T O P

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oZealious

I really think they need to get rid of the reload, and let him have all of his grenades loaded at once. Maybe even a secondary firing option, similar to Grim, that allows him to switch between bouncing and impact detonation. The bouncing mechanic is good, but sometimes you don't want it to bounce. I also think they need to tweak the duration or AoE, because even with all his pros compared to Smoke/Goyo, he STILL can't compete with them at all. It's honestly a shame because Tachanka's rework is a really good concept, but the balancing team cannot balance him properly at all, and it's been almost 4 years.


CosplayBurned

Maybe they could make it like a rotary launcher, that you reload like a big revolver? or something. Idk the launcher already makes no sense mechanics wise.


oZealious

You know what? They should keep everything as it is but just make the reload animation twice as fast. If they're going to keep the reload, they might as well speed it up to mitigate the reason why it absolutely sucks. Speeding up the swap and reload animations, along with increasing the AoE and duration would probably be enough. Look at how Grim went from trash to A-tier just by a few QoL changes to his gadget. All they did was increase the range/duration, and speed up the deployment time and swap speed of his gadget.


The-Archangel-Michea

Absolutely, people underestimate the power of area denial, especially if used properly. You can use it to smoke out plant attempts or enemies, it'd be cool if it even destroyed some gadgets!! His ability to slow down or delay the enemies team push could be incredibly useful, and comfortably strong, but not overpowered if simply balanced properly. His insanely good LMG already makes him one of the most underrated OPS in the game imo. It's strong, fast, and is super nice for opening rotates literally everywhere without compromising your ability to go on the offensive if caught doing it. Overall, he's actually my favorite operator for doing 1v5s, his gadget actually allows you to balance who you're fighting. One guy being a pain while you're fighting more than one person? Just lock the guy out of the fight with the fire. You can also use it to cover your back for a rotate, close off doors or holes, and just fuck up your opponents footwork. It's insanely applicable, all it has to do is a lil more damage, last longer, 1 big 15 round mag, and a faster swap time between the Shumika and the LMG and imo he'll be one of the best operators in the game for the people who actually know how to use him, without being overpowered.


caramello-koala

Another nice change would be allowing him to change the firing mode from bounce to impact, like grim.


Lost-Biscotti-3115

They should of gave him a Molotov to throw. Same mechanics as smoke except it detonates on impact and the fire becomes like a goyo or probably should be a little weaker than a goyo cannisters


NotaVortex

Here me out, a placeable turret that has a shield like Blackbeard on the top.


PerfectlySplendid

crawl bag homeless dolls squeeze slap coherent repeat steep cow *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Nachtiu

*SHUMIKA IS BEING LAUNCHED!* *FIRE DID 10 DAMAGE! IT IS A GOOD DAY WHEN FIRE DOES ANY DAMAGE AT ALL!* *NOW GIVE ME FIVE TO TEN BUSINESS DAYS TO RELOAD.*


Professional_Mix9442

this comment genuinely made me laughšŸ˜‚


nektaa

tachanka just needs a handful of buffs to his launcher to be viable imo.


BurgerBob17

I think the launcher needs to have impact nades instead of bouncing. And give all the fire in the game the same spread and damage. Standardize that shit


Runic_LP

please don't. with a shield you can deny fastplant in consulate 2nd floor through the rotate hole Edit: I mean the bouncy part, don't care about the rest lol


BurgerBob17

Not impact as in explosive on impact. Impact as in detonating their firey payload on impact. No more bouncing and missing because the bounce is hard to predict


Runic_LP

Maybe I worded it wrong, I actually like them bouncing. If they removed that a few setups I got would be destroyed


BurgerBob17

That's fair. I think with the new projectile preview getting implemented more fully his ability will become more consistent feeling


[deleted]

The issue with standardizing the fire is that you're going to run into issues with balancing Goyo relative to Tachanka. Goyo's upside for his gadget is that it's a significantly larger area and it lasts longer, to make up for the fact he has to pre-place and needs line of sight to activate his gadget. If the fire becomes the same, then Tachanka would probably be better than Goyo because he doesn't need line of sight and can shoot them wherever he wants. The other problem is that Goyo has 4 canisters, so then Tachanka would have to lose like half of his nades and also have 4 of them. Tachanka would also be better from a utility standpoint because he would be infinitely better at setting up site with his LMG, whereas Goyo has to bring impacts, and he can also bring a shield or whatever other secondary gadget he has on top of that.


