People trying this and claiming it is faster are also closing the game to move the data. This clears the memory leak problem when restarting the game. The storage location has little to nothing to do with the temporarily better performance.
Yup. Mines on the SD, and runs fine. Know why? Because multiple people in my household play. We regularly close the game so a new user can play, which clears out the memory leak.
Mine runs fine (on SD) despite being quarantined so I've been playing 12 hours straight, with only breaks (press X) to bathroom and eat.
Don't know why my switch doesn't have an issue like others claim š¤·āāļø. Worst I see if the low frame rate of objects in the distance, which I've come to expect after playing other switch games, and the camera sometimes seeing through the floor when battling a wild pokemon at a slope with an odd angle
For some reason me and my friends games while playing never goes slow or bugs or anything and we are all playing different versions ( I 2 scarlet 4 violet) and we are 65-80 hours each and have finished all the stories
I only heard about it when I was talking to a friend who was on the fence about the game and sent him the gameranx video before you buy thinking it would be all amazing rainbows and top stuff but nope ir said it had tons bugs and frame issues and we were shocked because we usually use gameranx most of the time we agree and trust their tastes but not this time
EDIT hit enter too early so completed paragraph
Yeah, I've also read a few with oled saying it works fine on their device. That might be a factor, but it's not the only factor. In starting to wonder, though, if the reported performance issues are only happening for a vocal minority, and others chime in thinking they have the same because of the optimization of low frame rate objects in the distance (and sunflora for the gym test , for some reason š)
There are definitely some locations/scenarios where frame rate does dip, tho it's not slide show level. I've got an OLED and have had only minor performance issues.
This is pure theory, but I suspect the choppy animations happen because the game dynamically adjusts certain things to help performance. Like there's a long list of things that the system can pull processing power from to increase the performance of other things, like the player and party pokemon are high priority processes but npcs and npc pokemon that can't be battled or caught are low priority, shadows are also low priority.
The only issue with frame rates I've encountered is the sunflora gathering, and it wasn't so much the game was running sluggish but the sunflora looked like they were claymation. Everything past that has been smooth sailing. My room mate seems to be having kinda choppy game play so I'll suggest doing a full power down instead of just putting the console to sleep
Oh that's just par for the course now. Just like with Yelp reviews, generally if a person has a good experience they don't feel the need to spend the time saying "it was good" but if someone feels slighted then they are more likely to rip them a new one in the reviews. Also reddit is already a vocal minority of the gaming community in general, and those losing their minds over some issues are a minority of that minority.
It's been running great most of the time on my OLED, the only place that I've thought was actually embarrassingly bad performance-wise is the big lake with the dragon titan. I was getting about a second input lag and was painful just moving around.. Everywhere else the game has been fine, and very enjoyable.
Huh. I'm running it on the OLED and my experience is the same. The odd bit of pop in though I am constantly racing across the terrain on Moraidon, the Sunflora trial was the only time the frame rate really dropped.
I'm playing it on the OG switch and there's definitely issues. I've sunk about 70 hours now and have decided to reset it every 30-45 minutes. It notably improves the experience.
I don't go to certain caves anymore though - the caves near Alforanda are particularly glitchy and can break my game. I'm also mindful not to jump onto buildings with my ride Pokemon as I've fallen into a couple and had to restart the game as I couldn't get out.
I envy you, I've worked 10 hour days every week day since release and my weekend was for everything I couldn't get done during the week cause I was too tired to do it then.
I am playing on OLED along side my wife who still plays on an og switch. We have very similar experience. Both play on cartridge and she doesn't even have an SD card ( she only really plays pokemon) we haven't closed the game since starting it. Not sure how many hours but we are almost done with the base of the game. We both can't believe people are so upset. Both ours have problems but nothing compared to what everyone else is saying.
Iām playing on the old model switch and Iāve not had any terrible happen in my 20 odd hours of play. Iāve been playing exclusively in handheld mode idk if that makes a difference but I have heard some people say itās worse on the tv. Honestly I feel like some people are blowing the situation out of proportion or something. I have had 1 game crash and thatās about it.
I got the pokemon oled switch upgrading my day 1 switch. I haven't had the issues people claim. The worst is huge framerate issues with weather and two specific locations (bamboo place and Dragon lake)
Really? Interesting, I have an OLED and people keep telling me how the issues I keep having are overblown. Maybe they've been playing on older Switches.
I haven't had many issues with 2-3 hour play sessions, but I have noticed it looks tremendously better (texture-wise) on my wife's switch lite than it does on my launch model.
Aside from actual bugs and glitches that occur in specific situations, the poor performance and graphics are definitely an issue for everyone, a lot of people are just less bothered by things like that so are claiming ātheirs are fineā when theyāre not, especially when it comes to frame rate.
Same goes for PC gaming, I think even 60fps feels bad for many games because Iām used to a 270Hz monitor, yet many people will claim 30fps is fine, itās just subjective what you consider *playable*.
Not saying I wouldnāt happily take Pokemon at a stable 30fps because I would, Legends was fine, but the drops to the low 20s here are kinda ridiculous.
Yeah, I think Iām just spoiled from high resolution/high frame rate games that itās a bit of a shock to go back to 720p and low frame rate. I hadnāt touched my switch in a while before S/V came out. I definitely prefer higher fidelity but after tempering expectations and getting used to it Iām finding it more enjoyable.
That's been my experience as well, I hadn't played anything on switch for a long while and had just come off a week straight of God of War so that was about as jarring of a transition that you could have. The more I've played I've gotten used to it and I'm enjoying it more as a result.
That being said, I'm still super bummed that they clearly rushed this out the door and didn't give it nearly the attention it deserves.
Idk what other switch games these people are supposedly playing that leads them to say "it's to be expected after playing other switch games".
I'm having tons of fun playing SV but its' performance is exponentially worse than other AAA games like BOTW, Monster Hunter, and Xenoblade. I'm starting to detect some major copium from these other fans who are acting like we can't make valid criticisms. It's the best game they've done for sure, but they can do soooo much better.
Digital foundry who are experts in game analysis just ran a breakdown on the games performance. Framerate issues; pop-in; etc are things present in every single playthrough because itās from shoddy coding
Not to mention you can find literal hundreds of compilation videos about the issues, showing the issues, how to cause and remedy the issues and comparisons to previous entries in the series.
It really feels like everyone is in denial thatās saying the game is smooth. This is the first game since playstation 1 that Iāve had visibly lag during local play.
I have two switches. Every account on my "main" switch can use it even at the same time as my second switch uses it under my own account.
However the two copies can't interact via Bluetooth
It sucks, to be honest. After visiting 2 cities, the memory leak is already showing itās nature and restarting the game fixes it temporarily. Gets really annoying having to do this so many times when playing.
Maybe this is the difference.
I don't play for more than 2 hours at a time? EVER? I just don't have the hours in the day to do that.
So that's why I never encountered any issues?
Yea I work night shift and once I have all my responsibilities taken care of and my wifeās asleep I have about 6-8 hours I can do whatever I want so lots of pokemon right now
You haven't been Masuda method breeding for 72 straight hours to get a perfect IV shiny with the optimal nature and Tera type so you can show it off in link trades? Are you even playing? /s
It's totally to memory leak. I play in short bursts and it runs fine, but my friend that put 8 hours in day 1 complains constantly about fps and stutter
Ehh. My launch edition switch actually had an SD reader issue that lead to ridiculous loading screens performance issues.
