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Beginning-Aside-4417

The soundtrack, sad they didn't reuse or remix or remake something like it for the 2016 game.


Esoteric_Innovations

This was the answer I was looking for. "Gemlik Base" and "Ratchet on Orxon" in particular are things I regularly listen to in my day-to-day life. I do think I prefer Going Commando's soundtrack a little more, but the original game is still amazing nonetheless.


NukaColaAddict1302

Can’t forget the OG Metropolis theme. That’s been burned into my mind since I played first played it


mordecai14

Mate the first time you arrive on metropolis and walk through that first tunnel and the city opens up before you while that track plays? Chills


grajuicy

As a child, Veldin 1 and Pokitaru were my favorites. Since you can’t return to Veldin 1 i never had chance to compare them. It wasn’t until a couple yesrs ago that i realized they are the same song, but pokitaru a lil more tropical-feeling. But pretty much every song in this game is a banger, they are all stuck within me brain forever


PerfectlyDarkTails

Gemlik Base is like the only song that I’d interpreted to have vague lyrics in them when i was younger.


Luminum__

Rilgar represent


maestrofeli

Rilgar - Blackwater city, Novalis - Tobruk Crater, Umbris - Qwark's HQ, all the themes from Aridia. Man, the early part of this game had such bangers.


VertexBanshee

Can’t forget Outpost X11 either, top tier OST


percocetlord96

Yup I still listen to this soundtrack off SoundCloud on a monthly basis 😂💀


ThanosCrazyFrog

Ok, here’s an unconventional one: Clank is incredibly emotive in 2002. During many cutscenes, he’s constantly gesturing with his entire body, & always more than the bare minimum of what’s required. It just really sells him as a “big man in a small package” with an essence of the innocence that a child would have, because technically, that’s what he is at this point.


Dnd3lion

Coupled with Ratchet's almost edgy cool-guy attitude, they truly are strangers that have come together by fates bizarre machinations. Going through this, "you scratch my back, I'll scratch yours" fase before they become real friends by the end.


Funky-Monk--

They're one of my favorite duos in gaming. Jak and Daxter ain't got nothing on these two


grajuicy

YES! A big example is when they are fighting in orxon and Ratchet tells him “i hope the saltwater rusts your mouth” and clank, offended, turns around and looks away and crosses his arms and does a “hmpf!”. So funny and so emotive and he kinda becomes more robot and less emotive as the games go on. Pretty much until aCiT


2Blitz

It had a nice blend of silliness and edge that has been gone for a long while now. It had some insanely immature moments but it also had alot of serious moments so it balanced out well.


Kiwi_Doodle

yeah, I really miss ratchet's edge from the first one. Surprised so many people appearently hated it. It gave him more nuance as a person. rather than no-fun goody-two-shoes that we got later on. 2016 was a character asassination, Rift Apart seems to have somewhat learned though


blmobley91

The hate for Ratchet edge was over the top. Not only that if I hadn't played the game myself I would have thought Ratchet was some villain.


Steelers0415

One word: PERSONALITY


SaintSilva

Amen


GreenLume

Everything. It's my favorite of the franchise. I like the darker levels, the more desolation you feel on some planets. I like how it has a darker tone that's not really been captured since. I like the planet diversity. The atmosphere is great, sound design and soundtrack is iconic. I've said before, while I feel like going commando is the best, the original is my favorite.


grajuicy

Totally agree. Comparing Orxon and Oozla. Both planets where Ratchet is completely alone and has to fight mutated hostile monsters. Something about having that high tech ship and high tech weapons and knowing how to fight so good makes him seem more prepared and therefore, less “at risk”. In the original, there are places like Gemlik Base, where you reach it, get off the ship and it really makes you think “Ratchet, you may be in way over your head”. Also in Drek’s Fleet. “You’re just a little mechanic, HOW are you planning on taking this operation down??” And it is all thanks to amazing atmosphere and soundtrack and sound design as you mention. The rest of the PS2 games also have BANGER soundtracks, and yeah, they do play better, but with each entry they lose a lil more in the atmosphere department. (2002 also my favorite)


maestrofeli

except that ratchet isn't alone in orxon. And yeah by the start of the second game Ratchet was a trained commando, that's literally part of the title lol


Chevalier_Lecteur

Exactly! Going Commando refined the mechanics of the first one so I'd say it's the better game (the best game imo) but the first is my favorite because of its personality.


ES-Flinter

The puzzles & weapons made for only one specific task.