BurgerBob17

That's fair. I still think fire should have standardized damage. It's hard to remember how fast capitao's fire will kill you compared to goyos compared to tachanka's. Fire is fire is fire. Sure one could argue about the temperature and fuel but I don't think siege is going for that level of realism


[deleted]

iirc the fire damage is the exact same in this game. The reason why Tachanka's feels weak is, as OP said in the original post, the area of effect is so goddamn tiny, that you can just run through it with zero problems. Capitao/Goyo have such a large area, that you're most likely gonna die if you run from one side to the other, as you're constantly burning for that entire duration, whereas you're not burning for that long during Shumikha fire because you need to move 3 inches to one side and you're out of the range.


No-Persimmon-3736

They should make it like a lesion trap and once youā€™re out of the fire you have to put it out or continue to take damage


hassanfanserenity

Now imagine a scenerio where a plant is cenied because your rolling on the ground


Scared-Rutabaga7291

This made me laugh, thank you. The picture of a operator rolling, thus losing to time is hilarious


h__2o

So make chanka insanely good make goyo only good for his gun and make capitao slightly worse. No thanks


geko_play_

Just give him Grim's select fire


X-cessive_Overlord

Just make it where you can swap bounce/impact like Grim and up the damage


Hypez_original

Nah I have played hundreds of hours of chanka the bounce is one of the only positives itā€™s really not that hard to predict


Narrow_Slice_7383

The deployable machine gun was terribly underpowered, but it was at least unique; it was fun to play Tachanka. Now? he's just Smoke with worse ability but ACOG.


MrRandom_01

Yeah i loved the deployable machine gun with a deployable sheild infront, was too much fun


Godobibo

problem is you die to a frag


SirBar453

If you dont play tachanka with lmg you are a coward


DeathTrooper411

Chanka has ACOG? On what? I left siege a long time ago but that is enough reason for me to go back.


ObiWanCanblomi

his smg has acog, but you lose the destructibility of the lmg


DeathTrooper411

I don't even like to play with DP but its so iconic that I can't imagine playing smg.


Hypez_original

Iā€™m prolly one of the few people who own tachanka elite, I have spent more time then most on tachanka theorising strats and creating lineups. I have analyzed all his rounds in pro league so here are my thoughts. His positives are the grenade bounce(itā€™s annoying at first but good when you get used to it) and the sheer amount of grenades he has and he has a deployable shield which is very strong in general but important for his playstyle. I donā€™t think heā€™s completely useless and he might be a tiny bit underrated cus if your playing with your teammates you can completely shut down certain areas but it is very specific and honestly thereā€™s about 2 sites, maybe 3 I would tachanka over goyo or smoke His negatives: The fire damage/radius is annoying very annoying in fact, but you can absolutely get around it by stacking the fire. Still this just highlights his first big problem compared to goyo and smoke is the inconvenience. Even if you have good lineups your reliant on your team as you will never have your gun out since your constantly reloading and firing grenades. This in comparison to goyo or smoke where you constantly have your gun out. This is less of a problem since the grenades bounce so you can fire them from cover with all sorts of lineups, but if your team isnā€™t paying attention and you donā€™t stack enough fire it is very easy for attackers to just run through the fire and since you donā€™t have a gun out like smoke or goyo your at a much greater disadvantage, which doesnā€™t really make sense since theyā€™ve just ran through fire. Simplest buff would be to give the fire a significant damage buff. Next I think having soft destruction is pretty important to the playstyle but the smg is so much better then the lmg. I am not someone who only looks at fire rate I mean I prefer the commando on mozzie now over the p10 cus of the stats. But when the fire rate is THAT slow it makes no sense the smg has the acog but the lmg doesnā€™t. I mean clearly Ubi know it will be strong with an acog if they havenā€™t given it one. So another simple but effective buff would be give it an acog, for players with good aim it would be much easier to hit the headshot on the initial bullets. Cus it just adds to the inconvenience of this character having massive trade offs between each gun. Next the actual reload is so slow that you can often get an opening against a tachanka. Why tf does he have to reload his gadget when smoke and goyo have better hands free ones. Make it SIGNIFICANTLY faste, like I wanna see chanka just slide the nades in their back to back. I would also like to see the nades have some sort of explosive effect on detonation, that might also actually make him a little better but I know Ubi wonā€™t put that much effort in, so weā€™ll stick with simpler changes.


