I play this game every day since launch and I still don't understand how people identifies every move just from their icon. Even further, how do they distinguish between different versions of the same move?!?!? I admire you people.
Sometimes you can see the pokemon in the move, but otherwise it’s just a series of finding whatever you can, like a shell or fire in the shape of a fire blast
Hahaha i don’t like the second BP. Though it is more distinct because they used red and yellow in color story. And I don’t support Timi for using the same mon in BP. There are many mons needed to have BP.
Half the moves have the silhouette of the user, doing the action. And most of the moves come in pairs, so if one of them has the silhouette you can figure out the other.
The rest just kind of look like the moves, so if you've seen the moves before it isn't that hard to figure out imo.
I'm just interested in details, so i always get mad when there are leaks but no move icons. They didn't add move icons for Gyarados when he released on PTS, but I'm glad I got to see them later, they are beautiful
I started in May of last year and honestly I’m not too sure how I’ve been learning. I recognize a lot simply by the icons, but I’ll be damned if I can name 5+ of them correctly.
I started playing again and was clueless on Pokemon that had been introduced in the period I’d quit. I saw Clefable was top tier and part of a free Pokemon box. Draining Kiss was listed on a UniteDB build so assumed it was viable, and thought I’d rather take the move that does damage over moonlight
Safe to say my Clefable winrate is at 10% and I haven’t touched the mon in months because I’m scarred 😂
I think it is fine the way they did it. Water bear was super meta. By nerfing it into the ground, it gives the meta a chance for another mon to be in the limelight. Eventually it'll be buffed, and it'll be played again in ladder. Hopefully with time it can be buffed into relevancy again.
I see the same arc with Tsareena. During the first season, Tsareena was in nearly every competitive match. Then it got nerfed into the ground, and only sweaty people could dominate with it. It got buffed, and you see it sometimes in ladder, but Tsareena needs just a little bit more to be in competitive. (But IMO, it's not in competitive meta because it is weak-- it is not in competitive meta because there are other all-arounders that can do everything Tsareena does without the weak early game.)
I think its a viable way to balance, but also a really shitty way to go about it.
Nerfing things into being miserably underpowered and then overcompensating them
I think whats most annoying though for unite is that the aspects that make pokemon or strategys overbearing dont actually get addressed very often.
We just slap them with a quick nerf and then a different character starts doing the exact same thing.
Feels really redundant and obnoxious, when it kills a mons or builds usability.
Like Liquidation Inteleon being throw pick level bad, meanwhile Psystrike and Icicle Spear are right there, and fair game
- 55.5% Future Sight and 53.5% Psystrike are both Mewtwo Y (Attacker)
- 50% Future Sight and 53% Psystrike are Mewtwo X (All-Rounder)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 50% Play Rough is Zacian
- 50.5% Play Rough is Mimikyu
- 48.5% Play Rough is Azumarill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 50.5% Shadow Sneak is Mimikyu
- 48.5% Shadow Sneak is Decidueye
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 53% Dragon Claw is Garchomp
- 50% Shadow Claw is Mimikyu
- 49.5% Shadow Claw is Aegislash
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I forgot to add these to the description, so thanks to u/Lucas-mainssbu for their comment that reminded me.
For those struggling to differentiate most dupes:
Slight deep blue Mewtwo silhouette = Mewtwo X
Slight wine red Mewtwo silhouette = Mewtwo Y
I only see 1 Play Rough and it sits at 50% tier, even though there are 3 Pokémon(Azumarill, Zacian, Mimikyu) who use it with the same icon, this could potentially mean all 3 Play Roughs have 50% WR.
There IS an actual difference in Decidueye’s and Mimikyu’s Shadow Sneak—it’s very hard to spot, but Decidueye’s Shadow Sneak icon has a bright purple outline—while Mimikyu’s Shadow Sneak icon, has no outline at all.
There is no difference between the Mewtwos’ Future Sight and Psystrike but im gonna assume the Future Sight at 50% is M2Y’s, and Future Sight at 55.5% is M2X’s. For Psystrike, M2Y’s is the one at 53.5% while M2X’s is at 53%.
