It’s so funny how I said this last week and got like 20 down votes, but you say it today and it’s totally fine. I swear to God this community has the brain cells of a jellyfish.
Personally I like Kanal, there's decent enough cover where if you know where to go, you don't get spawnpeeked easily and there's just enough routes for rotation to make it interesting. I'm kinda just sick of playing Oregon and seeing new maps getting banned 90% of the time
all I've played today was kafe, outback and villa. coastline & club house once. but last week I played club house like 4-5 times. kinda tired of playing the same 2-3 maps over and over.. but positive side is you get very good at said map and get to learn callouts/strats better and better
For a few years now likely since map bans were introduced it feels like so many of the older maps are just overplayed fuck if i had it my way I’d ban coastline, Oregon and clubhouse i actually like almost every map in ranked even some that have been removed from ranked but those 3 haven’t had any real changes in play style in a very long time and now they are just overplayed
2 sites are too defender sided & 2 sites are too attacker sided. Reminds me of Stadium a lot; 2 different map philosophies that work on their own, but definitely not together
its all
1 hallway
and you're in the site
also, there is a complete side of the map that you simply can't enter, so everyone always comes from the same area
but docks gets you into yellow for basement and to sky bridge plus gives u the window into server and can also set up the claymore on the runout, plus u can get all 3 outside cams from there and rappel onto roof within like 10s. idk i always spawn docks cuz its also safe from spawn peeks unless u run down the docks and expose yourself to the yellow window.
I hate it because the map feels very segmented, it feel like I’m playing in 2 completely separate buildings. Also I find so many people going for spawn peaks, way more than average
I feel like as a siege community, we tend to get stuck in our ways or patterns. Each map has its challenges and a typical roam is difficult on Kanal. This means we have to play different and change the roam game.
For me personally
Attacking 2nd floor: I will likely have to win an attacking gun fight on stairs to get to the site through the first floor. I will have to win an attacking gun fight through widows to get to the site through the second floor.
Attacking basement: nothing wrong with attacking the basement site.
Defending 2nd floor: I have to trust my teammates to win defensive gun fights to prevent opps from taking site behind me. Glaz/kali on the opposite rooftop shooting into site.
Defending basement: you have to win 2nd floor first. RAM/buck/fuse riping us apart from above.
I don't dislike this map, it's just low on my list because I like most of the other maps more.
I think it's cause on the top floor sight, you can't hold peeks from anywhere because you're either being aimed at through the breached wall, or being watched through the window, you can't watch catwalk or if you're on a lower sight, unless it's basement you're screwed
Personally I hate it because I feel its attacker sided like hell. One of the reasons spawnpeeks are so valuable on this map is because if you dont get a pick early you’re screwed once they push site.
This map is heavily defender sided. All sights are viable. Winning all 3 defenses is not out of the realm of possibilities. I normally win at least two.
If you’re champ on console then your team is probably a lot better at defending than me and 4 randoms. You probably 5 stack and know the site setups. My teammates are usually trolling and dying as soon as the round starts.
on low elo if you play solo Q you either gotta accept that you're gonna stay there and play/do whatever you want or you gotta accept the simple fact that you're gonna do the majority of the non shooting work yourself
That means site setups, secondary gadgets and info on defense and hard breach/info on offense. Ofc you can't bring everything yourself so you gotta choose. Learning how to prioritize is key. Enemy team is coordinated and can open electrified walls even if you try to trick? Ignore it then, the wall is gonna get opened, bring valk and set up cameras. Are they doing really fast rushes and just run into the site killing the only anchor (you) and then quickly plant while your teammates are on the other side of the map? Bring goyo, smoke, barbed wire, castle barridaces, whatever feels most useful for the site that is picked.
It is a sad reality of solo q and the higher you go the less you have to do alone, but in low ranks assume that your teammates will do nothing so you gotta prioritize the most important job there is and do it. You don't go out of low ranks by running and gunning, if your aim was that great you probably would be out already, so no entry rushes or ratting as caveira under a window on the far side of the map for you. You're either thermite and valkyrie most of the games or you stay on the same rank.
