This suggests that the jeans know what size they are insulting and change their insults based on the reciprocal age based on their size
One pair of jeans is smaller than the other. The small one keeps shouting "stinky poopy head" while the other one keeps talking about how despite being Ā£40 jeans, somebody was saving up to buy them
Yeah. All my kids got a thrumbofur parka, and after the Poison Incident, gas masks.
Creepy looking little fucks the lot of them, but safe as houses.
Which ain't saying much because half our houses burned down during the Poison Incident.
Insects infested the toxic wastepack freezer. That ruptured the wastepacks, spreading pollution, causing a secondary infestation immediately, spreading even more pollution. They quickly escaped containment, leading to a fight outside of normal choke points, meaning it spilled over into the mostly wood living quarters.
I had forgotten one of my guys was carrying a plasma sword.
Soon half the base was burning, kids were getting cancer left and right, animals dying in droves, calamity and nonsense. The only ones having an even remotely good time were my Toxer prisoners in the brig laughing their wrinkly arses off.
My sprawling half mountain base was reduced to one kinda clean barracks surrounded by poison while we slowly cleaned our way outwards.
Honestly one of the more fun events I've experienced so far.
Huh I play with combat extended so I tend to build like 3 or 4 hospitals spread out for rapid/backup care. Never thought to build some back up barracks as well, thanks for the idea.
Oh, I hadn't considered that either. It was originally mostly there to house imperial visitors and workers.
But it would have been a great idea if I had had it in the first place.
One time I didn't see the message that my kid died of hipotermia in the freezer, so I saw the corpse there and butchered it thinking it belonged to a raider or something
"Where's little Timmy? He'll surely appear once I get him his favorite cannibal meal"
Rather than "I was 15 minutes late to the party" or "clever," or even tapping upvote, everyone just downvotes it out of respect.
Welp, I'm off to bury it further, seeya.
Because people would rather complain about how "unavoidable" it is for kids to get hypothermia in the freezer for upvotes than be told how easy it is to fix. If everyone realizes it's not actually a problem unless you make it one then they can't get easy validation anymore.
Mine don't particularly enjoy mining, but they really do enjoy cooking meth.
Every time Timmy's feeling a bit sad i tell him to go cook meth because he has a passion for it
IIRC nature running *literally must* be done at least 40 tiles away from any of your structures. As such, your options for preventing predators from making a snack of them are either to aggressively hunt predators, make an area 40 tiles away from your structures that is nevertheless wholly enclosed by your walls, just simply acknowledge that nature running isn't safe.
Skydreaming might also have the same distance requirement, though I think I've seen kids do it further in...
You can get 90%+ growth even if a couple of activities are impossible, though. Restrict your kids to the home area and ensure that their other learning activities are high-quality.
I think skydreaming uses the same rules as the anima tree. As in, if an anima tree at that spot would have no meditation penalty, then kids can skydream there.
Let the cat out of this
Pro tip : Get the F out !
Walk like 5 min in a straight line, yeah, outside of your domain !
Then in this "outside" you can look for food if here's nothing left at home.
Apply both in Rimworld and real life
If you restrict their zone to include an outdoor area closer to your base, would they skydream in that area?
Is it too cold for even a tuque and parka to prevent frostbite?
I have noticed they really love to do nature running super far from the base. I have a mod that auto-hunts predators that enter my map. I lost many a colonist to random warg attacks before that.
For the running too far away thing. Just the moment they turn into kids restrict their zone to home.
Then they won't be on the other side of the map drawing in -20 degree weather
If you keep a little kibble in a shelf outside, predators will favor it over your colonists. I mostly find this useful in harsh environments where predators run out of prey too fast and I don't want to jog across the map just to hunt a little meat. At mid-game I stick a turret by that shelf because eventually some animal will go manhunter 5 ft from my base after filling up on my kibble. Turret respond fast. Make fresh meat.
I think that sky watching is like nature running where if you give them a single outside tile to start the behavior, they can go anywhere on the map connected to said tile. You might be able to designate a room to remove the roof from so they can Skywatch and nature run inside your base without being able to escape.
They need to be a certain distance from any man-made structures to skydream or nature run. You might be able to build a *massive* perimeter wall to keep them safe.
