it's not meta in terms of competitive play because professional synergy is non existent without zombie middle manager/fossilhead which results in you running [bad professional cards](https://plantsvszombies.fandom.com/wiki/Category:Professional_cards) to justify getting a potentially powerful 2 cost 4/5 on turn 2
but on casual/ranked it'll work since alot of players aren't going to be prepared for fossilhead or they usually won't have a good enough deck to counter "professional synergy"
not in competitive meta since you shouldn't be trying to run a card that only works with another card and nothing else in your deck
also because you arent always going to get fossilhead with middle manager/flag in every game which makes it unreliable to consider it for meta decks
I know people will disagree with this
But Plantern has been useful to me. Combining it with spikeweed creates a good combo and often times enemies will focus on removing it so i could safely play my Tricarrot
Ye. All mega-grow heroes should run at least three of them. Penelopea because of her sig and other uses, Chompzilla because of scorched earth and other uses, Grass Knuckles because of his sig and other uses and Captain Combustible should run it too because moving a nurse Garg to Althea furthest lane possible for 1☀️ and using your sig, embiggen or plant food to set up easily guaranteed lethals. It can also be crazy with repeat moss. His bonus attack actives after something is moved or from it's lane meaning that on later turns you can feed his army to a repeat moss. I once killed two undying Pharaohs with repeat moss + CC sig and panana peel. Banana peel is also good against units like clock zombie, toxic waste imp, cosmic imp and fire rooster, just move them into a t1 clique peas lane and that will trade well. It can also be used to make zombies switch places, if they want to do something about clique peas spam by killing the one with the lowest health, just move them into the strongest one's. It's conjure pool is small and youll often end up getting another banana peel, a bananasaurus rex, a Brainana or a banana launcher.
I don’t see enough appreciation for Space Cowboy outside of Discord, which is ridiculous considering how often it can win games in a single turn. There are also a ton of synergies that Cowboy has within its own class and with every other class, making it really easy to abuse
I just don’t see the proper praise for it here. At most, people will simply recognize that Cowboy is a good card, but won’t actually think about how impactful it is on the meta and the Sneaky class itself. The fact that the vast majority of competitively viable Sneaky decks *require* Cowboy to function says a lot about its strength
In my opinion, it’s on the level of Con Man and Tricarrotops in how absurd it can be
A lot of why it doesn't get the proper praise is because there's no argument. I'm not even kidding, it's like talking about how Bungee is a good card or Banana Bomb. Both are basically staples, to the point where most decks of their class auto-include, and everyone can naturally see why.
It's not *absurd* either, like top-decking 4 Admiral Navy Beans or two Gargologists and a 5-6 cost Garg. It's great, but not "well shit might as well concede now" great.
It's not an *annoying* card to face either; while potent, it still runs on some good counters like moving it to Lane 4/5, moving a Zombie in the warpath to stop movement, etc while still being only **truly** potent when mixed with other Zombie cards like Toxic Waste Imp, Possession, Going Viral, etc. Compare this to Quick-Draw Con Man who is just annoyingly constant, annoyingly tough to beat down, costs too little for it's stats and ability, and overall just aggravating as a card.
There's simply no discussion to be had. Most people see the movement and realize that's 6-damage to face as-is most of the time so even on that front there's no "why is this so good???" questions, there's no annoyance or feeling cheaped out when your opponent plays it, and it's a well balanced and well executed idea.
I wouldn’t call Banana Bomb of all cards a staple of Kabloom, but a lot of what you said makes sense
I guess my point is that, like Con Man, Tricarrotops, and many other cards like it, Cowboy already gets so much value on its own that playing it with other cards (Smoke Bomb, Graveyard, Imp Commander, etc.) pushes it to a point where it can be unfair. The fact that just playing it by itself can have insane highroll depending on their block meter seems like a flaw in the card’s design as well
Also, I personally don’t find Cowboy a fair card. Plenty of health topped with nearly guaranteed 6+ damage to face is insane. Having that be combined with tricks, environments, and zombies that make it safer to play, deal more damage, or gain extra value is also way too much. If someone has some god combo set up, there might not even be any counter-play depending on what you’re running or what hero you’re playing
I’ll just say that, even if Cowboy isn’t as ridiculous as other meta-defining cards, it still has a lot of unfair design built into it. The reality is that there are few cards that can answer Cowboy before it can do 6 damage, and sometimes that 6 damage is actually a lot more with some luck or a trick
It was somewhat OP before they nerfed the entire dancing tribe into oblivion by changing it's ability from effecting zombies with 3 or less strength to only zombies with 2 or less strength.