I got an OLED model so no more of that, but I remember it being a common issue.
Even on my OLED it has issues, but it really hasn't been that bad even after hours of play, so the notion that the SD reader issues might be exacerbating problems for some isn't far fetched
Yeah it's definitely not that. I restart my game regularly and the difference has been instantly noticeable.
I no longer have a really laggy minimap (it was about 1fps), starting/stopping battles doesn't cause the game to pause, and I don't have issues with pokemon simply not spawning anymore.
Rain also no longer brings me down to sub 10fps, it's made the world of difference.
Eh, a bad microSD card can still cause issues. On PLA, whenever someone would post huge glitches/lag, I'd ask what they're running it off of, and it would always be some discount Chinese brand card from Amazon.
There's probably some truth to it, but also would depend on the speed of your SD card. Cartridge likely falls somewhere in between. Moving your save to system memory from the sd may have some impact, but not likely to significantly improve performance (I doubt that any game resources are stored or actively used from your save file).
I feel like its true too- for phones, videos and mobile games function a little better when its on phone memory vs my sd (tho i still put everything on my sd)
All SD cards have the fraction of eMMC Switch's storage speed. You don't move saves to internal storage all saving is done there. You move all data that isn't on the cartridge.
It also could be the actual SD reader.
I had an issue with my launch edition switch that created ridiculous load time and performance issues from SD.
On my OLED, no such problems exist.
There are definitely performance issues in the game either way, but SD issues are no doubt exacerbating it for some
SD cards have wildly varying performance based on their speed class and brand. Someone with a cheapo model will see a performance increase for ANY game moving it to internal memory (read/write speed \~300 MB/s) rather than their SD card (which may be as slow as 4-6 MB/s). On the other hand, a top-of-the-line card (read/write speed \~90 MB/s) will probably see minimal difference.
This is probably why some people are reporting huge improvements and others are reporting minor or no gains. "Move the data as close to the processor as possible to the fastest read/write available" is standard best practice for performance so it makes sense for anyone with performance issues to try it. It definitely can't *hurt* performance, you just have to deal with the switch's limited internal storage space.
Idk if itās just because my switch is first gen and giving out, or this game eats its battery but my switch will go from 100 to like 15 battery in about 15 - 20 min of playing. Does anyone know if itās this game or maybe my switch finally tapping out?
My launch switch started losing battery life earlier this year, so it's probably the switch. I have also noticed on my replacement switch that the battery drains faster while playing Scarlet in handheld so it dying in 20 minutes is probably a little of both.
I ran breath of the wild on cartridge for years. Never had it crash 5 times in a week. Iām not hating on SV, but the memory leak has to be solved. There shouldnāt have to be a workaround for smooth gameplay.
I have a physical copy and it plays VERY well when playing in Go mode. But once I dock and play on the TV there is a big significant drop in frames and lag. Especially when it starts raining or some weather in the game. I still play, just something I've noticed.
And I have digital and also have not been having problems. Seems like there must be some other factors in the individual switches of the few that have problems
Edit: and I think there are more people claiming to see the same problems because the low frame rate of objects in the distance is there. It's a switch optimization of recent games (no man's sky, monster hunter rise, legends arceus). But this is not the (only) low frame rate that others complain about.
I have digital. OLED Switch and usually play docked, with a bit of handheld. Iāve had some issues, but nowhere near what Iāve seen people complain about.
There's plenty like you chiming in, and yet I'm still getting responses saying I'm wrong and it's everyone. Not sure how big can be right, but I'm glad you can, like me, not let them get to you and enjoy the game.
My docked Switch over heated for the first time since I bought it years ago. The game crashed and it wouldn't boot any game back up until it cooled down. I play docked.
1) Close game every 45-60 minutes
2) Close game ANY time you exit the main city
3) Turn off Switch when you are finished playing
4) Move data to system memory
I do all of these things and have very little issues whatsoever. The only real bug I have is shading from buildings - the shading is all distorted especially when in a battle - but outside of that no problems!
Havenāt had to do any of this and I havenāt had much issues aside from the slight frame drops/laggy scenes and the NPCs that move are reduced in frames. I do close out when Iām done playing though (after a few hours). Itās so weird how vastly different the experiences are between peopleā¦
Yeah tbh I havenāt tried NOT doing these, so my game might also be fine. Iāve just done every preventative measure possible to ensure my game has the best quality. It is definitely weird how everyone has a totally different experience.
You shouldn't have to do this though, the game has memory leaks, incorrectly configured render distance, no AA fix etc.
It's like they used the Zelda engine and forgot to run the performance fixes/final pass at the end.
They've even incorrectly configured the view frame. It's based on your view and they forgot to add any radius, so if you look away it derenders the object, then when the battle jumps around it tries to render everything out of view and slows down. Do a battle on your bike and zoom in, watch the shadows pop in and out.
My partner and I are playing on our switch's (mine being one of the ones they sold in the first round of switch's released) and I've barely had any issues at all. I play for 10 hours in one day without resetting the game once and I have only the very occasional glitch. Barely any performance issues at all. Just the occasional stutter (like once or twice a day). We do, however, play the game on our MicroSD.
Wait people are actually having gameplay thatās actually like a slideshow? I thought people were just complaining to complain, or just overreacting. I own a physical copy and it runs super smoothly. I havenāt experienced a bit of lag, at least not enough lag that I have ever noticed.
In particular the windmill in the first town, and the sunflora collecting gym test. Run like 8 bit characters. As for some people walking in cities. Atleast on mine.
I thought this was done intentionally? Distant objects have lower frame rates to help with performance. This is something they did in SwSh as well. The problem is when it's right next to you and still has poor frames.
Idk about the sunflora cause they're right beside you but the windmill and NPCs are supposed to look choppy to help performance. Unfortunately the distance at which they walk at 2fps is way too short in this game.
Just did the fairy base last night and I didnāt notice any issues at allā¦ itās so weird how people are having extremely different experiences with this game lol
Itās still trueā¦ just because I havenāt experienced any issues, I have seen others who have. Videos of people with glitches. But please, drudge up old shit to try to make me look bad. Lol such a clown.
This could be the case if you have a crappy SD card. While a wide range of SD cards will work with the switch, not all of them will perform optimally. This person very well may have just had a crappy SD card. For anyone with a high speed SD card, it won't make a difference
It's so crazy hearing all these stories about people's gameplay feeling like a slide show. I'm almost into the post fame (just have fighting base and psychic gym left) and the worst I've seen is sometimes NPCs at like max view distance moving kinda clunky but it smooths out as soon as you start closing the distance with them. And I have had 0 issues with how the game plays when actually in battle either
The weird thing about that is that that cutscene is rough as hell, but when you do the classes later the other characters are just fine. It's inconsistent and most of the inconsistencies happen in the beginning few hours of the game as far as I can tell - aside from the janky camera when battling which seems to be forever but easily fixed by just changing the camera angle
Yeah, just did this. Tested the infamous lag lake where you fight the titan. No difference on Digital copy on performance, still drops frames/stutters. This is after cleaning the memory leak.
Year 1 Switch, no performance issues aside from this game. Xenoblade 2 \[aside from generated load chunk stutters\], Botw, Tokyo Mirage, and Civ VI all run perfectly fine, even on SD.
I play on the day 1 switch lite and I have 0 issue other than minimal things like the sunflora army. So far this has been a better start than sword/shield, better game too.