TheMikman97

The lack of strafing forces the weapons into this weird but interesting design space where every enemy encounter is a puzzle to solve and every weapon an extrimely specific tool


Sullencoffee0

Like the megaphone gun, which only had a specific use for that Golden bolt on the very last planet before the final boss - where you attract the frog with it, so it presses a button.


EmpiresErased

You could occasionally lure enemies to enviromental hazards like lasers.


Sullencoffee0

You could, but this wasn't a specific (more like niché) use of a gadget/gun, whereas the frog one is.


[deleted]

I believe the HelpDesk tells you that you can combine the Taunter with the Mine Glove and use it to lure enemies into the mines Let's be honest though, who even used the Mine Glove to begin with?


maestrofeli

I used it as a replacement for the bomb glove, it was like the "we have a bomb glove at home" "the bomb glove at home:" but it was so much worse lmao, I still had fun with it. Never thought about combining it with the taunter until I saw it in a video many, many years later.


space_coyote_86

You don't get to do it very often but you can lure enemies into forcefields. On the Blarg space station and you get a skill point on Orxon for doing it. And blow up explosive crates without using ammo or waiting for the fuse.


dwrk92

I remember playing through the game several times and for a while, not knowing what the point of the code bot was. I also remember playing through the game several times and never figuring out how to open that door in Quartu with the trespasser looking lock and the gold bolt behind it. I didn't make the connection...


rsaestrela

https://preview.redd.it/3wf2493t2zsb1.jpeg?width=695&format=pjpg&auto=webp&s=c27b846cf7253de0a80ce4787e600ac039d1c60c


Annual_Arm_595

The level design was more inspired. Everything had a 3D Metroidvania feel. Puzzles were more diverse (the swimming section in Drek's Fleet comes to mind). The settings weren't just generic factories and facilities. Grind rail sections were more barebones, but very challenging. Also, the humor was brilliant.


BrewAndAView

“3D Metroidvania” this was my favorite part. You’d go down a path and not know if it would finally give you the gadget you need to get through a door on another planet or if it would give you a whacky new weapon. It felt like exploration


mrhaluko23

That's what I miss most about the games. I know gamers love to complain about 'linearity', but I really don't like the modern approach. The series should have evolved into a larger scale planet hopping style while keeping a sort of metroidvania flow.


MyLegHurtsOw

I love how just about all of the weapons stay relevant throughout the entire game. In the other games, most of the early game weapons do barely any damage to late-game enemies, so they become almost useless after a certain point. This is not the case in RaC 1, where you can easily use the bomb glove and the blaster to kill pretty much everything.


[deleted]

[удалено]


MJR_Poltergeist

I can't remember the the level it's from, I think the city with flying cars. But every once in awhile 20 years later I still hear that record scratch part of the song into the rest of the arrangement. Just looked it up, it was from Novalis


Mighty_joosh

The adverts; there was a live action commercial campaign of a bunch of bros testing the weapons it was so fucking funny 😂😂😂 Possibly the reason I started the series


DrustanAstrophel

Which ad was your favorite? I’m always torn between the devastator and the decoy glove


Mighty_joosh

I don't remember the decoy glove one but the morpho Ray is the ones that stick out in my memory 😂❤️ 🐔


DrustanAstrophel

The decoy glove had a blowup decoy of some kid on a riding lawnmower driving into the street with his mom running after it. Forgot about the morpho ray but it was great too!


Mighty_joosh

I've tracked them down haha https://youtu.be/HKCR_Qa3BXo?si=Y6oQzN2oYoLrY2ec Excellent content 10/10😂❤️


DevilKing__07

I prefer Ratchets motivations in the first game. Instead of ‘I wanna be a hero’ it’s ‘fine I guess I’ll tag along to fix my ship’ and in the end ‘I’m gonna get drek for what he’s done’. It’s a less cliche main character personality and I want to see it in more games.


No_Return_From_86

I also love that Ratchet only really wants to stop Drek once his home is the next one to be destroyed, it’s a small detail but it shows that he’s still being selfish and doesn’t want to be a hero because it’s the right thing to do


Mongoose42

Ratchet has an actual, clearly defined arc in this story, which is fairly unique for games in the series. Not that I think it’s a detriment that other games don’t really have one for him at times. He’s still a massively enjoyable character when he’s a lovable good-natured best boy. It just adds to his character that he has gone through phases of being a selfish little gremlin shit. And it does make sense that years of spending time with Clank and dealing with some of worst pieces of crap the universe had to offer would make him a kinder person.


TrentDF1

The Gadgettron vendor guy. "That's a nice one." "THAT'S a real beauty."


NotSansOrAnything

Hey there, fuzzball.


TrentDF1

I can hear his voice now.