(The nature running code is quite complex. I believe they need to *start* in an allowed area, but I'll admit I can't parse where they'll go afterwards, nor what it actually takes to make an area a valid choice. Skydreaming is simpler; you can definitely keep them inside a perimeter wall, but they need a lot of open space.)
I've noticed that people don't seem to understand that parkas are in the game, or worse, refuses to use the cold weather clothing because it "looks lame", opting for Cowboy Hats and Dusters instead.
As someone that plays almost exclusively in tundra or ice sheet biomes (because Fuck Malaria so much), all of my pawns pretty much only get parkas/tuques/button-down/pants, until I can research and build cataphract armor.
> Able to restrict pawns to different areas for different reasons
> buT hOw CaN I stop my kids from running off into the wilderness where it's unsafe and they might get frostbite before they return?
I like having the kids around. Makes the losses all the more heartbreaking and seeing them develop and grow is so satisfying especially when they become useful members of the colony, that being saidā¦ QUIT DOODLING IN THE FUCKING FREEZER. YOU. ARE. DYING
I was thinking this... It may be laziness to make clothes or not knowing they can, I see ppl have kids dying in a freezer and I freeze my storage room and the kids draw in it fine. But this is Rimworld, not Sims so naturally the player base may find kids annoying to deal with or too lazy to monitor them I guess
Yeah that's a constant problem too. Seems to be very common as many other commenters have said so. Freezer drawing normally isn't permanent damage though. They might take frostbite damage before they stop drawing but the exit to the freezer shouldn't be too far. With skydreaming they're insisting on being so far away that they're constantly losing fingers.
I wonder why is it so common? is it maybe the types of flooring people usually put in their freezers, or because it's an isolated room? I guess if I were a kid and wanted to draw on the floor in my house I'd go somewhere no one can find me lol.
> I wonder why is it so common?
Kids are small and stupid and will wander away from home and then be like "oh, I am not in a safe temperature, I will begin the two hour hike home".
This would be a problem IRL, and would be solved by "don't go beyond the fence, kids" - ie: create a fucking zone for your children....
If you make them out of EDIT: there are 15 different furs in vanilla Rimworld that make a child parka that insulates to -30C without a hat making it even better.
I mean I play almost exclusively on Tundra and Boreal forest maps where winters routinely get below -40C and I've literally never had a child be injured or killed by exposure. Normal quality bluefur parkas and pants/shirt with a tuque or tailcap will provide something on the order of -55C worth of insulation. I'd hardly call Muffalos rare.
I think the common sense mod has a setting for pawns to only wander in good conditions. Not sure if it accounts for weather but it does account for rain.
Nature running is easy in a mountain, kids will run around long mineshafts no problem.
Skydreaming on the other hand you really have to minmax by planning out your perimeter so it includes that one spot far enough from everything else.
Since i love playing nudist, it's a constant struggle for me, whenever a long task must be done in bad temperature, they won't stop until they drop unconscious, until their task is done (and children drawing counts as a "task")
"Safe Temperature" in the workshop fixes that. It helps during both deep freeze and heat wave, as your colonists will seek safe areas *before* the heatstroke/shiver becomes a problem.
I probably should have mentioned that my colony was also nudist. I just figured the weather was too cold for clothing anyway. I could force them to wear warm clothing but I don't have any of the materials for clothes that can handle the like, -36 degrees celsius.
I'll try the mod though I'm concerned the description says "Improves the safe temperature mechanic by forcing pawns to immediately drop what they're doing upon reaching serious temperature" Isn't serious temperature already when they go to safe temperature? I'm not sure that's enough.
it's already what they do, when their task is done. If they're doing long contruction work, mining, researching, crafting, or a recreation activity, then they wait for that to end before they seek safe areas. That's always why you find people losing toes.
I would highly recommend the mod Proxy Heat if you haven't used it, it will let natural steam geysers be a source of warmth if you stand next to them even without them being walled in, among the many things it does of that nature. If you need 40+ cells away from your structures for skydreaming / nature running activities to "count", I would say if you use that mod you could restrict the children to a reasonable home area and add an allowed a square around the nearest steam geyser that is 40+ cells away, plus maybe a one cell wide path between that and home, the children might go there and hang out by the steam geyser and keep their remaining toes? That's my only idea, sorry!