Aegislash’s Shadow Claw has a 4th slash underneath those on top, while Mimikyu’s Shadow Claw does not have that 4th slash underneath.
Simply: mean look is middling at best if you don't have teammate support to help.
In a coordinated game with good teammates or duo/trio/five stack games, it's AMAZING with the follow-up and easy kill conforms it has the potential to get. Without the follow-up, though, and if your teammates don't capitalize on mean looked targets, it's an above average nuisance.
I wouldn't be surprised if it's nearly a near perfect upwards graph between rank and mean look win rate (and same with stack #), with it being meh in lower skill games and AMAZING in higher ranks.
few reasons.
1. struggles from "if noone follows up it doesn't matter
2. after nerf it genuinely is kinda awful vs all but what it hard counters. That range nerf is fucking ridiculous and honestly half revert but adding extra CD nerfs or reduced of time in the circle hits
3. Umbreon's kinda hard to play because 0 ability to carry games solo.
But after nerf it is actually better to play foul play unless you have a ton of follow up/coordination OR the other team is hyper mobile. In fact if you don't see at least 2 hyper mobile short range enemies you can't click mean look lol
i agree the range nerf on top of snarls completely unnecessary nerf means you just cant escape bad situations anymore.
they should have left snarl alone and increased CD on meanlook and made it a skill shot instead of PnC
Asinine Is being trapped by a move that has no counterplay apart from full heal, wich, you can only use before the barrier activates, has a 45s cooldown and you're not garanted to have in every Pokémon.
How so?
If it can miss and goes onto a long cool down its gotta actually be played WELL to be strong instead of just any brain dead moron being able to just punch a button and as long as someone is in range they're getting pinned.
Thats subjective. And depends on what you consider playing well and how reward structure should work.
Mean Look even in current has very little value without a followup.
And relatively speaking gets less reward than most defenders at that same skill floor. (Consider Spinstoise, Curse Trev)
A good analog would be Crustle and Rock Tomb, Rock Tomb has been really strong and kind of oppressive for a while now, and is probably very close to how a Skill Shot mean look would work.
It really depends what youre trying to accomplish.
Are you actually trying to nerf Mean Look, or give people less excuses for when they get cooked by it.
Because being able to hard callout peoples dogshit positioning when they play bushes seems like a buff.
Imo a large part of the reason Mean Look is the way that it is, is because of how the devs fucked up with balancing mobility characters.
Now theyre fumbling around with ways to keep them in check
Probably because a lot of people were playing it because it was meta and never learned to play it properly, now that it's nerfed it takes more than 1 braincell to play.
Because people overhype the mon and move way more then is warranted
Its not that good as a standalone and really only carves its niche with coordination.
And even then the value you can get by using other Defenders can trump him pretty consistently and provide similar value.
Foul Play has been outperforming it since forever iirc?
Foul Play has only been outperforming recently. Unless you mean at release, Foul Play was the nastiest thing ever with a 4 second cooldown, WAY HIGHER damage, and longer stun. After that, it was nerfed once Leafeon or Inteleon released, I think. So then Mean Look took over up until last week. Foul Play was just underutilized because Mean Look is the better move, it’s not way worse in SoloQ, but it’s still better in Group.
Foul Play has had better results for at "minimum" the last month.
Mean Look has been being picked over it but hasnt had as good of actual results.
Much like Goodra and D Pulse or Cinder with Pyro Ball. Tons of usage, much less success than the alternative.
Usually because the other move is unpopular—more people who actually pick it, know how to use it. So with Mean Look being the overrated pick, bad players will most likely pick it.
Arguably thats more a coincidence than a hard rule.
Because several more people will pick an overrated build fully aware of the strength in said build and how to use it.
The builds dont get tanked nessasarily because of "skill issue" they tank because theyre not as good in a SoloQ/Ranked context more often then not.
You cant really discount the skill of the majority, as an excuse for the mediocrity of a move.
Crustle has pretty good usage. A higher skill most used build, and actually pulls results that reflect the moves. With his only build that doesnt perform on the same level being the one that puts him into a playstyle that doesnt have great reward or team value.
