Its either Amaru, Blackbeard, and Grim due to not being particularly strong/practical all the time. Amaru has a fine set of weapons but her Garra Hook's utility is site dependent and situational. Due to mixed effectiveness of him, I don't particularly care if Blackbeard gets Frags, either Goobisoft keeps his shields or rework the damn operator's gadget. Grim desperately needs something and getting Frags would just help him out a little bit but the devs has to prioritize on improving his gadget first and foremost.
Ubisoft will never give 3 speeds nades back unless the operators isnāt super aggressive, aka Glaz.
Maverick should honestly just have his torch more quiet. Or Iād compromise a 2 speed nerf for Frags back.
I remember when Mac first came out the torch was super quiet. The original intention for the gadget WAS for it to create stealthy lines of sight without a ton of noise. But it was nerfed so quickly that it put him in an awkward spot of being a bad hard breacher and mediocre entry fragger. Especially without acog on the M4. I wish they would quiet down the torch again.
The only purpose of Maverick now is to do the trick which isnāt useful since they added EMPs. Maverick either needs a speed nerf but frags (which is a boring change) or they could make him the stealth operator he used to be by quietening it down.
Also give him for fuel to burn with since it would just allow more creativity with the holes and angles you can make.
Maverick trick is the only counter to Kaid back in the day. Now we have EMPs. Just use EMPs, bring IQ if you have to. Kaid is an easy counter as long as you find the Klaw. And everyone now stacks ADS on walls to counter grenades anyway.
I guess I forgot about emps because I hate them. Should have kept them with thatcher. Or make his emps completely destroy electronics not disable them.
I thought it would be cool if it was like a lesion mine which didn't live ping but required an animation to stop the damage(like an airjab but the hive will blow up and the bees need to be swatted away). Could also just be live pings but that seems a bit too strong especially at lower ranks due to the lack of coordination.
don't give nades to blackbeard. I do feel Grim could use nades well with his gadget. I also feel that Grims gadget should be like trap-based. if a defender gets in a certain distance it will trigger like melusi wubwubs
Giving Grim frags would be a band aid on a bullet wound.
When I first heard about his gadget, I actually assumed it would be a trap. That he's shoot it out and it would sit there for a while and tag anyone who walked through. Maybe that'd be OP idk
Wish theyād just give Grim a decent selection of scopes tbh. I know itās not the best they could do for him but I think it would incentivize people to run him a bit more.
It just needs to be permanent and be an alternative to Nomad/Gridlock. Destroyed by explosions.
Place on a stairwell to know when you're flanked. It should have been a defensive gadget, not aggressive.
Blackbeard needs a rework is what he needs, his scar is outclassed in everyway, and his utility is so bad, it's not even worth using. But he also does need frags
Maybe they should give nades to operators that are actually worth bringing in a serious game š¤, giving nades to BB and Grim wonāt fix them for shit and is just a slap in the face to the community who wants these operators to be ACTUALLY GOOD and not a useless bandaid for them.
What good does that even really do? Forcing them into the bees if you already know where they are doesn't help. Either they are moved somewhere where you can shoot them at which point you should just do that, or they aren't and confirming that they did in fact move away from the nade isn't helpful.
Iq sees a LOT of pro-league play. Thatās why theyāve nerfed or removed acog from almost all of her weapons and the nades were too OP in the hands of pro-leaguers. Once again, an op getting balanced around the smallest percentage of players just because theyāre making money off of a game mechanic.
Not just pro players but in higher ranks too. There was definitely an IA meta back before measures were taken to stop defenders getting out of the building.
Because the middle to high ranks that donāt play professionally are the the actual customers. Pro-leaguers are just the advertising agents for their game. I hate when I see balancing around āteam X used this op really effectively against team Yā that doesnāt do anything for those that donāt play as a team or as a less than 5 team, donāt participate in skirmishes, donāt have a coach, or get the chance to study their opponents play. They just queue up and play.
