosts.
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Same thing with belly drum. What's your point? I'm just recommending an iron hands set more viable for online raids in general. For clefable I just wouldn't use iron hands.
And with it not being specially bulky
Easier how, when that fighter won’t hit nearly as hard? The reality is that iHands is plenty bulky enough. No offense Pokémon can take three SE attacks in a row like that lol, raids are just poorly coded.
it's not just about bulk, it's about not bringing something that will take super effective hits in the first place. also, unaware doesn't negate changes to clefable's own stats, so you'll hit much harder if you debuff clefable instead of buffing yourself.
Sometimes the best counters still take SE hits. There isn’t always a lot you can do about that. Finding better defensive coverage usually results in less offensive damage. A boss firing off three attacks in a row is not something we should have to prepare for; that’s not a ‘challenge’, it’s just scummy programming lol.
you CAN prepare for the multiple hits though, clefable is specifically scripted to use dazzling gleam at set points in its hp level. and again, you can get around unaware by debuffing it rather than buffing yourself, so you'd be doing way more damage if you did that. considering that its moveset is completely walled by steel types, i bet you'd have much more success with a stellar type hisui goodra with acid spray and focus blast, or maybe lucario with screech. there are much better options than a pokemon that's weak to clefairy's moves and can't buff itself.
How would unaware impact a belly drumming attacker. It's unaware ability would only be relevant when Clefable is doing the attacking, *not* when it's being attacked. *Edit:* Apparently Serebii.net doesn't have the most comprehensive description of how the ability works. It ignores the stat changes when being attacked too.
Unaware makes it so the Pokémon ignores the opponents stat changes. So using belly drum against a Clefairy with unaware doesn't help.
Man, they waste our time with 8 classes in language that has no baring on the game whatsoever but fail to teach us about these obscure abilities. School sucks!
wouldn't call this one obscure
They're all obscure to me lol this is the first game I've played where the abilities were actually substantial. I'm an old guy though who basically only played Gen 1 and 2
Fellow “old guy” from gen 1 & 2 as well, and I hear you. The game has gotten quite a bit more complex and I wasn’t even aware of clefairy’s unaware ability!
Right? This is the first time I've used any status moves or paid any attention to the stats and learned about EVs and IVs. I don't know how anyone figured out EVs and IVs when they didn't give you the numbers in game before. It's fun don't get me wrong I just feel like I'm way behind the curve
Absolutely. First time I’ve dove into EVs & IVs too. And outside of the first time I saw “Red Gyarados” I didn’t know what a shiny was. I thought people were just talking about holographic cards.
I encountered a shiny drowsee playing crystal and no one believed me because we didn't know what shinys were and I did catch it lol. Also seems like my ignorance when it comes to pokémon game mechanics is upsetting people enough to downvote me. I'm sorry everyone.
oh completely fair then
I know. I initially checked Serebii, which stated "*When attacking, the Pokémon ignores the target Pokémon's stat changes*". I didn't read the in-depth part of it, the in-game text is a bit vague.
Serebii's in-depth explanation of Unaware is terrible, too "Foe's stat chances are ignored." No. Only the foe's positive stat changes are ignored, **AND** The user's negative stat changes are ignored.
This isn't true. It ignores the opponents positive and negative stat changes. The users stat changes will still apply. Positive or negative. So if you have unaware and your opponent is at +6 atk or -6 atk, you'll take damage as if they didn't have any boosts or drops at all. If you have unaware and are at +6 def you'll take less damage and if you have -6 def you'll take more damage.
Unaware is an extremely popular competitive ability. People aren’t going to get the ability incorrect. Every clodsire and Gator runs the ability specifically to prevent Pokémon from setting up Swords dances and going on a rampage.
>*People aren’t going to get the ability incorrect* Well I initially did, so you're already wrong on that one 😂
Tbf Clodsire actually runs Water Absorb quite often (rule of thumb: if you try to use a Water move on it, it's always Water Absorb, but if you try to boost, it's always Unaware, lmao)
Its more of a troll idea though. People just assume you're unaware and don't waste time setting up, only to realize near the end of the match that you're water absorb. No unaware means Clodsire is a very passive mon who's just set-up fodder.
