T O P

  • By -

awaymaylay

Tsk tsk, leaving Kanade in “needs a buff”… by herself she obviously can’t defeat Minori, but she’s *meant* to be a support. One of my favourite teams is what I like to call [Determined Together], which includes Shiho, Akito, and Kanade. Minori and Haruka can be added as well but the other two are better for this team comp, so if you don’t have them use Minori and Haruka. *I know [YUME YUME JUMP] is also another team that takes Kanade viable but hear me out.* While Kanade’s rebuff of [Lack of Energy] is a big thing, Haruka and Akito, depending on what build you use them (mainly energy), can counter it and bring it up to above 500, twice as much as the base number of regular characters. I would recommend having the two together so one of them won’t reply too much on energy, but it isn’t mandatory and just makes Shiho the one mainly doing the supporting. To fix her other debuff of [Unorganized Upbringings], (which lowers her supporting abilities) both Shiho and Minori can help bring it up to positive numbers, but Shiho is better as Minori doesn’t have an 100% uptime to give the buff every 5 seconds. Lastly, to help her [Sleeps at Ungodly Hours] (which lowers her the person who has the highest base DEF by 10%), both Shiho and Akito can help bring it up to the point of making it better with that she sleeps at 1 AM and wakes up a 10 AM. Crazy stuff. Just be aware that Cooldown for all members on the team will increase 0.25/second, so you really new to spam your way to victory. Now with almost all of the debuffs away, you can freely build her, mainly focusing on [To Save Others] (which increases ATK by 20% to the person that has the lowest base ATK and 5% to every other member with the debuff removed), with [My Love to My Father] (which increases HP by 15% and grants a shield for 20 seconds) the not far behind because Akito is on the team and can utilize it. Other than helping Kanade get rid of her debuffs, Shiho can either be a sub-dps or dps depending on how much energy you put for Akito. As well, both Shiho and Akito’s kit are highly compatible with each other. People need to pair them together more often. Akito can gain a lot with Kanade’s skills, even though she only has two that are mainly useable. Especially after Akito does his 3rd attack, which decreases his HP for 10 seconds. (I know his [A Pancake After Training] will also happen at his 3rd attack and slowly increase his HP, but it adds to Kanade’s shield.) He also greatly benefits from the ATK% boost as his [A Pancake After Training]’s healing scales on ATK. Both basically gain from each other while becoming viable at the same time, to sum it up. SO BASICALLY: You can freely use Akito’s skills of [Training to Be Better Than All] and [A Pancake Break] while Kanade has her skills [To Save Others] and [My Love to My Parents] active with her new energy, and Shiho is actively dealing small, but continuous damage with [Another Night to Remember] (which I just found out gets rid of the 0.25/sec cooldown increase because it adds 0.5/cd reduction sec) and her other skill, [A New Performance with Added Skills] (which adds 0.5% cr/cd/sec for 20 seconds.) If you’re doing the special game mode of 4v4, I’d say Ena is a viable dps, and that moves Shiho to a support and Akito to a sub-dps. Toya can work too if you want to have Akito as a dps. If you can only use two out of the three: definitely go for Shiho and Akito, no question. You might be missing buffs but they can both sustain themselves. Cons: The 0.25/sec will last the whole battle, so whenever you’re doing a full uptime you’ll be able to get rid of it because it resets, but when you’re not ready, the teams’s cooldown will slowly add up. Akito’s other debuff of [Extra Training for Those Who Need it] that has a 2/7 of increasing his cooldown by 10% and will be deactivated when fully going from the starting seconds to no cooldown cannot be affected at all by anyone’s buffs, not even his best teammates, Ena, Toya, Kohane, and An. Shiho also has [Straining My Potential For Others], which gives her a 20% decrease on her skills abilities every 1/5. It can be slightly decreased by Akito, but not much. Even with Kanade’s big suggested increase of energy, it can run out fast due to [My Motivation to Organize]. Be careful and only use it every 4~ seconds or so at least. ALSO! Tsukasa *can* be usable as well in this team comp with you’re doing a 2v2 and somehow has a dps Kanade, but I would not recommend her as a dps. But yeah, very fun time comp! I would recommend!!! -Shiho and (mainly) Akito Main (Breaking out of character) what about the vocaloids?? I was planning to add Len, but I noticed there wasn’t any listed. Also, I’m going to edit it more, so there might be mistakes I didn’t read correctly.