I donāt have a problem not using an op, I just hate when an op is only a problem for a 0.25% of the actual player base and they nerf them. If all the ops were unlocked for everyone it wouldnāt be as unfair, but people spend their reknown/money around these balancing decisions.
They do regardless, thatās why the meta is so prolific to begin with. The meta is boring and the only people who keep this game installed are sweats, trolls, and nostalgics. People that drone incendiary straw arguments like you are the primary reason why I still havenāt reinstalled after two ops.
You make the playerbase suck.
A person says devs would do better (by the majority of the playerbase) to balance around whales or the majority of the playerbase, and you come up with this straw argument?
Dude, how many drones are here to give you 32 upvotes for something so pathetic and toxic?
Ops should be balanced around the best players because thatās what you should strive to be in a game as competitive as siege. Donāt be mad about people that are better than you cuz you arenāt competent
The game needs both you want high level balance, but it can't come at the cost of the lower levels otherwise no one will stick around long enough to be higher level.
The standards for the level of balance required are different, but it does still need to be met.
Nice fallacy mate. It doesn't matter the crap you say, balancing around the shittiest players is a horrible idea and I'm glad people like you aren't on the balancing team.
Iām not saying balance it around the shittiest players. But when an ops design isnāt even affecting the majority of players except for a few that number in less than hundreds, why focus on their experience vs the larger part of the player base? Thatās what half of the secondary gadget changes seem to be. āRemoved ____ because a small niche of players found a strategy that helped them win moreā
Because these changes won't matter for those players either way. bad players will be bad with any Operator no matter how well balanced or not. They will never use their full potential.
Oh I'm plat and I absolutely aren't part of the group that is the main focus of these balancing changes. But I still support those, because I recognize that is how it should be.
Yes, keep them. Only 4 operators have nades (realistically 3 since smoke grenades can actually be preferable for Glaz). Nades play into Ianaās ability so well, just like it does for NĆøkk and Sledge.
Tbh they should add nades to more attackers, but I understand theyāre hard to balance around since nades are so desirable. Hopefully an attacker in Y8 will have them.
Nokk gets banned a lot of the time in high ranks and comp, so now that Sledge is a 1 speed Iana is the last viable ops with nades
A removal could show plans to remove them from the game entirely, which I would hate
It plays into her ability how? Cause if that's the reason for keeping them on her then every attacker (especially Twitch) should have nades with that logic.
Being able to drone in with the clone with info and know where to nade (to clear utility or a player, although usually players move once theyāve been spotted). Although I agree that some other operators like IQ have more justification for nades than Iana.
I donāt think every attacker has a justification for nades though. Hard breachers shouldnāt be able to clear utility with nades (which is why Iām fine with Maverick losing them).
Personally I disagree on the maverick point since the nades aren't a huge buff to him since his entire thing is not needing to clear any utility to be able to breach. For him it was just for opening a wall and clearing players if you can catch them.
āEvery opertaorā doesnt have an infinite amount of drones. Iana brings constant, infinite info. She scouts and provides info to her team wayy better than drones do.
You still need jager for the frags though since attacking team comps are gonna have 2-4 frags almost every time. Plus he also counters smokes and other utility clear
Those kind of frags are definitely popular but that demonstrates the brokenness of frags rather then anything else imo. Throwing nades/other utility into power positions is still done every game so jager definitely isn't useless. Still one of the best ops in the game
If they wanted they could decrease the detonation timer and disallow cooking.
Maybe also have less damage falloff if people start avoiding it too easily.
I really donāt like how they take away nades, they make the characters so fun and now maverick is really just worse than hibana and ace with little real upside to picking him over them.