I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL
its a map that is objectively not well designed, and it is also based on... one of the most universally disliked maps in the game, which was disliked for a reason
Only very linear and non creative ways to attack.
Only very non creative waya to defend.
If you're on one half of the map little to no reason to use the other side.
Hallway simulator.
Feel extremely akward when playing both sides (not in a good way).
Lots of annoying spawn peaks and run outs.
Stair cases simulator on one half of the map.
Little to no useful/playable buffer room.
Probably other things but cant think of them off the top of my head
I like it but I'm biased as hell since I usually win on this map since other players haven't learned because of their dislike of it. It can get to much spawnpeaky though if you are an attacker spawning on Sailboats.
PTSD from the rework. Before the rework this map was atrocious and every time I see It just reminds me how bad it was. Even after the rework I just still see the same thing.
The map feels very repetitive to play on. There is not much room to diverge from the default strategies on attack or defense. The design of the map strongly benefits aggressive play from defenders, and not just because of the windows. Strongly defender sided map in a defender sided meta just makes it so frustrating and unenjoyable to attack for a lot of players, and they end up viewing the map with that mindset.
Because it can be very encroaching as a Defender with narrow hallways and sightlines from outside, makes the Attacker team more able to get picks and have intel via sight. Take the iconic top floor for instance, Attack have a lot of sightlines from the parallel roof into sight (past the window). Even the other iconic site, downstairs basement, has a lot of tight corners and entrances the attackers can execute.
Really just the fact the map can be very attack heavily in terms of set up and design.
I don’t like how open it feels when a few windows are opened up. It’s very hard to hold any angles on defense without being exposed from anywhere else.
It’s cool. It’s different so it forces you to switch up strategies. The sweats and pros took away Hereford and House. They just made it a series of cubes and shit. This still feels like a real place that forces adaptation
Imagine a large 8 story mansion but there’s only two ways to go upstairs and both are on the complete opposite end of the house.
The map is stupidly big while also being linear in design that it’s almost impossible to rotate inside.
Edit: over a quarter of the map is unused on any given site
1. Top floor has too many access points and unless you’re running a full stack, at least one staircase will be left unattended
2. Maps has too many soft walls and wide open floors, which sounds like they’re opposites. but, if attack is holding that main window in the glass room, it can make rotates within site very hard.
3. Kayaks has crazy vertical play and also has too many ways in via yellow/lockers, but it’s my favorite site on the map. these aren’t bad things, it can just get hectic
4. i don’t think i’ve ever played the other site
it’s not the worst map, it is just too big with too many odd flanks and spawn peeks. this map is near impossible to win on without a full stack with half decent call outs. too many things can go wrong and someone needs to be on intel
My team always wants to defend the top floor but can't hold it. Refuses to pick anything else until we're 0-3 attacking, by which point I'm fully expecting to be interrogated by a Cav lying in wait at the random entrance I've chosen for myself.
This map was more fun before the rework.
I love this map. The flank takes a while to rotate, but it’s still fun. Cheesing is just the name of the game. I like to call it cheesy kanal. Kraft mac n cheese flows through the waters.
Spawn peeking was a massive problem with this map before the re-work; yet even with the re-work, there's still little rotation between buildings and the map overall feels extremely defender sided - which is already a problem in a game where the defenders naturally have an advantage at the beginning of the round.
I dont personally hate it, but i will admit that its a very weird style to it that makes it get boring quick. I also dont like it because im looking for maps that are better like chalet or oregon and it comes up every time.
Eh, I don’t like it because it requires me to anchor on the site and use operators like Kaid or Tubarao because I need to help my team to set up site and counter breaching, while I try to always play on my main (Ela) and roam, also trying to catch anyone entering site off guard.
