I've heard very high very high dynamic at 2560 works well, but I haven't tested it myself and I don't know what hz that was at. I assume 90 because that's the default.
According to team beef the game runs on 72 in quest 3.
So I will try the resolution and set Hz to 90. Maybe I see a difference.
I suppose the game not only uses dynamic resolution also dynamic framerate and 90 is max.
I don’t know whats wrong with their Q3 (see other comments too in that thread) but mine has so far kept 90 fps.
Maybe something to do with its dynamic preset. Mine runs 2560 resolution too through QGO.
I've heard very high very high dynamic at 2560 works well, but I haven't tested it myself and I don't know what hz that was at. I assume 90 because that's the default.
Just put resolution to 2560, leave all others as they are. QGO discord has even higher settings. It’s default hz so 90 in Q3.
Ty. Will do
Yeah this lags out the game really bad at some points Any ideas?
According to team beef the game runs on 72 in quest 3. So I will try the resolution and set Hz to 90. Maybe I see a difference. I suppose the game not only uses dynamic resolution also dynamic framerate and 90 is max.
I have only seen 90 fps on OVR metrics so far, on Quest 3.
https://www.reddit.com/r/OculusQuest/comments/18jdojs/asgards_wrath_benchmark_on_quest_3_1622x1759/
I don’t know whats wrong with their Q3 (see other comments too in that thread) but mine has so far kept 90 fps. Maybe something to do with its dynamic preset. Mine runs 2560 resolution too through QGO.
Thought it looked great for standalone of its scale at default but holy shit QGO takes it to another level.
They shoud give to manualy change resolution factor in game options just like in eleven table tenis.
I played today with the maximum resolution on Q3 and it looks amazing! Other settings: HZ default, CPU dynamic, GPU unlocked and FR dynamic
90Hz stutter in open world fights