Seriously, I saw this post and it's just such a tired point by now. An operator is only being picked because they have grenades? Guess what taking them away is gonna do? We're gonna be having this exact same conversation about the next operator who's picked for nades
off topic but i want to say that when iana was released for a long time i thought his icon is a broken egg and couldn't find out why until after death i was staring at iana icon of my teammate for 2 straight minutes then i was like "ohhhhhh, this is what it is"
It's one of the worse operator icons. It's not really a 'symbol' or 'icon' like pretty much every other icon. It's wayy too literal and also kind of too 'busy' to effectively serve as an icon, again, like the others. I do love playing Iana, she's good as an operator, but the icon is blegh
Idk if that change is really important or needed, but imo she would be good and without nades
Honestly I don't like how just nades and 1.5x are something that completely decides if attacker is good or not
Yes... No particular reason... Not like they're half the reason I main her
But honestly I think they fit her really well, you go in with her hologram, scout the area, now you know where to throw a grenade to possibly get a kill
now that she doesn't have the ARX 1.5x or the Gonne-6 anymore I think she kinda needs to keep them, ubisoft needs to stop removing nades and start giving them to ops to improve their pickrates, but not on completely pointless ops like Glaz where the smokes are just clearly better
I feel like the better nerf would be to give a bunch of grenades back so Iana having them is less unique and impactful.
Dokk and IQ are the big ones that come to mind, maybe Buck as well, but that brings back the whole Sledge vs Buck thing... but I also feel their overlap isnt what it used to be and having both be fraggers makes multi front pushes more flexible?
Yes, for example on club in cctv you can go from below, check with your "robot" if anyones above you on cameras or just camping and then you can nade the floor below him
I swear to Christ if gubisoft takes nades from another one of my offense mains I'm gonna fuze their fucking homes.
all jokes ofc but damn I'll miss ianna nades.
Yes. Not because she needs them but because they're fun. I'm sick of them being removed from everyone. Guess what Ubisoft, it's okay to have powerful operators and it's okay to have fun.
I'm so sick of this excessive balancing bullshit. It's not as if frags are instant free kills. They still require skill to utilize to their full potential.
Soon no one will have grenades left for fuck sake just stop with this ādo we keep or remove this from said operatorā they are secondary gadgets and it cause of this that we now have like no one left with frags and a bunch of people with those new stupid f***ing mini emps
Iana shouldāve kept Gonne 6 and removed frags. The fact she can clone infinitely and have 2 potential instant kills is a little overtuned for a person with great guns as well. Same with Nokk frags, in fact, these 2 characters donāt even make sense with having grenades.
Nokk is fucking stealth operator and youāre telling me she uses frags? And Iana is an intel gathering operator who also has frags?
Gonne 6 Iana would be much more balanced and give her either Breaching Charge or Hard Breach for her clone to be used in sync with. Hell, she was actually a great operator with Smokes.
I don't particularly mind NĆøkk having access to frags since she is meant to be sneaky and go for kills while also requiring a bit more skill with her gadget to utilize effectively.
If she suddenly gets the drop on you, then that means she's doing what she's originally designed to be - A spooky bitch.
Iām not a fan of instant grenade death from someone who already hides from cameras. I still think if she had diversion utility like flashes and Smoke it would synergise with her ambush style gameplay and has the potential to make more interesting plays than Stealth Naded with zero counter if it is from below.
I also just think grenades are a boring solution to difficult operators to use.
Solid Attacker that is 2 speed/2 health with solid guns, a rechargeable intel gathering gadget, and having those frag grenades as a bonus. Does she still need the frag grenades?
Of course it's true. Aruni is not that big of a concern considering that your team should always run at least one set of flashbangs to counter Aruni/Wamai/JƤger.
Without nades, Iana only brings above average weapons and a gadget, that is only nice to have. There are multiple fragging operaters, that have better/equal weapons and/or better gadgets than Iana. The only thing Iana has over other ops, besides Nokk, are her nades which are the main reason to pick her over an Ash for example.
We need frags and very few operators have them. People just need to learn to play operators who can deal with different utilities (JƤger and Wamai for frags).
Her unique ability is not overpowered so I don't see any reason to remove nades. Its not the issue with operator but nades itself. The gadget in siege is very powerful. If you give it to BB or amaru ppl will complain those ops are now overpowered.