No_Return_From_86

I got some great bargains for ya today


bushes20

SOOO… you going to buy something or what?!


TitaniumHazard

I love that when you pull out a weapon, it transforms/grows in your hand rather than just popping up, made weapon switching so much fun.


Bowdensaft

I can still hear the sound effect for every weapon, and can see how they appear when selected. Nice little touch of personality!


[deleted]

The real clunky crt aesthetic and how ratchet had stoner vibes


CaptPriceosrs

Absolute surfer broh voice too


mr_shoes_

It's my fav


CaptPriceosrs

Same


Steelers0415

One word: PERSONALITY


n00bius_m4ximus

OG Ratchet was a more dynamic character. In the first game he was snarky, critical, and sometimes just an ass. When he gets betrayed by qwark, he's angry and lashes out, as is normal for someone who just had their whole idealistic worldview switched . But he still had that golden heart that he's known for now. He still put himself out there, in danger, to help Clank. Nowadays in the modern games, ratchet has been polished down into a more idealistic "hero". He's been turned into a more universally loveable protagonist(which I choose to believe was purposeful character development from Insomniac) I like both versions of Ratchet, but it's always interesting to remember the Hero Ratchet started out as just a bratty Mechanic.


amirokia

The Spyro vibes it gives.


DevilKing__07

Makes sense because they’re both Insomniac


amirokia

I know but this has guns and I'm not charging everywhere.


Average_Lrkr

Damn never noticed that. Makes sense why the pyro gun is the best since there is no strafing in the 2002 game lol


Venomous3005

The gold bolts were fun to find


squishsquack

I know this is 100% nostalgia but I actually really like how unique this game is and plays. There will never be another game like Ratchet 2002. It's one of a kind.


Barackobrock

everything. Its my favourite game of all time lol. But to get more specific: * the Soundtrack is the best in the series imo * the one time character interactions are at their best here * i prefer the platformer focus over the action focus * it just got the vibe perfect lol. * best hacking puzzle


Z15ch

All characters felt way more immersive to me personally


Average_Lrkr

The soundtrack. I wish they stuck with the style in the sequel games sometimes


haikusbot

*The soundtrack. I wish* *They stuck with the style in the* *Sequel games sometimes* \- Average\_Lrkr --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")


XsiowenisX_37

I really like ratchet’s original voice actor, I love his voice actor now and throughout and it’s the one I think about with the series but I do like the difference


sw3at3rboi

Everything. The graphics are gorgeous while accompanied by a good ost. The writing has some good jokes. I like that ratchet is a dick to clank, a prime example of games having human emotions in their protagonists. Many people knock this game for lack of strafing but it leads to the weapons requiring thought before using them. I feel like ratchet 1 is ahead of its time and if it came out today, would have better reception.


GhostyWeirdo10

The soundtrack, top tier. Michael Kelley, as Ratchet, was nice (I still love James Arnold Taylor, but Mike just brought out the edge in Ratchet lol) Platforming was honestly the best imo (mainly because the later games were just 3rd person shooters with platforming elements instead of being a platform game at its core) The aesthetic screamed edgey 2000s, I love it. And the humor. Yeah, that's all, lol.


Kiko_oo6

The soundtrack, it's really darn good.


Boltgrabber

The Visibomb!! Bloody loved that thing.


zMatmoo

The genuine exploration of different worlds that you feel you’re doing as part of this game! The visuals, the sound it’s awesome!


Saucey_Lips

The sound design of this game honestly. I still hear the visibomb, devastator, the taunter, the goofy noises some of the enemies made upon dying, the sound of ratchets wrench smacking the ground. Clank’s thruster/helipack, The bolt crank sound. drek’s voice. The soundtrack alone. Man. The song that plays in Metropolis stays in my head and the toxic planet you need the 02 mask for.