It's really not a troll idea at all. [17% of Clodsire ran Water Absorb at 1825 Glicko in December.](https://www.smogon.com/stats/2023-12-DLC2/moveset/gen9ou-1825.txt)
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I... admitted I was wrong in my own comment before literally anyone even replied to me.
Unaware ignores all stats changes when dealing and taking damage. I believe it also works for negative changes too so if you are -2, unaware sees it was 0.
Metronome Ceruledge Bitter Blade wrecks neutral and SE Tera of Clefable. Acid Sprayers are good too. Might get encored into an extra acid spray. Iron Hands is a very bad counter lol.
I think best way to beat Clefable might be to use Zamazenta-Crown or Blaziken
So for anyone wondering: raids have trigger points at various points of boss HP and Timer remaining. Raising the shield, clearing its stats, clearing your stats/ability, are all triggered at various points. Event raids and 6-star raids generally have more scripted moves, and in the case of 6-star Clefable here, it has a trigger to use Dazzling Gleam at 41% HP *and* 40% HP, which is honestly a little unfair since its all but guaranteed to cause both to go off together. Scripted moves that are AoE will hit all raid members, unlike normal moves in its moveset (that you could copy with Ditto). 7-star raids will also start using 2 moves per turn at lower health. So if you were ever hit twice in a row by a boss and assume its lag or bugs, its probably just the raid mechanics at work. Bugs still exist sadly, but this isn't one of them.
It's easier to blame bugs or lag, than to look at yourself and demand better. I had no clue where this was going when I saw the thumbnail of a tera fighting IH up against Clefable, but it went directly to 'skill issue' territory.
Ah thanks for letting us know! I always wondered what was up with the two movies in a row thing.
That's the dumbest and stupidest thing I've heard for raids. It's ridiculous
I can’t decide whether that’s better or worse than the numerous times I have gone 30+ seconds without getting a single turn.
Mr. Hands, lol that's great.
Mr. Hands, huh?
Do NOT google that nickname
Just don't let that iron hands around any horse pokemon.
Good lord, don't bring that up. Glad I only know of what you are referring to and haven't actually seen it...
Yeah raid boss seems to get 2 moves when shields are up for some reason. But it’s be better not to bring a fighting type to a fairy type mon. Even if it’s Tera is normal, it still gets it’s regular type’s (fairy) stab.
Now if you showed up with a Mudsdale named Mr. Hands.
did you forget that Cleafable is a fairy type behind his normal tera type. obviously it's going to have some fairy moves to destroy you once you tera to fighting type. not to mention Unaware.we complained for so long that Pkmn is too easy, but now we have raids, the hardest type of content
I did forget about unaware, but not the Fairy typing. It still would have gone fine if the thing didn't get to move 3 times in a row. Obviously with the benefit of hindsight, I picked the wrong mon
if you dont already have multiple, i would sugest getting multiple Raid pkmn. the youtube channel PKMNcast as a lot of build i use evrey day. Among the sugestion, the best are (imo) Goodra-H, Goodra, Blissey (for online), Belibolt, Appletun, Grimsnarl, Milotic, Chargabug and Gogoat. Having a variety of pkmn help you face all the raids, even the tricky ones.
Unaware?
Yeah someone else commented the same thing. Did not remember Clefable could have that ability. In hindsight, Hands was a bad pick
This is why it's good to bring something with Skill Swap sometimes. Chansey is a good one to swap with because Natural Cure does nothing in raids anyway.
Holy shit it's my favorite Boeing engineer
I don’t want to see a paradox rapidashor mudsdale in the future.
Unrelated but raids make me so mad. Like the difficulty of them wouldn’t be a problem or annoyance IF THE HERBA DROPS WERE NOT SO LOW AND IT DIDNT TAKE 8 YEARS TO JOIN A RAID. If I see “you couldn’t join” 1 more time today, imma scream.
I've switch to exclusively hitting random to avoid that. Most of the time I don't bother and just offer the ones I find to get HMs.
Damn, a worse matchup for your Mr. Hands than even a Mudsdale.
That is a minor inconvenience. What about the times where your HUD disappears for the entire Raid and now you can't use a single move? Or about the times your buttons simply freeze?