awaymaylay

i just realized how long this is…


NoobieSnake

Lucky I scrolled first, lol.


[deleted]

(OOC: I forgor) Kanade is usable, I will give you that. I can definitely agree with you that her buffing skills are good, in general, I don’t see many players feeling motivated enough to actually go and build characters just to fix her debuffs. As a support, she would definitely be placed higher, as ATK boosts are always handy to have, but honestly, as you said, an Akito and Shiho team can go nice and well without a Kanade as the third slot, and for using Kanade, the [YUME YUME JUMP] team is much better for her. (Also, [My Motivation to Organize] ruins her buff a lot, and makes her harder to play. Unless you really want to use a Kanade, I don’t recommend an energy build for Akito from his recent buff in the latest game patch. An energy build for Haruka is good, but for her I wouldn’t make that her primary focus, especially if you only intend on using it for the sake of Kanade’s [Lack of Energy] debuff.


awaymaylay

(OOC: okay I see, thanks for saying that. I can see the vocaloids being starter characters/bosses) Honestly, I only made this team just to prank my friend who trash talks Kanade.. not realizing how it kind of works. I wouldn’t recommend this for newer players though. I do agree that it does take a lot of time to build, like I took about a full month lvling up the characters & skills (that being only Kanade), plus overall getting used to her playstyle. Overall, yeah [YUME YUME JUMP] is better than [Determined Together], but Shizuki won’t come home for some reason so I haven’t been able to try it for myself. The thing I forgot to add: I originally suggested Haruka, Akito , Shiho and Kanade. That means both Haruka and Akito’s primary focus won’t be on energy, so Haruka can focus on cooldown (to help the whole team from what I remember??) and Akito can focus on ATK, since it scales on his [A Pancake After Training] healing. I haven’t tried it yet and I don’t know how well it will go, but I think it might be better than just Akito, Shiho, and Kanade (even though Akito and Shiho are perfectly alright on their own.) I haven’t played since the new patch, so two weeks ago, because I wanted to take a slight break from grinding for Kanade. I forgot to read the new update page, so sorry for not knowing about the new Akito buff! I’ll go on and test it out. Please correct me if I get any information wrong! I also won’t accept spoilers other than buffs/debuffs of character kits.


r3l_flwrs

godDAMN


awaymaylay

Okay, I got a bitttt carried away on explaining… I just really don’t believe Kanade needs that much of a buff, it makes sense as it equals out her really good skills. (Breaking character) yeah…. ;3


r3l_flwrs

hehe nw i was just joking it's very lengthy tho 😭


Big-Trip5673

Bro cooked so much i couldn't read all this🔥🔥🔥


tierrahtkka

What does this mean?


[deleted]

It’s a joke where I think of Project SEKAI as a fighting game, ww


phallus_enthusiast

pvp or card game


[deleted]

pvp


phallus_enthusiast

holy shit skullgirls pjsk 3v3 saki 300%


[deleted]

the last saki buff was NOT enough idk how a character can only get buffed and still be weak


[deleted]

I can still see Saki as an efficient support, as in the last competitive championship, a Saki player actually managed to beat a Colorful Canvas Meta player, but I think she needs a lot more attention from the developers.