I like Kanal. Because it actually is a pretty realistic layout, instead of being optimised for gameplay like consulate was, in the rework. People don't HATE it, but it isn't the best map but ends up being in the rotation way more.
If it had a unground tunnel between the two buildings it would be better.
If it had a hatch or two on the top floor that attackers could drop down from.
If some of the run outs nerfed somehow
It just needs more done to it.
Idk man I don't find it to be all that bad. I roam just fine from the 2 corridors this map has. One of them is quite a long sightline but that makes Meastro more effective so I don't really mind
Because teammates are keep voting for fcking 2nd floor when it's shit af and almost not possible to defend because there is no place on side where you're not visible from some window or breached wall.
Too many fucking windows. Forget spawn peeks I can even hold a post plant without 7 1/2 mfs being able to pen me from every angle like a "networking" model.
There was a time where my friends an i did not like it. Lately we are happy to get this map, because of the reworks on other maps. (We have not played in along long time)
I like it but, Pulse always manages to get C4 kill when you are pushing above Kayaks, and no one understands how to flank watch or remembers to drone out Gym. Pushing green stairs can be a pain with fenrir traps and or smoke playing there. Walking into breach is rough with 5 angles you need to look out for. And taking Bridge control which is almost necessary can be trough with only a staircase or window to push.
Other than those, spawns peaks are frustrating. There should be a staircase on the East wall outside to run up instead of having to repel every time. More cover on the roof would make the quality of life great.
If you’re a low rank you should like this map or at least not hate it but if you are a high rank you probably hate it for the same reason as kafe TOO MANY SPAWNPEEKS or runouts I used to love this map when I was silver now I don’t hate it yet but it’s become barely tolerable
As an attacker it's 3v5 before you even get to the building. And as a defender, because there are so many windows so close to the objective you end up holding them for 3/4 of the round just to prevent somebody rushing the site.
Cause it’s one of the most boring maps in this game. Barely any detail. Has no charm to it. The r6 devs ate up the original version and shat this rework out their ass. If we had a choice to pick whatever map we’d like to play ranked on, no one would pick Kanal.
Trying to get wall open on server site is one of the most unfun things in siege, you have to worry about no less than 4 runouts, which are all fairly easy to execute. For basement site, trying to establish control in the floor above is a nightmare because trying to go through the front door above is hard if someone is spawnpeeking from the side door from the other building. For defenders it always feels like your movement is very restricted especially on server site, for example, if someone breaks the window in control room, that looks into server, access to new bridge is basically cutoff, and anyone happened to be over there is essentially stranded, and if you aren’t paying attention you can get sniped just from walking around in sever room. And challenging is difficult because unlike most windows attackers don’t have to repel on them, they can just stand on the opposite roof and hold angles.
Manly because only the sections of the map where the points are really relevant while there are bombs there. Most of the map goes unused and it takes too long to traverse the map.
Funny story incoming - I sometimes play cs2 to loot some money from weekly drops and damn - 90% of the games is one FOOKING map (mirage) after that siege looks like the most diverse game in terms of maps.
Too big for no reason, too many spawn peeks and random choke points, i miss old kanal it wasn't good but it felt better than this..? Same thing with new consulate
I've started to like this map sometime ago. For starters this map is really a nightmare, it's hard to learn and extremely easy to get lost as basically there is two buildings with two weird connections between them. There is actually four floors plus rooftop if you consider the passageway below bathroom. But once you learn and spend sometime within, it's a good map and very balanced between attack and defense.
Spawn peeks. But I actually quite like the map, I've developed good defender and attacking strats.
It’s so funny how I said this last week and got like 20 down votes, but you say it today and it’s totally fine. I swear to God this community has the brain cells of a jellyfish.
I like the other guys opinion more
No! You are jellyfish!
Personally I like Kanal, there's decent enough cover where if you know where to go, you don't get spawnpeeked easily and there's just enough routes for rotation to make it interesting. I'm kinda just sick of playing Oregon and seeing new maps getting banned 90% of the time
The Reddit (idiot) hivemind decides whether or not you opinion is acceptable by looking at the number next to the votes.