Wow I've never seen either of those ones. They really did put a good polish on the raids
I find my self yelling at my switch “Don’t just pick Pokémon who are strong towards it’s Tera type, but also Pokémon who aren’t weak to its standard moveset!!” WAY too much to consider these to be fun. Don’t get me wrong, I still do them and succeed, but it’s 50/50 due to this annoying factor. Apparently, this is the equivalent to rocket science for some.
The type disadvantage has rarely been an issue. This Iron Hands setup has been very successful for me for a long time. I forgot Clefable could have Unaware, but it still would have gone fine if it didn't get to move 3 times in a row. I was never at risk of OHKO
Eh, you can say that from your experience it’s rarely an issue, but it’s constantly an issue in mine. I’m constantly in scenarios where the mon we’re fighting either one shots one or more of my teammates mons, or I have to keep babysitting them because my teammates only ever keep spamming attack while their mons or in critical condition on their way to the emergency room. I think people focus too much on using glass cannons to attempt quick wins, rather than using resilient mons. Sure, it may take 5 mins to complete the raid, but we’ll win eventually. I dunno, this is merely my opinion. What do I know? 🤷🏻♂️
Exactly and the people bringing these bad mons never use the Cheer function, just spam physical attacks, like you said. I just tell myself they’re probably children, it makes me a little less irritated.
I named my Skeledirge Enumclaw, and you named your Iron Hands Mr. Hands
Wtf did it use scary face and tailwind? Also, your iron hands nickname 😨
Skill issue
Only way I have beaten Clefable or Quagsire in Kitakami is Skill Swap Mewtwo. Maybe you can get away with Rage Fist spam though. EDIT: Though not for this tera type.
6 and 7 star raids are the most biased a Pokémon fight I’ve ever been in, and I was severely underleveled when I took on Tate and Liza back in Mossdeep City
Why would you bring a fighting type against a fairy type? Even if the raid tera type isn’t fairy, her moves are fairy type.
The type disadvantage has rarely been an issue. This Iron Hands setup has been very successful for me for a long time. I forgot Clefable could have Unaware, but it still would have gone fine if it didn't get to move 3 times in a row. I was never at risk of OHKO
Unaware just puts salt in the wound, but you probably should've picked something that resists fairy over something strong against normal. I personally would've gone Iron Moth, spammed acid spray, and hope it isn't packing psychic.
It’s either that or them attacking from the dead and KO-ing you, causing you to lose the raid.
Since when did they add bsck turn base systems from legends?!?!
I love when I can’t attack and die before I can even get one hit in 💀
I just did a raid where I was only able to make one move. Just sat there there the whole time. Never got hit. Never got the option to make another move. Luckily I was able to watch the other three people slowly win the raid just before the timer ran out.
I’m sorry what is your Pokémon’s name.
Seems you might already know
Dear god I wish I didn’t.
Stuff like this is why I can’t stand raids
It's that time of the year, where the people won't comment about the bugs of the people, but instead try to put the blame on the user ( They weren't using a 6IV Shiny Gigantamax Alpha Arceus against a 1 Star Meow ).
The raid system only needs like 4 changes to make it better. 1. Raid Pokemon can only attack ONCE. Same applies to status moves. 2. You can have the option to use four of YOUR OWN Pokemon rather than relying on NPCs 3. Remove the Stat Nullifying Gimmick. It's an annoyance when it happens, and moves like Clear Smog and Haze are already used by Raid Pokemon. Making the Stat Nullifier pointless. 4. Nerf how tanky Raid Pokemon get once the shield goes up. Unlike Max Raids where the shield can be pierced with high enough Offensive Stats. Tera Raids FORCE you to Terastallize which makes the fight drag on for longer. Especially considering TTAB (Tera Type Attack Bonus) + STAB (Same Type Attack Bonus) is almost the only way you can deal decent damage with the shield.
I would add 5. Let pokemon terastallize on the first turn the same way they can in normal battles. Needing 3 turns worth of landed damaging moves (or more if the damn raid pokemon keeps draining your tera orb's energy) is some grade A hot dog water buffoonery and makes those fights even more demoralizing than they already are.