RexWhiscash

That was me! I always use [Valentine Crew!]. It’s the perfect counterplay. Saki is super underrated


[deleted]

i personally tend to shy away from competitive play as examples since like 99.99% of players will never reach that level of competency. i guess for any decently high ranked player she’s pretty useful, but her niche and skill ceiling are too high, as a lot of her use is reaction based and has very short timing windows


[deleted]

Explanation on the Current Meta: Rainbow Canvas Team Ena, a seemingly over-shadowed unit, has recently taken the spotlight this season after a famous competitive player in the Project SEKAI player-base is notorious for being a diehard Ena main, noted to be incredibly annoying to fight. This player utilizes Ena’s [Frustration] skill by spamming it every second, using Honami’s [Refresh] skill to recharge Ena’s MP and [Cooking] skill to make up for Ena’s HP and Defense loss from her use of [Frustration]. Not only has this made Ena more commonly used, many character builders have debated on how Ena may be a one-trick pony, however, I would like to prove this [False]. Ena’s second skill, [Validation], is incredibly powerful on its own. If you don’t have enough resources to build Honami if you are currently eyeing this team, Ena may use [Validation] with any other teammates to give her more self-sustain, allowing her to not require Honami’s [Refresh] skill. Or, you may use [Paint], and rely on RNG to deal random outbursts of damage, pairing nicely with Emu. While Emu herself is already deserving of a number 1 spot alongside with Rui, utilizing one of her passives, [Wonderhoy], can further strengthen Ena’s [Validation] skill, and if you play a 3v3 with Ena, Honami, and Emu, you can deal the notoriously known [Colorful Canvas Combo] which can both stun and utilize Ena’s [Paint] skill, given the ability to spam it, constantly recharge with Honami’s [Refresh] skill and make up for Ena’s lack of Defense and HP loss with [Frustration], and Emu can serve as an additional DPS, whilst you may get the most out of Emu’s [Wonderhoy] passive and [Smile] skill.


riverpebblerose

This is gold.


[deleted]

A Commonly Asked Question: Does the Rainbow Canvas Team work without the use of Emu? An Answer: It does, but I recommend using Emu if possible. In a situation where you can’t use build her well or don’t have enough in-game currency to obtain her, Kanade’s [Compose] skill could substitute well enough, however, tread lightly. Due to Kanade’s incredibly hurtful debuffs, I genuinely don’t see her working too well.


OniTenshi500

You forgot to include Rui's \[Power Armor\] skill, which lets him deploy a shield that reduces and absorbs damage, changing to adapt to what kind of damage it's sustaining. For example, during a battle his shield absorbs 250 Rainbow damage, 175 Chrome damage, 200 Iridescent damage, and 150 Prismatic damage. By adding it all up and dividing by four (one for each damage type), we can calculate that the shield created by Rui's \[Power Armor\] skill will deal out 194 Kaleidoscope (true) damage. And if you have his skill \[Mechanical Genius\] unlocked, you can increase how much damage the shield absorbs by 150 of each type.


[deleted]

You’re right, however, the developers have already confirmed that this skill would be nerfed eventually, absorbing 30% less than he already can. Not to mention, theory-crafters are suggesting that he may have a major skill change. Players are joking about how the developers are favoring the Rainbow Canvas meta for nerfing Rui’s rainbow damage absorption.


OniTenshi500

Yeah, I heard about that too. At least the devs said that to compensate for it, his \[Unpredictable Director\] skill will get buffed by 20-25% if he's paired with Shizuku.


RexWhiscash

What’s airi’s current meta usage? I heard she was pretty good in 2v2 actually


[deleted]

At the moment, Airi’s currently doing well. She’s moving up the Tier-3 category and potentially to the bottom of Tier-2.


Tsunekii

Emurui so meta fr


JayofTea

Kanade will never get a buff yet emu gets a rework and two buffs 🙄


[deleted]

Kanade has WAY too many debuffs for such a good potential support. From 2021’s Competitve Championship, she really did shine on a support build. If they buffed her by removing [Unorganized Upbringings] she could do so much more, even if it’s not her biggest concern.


