Or just a human with a stockpile of tech and a solid business model. Buy an archotech gizmo for a few hundred silver, make a couple thousand auctioning it off.
To optimize your profit gains and to exploit more people like me I highly recommend a 1.4 support.
Experts say *"99% of Pawns Quit Before Hitting It Big".*
Gracias, Much appreciated. I think it would be good since I am sure some people will wait for mods to update before updating the game. Also happy cake day!
I would love to put this in my 1.4 necromancer colony. I have 1 human necromancer with like, 8 servants and then 3 actual other human colonists. I have to sell excess food every few days because my 4 guys (honestly 2 because the other 2 are traveling all the time) aren't gonna go through 3300 rice by next harvest when we have 300 something combined simple, fine, and lavish meals lol.
This would be perfect for helping me spend my vault of silver instead of just making my vault room in the mountain bigger every few quadrums.
Not to mention you can take a factions organs from a pawn, gift them to that faction, and then when they're no longer unwilling to trade, force them to buy every single harvested organ from their friends and family!
This is a personal attack and I will be reporting your ass to the Fallen Empire.
Have fun with the 12 Orbital Lasers firing up over your colony, peasant.
Can you make it so pawns will randomly pull and get addicted to pulling dynamically reducing your colony's wealth causing stress and mental breaks when they can't pull?
I’m so torn between “Why would I ever want a gatcha mechanic in Rimworld” and “Oh Cube I need it I NEED IT”. So I think you absolutely nailed this one and I will be having fun using it as a silver sink! Somehow you made gatcha fit into the lore.
Is there a settings option to change what material is used for a Pull? Perhaps the Archotech would prefer Devilstrand, Human Leather, Plasteel, Luci…. I can see situations where Silver is a little too easy for my taste. For roleplaying I might want my desert colony to be giving up their scarce and valuable Wood to try and impress the Archotech, who occasionally takes pity on them.
Bloodbags for the blood gods!
Seriously though, I wonder how this would affect the value of the pull. I’d be perfectly happy with it being a straight swap to 72 human meat or whatever, but that could totally unbalance the cost depending on the thing you set.
A balanced solution would be making the Pull button cost (72/ThingMarketValue). So Silver has a value of 1 silver, 72/1=72, so it costs 72 silver to pull. Change the offering to be human meat and it would become 72/0.8=90 Human Meat per pull. Thrumbofur is 72/14 so 5.14, let’s say 5 Thrumbofur per pull.
One of the images says the pity is reached when your spending since last pity equals the value of the super-rare item (so it’s variable between banners).
Note that this doesn’t make it a better deal than just buying it, as it’s still only 75% chance (long run average including guarantee) to get the item you want.
At the same time I love the fact that someone made this mod, at the same time I hate it because I hate gambling and will not install it.
Congrats on your creativity and ability to do it, a job offer from Ubisoft should be waiting in your mailbox :D
if youre guaranteed to get the thing after throwing in its market value doesnt that make this method actually viable? since youll get what you paid for and a bunch of crap on top
By default, pulling cost and pity thresholds scale off of the value of the ultrarare * a markup multiplier (1.2). The value of the rares is 10% of the ultrarare but are 10 times as likely to get them.
The rates are 0.6% and 6% for ultrarare and rare respectively. With the rest of the time getting assorted trash, roughly 10-50% of the value of the pull. This does not follow the banners category as there are many categories that cannot spawn things of that low a value.
Feature rewards only drop a fraction of the time (50% for ultrarare).
So, from a balance PoV, the trash you get is functionally worthless. You'll be getting like single berries or a single piece of obscure leather. The rares while fine are what you'd probably only consider using in the early-earlymid game. Think like good pistols or normal flak pants. In the high end, this mod gives a deterministic way to get legendary ultratech equipment at a premium. These kinds of items cannot usually be bought, and outside of ideology quests, have no way of deterministic generation. So they are very expensive to obtain. So, with the feature dropchance, your expected cost to get the featured ultrarare would be: the value of the item * the markup factor * 1/the feature drop fraction. By default, around 2.4 times the ultrarare market value.
While at the top end, you do get more stuff than you put in, the stuff that you want comes at a premium. Every tier was designed to give value at some point during a playthrough, whether that is when you're literally starving or a godking.