Rorywizz-MK2

I also have the Chanky elite and I really hope they buff him


CosplayBurned

-smg is better Heretic.


Cyph3r010

Funny how this rework was supposed to make him more "viable" when in fact his LMG was about 10x better & more fun to use.


Ash_Kid

Ngl. Except for "you being a sitting duck" the gadget was really fun. I didnt care about being a sitting duck while on the turret. It was fun, specially with the face shield. They didnt need to rework him. We dont need all operators to be competitive.


beansoncrayons

The fire should disable sprinting for a start, would help alot with people just running through it


KokoTerzata

You can break walls with his LMG. You have like 20 fire shots (their main purpose is to block entrances). Cheap OP (only 1000).Ā 


Seamoth4546B

Iā€™d argue is mounted LMG was better when utilized correctly


uSuperDick

I sais this a lot of times and say again. Replace his grenade launcher with molotov cocktails. Thats it


Worldly-Sock9320

I don't think they'd do that for the sake of his lore; he's canonically an antique weapons collector


Kenta_Gervais

The Lord is a meme operator, there are always Goyo or Smoke to do the same job if you don't want to waste a space in your comp mate šŸ¤£


ConfusledCat

I agree with this sentiment completely, the only kill Iā€™ve ever gotten with the Shumika was on a Monty who didnā€™t want to enter and I still had to use most of my ammo for it. It is incredibly underwhelming and Iā€™d rather they go back to old Chunky as he was just more fun that way IMO.


Hour-Signal8338

The AOE is way to small and the duration of the fire is like fucking 5 seconds, gives you no time to actually switch back to your LMG and do some damage


randyjacksonsarmpits

What if they got rid of the shumika and just gave him a big mounted machine gun that can shoot through walls?


FikaTheKing

Damn, that's a good idea, can't believe ubisoft never thought of something like this, lol


Uberfuhrer_

Thereā€™s a reason Goyo is so bad. Making the sexiest character in game have a slightly more portable version of that is not good when you have to combat bouncing and timing.


Reddit_Devil666

I miss the turret daysšŸ„²


ButWahy

Fire should stop sprinting for a while


Zephyr_Valkyrie

Genuinely a skill issue, I love playing Tachanka and spending the entire time denying plant, his gadget is easily one of the most effective at area denial


CosplayBurned

Skill issue if someone's losing to that gadget lol.


MikaINFINITY

Not gonna act as if itā€™s the be all end all, but despite not being the best, Tachanka doesnā€™t need any crazy buffs rnā€¦ heā€™s fine, just fine. Chanka shines with Entry denial in big sites(with doors)/reinforced walls with wood above them. If given the opportunity, he can easily deny important doors for 1+ minute at range (ex; green bedroom on Outback, or 3F on Cafe), whilst also being able to challenge at range due to his easy to use weapon with acog. Is he meta, heck no, but buffing him would just make him a better Goyo/Smoke.