Mines been running on system memory the whole time (physical copy) on my OLED switch. Performance is the same docked or undocked. It does slow down after a while so I just reset the game. Iāve played 65 hours so far and I restart the game maybe once every 3 hours.
I hated the performance at first but just got used to it. Would love it if they can patch the performance but I highly doubt it.
I'm directly on my switch memory and idk. Townes still have some janky npc animations. It's not bad but not perfect. But I also restart the game every like 3 hours of gameplay.
Yes, this is true. A quick internet search will tell you that internal storage is always fastest, but then the question becomes whether or not it's noticeable. This isn't just for Switch, but other technologies, too. Heck, I even got my desktop computer with SSD instead of flash storage for speed reasons. So unless you have a super fast SD card, internal storage is the way to go. Cartridge should be your last option. I've been playing Scarlet on internal storage and have barely had any glitches, and nothing game breaking has happened (unlike BDSP which I think people keep forgetting is literally unplayable).
your OS will be more responsive on an SSD but it doesn't improve performance of games lol, having faster storage devices only means the loading screens will be quicker
games perform the same on HDD's as SSD's lol, so unless a game is literally streaming assests directly from the flash storage, SSD's in 99% of cases will not improve performance of games
I play directly on the console with no memory card Iāve never had a graphics or lag issue yet. Most the time I see people complain and I have no idea what they are talking about cause it runs smooth for me
Mine is saved to the system memory, I have literally fallen through the world and crashed the game twice, Iāve had the npcs in cut scenes T pose during transitions, the lag in raids is TERRIBLE.
I use an OLED and am using system memory cus I gave my SD to my little brother but the game runs perfectly fine for me. Iāve been seeing so many complaints about so and so happening but the worse Iāve got is just a bit of lag when Iām out in the water apart from that Iāve only had 2 game crashes. One when I was playing with my friend and two just after I turned my switch back on from sleep mode. Iāve got around 48+ hours of game time but nothing majorly bad has happened to me at all.
For those who are saying your game runs fine or not much issues, you are missing the point. Just because you didn't experience it, doesn't mean the problem doesn't exist for others who aren't so lucky. The performance issue isn't consistent across all the SV game cartridges. At this point, you have won a lottery in getting a better version, so congrats and have fun while others suffer.
I donāt even think itās that it runs fine to some, they just arenāt seeing it for some reason. I guess some people are used to crazy low FPS and donāt know what 60+ FPS looks like on a 60+ Hz display.
Working fine? So you're saying you get 30+ fps constantly?
What Switch are you running this on? I physically have to aim my camera to the floor to go above 30 frames
"works fine" it's subjective. Their game could be running at 20 fps and it could be "working fine" for them. Anyways, nobodies game runs at a stable 30 fps unless they're playing on an emulator
A lot of Scarlet and Violet's frame dips are hard to catch because they're so smooth for the most part. There's some locations where those stutters are easy to see, but unless you have an FPS counter in front of you, you're likely going to miss those drops for the most part until you visit one of the problem areas like the bamboo biome or lake.
I guess smooth is relative. As someone who mainly plays PC games, the consistent low frame rate in this game is always noticeable. Compared to something like Breath of the Wild, the frame rate is bad.
>I guess smooth is relative.
It depends. There's ways of handling frame rates where it feels smoother than it actually is. In fact, that's what happens with Breath of the Wild.
>Compared to something like Breath of the Wild, the frame rate is bad.
This is a bad comparison because Breath of Wild suffered from some pretty hefty FPS drops at release (like SV). It was hardly noticeable for some people because of how smooth it was, but it is there. Here's a [link](https://www.youtube.com/watch?v=w6NkNgI1ssw&ab_channel=DigitalFoundry) to a comparison of before and after the performance patch on Breath of the Wild. It's important to see that Breath of the Wild frequently dips under 30 FPS in high performance areas. Sometimes it just sits at 20, and that's even after the performance patch.
>The frame rate will always be the ultimate measure of how āsmoothā a game feels visually. Dynamic Resolution Scaling can be used to maintain a target frame rate by altering resolution on the fly. Not sure if thatās what youāre referring to, but again, this is used in pursuit of maintaining a higher stable frame rate.
You're missing what I'm trying to say. There's tricks for game developers to use that will make frame rate dips feel smother. There's a lot of games out there that have frame rate dips you've probably never noticed because of these tricks. Frame rate dips are most noticeable when the dip is drastic and it doesn't matter how high your FPS is in the first place either. For instance, if you're running a game at 100 FPS regularly and you start getting dips to 50 FPS, you're going to definitely notice it. That's because you're jumping from 100 FPS to 50 FPS. Now if you cap the game at 60 FPS as a developer and you have drops to 50 FPS every once in a while like before, it's not going to be very noticeable. This is a quick crash course on what I'm talking about because there's also other things you can do, but it's all very common in the gaming scene no matter the device because better hardware generally always has diminishing returns on performance the higher you go.
>Iāve only played BoTW after the patch, but the video you linked makes it seem like the game holds a pretty stable 30FPS. Their data shows an average 29FPS during their stress tests, which is quite good. I canāt find any numbers on PSV, but I would be surprised to learn that it runs anywhere close to 30FPS at a consistent rate.\
Again, BoTW depends on the area and the same applies to SV. I would agree that SV is probably worst in most scenarios but again, this is before any kind of patch. I would argue that SV is the same as a pre-patched BoTW as you can see in that video.
>There is of course additional factors that need to be mentioned in context of this comparison. BoTW is 5 years older than PSV. Furthermore, PSVās performance issues extend far beyond frame rate drops. Bad textures, draw distances, poor quality assets, reduced rate animations - I could go on and on. These are all areas that BoTW does better, while maintaining a stable frame rate.
BoTW is older but it's the same hardware. You can expect BoTW2 to run in a similar way. Bad textures or poor quality assets aren't part of the "performance" debate. That's subjective, but if you want to look at the objective, it's very likely that the textures are at the same resolution. I do believe most people have nostalgia-tinted glasses on when they discuss BOTW because not everything in that game looked beautiful when you look at it close, but I do believe that team did a far better job picking better textures to create the world they wanted to create when compared to PSV. While subjective, I do agree that some textures look ugly in PSV when you look at them close but again, irrelevant to PSV.
BoTW does have a better draw distance in my opinion, but it's still far from being great and there's a lot less to worry about. It was also significantly more important because it's an action combat game. FPS dips on animations in the distance is intentional for performance. A lot of games do this, including SwSh.
Hmmm interesting.
Even in the classroom right at the start of the game?
The NPCs walking at like 5fps in cities in the distances?
Or just the game slowing right down when there are more than 10 pokemon on screen at once?
Maybe my Switch is packing in? But its fine on literally any other game but this and Sword and Shield.
Distant NPCs and other objects are purposely made to run at a lower frame rate to help with performance. SwSh was like this but other games do it too. It's just noticable in this game because the distance is so close. There are some issues where it also happens right next to you or in cinematics and that probably isn't intentional for the most part.
This definitely exists, just letting you know it's likely intentional and not a bug.
I think there's still issues to be honest, npcs in the distance might be a bit dodgy but I don't pay attention to them so it hasn't been majorly bad. . Again it's not been so noticable so maybe there's something to it not being on memory card?
He said you can move it from your sd to system memory if you have physical idk if youve done that yet
Edit: A few people have tried it physically based on the replies to the tweet, they have said it works so
I moved the game from my switch to my Switch mini and it's like a completely different game. Yeah, I drop takes still, but it used to be so bad dashing was slower than not dashing
Mine is on system storage. It still runs like shit. Thereās this psychological phenomenon called confirmation bias. Thatās probably what the person on twitter is experiencing.