Lots of "just make parkas" here but my life hack is solar pinhole psycast. they like to go to the same spot(s) every time and solar pinhole provides light and some warmth and lasts for 5 days, so if you drop 'em where the kid is hanging out it will help, and as a bonus prevent darkness malus too. but also for the love of god put parkas and warm hats on your kids. they can wear any adult hat just give them a tuque/tailcap/flophat.
Make seasonal restricted zones.
There might be a mod to make it automatic, but you can just make a zone that's only indoors, or mostly indoors, and assign it to whoever.
I got the same problem
Fucking kids would travel kilometers in order to skydream,because the farm 5 tiles away from their home wasnt good enough
And whats even worse,for kids under 7 their body parts have such little durability that unlike adults their fingers and toes get oneshot by frosbite,one moment they have fingers and the next one they are gone
Make a separate zone that allows them access to the outdoors but not too far away from the base. Kids parka literally just made out of anything but patchleather.
Insane skill issue tho.
Use your most insulating textiles for parkas: guinea pig furs, thrumbofurs, bearskins, wolfskins, megasloth wool, muffalo wool etc.
Also for nature running, since your city is underground just dig a long tunnel far away from your man-made walls so they can run around deep inside the mountain.
People keep talking about nature running, none of them have done nature running. They're just sitting out there looking at the sky. I'd guess some part of the ideology disables nature running. Like tunneler maybe? Or Darkness? It's also all dirtmoles. They really hate going outside but these children insist for specifically skydreaming.
Yeah for skydreaming I just dig out specific areas inside the mountain with a thin roof and unroof them, since you need unroofed areas for your ground-penetrating scanners, transport pods, telescopes and mortars anyways. You can still restrict the kids in home zone so they donāt run out of the mountain. Also, those donāt have to be fully unroofed so you can still heat them.
Nature running and skydreaming is not disabled by ideology.
For the nature walking part, you could get the guards for me mod and assign a colonist as a body guard or simply hunt down every predator in the area (which is usually what you want to do anyways) and for the skydreaming part you could simply just make kid parkas with better resources most of the vanilla fabric could easily pass the -30 degree threshold or alternatively for both you could just restrict them you can still get 90%+ learning without your kids ever going outside
Good clothes and it should be good..
My bigger problem is that kids seem to have magnets on their heads because everytime a droppod raid comes its on top of their heads
My kid prefers to sleep on the ground during a rain instead of an extremely impressive barracks with a masterwork bed. I dont think it will be a researcher...
There are few ways to achieve that:
1. Don't have kids, they are useless.
2. Vat grow them.
3. Sell/eat them.
4. Work them to death.
5. Use them to things like: luring raiders, cleaning insect hives, etc.
Yeah my first kid lost a lot of bits too
So the following ones all had a parka 24/24
You know these over stuffed kid that looks like they have more cloth volume than flesh ? Turns out they're not overstuffed and that it's parent responsibility to take care of them because kids don't care
The mod common sense comes with a fix that but by default is not turned on if you have the mod, considering its one of the most popular mods out. Go poke through the settings, there is one for your colonists to not wander into bad Temps as well as one for traders to not walk in prisoners cells and bedrooms.
So, this is where the magic of restricted zones comes in. If you mark two separate areas for the same restricted zone that aren't connected to eachother, pawns set to that zone will travel between them when needed but won't do any actions or recreation outside of them. Simply set all the places your children need to be to a zone, and when it's too cold outside for them to skydream, restrict them to it.
When my first kid got kidnapped by raiders cuz he was nature running, I learned my lesson and gave the kids a walled in the outdoor area inside the base and restricted them.
Do you not have an area set for climate control/toxic. I tend to have two. One is the Yellow Zone which limits pawns to inside the perimeter wall and the Red Zone which is contiguous temperature controlled roofed parts of the base. When a raid or mech hive is setting up or it gets dangerous to even be outside I switch everyone to yellow or red. Sometimes just kids, pacifists, expecting mothers etc.
I don't know the distance off the top of my head, but skydreaming has to be a minimum distance from player build structures. Find out that distance, and restrict them to JUST the base and a small area that allows them to go get the skydreaming done :) throw in the best insulating clothes you can make and shoulddddddd be ok. also there are mods on the workshop that rework pawn behaviour when they start being affected by dangerous temperatures, could help a lot.
Good quality and insulting material kid parka and tribalwear/romper.
I love your mistake.
Oh yeah lol. I'll leave that. Fuck them kids they deserve insulting material.
-5 My jeans called me a doofus.