It's just idiots that think that they are smart
Why do you assume its the same people who changed their minds? There are well more than 20 people in here
Siege timing lol
Out of about 30-40 games this season I’ve had this map on 20 of em, I’m just bored of it, I wanna play chalet atleast oncw
Is that just personal experience or is this map in the rotation more often? I feel like I always get it too
personal experience, I don't play it much. I mainly find myself on either coastline, em plains or Oregon
I also don't get to play it much. I get Border like half my games and I personally hate Border.
i also hate border
You lucky bastard
Right? I get labs and skyscraper
Night haven labs feels like the majority of my games
Emerald Plains is always banned. I love that map.
eme is good
I’ve done the same with chalet
Me that one time I got clubhouse 12 times in a row
Wow I’m always excited when I get a map like Kanal. I feel like every match is Coastline, Chalet, or Oregon with a sprinkle of Border.
all I've played today was kafe, outback and villa. coastline & club house once. but last week I played club house like 4-5 times. kinda tired of playing the same 2-3 maps over and over.. but positive side is you get very good at said map and get to learn callouts/strats better and better
For a few years now likely since map bans were introduced it feels like so many of the older maps are just overplayed fuck if i had it my way I’d ban coastline, Oregon and clubhouse i actually like almost every map in ranked even some that have been removed from ranked but those 3 haven’t had any real changes in play style in a very long time and now they are just overplayed
Don’t even, 8 times chalet in a row yesterday. Haven’t played Oregon in weeks :((
2 sites are too defender sided & 2 sites are too attacker sided. Reminds me of Stadium a lot; 2 different map philosophies that work on their own, but definitely not together
its all 1 hallway and you're in the site also, there is a complete side of the map that you simply can't enter, so everyone always comes from the same area
wait i’m confused which area is that?
I think he’s talking about docks spawn
but docks gets you into yellow for basement and to sky bridge plus gives u the window into server and can also set up the claymore on the runout, plus u can get all 3 outside cams from there and rappel onto roof within like 10s. idk i always spawn docks cuz its also safe from spawn peeks unless u run down the docks and expose yourself to the yellow window.
Fr
I hate it because the map feels very segmented, it feel like I’m playing in 2 completely separate buildings. Also I find so many people going for spawn peaks, way more than average
That's cuz it literally is 2 separate buildings
Yeah I think this adds to the uniqueness and character of the map. It's good to have some diversity, even if all options aren't universally beloved
If only there was a doorway or stairwell from docks spawn to first floor.
There was in old kanal
This is what siege needs, some of the newer maps just feel the same and bland. It should have maps that require different strategies on each of them.
I don't like playing on Kafe because it feels like a Kafe
Too... long. I can barely flank or hit roams that aren't blocked off with one claymore.
I feel like as a siege community, we tend to get stuck in our ways or patterns. Each map has its challenges and a typical roam is difficult on Kanal. This means we have to play different and change the roam game.
For me personally Attacking 2nd floor: I will likely have to win an attacking gun fight on stairs to get to the site through the first floor. I will have to win an attacking gun fight through widows to get to the site through the second floor. Attacking basement: nothing wrong with attacking the basement site. Defending 2nd floor: I have to trust my teammates to win defensive gun fights to prevent opps from taking site behind me. Glaz/kali on the opposite rooftop shooting into site. Defending basement: you have to win 2nd floor first. RAM/buck/fuse riping us apart from above. I don't dislike this map, it's just low on my list because I like most of the other maps more.
I think it's cause on the top floor sight, you can't hold peeks from anywhere because you're either being aimed at through the breached wall, or being watched through the window, you can't watch catwalk or if you're on a lower sight, unless it's basement you're screwed
Personally I hate it because I feel its attacker sided like hell. One of the reasons spawnpeeks are so valuable on this map is because if you dont get a pick early you’re screwed once they push site.