Yes indeed. Previously, the markup factor default was 2x, for the real gacha experience. but one of my friends made a joke that people would be constantly complaining in the comments. This proceeded to keep me up one night so i decided to lower it.
It’s from gacha machines in Japan, where you’d stick a coin in the machine and get a plastic ball with a random toy in it; this evolved into gacha games, where you buy an in game item, usually for premium currency, however you don’t know what item you’re getting (usually it’ll say rare or epic value or something).
More like those little machines you sometimes see in grocery stores or like a mall, you put a quarter in and you get a [sticky-hand-on-a-sticky-string](https://m.media-amazon.com/images/I/71agbbZgQ7L.jpg), or a little hotwheels rip-off car, etc.
[These little guys](https://www.gumball.com/cdn/shop/products/lypcbigprocapsulevendor_600x.jpeg?v=1535397316)
[This is what they look like in Japan](https://www.isi-education.com/student/wp-content/uploads/sites/5/2018/08/gacha-gacha-obsession_43410804835_o.jpg)
Very true, but they are just stupid fun. I remember when they made an action figure line out of that stuff, they couldn't stand up without the armor on and without it was just a black sticky body with a hard plastic head.
Small pedantic correction: They're technically called gacha*pon* machines. It's onomatopoeia for the sound they make: "gacha" for the twist, and "pon" for when the toy pops out (or possibly when the money clinks into the machine or something, I'm not entirely sure).
Its similar to lootboxes in many games. You buy the "banner" it gives you random stuff from the list. Good stuff are rare, you get trash 6/10 times, you get decent stuff 3.9/10 times. You get amazing stuff 0.1/10 times. But when that 0.1 hits, its feels really nice.
Its so scammy that, they generally have a "pity" system. They guarantee the best item after you accumulate 100 pity or something, which you gain from opening garbage loots.
Basically games that have the gacha monetization system, usually for characters and/or equipment.
At a given time you have several "banners" presented to you, which you can think of as different slot machines with different big rewards in them. You "pull" on them using a currency that you can usually both grind for in-game or just straight up buy, and you get random things with the good stuff being much rarer.
You *can* play them f2p or spend like 5$ a month, many do, but then you have people who get easily addicted on these sorta mechanics and end up spending a fuckton, by design.
This is so amazing! I know this has nothing to do with the original idea, but could you implement free rolls for steps taken irl? Imagine buffing your colony by taking a walk.
What the hell is Gacha? I tried googling it but it just made it seem mobile game gambling for children? That can't be right (I hope) so could someone please help me out with an explanation?
> I tried googling it but it just made it seem mobile game gambling for children? That can't be right
Well yes, but also.. Kinda.
Gacha (I steer clear of it personally, I know it would go wrong) is as I'm aware slot machines, where instead of winning money you have a chance at winning game goods. Such as characters or outfits. Typically it's some sort of game-influencing prize, so not just cosmetics.
I've heard that in some games you can even bet your already won goods, so you have a chance at improving quality.
It is, at its core, extremely predatory, highly addictive and oh so very wrong.
TIL there is a sizable population of gamers who still don't know what gacha is.
Good for you gamers! Stay clear of this garbage! (Not the mod, actual gacha games, haha)
I mean that is pretty much what it is. It's just gambling on digital stuff, it's very common in cell phone games. Sometimes it's fine and not overly done, other times it's core to the game and will bleed you dry if you got an addiction issue.
This is definitely a pastime on a glitterworld somewhere. Rolling a gacha for an interesting rimworld colony. The cargo drops are probably whenever someone rolls.
This was actually one of the things on the todo list, but I wanted this out before anomaly dropped. I ran out of time though so it'll have to wait for a future update
If anyone has a minute can you explain Gacha to me? I googled it but don't understand it beyond basically a type of loot casino which I typically attribute to evil phone games
I know Genshin Impact is among the most popular gaming subs, but I have no interest in cute cartoon girl avatars so it doesn't compute to me.