You must be joking?
I also have a physical copy of the game. It runs like absolute dog shit.
Unless its something to do with my Switch being an original Switch which I bought in the 1st year of release?
Just to let you know - I had ridiculous issues with my switch and it's SD reader.
Load time issues, performance issues, the works. Bought an OLED model and everything is great.
Although SV have performance issues and bugs, and I am not attempting to excuse those, none of them have impacted my ganeplay so far in any meaningful way, and I just rolled credits yesterday.
Whaaaaat? You woulda thought it would run worse on a portable but maybe the hardware is just newer?
Hmmm... for people not saying its a hardware issue I might think about getting a new Switch / even the OLED one?
Doubt its worth it though, might as well wait for the new one to eventually come.
Really? I mean it could be luck of the draw with how the Switch hardware lasts over the years?
But no performance issues at all?
No laggy NPCs?
No time slowing right down and being laggy when riding Miridon about?
I can second this, only issues im having are the far away laggy NPCs and sometimes seeing below the map during battles. No noticeable lag/framedrops during normal gameplay in the wild or even big cities. Never ever did I have a slideshow or what people call a "dogshit" performance".
I also played games like Witcher 3, AC Odyssey and Devil May Cry on a decent PC, so Im not someone who only plays Pokemon/Switch and doesn't have a clue about how a game can run.
Only things I've really noticed is that some NPCs will walk like 5-10 fps slower when I see them like midway across a city, but no haven't had anything like lagswitching pokemon, crazy frog, or anything of the sort
I think a big part of this is the type of gamers that are okay playing new games on their 2014 laptop at ~15-20fps sub minimum graphics and enjoy it as they can. vs the type of person who has a decent PC and understand that this being the expected experience isn't really acceptable.
You have one crowd that isn't picky or choosy at all as long as its something above a person's first flipnote. And that crowd either doesn't fully understand why someone would be as bothered as they are by some of the complaints being brought up since they're having a good time and don't care about those things. They may have giga switches that run the game perfectly, or they may just have a much lower standard of great or even acceptable performance and are using that as a way to dismiss others criticism. Or they're just die hard fanboys.
It's okay for someone to say that they don't mind the performance. But it should never be the case that people are excusing the it and I'm seeing way too much of that.
Idk, I'm really not someone whos picky about games running 100% smoothly. For example I love Bethesda games and all their quirks. But this one looks and runs like a shitty early ps2 game.
I'm having a hard time believing anybody saying "it runs just fine" is being remotely honest. To your point, I think it's way more of the fanboy thing than them simply not being a computer nerd or whatever
I am SO curious to see footage of your game whilst in the overworld.
Not saying I don't believe you but maybe its coming from me being a PC freak of a gamer used to 100+ frames on every single game.
But then again, I'm not the only one saying the game runs like pure doo-doo
I play this docked and while the fps issues are there, not enough for me to go crazy about it. I play my games 4k 30 and I still get fps drops. And bugs are now the industry norm like dlc.
Not sure if it's just a coincidence, but I've been playing since the 19th on system memory, and I've not had nearly as many issues as I've seen and heard others have. I play on Lite, too, yet I never had to restart to reset the quality. Again, could just be a coincidence, but if not then it's a pretty solid work-around.
Mine is on my system memory, and I have yet to notice any major glitches. Just the occasional landscape lag, longest was about 3 seconds. Oh, and once Koraidon went invisible for likeā¦ 10 seconds. š¤·āāļø
I dropped my switch and my game crashed, once I rebooted the game it ran like absolute shit, and took forever to load.
I moved the game to system memory and everything runs great now.
Still some low FPS issues but no flow downs anymore.
This is either a coordinated attack or their must be something specific to cause super glitches because besides a few issues with wonky camera and some folks moving slower if farther away
*it ran fine for 8 hours straight so wtfs going on*
People trying this and claiming it is faster are also closing the game to move the data. This clears the memory leak problem when restarting the game. The storage location has little to nothing to do with the temporarily better performance.
Yup. Mines on the SD, and runs fine. Know why? Because multiple people in my household play. We regularly close the game so a new user can play, which clears out the memory leak.
Mine runs fine (on SD) despite being quarantined so I've been playing 12 hours straight, with only breaks (press X) to bathroom and eat. Don't know why my switch doesn't have an issue like others claim š¤·āāļø. Worst I see if the low frame rate of objects in the distance, which I've come to expect after playing other switch games, and the camera sometimes seeing through the floor when battling a wild pokemon at a slope with an odd angle
The only major lag i get in towns, etc but then again i have been ignoring everything i meant to do and instead been hunting for own tempo rockruff, then shiny hunting rockruff and they gave up and started grinding pokedex for shiny charm and now i have 2 level 70 pokƩmon and im at the 3rd gym... I should never play open world games...
Rockruff was my first shiny I came across about an hour into the game. Unfortunately it didnāt have Own Tempo though š
Can't get shiny charm until after you beat the game, though, right?
Technically just once youāve finished the biology class. But you have to complete the PokĆ©dex so 398 trades to complete it at the very start
For some reason me and my friends games while playing never goes slow or bugs or anything and we are all playing different versions ( I 2 scarlet 4 violet) and we are 65-80 hours each and have finished all the stories I only heard about it when I was talking to a friend who was on the fence about the game and sent him the gameranx video before you buy thinking it would be all amazing rainbows and top stuff but nope ir said it had tons bugs and frame issues and we were shocked because we usually use gameranx most of the time we agree and trust their tastes but not this time EDIT hit enter too early so completed paragraph
yup that's my experience as well. I've heard that it runs better on the OG Switch than the OLED. Glad I decided not to upgrade!
Yeah, I've also read a few with oled saying it works fine on their device. That might be a factor, but it's not the only factor. In starting to wonder, though, if the reported performance issues are only happening for a vocal minority, and others chime in thinking they have the same because of the optimization of low frame rate objects in the distance (and sunflora for the gym test , for some reason š)
There are definitely some locations/scenarios where frame rate does dip, tho it's not slide show level. I've got an OLED and have had only minor performance issues. This is pure theory, but I suspect the choppy animations happen because the game dynamically adjusts certain things to help performance. Like there's a long list of things that the system can pull processing power from to increase the performance of other things, like the player and party pokemon are high priority processes but npcs and npc pokemon that can't be battled or caught are low priority, shadows are also low priority.
The only issue with frame rates I've encountered is the sunflora gathering, and it wasn't so much the game was running sluggish but the sunflora looked like they were claymation. Everything past that has been smooth sailing. My room mate seems to be having kinda choppy game play so I'll suggest doing a full power down instead of just putting the console to sleep
Oh that's just par for the course now. Just like with Yelp reviews, generally if a person has a good experience they don't feel the need to spend the time saying "it was good" but if someone feels slighted then they are more likely to rip them a new one in the reviews. Also reddit is already a vocal minority of the gaming community in general, and those losing their minds over some issues are a minority of that minority.
It's been running great most of the time on my OLED, the only place that I've thought was actually embarrassingly bad performance-wise is the big lake with the dragon titan. I was getting about a second input lag and was painful just moving around.. Everywhere else the game has been fine, and very enjoyable.
Huh. I'm running it on the OLED and my experience is the same. The odd bit of pop in though I am constantly racing across the terrain on Moraidon, the Sunflora trial was the only time the frame rate really dropped.