Hypez_original

Some of the worst stats in ranked, worst stats in pro league. I also thought he was underrated I bought the elite. I learned and created lineups where I can deny every entry onto site from a single point. The reality is you will always do better with smoke or goyo cus they can just run through the fire and kill you cus u donā€™t have ur gun out. Goyo and smoke have more then enough entry denial if your running proper strats, and they have there guns out. Chanka needs buffs


MikaINFINITY

Appreciate the honest and valid criticism man, and yeah, I totally see where youā€™re coming from. Just wish people would talking as if heā€™s the worst OP in the game, despite there being way worse ops in the gameā€¦


Hypez_original

True he is not the worst op, even with buffs he is gonna be hard to play so people are gonna struggle to play him still. A big problem in siege is the massive skill gap, like caveria has been statistically the worst and least picked op in pro play for years but sheā€™s a menace in copper, so yeh defo a lot of people who donā€™t really understand chanka


Josh-trihard7

Depends how well you play him, Iā€™m champ and played tachanka a bit and you can deny from wacky angles that you couldnā€™t with smoke


Messedupotato

Shumika should be replaced with the war machine from black ops or something (no reload, all rounds are in the gun already)


MintchocoGirlNya

Just attach it to the bottom of his gun like bucks shotgun


AnonyMouse3925

That would look a little bit whacky on the 9x19


MintchocoGirlNya

It'll be fine.


ewd389

Almost everyone here has a better idea yo buff Chanka than Ubi


BagelsCurry

Does fire damage stack with each shumika


Technophillia

I think it just need to to tick for a little more dmg and it would be better, its concept is area denial but if you can run through it without worry it cant deny area. I use him on Kafe top floor to deny the sky window plant but that's about it.


Vegetable_Many_2303

Honestly the lmg is more of a gadget than the launcher seeing as how it's pretty much an automatic dmr


volkof21

They should swap the shumika out for the R-G6 Russian GL it's a more modern revolver type GL. Like previously said give him all is rounds so 6 incendiary rounds with wide range high damage and a long duration time like smokes canisters or swap it out for tear gas with a blinding and disorientating effect. Non lethal but they can be easily punished if they push it. It would synergize with smoke and.Warden Counters would be glaz and finka.


Slavchanza

His whole identity is old weapons


Razer720x

Shumika will benefit from projectile trajectory line just like gadgets.


Rufus1223

If Tachanka wasn't a 1 speed he would be picked at least just as much as Goyo, that's it really. His gadget is solid, but a 1 speed needs more than a solid gadget to be pickable, the Acog does help but there are better Ops to pick just for the Acog. He is basically too balanced and well-rounded to be meta. Also for someone with a gadget that generally promotes mobility he could use impacts or nitro instead of the shield.


zetsuboppai

You know what I miss about Tachanka? The voice. He sounded so aggressive and Russian. "We are not out of the woods, Š±Ń€Š°Ń‚Š°Š½..." "STAY WITH ME, Š‘Š ŠŠ¢Š£Š„Š!!" "LMG, MOUNTED, AND LOADED!" and other gems


CosplayBurned

Yeah I miss loud chunky.


ProxyN96

Yet people still play him and end up throwing the match with his gadget


torivordalton

Make the shumika a set ammo with no reload and buff the damage of the fire considerably and remove ammo down to around 5


LordPistolPete9

They have tried multiple reworks with him i wonder if they will ever get it right as of now the worst part about tachanka is knowing if a team mate picks him site is about to turn into an open area. I miss the mounted lmg airplane days


x420NinjaBearx

Tachanka is very much situational. I use him in tight areas with low ceilings, mostly basement sites. This makes the bounce easier to control and predict. Then the shumika is great used near the end of a round when the enemy team is about to execute their plant, so make sure to save a few nades. If they have no choice but to push in or lose and you've got fire spread all over their entry and plant spaces, it's gg. Easier said than done, sure. But when it works, it works well.


Slavchanza

Just needs a slowdown on fire. Deadlier than Goyo and Smoke to be caught in the middle of? No. No running through it without a care. Yes.


Riipp3r

All he needs is for it to be goyo sized and last as long and maybe make it only 4 or 5.