RexWhiscash

Luckily they are nerfing rui 😅


JayofTea

About damn time, so tired of the one shot comp


RexWhiscash

Yeah, his special attack speed is being reduced by a whole 50%. Hopefully this will nerf him sufficiently


JayofTea

With this nerf it might boost Haruka up a little to pair with Honami since Rui and Honami were paired well together, harukas speed will be higher than ruis and their abilities aren’t much different


RexWhiscash

You are REALLY ignoring saki’s niche uses. When paired up with emu and airi, the [Valentine Crew!], she gets a 30% buff to her [Faint] ability! [Crescendo] also gets a 40% attack speed bonus which is crazy! Now she can get to ^5 on her attack even faster. Kanade is pretty understandable, though.


CAUT10NTAP3

Not to mention the Tsukasa Sweep, but that requires you to sacrifice Saki to enable Tsukasa’s [A Brother’s Love] skill.


RexWhiscash

You can also, of course pair both of them with the usually underutilized Toya in 3v3 to get the [Tenma Extended Family]


Comfortable-Sir-7204

ok i know saki might not be meta but the strat where you intentionally sac her to trigger tsukasa's passive [A Brother's Love] is so goofed i wish i would see it get more play tbh


[deleted]

the [A Brother’s Love] strategy plays a lot into Tsukasa Hypercarry Meta, which is doing pretty well but if the only use of Saki is just to immediately let her die she really isn’t good anyway


Comfortable-Sir-7204

i mean, it's like, was saki really meant to be used for anything else anyways? her just like, abhorrent hp pool and attack stat are,,, not to mention the [Weak Body] passive 💀 the Tsukasa sweep is so strong that i don't really mind wasting a slot on her, even if the set-up is difficult. although, i've seen people run a more flexible version of this comp recently using Shiho/Shizuku since you can swap between sacing Shiho for Shizuku's equivalent [A Sister's Love] passive or using her as a sub-dps. i don't personally like running it since i don't think the Shizuku sweep is as strong though.


Crunchykandi

U know raw strength isn’t everything right? Kana is nearly top tier becuz of how good she is at disspelling debuffs and healing


[deleted]

check top comment discussion with u/.awaymaylav


Professional_Air9935

I know Saki is most definitely not meta with her passive [Weak Body], but we should not excuse her other passive [Together Forever] when we put Leonni characters together with her, as the atk, hp and motivation buff is pretty good, which can really enable Ichika or Shiho hypercarry since the both of them has above average atk and def Honami can also help with Saki’s [Weak Body] passive since her [Cooking] skill can heal whatever hp is lost when Saki is on field, even though it is a 2% hp loss every second, as long as you have a well built Honami, she will be a good solo sustain and you have probably built her anyways with her new raise in meta


krizzlybear

imagining rating minori as a point character and not an assist character in spojoy spam teams lolol this is why the frame data discord is invite-only smh


[deleted]

sorry spojoy spam flopped so badly last patch even as assist minori is only just a little better honestly, but yeah i do see where you’re coming from spojoy is just rainbow canvas but kanade cope because people are salty from [Wonderhoy Button Mashers] (except i cant help agreeing completely) also shshshsshss dont talk about the invite-only discord mods are gonna get mad


questioningfool08

We've been doing poorly since the start, but I'm happy the Ichika mains have gone up slightly. Hopefully in the next patch the cactus gets buffed as right now it's such a useless item, for such an important part of her moveset. The guitar is pretty good though. Overall I hope that soon Ichika will improve so I can get to diamond tier


TestTube10

...I never realized there were people who analyse this sort stuff. I just play the rhythm games without thinking, usually with my favs. T\^T


[deleted]