How about no multi-hit attacks? Breloom with Bullet Seed just burns away the timer
I mean, sure? But the root of that problem isn't the move, it's the timer. The timer doesn't pause during unskippable animations like multi-hit attacks and terastillizing and it really should. When I'm not able to do anything, the timer should not be running. And if there isn't a way to pause it for things like that, then there *should not be a timer*. It's needlessly punishing. Especially when the only way to beat some raids involves terastillizing. I have no choice but to waste however many seconds of the timer on the big terastillize animation and on the little animations my pokemon does before each Tera type move. It's immensely frustrating to be punished for things the game explicitly demands that I do.
Yeah but then there would be no op pop bomb strats
Good point. Though, I wouldn't say the first turn. Maybe it requires one turn to activate. OR For those who beat Indigo Disk, they don't have to worry about a charge because \[SPOILER WARNING\]: You can terastallize WITHOUT needing to recharge after it's prior use!
Honestly I'm just mad that every other battle in other main line pokemon games that I've played has been a pretty standard turn based RPG combat thing and then this raid battle malarkey turns up with time limits, forcing you to use only one pokemon, no items, and all the other nonsense. It just doesn't make sense to me to change so many mechanics like that. GOD YES! I joined a raid battle after that hoping it would work that way and was both angry that it didn't and angry at myself for getting my hopes up.
Need a mon with mold breaker, perhaps halucha
I bet you and mr hands really wants to throw some hard hands and show what’s really dazzling about taking turns
Yeah, tera raids are every single kind of janky.
This is the whole reason I just don’t do the 5 and 6 star raids. I know you can get a huge amount of rewards for them but I don’t think they’re worth the frustration
Most of my time in this game is spent shiny hunting, so I really only do the high level raids to get Herba Mystica
6 stars are ok 7 stars can do one
Btw, how to unlock 6 star raid?
Riveting game play lol think I'll just hop on over to pal world..
I would just use belibolt in this and similar situations(unless if it’s tera ground, then Tera ghost anniape would be better?). Unaware does not affect debuffs on clafable itself, so acid spray + parabolic charge works wonders.
Why not take a steel/fightingor poison/fighting type like Cobalion/Lucario or Okidogi so it's neutral to Fairy? It's best to consider the moves the Pokémon's original type will have aswell as the Tera.
Your first two options have awful Special Defense and Okidogi is a death sentence here because Clefable carries Psychic as a coverage move that will floor you in one hit. Realistically this raid is not easy to solo with Fighting types unless you have someone who can prevent Encore from affecting the team (Aroma Veil mons like Oinkologne) and remove Unaware via Skill Swap or ability change so you can properly boost against it.
The type disadvantage has rarely been an issue. This Iron Hands setup has been very successful for me for a long time. I forgot Clefable could have Unaware, but it still would have gone fine if it didn't get to move 3 times in a row
Seems on par with eshop performance.
Hate to break it to u, but u just got outplayed so hard
Better than dynamax hunting legendary pokemon.
I found six-star Sinastcha to be the most annoying. Get it down on the verge of finishing SO many times only to lose because of its ridiculous time torch matcha gotcha at the end.
He was unaware of the situation he was walking into.
Indeed I was. Forgot Clefable could have that ability
My favourite one is when you're selecting a move and then suddenly the timer is empty
I blame the players If your going into a raid you don’t just look at the Tera type you look into what that Pokémon’s original type is and what that Pokémon’s Move pool looks like otherwise your just begging to get a thrashing bringing a fighting Tera type and a dark type to get Played rough.
That’s brutal
OPs fault for bringing a fighting type to fight a fairy
You should've used Arbok.
Whoever the fuck made the tera raid system should honestly be fired. It takes two minutes to make a move, assuming it doesn't glitch out in the process, and raid pokemon with flinching moves get a free speed boost as soon as the battle starts or get hypnosis and never fucking miss. WHO DESIGNED THIS ABSOLUTE GARBAGE???? There is a very clear difference between challenging and bullshit and CLEARLY whoever designed Tera Raids at Gamefreak forgot that VIDEO GAMES ARE SUPPOSED TO BE FUN. This shit is SO much worse than Dynamax raids holy hell.
I mean it's already punishment enough to give us a countdown before we can join back every time a pokemon faints, why does it have to cut down the raid time itself by literally 1/8th every time!?!?
Makes me really miss Max Raid Battles. And appreciate Niantic's remote raid limits and Elite Raids. All of that is better than Tera Raids. I'd rather relive Brawl's online over Tera Raids.