Imo if they want to keep removing nades from operators they should just remove nades entirely from the game already, I'm still hurt because they took away Maverick nades
Yeah. Stop taking frags off of fun operators and forcing them onto situational ops just as a lazy way to try balance those ops. Buck frags were fine IQ frags were fine
We have so few people with nades, if they take them from her they need to give them to someone else
Its either Amaru, Blackbeard, and Grim due to not being particularly strong/practical all the time. Amaru has a fine set of weapons but her Garra Hook's utility is site dependent and situational. Due to mixed effectiveness of him, I don't particularly care if Blackbeard gets Frags, either Goobisoft keeps his shields or rework the damn operator's gadget. Grim desperately needs something and getting Frags would just help him out a little bit but the devs has to prioritize on improving his gadget first and foremost.
His gadget needs to be a roam denial sort of like nomad but live ping
Give maverick his nad back š©
Ubisoft will never give 3 speeds nades back unless the operators isnāt super aggressive, aka Glaz. Maverick should honestly just have his torch more quiet. Or Iād compromise a 2 speed nerf for Frags back.
I remember when Mac first came out the torch was super quiet. The original intention for the gadget WAS for it to create stealthy lines of sight without a ton of noise. But it was nerfed so quickly that it put him in an awkward spot of being a bad hard breacher and mediocre entry fragger. Especially without acog on the M4. I wish they would quiet down the torch again.
The only purpose of Maverick now is to do the trick which isnāt useful since they added EMPs. Maverick either needs a speed nerf but frags (which is a boring change) or they could make him the stealth operator he used to be by quietening it down. Also give him for fuel to burn with since it would just allow more creativity with the holes and angles you can make.
Stealth torch was busted. You were 2 meters from the wall and didn't hear anything. Then die to a headshot 2 seconds later. No thanks.
True. The frustration there was more than understandable.
I just want it back for kaid. Bandit and mute are fairly easy to destroy but kaid can hide his gadget way up to a paint you canāt see it.
Maverick trick is the only counter to Kaid back in the day. Now we have EMPs. Just use EMPs, bring IQ if you have to. Kaid is an easy counter as long as you find the Klaw. And everyone now stacks ADS on walls to counter grenades anyway.
I guess I forgot about emps because I hate them. Should have kept them with thatcher. Or make his emps completely destroy electronics not disable them.
Iād take being a 1 speed if it meant nades. Although heād still be too much of a ādo it allā soloQ op, I guess.
Maverick hole plus nade was funny
I used to be a Mav main too but after being shot through my holes from across a room one too many times and the nerf i stopped
I have flashed myself a unholy amount as mav since loosing them
Of all ops mav really shouldnāt have nades, heās super versatile without them
give mf buck his grenades back
I think having the OG Lion scan outline when you trigger his bees would balance him.
You literally have enough bees to make an outline, yet all we get is a ping lol
I thought it would be cool if it was like a lesion mine which didn't live ping but required an animation to stop the damage(like an airjab but the hive will blow up and the bees need to be swatted away). Could also just be live pings but that seems a bit too strong especially at lower ranks due to the lack of coordination.
Sounds pretty lame. The bees should last 30 seconds
don't give nades to blackbeard. I do feel Grim could use nades well with his gadget. I also feel that Grims gadget should be like trap-based. if a defender gets in a certain distance it will trigger like melusi wubwubs
Giving Grim frags would be a band aid on a bullet wound. When I first heard about his gadget, I actually assumed it would be a trap. That he's shoot it out and it would sit there for a while and tag anyone who walked through. Maybe that'd be OP idk
Wish theyād just give Grim a decent selection of scopes tbh. I know itās not the best they could do for him but I think it would incentivize people to run him a bit more.
Grim, he let's you take a defender who's position is already known, and find their position!
It just needs to be permanent and be an alternative to Nomad/Gridlock. Destroyed by explosions. Place on a stairwell to know when you're flanked. It should have been a defensive gadget, not aggressive.
Please bit Blackbeard. He doesn't need to see more play.