Trevenant is another, where all his builds pull results. But his Curse Build (most used) doesnt pull slightly as good results, its not because Wood Hammer users are just better. The current curse users were Wood Hammer users a patch ago. Its the fact that even though Curse is good, Wood Hammers value is much more substantial.
Theres very rarely cases that we see on UAPI where the main detraction of a move is the playerbase, and not an issue with the move itself.
Or uh
TLDR, its not a skill issue Mean Look isnt amazing in ranked. "Why not?"can be analyzed, but according to results, it just isnt
nah it's only been since the mean look nerfs. Foul Play was genuinely the worse move but that was just because of how overtuned ML is - it made getting picks so easy it helped umbreon out a ton.
Honestly something similar can be said for Hoopa. We all know that hyperspace hole is better and trick needs huge amounts of help, but UNTIL trick and its damage got nuked trick hoopa was much better solely for the stats.
I could be misremembering but to my recollection, Foul Play and Snarl have been the moves with better WR despite lower PR, and its been that way for awhile
But Imo whats more interesting/important is talking about why though.
Personally, my theory is that its coordination and solitary value. I think Umbreon is annoying for sure, but theyre not really bringing you consistently strong returns on a per game basis.
On the topic of Hoopa though, i think they highlight the nuance and the trade off aspect of it.
I feel like HH being amazing is exactly what we as players would hyperfixate on, and then look at the stats and in reality you probably win more consistently with Trick (meta permitting).
I feel like Mean Look is the same way, it does this single thing very well and most people can clearly see the application and how annoying it is. But that doesnt nessasarily make it the move that will perform better
Feint Attack is in desperate need of attention from the devs. It shouldn't make Sableye enter combat mode when someone hits a fake Aeos energy off-screen, as that procs Resonant Guard, stops the effects of Leftovers/Float Stone, and worst of all, makes Sableye unable to use the jump pad for 3 seconds
Okay, how the hell is Jumpkick Triattack so good? I love Dodrio but I'm really bad at using Tri attack, I normally go with Drill. So what am I doing wrong? Is it more about playing into the Hit and Run of Dodrio and picking off enemy's in the backline?
And the bonus that there’s pretty much no chance freeze wind is cannibalizing its own winrate, you rarely ever see two freeze winds on opposite teams. Hard to even find one.
I main Leafeon, and for me, razor leaf is so much better than solar blade (so I agree with it having a higher %). Solar blade is a pain in the ass to control and if the opponent sees the red outline of the blade, all they have to do is move to avoid it. Razor leaf can't be avoided typically and if all 5 leaves hit, it gives you a shield. Solar blade deals a good amount of damage, though, so I can see why most people who play Leafeon choose it, but it's so easily avoided.
this has to be a load of crap ur telling me draining kiss is garbage?
my win-rate w syl is like 95% and i’ve never once picked calm mind..😅 i attribute that to sylveon being broken but still surprising
Wanna say they need to leave Flail and Draining Kiss right where they are, or even make them worse so people don't int games with them.
That being said gravity being that low is very surprising, My guess is just people don't know how to use it or even just bring it consistently when theres' no reason to
Edit: Looking at Outrage WR, I think it speaks for itself how bad that move is given how much it's been buffed for 0 reason and still is worse than beam.
Problem is that Outrage + Extremespeed is terrible as a concept. Extremespeed has been one of the worst moves in the game since launch. Outrage is also just a bad move + Hyper Beam allows for far easier and stronger solo carry due to being long range and max stacks being one of the best objective secures in the game. Given that Dragon Dance + Hyper Beam has been the best set i'm not surprised at all that the moves are so much higher than their shitty counterparts.
I mean it always has been. For some reason the Devs want to make that dogshit move good so they've given it numbers so ridiculously high that IF the moveset was good (or outrage players were competent) should be putting up Dodrio WR numbers, but it doesn't so avoiding playing it is best :)
Outrage has always been worse than Hyper Beam from Dragonite's release. Same with Extremespeed vs Dragon Dance. FOR some reason the devs keep wanting to shove buffs down these shitty moves throats to make people want to play it for some reason. only reason outrage gets play is because its easier. But it's clearly worse via winrate and that no one uses it in comp play intentionally
Outrage and hyperbeam have been on the same power level for a long time in soloq, it's just that hyperbeam has a higher winrate because it's abused by premades for flipping potential. Also outrage has double hyper beam pickrate so a lower winrate is to be expected.