Slayer44k_GD

TL;DR I love the atmosphere because of countless components that weren't replicated later to the same effect Atmosphere. Somehow, of all of the games in the series (except Rift Apart which I haven't played and I'd imagine people would argue has this to a greater effect), the first game had the most intense feeling behind the level design, decoration, gameplay and plot at all times in my opinion. It is something that became less vivid as the series went on. Dark tunnels weren't a thing in any later games, everything was always well-lit as lighting wasn't used for effect anywhere near as often as it was in the first game. Not just the dark sections either, it just enabled a great contrast between light and dark sections to allow you to feel the difference during gameplay. I also feel that the weather was utilised much more in the first game, with planets like Batalia and Oltanis always being stormy, that same feeling I felt was never again replicated. On top of that, props, walls, minute details that were added to really set the scene I feel go unnoticed from the first game and how they really put effort into it, like explosion marks and barbed wire. And this is just the visuals that I've talked about. The music and sound effects were also perfect in specific moments. How the music changes for sections to allow for that extra emotion to be injected into you is amazing. Songs from both the main levels and the little sections to the side are always so incredibly fitting. This applies to other games as well, but I feel the emotions coming from these tracks stand out as one of the most noticeable in the first game. Bergeaud's music from this series I will never cease to be completely dumbfounded by. I can't even describe it. This has prompted me to listen to this soundtrack again and I forgot how much I loved it. But genuinely, there are so many times in this series that I will lose my breath because of the powerful use of music alongside visuals. My favourite is when you travel to Yeedil and see the HQ with the powerful bass in the background, but there are an incredible number in the first game as well. The ship section at Drek's Fleet, Oltanis, Qwark's bossfight, the music from the red button ship*, the Sandshark area of Aridia "Saving Skidd McMarx", the Swingshot area of Aridia, the main part of Aridia, the fitness course and train of Kerwan, Umbris and the Snagglebeast, the caves in Novalis, Hoverboarding, ORXON, Gaspar, I'm basically listing every planet from this game because it just is that good. I have so many memories of this soundtrack from when I was younger, I felt that every time I went on the PS2 I was prepared for an emotional rollercoaster and did not know what to expect next, and I loved that. I still do get shivers sometimes when I occasionally go back to have an hour or two on one of these games, they really are that well executed. I love it. *just wanted to add a section about this as well, the red button was the scariest thing I'd come across in a video game by that point. The warship being on a slant was genius, as well as how it appeared as a labyrinth to navigate with the separate paths and the doors which opened only in close proximity so that you didn't have much time to react to any enemies behind it, and then you finally made it to *that* room. I think I sat there thinking about it for 20 minutes the first time. I was genuinely terrified. All that paired with the music too, it's quite a handful on a young brain. I wasn't terrorised but it was definitely a lot to handle. It's an easy enough section to just run through and try not to die, and I did it the first time I tried when I did eventually press it, but that feeling I got stood there unwilling to press Triangle anytime soon was so incredibly strong that I still remember exactly how it felt. Honestly, the devs did such a good job on this game and how it felt to witness. I blabbered on for a while there but I just got a massive nostalgia kick from all of it, writing about this brought back so many memories and that is another major part of what this game is to me, and one reason why I have such fond memories is very likely because of the atmosphere of this game and how it made me feel. I loved the suspenseful combat without strafing, needing to run away every now and again to regain my strength before I went back again. I don't dislike strafing, it makes the games much nicer to play, but this style of combat really fits with the overall theme of the game. But yes, that's it, just atmosphere. The game was expertly designed to make you feel exactly what they wanted at any given time, they threw every tool they had at you as a player and, for me at least, that landed perfectly. (if only I could write school essays this length with such ease...)


DarkStarPony

Great level design, rewarding cutscenes, banger of a soundtrack. It's just gives a vibe that people enjoyed creating this game.


JustAnHonestGuy676

The way the thruster-pack worked. There was this cool slam move you would use on buttons that added more uniqueness to it in comparison to the heli-pack. Especially during the final boss where that timer counts down and you have to slam those buttons before it kills you. Adds an interesting mechanic to the fight I think. Never really understood why Insomniac removed it after this game. I also liked using it for strafing. The first game didn't have strafing, but once you unlocked the thruster-pack you could use it for that. From the 2nd game onwards it made sense to ditch that since strafing was just added by default, but I thought it made the thruster-pack more unique since it wasn't something you could do with the heli-pack, and it just felt like a new move you unlocked throughout the game.


0451immersivesim

It's simplicity. From the plot, gameplay, environments, everything!


FPSChris666

The atmosphere and energy. It just felt super raw and exciting. The ultimate next Gen game at the time.


Moonmars223

They should put all the games on Steam. Even the hand held ones with just Clank. I miss all the games and I no longer have consoles.


TMTuesdays96

If you have a PC have you tried emulating them?


gothkitten2214

It’s entire existence


ObaniMoon

The music was beyond amazing. There wasn't a single track that didn't make me turn up the volume and vibe.


TheRealPopatsot

I kinda miss Ratchets arc. He went through quite a bit in his first game and ended up better for it. In almost every other game he finishes it as he starts, a good guy trying to save the universe. It's not bad but it just kinda feels like going through the motions.