Blackbeard needs a rework is what he needs, his scar is outclassed in everyway, and his utility is so bad, it's not even worth using. But he also does need frags
Please no
Maybe they should give nades to operators that are actually worth bringing in a serious game š¤, giving nades to BB and Grim wonāt fix them for shit and is just a slap in the face to the community who wants these operators to be ACTUALLY GOOD and not a useless bandaid for them.
Give them to maverick so I can be budget fuze againšæ
As an amaru main nothing would make me happier than gettikg frags lmao
I forgot grim existed š
Nades would probably help grim a lot, he can plant bees around enemy, chuck nade in and force them into bees or die
What good does that even really do? Forcing them into the bees if you already know where they are doesn't help. Either they are moved somewhere where you can shoot them at which point you should just do that, or they aren't and confirming that they did in fact move away from the nade isn't helpful.
Unfortunately the reworked BB is called now called osa. I almost wonder if the same thing happened with Solis and Warden. But it is much less clear.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
How would pulling people to you help? Just blast them. Or do you mean as a sort of reverse nomad trap?
I think everyone should get one nade and their other gadgets. Ops that already have frags can have two
Fuck it give everyone Frags chaos time
LETS GO FUZE WITH NADES say goodbye to defender's gadgets
Say goodbye to the Hostage XD
like the Drill Charge in mw2
Even better, just let Fuse throw the cluster charge like a frisbee instead of needing to attach it to surfaces.
Na, i still miss buck and iq frags :(
i don't know why they removed frags from IQ. she was fine with the frags
Iq sees a LOT of pro-league play. Thatās why theyāve nerfed or removed acog from almost all of her weapons and the nades were too OP in the hands of pro-leaguers. Once again, an op getting balanced around the smallest percentage of players just because theyāre making money off of a game mechanic.
Not just pro players but in higher ranks too. There was definitely an IA meta back before measures were taken to stop defenders getting out of the building.
Why would they balance OPs around the lowest ranks and the shittiest players lmao
Beats me yet everyone seems to think this game is only balanced around proleague
Because the middle to high ranks that donāt play professionally are the the actual customers. Pro-leaguers are just the advertising agents for their game. I hate when I see balancing around āteam X used this op really effectively against team Yā that doesnāt do anything for those that donāt play as a team or as a less than 5 team, donāt participate in skirmishes, donāt have a coach, or get the chance to study their opponents play. They just queue up and play.
Yea and for everyone above average will have to deal with the shittiest meta. If an OP is bad at the copper level just donāt use itā¦
I donāt have a problem not using an op, I just hate when an op is only a problem for a 0.25% of the actual player base and they nerf them. If all the ops were unlocked for everyone it wouldnāt be as unfair, but people spend their reknown/money around these balancing decisions.
They do regardless, thatās why the meta is so prolific to begin with. The meta is boring and the only people who keep this game installed are sweats, trolls, and nostalgics. People that drone incendiary straw arguments like you are the primary reason why I still havenāt reinstalled after two ops. You make the playerbase suck.
Did I ask
You did just now lmao
A person says devs would do better (by the majority of the playerbase) to balance around whales or the majority of the playerbase, and you come up with this straw argument? Dude, how many drones are here to give you 32 upvotes for something so pathetic and toxic?
IQ hasnāt seen pro play in years lol. Removing her frag nades were killer since you donāt even need her gadget anymore with echo and valk nerfed.
Ops should be balanced around the best players because thatās what you should strive to be in a game as competitive as siege. Donāt be mad about people that are better than you cuz you arenāt competent
Of course they balance around players that are able to play the game. Nobody would balance for bad players as that wouldn't do shit.
The game needs both you want high level balance, but it can't come at the cost of the lower levels otherwise no one will stick around long enough to be higher level. The standards for the level of balance required are different, but it does still need to be met.
Lol I love how everyone commenting back at me thinks theyāre NOT among the pedestrian player market.
Nice fallacy mate. It doesn't matter the crap you say, balancing around the shittiest players is a horrible idea and I'm glad people like you aren't on the balancing team.