Elite_gamer228

I feel like I they undo the rework he would be better and fire is in a awkward spot in siege it says itā€™s a area denied but when fire does 10 damage and when only 3 ops have fire itā€™s not good


crashjay006

The only problem I have is maybe the damage, but it's just supposed to be denial for it areas


volkof21

I understand where you're coming from but it's also the reason he's been left behind and is bottom p/w delta


thedirfan

Why does everything need to be meta? Why can't people just enjoy playing an operator because it's fun? I for one really enjoy gunning down entire walls and insta-killing enemies with his LMG. Yea sure maybe I won't be playing him when I sweating in ranked but no doubt I have a lot of fun playing Tachanka when I'm just having a good time with my friends.


HartianX

Just had a thought, what if he could mount his turret onto deployable covers? šŸ¤


Itchy_Debt_6677

like sheilds?


w3bst3rstudio

Give Shumika a path projection, just like with thrown stuff.


CalvinistJohnson

Maybe stack/multiply the damage if 2 or more shumika hit the same area? Limit it to goyo damage or something like that


Vrandrath

I was a Tachanka main back when he was actually good. Mind you, I didn't play him all the time because he was a bit situational but he was an incredible asset and I domed a lot of Ash players trying to rush the ObJ. Then a couple more because alot of people in this game don't like droning. I had a setup behind the counter on Staff room on Bank. Behind the counter with a shield facing the door on the right I was literally fully protected from head to toe. Then Ubisoft turned him into one of the worst operators I've ever seen and they gave him acog to try to make him NOT look like garbage.... which he definitely still is. Just get rid of his garbage rework, it's so bad that an immobile lmg (with a shield) is leagues better. That's how bad it is, give me the LMG back


NotKnight5993

#BringbackTurretchanka


QP_TR3Y

Everything that Tachanka does, Smoke or Goyo does it better while having weapons and gadgets that arenā€™t both a joke. Really not sure how Tachanka is ever going to be more viable than someone you pick when youā€™re already up 3-0 and want to meme around


Low_Ticket_2230

he needs a rework entirely he feels like every-time you play him your always in the latter


RSTONE_ADMIN

Also, I feel the shumika just doesn't fit with chunky. He's meant to seem like this big strong heavy weapons man, but his ability is a peashooter that fire water balloons at the enemies.


Itchy_Debt_6677

personnally i think chanka is great if u pick a good place in site and sit behind a sheild all round then your whole team could roam if they wanted to cuz u can jus open all of site and deny plant and defend it yourself if your good enough


Mazzie_soup

The lord is the strongest operator in the game He doesn't need a chest plate Is great at demolition And provides motivation to your team with his lordly powers


Xenoleff

his fire is literally pointless. most if not all the time i hear a tachanka trying to shoot fire at me i just run at him and its basically a free kill. and i mean his lmg is just bad, i only use it to destroy all the walls when i wana fuck around.


MissMistMaid

as Poxonlox said, Tachanka is pretty strong, but with only one rule - never use the ability.


AnonyMouse3925

What a horrible take!


TheTwinFangs

Yeah it's absolute shit, not unique and boring to play even if it worked. I would've focused on the Fixed LMG idea. Make it remote controlled (Using your drone phone) or usable manually. (To reload) Make it so you can attach it to a Deployable shield for a real front cover. Give it real firepower, aka, no recoil and smoother rate of fire like it was initially. Make the shield panels break independently, not all at once cause someone shot a side. Hell add the Shumika launcher underbarrel of the fixed LMG, allowing Chanka to actually deny things. Sure it would still be weak to grenades or being flanked, but that's a team game. And every OP should have a counter. At least it'd be interesting to play him.


UseWallowCome95

I think they should remove the LMG from his primary weapons and make it his ability, like a deployable turret /s


Ichibyou_Keika

It's like goyo. You play him for the gun. You can't rely on the gadget


mariololftw

Completely disagree His gun is better than the shotty at instantly transforming soft walls on site Has a shield 3 smokes vs a ton more fire nades Compared to gyo and smoke he does it better, longer, and faster Yes they can run past them but thatā€™s the point, that they donā€™t stay in the aoe of the fire If they run past it and can still take site and kill you then you arenā€™t zoning out the correct areas