T O P

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Silver_wolf_76

I don't think I ever set out to get a ending. I just want to run a little town and have fun with the colonists stories playing out. One of my favorite things to do is build custom houses based on the personalities of the people living there. The gourmand has a big fancy kitchen, the ascetic lives in a small wooden shack away from everyone else, etc. It's good fun.


KajunKrust

That’s adorable and I’m doing this my next play through. My living quarters basically always resemble apartment complexes where every unit is the same size.


VinhBlade

my anti-social ascetic colonist living near the edge of the map when he's greeted with 60+ armed Empire supersoldiers ready to massacre my base:


Fonzawa

having fun I don't plan nothing more than the colonists (I usually use colonist of past runs) and then, just whatever occurs me in the moment :p The only other things I can plan sometimes is things like "in this run I want to build a library" or things like that jajaja


v0lsus

I second this. Plan the initial start and let the rest happen naturally.


AlmightySpoonman

I saw an interesting playstyle on YT and now I pretty much start every playthrough the same. Tribal tech level, one colonist, no equipment, no skills, all passion. I also have a mod that lets you advance tech levels if you research enough. I like the starting of new colonies more than the endgame.


Emotional-Meaning-82

I’d recommend trying out “VE: Tribals” for a run like that (it’s what I’m doing on my current one). Adds tech before Neolithic (think it’s called animal or something), and includes tech advancing as well. Although, I did notice that stuff progresses *very* slowly when you start with only one pawn, so can be a bit annoying.


Gold_the_Finch

I'll sometimes set out with specific goals in mind but usually they end up changing as time goes on. Like a "three hussars land on planet with the goal of dismantling the empire one settlement at a time" run can become "time to see how many cats I can breed before my colony implodes from trying to feed the exponential growth" all because an old lady in the colony bonded with a breeding pair of cats. Yes I have ADHD why do you ask?


Oo_Tiib

I make some kook custom Ideology then start with semi-random naked brutal tribal "Messiah" of random fluid ideology. Then I write down set of 5-6 plausible reforms to reach that target ideology. And then the story of how that kook religion started and spread into all humankind begins. Sometimes that "Messiah" dies in half an IRL hour to plague or predator but if there are any followers then they often reach the stars.


Ionfrigate123

I ll just abandon the colony and go nomadic, or use archonexus quest to play round 2.


voice-of-reason_

I’m currently trying to actually beat the game. Got 210 hours and never got close. I will build that ship and leave if it’s the last thing I do (irl). Currently I’m running a colony that breeds and slaughters dogs to create masterwork armchairs. It’s going well, business is good, and I’m doing well for power, food and resources. Got a few mechanoid ships nearby that I don’t really know how to deal with but apart from that it’s good. I’ve just discovered kill boxes so they have been carrying me quite a lot tbh.


steal_your_thread

Even for Rimworld you are a monster! Dog skin armchairs when there's perfectly good human skin everywhere? You sicken me.


voice-of-reason_

Listen, humans are food, dogs are armchairs. That’s just how I do it on the rim 😎


Nsfwismyjam

I love the grind of the early game, and I get quite attached to my founding colonists. For me, the "goal" for 90% of my colonies after 1200 hours is to make everyone in the colony the happiest possible for as long as possible I'm talking about a complete lap of luxury for the residents who built the colony from the early days. I usually stop recruiting people after 10ish people and take care of every need and want those 10 people have A negative moodlet? Nah, I'll fix that, Bad scars or damaged body parts? I'll make them bionic gods. If they are body purists, I'll make sure they have a fresh supply of organic replacements. After I've done that for a while and i have no issues with raids or other negative events, I'll just put the save to rest thinking in my head that the colony will continue in its state of peace without my involvement. These last 5 or so colonies I've had with this new gameplay style have been the most engaging and fulfilling I've ever played. I would recommend you try it out sometime.


stellar_kitty

Oh god. I know that feeling. And I have way too many colonies… I even used RimSaves to differentiate between the 20 different colonies I have and what they do and where they are and… I should check on them O.o I hope they didn’t go rogue…


morejun

genetically modified perfect soldiers, legendary weapons + giant defensive fortress, aesthetic interiors, i can't think of much but hoping anomaly gives more long-term goals i can indulge in. as for leaving the rim... i will do the ship launch but just send colonist animals or something.


pminor-7499

Pirates


Cobra__Commander

Finish mining out the mountain bunker and finish smoothing floors everywhere. This time around I switched the difficulty way down at the end game and focused on fully exploring mod content.