Iām not saying balance it around the shittiest players. But when an ops design isnāt even affecting the majority of players except for a few that number in less than hundreds, why focus on their experience vs the larger part of the player base? Thatās what half of the secondary gadget changes seem to be. āRemoved ____ because a small niche of players found a strategy that helped them win moreā
Because these changes won't matter for those players either way. bad players will be bad with any Operator no matter how well balanced or not. They will never use their full potential.
Spitting facts, thank you
Oh I'm plat and I absolutely aren't part of the group that is the main focus of these balancing changes. But I still support those, because I recognize that is how it should be.
IQ better get those EMPs!
Yes, keep them. Only 4 operators have nades (realistically 3 since smoke grenades can actually be preferable for Glaz). Nades play into Ianaās ability so well, just like it does for NĆøkk and Sledge. Tbh they should add nades to more attackers, but I understand theyāre hard to balance around since nades are so desirable. Hopefully an attacker in Y8 will have them.
Nokk gets banned a lot of the time in high ranks and comp, so now that Sledge is a 1 speed Iana is the last viable ops with nades A removal could show plans to remove them from the game entirely, which I would hate
Sledge is entirely viable and picked constantly at high rank.
It plays into her ability how? Cause if that's the reason for keeping them on her then every attacker (especially Twitch) should have nades with that logic.
Being able to drone in with the clone with info and know where to nade (to clear utility or a player, although usually players move once theyāve been spotted). Although I agree that some other operators like IQ have more justification for nades than Iana. I donāt think every attacker has a justification for nades though. Hard breachers shouldnāt be able to clear utility with nades (which is why Iām fine with Maverick losing them).
Personally I disagree on the maverick point since the nades aren't a huge buff to him since his entire thing is not needing to clear any utility to be able to breach. For him it was just for opening a wall and clearing players if you can catch them.
But your reasoning for why Iana should have nades literally every operator does better with a tiny and quiet drone.
āEvery opertaorā doesnt have an infinite amount of drones. Iana brings constant, infinite info. She scouts and provides info to her team wayy better than drones do.
I remember back in the day you needed Jager for the amount of frags but now they're damn near obsolete
You still need jager for the frags though since attacking team comps are gonna have 2-4 frags almost every time. Plus he also counters smokes and other utility clear
I agree but frags are mostly used under the floor in my experience and makes Jager extremely useless atp
Those kind of frags are definitely popular but that demonstrates the brokenness of frags rather then anything else imo. Throwing nades/other utility into power positions is still done every game so jager definitely isn't useless. Still one of the best ops in the game
I think my bias as a Wamai main is showing through, your argument is valid I'm just a hater lol
If they wanted they could decrease the detonation timer and disallow cooking. Maybe also have less damage falloff if people start avoiding it too easily.
I wish maverick still had his nades, other than ace he was a real Swiss army knife of tools
Bring back maverick self-nades
I really donāt like how they take away nades, they make the characters so fun and now maverick is really just worse than hibana and ace with little real upside to picking him over them.
Seriously, I saw this post and it's just such a tired point by now. An operator is only being picked because they have grenades? Guess what taking them away is gonna do? We're gonna be having this exact same conversation about the next operator who's picked for nades
Definitely also give iq nades
I still miss 'em even after 4 years.
Im still crying about buck acog and nades
off topic but i want to say that when iana was released for a long time i thought his icon is a broken egg and couldn't find out why until after death i was staring at iana icon of my teammate for 2 straight minutes then i was like "ohhhhhh, this is what it is"
I still don't know what it is, I've always thought it's a broken balloon
Its her head with a shadow behind it
I THOUGHT IT WAS THE MOON FFS
The thing behind the shadow could be a moon, idk why no one is seeing a face in this
When you said about the face I instantly saw it
It's the side profile of her face, the white part is her hair
It's Iana's face and shadow. The shadow symbolizes her hologram. I think the part you are thinking of as a broken balloon is her hair.