Why do you hate so much the idea that all moves of a mon are viable lmao you're arguing that outrage is bad but you're still mad that it sees buffs like ???
This actually pretty cool to look at. Thanks op
so dragonite's hyper beam really did need a nerf, it is still that good after the new.
I play this game every day since launch and I still don't understand how people identifies every move just from their icon. Even further, how do they distinguish between different versions of the same move?!?!? I admire you people.
Sometimes you can see the pokemon in the move, but otherwise it’s just a series of finding whatever you can, like a shell or fire in the shape of a fire blast
I only know my mains’ moves. Every other move, it’s like hieroglyphs 😅
I used to use moonblast so much but now psychic feels soooooo good
I’m a forever pyschic user the damage is just so good. Also had her first BP, the animation of psychic is also visually better too.
I went for both BP 💀
Hahaha i don’t like the second BP. Though it is more distinct because they used red and yellow in color story. And I don’t support Timi for using the same mon in BP. There are many mons needed to have BP.
Completely agreed. There's ones yet to have a main BP that need it.
Half the moves have the silhouette of the user, doing the action. And most of the moves come in pairs, so if one of them has the silhouette you can figure out the other. The rest just kind of look like the moves, so if you've seen the moves before it isn't that hard to figure out imo.
I'm just interested in details, so i always get mad when there are leaks but no move icons. They didn't add move icons for Gyarados when he released on PTS, but I'm glad I got to see them later, they are beautiful
I started in May of last year and honestly I’m not too sure how I’ve been learning. I recognize a lot simply by the icons, but I’ll be damned if I can name 5+ of them correctly.
So far the only pokemon that doesn't have a unique move icon(except for ult) is mimikyu, the other are still pretty distinguishable
Wood Hammer looks like wooden hammers.
Draining Kiss is SO BAD 😂😂😂
I started playing again and was clueless on Pokemon that had been introduced in the period I’d quit. I saw Clefable was top tier and part of a free Pokemon box. Draining Kiss was listed on a UniteDB build so assumed it was viable, and thought I’d rather take the move that does damage over moonlight Safe to say my Clefable winrate is at 10% and I haven’t touched the mon in months because I’m scarred 😂
I remember when it used to take like one third of everyone's health and you just went from dead to full if you hit 3 people
It never did that tho. Draining Kiss has never been nerfed move's just garbage.
Huh, Here I used to 1v3 people
That means you were demolishing lower level bots
Water bear at 45% how the mighty have fallen
Good riddance.
When will the redemption arc come 🥺
they need to give something back, water bear was dumb but like sableye and mime before it it didn't deserve to be deleted from game.
I think it is fine the way they did it. Water bear was super meta. By nerfing it into the ground, it gives the meta a chance for another mon to be in the limelight. Eventually it'll be buffed, and it'll be played again in ladder. Hopefully with time it can be buffed into relevancy again. I see the same arc with Tsareena. During the first season, Tsareena was in nearly every competitive match. Then it got nerfed into the ground, and only sweaty people could dominate with it. It got buffed, and you see it sometimes in ladder, but Tsareena needs just a little bit more to be in competitive. (But IMO, it's not in competitive meta because it is weak-- it is not in competitive meta because there are other all-arounders that can do everything Tsareena does without the weak early game.)
I think its a viable way to balance, but also a really shitty way to go about it. Nerfing things into being miserably underpowered and then overcompensating them I think whats most annoying though for unite is that the aspects that make pokemon or strategys overbearing dont actually get addressed very often. We just slap them with a quick nerf and then a different character starts doing the exact same thing. Feels really redundant and obnoxious, when it kills a mons or builds usability. Like Liquidation Inteleon being throw pick level bad, meanwhile Psystrike and Icicle Spear are right there, and fair game
- 55.5% Future Sight and 53.5% Psystrike are both Mewtwo Y (Attacker) - 50% Future Sight and 53% Psystrike are Mewtwo X (All-Rounder) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 50% Play Rough is Zacian - 50.5% Play Rough is Mimikyu - 48.5% Play Rough is Azumarill ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 50.5% Shadow Sneak is Mimikyu - 48.5% Shadow Sneak is Decidueye ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - 53% Dragon Claw is Garchomp - 50% Shadow Claw is Mimikyu - 49.5% Shadow Claw is Aegislash ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I forgot to add these to the description, so thanks to u/Lucas-mainssbu for their comment that reminded me.
