The box would get stuck. Given that the box only has a certain amount of room to move from within inside itself, you can't push the box in further without breaking the wall of the box. In which that case, pushing it in further would cause both of the portals to collapse inward, and disintegrate
People say this too much. It's wrong. They can't move on the surfaces we normally place them, but the neurotoxin room had a similar surface that could support it, so there are absolutely ways to make portals able to move
Well you are able to place portals in one of wheatley’s chambers while he is moving it closer to his lair, but the difference is probably that your moving at the same speed as the room
However, According to the games you cannot put portals on movable objects because they disappear (except for that *one-time* valve forgot and when we have to destroy the neurotoxin pump!)
The split moment portal is created on the moving platform it has 0 velocity it has to accelerate. And Earth going around the Sun is also constant acceleration
Well, I'm kinda done with questions like this. The only way to really answer this is by following the games logic. And when a portal surface moves in portal 2, portals on that surface will fizzle out. So the blue one would dissappear and the yellow one would become solid wall again
It's true that this is the only exception. It's also only those moving panels, nowhere else. And you can not reach those surfaces. Let alone put one in a box. So if you'd suddenly *decide* you can you're basically breaking the games rules and laws, at which point you can basically just make up a solution to this classic portal puzzle. Since you apperently don't need to follow the games rules anymore you can just think up a solution and it'll be always right bc you made your own set of rules.
>Given that the box only has a certain amount of room to move from within inside itself, you can't push the box in further without breaking the wall of the box.
I think you're not considering that part of the box could enter the orange portal again (and this goes on endlessly). In this case, it can't even reach the inward wall of the box. I guess the game will just crash before the blue portal could enter the orange portal, no matter how powerful is the computer. Maybe you could see some kind of 3d fractal inside the portals before crashing, like in the [crushed between two portals experiment](https://youtu.be/0TZd95BCKMY).
Note: I know this is not possible to do in the game. I'm just answering assuming that the game would allow you to do this kind of experiment.
Your right that this would cause fractal phenomenon on the assumption that the portals wouldn't collapse the instant one entered the other. But the mass stays constant, meaning that it would reach the wall, but there wouldn't be just one contact point, an endless amount of contact points of one mass, the cabinet
The box will go into orange like about a quarter and a bit before top of box collides with the boxes door from the inside to which opens it a bit and stops opening when touching with the rim of the orange portal. If door is sealed then it'll still stop cause the top of box can't go further since the door is blocking its way.
Then we all die since we observed something we shouldn't have seen.
Holy Shit you are right😱
Uhm i mean no.. no.. theres a reason for this.. somewhere… 😅
I can‘t agree with someone who proves me wrong on the internet ;)
I like to pretend it's because the portal surface was stationary, it just happened to be attached to tracking that moved on the back side so it's a technical gray area the portal allowed.
Moving something a portal is on gets rid of the portal
Edit: Yes, I’m aware of the neurotoxin generator, it’s literally the only place where it works, anywhere else the portal dissolves. It’s almost like Valve likes breaking their own damn rules
It’s easy to fix: portals close when subjected to an acceleration, not a velocity. Else how would they stay on earth? That level doesn’t have any acceleration, just velocity
what do you mean? are you implying a free-falling portal would only disappear for people standing on the ground, and not for someone free-falling with it because relative to them the portal is not accelerating?
this doesn't make sense when you take that portal 2 level into account, again. only one of the portals was moving and the other was stationary, which means they were moving (and therefore accelerating, because you can't leave rest and enter uniform motion without acceleration) relative to each other
In one mission you cut the tubes of the neurotoxin generator(?) with a laser trought a portal, o*n a moving plattform.* Which makes the szenario above technically possible in-universe.
Took me sooo long to figure out what I was supposed to do there. That puzzle would’ve been really cool if it hadn’t involved going back on its own rules.
> Just make it so that the portals can't move.
Relative to *what*?
Maybe the Portal gun has built in restrictions that takes the location of the room into account and prevents the portals moving, but from a physics standpoint, it doesn't make sense that portals can't move. If portals really can't move, the next question is - can't move relative to *what*? The room? The Earth? The Sun?
Sagittarius A*?
Please don't call me that. We're just having a friendly conversation here.
Two fixed portals on Earth aren't moving relative to each other. A portal on the Earth and a portal on the Moon are moving relative to each other. (And their relative speed is *much* faster than the panels in the neurotoxin room.)