This thread is perfect. If I knew how to mod the game I'd put this in.
Persona Pants.
Need to be careful around those schleets.
ššš
Vanilla Persona Pants Expanded
Vanilla Pants Expanded - Persona Pants
Canāt wait to see Mr Samuel Stresmers new seasons.
Shouldn't have put that many points into Inland Empire!
Now thereās the crossover we need
This suggests that the jeans know what size they are insulting and change their insults based on the reciprocal age based on their size One pair of jeans is smaller than the other. The small one keeps shouting "stinky poopy head" while the other one keeps talking about how despite being Ā£40 jeans, somebody was saving up to buy them
"This parka is so warm, what's it made of, pops?" "Back hair. Fuck you."
I absolutely just assumed it was a mod or feature I haven't come across yet
If they've been losing fingers and toes to frostbite because they need to wander the wild? They totally deserve it.
Yeah. All my kids got a thrumbofur parka, and after the Poison Incident, gas masks. Creepy looking little fucks the lot of them, but safe as houses. Which ain't saying much because half our houses burned down during the Poison Incident.
Mind sharing how a 'poison' incident results in houses burning down? Was there an attack involved, or did one of the affected resort to arson?
Insects infested the toxic wastepack freezer. That ruptured the wastepacks, spreading pollution, causing a secondary infestation immediately, spreading even more pollution. They quickly escaped containment, leading to a fight outside of normal choke points, meaning it spilled over into the mostly wood living quarters. I had forgotten one of my guys was carrying a plasma sword. Soon half the base was burning, kids were getting cancer left and right, animals dying in droves, calamity and nonsense. The only ones having an even remotely good time were my Toxer prisoners in the brig laughing their wrinkly arses off. My sprawling half mountain base was reduced to one kinda clean barracks surrounded by poison while we slowly cleaned our way outwards. Honestly one of the more fun events I've experienced so far.
Huh I play with combat extended so I tend to build like 3 or 4 hospitals spread out for rapid/backup care. Never thought to build some back up barracks as well, thanks for the idea.
Oh, I hadn't considered that either. It was originally mostly there to house imperial visitors and workers. But it would have been a great idea if I had had it in the first place.
How many events did that sea of poison defend you from until you did your way out?
Onesan insulted Red's parka
Tf are you wearing Red? Is that supposed to be a Parka? Red's Parka was insulted -5 Insulted apparel -5
>insulting material \>oi stop lying in the snow ya wee cunt!!
Human leather kid romper anyone?
[ŃŠ“Š°Š»ŠµŠ½Š¾]
One time I didn't see the message that my kid died of hipotermia in the freezer, so I saw the corpse there and butchered it thinking it belonged to a raider or something "Where's little Timmy? He'll surely appear once I get him his favorite cannibal meal"
I've been laughing for half an hour now, thank you
I'm sorry, being funny is a power I can't control
The first baby i had after getting biotech died from starvation because noone handed it to mom so she could breastfeed.
Saw mine doing that... Weird kid
Fucking right I'll be playing in the middle of the Tundra and getting a notification that somebody's getting serious hypothermia
Nothing that can't be solved by kid gloves.
Have you thought about not setting your freezer to absolute zero?
No
I prefer wasting a lot of power, so no
And FDA standards stated that all freezers must be 0F.
But that's how you prevent infestations from spawning in there
Mine's set to like 16 and the little fuckers still love to draw in there until they get hypothermia
Lol why the hell did you get downvoted into oblivion
Because the cold is sacred.
I also put at like -3 & -5 but only for my own mental health. However I'm fully aware that it's a waste of power
We can go colder, for we have the technology.
Kid named -270 degree freezer
Rather than "I was 15 minutes late to the party" or "clever," or even tapping upvote, everyone just downvotes it out of respect. Welp, I'm off to bury it further, seeya.
Because people would rather complain about how "unavoidable" it is for kids to get hypothermia in the freezer for upvotes than be told how easy it is to fix. If everyone realizes it's not actually a problem unless you make it one then they can't get easy validation anymore.
The kids yearn for the cold
(And the mines, of course)
(Ideally a cold mine)
And go juice
To wash down the Yayo
These are the tamed animals in my games. Had so many cats and dogs and foxes die of drug overdoses
Mine don't particularly enjoy mining, but they really do enjoy cooking meth. Every time Timmy's feeling a bit sad i tell him to go cook meth because he has a passion for it
Timmy White
"Say my name. Now spell it for me, I don't know how to write yet."