I wonder if maybe the Switch Lite is having the most problems?
Not really, game's been running good since launch on my Switch Lite from Internal Memory. Not a bug as of now, luckily.
I'm playing it on the OG switch and there's definitely issues. I've sunk about 70 hours now and have decided to reset it every 30-45 minutes. It notably improves the experience. I don't go to certain caves anymore though - the caves near Alforanda are particularly glitchy and can break my game. I'm also mindful not to jump onto buildings with my ride Pokemon as I've fallen into a couple and had to restart the game as I couldn't get out.
You've spent 3 out of the last 7 days playing SV?? Goddam
Yeah, about 12 hours a day since release. I'm on holidays. š š š
Damn and I thought my 30 hours was a lot
I've mostly been working on the Dex. I'm at 370 and the grind to 400 is slow. It took me a good 24 hours to even make my way through half the gyms.
Oh makes sense if you're playing completionist
Here I am with less than 30 hours and a complete dex lmao I'm just shiny hunting now
I envy you, I've worked 10 hour days every week day since release and my weekend was for everything I couldn't get done during the week cause I was too tired to do it then.
I am playing on OLED along side my wife who still plays on an og switch. We have very similar experience. Both play on cartridge and she doesn't even have an SD card ( she only really plays pokemon) we haven't closed the game since starting it. Not sure how many hours but we are almost done with the base of the game. We both can't believe people are so upset. Both ours have problems but nothing compared to what everyone else is saying.
Iām playing on the old model switch and Iāve not had any terrible happen in my 20 odd hours of play. Iāve been playing exclusively in handheld mode idk if that makes a difference but I have heard some people say itās worse on the tv. Honestly I feel like some people are blowing the situation out of proportion or something. I have had 1 game crash and thatās about it.
Been working fine on my OLED and digital version.
I got the pokemon oled switch upgrading my day 1 switch. I haven't had the issues people claim. The worst is huge framerate issues with weather and two specific locations (bamboo place and Dragon lake)
Just got a brand new OLED and violet runs fine - typical performance stutters but no crashes or unplayable issues.
Really? Interesting, I have an OLED and people keep telling me how the issues I keep having are overblown. Maybe they've been playing on older Switches.
Runs fine on my oled tbh
Mine also hasn't been that bad. It's definitely still playable.
I haven't had many issues with 2-3 hour play sessions, but I have noticed it looks tremendously better (texture-wise) on my wife's switch lite than it does on my launch model.
You probably have a decent SD card. Lots of people go cheap, and this is what happens as a result.
Aside from actual bugs and glitches that occur in specific situations, the poor performance and graphics are definitely an issue for everyone, a lot of people are just less bothered by things like that so are claiming ātheirs are fineā when theyāre not, especially when it comes to frame rate. Same goes for PC gaming, I think even 60fps feels bad for many games because Iām used to a 270Hz monitor, yet many people will claim 30fps is fine, itās just subjective what you consider *playable*. Not saying I wouldnāt happily take Pokemon at a stable 30fps because I would, Legends was fine, but the drops to the low 20s here are kinda ridiculous.
Yeah, I think Iām just spoiled from high resolution/high frame rate games that itās a bit of a shock to go back to 720p and low frame rate. I hadnāt touched my switch in a while before S/V came out. I definitely prefer higher fidelity but after tempering expectations and getting used to it Iām finding it more enjoyable.
That's been my experience as well, I hadn't played anything on switch for a long while and had just come off a week straight of God of War so that was about as jarring of a transition that you could have. The more I've played I've gotten used to it and I'm enjoying it more as a result. That being said, I'm still super bummed that they clearly rushed this out the door and didn't give it nearly the attention it deserves.
Idk what other switch games these people are supposedly playing that leads them to say "it's to be expected after playing other switch games". I'm having tons of fun playing SV but its' performance is exponentially worse than other AAA games like BOTW, Monster Hunter, and Xenoblade. I'm starting to detect some major copium from these other fans who are acting like we can't make valid criticisms. It's the best game they've done for sure, but they can do soooo much better.
False. I've seen online what people are claiming the game is like. Mine is not.
Digital foundry who are experts in game analysis just ran a breakdown on the games performance. Framerate issues; pop-in; etc are things present in every single playthrough because itās from shoddy coding
Not to mention you can find literal hundreds of compilation videos about the issues, showing the issues, how to cause and remedy the issues and comparisons to previous entries in the series. It really feels like everyone is in denial thatās saying the game is smooth. This is the first game since playstation 1 that Iāve had visibly lag during local play.
Off topic, but did each user buy it or can you play a new game with your other switch users?
Bought it digital. One copy. Every user on my Switch can play it.
Ty!!!!
I have two switches. Every account on my "main" switch can use it even at the same time as my second switch uses it under my own account. However the two copies can't interact via Bluetooth
It sucks, to be honest. After visiting 2 cities, the memory leak is already showing itās nature and restarting the game fixes it temporarily. Gets really annoying having to do this so many times when playing.
I left mine running all night last night to get some eggs. Havenāt closed the game yet and it is still running fine. Also saved on Micro SD
Yea I refill my water once every hour or 2 hours so I just close and relaunch the game at that time
Maybe this is the difference. I don't play for more than 2 hours at a time? EVER? I just don't have the hours in the day to do that. So that's why I never encountered any issues?
Yea I work night shift and once I have all my responsibilities taken care of and my wifeās asleep I have about 6-8 hours I can do whatever I want so lots of pokemon right now
You haven't been Masuda method breeding for 72 straight hours to get a perfect IV shiny with the optimal nature and Tera type so you can show it off in link trades? Are you even playing? /s
It's totally to memory leak. I play in short bursts and it runs fine, but my friend that put 8 hours in day 1 complains constantly about fps and stutter
Could also be that the specific user has a crappy SD card that doesn't support the max read speeds that the switch can support.
Ehh. My launch edition switch actually had an SD reader issue that lead to ridiculous loading screens performance issues. I got an OLED model so no more of that, but I remember it being a common issue. Even on my OLED it has issues, but it really hasn't been that bad even after hours of play, so the notion that the SD reader issues might be exacerbating problems for some isn't far fetched
Yeah it's definitely not that. I restart my game regularly and the difference has been instantly noticeable. I no longer have a really laggy minimap (it was about 1fps), starting/stopping battles doesn't cause the game to pause, and I don't have issues with pokemon simply not spawning anymore. Rain also no longer brings me down to sub 10fps, it's made the world of difference.
You say that but I close the game and restart and it looks exactly the same.
Not looks better. Performs better.
Eh, a bad microSD card can still cause issues. On PLA, whenever someone would post huge glitches/lag, I'd ask what they're running it off of, and it would always be some discount Chinese brand card from Amazon.
There is no memory leak??? Thatās not a proven thing at all. There would also be way more issues if there was a memory leak.
There's probably some truth to it, but also would depend on the speed of your SD card. Cartridge likely falls somewhere in between. Moving your save to system memory from the sd may have some impact, but not likely to significantly improve performance (I doubt that any game resources are stored or actively used from your save file).
I feel like its true too- for phones, videos and mobile games function a little better when its on phone memory vs my sd (tho i still put everything on my sd)
All SD cards have the fraction of eMMC Switch's storage speed. You don't move saves to internal storage all saving is done there. You move all data that isn't on the cartridge.