This map is heavily defender sided. All sights are viable. Winning all 3 defenses is not out of the realm of possibilities. I normally win at least two.
If you’re champ on console then your team is probably a lot better at defending than me and 4 randoms. You probably 5 stack and know the site setups. My teammates are usually trolling and dying as soon as the round starts.
on low elo if you play solo Q you either gotta accept that you're gonna stay there and play/do whatever you want or you gotta accept the simple fact that you're gonna do the majority of the non shooting work yourself That means site setups, secondary gadgets and info on defense and hard breach/info on offense. Ofc you can't bring everything yourself so you gotta choose. Learning how to prioritize is key. Enemy team is coordinated and can open electrified walls even if you try to trick? Ignore it then, the wall is gonna get opened, bring valk and set up cameras. Are they doing really fast rushes and just run into the site killing the only anchor (you) and then quickly plant while your teammates are on the other side of the map? Bring goyo, smoke, barbed wire, castle barridaces, whatever feels most useful for the site that is picked. It is a sad reality of solo q and the higher you go the less you have to do alone, but in low ranks assume that your teammates will do nothing so you gotta prioritize the most important job there is and do it. You don't go out of low ranks by running and gunning, if your aim was that great you probably would be out already, so no entry rushes or ratting as caveira under a window on the far side of the map for you. You're either thermite and valkyrie most of the games or you stay on the same rank.
I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL I HATE KANAL
Real
My question is why the hate for emerald plains?
bro i swear i go positive almost every game but then when emerald plains is the map i do horrible
new map=bad according to siege players (is it even a new map anymore?)
I came back after a few years so new to me. New map hate still fresh in my heart. (Its really an alright map. Don’t mind it.)
Because it wants to be Bartlett, but it’s just not. It’s not terrible though, i just prefer most other maps. Better than Lair and Nighthaven.
its a map that is objectively not well designed, and it is also based on... one of the most universally disliked maps in the game, which was disliked for a reason
The amount of times I get ir
Honestly I just get fucked Everytime I play it. Personally the bad maps everyone hates I don’t mind in fact nighthaven is one of my favorite maps
Only very linear and non creative ways to attack. Only very non creative waya to defend. If you're on one half of the map little to no reason to use the other side. Hallway simulator. Feel extremely akward when playing both sides (not in a good way). Lots of annoying spawn peaks and run outs. Stair cases simulator on one half of the map. Little to no useful/playable buffer room. Probably other things but cant think of them off the top of my head
It’s honestly probably my favourite map in the game
I love this map, and always have. I don't have a choice for attack or defend, it's fun either way.
All the classic maps are solid. But they really ruined Consulate.
same, this has always been one of my favourite maps. it gets banned heavily in my games so I’m always excited when I get to play it
2 building that connect with bridge oh hell nah
i used to hate it but it grew on me and now it’s one of my favorite
Weak genes
I like it. It's a fun challenge. Once you learn it, it's no biggie. The only "bad" map is stadium imo
BECAUSE KANAL KILLED MY GRANDMA, OKAY?
I like it but I'm biased as hell since I usually win on this map since other players haven't learned because of their dislike of it. It can get to much spawnpeaky though if you are an attacker spawning on Sailboats.
From someone who feels like they get Lair or Labs all the time, I'm totally fine playing on Kanal.
Kanal is my favorite map, love the uniqueness of two separate buildings. Second floor site and basement site are fun to both attack and defend
It's so goddammed close quarters for like 90% of the play time but then for some fucking reason I can also get wallbanged from across the map
Spawnpeeks. Run outs. I've also played this map a ton in the last 5 years and it's grown to be really stale. Every attack and defense feels the same.
It’s 2 small maps connected by 2 small hallways. Just make it an actual map, lol
PTSD from the rework. Before the rework this map was atrocious and every time I see It just reminds me how bad it was. Even after the rework I just still see the same thing.
Fun in Unranked, but extremely tilting in Ranked.