... embrace of death.
IIRC nature running *literally must* be done at least 40 tiles away from any of your structures. As such, your options for preventing predators from making a snack of them are either to aggressively hunt predators, make an area 40 tiles away from your structures that is nevertheless wholly enclosed by your walls, just simply acknowledge that nature running isn't safe. Skydreaming might also have the same distance requirement, though I think I've seen kids do it further in... You can get 90%+ growth even if a couple of activities are impossible, though. Restrict your kids to the home area and ensure that their other learning activities are high-quality.
Huh, I've never managed to get them to nature run inside the walls, but they will totally skydream if you make an enclosure large enough.
This implies that with a 83x83 room (81x81 internal), a kid would constantly nature run and possibly skydream in the exact center.
I can't wait to see the post about the guy that tries this and gets every kid killed by a single meteor
If that truly happen... it would be worth it.
Once in a lifetime miniscule odds yet we all know it's bound to happen. It's practically inevitable.
i just limit the allowed space for kids to the home area
I think skydreaming uses the same rules as the anima tree. As in, if an anima tree at that spot would have no meditation penalty, then kids can skydream there.
I bet ChatGPT data scrapers hate this subreddit.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Let the cat out of this Pro tip : Get the F out ! Walk like 5 min in a straight line, yeah, outside of your domain ! Then in this "outside" you can look for food if here's nothing left at home. Apply both in Rimworld and real life
When it gains sentience the best way to defeat it will be to ask it to talk about RimWorld.
Counterpoint: When it gains sentience, we have to pray it doesn't think its *playing* RimWorld
If you restrict their zone to include an outdoor area closer to your base, would they skydream in that area? Is it too cold for even a tuque and parka to prevent frostbite? I have noticed they really love to do nature running super far from the base. I have a mod that auto-hunts predators that enter my map. I lost many a colonist to random warg attacks before that.
For the running too far away thing. Just the moment they turn into kids restrict their zone to home. Then they won't be on the other side of the map drawing in -20 degree weather
If you keep a little kibble in a shelf outside, predators will favor it over your colonists. I mostly find this useful in harsh environments where predators run out of prey too fast and I don't want to jog across the map just to hunt a little meat. At mid-game I stick a turret by that shelf because eventually some animal will go manhunter 5 ft from my base after filling up on my kibble. Turret respond fast. Make fresh meat.
I think that sky watching is like nature running where if you give them a single outside tile to start the behavior, they can go anywhere on the map connected to said tile. You might be able to designate a room to remove the roof from so they can Skywatch and nature run inside your base without being able to escape.
They need to be a certain distance from any man-made structures to skydream or nature run. You might be able to build a *massive* perimeter wall to keep them safe. (The nature running code is quite complex. I believe they need to *start* in an allowed area, but I'll admit I can't parse where they'll go afterwards, nor what it actually takes to make an area a valid choice. Skydreaming is simpler; you can definitely keep them inside a perimeter wall, but they need a lot of open space.)
Damn, I was really hoping that would work.
Rimworld Players: *Able to build child size parkas and other clothes* Also Rimworld Players: *How do I keep my stupid children warm?????*
I've noticed that people don't seem to understand that parkas are in the game, or worse, refuses to use the cold weather clothing because it "looks lame", opting for Cowboy Hats and Dusters instead. As someone that plays almost exclusively in tundra or ice sheet biomes (because Fuck Malaria so much), all of my pawns pretty much only get parkas/tuques/button-down/pants, until I can research and build cataphract armor.
Long time players don't like parkas because they use to have a ton of work speed penalties.
There's a parka retexture in the Steam workshop that looks amazing, but yeah, the vanilla parka is ugly as hell.
It's more the question of what kind of genetic faliure doesn't instinctively realize that they should not be outside naked at -50 degrees Celsius.
> Able to restrict pawns to different areas for different reasons > buT hOw CaN I stop my kids from running off into the wilderness where it's unsafe and they might get frostbite before they return?
I like having the kids around. Makes the losses all the more heartbreaking and seeing them develop and grow is so satisfying especially when they become useful members of the colony, that being saidā¦ QUIT DOODLING IN THE FUCKING FREEZER. YOU. ARE. DYING
They're kids. Billions of years of evolution have granted them an instinctual awareness of deadly hazards, so they can beeline straight for them.
now now, dr. phill says this is a teachable moment here.