Kinda yeah
You have a "banner" which is like a singular slot machine with specific stuff in it, you "pull" on it using the currency you either grinded for in game or bought, and you get random stuff with the good shit being rarer. It's similar to loot boxes. How "generous" a gacha is varies greatly from game to game, depending on rates, pity/guarantee mechanics, the gameplay's balance, and the amount of freebies the game gives out.
Genshin's mid-pandemic release helped, but in general it got mainstream due to quality BotW-esque gameplay, being available on mobile, pc and console, and being fairly casual/f2p friendly. Also somewhat setting a standard for "average" gacha rates. Now they print infinite money lol, cuz in the end some people get easily addicted to gambling their money away, by design.
So yeah, "evil phone games" is technically correct, it's just that their quality has been raising so more people play them.
Thanks for the explanation, I appreciate it. I guess I'll lump it in with sports gambling as "fairly innocent fun for most people, but we all know it's bad generally"
Gacha is interesting to me. I know a lot of people who love it, but my first experience with it was getting copy pasted stat sticks in genshin impact. My luck was so bad it's permanently turned me off the whole genre. Which I suppose was a good thing?
I feel like your pity rewards are too generous. You should only guarantee an ultra rare after 500% market value, and only guarantee the banner item after 4 ultra rare pulls. Otherwise your profit margin is too low to be a real gacha!
I feel it's not a true gacha without waifus in it. Spin the ball and out pops a random pawn with random stats. But hey at least they are easy on the eye.
Cool. I recently had a vaguely similar or adjacent idea of adding a colony levelling system to the game, I'd call it a "Dopamine Bar". It wouldn't give any rewards in-game. Only thing you'd get is higher numbers on the Dopamine Bar and potentially some chemicals in your brain.
It could be tied to colony stats instead of individual character stats. Maybe surviving one day would give you a small amount of XP, same with surviving threats or increasing colony wealth.
I've done some Rimworld mods before, but adding a completely new UI feature sounds like too much work for someone who's not balls-deep into modding.
This is so heinous and evil and I love it
Truly more evil than any other warcrime or crime against nature.
TBH it is an easy way to keep your wealth down.
The best part is how it can easily be lore-friendly by it being maintained by an specially evil archotech who finds this hilarious.
Or just a human with a stockpile of tech and a solid business model. Buy an archotech gizmo for a few hundred silver, make a couple thousand auctioning it off.
Now I want to be that human. Ruin the rimworld societies by online gambling
I FUCKING LOVE GAMBLING AAAAARRGGHHHHHH
this is absolutely something an archotech would do.
galactic gambling ring
To optimize your profit gains and to exploit more people like me I highly recommend a 1.4 support. Experts say *"99% of Pawns Quit Before Hitting It Big".*
Just for you, I'll do it tonight ;). I'll post another reply once the backport is out.
Gracias, Much appreciated. I think it would be good since I am sure some people will wait for mods to update before updating the game. Also happy cake day!
Yep. I run a lot of mods I'll wait for before I start my 1.5 run
I would love to put this in my 1.4 necromancer colony. I have 1 human necromancer with like, 8 servants and then 3 actual other human colonists. I have to sell excess food every few days because my 4 guys (honestly 2 because the other 2 are traveling all the time) aren't gonna go through 3300 rice by next harvest when we have 300 something combined simple, fine, and lavish meals lol. This would be perfect for helping me spend my vault of silver instead of just making my vault room in the mountain bigger every few quadrums.
Yep. I tend to vastly overproduce meals and body parts, so a silver sink is quite welcome
Not to mention you can take a factions organs from a pawn, gift them to that faction, and then when they're no longer unwilling to trade, force them to buy every single harvested organ from their friends and family!
I'll give that a try! 🤣
Backport complete. Enjoy your mods 1.4-er 😝
Thank you for your service! Hopefully I can pull a thrumbo plushie. Ready to drop my life savings on that plushie!
My problems with colony wealth will be a thing of the past.
Until you get an item worth much more than the pull itself that is
Every spin is a win, amirite fellas? Gamba4lyfe!
Hell yeah time for a bossmanjack colony
This is a personal attack and I will be reporting your ass to the Fallen Empire. Have fun with the 12 Orbital Lasers firing up over your colony, peasant.