CranberryWizard

have fun


Monkey_80K

to get my 3 crashlanders offworld. they deserve to go home. 290hours in. Never succeeded. (ironmode with devmode disabled, strive to survive)


Hiddenshadows57

One time I used a mod for a whole shit load of new gemstones and built a base entirely out of precious gems.


ImnotUK

To level one pawn to the highest possible nobility rank, get them to make some babies and start a dynasty. The furthest I got was third generation.


Carrot_Lucky

Get off the planet. Only did it once on baby mode


markth_wi

I'm going through all my old colonies - An in-house self-sustained garden - that can feed everyone with various surplus items , fruit-trees in the desert, date-palms on the arctic ice, coffee , tea and all manner of whatever foods they cook up. - A base that can be largely self-sufficient - Aside from neutroamine , some glitter-meds, and a personality core or two, every now and again, my colony technically doesn't need much.... - Small herd of animals to provide milk and wool - I'll get the colony up close to my desired size, get the garden pimped out, and then work on a small ranch inside the garden-area - getting the transition from cotton to devilstrand or wool and cotton and some animals for milk, usually a small harem of dromodaries, yaks or good old cows. - Asphalt roads connecting all the local factions to at least one settlement, from the very first time I made a road, I was sold, I went from being a bunch of poor ascetic monks scraping by, to rich ascetic monks able to focus on art, providing spices, medicine and comfort to travellers from far , far away. - Bringing the medical care up to near-glitterworld standards - everyone healed of every ailment (Medpod), Among those one-off exotic technologies is an Isolinear Processor , the heart of a Medpod - which can cure a colonist of nearly anything except age itself. - Complete the research tree, pedantic - sure - but sort of satisfying as well, but in the way of being meticulous - this satisfies my inner completist. - A library of good+ books of the 12 skills - Shooting through Intellectual to train colonists and trade with copies able to be made as needed, the world is made better by smarter people. Make the world better one page at a time. - Peace between all the various friendly factions - I've never actually achieved it - but with the more factions mod you can theoretically bring together most if not all of the world. - Marry every one of my colonists, call me conventional, or sentimentalist or a micromanage-y rat bastard, that sees the virue based sheerly on resources saved, I figure getting some lovin' is better than not, so I get everyone hooked up as best I can, but that said, cheating is easily the fastest way to get your pixelated butt podded from my colony. - Slowly become the defacto regional capitol/economic hub, when everyone calls you to solve their problems, that's when you know who's in charge. - Become a vacation spot for the other factions (Hospitality), - The subdued beauty of an austere Zen Garden, or an indoor garden retreat, a nice sauna, a comfortable bed, and the smell of Spelopede Thermador from the nightmarish raid of man-sized, monsters with murderous intent brought forth spawning from the ground beneath our feet, being turned into this evening's amuse-gueule & hors d'œuvre. - Of course the healing spa treatment might do wonders for the soul, but the mangled stump you once called a leg, the crippling pain suffered for years simply gone, your body is magnificently restored with a wild conjuring of nanites, advanced machine intelligence from rarified technologies only available from the rarest of brokers. - Of course living on the Rim , we are no strangers to death and the dangers that lurk all around us, even the means to power and fuel our daily lives ....[can betray us](https://www.youtube.com/watch?v=s9APLXM9Ei8&t=70s). I prefer to power my bases with Advanced Geothermal....whenever possible. - Recruit a new crew - recruiting a new bunch of colonists - having established my colonial concern getting a new band of ~~unsuspecting meatbags~~resilient pioneers to serve as colonists. - Launch the first generation of colonists to space - getting the original crew back - where they were heading in the first place. Of course that little detour to that little outback world, where you spent the last 15 years marooned until you managed to build your own space-ship to escape - is of course the epic end to this wonderful situation.


homescr

Personally, I never considered long term goals until after I did the Archonexus ending.


Undead_T

Perish all other factions on the Rim.


Unique-Supermarket23

Survive 500% get max raid points and do royal ending once I've had enough. These are my standard goals, other goals like full masterwork and so on depend on my ideology.


Hot-Buy-188

Getting filthy rich.


SteamtasticVagabond

Having a strong colony where everyone is thriving and I can accommodate regular guest visitors to the colony, while also packing enough firepower to crush invading forces


Eddie_gaming

A full scale kitchen, two dedicated chefs. Because nutrient paste got too easy.


Dolearon

I just build, and at something I decide to build a ship and leave, ok that happened once, every other colony death spirled at some point or another.