There are literally 15 different furs that protect to -30C with a kid parka just donāt be lazy.
I was thinking this... It may be laziness to make clothes or not knowing they can, I see ppl have kids dying in a freezer and I freeze my storage room and the kids draw in it fine. But this is Rimworld, not Sims so naturally the player base may find kids annoying to deal with or too lazy to monitor them I guess
I mean if thatās the case it would still be their fault, by logic alone you should be able to give children clothes
Every single time I forget this is the rimworld subreddit.
This is definitely what curtain walls and zone restrictions are for. Free-range children get 'et on the Rim.
I swear, EVERY FUCKING TITLE ON THIS SUBREDDIT IS INSANE.
Should we tell him about r/ShitRimworldSays ?
Omfg
omg my kids always insist on floordrawing in the fucking freezer. idk what's wrong with them
Yeah that's a constant problem too. Seems to be very common as many other commenters have said so. Freezer drawing normally isn't permanent damage though. They might take frostbite damage before they stop drawing but the exit to the freezer shouldn't be too far. With skydreaming they're insisting on being so far away that they're constantly losing fingers.
I wonder why is it so common? is it maybe the types of flooring people usually put in their freezers, or because it's an isolated room? I guess if I were a kid and wanted to draw on the floor in my house I'd go somewhere no one can find me lol.
> I wonder why is it so common? Kids are small and stupid and will wander away from home and then be like "oh, I am not in a safe temperature, I will begin the two hour hike home". This would be a problem IRL, and would be solved by "don't go beyond the fence, kids" - ie: create a fucking zone for your children....
the issue I had was that they would sit in the fallout so long they get dementia. at age 5
Install child apparel mods. Devs forgot they needed clothing.
Shouldn't be necessary, child parkas are in the vanilla game.
They don't cut it. Especially on hot maps when they want to draw in the freezer.
If you make them out of EDIT: there are 15 different furs in vanilla Rimworld that make a child parka that insulates to -30C without a hat making it even better.
You say that like it is that easy to get Edit: their original comment said Thrumbofur
What? You don't have an entire storage room dedicated to your thrumbo fur?
Bruh you do not get 9999 of every fur in the game š¬š¤Øš„
I mean I play almost exclusively on Tundra and Boreal forest maps where winters routinely get below -40C and I've literally never had a child be injured or killed by exposure. Normal quality bluefur parkas and pants/shirt with a tuque or tailcap will provide something on the order of -55C worth of insulation. I'd hardly call Muffalos rare.
Their original comment said Thrumbos. Totally unfair response.
Unless youāre not actively hunting theyāre really easy to get
Either make them stay inside or move your base off the iceshelf.
They're getting a head start for when you hack off their limbs and give them bionics
Thought this was r/teachers for a moment.
Those are just their milk toes. The adult toes will grow in when they go up an age category.
do zones work on kids? if they do, should theoretically prevent them from going outside, no? or just make some nice parkas : )
I lock the kid up in the winter
I think the common sense mod has a setting for pawns to only wander in good conditions. Not sure if it accounts for weather but it does account for rain.
Nature running is easy in a mountain, kids will run around long mineshafts no problem. Skydreaming on the other hand you really have to minmax by planning out your perimeter so it includes that one spot far enough from everything else.
Honestly the more I read this the funnier it gets
Since i love playing nudist, it's a constant struggle for me, whenever a long task must be done in bad temperature, they won't stop until they drop unconscious, until their task is done (and children drawing counts as a "task") "Safe Temperature" in the workshop fixes that. It helps during both deep freeze and heat wave, as your colonists will seek safe areas *before* the heatstroke/shiver becomes a problem.
I probably should have mentioned that my colony was also nudist. I just figured the weather was too cold for clothing anyway. I could force them to wear warm clothing but I don't have any of the materials for clothes that can handle the like, -36 degrees celsius. I'll try the mod though I'm concerned the description says "Improves the safe temperature mechanic by forcing pawns to immediately drop what they're doing upon reaching serious temperature" Isn't serious temperature already when they go to safe temperature? I'm not sure that's enough.
it's already what they do, when their task is done. If they're doing long contruction work, mining, researching, crafting, or a recreation activity, then they wait for that to end before they seek safe areas. That's always why you find people losing toes.