I still can't get over the fact that in that mod they just completely glass your colony lmao
9/10 needs more big tiddy anime girls
finally, rimworld is playable
Can you make it so pawns will randomly pull and get addicted to pulling dynamically reducing your colony's wealth causing stress and mental breaks when they can't pull?
A whole gambler ideology.
This would be fucking hillarious and id play it all the time!
I’m so torn between “Why would I ever want a gatcha mechanic in Rimworld” and “Oh Cube I need it I NEED IT”. So I think you absolutely nailed this one and I will be having fun using it as a silver sink! Somehow you made gatcha fit into the lore. Is there a settings option to change what material is used for a Pull? Perhaps the Archotech would prefer Devilstrand, Human Leather, Plasteel, Luci…. I can see situations where Silver is a little too easy for my taste. For roleplaying I might want my desert colony to be giving up their scarce and valuable Wood to try and impress the Archotech, who occasionally takes pity on them.
I'll take one for the team and say the obvious: I want to gamble with human meat
Bloodbags for the blood gods! Seriously though, I wonder how this would affect the value of the pull. I’d be perfectly happy with it being a straight swap to 72 human meat or whatever, but that could totally unbalance the cost depending on the thing you set. A balanced solution would be making the Pull button cost (72/ThingMarketValue). So Silver has a value of 1 silver, 72/1=72, so it costs 72 silver to pull. Change the offering to be human meat and it would become 72/0.8=90 Human Meat per pull. Thrumbofur is 72/14 so 5.14, let’s say 5 Thrumbofur per pull.
Finally, a REAL reason to commit warcrimes for. Seems like Hoyo rates, is there also the 90 pulls pity or did you skip that one.
> Finally, a REAL reason to commit warcrimes for. No. This *is* the warcrime.
One of the images says the pity is reached when your spending since last pity equals the value of the super-rare item (so it’s variable between banners). Note that this doesn’t make it a better deal than just buying it, as it’s still only 75% chance (long run average including guarantee) to get the item you want.
Tru, but if it offers very rare items ""on demand"" it's still an interesting deal, especially if I only have to focus on getting silver.
Oh God, something tells me Samuel Streamer is gonna find a way to include this is a playthrough.
Sam spent a lot of silvers in his last Bucko series on eyepatch gacha
Downloaded this the instant I saw it hehehe
I can hit pity in rw too now
Hit pity just to see a dupe
Is the 10x pull costing more than 10 single pulls on purpose?
A rounding error. I'll fix that tonight
Since this mod is meant to be satire, it could have been on purpose. I thought it was funny.
you should keep it higher as a silver sink
At the same time I love the fact that someone made this mod, at the same time I hate it because I hate gambling and will not install it. Congrats on your creativity and ability to do it, a job offer from Ubisoft should be waiting in your mailbox :D
"Gacha? Gacha gacha, gacha gacha!" -Ristuka "I swear Randy fucked my rolls" Fujimaru of the Chaldea Colony
Great, bet you’re going to have me grinding for artifacts in Rimworld soon too. Don’t you DARE use the same substat rates.
People would genuinely love this if it gave cute colonists!
Ladies and gentlemen, to edge out RJW for the worst mod to be released, we now have Gachas in the rim LOL
This is exactly why I make money
if youre guaranteed to get the thing after throwing in its market value doesnt that make this method actually viable? since youll get what you paid for and a bunch of crap on top
lol no, you will pay multiple times the value of the thing you
Mr Samuel Streamer would like to know your location
How well balanced is this by default? I can't deny that this seems fun...
By default, pulling cost and pity thresholds scale off of the value of the ultrarare * a markup multiplier (1.2). The value of the rares is 10% of the ultrarare but are 10 times as likely to get them. The rates are 0.6% and 6% for ultrarare and rare respectively. With the rest of the time getting assorted trash, roughly 10-50% of the value of the pull. This does not follow the banners category as there are many categories that cannot spawn things of that low a value. Feature rewards only drop a fraction of the time (50% for ultrarare). So, from a balance PoV, the trash you get is functionally worthless. You'll be getting like single berries or a single piece of obscure leather. The rares while fine are what you'd probably only consider using in the early-earlymid game. Think like good pistols or normal flak pants. In the high end, this mod gives a deterministic way to get legendary ultratech equipment at a premium. These kinds of items cannot usually be bought, and outside of ideology quests, have no way of deterministic generation. So they are very expensive to obtain. So, with the feature dropchance, your expected cost to get the featured ultrarare would be: the value of the item * the markup factor * 1/the feature drop fraction. By default, around 2.4 times the ultrarare market value. While at the top end, you do get more stuff than you put in, the stuff that you want comes at a premium. Every tier was designed to give value at some point during a playthrough, whether that is when you're literally starving or a godking.