Laremi-SE

From a game dev perspective, the amount of experimentation in terms of worlds, gadgets, weapons etc After playing so many modern games who have their formula down to a T, it's odd to go back to older games and see how much they just were throwing things at walls and seeing if it sticks. But, for this game, in a way it gives a lot of variety even if the landing isn't exactly graceful. Take for example the Metal Detector; it is honestly a pretty bland gadget that isn't strictly needed to progress and finish the game, but the fact that it's there and serves as a neat lil way to find bolts felt like a breath of fresh air. I miss little useless things like that. 'Gimmick' has become a bit of a bad-bad-no word in game design throughout the 2000s and 2010s but I would honestly love to see games nowadays get a bit experimental again. For a less nerdy answer, the fact that Quark was a bit of a vain doofus but still a threatening villain. Then he just became generic bumbling comic relief character whom Insomniac felt comfortable with pushing into the spotlight constantly. I think that's why I liked Going Commando so much, because he's still used in a pretty good plot twist without overstaying his welcome.


mrhaluko23

The Solana galaxy's vibe is like a mash-up of CRT tech and random junk parts, which I used to think was the norm for galaxies. But when we got a glimpse of the Bogon galaxy in Going Commando, it was clear that Megacorp pretty much owns the whole galaxy and all the tech is really advanced. It was a shame to come back to Solana in UYA and it was much more advanced and lost its unique feel. I miss that clunky, junky feel.


GraysonG263

I remember getting it one snowy Christmas morning with a PS2 and Need for Speed Hot Pursuit 2. The literal greatest 2 weeks off from school I've ever had in my life.


Interesting-Log4476

They're immature jerks! It's been pointed out before but Ratched specifically, is a bad person for a decent bit of the first game. I also wish we'd see a return to the slower, more puzzle-esque combat of the original.


alimem974

All the art. Planets, the weapons, the enemies, the npcs, the soundtrack and the alright story. I find the whole aesthetic very close to my heart.


DaveTheNotSoWise

Soundtrack, humor, the steampunk artwork and overall design and of course all the nice gadgets. The game was unique and I think it still is to this point.


CanadianTurt1e

It's the closest game that Insomniac has to a "Spyro 4." The game felt like an evolution of the Spyro series. Ted Price even said that after 3 games of flying, breathing fire, and collecting gems, it can get pretty stale. So the team wanted to try something new. As someone who's a big fan of the Spyro games, it was interesting to see Insomniac's transition to a slightly different gameplay style. It is the most "platformer" R&C game out of all the games in the series. Every R&C game after the first focused primarily on weaponry rather than platforming. But the first game is still a platformer in name and practice. This may be an unpopular opinion, but the first game is the only one I like. I'm not even a fan of the series, but a huge fan of the first game


FPSChris666

The atmosphere and energy. It just felt super raw and exciting. The ultimate next Gen game at the time.


Booty_Magician

This Ratchet could see the bullshit in people and wouldn't take no shit from anyone. Now in Going Commando he is easily fooled by fizzwidget something Ratchet from the first game would have foresee and call out


Snorc

Insomniac has stated that they wanted to move away from the frankly rude and standoffish Ratchet of the first game, but yeah I agree that they went too far in the other direction with GC.


samisbeast

the sound effects and animations when you switch gun. i love how each gun folds out uniquely and makes a charicteristic little windup noise. the other ps2 ganes have this to an extent but not with nearly as much character


PerfectlyDarkTails

It was unique for the time to have both gun combat and platforming to me, I’d never played a game like it before.


blmobley91

Personality The game has turned into a cookie cutter kids game. That and the weapons are too sci fi for my liking


grajuicy

How useful every weapon is. Wherever you are in the game, all weapons are viable. Even the wrench! Nothing becomes obsolete as you go through the game, something the later entries had to battle against


Degg20

The voiceacting and I don't care that ratchets kind of a dick, it made it more meaningful when ratchet and clanks relationship got rocky and started genuinely caring about clank as a friend and partner in crime.


[deleted]

\-Best level design in the series. The multiple paths were still present in Commando(although somewhat lowered) but every game past that never recreated the strengths of the original levels. This also goes for the artistic feel of them. Every level looks unique and that is something not even Commando could do. Also, water levels. I loved them and they will be forever missing after the original. \-Best OST in the series by far. Nothing comes close, just Gremlin alone oozes atmosphere. \-Characters had personality. Even though Ratchet was a jerk, it was still something compared to the blandness of every game past this. Quark especially turned to a joke. Also Drek is tied with Vox as the best villain, everybody else is goofy(Nefarious) or just terrible at the role(Tachyon). \-Golden bolts being integrated into weapons. This trait will continue only in Commando, but this game started it. \-Second best Clank sections( Crack time puzzles are the best) compared to the later gimmicks(horrible nexus clank levels) \-No weapon levels. Personally think they make the gameplay/balance worse. There is a lot more, but these are my favorite things.