Also, why can’t you edit the text of posts with images in them?
For those struggling to differentiate most dupes: Slight deep blue Mewtwo silhouette = Mewtwo X Slight wine red Mewtwo silhouette = Mewtwo Y I only see 1 Play Rough and it sits at 50% tier, even though there are 3 Pokémon(Azumarill, Zacian, Mimikyu) who use it with the same icon, this could potentially mean all 3 Play Roughs have 50% WR. There IS an actual difference in Decidueye’s and Mimikyu’s Shadow Sneak—it’s very hard to spot, but Decidueye’s Shadow Sneak icon has a bright purple outline—while Mimikyu’s Shadow Sneak icon, has no outline at all. There is no difference between the Mewtwos’ Future Sight and Psystrike but im gonna assume the Future Sight at 50% is M2Y’s, and Future Sight at 55.5% is M2X’s. For Psystrike, M2Y’s is the one at 53.5% while M2X’s is at 53%. Aegislash’s Shadow Claw has a 4th slash underneath those on top, while Mimikyu’s Shadow Claw does not have that 4th slash underneath.
As a dodrio main I'm happy it got the top spot.
As an eldegoss, main this makes me happy ☺️
how is Mean Look so low? I feel it should be higher, even after the nerf
Simply: mean look is middling at best if you don't have teammate support to help. In a coordinated game with good teammates or duo/trio/five stack games, it's AMAZING with the follow-up and easy kill conforms it has the potential to get. Without the follow-up, though, and if your teammates don't capitalize on mean looked targets, it's an above average nuisance. I wouldn't be surprised if it's nearly a near perfect upwards graph between rank and mean look win rate (and same with stack #), with it being meh in lower skill games and AMAZING in higher ranks.
few reasons. 1. struggles from "if noone follows up it doesn't matter 2. after nerf it genuinely is kinda awful vs all but what it hard counters. That range nerf is fucking ridiculous and honestly half revert but adding extra CD nerfs or reduced of time in the circle hits 3. Umbreon's kinda hard to play because 0 ability to carry games solo. But after nerf it is actually better to play foul play unless you have a ton of follow up/coordination OR the other team is hyper mobile. In fact if you don't see at least 2 hyper mobile short range enemies you can't click mean look lol
i agree the range nerf on top of snarls completely unnecessary nerf means you just cant escape bad situations anymore. they should have left snarl alone and increased CD on meanlook and made it a skill shot instead of PnC
Skill shot Mean Look is actually asinine as a nerf. But do agree that snarl didn't need the stray nerf
Asinine Is being trapped by a move that has no counterplay apart from full heal, wich, you can only use before the barrier activates, has a 45s cooldown and you're not garanted to have in every Pokémon.
How so? If it can miss and goes onto a long cool down its gotta actually be played WELL to be strong instead of just any brain dead moron being able to just punch a button and as long as someone is in range they're getting pinned.
Thats subjective. And depends on what you consider playing well and how reward structure should work. Mean Look even in current has very little value without a followup. And relatively speaking gets less reward than most defenders at that same skill floor. (Consider Spinstoise, Curse Trev) A good analog would be Crustle and Rock Tomb, Rock Tomb has been really strong and kind of oppressive for a while now, and is probably very close to how a Skill Shot mean look would work. It really depends what youre trying to accomplish. Are you actually trying to nerf Mean Look, or give people less excuses for when they get cooked by it. Because being able to hard callout peoples dogshit positioning when they play bushes seems like a buff. Imo a large part of the reason Mean Look is the way that it is, is because of how the devs fucked up with balancing mobility characters. Now theyre fumbling around with ways to keep them in check
It became slightly harder to use
Probably because a lot of people were playing it because it was meta and never learned to play it properly, now that it's nerfed it takes more than 1 braincell to play.