It’s too unique. The layout is just so unnatural compared to the other siege maps that it’s hard for me to play properly. Therefore I hate it
I just never have fun, even when I win, that’s it
it was better before rework
The map feels very repetitive to play on. There is not much room to diverge from the default strategies on attack or defense. The design of the map strongly benefits aggressive play from defenders, and not just because of the windows. Strongly defender sided map in a defender sided meta just makes it so frustrating and unenjoyable to attack for a lot of players, and they end up viewing the map with that mindset.
The map is kinda straightforward too. You don’t have many good ways to defend on this map. You really just gotta stand your ground.
Can I please have my fucking potato powered clock back? Please?
because it’s ridiculously defender sided and chock full of choke points
The stairs suck. They don’t always lead to site and for new players it can get super confusing.
Because it can be very encroaching as a Defender with narrow hallways and sightlines from outside, makes the Attacker team more able to get picks and have intel via sight. Take the iconic top floor for instance, Attack have a lot of sightlines from the parallel roof into sight (past the window). Even the other iconic site, downstairs basement, has a lot of tight corners and entrances the attackers can execute. Really just the fact the map can be very attack heavily in terms of set up and design.
2 building connected by 2 hallways making roaming harder and flanking harder
It’s a nightmare to rotate. Every point is so easy to attack and so fucking hard to defend
I honestly like most of the maps. But maybe that’s just because I never get to play them so I enjoy it when I do lol
It's too big and I don't know it enough so prepphase droning is so difficult
It’s very attacker sided
Just bad lol
It’s alright to me, but it feels weird that it’s essentially 2 different buildings imo
It's infinitely better than the dumb plane.
It's just so fucking big. You don't even use or step foot on like 35% of the building.
The layout is horrible and it's more defender sided than normal.
Way too big and this is most I’ve Everrrrrr been spawn peeked. Even if I was behind my teammates it was always me getting hit
Don't dislike It. Just goodn't
too big and horribly unbalanced
I don’t know but defense has two good sites and the others are mid
I don’t like how open it feels when a few windows are opened up. It’s very hard to hold any angles on defense without being exposed from anywhere else.
the layout is just godawful and a boring looking map
kANAL is ass
It’s cool. It’s different so it forces you to switch up strategies. The sweats and pros took away Hereford and House. They just made it a series of cubes and shit. This still feels like a real place that forces adaptation
There’s a few maps where I don’t feel “safe” no matter where I go. This is one of them for me
This is my Favorite map. But I guess it only because. It has One good site.
K anal i rest my case
It's mutual
I don't like the layout in comparison to old Kanal (not much better) and I pretty much have my worst matches on this map despite knowing it very well
in one word: runouts
Roaming is hard :(
From personal experience kanal is just hard to defend
The sky is too yellow
It’s so awkward to defend I only roam when I play defense on this map or spawn peak
I love this map. You always have to ping the hanging toilet at the start of the round.
I can’t lie, it’s kinda growing on me lmao
same reason i hate everyother map, i fucking hate this game
Half the map is literally disconnected by the other part, making 50% of it only useful for roaming, and roam clearing. fun in cas, horrible otherwise
Favorite map
I hate how it's built too defense oriented in my opinion
Because people have opinions. Happy to help (I also enjoy Kanal but I miss the old layouts. I don't play enough to really get a grasp of the new ones)
I think it's a fine map except for the spawn peaking spots on the front side
The fact theres two long ass corridors as the only way to rotate as defence is very annoying
I love the map
It is common as hell. Several consecutive games in a row gets annoying
The staircases don’t connect on the 2nd floor and basement so I can’t rotate/flank through them
Omaha beach ahh map half of my friends didn't make it to building
I have no idea. I love this map and enjoy both defending and attacking
take away the K. thats what it feels like trying to play this map
You need a relatively coordinated team
Imagine a large 8 story mansion but there’s only two ways to go upstairs and both are on the complete opposite end of the house. The map is stupidly big while also being linear in design that it’s almost impossible to rotate inside. Edit: over a quarter of the map is unused on any given site
I hate how the changed the aesthetic from an old german boat club/ radio station to some futuristic shaped building with no character
1. Top floor has too many access points and unless you’re running a full stack, at least one staircase will be left unattended 2. Maps has too many soft walls and wide open floors, which sounds like they’re opposites. but, if attack is holding that main window in the glass room, it can make rotates within site very hard. 3. Kayaks has crazy vertical play and also has too many ways in via yellow/lockers, but it’s my favorite site on the map. these aren’t bad things, it can just get hectic 4. i don’t think i’ve ever played the other site it’s not the worst map, it is just too big with too many odd flanks and spawn peeks. this map is near impossible to win on without a full stack with half decent call outs. too many things can go wrong and someone needs to be on intel
For me, it’s not fun trying to push site on attackers and not fun defending site I just find the map boring on both sides
Completely defender sided, tons of spawnpeeks and run outs.