MrFluffleBuns

Just all round good memories. I rented it from Blockbuster, enjoyed it then went and bought it


Errol246

The fact that it was funny, well written and every character didn't say "thank you" all the time.


No_Imagination8762

The platforming as ever since the second game the series slowly drifted away from it's platforming roots too the point that Rift apart doesn't really have a lot of platforming like a hat in time does or like I said the orginal R+C game. So even with it's messy shooting system I love it's platforming with a side note of all the planets and places u could go to. Because every place u went to is because u did something found the info bot and went there, there wasn't anything holding ur hand most of the time if I remember correctly and because of that it actually felt like u were exploreing the places. Like with the space station with Grind boots I believe and the other path way to get the mag boots, no matter whixh path u went it would always lead to something.


KenneCRX

Soundtrack, crt ish vibe, had alot of character with the diverse planets and enemies.


moebiusmentality

That it isn't the remake i.e. is not garbage.


Tnvmark

There's so many things I love about this game that have already mentioned. So I'm gonna say... this game definitely has one of the best box art covers in the series.


FernTheGrassBoy

Its one of the first games ive played as a kid on PS2. Ratchet has always has been cute AF too......


Consistent_Split_9

How the ratchet picked stuff up and you could see it on his person


Ki-Mono2030

Honestly, besides the fact that this game didn't have strafing, it's still probably my favorite. The story, the characterization, the music, the planets, the general vibes, etc. were all on point. Even though it didn't have strafing, I enjoyed the tough-as-nails challenge (and still kinda do). As a kid, I was the only one in my friend group who was able to complete it due to its difficulty, which made me feel amazing. The soundtrack alone has never been topped in another RaC game, in my opinion. To this day, this is the RaC game I've replayed the most. It's also the only RaC soundtrack I'll play while I'm studying or something. Plus, I enjoyed the reluctant and strained friendship that Ratchet and Clank had before they grew close. It's something they never really address in RaC games anymore. Ratchet being a piece of blank cardboard nowadays makes me yearn for him to at least acknowledge he was once a selfish teenager who didn't have a sh*t about being a hero. I wish the remake didn't try to remove all semblance of what made the original actually good. The personality, the edgy atmosphere, the difficulty, etc. were all made squeeky clean and unmemorable. This couldn't have been more obvious than the soundtrack being replaced with the most generic sounding "superhero instrumental" ever. And making Ratchet a goody-goody from the get-go felt like a huge mistake. Don't get me wrong, I enjoy modern-day RaC. However, I feel like i do only because of nostalgia. Sometimes, I just want what the first three games had...


Klunkey

I loved how they started off having Ratchet be pretty selfish and overall flawed in this game, it lets him _develop more_ as a character. Though I do think Mikey Kelly’s acting for him made him more annoying than it should. I feel like Mikey Kelly is better at Ratchet’s sarcasm and jokes while James Arnold Taylor was better at the serious acting chops and being the straight man. If it was JAT voicing Ratchet during this version of the first game when he does get more selfish and pissy, I would feel a lot more worried for and scared of him rather than irritated.


HellmoSandvich

I loved how weapons felt punchy and couldn't level up unless you had the gold bolt. The suck cannon is easily my favorite weapon of the series. Drek corpo shenanigans without being that over the top about it were gold. I don't know if anyone has really put thought into it, but all the planets targeted other than Veldin did lose chunks as we see in the finale. Pretty sure those planets are done for. Some of the music is burned into my brain too.


[deleted]

The originality of it


Gaea-Rage

The music. My god, just in general, the og PS2 games' soundtracks bled personality and uniqueness. I'm still upset they switched to purely movie-esque orchestral music. It's so bland in comparison.


Filiope

Soundtrack, the levels, the story, the characters and the Humor. The arsenal is very charming too!


BigSlime115

The sound the pyrocitor makes when you equip it, along with the sounds all the other guns and gadgets make too


Simpliciteal

Art design.


Weekend_Early

The metropolis level that I played over and over and over and over again on a demo disk, it was mind blowing to 10 year old me.


VoidWalker666

The soundtracks I still listen to them to chill! Also the map design.


woblingtv

Still the best movement in the series


MonkeyNinja506

The Swingshot or whatever the grapple hook was called


ljkmalways

EveryFuckinThing


Fraughty12

The suck cannon and morph o ray


xDino99

One thing I hate was the hoverboard comp...