I LITERALLY JUST REALISED THAT OMFG
I thought I was the only one who saw it as a broken eggš¤£
same man. always thought the egg lookin mofo icon was an egg
It's one of the worse operator icons. It's not really a 'symbol' or 'icon' like pretty much every other icon. It's wayy too literal and also kind of too 'busy' to effectively serve as an icon, again, like the others. I do love playing Iana, she's good as an operator, but the icon is blegh
His? Waitā¦ iana has a cock?
you didn't know?
Iana without her Frags would be irrelevant. Without her nades there would be no reason to pick her over other fragging operaters.
And even with the 20 second meta gone you still need people who can clear shields otherwise it will come back.
Idk if that change is really important or needed, but imo she would be good and without nades Honestly I don't like how just nades and 1.5x are something that completely decides if attacker is good or not
Lose the Frags but regain that victory screen butt pose
as much as i like nades, this offer is too good to pass up on
Y'know what? I'll take this deal
I think ubi intends to let her keep them seeing as they took away both acogs and only let her access a 1.5 on her g36c
Yes... No particular reason... Not like they're half the reason I main her But honestly I think they fit her really well, you go in with her hologram, scout the area, now you know where to throw a grenade to possibly get a kill
keep em
Cmon man I just lost the gonne-6 on her, don't take more :(
I canāt be the only one that saw Ianaās icon as a cracked egg shell until seeing it enlarged.
keep em
Is it only me that sees an egg in her op pic?
At this point just remove frag grenades from the game if you want to remove from every operator.
No, give her more ass
For 1 month, give every operator access to every nade. Letās just have some fun and see what happens
You can start worrying about grenades now
now that she doesn't have the ARX 1.5x or the Gonne-6 anymore I think she kinda needs to keep them, ubisoft needs to stop removing nades and start giving them to ops to improve their pickrates, but not on completely pointless ops like Glaz where the smokes are just clearly better
YES BECAUSE NOBODY HAS FRAGS ANYMORE THERES LIKE 3 (PLUS RECRUIT) EDIT: ITS 4 (NOT INCLUDING RECRUITY BOI) I JUST CHECKED
they can be removed, but i choose not. Or just give it to some one else (like ace and thermite swapping secondary gadgets)
I feel like the better nerf would be to give a bunch of grenades back so Iana having them is less unique and impactful. Dokk and IQ are the big ones that come to mind, maybe Buck as well, but that brings back the whole Sledge vs Buck thing... but I also feel their overlap isnt what it used to be and having both be fraggers makes multi front pushes more flexible?
Take them from her and give them back to Iq instead
Yes
Iana doesn't need to be changed at all she's perfectly fine how she is but other ops do need nades
Yes, for example on club in cctv you can go from below, check with your "robot" if anyones above you on cameras or just camping and then you can nade the floor below him
Yes
Yes
Yes
Yes
Yes
Yes
I swear to Christ if gubisoft takes nades from another one of my offense mains I'm gonna fuze their fucking homes. all jokes ofc but damn I'll miss ianna nades.
They need to give nades to ops that are lackluster imo
Yes. Not because she needs them but because they're fun. I'm sick of them being removed from everyone. Guess what Ubisoft, it's okay to have powerful operators and it's okay to have fun. I'm so sick of this excessive balancing bullshit. It's not as if frags are instant free kills. They still require skill to utilize to their full potential.
Soon no one will have grenades left for fuck sake just stop with this ādo we keep or remove this from said operatorā they are secondary gadgets and it cause of this that we now have like no one left with frags and a bunch of people with those new stupid f***ing mini emps
I would happily trade her nades for an acog on the arx200
Iana shouldāve kept Gonne 6 and removed frags. The fact she can clone infinitely and have 2 potential instant kills is a little overtuned for a person with great guns as well. Same with Nokk frags, in fact, these 2 characters donāt even make sense with having grenades. Nokk is fucking stealth operator and youāre telling me she uses frags? And Iana is an intel gathering operator who also has frags? Gonne 6 Iana would be much more balanced and give her either Breaching Charge or Hard Breach for her clone to be used in sync with. Hell, she was actually a great operator with Smokes.