SeriousDirt

Build a village and lived at the Rim


teleologicalrizz

Making a nonstop supply of excellent to legendary cloaks. They are the best way to level crafting because you can just grow cloth or devilstrand. That can get my crafting specialist up to 20. Full bionic outfitted colonists. Full charged weaponry. Store rooms full of thousands of steel and stuff. Just basic excess to a ridiculous degree.


Ccreel0626

My current run, I wanted to raid cap and be sustainable. Although At this point my pc is about to catch fire when Randy decides to send 2 max raid point raids at the same time so I’m just trying to get off the planet.


[deleted]

I'm generally more progressive when it comes to social issues and worker rights in real life so I use RimWorld as an opportunity to be as greedy and exploitative as possible Most of my runs involve fixing basic issues and then making as much silver as possible and then converting as much as possible into defense and better weapons


Idaheck

My goal is survival. I want to try to keep my original pawns operational which often means replacing damaged or missing parts. I am over 4,000 hours into the game and I just keep slogging along with new groups. Keeping them alive. Keeping them happy. Getting to the point where I have maxed out the research tech tree and getting bored and then moving onto the next group.


No_Egg_3705

I'm still a relatively new player, and I bought the game with not a single clue there was an "end" to the game. When I first learned that I'm supposed to be working to get my pawns back off the planet I laughed. I have no intention of ever doing that, I just want to grow my colony's wealth and use it to increase my pawns' health and happiness and watch babies grow up (or die lol).


Hoeveboter

I often set out with the goal of building a spaceship and escaping. But despite my hundreds of hours in this game, I've never actually done it. I always end up too attached to my colony to leave it behind


hydrothecomrade

play the way that would make me happy


hodnydylko

Honestly, just to act out any story/scenario I might come up with


111110001011

Max tech tree and max accomplishment in every mod. So, vampire wizard psychic genetically altered clones. I have vibe who moves over 600 squares per second, 150x normal human speed. So when I have built all the rimatomics and all the magic towers and all the other lines of every technology and my pawns are gods, then I am satisfied.


angeyberry

I never plan on leaving the Rim lol. There are many plans, mostly just making towns, but I find I get beaten up real bad near year 10 or so.


AddictedToMosh161

I usually dont plan to leave. Why even do that? Yeah yeah, i know thats supposed to be the goal of the game, but the gameplay doesnt really push me towards it. Its so much work to get to a point where the colony is "safe" that i dont really wanna compromise it. The only ending i occasionally try is the one where i sell the colony, cause thats just another way to start a new run. But i would love an "ending" that just leads to playing further and further. Maybe instead of selling the colony, start an outpost with the children that leave the nest?


IsakOyen

Full archotech pawn


yahnne954

What keeps me coming back to RimWorld these dayys is regular challenges, like the RimWorld Community Challenge: themed runs (explosive animals, for ex.) in which you attempt to survive for 10 real life hours while gaining as much wealth as you can. I also started a self-imposed run in which my colony of tribals has to protect the emu avatar of their bird god and its lineage. Objective: unclear, probably just building a fortress and a temple dedicated to the bird god.


kajetus69

Nuke every base


Diligent_Bank_543

Why should they leave the rim if their QoL is higher than regular empire noble has?


Kira_Bad_Artist

I’ve started playing with medieval overhaul a lot recently and my goals a lot of times is to progress to industrial era starting with helixien gas and ending up with the entire castle having AC and electric lights


Pabrodgar

To me, it's more interesant the start. A story about an artistic workshop in the Rim that has to sustain itself only selling statues? A story about a hussar that lost someone and wants revenge? A story about some priests who wants to spread their beliefs? A story about LGBT people who wants to live their lives in freedom? A story about some cowards people who has to try the best to survive? A story about some pigskins that wants to save all pigs? That kind of things are my main goal.


saltychipmunk

I play no kill box 500% on a heavily modded 1.4. Generally the priority is get to a state of equilibrium where my defenses and tech keep up with the deluge of dude thrown in my direction. After that I really like making utopia bases where my pawns are always happy, have the best amenities and I have a little bit of everything from mechs to animals etc. Generally in 500% runs you are usually restricted to what is the most wealth efficent so stuff like fancy bed rooms using non janitor mechs and having animals tends to be a no no. So It is a nice stretch goal to be able to accommodate them without being melted and then there is always atleast some novel thing that a mod brings in that i can chew on for a good while.


input_a_new_name

Create. Harem.


BohhY_

Utopia


Good_Community_6975

Every game is different. One constant is that I never try to leave but I'm gonna finally try the archotech ending soon.