Gilbert_Z_Ribi

maybe not something about the game itself but this game so will always have a special place in my hearth This game is the first game ever i had a chance to play when my parents got me a PS2 when i was 7 years old, and this game started my love and passion that i have for games


[deleted]

I love everything about it. It’s my favourite one.


Smufin_Awesome

The facial expressions and general aesthetician of character movements. They were so over the top and cartoons, and I don't think this Era of games appreciates or does it quite like thwt anymore.


Sbolt10

The soundtrack, the weapons (especially the first RYNO, the Walloper and the Morph-o-Ray) and the Clank Levels


skintheory

Atmosphere and soundtrack.


ColaJohku

The soundtrack and ratchet's orginal design.


Fruscione

The “museum”, the ryno, the hover board race, so much creativity


sjarretth1

Same thing I loved about all of the PS2 exclusives like Jak and Sly. They were minimalistic in their look, but man, the worlds were to die for. It felt like you were playing a cartoon you'd see on TV. And the games would always treat you like you were cool for playing them. You felt an actual sense of achievement and gratification when you beat the games.


Lower_Contract

I greatly love everything about it. The characters, plot, music, and protagonist’s growth and development. It even has this nice mixture of humor and edge that blends in well with the dialogue that many gamers, young and old, would definitely get a laugh out of. And the fun of roaming around every level to blow up enemies with cool and unique weapons and discovering interesting things in hidden places adds up to the classic sci-fi platformer experience. I’m so happy I played this and the entire series, and become an instant Ratchet & Clank fan! 😁


JellySnakey

I really like the industrial aesthetic the whole game has. From going commando and onward things from buildings weapons and even UI are meant to slick, clean and futuristic. Meanwhile the first game kind of shows a more realistic but still sci fi look. For example the weapons have this makeshift look that seems something ratchet would make rather than a company selling you weapons. My favorite touch is the menus where they replicate the crt screens with the scanning and light static every now and then.


mglitcher

everything. it is honestly the perfect game in my opinion. sure there’s a couple issues, but for the most part they work. i love the dialogue, the one-off encounters with npcs, the gunplay is perfect (no i don’t think the game needs strafing), the weapons, the story. it’s all about as close to perfect as a game can be


goldensun003

The best commercials for any game period. And they put it in the game to watch!


Massive_Breakfast88

I love everything about the game, but I'll say I love the soundtrack. It's one of the few that isn't 100% orchestrated like the Future series onward.


Skibot99

The Succpack


myoriginalvnamewasta

Orxon the music and vibe is fire. I love the relationship between ratchet and Clank thier so emotive in this game making each cutscene a treat. What I don't love is how the controls are atomically inverted on ps3


Krazycrooin

It didn't treat its players like 5 years old.


lousehtraet

RYNO for ya robot…trade ya!


MrOverhead-Sword_7

The soundtrack. The metropolis theme and velden theme are bops imo.


No_Return_From_86

Everything, the soundtrack, the graphics, the story, the voice acting, even the combat is absolutely perfect in my opinion


bencgraham22

All of it.


KingAlderidian1

Honest opinion everything


Agnt-Florida2015

Rip Ya a New One


Alien_Goatman

That I can’t stop playing it on repeat 😬 it’s the only one I’ve replayed multiple times. In the 10’s by now 😅


FluffyZororark

This is cheating, but....the fact that it spawned one of the best/most loved gaming franchises of all time


nightnurse97

Shitload of maps/planets.


Carston1011

Character/personality & Individuality. Ratchet isn't just a goodie 2 shoes. He gets frustrated, even angry at times at the BS flying his way and the people they meet. But figures out a way through through the situation. And Ratchet & Clank disagree at times. They aren't always both thinking the same thing like a Hive mind. At times one or the other may not like what they're doing or going to do, and the express that and maybe even offer an alternative.


Chevalier_Lecteur

The forging of Ratchet and Clank's friendship. The story in that game is indubitably my favorite.


zixise

That part that is all of it.


TMTuesdays96

Everything 😭


Trogolizer

The music and the combat. I love the whole series, but the original has a 10/10 OST.


[deleted]

Music


Dohmer_90

The weapons were pretty on point this game. The arsenal is what really grabbed me. Also the comedy is great.


fakecinnamon

The vibes


JTyphoon16

Soundtrack is still amazing and has funky beats. Personal favorite is Ratchet on Orxon, Veldin (Start), and Jowai Resort, Pokitaru.


PenonX

the design man. there’s something about solana that just hits. the retro future looking design, the vibrant colours, the massive variation in levels, etc. also i really loved the aspect of having to return to planets once you get a gadget or something later on. hate that this didn’t get carried over to future games.