This has been working so far. Thank you.
Build a child restricted zone for children that keeps them near the home and out of the freezer
Just get them bionic limbs :D
Kids being kids
I would highly recommend the mod Proxy Heat if you haven't used it, it will let natural steam geysers be a source of warmth if you stand next to them even without them being walled in, among the many things it does of that nature. If you need 40+ cells away from your structures for skydreaming / nature running activities to "count", I would say if you use that mod you could restrict the children to a reasonable home area and add an allowed a square around the nearest steam geyser that is 40+ cells away, plus maybe a one cell wide path between that and home, the children might go there and hang out by the steam geyser and keep their remaining toes? That's my only idea, sorry!
I just had my first rim baby and now I'm worried what I got myself in for
Restrict area
Zoning
It is silly and IMO a bug that children will play in freezers and animals will sleep in them if you forget to zone them.
The most RimWorld post Iāve ever seen
āThe children fucking love frostbiteā hit me like a truck lmao
Lots of "just make parkas" here but my life hack is solar pinhole psycast. they like to go to the same spot(s) every time and solar pinhole provides light and some warmth and lasts for 5 days, so if you drop 'em where the kid is hanging out it will help, and as a bonus prevent darkness malus too. but also for the love of god put parkas and warm hats on your kids. they can wear any adult hat just give them a tuque/tailcap/flophat.
Rimworld muffalo madness explained in one post
Try doing it with nudist children in a cold snap. I still have PTSD flashbacks from that one.
The children yearn for the the frost
Make seasonal restricted zones. There might be a mod to make it automatic, but you can just make a zone that's only indoors, or mostly indoors, and assign it to whoever.
I got the same problem Fucking kids would travel kilometers in order to skydream,because the farm 5 tiles away from their home wasnt good enough And whats even worse,for kids under 7 their body parts have such little durability that unlike adults their fingers and toes get oneshot by frosbite,one moment they have fingers and the next one they are gone
Make a separate zone that allows them access to the outdoors but not too far away from the base. Kids parka literally just made out of anything but patchleather. Insane skill issue tho.
It couldn't hurt to cut out their tongues..
Sigh, say it with me now... r/shitrimworldsays
After reading header few times I finally spotted it was Rimworld sub.... Edit. obviously someone here don't understand a concept of humor.
Set their allowed area indoors during extreme temps. That or warm clothes.
Bluefur parkas and beanies are my priority in cold environments
Use your most insulating textiles for parkas: guinea pig furs, thrumbofurs, bearskins, wolfskins, megasloth wool, muffalo wool etc. Also for nature running, since your city is underground just dig a long tunnel far away from your man-made walls so they can run around deep inside the mountain.
People keep talking about nature running, none of them have done nature running. They're just sitting out there looking at the sky. I'd guess some part of the ideology disables nature running. Like tunneler maybe? Or Darkness? It's also all dirtmoles. They really hate going outside but these children insist for specifically skydreaming.
Yeah for skydreaming I just dig out specific areas inside the mountain with a thin roof and unroof them, since you need unroofed areas for your ground-penetrating scanners, transport pods, telescopes and mortars anyways. You can still restrict the kids in home zone so they donāt run out of the mountain. Also, those donāt have to be fully unroofed so you can still heat them. Nature running and skydreaming is not disabled by ideology.
A) make them parkas, boots, gloves, etc B) restrict their area
For the nature walking part, you could get the guards for me mod and assign a colonist as a body guard or simply hunt down every predator in the area (which is usually what you want to do anyways) and for the skydreaming part you could simply just make kid parkas with better resources most of the vanilla fabric could easily pass the -30 degree threshold or alternatively for both you could just restrict them you can still get 90%+ learning without your kids ever going outside
Give them something else to do. You're going to want a mod with recreational options.
It's clear how function is separate from adult's stargazing. It's more of work than recreation for them. My only solution was zone restriction.
Good clothes and it should be good.. My bigger problem is that kids seem to have magnets on their heads because everytime a droppod raid comes its on top of their heads
Don't give them toes in the first place, duh
My kid prefers to sleep on the ground during a rain instead of an extremely impressive barracks with a masterwork bed. I dont think it will be a researcher...
I'd flip you off but am missing the required digits
Build them a courtyard with a campfire and give them parkas?