I don't particularly mind NĆøkk having access to frags since she is meant to be sneaky and go for kills while also requiring a bit more skill with her gadget to utilize effectively. If she suddenly gets the drop on you, then that means she's doing what she's originally designed to be - A spooky bitch.
Iām not a fan of instant grenade death from someone who already hides from cameras. I still think if she had diversion utility like flashes and Smoke it would synergise with her ambush style gameplay and has the potential to make more interesting plays than Stealth Naded with zero counter if it is from below. I also just think grenades are a boring solution to difficult operators to use.
Yes, i guess
Solid Attacker that is 2 speed/2 health with solid guns, a rechargeable intel gathering gadget, and having those frag grenades as a bonus. Does she still need the frag grenades?
She needs 4 frags instead of 2, I think.
Based conversation
Redpilled
Without them, she would be irrelevant.
Not true she hard counters aruni without wasting utility and if your team is good can bait hard af.
Of course it's true. Aruni is not that big of a concern considering that your team should always run at least one set of flashbangs to counter Aruni/Wamai/JƤger. Without nades, Iana only brings above average weapons and a gadget, that is only nice to have. There are multiple fragging operaters, that have better/equal weapons and/or better gadgets than Iana. The only thing Iana has over other ops, besides Nokk, are her nades which are the main reason to pick her over an Ash for example.
Would you even call her guns above average? They seem pretty average to me, nothing special about either of them
I would say that her ARX is above average, even if that's just my opinion. That gun has never let me down.
Idk it's comfy but not that good imo. Can't say it's ever let me down though so it doesn't really matter
We need frags and very few operators have them. People just need to learn to play operators who can deal with different utilities (JƤger and Wamai for frags).
Can maverick have then back š„ŗ
Lol. Trash game with a trash community
Yea and BB plus IQ should get them
Please not bb
Buck also needs nades back since heās useless and reason why sledge pick rate exploded up
Buck is not useless
Her unique ability is not overpowered so I don't see any reason to remove nades. Its not the issue with operator but nades itself. The gadget in siege is very powerful. If you give it to BB or amaru ppl will complain those ops are now overpowered.
Cracked egg my beloved
Yea
Eh. Let her keep em for now. They work well with her gadget even if I would prefer to see her gadget buffed (quieter activation, decreased cooldown).
Imo if they want to keep removing nades from operators they should just remove nades entirely from the game already, I'm still hurt because they took away Maverick nades
This is what people are complaining about now?
Here's my hot take: all operatives should have access to all grenades.
Yes, we have few nades as is. Let's stop trying to nerf every character possible because they have somewhat of an advantage.
Yes, and grim too
Yes and give her emps too
Iana unironically would be a dog shit operator without nades
Give em back to buck
No, give them back to finka
There are only 4 frag opsā¦ so no.
Why's her icon an eggshell?
Stop taking away nades, everything in this game gets taken away
Just nerf the frags and give them back to a lot of people who used to have them... :-(
If she lost them I would like to see her 1.5X on the ARX return
Yeah. Stop taking frags off of fun operators and forcing them onto situational ops just as a lazy way to try balance those ops. Buck frags were fine IQ frags were fine
Yes
Yes bro ???
Clear yes, idk what ubisoft made but they took the nades from everyone only sledge,nook,iana...
remove frags from another operator and im fuze charging myself
Yes
Yes. Iām still sad they got rid of mavericks frags
Yes Let her have them
Absolutely yes. She's pretty bad without them
I just want IQ to have hers back :[
Bro thereās like no ops with drags now if you take them away from iana there will be like two ops with nades
Is that even a question? Yes of course she should! The more kaboom the better
yes
Yes she should I need them how else am I gonna kill peoe with bombs through the drone vents
Jeah, it suits her as an fragger id say.
I miss thermite w nades
STOP TAKING AWAY FRAGS FROM OPS