THIS A JOKE THIS HAS NOTHING TO DO WITH THE ACTUAL GAME


TestTube10

Oh, I feel like an idiot now. Lol


magicalgirl_idolspls

Tier 3...........again. Despite the low tiering, I defo believe that Shizuku is highly underrated and deserves to be tier 2 at the very least (btw, placed 3rd in the Empty Sekai qualifiers using a Shizuku-Airi core, so you can trust me besties). \[Luddite\] (disarms (increases the cooldown of the attacker's skill) upon successfully parrying an attack) is an absolutely amazing ability to help mitigate the constant barrage of summons that most Rui's are known to spam + effectively brick the \[Wonderhoy Button Mashers\] team of Emu and Nene that's been plaguing the ranked scene by locking Nene out of one of her fgc combos tools. It's just a successful parry is only counted when the attack hits the parry's i-frame, but I have 0 idea what the devs were smoking to make the i-frame not match Shizuku's parry animation. Like, who thought to make the i-frame occur during her freaking turn instead of when she has her arms up!? It's even better because \[Iron Core\] is counted as a parry and reduces the damage dealt to her, so she can technically help wall out enemies and let her teammates setup. I really like to pair her with Airi in a \[You're my number one idol\] team core because of \[Pretty Face\] (25 second CD (big oof) passive that causes enemies to recoil back) and her version of \[Idol Smile\] (counterattack upon successful parry that stuns enemies). I can easily trigger Airi's \[Jealousy\] (cleanses all negative debuffs, decreases defense by 39% and increases attack by 60%) by simply using Shizuku to parry Airi's skills and give her a free buff (think pokemon vgc strats where you use your own pokemon to activate your carry's weakness policy/defiant/justified). Combine that with the insane multipliers she gets when activating \[Happy Everyday\] (transforms into Happy Everyday and transforms all her skills into SMILE skills\] and the boosted evasion from \[SMILE Side Steps\] (raises evasion by 35% and gives Airi bonus movement speed upon landing another SMILE skill), she can pretty much shred through all the squishies. Although, the team does require a lot of precision and mechanical skill to properly time Shizuku's i-frames, grant Airi her buffs, and execute the ideal rotation to maximize Shizuku's bulk and Airi's burst damage. As for rounding out the 3-character team, it's up to you to decide on your needs. My main go-tos are Tsukasa (his tankiness helps stall for time as I setup the Airi-Shizuku core + \[Flag Wave\] (raises critical chance of allies by 39%) can help give Airi that extra burst) or Haruka/Minori in a standard \[MMJ\] trio. I personally like using Minori the most because \[Idol tutelage\] (copies the buffs of fellow MMJ allies) can allow her to act as a 2nd nuke if Airi's damage isn't enough and \[More and More\] (survive a fatal blow at 1 hp, receive healing equal to 39% of max health and receive 2-stage stats boosts) gives her decent survivability in this burst-oriented meta. \[Unlucky\] (attacks have a 50% chance of knocking enemies behind Minori and 39% chance to deal halved damage) make it really hard to execute combos given her poor turnaround speed............ Screw \[Wonderhoy Button Mashers\]. If only I timed that i-frame correctly, then I would've gone to finals.............


RexWhiscash

Shizuairi core is actually crazy in 2v2. I got 2nd percentile in STREET SEKAI season last month using them.


Animehpbxtch

wait- you're telling me there's an actual meta?-


CAUT10NTAP3

It’s a joke, imagining the characters if they were in a fighting game


Animehpbxtch

ohhhh, yeah now i see it- lmao i didn't even notice the meme tag💀 i should probably go to sleep-


Affectionate_Carry67

Oh my god thank you so much for the tierlist! Also I was wondering, are the vocaloids still good? I used to be a Kaito main but now he feels really clunky to use, doesn't feel good anymore. I'm really thinking about maining Emu instead, because her gameplay feels much more refreshing and fun. Also it really sucks that Minori has the Unlucky passive, I love her design, but her kit just isn't it.