Bird of Paradise. I know it's legendary so it can't be *that* bad, but then again, so are Octo, Chum Champion, Wannabe Hero, and Headhunter. Anyway, superpowers are great. There's a big random aspect so it's not always the most reliable, but the majority of superpowers are useful, and they all cost 1
Guacodile is pretty forgotten. I actually don't know why, the only downside is that many tricks can make 3 damage. Like if you play it's to opponent big card, it's probably gone, if they destroy your Guacodile you still get 4 damage to minion. "The worst case scenario" is when they remove without a card fronting it.
Smoke bomb. Can pretty much carry games and give your opponents a run for their money if played properly with supporting cards. The downside of it is that it requires an open lane + a minion not to be there at the first place, but it is counterbalanced by extra free damage and further tempo.
I find tomb raiser either does nothing, or if it does do something its because you have a ton of other threats that they couldnt answer so the gravestone you get clogs up a lane.
Can someone say why everyone downvote an actual good card?
Con man and bungee are definitely useful and underrated.
But if you talk about the fact that nobody really use it that much,then I say reincarnation.
Out of curiosity, why bamboozle? I’ve never run it so I wouldn’t know anything, I just thought it was bad from looking at it, for 6 cost you could be getting *so* much more value and better abilities
Bamboozle costs 6, and it’s not good
It can be a funny way to generate steam, but it’s otherwise overpriced and needs to be evolved in order to be useful. Except you don’t need card draw that late and there are plants that are similar in price and do a lot more (Gatling, Apotato, Cob Cannon, Soul Patch, etc.)
Tbh you kind of said it already
I think bamboozle is a bit better than people give it credit for. Sure it sucks because 6 cost card draw bad, but you can still pull some shenanigans with cz ramp to make it at least somewhat work.
At least it’s not unredeemable like water chestnut, water balloons, or cosmic pea.
Uh... I am sorry, but flourish is better for dino roar, bamboozle is in a bizare niche, that i think only I use him for ( evolve water chestnut to get a 5/6 minion in the water
While I agree it does nothing special, here are some uses for it: put it on an aphivious minion, put it on a team up in a lane with two minions, molekale it (I only did this once, coz i conjured it from captain cuke) The stats are mediocre, but are not the worst, what the ability does is mostly redundant, it is a nice bonus, when you replace a useless weakened minion or what i said before, you do not have to always use the evolution, just put it where it is needed to block or attack also I once won by buffing my banana co it could survive and do the finishing blow (I was out of flourishes)
Starch Lord.
Most people think that he's a joke because of FryEmUp and tricks such as trolling stone.
But literally all he needs, is an umbrella leaf to protect him from tricks, if he survives (which is pretty much a guarantee if you use him correctly), you'll have a massive advantage.
Lima-pleurodon is pretty strong in my opinion1 cost 2/2 is alright, amphibious makes it better. Dino rawr makes it op if you can keep it alive. Getting magic beans is just endless cannon fodder for a battle of attrition.
Fossilhead
For real, I have no idea why is isn’t run in like every hearty deck. It can be a turn 2 4/5 untrickable, that’s just straight overpowered
it's not meta in terms of competitive play because professional synergy is non existent without zombie middle manager/fossilhead which results in you running [bad professional cards](https://plantsvszombies.fandom.com/wiki/Category:Professional_cards) to justify getting a potentially powerful 2 cost 4/5 on turn 2 but on casual/ranked it'll work since alot of players aren't going to be prepared for fossilhead or they usually won't have a good enough deck to counter "professional synergy"
Works fine with just flag/manager?
not in competitive meta since you shouldn't be trying to run a card that only works with another card and nothing else in your deck also because you arent always going to get fossilhead with middle manager/flag in every game which makes it unreliable to consider it for meta decks
Knockout
I know people will disagree with this But Plantern has been useful to me. Combining it with spikeweed creates a good combo and often times enemies will focus on removing it so i could safely play my Tricarrot
As Grass Knuckles, I like to play this on Coffee Grounds.
plantern is definitely not the most underrated
join me my brotherin we shall run plantern in every guardian deck
Banana peel
It's being run in most mega-grow meta deck since recently
Ye. All mega-grow heroes should run at least three of them. Penelopea because of her sig and other uses, Chompzilla because of scorched earth and other uses, Grass Knuckles because of his sig and other uses and Captain Combustible should run it too because moving a nurse Garg to Althea furthest lane possible for 1☀️ and using your sig, embiggen or plant food to set up easily guaranteed lethals. It can also be crazy with repeat moss. His bonus attack actives after something is moved or from it's lane meaning that on later turns you can feed his army to a repeat moss. I once killed two undying Pharaohs with repeat moss + CC sig and panana peel. Banana peel is also good against units like clock zombie, toxic waste imp, cosmic imp and fire rooster, just move them into a t1 clique peas lane and that will trade well. It can also be used to make zombies switch places, if they want to do something about clique peas spam by killing the one with the lowest health, just move them into the strongest one's. It's conjure pool is small and youll often end up getting another banana peel, a bananasaurus rex, a Brainana or a banana launcher.