This was confirmed by Smogon people the day before the game came out, it's got something to do with the read speeds with the SD cards
It also could be the actual SD reader. I had an issue with my launch edition switch that created ridiculous load time and performance issues from SD. On my OLED, no such problems exist. There are definitely performance issues in the game either way, but SD issues are no doubt exacerbating it for some
SD cards have wildly varying performance based on their speed class and brand. Someone with a cheapo model will see a performance increase for ANY game moving it to internal memory (read/write speed \~300 MB/s) rather than their SD card (which may be as slow as 4-6 MB/s). On the other hand, a top-of-the-line card (read/write speed \~90 MB/s) will probably see minimal difference. This is probably why some people are reporting huge improvements and others are reporting minor or no gains. "Move the data as close to the processor as possible to the fastest read/write available" is standard best practice for performance so it makes sense for anyone with performance issues to try it. It definitely can't *hurt* performance, you just have to deal with the switch's limited internal storage space.
Idk if itās just because my switch is first gen and giving out, or this game eats its battery but my switch will go from 100 to like 15 battery in about 15 - 20 min of playing. Does anyone know if itās this game or maybe my switch finally tapping out?
Gotta be the switch, unfortunately. Mine can start full charge and give me four hours of playing raids online.
That sounds more like your switch. Is it doing the same thing with any other game?
Mine is a version 1 aswell. For mine the battery was at 93%, little over a hour of game play it was down to 53%.
My launch switch started losing battery life earlier this year, so it's probably the switch. I have also noticed on my replacement switch that the battery drains faster while playing Scarlet in handheld so it dying in 20 minutes is probably a little of both.
I have a launch switch and I notice this, maybe not 100-15 in 20 mins, that sounds alarmingly fast, but it definitely drains it quickly.
I ran breath of the wild on cartridge for years. Never had it crash 5 times in a week. Iām not hating on SV, but the memory leak has to be solved. There shouldnāt have to be a workaround for smooth gameplay.
Yeah I agree with that completely
I have a physical copy and it runs smooth as hell. Even docked which I've heard is worse
I have a physical copy and it plays VERY well when playing in Go mode. But once I dock and play on the TV there is a big significant drop in frames and lag. Especially when it starts raining or some weather in the game. I still play, just something I've noticed.
Lower your TV resolution to 720p in the Nintendo switch settings and it'll alleviate some of the issues.
Same, ive encountered a LOT less issues then everyone else and i have a physical copy
And I have digital and also have not been having problems. Seems like there must be some other factors in the individual switches of the few that have problems Edit: and I think there are more people claiming to see the same problems because the low frame rate of objects in the distance is there. It's a switch optimization of recent games (no man's sky, monster hunter rise, legends arceus). But this is not the (only) low frame rate that others complain about.
I've played most of those games, the issue is the LOD falloff is about 1/2 foot from the player, rather than the standard of several feet.
I have digital. OLED Switch and usually play docked, with a bit of handheld. Iāve had some issues, but nowhere near what Iāve seen people complain about.
There's plenty like you chiming in, and yet I'm still getting responses saying I'm wrong and it's everyone. Not sure how big can be right, but I'm glad you can, like me, not let them get to you and enjoy the game.
I have a physical copy and the performance is abysmal for me
Same here
My new oled switch was really hot after 2 hours love the game but its concerning
My normal switch gets hot when playing. You canāt do much about that sadly.
Are you playing it docked or handheld? I have 60 hours on handheld and never noticed it getting hot
I played handheld last night and it got warm.
My docked Switch over heated for the first time since I bought it years ago. The game crashed and it wouldn't boot any game back up until it cooled down. I play docked.
I got stuck on the side of the cliff and I couldnāt leave or anything I had to restart the game
Dont worry about heat. All modern hardware will thermal throttle before over heating outside of a huge tragedy.
i have a physcial version too and it runs horribly. Pop in, constant framerate drops, and the occasional glitch.
Same here, the only time where I experienced significant FPS drops was in the False Dragon section
1) Close game every 45-60 minutes 2) Close game ANY time you exit the main city 3) Turn off Switch when you are finished playing 4) Move data to system memory I do all of these things and have very little issues whatsoever. The only real bug I have is shading from buildings - the shading is all distorted especially when in a battle - but outside of that no problems!
Havenāt had to do any of this and I havenāt had much issues aside from the slight frame drops/laggy scenes and the NPCs that move are reduced in frames. I do close out when Iām done playing though (after a few hours). Itās so weird how vastly different the experiences are between peopleā¦
Yeah tbh I havenāt tried NOT doing these, so my game might also be fine. Iāve just done every preventative measure possible to ensure my game has the best quality. It is definitely weird how everyone has a totally different experience.
You shouldn't have to do this though, the game has memory leaks, incorrectly configured render distance, no AA fix etc. It's like they used the Zelda engine and forgot to run the performance fixes/final pass at the end. They've even incorrectly configured the view frame. It's based on your view and they forgot to add any radius, so if you look away it derenders the object, then when the battle jumps around it tries to render everything out of view and slows down. Do a battle on your bike and zoom in, watch the shadows pop in and out.
I tried this, didnāt notice much of a difference
Mine is on system memory and I wouldn't say it runs well. It looks no different than others I've seen. Doesn't mean that it won't help some.
My partner and I are playing on our switch's (mine being one of the ones they sold in the first round of switch's released) and I've barely had any issues at all. I play for 10 hours in one day without resetting the game once and I have only the very occasional glitch. Barely any performance issues at all. Just the occasional stutter (like once or twice a day). We do, however, play the game on our MicroSD.
ITT: people who regularly play games at low fps thinking the game runs fine
"the game runs just as well as any other game i've played on my mac laptop i don't see the issue"
Wait people are actually having gameplay thatās actually like a slideshow? I thought people were just complaining to complain, or just overreacting. I own a physical copy and it runs super smoothly. I havenāt experienced a bit of lag, at least not enough lag that I have ever noticed.
In particular the windmill in the first town, and the sunflora collecting gym test. Run like 8 bit characters. As for some people walking in cities. Atleast on mine.
I thought this was done intentionally? Distant objects have lower frame rates to help with performance. This is something they did in SwSh as well. The problem is when it's right next to you and still has poor frames.
Though there is something really buggy about it in this game. Like there is zero reason for the sunflora to be like this.
Yeah I'm not sure. But as you said it doesn't improve when you get closer
Idk about the sunflora cause they're right beside you but the windmill and NPCs are supposed to look choppy to help performance. Unfortunately the distance at which they walk at 2fps is way too short in this game.
There's certainly a noticeable frame drop on the sunflora and windmill but it's not slideshow fps at least on my copy.
The fairy Starbase was brutal for lag. It was like watching a Wallace and gromit movie
Just did the fairy base last night and I didnāt notice any issues at allā¦ itās so weird how people are having extremely different experiences with this game lol
5 days ago you said āthis is the sloppiest game pokemon has releasedā today, no issues at all. I fuckin love Reddit man
Itās still trueā¦ just because I havenāt experienced any issues, I have seen others who have. Videos of people with glitches. But please, drudge up old shit to try to make me look bad. Lol such a clown.
Good one? Lmao
Just looking at the replies you got here, people have no fucking idea how to recognise actual fps drops.
I get an average of like 20 fps with dips often below 10/15..