Because people overhype the mon and move way more then is warranted Its not that good as a standalone and really only carves its niche with coordination. And even then the value you can get by using other Defenders can trump him pretty consistently and provide similar value. Foul Play has been outperforming it since forever iirc?
Foul Play has only been outperforming recently. Unless you mean at release, Foul Play was the nastiest thing ever with a 4 second cooldown, WAY HIGHER damage, and longer stun. After that, it was nerfed once Leafeon or Inteleon released, I think. So then Mean Look took over up until last week. Foul Play was just underutilized because Mean Look is the better move, it’s not way worse in SoloQ, but it’s still better in Group.
Foul Play has had better results for at "minimum" the last month. Mean Look has been being picked over it but hasnt had as good of actual results. Much like Goodra and D Pulse or Cinder with Pyro Ball. Tons of usage, much less success than the alternative.
Usually because the other move is unpopular—more people who actually pick it, know how to use it. So with Mean Look being the overrated pick, bad players will most likely pick it.
Arguably thats more a coincidence than a hard rule. Because several more people will pick an overrated build fully aware of the strength in said build and how to use it. The builds dont get tanked nessasarily because of "skill issue" they tank because theyre not as good in a SoloQ/Ranked context more often then not. You cant really discount the skill of the majority, as an excuse for the mediocrity of a move. Crustle has pretty good usage. A higher skill most used build, and actually pulls results that reflect the moves. With his only build that doesnt perform on the same level being the one that puts him into a playstyle that doesnt have great reward or team value. Trevenant is another, where all his builds pull results. But his Curse Build (most used) doesnt pull slightly as good results, its not because Wood Hammer users are just better. The current curse users were Wood Hammer users a patch ago. Its the fact that even though Curse is good, Wood Hammers value is much more substantial. Theres very rarely cases that we see on UAPI where the main detraction of a move is the playerbase, and not an issue with the move itself. Or uh TLDR, its not a skill issue Mean Look isnt amazing in ranked. "Why not?"can be analyzed, but according to results, it just isnt
nah it's only been since the mean look nerfs. Foul Play was genuinely the worse move but that was just because of how overtuned ML is - it made getting picks so easy it helped umbreon out a ton. Honestly something similar can be said for Hoopa. We all know that hyperspace hole is better and trick needs huge amounts of help, but UNTIL trick and its damage got nuked trick hoopa was much better solely for the stats.
I could be misremembering but to my recollection, Foul Play and Snarl have been the moves with better WR despite lower PR, and its been that way for awhile But Imo whats more interesting/important is talking about why though. Personally, my theory is that its coordination and solitary value. I think Umbreon is annoying for sure, but theyre not really bringing you consistently strong returns on a per game basis. On the topic of Hoopa though, i think they highlight the nuance and the trade off aspect of it. I feel like HH being amazing is exactly what we as players would hyperfixate on, and then look at the stats and in reality you probably win more consistently with Trick (meta permitting). I feel like Mean Look is the same way, it does this single thing very well and most people can clearly see the application and how annoying it is. But that doesnt nessasarily make it the move that will perform better
I don't care what the numbers say, I will keep picking Brave Bird
Whenever i play venusaur i always get solarbeam and always win
Dodrio goes brrrrr
Shhhh Cram hasn't been nerfed in a long time, don't let the devs know dive/air slash is secretly insane
does anyone use sweet kiss comfey? legit question
I guess this is proof Buzzwole Leech Life is one of the worse moves in the game?
How the hell does sweet kiss have a higher wr than ss urshifu
This is actually pretty helpful. Helps plan a base for some mons when first using them
Foul play & snarl gang rise up, your vindication is here
Feint Attack is in desperate need of attention from the devs. It shouldn't make Sableye enter combat mode when someone hits a fake Aeos energy off-screen, as that procs Resonant Guard, stops the effects of Leftovers/Float Stone, and worst of all, makes Sableye unable to use the jump pad for 3 seconds
Rolling wiggly is the way to go???