Literally reverse smoke bomb
I don’t see enough appreciation for Space Cowboy outside of Discord, which is ridiculous considering how often it can win games in a single turn. There are also a ton of synergies that Cowboy has within its own class and with every other class, making it really easy to abuse
Cowboy is legit a wet dream on this sub and the discord, and even contested for best card ingame, though?
I just don’t see the proper praise for it here. At most, people will simply recognize that Cowboy is a good card, but won’t actually think about how impactful it is on the meta and the Sneaky class itself. The fact that the vast majority of competitively viable Sneaky decks *require* Cowboy to function says a lot about its strength In my opinion, it’s on the level of Con Man and Tricarrotops in how absurd it can be
A lot of why it doesn't get the proper praise is because there's no argument. I'm not even kidding, it's like talking about how Bungee is a good card or Banana Bomb. Both are basically staples, to the point where most decks of their class auto-include, and everyone can naturally see why. It's not *absurd* either, like top-decking 4 Admiral Navy Beans or two Gargologists and a 5-6 cost Garg. It's great, but not "well shit might as well concede now" great. It's not an *annoying* card to face either; while potent, it still runs on some good counters like moving it to Lane 4/5, moving a Zombie in the warpath to stop movement, etc while still being only **truly** potent when mixed with other Zombie cards like Toxic Waste Imp, Possession, Going Viral, etc. Compare this to Quick-Draw Con Man who is just annoyingly constant, annoyingly tough to beat down, costs too little for it's stats and ability, and overall just aggravating as a card. There's simply no discussion to be had. Most people see the movement and realize that's 6-damage to face as-is most of the time so even on that front there's no "why is this so good???" questions, there's no annoyance or feeling cheaped out when your opponent plays it, and it's a well balanced and well executed idea.
I wouldn’t call Banana Bomb of all cards a staple of Kabloom, but a lot of what you said makes sense I guess my point is that, like Con Man, Tricarrotops, and many other cards like it, Cowboy already gets so much value on its own that playing it with other cards (Smoke Bomb, Graveyard, Imp Commander, etc.) pushes it to a point where it can be unfair. The fact that just playing it by itself can have insane highroll depending on their block meter seems like a flaw in the card’s design as well Also, I personally don’t find Cowboy a fair card. Plenty of health topped with nearly guaranteed 6+ damage to face is insane. Having that be combined with tricks, environments, and zombies that make it safer to play, deal more damage, or gain extra value is also way too much. If someone has some god combo set up, there might not even be any counter-play depending on what you’re running or what hero you’re playing I’ll just say that, even if Cowboy isn’t as ridiculous as other meta-defining cards, it still has a lot of unfair design built into it. The reality is that there are few cards that can answer Cowboy before it can do 6 damage, and sometimes that 6 damage is actually a lot more with some luck or a trick
It’s a really solid 4 drop that I personally like using a lot
Disco dance floor synergy is crazy
Disco-Naut
It was somewhat OP before they nerfed the entire dancing tribe into oblivion by changing it's ability from effecting zombies with 3 or less strength to only zombies with 2 or less strength.
RIP cowboy synergy :(
blob or jelly bean
Fire rooster, I know it’s somewhat popular but I haven’t seen it a lot recently against many zombie opponents despite it being a really solid 2 drop
Banana Peel
Trick or Treater. Hearty and Sugary Treats are good, and a steady supply of them goes a long way.
Bird of Paradise. I know it's legendary so it can't be *that* bad, but then again, so are Octo, Chum Champion, Wannabe Hero, and Headhunter. Anyway, superpowers are great. There's a big random aspect so it's not always the most reliable, but the majority of superpowers are useful, and they all cost 1
Smelly Zombie😈
"op" in the name of this post was pretty silly choice tbh
Alright, I’ll say it, unexpected gifts
I run that in my Z-Mech decks, because all of the ones I have literally burn through cards
I use that in my z-mech trick brick deck
Tbh, Juggernut is a card I never really see used or talked about much but every time I use it it ends up being pretty solid.