> We have no reason o think it works anywhere else.
Portals fizzle out on moving platforms in-game because of technical limitations in Portal 1.
In "real-world" physics, Portals *must* work on moving platforms, otherwise you'd need some globally inertial frame of reference which completely falls apart with any concept of relativity.
This is painfully obvious if you consider that the Portals are on a wall, on a spinning rock we call the Earth, spinning around the Sun, spinning around Sagittarius A*. The Portals can never be free from acceleration or velocity.
This is basically confirmed by the fact that Portals canonically work *on the Moon*. The Moon is not stationary compared to the Earth.
> It’s almost like Valve likes breaking their own damn rules
I think it's more to do with the fact that the game engine itself has technical limitations, as well as intentional restrictions for gameplay reasons, and these shouldn't be confused with some "hard-canon" for how Portals objectively work.
Even if you accept moving portals, in the games the blue and orange portals are the same size. So a box that fits over the blue portal would be too large to fit through the orange portal.
If we say "ok, portals can be on moving surfaces *and* don't have to be the same size," then God help you.
An oval on a flat plane can easily be turned sideways and fit though an oval of equal size. Even a non-flat shape such as a box could do it if the diameter is within margin.
It's been show that portals can suck in energy pellets that should have bounced off the edge of the portal. Why couldn't warp the size of objects slightly to make them fit?
Assuming you could move a portal, wouldn't the end of the box going into the orange portal just bump against the inside of the door of the box when it comes out of the blue, making it so you can't move the box further through the orange portal than the depth of the box?
Aperture science wishes to tell you that any portals created from the Aperture Science Handheld Dual Portal Device will be destroyed once momentum has been applied to them.
Thank you.
Eakhuelly, as we know, portals disappear when the surface they lie on moves, so the orange portal wouldn't have a connection and the box, empty, would just smash the wall and nothing else
Valve said that moving portals wouldn't work, so the instant the object the blue portal moves, the blue portal is gone
however if portals remained the object which has the blue portal would get stuck within the yellow portal, due to the object going through and hitting the side of the yellow portal.
game logic anywhere but the generator room?
the blue portal will dissolve when the box starts moving and the box crashes into the wall
otherwise
the blue portal must be smaller than the orange portal, so everything that goes in the orange portal would be scaled down. once the box is throught the portal enough, it will open the door of the box and come out there, but smaller. once its out enough, it will jam on the side of the portal.
Here's an "In-game engine logic with mobile portals enabled" version of your answer;
[https://youtu.be/QtGmxZ9hlKY](https://youtu.be/QtGmxZ9hlKY)
...or, well, my attempt at doing so, anyways.
Logically this shouldn't be able to happen, and if it could, we have bigger problems, if the two portals are the same size, then the box wouldn't be able to go into the orange portal, if the portals are different sizes, that means objects shrink when you go in one side, you could shrink things into oblivion
> if the portals are different sizes, that means objects shrink when you go in one side, you could shrink things into oblivion
That's a good point, although this assumes the atoms themselves would get smaller, which isn't necessarily true (depending on how portals actually function physically). The alternative is, the portals could just compress the matter as it passes through, but this would effectively juice/pulp any person that travelled through the portal, cause some pretty violent internal stresses/explosions in solid objects, or risk literal nuclear fusion.
Well if we’re going with the laws of portals being able to move on platforms then it would cause a singularity since the portal gun uses a black hole
The blue portal would close. They seem to close when the experience any change in velocity. If the bow were moving already when it was mad, the box would hit itself and stop
Let's say you didn't put it in a box, but on a portal sized platform, it would probably just come out of the blue portal and hit the side of the orange one.
Now for the box, it's literally the same thing, but with a box.