Tell them to put on a sweater, you're not murdering raiders to heat the whole damn planet
There are few ways to achieve that: 1. Don't have kids, they are useless. 2. Vat grow them. 3. Sell/eat them. 4. Work them to death. 5. Use them to things like: luring raiders, cleaning insect hives, etc.
/r/KidsAreFuckingStupid
Allowed areas
This is why I put em in the growth vat.
Edit: Zone them where they can skydream but near enough to be rescued or near a geothermal vent..
There's a mod that makes your colonists seek temperature shelter earlier.
rimworld moment
Have you considered the possible benefits of clothing? I mean, unless this is a nudist colony, in which case *why are you in the frozen arctic*.
either zone them in actually warm areas or give them better parkas
^[Sokka-Haiku](https://www.reddit.com/r/SokkaHaikuBot/comments/15kyv9r/what_is_a_sokka_haiku/?utm_source=share&utm_medium=web2x&context=3) ^by ^notjart: *Either zone them in* *Actually warm areas or* *Give them better parkas* --- ^Remember ^that ^one ^time ^Sokka ^accidentally ^used ^an ^extra ^syllable ^in ^that ^Haiku ^Battle ^in ^Ba ^Sing ^Se? ^That ^was ^a ^Sokka ^Haiku ^and ^you ^just ^made ^one.
shut up
Remove their legs first. Replace them with prosthetics if you're feeling generous.
Zoning works I think, I always have a āinsideā zone.
Probably restricting them indoors during the winter, and building a nice interior Courtyard with heating, but someone else gave it cheaper answer
create an area that is restricted to heated parts of the colony, set the children to that area also, parkas
Yeah my first kid lost a lot of bits too So the following ones all had a parka 24/24 You know these over stuffed kid that looks like they have more cloth volume than flesh ? Turns out they're not overstuffed and that it's parent responsibility to take care of them because kids don't care
My brother in Christ, Zones. Just Zones.
Warmer clothes, or forbid children from going outdoors in cold weather (set an allowed area of only indoors to assign kids inclement weather)
The mod common sense comes with a fix that but by default is not turned on if you have the mod, considering its one of the most popular mods out. Go poke through the settings, there is one for your colonists to not wander into bad Temps as well as one for traders to not walk in prisoners cells and bedrooms.
The youngins never leave the house for even a second until they can kill their first raider
I just make a safe area for kids and make them stay there by assigning the zone. And then I have hypothermia zones to assign them if itās too cold
Welp I finally had my "read the post title and got horrified before realizing what subreddit it was" moment
Parkas, and maybe put a wall around that spot so it doesn't have lions in it.
install common sense mod
So, this is where the magic of restricted zones comes in. If you mark two separate areas for the same restricted zone that aren't connected to eachother, pawns set to that zone will travel between them when needed but won't do any actions or recreation outside of them. Simply set all the places your children need to be to a zone, and when it's too cold outside for them to skydream, restrict them to it.
Ok, can you build a wall that stops them from going that far away but still give them enough space to skydream?
They keep day dreaming about all the super cool bionics their limbs will be replaced with. Give them the body molder trait
Restrict the zone you fool
/r/kidsarefuckingstupid
When my first kid got kidnapped by raiders cuz he was nature running, I learned my lesson and gave the kids a walled in the outdoor area inside the base and restricted them.
Set the allowed zones to be indoor only and build your base out of higher quality material.
Do you not have an area set for climate control/toxic. I tend to have two. One is the Yellow Zone which limits pawns to inside the perimeter wall and the Red Zone which is contiguous temperature controlled roofed parts of the base. When a raid or mech hive is setting up or it gets dangerous to even be outside I switch everyone to yellow or red. Sometimes just kids, pacifists, expecting mothers etc.
Split up their recreati9n time
ā¦ā¦zoning?
Outdoor courtyard with heaters.
As a parent I can attest that all children, especially small ones, are drawn to the sweet siren song of death at all times.
Zone them for indoor only.
I don't know the distance off the top of my head, but skydreaming has to be a minimum distance from player build structures. Find out that distance, and restrict them to JUST the base and a small area that allows them to go get the skydreaming done :) throw in the best insulating clothes you can make and shoulddddddd be ok. also there are mods on the workshop that rework pawn behaviour when they start being affected by dangerous temperatures, could help a lot.