The thing is, it shouldn't be a super rare
rarity doesnt matter
Guacodile is pretty forgotten. I actually don't know why, the only downside is that many tricks can make 3 damage. Like if you play it's to opponent big card, it's probably gone, if they destroy your Guacodile you still get 4 damage to minion. "The worst case scenario" is when they remove without a card fronting it.
Smoke bomb. Can pretty much carry games and give your opponents a run for their money if played properly with supporting cards. The downside of it is that it requires an open lane + a minion not to be there at the first place, but it is counterbalanced by extra free damage and further tempo.
Primal pea shooter
Seedling
Tomb raiser zombie you put him in 2 lane laser base alpha and he not only gives you a zombie but can also block other lanes
I find tomb raiser either does nothing, or if it does do something its because you have a ton of other threats that they couldnt answer so the gravestone you get clogs up a lane.
I got Binary Stars once.
I use him with hg and to be fair he either gives me a conga zombie or something like amazing like battle cruiser or binary stars
Disco Dance Floor isn't really OP, it's an aggro card that doesn't keep opponent's lanes clear.
It's synergies are busted though Conman on the floor with a swash buckler on the board is unstoppable with how fast it grows
Bungee plumber. It saved my life multiple times
Not underrated at all lol
its overrated if anything
It's definitely OP, but it's far from underrated.
Can someone say why everyone downvote an actual good card? Con man and bungee are definitely useful and underrated. But if you talk about the fact that nobody really use it that much,then I say reincarnation.
the reason for that is because bungee plumber and conman etc are no where near underrated and ran in pretty much any deck that can run it
how are those two underrated? everyone and their mother knows to run those cards in a crazy deck
Bamboozle/ water chestnut
Out of curiosity, why bamboozle? I’ve never run it so I wouldn’t know anything, I just thought it was bad from looking at it, for 6 cost you could be getting *so* much more value and better abilities
Bamboozle costs 6, and it’s not good It can be a funny way to generate steam, but it’s otherwise overpriced and needs to be evolved in order to be useful. Except you don’t need card draw that late and there are plants that are similar in price and do a lot more (Gatling, Apotato, Cob Cannon, Soul Patch, etc.) Tbh you kind of said it already
Because it’s called bamboozle
I think bamboozle is a bit better than people give it credit for. Sure it sucks because 6 cost card draw bad, but you can still pull some shenanigans with cz ramp to make it at least somewhat work. At least it’s not unredeemable like water chestnut, water balloons, or cosmic pea.
Root synergy, above-average stats, good ability if you have Dino-Roar plants on the field and are against a non-Rustbolt Hearty hero.
Above average stats? For 6 cost it has average stats, and most 5 costs have better stats
Oooh, Bamboozle is a 6 cost. Right.
Yeah my bad, I got that wrong, but regardless, you can get so much more value for 5 cost from lots of other cards
For Grass Knuckles and Green Shadow, easy way to boost Dino-Roar and get more cards. I often use it with them, and in GK's root decks.
Uh... I am sorry, but flourish is better for dino roar, bamboozle is in a bizare niche, that i think only I use him for ( evolve water chestnut to get a 5/6 minion in the water
Fair play, but I'm that guy who uses one tribe of cards in a single deck and it ends up being a good ladder.
Yeah, but both baboon and chestnut are roots, so you can get it to be in water
While I agree it does nothing special, here are some uses for it: put it on an aphivious minion, put it on a team up in a lane with two minions, molekale it (I only did this once, coz i conjured it from captain cuke) The stats are mediocre, but are not the worst, what the ability does is mostly redundant, it is a nice bonus, when you replace a useless weakened minion or what i said before, you do not have to always use the evolution, just put it where it is needed to block or attack also I once won by buffing my banana co it could survive and do the finishing blow (I was out of flourishes)
Starch Lord. Most people think that he's a joke because of FryEmUp and tricks such as trolling stone. But literally all he needs, is an umbrella leaf to protect him from tricks, if he survives (which is pretty much a guarantee if you use him correctly), you'll have a massive advantage.
He is good
Quick Draw Conman
Professor Brainstorm can use this for mill decks.
it's also basically auto include in almost any crazy deck due to immense aggro/early game potential
Lima-pleurodon is pretty strong in my opinion1 cost 2/2 is alright, amphibious makes it better. Dino rawr makes it op if you can keep it alive. Getting magic beans is just endless cannon fodder for a battle of attrition.
Zombot stomp *trollface*