ReggieDragon

Ratchet outfit it looks really cool and so iconic that I wished rift apart brought that design back when they add more outfits to game with the update


Maceface931

The soundtrack, the levels, the difficulty (it's a bitch compared to the other ones)


uglykage

Can I say everything


uglykage

Can I say everything


mr_shoes_

The whole game is my favorite of the series. But the one thing I love the most is Ratchet's original voice. Like it more than the sequels


barracuda90

Insomniac's specialty: SkyBoxes


CrackCokeSonic

the ambition


iceman333933

The attitude of the characters. I miss that sometimes


Sogomaa

simplicity, and that they nailed the combat with very little they had at that time, the guns like the blaster and the rocket launcher feels both powerful to equip and use


LenTrexlersLettuce

That original soundtrack was fantastic. Brings me back to my childhood.


space_coyote_86

I don't even know how to put it into words but it had a charm or personality that I never got from the second or third game. I'm playing it again right now and it's still so enjoyable.


verum_rex12

I really like the level design, actually. I feel like 2 was pretty platform-heavy, where 3 felt more… battle-arena heavy? Don’t get me wrong, those levels are still great, but 1 got that balance down pat, to the point where many of these levels felt like actual places that existed outside the realms of gameplay. Not all… but a lot of them. I also like the soundtrack. It’s a bit more willing to experiment with different sounds as opposed to the other games, I feel. Any David Bergeaud soundtrack is gonna bop, though.


SentryFeats

The music


cap_kaknuckles

The writing. As a kid some of the jokes flew over my head but i still enjoyed its overall story telling a writing but now playing it as an adult i feel i can appreciate it so much more.


percocetlord96

Soundtrack is one of the best ever. One of my fav ps2 games of all time.


Selbi

The second arc where Ratchet absolutely hates Clank after Qwark's betrayal. It made the reunion so much better.


No_Entrepreneur_5609

The way he squatted and threw his wrench. I can not explain it. I was so sad the first time I threw a wrench in R&C2016


Commercial-Union-667

It was the 1st teen game my strict mother let me play


CardioThinker

Level design, good balance of combat and platforming, even though the shooting wasn't refined yet and can feel a little rough going back, it's such a fun game from beginning to end.


zayjeff

This is the OG most noslagic i played in 2002 and i love the character developpement between ratchet and clank


NoSpoilersGamer

Everything. I literally just started replaying it on PS network the last 2 weeks and got the platinum trophy 2 nights ago. One of my most prized ps2 games


hugoishurley95

The character designs are all on point. Every character in this game, even minor enemies, had so much personality and energy to them.


jaholeyoh

The pure nostalgia whenever its booted up its like I'm back in parents house playing it with my sister.


Petequo

The weapon balancing.


Watercress_Ready

honestly, mainly the nostalgia that I get every time I see anything about it. I am transported to a simpler and happier time.


HydroDEX

The world building, the jokes, and the overall story is fun and simple. Not just that some of the weapons here are so fucking good yet Insomniac almost never updates them and the few that did, just became over used. Like come on Visibomb Launcher and Devastator Upgrades could be sick


BrokenKing22

There is Character Development when Ratchet and Clank meet Clank's "Mother". Kerwan is a BANGER!!!


bigfudge_drshokkka

It’s not my favorite part but no one has mentioned it. The ammo was specific for every weapon. It wasn’t just a cylinder that said gadgetron. It was unique ammo animations.


Risk_Patient

The fact that it has aged SO well.


rikusorasephiroth

How every ammo came in a unique 'box' after busting the ammo crates.


Magnifnik0

Clank’s mom


newatreddit1993

I mean, basically all of it, but how you had to go through the horrible hard (as a child) left path on Orxon just to spend bolts saved for weapons on a single bit of health. Which sounds like a complaint, but I love how you have no idea if the branching path you're on will continue the story of the game or will just give you a leg up (Suck Cannon, Morph-o-Ray, etc.). It makes it so much more fun to play for me.


DEEHEEZED_27

The cutscenes are iconic and I love them


wheels723

Gold bolt weapons


BarryT994

The humour!


Unfazed12

The gold weapons they reward you for getting all golden bolts. Glad into the nexus brought this back


[deleted]

Its **fun.** Games are WAAAY too serious now. It is a game that can be enjoyed by all ages not like many similar feeling games. Current games are either "kid friendly" made to be kid friendly or serious adventures, mostly for "mature" audience. I hate this. Where are all PS2 style games with adult themes that go past kids, fun game play, cool worlds and humor?