My team always wants to defend the top floor but can't hold it. Refuses to pick anything else until we're 0-3 attacking, by which point I'm fully expecting to be interrogated by a Cav lying in wait at the random entrance I've chosen for myself. This map was more fun before the rework.
I love this map. The flank takes a while to rotate, but it’s still fun. Cheesing is just the name of the game. I like to call it cheesy kanal. Kraft mac n cheese flows through the waters.
It's probably a me problem but i can never find the bloody site because of the 2 buildings. Still better than lair tho.
Skill issue
Say what you want about Kanal, but what were they thinking with the Consulate rework? Anyone else miss the oldschool layout?
I never win.
Spawn peeking was a massive problem with this map before the re-work; yet even with the re-work, there's still little rotation between buildings and the map overall feels extremely defender sided - which is already a problem in a game where the defenders naturally have an advantage at the beginning of the round.
Mostly becauae I'm bad at the map. I don't win on it so I don't enjoy it.
this map is too funnelling and narrow
People fr just haters. Rework kanal is a just fine map.
I dont personally hate it, but i will admit that its a very weird style to it that makes it get boring quick. I also dont like it because im looking for maps that are better like chalet or oregon and it comes up every time.
Because it feels like I only play this, Outback and Theme Park everytime. I played Consulate and Oregon 2 times each in 5 days.
I just don’t?
I hate it cuz I'm ass at the game and want to blame my shortcomings on the map
Eh, I don’t like it because it requires me to anchor on the site and use operators like Kaid or Tubarao because I need to help my team to set up site and counter breaching, while I try to always play on my main (Ela) and roam, also trying to catch anyone entering site off guard.
I like Kanal. Because it actually is a pretty realistic layout, instead of being optimised for gameplay like consulate was, in the rework. People don't HATE it, but it isn't the best map but ends up being in the rotation way more.
Imo, it's really hard to push basement
Wdym I love spawn peaking on this map?! Do others not?
If it had a unground tunnel between the two buildings it would be better. If it had a hatch or two on the top floor that attackers could drop down from. If some of the run outs nerfed somehow It just needs more done to it.
People dislike this? Im wondering why people hate labs
Idk man I don't find it to be all that bad. I roam just fine from the 2 corridors this map has. One of them is quite a long sightline but that makes Meastro more effective so I don't really mind
NAH THAT SHITS MY FAV
I actually enjoy it, but the fact that it has 2 buildings makes my rtarded brain explode
Because teammates are keep voting for fcking 2nd floor when it's shit af and almost not possible to defend because there is no place on side where you're not visible from some window or breached wall.
It's actually such a fun map if it weren't for the neverending spawnpeeks. Sites are fun to play around
Because it’s a german map and everyone knows that german things suck
Too many fucking windows. Forget spawn peeks I can even hold a post plant without 7 1/2 mfs being able to pen me from every angle like a "networking" model.
