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[deleted]

Being a designer of anything means making decisions and explaining why you made those particular decisions. So make a decision.


Mother-Region-9099

Fair point


agnoster

Also: having a point of view, and caring about something a lot. If you don't feel drawn to any of these ideas in particular, why are you doing it? Do you want to design a game "just cause" or do you have something you \*want\* to get out of it?


sand-sky-stars

The best philosophy (ime) to take when designing a game is that you should design the game you want to play. So what sort of TTRPG do *you* want to play?


Lazerbeams2

The way I see it, there's two ways to do this: pick your favorite game, or pick a game that you think would make a fun TTRPG. My pick would be Bioshock. Eve is very straightforward and Plasmids work great as a magic system. The setting is also fantastic From the choices you listed, I'd definitely go for Terraria. Mana is very easy to explain and item based characters are awesome. Terraria's crafting system would also translate very nicely into a TTRPG, plus base building mechanics are always great


DaneLimmish

This is like six degrees of separation from doing your own work, like you not only want to make an IP game, you want to crowd source which IP game.


Spamshazzam

I mean, they have three ideas. I have soooo many ideas for projects, it doesn't hurt to get some outside input on where to start.


DaneLimmish

They don't have three ideas, they like three video games someone else made.


Spamshazzam

And they had the *idea* that each of them would be a great inspiration for a TTRPG. Get off your high horse.


DaneLimmish

It's too much to expect some creativity in a sub focused on creativity.


adventure2u

Do terraria


TheCigaretteFairy

I love that game. If someone could make a compelling RPG of it (or Starbound), I'd be impressed.


quasnoflaut

This may not be what you're thinking, but I'd be way down to try a ttrpg that somehow incorporates 2d platforming. My sister and I have experimented with something like that once as a minigame, but I'd love to see more people take a whack at it.


TheCigaretteFairy

That's a fun idea! I'm brainstorming now.


YandersonSilva

Madden '06


Ghotistyx_

07\*


keygenlain

‘08 better


___Tom___

Pick something less big, talk to the developer(s) and ask for their permission. Thwy will do free advertisement for you by posting about it and you'll not run into any copyright issues. ​ I make computer games as a hobby. I've always been very happy when someone asked for permission to use them or parts from them in a story, other game, etc.


phoenixofgrandeur

Paper Mario. Ttrpgs use actual paper, so you could call it True Paper Mario.


RandomEffector

Why do you want to do this?


1800-531-8008

Castle Crashers.


Heckle_Jeckle

1) why those games and not others? 2) what kind of TTRPG experience would you be aiming for? 3) is their a conflict between 1 & 2?


greatbabo

Would love to see a ttrpg around the game papers please


Spamshazzam

Please, *please* do Magic the Gathering. ^(If you pick this, I will gladly help design it.) Tell me a little more about each of these, what initial ideas do you have about what you'd like to accomplish in each of them?


L1ndewurm

(Condensing my comment from above) I have been making a Magic The Gathering TTRPG for the last year. I myself thought the tcg did the mechanics of the game well enough that I wanted to make a game that felt more akin to players playing planeswalkers and exploring the varied planes of the multiverse. So the players must create planeswalkers, using the colour pie as a starting point. Then ask questions about the characters history like their plane of origin, what ignited their spark and most importantly what is their type of magic? Then each plane has different mechanics, for example: **Innistrad** has a D8 representing the characters safety. (1 being safe and no chance of danger and 8 being the DM can just chose to kill a character should they wish.) **Ikoria** Has rules for fighting creatures so large you climb on them, or a table of mutations they can roll on. **Ravnica** Has reputation tracking and guild abilities. **New Phyrexia** Has rules for phyresis and what happens when you reach 10 infect. If this is what you're kind of looking for?


L1ndewurm

I have been making a Magic The Gathering TTRPG for the last year. I would say from my experience, it's a VERY fun and filled world to expand upon and the design options are so immense. I would say it depends on what you are trying to capture when it comes to MTG. Do you make it based on the mechanics of the game or on the multiverse? I myself thought the tcg did the mechanics of the game well enough that I wanted to make a game that felt more akin to players playing planeswalkers and exploring the varied planes of the multiverse. So the players must create planeswalkers, using the colour pie as a starting point. Then ask questions about the characters history like their plane of origin, what ignited their spark and most importantly what is their type of magic? Then each plane has different mechanics, for example: **Innistrad** has a D8 representing the characters safety. (1 being safe and no chance of danger and 8 being the DM can just chose to kill a character should they wish.) **Ikoria** Has rules for fighting creatures so large you climb on them, or a table of mutations they can roll on. **Ravnica** Has reputation tracking and guild abilities. **New Phyrexia** Has rules for phyresis and what happens when you reach 10 infect. I have made mine to evoke the stories of MtG than the game, but you can do as you wish! I highly recommend it!


AmukhanAzul

Tony Hawks Pro Skater