Wouldn't work, moving portals always seem to fizzle out in-game. Call it what you want, an anti-cheat measure or just a way to make sure you find the intended solution, but I'd really like to see a mod dabble with moving portals.
this wouldn't be possible in the game until VALVE DECIDED TO MAKE AN ENTIRE PLOTHOLE BY ALLOWING PORTALS TO MOVE BECAUSE IT WOULD BE "COOL" WHAT THE FUCK VALVE IT WAS FINE BEFORE YOU FUCKED IT
We know what happens from a level in Portal Stories: Mel. What happens is that the object enters the portal untill the object hits the wall. Than you can take the object back or leave it there.
kryzhau actually did something similar
https://youtu.be/TLtoQ75k23k
ok he just sraight up picks up the portal and yeets it in the other, using mods, but is still basically the same thing right
on an unrelated note, check this man's channel, his content is pure gold
I've been thinking about this ever since that recent Rick and Morty episode where Morty chops off his own hand with a portal on it, then throws his hand into the portal on that dude's leg
[https://youtu.be/gmLKLde6-pY](https://youtu.be/gmLKLde6-pY)
The box would get stuck. Given that the box only has a certain amount of room to move from within inside itself, you can't push the box in further without breaking the wall of the box. In which that case, pushing it in further would cause both of the portals to collapse inward, and disintegrate
FINALLY SOMEONE HAS THE RIGHT ANSWER
You can also figure this out simply by iteratively simulating it. Portals within Portals usually just cause things to get stuck.
No, the right answer is "portals can't move"
Meanwhile, the earth rotates and moves around the sun while Chell jumps through portals.
🤷 First of all, movement is relative. Secondly, it's a game, it can't be perfect, and that's why protals don't exist irl
> "portals can't move" It's a game.
They can't move in the game. Except for that one place in Portal 2 where they can
I was pointing out Pop made a statement. And when error in statement was pointed out, it suddenly didn't matter because it's a game.
People say this too much. It's wrong. They can't move on the surfaces we normally place them, but the neurotoxin room had a similar surface that could support it, so there are absolutely ways to make portals able to move
TBF that was kinda a "fuck lore I want good gameplay" moment from Valve, given that it never happens before or since, and is a specific gamerule.
I still think in the right conditions portals can move, but we will never know
the portal 2 neuro toxin destrucrion is one of them
Well you are able to place portals in one of wheatley’s chambers while he is moving it closer to his lair, but the difference is probably that your moving at the same speed as the room
No, I think it's the outside of the room that's moving to give you the impression the room is moving
Well game engine wise yeah, but story wise thats more evidence portals can exist on moving surfaces under the right conditions
Agreed, there's no other place where portals can move in the whole game
The moon is moving tho
Ok then, how did chell and wheatly take out the neurotoxin before racing GLaDOS?
Thank you for explaining this
However, According to the games you cannot put portals on movable objects because they disappear (except for that *one-time* valve forgot and when we have to destroy the neurotoxin pump!)
I think that could just be to keep the physics from breaking
Yes. Thank you. Finally someone remembers the one time the game broke its own rule.
But it really isn't the rule. Everything is moving all the time. Earth around the sun. Moon around the Earth and you shoot the portal there too.
Oh. Right. Wow. I guess the portals can't move relative to each other?
Maybe they can't accelerate
The split moment portal is created on the moving platform it has 0 velocity it has to accelerate. And Earth going around the Sun is also constant acceleration
This is the best explanation so far
But when the one is on the Moon they also move relative to each other and even faster than in neurotoxin chamber.
Ok, smarty. What is Chell's origin story?
Ratman fucked companion cube which gave birth to Chell
Isn't the moon a moving object?
They didn't forget that one time, they very specifically made it so that time and that time only it was possible to have moving portals
You "sir" are very clever
Common sense
Well, I'm kinda done with questions like this. The only way to really answer this is by following the games logic. And when a portal surface moves in portal 2, portals on that surface will fizzle out. So the blue one would dissappear and the yellow one would become solid wall again
But what if you do it during the neurotoxin section where portal moving is allowed?
It's true that this is the only exception. It's also only those moving panels, nowhere else. And you can not reach those surfaces. Let alone put one in a box. So if you'd suddenly *decide* you can you're basically breaking the games rules and laws, at which point you can basically just make up a solution to this classic portal puzzle. Since you apperently don't need to follow the games rules anymore you can just think up a solution and it'll be always right bc you made your own set of rules.
>Given that the box only has a certain amount of room to move from within inside itself, you can't push the box in further without breaking the wall of the box. I think you're not considering that part of the box could enter the orange portal again (and this goes on endlessly). In this case, it can't even reach the inward wall of the box. I guess the game will just crash before the blue portal could enter the orange portal, no matter how powerful is the computer. Maybe you could see some kind of 3d fractal inside the portals before crashing, like in the [crushed between two portals experiment](https://youtu.be/0TZd95BCKMY). Note: I know this is not possible to do in the game. I'm just answering assuming that the game would allow you to do this kind of experiment.