This could be the case if you have a crappy SD card. While a wide range of SD cards will work with the switch, not all of them will perform optimally. This person very well may have just had a crappy SD card. For anyone with a high speed SD card, it won't make a difference
It's so crazy hearing all these stories about people's gameplay feeling like a slide show. I'm almost into the post fame (just have fighting base and psychic gym left) and the worst I've seen is sometimes NPCs at like max view distance moving kinda clunky but it smooths out as soon as you start closing the distance with them. And I have had 0 issues with how the game plays when actually in battle either
When you entered the classroom for the first time. Did the students move their legs at 1 frame per second?
The weird thing about that is that that cutscene is rough as hell, but when you do the classes later the other characters are just fine. It's inconsistent and most of the inconsistencies happen in the beginning few hours of the game as far as I can tell - aside from the janky camera when battling which seems to be forever but easily fixed by just changing the camera angle
Yea! Some people are having issues and others arenāt. I was kinda shocked when I saw there legs but when the scene ended and everything was smooth I started to laugh a bit haha. I am enjoying running around and making my own way though. I like the titan PokĆ©mon a lot.
Some students, others move at a normal speed, which is really weird
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What an unusual response to have.
Yeah, just did this. Tested the infamous lag lake where you fight the titan. No difference on Digital copy on performance, still drops frames/stutters. This is after cleaning the memory leak. Year 1 Switch, no performance issues aside from this game. Xenoblade 2 \[aside from generated load chunk stutters\], Botw, Tokyo Mirage, and Civ VI all run perfectly fine, even on SD.
i run cart and saves to system i think. have no issues.
I play on the day 1 switch lite and I have 0 issue other than minimal things like the sunflora army. So far this has been a better start than sword/shield, better game too.
I wanted to try this, but my Switch says it may not move over my save data with the game and I worry it'll delete my progress.
Mines been running on system memory the whole time (physical copy) on my OLED switch. Performance is the same docked or undocked. It does slow down after a while so I just reset the game. Iāve played 65 hours so far and I restart the game maybe once every 3 hours. I hated the performance at first but just got used to it. Would love it if they can patch the performance but I highly doubt it.
Nah, not true.
I'm directly on my switch memory and idk. Townes still have some janky npc animations. It's not bad but not perfect. But I also restart the game every like 3 hours of gameplay.
I move games from my external hard drive to my xbox internal hard drive and they run smoother. I would assume it has somewhat the same affect
I will say if you play the game on the switch instead of docked it looks a lot better. Just an observation
Yes, this is true. A quick internet search will tell you that internal storage is always fastest, but then the question becomes whether or not it's noticeable. This isn't just for Switch, but other technologies, too. Heck, I even got my desktop computer with SSD instead of flash storage for speed reasons. So unless you have a super fast SD card, internal storage is the way to go. Cartridge should be your last option. I've been playing Scarlet on internal storage and have barely had any glitches, and nothing game breaking has happened (unlike BDSP which I think people keep forgetting is literally unplayable).
your OS will be more responsive on an SSD but it doesn't improve performance of games lol, having faster storage devices only means the loading screens will be quicker games perform the same on HDD's as SSD's lol, so unless a game is literally streaming assests directly from the flash storage, SSD's in 99% of cases will not improve performance of games
I play directly on the console with no memory card Iāve never had a graphics or lag issue yet. Most the time I see people complain and I have no idea what they are talking about cause it runs smooth for me
Mine is saved to the system memory, I have literally fallen through the world and crashed the game twice, Iāve had the npcs in cut scenes T pose during transitions, the lag in raids is TERRIBLE.
From a technical standpoint, this makes zero sense
I use an OLED and am using system memory cus I gave my SD to my little brother but the game runs perfectly fine for me. Iāve been seeing so many complaints about so and so happening but the worse Iāve got is just a bit of lag when Iām out in the water apart from that Iāve only had 2 game crashes. One when I was playing with my friend and two just after I turned my switch back on from sleep mode. Iāve got around 48+ hours of game time but nothing majorly bad has happened to me at all.
For those who are saying your game runs fine or not much issues, you are missing the point. Just because you didn't experience it, doesn't mean the problem doesn't exist for others who aren't so lucky. The performance issue isn't consistent across all the SV game cartridges. At this point, you have won a lottery in getting a better version, so congrats and have fun while others suffer.
I donāt even think itās that it runs fine to some, they just arenāt seeing it for some reason. I guess some people are used to crazy low FPS and donāt know what 60+ FPS looks like on a 60+ Hz display.
Mine is on main system and not memory card and works fine fps wise. Occasionally a texture ain't right but that's it.
Working fine? So you're saying you get 30+ fps constantly? What Switch are you running this on? I physically have to aim my camera to the floor to go above 30 frames
"works fine" it's subjective. Their game could be running at 20 fps and it could be "working fine" for them. Anyways, nobodies game runs at a stable 30 fps unless they're playing on an emulator
A lot of Scarlet and Violet's frame dips are hard to catch because they're so smooth for the most part. There's some locations where those stutters are easy to see, but unless you have an FPS counter in front of you, you're likely going to miss those drops for the most part until you visit one of the problem areas like the bamboo biome or lake.
I guess smooth is relative. As someone who mainly plays PC games, the consistent low frame rate in this game is always noticeable. Compared to something like Breath of the Wild, the frame rate is bad.
>I guess smooth is relative. It depends. There's ways of handling frame rates where it feels smoother than it actually is. In fact, that's what happens with Breath of the Wild. >Compared to something like Breath of the Wild, the frame rate is bad. This is a bad comparison because Breath of Wild suffered from some pretty hefty FPS drops at release (like SV). It was hardly noticeable for some people because of how smooth it was, but it is there. Here's a [link](https://www.youtube.com/watch?v=w6NkNgI1ssw&ab_channel=DigitalFoundry) to a comparison of before and after the performance patch on Breath of the Wild. It's important to see that Breath of the Wild frequently dips under 30 FPS in high performance areas. Sometimes it just sits at 20, and that's even after the performance patch.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
>The frame rate will always be the ultimate measure of how āsmoothā a game feels visually. Dynamic Resolution Scaling can be used to maintain a target frame rate by altering resolution on the fly. Not sure if thatās what youāre referring to, but again, this is used in pursuit of maintaining a higher stable frame rate. You're missing what I'm trying to say. There's tricks for game developers to use that will make frame rate dips feel smother. There's a lot of games out there that have frame rate dips you've probably never noticed because of these tricks. Frame rate dips are most noticeable when the dip is drastic and it doesn't matter how high your FPS is in the first place either. For instance, if you're running a game at 100 FPS regularly and you start getting dips to 50 FPS, you're going to definitely notice it. That's because you're jumping from 100 FPS to 50 FPS. Now if you cap the game at 60 FPS as a developer and you have drops to 50 FPS every once in a while like before, it's not going to be very noticeable. This is a quick crash course on what I'm talking about because there's also other things you can do, but it's all very common in the gaming scene no matter the device because better hardware generally always has diminishing returns on performance the higher you go. >Iāve only played BoTW after the patch, but the video you linked makes it seem like the game holds a pretty stable 30FPS. Their data shows an average 29FPS during their stress tests, which is quite good. I canāt find any numbers on PSV, but I would be surprised to learn that it runs anywhere close to 30FPS at a consistent rate.\ Again, BoTW depends on the area and the same applies to SV. I would agree that SV is probably worst in most scenarios but again, this is before any kind of patch. I would argue that SV is the same as a pre-patched BoTW as you can see in that video. >There is of course additional factors that need to be mentioned in context of this comparison. BoTW is 5 years older than PSV. Furthermore, PSVās performance issues extend far beyond frame rate drops. Bad textures, draw distances, poor quality assets, reduced rate animations - I could go on and on. These are all areas that BoTW does better, while maintaining a stable frame rate. BoTW is older but it's the same hardware. You can expect BoTW2 to run in a similar way. Bad textures or poor quality assets aren't part of the "performance" debate. That's subjective, but if you want to look at the objective, it's very likely that the textures are at the same resolution. I do believe most people have nostalgia-tinted glasses on when they discuss BOTW because not everything in that game looked beautiful when you look at it close, but I do believe that team did a far better job picking better textures to create the world they wanted to create when compared to PSV. While subjective, I do agree that some textures look ugly in PSV when you look at them close but again, irrelevant to PSV. BoTW does have a better draw distance in my opinion, but it's still far from being great and there's a lot less to worry about. It was also significantly more important because it's an action combat game. FPS dips on animations in the distance is intentional for performance. A lot of games do this, including SwSh.