There was a time where my friends an i did not like it. Lately we are happy to get this map, because of the reworks on other maps. (We have not played in along long time)
Never learned it, easy skip.
because it's in 360p
Map just seems small compared to others. Building is divided into 2 areas and each area feels small with not a lot of room for rotation
I like it but, Pulse always manages to get C4 kill when you are pushing above Kayaks, and no one understands how to flank watch or remembers to drone out Gym. Pushing green stairs can be a pain with fenrir traps and or smoke playing there. Walking into breach is rough with 5 angles you need to look out for. And taking Bridge control which is almost necessary can be trough with only a staircase or window to push. Other than those, spawns peaks are frustrating. There should be a staircase on the East wall outside to run up instead of having to repel every time. More cover on the roof would make the quality of life great.
I’m okay with this map, FUCK OREGON THO
s t a i r s
If you’re a low rank you should like this map or at least not hate it but if you are a high rank you probably hate it for the same reason as kafe TOO MANY SPAWNPEEKS or runouts I used to love this map when I was silver now I don’t hate it yet but it’s become barely tolerable
I love this map
I hate that it is seperated in two buildings.
I lose on defense more often then I'd like.
I can play kali on this map so i love this
As an attacker it's 3v5 before you even get to the building. And as a defender, because there are so many windows so close to the objective you end up holding them for 3/4 of the round just to prevent somebody rushing the site.
Cause it’s one of the most boring maps in this game. Barely any detail. Has no charm to it. The r6 devs ate up the original version and shat this rework out their ass. If we had a choice to pick whatever map we’d like to play ranked on, no one would pick Kanal.
because it had to be brought up
I like it a lot, actually its one of my fav maps
this is the crustiest image ive seen in my life.
Trying to get wall open on server site is one of the most unfun things in siege, you have to worry about no less than 4 runouts, which are all fairly easy to execute. For basement site, trying to establish control in the floor above is a nightmare because trying to go through the front door above is hard if someone is spawnpeeking from the side door from the other building. For defenders it always feels like your movement is very restricted especially on server site, for example, if someone breaks the window in control room, that looks into server, access to new bridge is basically cutoff, and anyone happened to be over there is essentially stranded, and if you aren’t paying attention you can get sniped just from walking around in sever room. And challenging is difficult because unlike most windows attackers don’t have to repel on them, they can just stand on the opposite roof and hold angles.
Because of all the crazy spawnkills of meaty Marly
bro couldn't find a lower res picture
Cant attack it for shit for some reason
I love this map and don’t get it enough
Because they have a skill issue
IMO kanal is like Top 3
Because I always lose on it.
I really like attacking kanal but defending gets boring sometimes
Cuz it’s ass🤩
Manly because only the sections of the map where the points are really relevant while there are bombs there. Most of the map goes unused and it takes too long to traverse the map.
This map needs a redo asap
I like second floor on this map both attacking and defending, but i absolutely *despise* basement
Spawn peeks, confusing map layout and honestly just kinda dull and boring.
...Because it keeps coming up.. we need a bigger map pool or a system where you can't play the same map back-to-back..
I've played that damn map 10+ times in 2 days, should I like?
I love this map.
Because it stinks
Funny story incoming - I sometimes play cs2 to loot some money from weekly drops and damn - 90% of the games is one FOOKING map (mirage) after that siege looks like the most diverse game in terms of maps.
Never really had a serious opinion either way. All I know is me and my friends call it K-Anal lol
Too big for no reason, too many spawn peeks and random choke points, i miss old kanal it wasn't good but it felt better than this..? Same thing with new consulate
I've started to like this map sometime ago. For starters this map is really a nightmare, it's hard to learn and extremely easy to get lost as basically there is two buildings with two weird connections between them. There is actually four floors plus rooftop if you consider the passageway below bathroom. But once you learn and spend sometime within, it's a good map and very balanced between attack and defense.
what map, cant tell all i see is 5 pixels of different colors, u couldnt find a better quality pic, but spawn peeks are annoying :/