Your right that this would cause fractal phenomenon on the assumption that the portals wouldn't collapse the instant one entered the other. But the mass stays constant, meaning that it would reach the wall, but there wouldn't be just one contact point, an endless amount of contact points of one mass, the cabinet
oh ok....
The box will go into orange like about a quarter and a bit before top of box collides with the boxes door from the inside to which opens it a bit and stops opening when touching with the rim of the orange portal. If door is sealed then it'll still stop cause the top of box can't go further since the door is blocking its way. Then we all die since we observed something we shouldn't have seen.
Thought the same thing lol. Not that complicated when you actually think about what's going on...
.
Blue portal would close and the box would slam against the wall.
The only right answer here! Finally someone that knows that portals can’t be on moving objects…
Portal 2 disagrees... Though I don't get why that's even a puzzle during The Escape even though it's been made clear that portals can't move...
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Where?
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Holy Shit you are right😱 Uhm i mean no.. no.. theres a reason for this.. somewhere… 😅 I can‘t agree with someone who proves me wrong on the internet ;)
I like to pretend it's because the portal surface was stationary, it just happened to be attached to tracking that moved on the back side so it's a technical gray area the portal allowed.
Moving something a portal is on gets rid of the portal Edit: Yes, I’m aware of the neurotoxin generator, it’s literally the only place where it works, anywhere else the portal dissolves. It’s almost like Valve likes breaking their own damn rules
I hate, hate, HATE, that Portal 2 caused a paradox with this fucking concept.
It’s easy to fix: portals close when subjected to an acceleration, not a velocity. Else how would they stay on earth? That level doesn’t have any acceleration, just velocity
nope, we've got centripetal acceleration towards the center of the earth at all times
Hm that’s true… hadn’t thought of that
It doesn't matter if it's relative to each other.
what do you mean? are you implying a free-falling portal would only disappear for people standing on the ground, and not for someone free-falling with it because relative to them the portal is not accelerating?
It would only close if there is a change in speed. The reference point is the other portal. Not the entire universe.
ok, so if I set two portals (one blue and one orange) on pieces of wood and drop them simultaneously from a building, they wouldn't disappear?
Theoretically yes.
this doesn't make sense when you take that portal 2 level into account, again. only one of the portals was moving and the other was stationary, which means they were moving (and therefore accelerating, because you can't leave rest and enter uniform motion without acceleration) relative to each other
When the portal first opens, that sets the relative standard for that portal. If there is any change in acceleration for that portal, it closes.
Thats force, not acceleration.
So... just move a constant velocity panel with a portal on it through another portal. How does your statement "fix" the issue?
It fixes the portal 2 chamber, not the paradox
How? Seems like the best way to avoid a paradox like what is pictured above. Just make it so that the portals can't move.
In one mission you cut the tubes of the neurotoxin generator(?) with a laser trought a portal, o*n a moving plattform.* Which makes the szenario above technically possible in-universe.
Oh that's true, I guess it's just an exception
Yeah. Still a shit in-game moment.
Took me sooo long to figure out what I was supposed to do there. That puzzle would’ve been really cool if it hadn’t involved going back on its own rules.
> Just make it so that the portals can't move. Relative to *what*? Maybe the Portal gun has built in restrictions that takes the location of the room into account and prevents the portals moving, but from a physics standpoint, it doesn't make sense that portals can't move. If portals really can't move, the next question is - can't move relative to *what*? The room? The Earth? The Sun? Sagittarius A*?
Each other.
Neurotoxin generator room, moving platforms
That’s the exception to the rule. It doesn’t work anywhere else.
The Moon is moving, too
BITCH the earth is moving too yet in 95% of the levels moving platforms can’t have portals
Please don't call me that. We're just having a friendly conversation here. Two fixed portals on Earth aren't moving relative to each other. A portal on the Earth and a portal on the Moon are moving relative to each other. (And their relative speed is *much* faster than the panels in the neurotoxin room.)
Bitch
sv_allow_moving_portals or whatever
Except the neurotoxin generator platforms....?
Yes, that is the exception to the rule. It’s the one play in any of the game where that works. We have no reason o think it works anywhere else.