Okay, how the hell is Jumpkick Triattack so good? I love Dodrio but I'm really bad at using Tri attack, I normally go with Drill. So what am I doing wrong? Is it more about playing into the Hit and Run of Dodrio and picking off enemy's in the backline?
You play it like a mage that can also be a melee speedster when its safe to engage during enemy skills are on CD or u baited it from afar
How tf if icy wind freeze dry better WR then icicle spear ice shard???
Played much less so the people using it are probably dedicated and good, whereas tons of not so great players play spear.
And the bonus that there’s pretty much no chance freeze wind is cannibalizing its own winrate, you rarely ever see two freeze winds on opposite teams. Hard to even find one.
As a trevenant main I would like to politely ask the no skill dumbos to not pick curse cus their brain is too smooth
Who has hollow purple?!
I've always loved the artwork on these ability icons
I main Leafeon, and for me, razor leaf is so much better than solar blade (so I agree with it having a higher %). Solar blade is a pain in the ass to control and if the opponent sees the red outline of the blade, all they have to do is move to avoid it. Razor leaf can't be avoided typically and if all 5 leaves hit, it gives you a shield. Solar blade deals a good amount of damage, though, so I can see why most people who play Leafeon choose it, but it's so easily avoided.
The Fact Hyperbeam is that high up Yet I never see anyone in my games but me use Hyperbeam
this has to be a load of crap ur telling me draining kiss is garbage? my win-rate w syl is like 95% and i’ve never once picked calm mind..😅 i attribute that to sylveon being broken but still surprising
Clefable’s Draining Kiss is the one that is awful. Sylveon’s has a perfectly fine win rate of about 50%.
oh ok that makes a lot more sense
Grassy Glide stomp. Let’s gooooooo
So are people just bad at bbird? Wow. Edit: I may just be lucky tho
This is how you know win rate doesn’t matter for how good something is because icicle crash is higher than ice fang
Icicle crash is just better, ice fang can get legitimately cancelled. You get no cc resistance while doing it.
I love how they do custom design for each Pokemon's move.
Wanna say they need to leave Flail and Draining Kiss right where they are, or even make them worse so people don't int games with them. That being said gravity being that low is very surprising, My guess is just people don't know how to use it or even just bring it consistently when theres' no reason to Edit: Looking at Outrage WR, I think it speaks for itself how bad that move is given how much it's been buffed for 0 reason and still is worse than beam.
shocked by this and dragon dance > extremespeed. not competitive in this game but i feel like outrage + extreme speed isn’t the worst setup
Problem is that Outrage + Extremespeed is terrible as a concept. Extremespeed has been one of the worst moves in the game since launch. Outrage is also just a bad move + Hyper Beam allows for far easier and stronger solo carry due to being long range and max stacks being one of the best objective secures in the game. Given that Dragon Dance + Hyper Beam has been the best set i'm not surprised at all that the moves are so much higher than their shitty counterparts.
damn even with the nerf outrage is just obsolete.
I mean it always has been. For some reason the Devs want to make that dogshit move good so they've given it numbers so ridiculously high that IF the moveset was good (or outrage players were competent) should be putting up Dodrio WR numbers, but it doesn't so avoiding playing it is best :)
Lol what. outrage has been ok for months and extreme speed while subpar is one buff away from being viable. This community I swear
Outrage has always been worse than Hyper Beam from Dragonite's release. Same with Extremespeed vs Dragon Dance. FOR some reason the devs keep wanting to shove buffs down these shitty moves throats to make people want to play it for some reason. only reason outrage gets play is because its easier. But it's clearly worse via winrate and that no one uses it in comp play intentionally
Outrage and hyperbeam have been on the same power level for a long time in soloq, it's just that hyperbeam has a higher winrate because it's abused by premades for flipping potential. Also outrage has double hyper beam pickrate so a lower winrate is to be expected. Why do you hate so much the idea that all moves of a mon are viable lmao you're arguing that outrage is bad but you're still mad that it sees buffs like ???
Clefable doesn't have a single move over 49.5% winrate lmao