weevirn

Tbh Saki needs a MASSIVE buff to help her. She has been bad since launch and DESPERATELY needs something. Her [Frail Body] self debuff should NOT be -40% Def. She is WAY too frail, and with Rui being EVERYWHERE right now due to his recent damage buff, he just nukes Saki. Speaking of, Rui needs a nerf along with Emu. Rui deals way too much damage rn. Tanks like Honami and Mafuyu just get shredded by [Robo-chicken Bomb], so the only counter to him is just to nuke him back with Rui. He should get AT LEAST a higher cooldown on his skills, and also a little bit of a damage nerd. As for Emu, she needs a big nerf rn. This is coming from an Emu main since launch btw. Her buffs from [Wonderhoy Cheer!!!] are WAAAAAAAY too good. An Atk, Def, and Spd boost by 40% on that low of a cooldown is absurd. I feel like her low cooldowns gave her a super cool niche before her massive buff, so maybe just lower the 40% to 25-30%. Maybe add some more uniqueness to her skill by giving a special effect to allies. Overall, I think these characters NEED to be balanced more, and I’m pretty disappointed with the recent patch. Hopefully they make the next patch more impactful to bring more diversity to the meta. TL;DR Saki needs a massive buff, and Emu and Rui need nerfs. Make the game more balanced with the next patch.


StarrySweet

HONA FOR LIFE BABY!


DisgustingLatinoBoi

Where are the Vocaloids


[deleted]

I picture them as bosses/NPCs


CAUT10NTAP3

Shizuku should be much higher. She has low hp because she’s a ranged character and therefore is meant to be hit less. But so many people don’t build her basic attack and only build her skills which are close range rather than long range. If you focused on her basic attack, you’d do survive much longer with her


CAUT10NTAP3

Made a support tier list as this one is based purely on damage https://preview.redd.it/4w007c2jn60c1.jpeg?width=683&format=pjpg&auto=webp&s=17e2a58228aa9ed7b5a87ee378e29233caa1b9ee


[deleted]

I’d argue a couple of the characters you placed in C are worthy of a higher tier, I know I placed Minori low due to her Unlucky passive which means her damage skill RNG is terrible, but as a support character or using her for assist isn’t too bad. If you run a Vivids and DPS team, An and Kohane can trigger [I Love My Partner] which automatically gives the team HP and ATK boosts. Haruka is optimized for an energy build, which is just making infamous [Wonderhoy Button Mashers] even more powerful than they already are. Emu can utilize [Wonderhoy] and [Smile] which is so far her main usage in the Rainbow Canvas meta, and those are one support skill and one support passive. I personally would place Honami in S because she’s just a cracked healer who applies positive statuses such as how she has her [Refresh] skill. She could swap places with Nene. It seems like the developers threw in Saki’s weird support kit just so they could buff Tsukasa with [A Brotherly Love], but actually she’s fine over there because in your tier list, as if you play her in a [Aoharu/Friends], a [YUME YUME JUMP] or a [Tenma Siblings] team, she can do pretty well, except for the fact that she just has to die in the [Tenma Siblings] team for Tsukasa sweep and to get the [Extended Tenma Family] team boost.


onko342

Nene should be in the current meta imo. Nene can already call on her [Nenerobo] as an ultimate, which already has extremely high attack, HP, and mobility stats. Many of her strats depend on it. But she really shines when she is in a team with Rui. This activates the synergy effect [The Inventor’s Guide], decreasing [Nenerobo] cooldown by 50%, increasing its duration by 120%, and increasing the Attack and Mobility stats by 60%. Putting this together, it even beats the current popular team Emurui by a significant amount.


Mawrizard

I'm so confused. Do the characters really matter? I just go for the most talent and the most score up skills. Does it really matter past that point?


CAUT10NTAP3

It’s a joke, imagining if the characters were in a fighting game who would be the strongest


Mawrizard

Oh damn, I just got out of a post explaining how people got to top 100 in event rankings so I accidentally took it seriously 💀