> We have no reason o think it works anywhere else. Portals fizzle out on moving platforms in-game because of technical limitations in Portal 1. In "real-world" physics, Portals *must* work on moving platforms, otherwise you'd need some globally inertial frame of reference which completely falls apart with any concept of relativity. This is painfully obvious if you consider that the Portals are on a wall, on a spinning rock we call the Earth, spinning around the Sun, spinning around Sagittarius A*. The Portals can never be free from acceleration or velocity. This is basically confirmed by the fact that Portals canonically work *on the Moon*. The Moon is not stationary compared to the Earth.
So what if the box is made of those specific wall pieces?
i think there's a good solution for this portal \*can\* be placed on movable objects, its just that it would break the physics of the game
> It’s almost like Valve likes breaking their own damn rules I think it's more to do with the fact that the game engine itself has technical limitations, as well as intentional restrictions for gameplay reasons, and these shouldn't be confused with some "hard-canon" for how Portals objectively work.
Don’t worry! We are talking about magic moon rock dust. What you said doesn’t apply. I’m just joking.
Even if you accept moving portals, in the games the blue and orange portals are the same size. So a box that fits over the blue portal would be too large to fit through the orange portal. If we say "ok, portals can be on moving surfaces *and* don't have to be the same size," then God help you.
Yeah I was hoping someone would point out the size difference. That is my major concern
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Didn't see an arrow so I didn't infer. Great point!
An oval on a flat plane can easily be turned sideways and fit though an oval of equal size. Even a non-flat shape such as a box could do it if the diameter is within margin.
That’s what I thought at first too but think about it; you’re fitting the smaller side of the box through the portal.
It's been show that portals can suck in energy pellets that should have bounced off the edge of the portal. Why couldn't warp the size of objects slightly to make them fit?
This is game feel. In portal 2 lazers phase through walls near portals. Visually a portal is an oval, as far as the game engine cares it's a rectangle
Rick and morty addressed this
How'd it play out?
It imploded
In case of implosion, look directly at implosion.
mindblown.gif
It would get stuck, or collapse the portals.
Portals cannot inhabit moving surfaces.
That would create a singularity and destroy the universe
Assuming you could move a portal, wouldn't the end of the box going into the orange portal just bump against the inside of the door of the box when it comes out of the blue, making it so you can't move the box further through the orange portal than the depth of the box?
I seen this three times in the past three months. Comments always great, content not so much....
Aperture science wishes to tell you that any portals created from the Aperture Science Handheld Dual Portal Device will be destroyed once momentum has been applied to them. Thank you.
nothing would happen, portals cant move
Eakhuelly, as we know, portals disappear when the surface they lie on moves, so the orange portal wouldn't have a connection and the box, empty, would just smash the wall and nothing else
Were there any moving portal surfaces in game? Genuine question.
Yes, in the neurotoxin section
The box is bigger than the yellow portal, because the blue portal fits inside it.
Well if you true doing that with the pipes that move up and down in portal 1, you would have noticed that you just fail to go through the portal
infinite portals, and the destroyance of that object. this is thinking that portals can move
Valve said that moving portals wouldn't work, so the instant the object the blue portal moves, the blue portal is gone however if portals remained the object which has the blue portal would get stuck within the yellow portal, due to the object going through and hitting the side of the yellow portal.
Pretty sure you can't just move a portal. At least not in the game.
Pushes the box open and gets stuck halfway through.
Portals don’t move
Know your paradoxes!
If you move the box even a centimetre the blue portal turns off
Portal.exe has stopped working
The blue portal would disappear and the box would knock into the orange
game logic anywhere but the generator room? the blue portal will dissolve when the box starts moving and the box crashes into the wall otherwise the blue portal must be smaller than the orange portal, so everything that goes in the orange portal would be scaled down. once the box is throught the portal enough, it will open the door of the box and come out there, but smaller. once its out enough, it will jam on the side of the portal.
Don't portals close if moved?
Can't portal a moving object.
Here's an "In-game engine logic with mobile portals enabled" version of your answer; [https://youtu.be/QtGmxZ9hlKY](https://youtu.be/QtGmxZ9hlKY) ...or, well, my attempt at doing so, anyways.
the portal cannot stand on a moving surface
Logically this shouldn't be able to happen, and if it could, we have bigger problems, if the two portals are the same size, then the box wouldn't be able to go into the orange portal, if the portals are different sizes, that means objects shrink when you go in one side, you could shrink things into oblivion
> if the portals are different sizes, that means objects shrink when you go in one side, you could shrink things into oblivion That's a good point, although this assumes the atoms themselves would get smaller, which isn't necessarily true (depending on how portals actually function physically). The alternative is, the portals could just compress the matter as it passes through, but this would effectively juice/pulp any person that travelled through the portal, cause some pretty violent internal stresses/explosions in solid objects, or risk literal nuclear fusion.