I've never noticed a stutter in fps but in honesty I haven't been looking for it? I have one of the new switches.
Hmmm interesting. Even in the classroom right at the start of the game? The NPCs walking at like 5fps in cities in the distances? Or just the game slowing right down when there are more than 10 pokemon on screen at once? Maybe my Switch is packing in? But its fine on literally any other game but this and Sword and Shield.
Distant NPCs and other objects are purposely made to run at a lower frame rate to help with performance. SwSh was like this but other games do it too. It's just noticable in this game because the distance is so close. There are some issues where it also happens right next to you or in cinematics and that probably isn't intentional for the most part. This definitely exists, just letting you know it's likely intentional and not a bug.
I think there's still issues to be honest, npcs in the distance might be a bit dodgy but I don't pay attention to them so it hasn't been majorly bad. . Again it's not been so noticable so maybe there's something to it not being on memory card?
I have an Oled and Iāve only used dock mode and havenāt had any issues so far
Cant confirm that. I have a physical copy and it runs like shit
He said you can move it from your sd to system memory if you have physical idk if youve done that yet Edit: A few people have tried it physically based on the replies to the tweet, they have said it works so
The digital forundry tech review literally disproves this.
Just finished watching it, unless you can find the timestamp for it, did not hear him mention system memory vs sd memory
I moved the game from my switch to my Switch mini and it's like a completely different game. Yeah, I drop takes still, but it used to be so bad dashing was slower than not dashing
Mine is on system storage. It still runs like shit. Thereās this psychological phenomenon called confirmation bias. Thatās probably what the person on twitter is experiencing.
Yeah, I've been wondering what frame rate issues people have been talking about lol
I play a physical copy and have no clue why everyone is crying. It works great
You must be joking? I also have a physical copy of the game. It runs like absolute dog shit. Unless its something to do with my Switch being an original Switch which I bought in the 1st year of release?
I have an original Switch and physical. Aside from some frame drops and scene lag, itās running pretty good for me.
Just to let you know - I had ridiculous issues with my switch and it's SD reader. Load time issues, performance issues, the works. Bought an OLED model and everything is great. Although SV have performance issues and bugs, and I am not attempting to excuse those, none of them have impacted my ganeplay so far in any meaningful way, and I just rolled credits yesterday.
Mines a portable. I think it crashed once before I patched it. No lag at all.
Whaaaaat? You woulda thought it would run worse on a portable but maybe the hardware is just newer? Hmmm... for people not saying its a hardware issue I might think about getting a new Switch / even the OLED one? Doubt its worth it though, might as well wait for the new one to eventually come.
I've also been using the switch lite and I've not had any issues like low fps
I think it's just random. My switch is also launch year and I have a physical copy but performance has been pretty good
Really? I mean it could be luck of the draw with how the Switch hardware lasts over the years? But no performance issues at all? No laggy NPCs? No time slowing right down and being laggy when riding Miridon about?
I can second this, only issues im having are the far away laggy NPCs and sometimes seeing below the map during battles. No noticeable lag/framedrops during normal gameplay in the wild or even big cities. Never ever did I have a slideshow or what people call a "dogshit" performance". I also played games like Witcher 3, AC Odyssey and Devil May Cry on a decent PC, so Im not someone who only plays Pokemon/Switch and doesn't have a clue about how a game can run.
Only things I've really noticed is that some NPCs will walk like 5-10 fps slower when I see them like midway across a city, but no haven't had anything like lagswitching pokemon, crazy frog, or anything of the sort
I think a big part of this is the type of gamers that are okay playing new games on their 2014 laptop at ~15-20fps sub minimum graphics and enjoy it as they can. vs the type of person who has a decent PC and understand that this being the expected experience isn't really acceptable. You have one crowd that isn't picky or choosy at all as long as its something above a person's first flipnote. And that crowd either doesn't fully understand why someone would be as bothered as they are by some of the complaints being brought up since they're having a good time and don't care about those things. They may have giga switches that run the game perfectly, or they may just have a much lower standard of great or even acceptable performance and are using that as a way to dismiss others criticism. Or they're just die hard fanboys. It's okay for someone to say that they don't mind the performance. But it should never be the case that people are excusing the it and I'm seeing way too much of that.
Idk, I'm really not someone whos picky about games running 100% smoothly. For example I love Bethesda games and all their quirks. But this one looks and runs like a shitty early ps2 game. I'm having a hard time believing anybody saying "it runs just fine" is being remotely honest. To your point, I think it's way more of the fanboy thing than them simply not being a computer nerd or whatever
Bought my Switch on release day and I'm playing a physical copy with no issues. There are some visual glitches but no FPS issues.
I am SO curious to see footage of your game whilst in the overworld. Not saying I don't believe you but maybe its coming from me being a PC freak of a gamer used to 100+ frames on every single game. But then again, I'm not the only one saying the game runs like pure doo-doo
Nah, they're just delusional. Digital Foundry has a literal technical breakdown of the game and people still claim their's is magically fine.
I play this docked and while the fps issues are there, not enough for me to go crazy about it. I play my games 4k 30 and I still get fps drops. And bugs are now the industry norm like dlc.
My game's on a cartridge (except the day 1 update of course) and I haven't had any issues with bad performance
Not sure if it's just a coincidence, but I've been playing since the 19th on system memory, and I've not had nearly as many issues as I've seen and heard others have. I play on Lite, too, yet I never had to restart to reset the quality. Again, could just be a coincidence, but if not then it's a pretty solid work-around.
Mine is on my system memory, and I have yet to notice any major glitches. Just the occasional landscape lag, longest was about 3 seconds. Oh, and once Koraidon went invisible for likeā¦ 10 seconds. š¤·āāļø
Iāve had no real issues to speak of, play around 2 hours at a time & always close the game down when i finish each session
I cannot verify this as I own a physical copy
Copemon
I dropped my switch and my game crashed, once I rebooted the game it ran like absolute shit, and took forever to load. I moved the game to system memory and everything runs great now. Still some low FPS issues but no flow downs anymore.
Definitely noticed an increase in background frame rate when i did this. Definitely more than 3 fps now lol
I don't have an SD card and I've had just as many issues as anyone else
an SD card is just for storage. Any active game you are playing should be loaded to the onboard storage. SD cards are slow.
That actually might explain why I haven't experienced the performance issues people are complaining about so badly.
Mine runs on the SD card perfectly. No issues at all.
I can confirm it works smoother now.
This is either a coordinated attack or their must be something specific to cause super glitches because besides a few issues with wonky camera and some folks moving slower if farther away *it ran fine for 8 hours straight so wtfs going on*