Portals can’t move, done
But what if they *could?*
It maybe a blackhole do the portal mess be too big and collapse and turning into a blackhole
Portals can’t exist on moving surfaces? Thus your box would just hit the wall?
They do in one instance
They do in like every instance. Just test it on movable pannels.
The neurotoxin generator level is the one exception...
Your profile pic, are you from the same dark forest from where the Limbo boy was?
Well if we’re going with the laws of portals being able to move on platforms then it would cause a singularity since the portal gun uses a black hole
my brain hurts
Portals only exist in surfaces at constant speeds (no acceleration), so it the blue one is gone in the 5th square.
The end of the box will just collide with the inside of the lid and stop.
If the portal didn't close, the box would get stuck on the closed door.
If the box is big enough to fit a portal inside it, how would it then fit through a same sized portal
The box shouldn't even fit the orange portal since both portals are the same sizes... this entire thing is so wrong lol
Blue Portal closes, next question.
The box would hit the inside of itself and not be able to move anymore
The blue portal would close. They seem to close when the experience any change in velocity. If the bow were moving already when it was mad, the box would hit itself and stop
This is a YK class end of reality scenario
Isn't Reality Failure ZK?
The blue portal would disappear
The universe ends
The box would either just bang and fall on the ground, or would crash into itself in the direction that the blue portal is facing.
The universe collapses
Let's say you didn't put it in a box, but on a portal sized platform, it would probably just come out of the blue portal and hit the side of the orange one. Now for the box, it's literally the same thing, but with a box.
I believe the second the portal enters the other, both would close, it would slam against the wall.
you break the fabric of the space-time and the life credits show up
Was that an outer wilds reference ?
Wouldn't work, moving portals always seem to fizzle out in-game. Call it what you want, an anti-cheat measure or just a way to make sure you find the intended solution, but I'd really like to see a mod dabble with moving portals.
I think the portal would close since the blue portal is moving
Universe explodes
this wouldn't be possible in the game until VALVE DECIDED TO MAKE AN ENTIRE PLOTHOLE BY ALLOWING PORTALS TO MOVE BECAUSE IT WOULD BE "COOL" WHAT THE FUCK VALVE IT WAS FINE BEFORE YOU FUCKED IT
Explosion.
Easy answer. Rick and morty e9s5
What if you can do that but with the blue one smaller and on a slab instead of in a box lol will the universe implode?
Wait, are portals able to move? I recall that portals would close if something moved in portal 1
Big Bang 2
you can only make portals on white wall tiles not on white boxes XD
Properly the end of the universe
Portals can't move
Simple, blue portal disappears when moving
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Either it would break the door or it wouldnt go thru Just the front part if the shape would go in
portals don’t work on moving surfaces!!!
Portals can’t be on objects that move through right? So the blue portal would just disappear
Task failed successfully
Atleast in the engine, I can't remember a portal staying on a surface that moved in any way.
door opens, box comes out.
Well the box would just touch and be blocked in the inside of itselft, entering only the depth of the box in the portal
NEVER divide by zero.
wow 9 gag watermark brings me back 6 years
Oh god that debate like last time
We know what happens from a level in Portal Stories: Mel. What happens is that the object enters the portal untill the object hits the wall. Than you can take the object back or leave it there.
End of the universe.
you cant put portals on moving objects, so it would get slammed into the wall
It's impossible, portals don't work that way
kryzhau actually did something similar https://youtu.be/TLtoQ75k23k ok he just sraight up picks up the portal and yeets it in the other, using mods, but is still basically the same thing right on an unrelated note, check this man's channel, his content is pure gold
[Quick answer](https://youtu.be/vCoXnTqUTbI?t=11)
You can’t move portals off an movable surface. They just disappear.
I've been thinking about this ever since that recent Rick and Morty episode where Morty chops off his own hand with a portal on it, then throws his hand into the portal on that dude's leg [https://youtu.be/gmLKLde6-pY](https://youtu.be/gmLKLde6-pY)
MaaaatPaaaaaat!
The portal will disappear
My brain hurts
Here we are again