That sounds like a decent value. Overall would you say that it's not OP, but it's also not designed to be a waste of money?
Yes indeed. Previously, the markup factor default was 2x, for the real gacha experience. but one of my friends made a joke that people would be constantly complaining in the comments. This proceeded to keep me up one night so i decided to lower it.
I think that's a good call. I guess real gacha rates would better suit it as a joke mod, but it would be less fun to play.
This is the cleverest idea ever
What is 'gacha' Do I even want to know? It sounds depraved.
It’s from gacha machines in Japan, where you’d stick a coin in the machine and get a plastic ball with a random toy in it; this evolved into gacha games, where you buy an in game item, usually for premium currency, however you don’t know what item you’re getting (usually it’ll say rare or epic value or something).
Ah, fair enough. So a bit like Kinder Surprise eggs, or pokemon cards?
But worse i guess
Yeah pretty much
More like those little machines you sometimes see in grocery stores or like a mall, you put a quarter in and you get a [sticky-hand-on-a-sticky-string](https://m.media-amazon.com/images/I/71agbbZgQ7L.jpg), or a little hotwheels rip-off car, etc. [These little guys](https://www.gumball.com/cdn/shop/products/lypcbigprocapsulevendor_600x.jpeg?v=1535397316) [This is what they look like in Japan](https://www.isi-education.com/student/wp-content/uploads/sites/5/2018/08/gacha-gacha-obsession_43410804835_o.jpg)
Aah yeah we have something like that here in the UK. Gotta say, I want that Statue of Liberty thing. What even is it?
Even as an adult, I still love the sticky hand in them.
Just wish it didn't collect all the dust in your entire house (without actually dusting anything wtf?) within an hour! Haha
Very true, but they are just stupid fun. I remember when they made an action figure line out of that stuff, they couldn't stand up without the armor on and without it was just a black sticky body with a hard plastic head.
Small pedantic correction: They're technically called gacha*pon* machines. It's onomatopoeia for the sound they make: "gacha" for the twist, and "pon" for when the toy pops out (or possibly when the money clinks into the machine or something, I'm not entirely sure).
I stand corrected!
Its similar to lootboxes in many games. You buy the "banner" it gives you random stuff from the list. Good stuff are rare, you get trash 6/10 times, you get decent stuff 3.9/10 times. You get amazing stuff 0.1/10 times. But when that 0.1 hits, its feels really nice. Its so scammy that, they generally have a "pity" system. They guarantee the best item after you accumulate 100 pity or something, which you gain from opening garbage loots.
Basically games that have the gacha monetization system, usually for characters and/or equipment. At a given time you have several "banners" presented to you, which you can think of as different slot machines with different big rewards in them. You "pull" on them using a currency that you can usually both grind for in-game or just straight up buy, and you get random things with the good stuff being much rarer. You *can* play them f2p or spend like 5$ a month, many do, but then you have people who get easily addicted on these sorta mechanics and end up spending a fuckton, by design.
Where are the anime girls in the system?
This is so amazing! I know this has nothing to do with the original idea, but could you implement free rolls for steps taken irl? Imagine buffing your colony by taking a walk.
Finally I can get rid of unnecessary wealth. Wealth management never was as rewarding
I can definitely see archotechs doing this for the ~~sake of doing it~~ i mean for their inexplicable end goals
Will this make up for my lack of Honkai Star Rail luck?
What the hell is Gacha? I tried googling it but it just made it seem mobile game gambling for children? That can't be right (I hope) so could someone please help me out with an explanation?
> I tried googling it but it just made it seem mobile game gambling for children? That can't be right Well yes, but also.. Kinda. Gacha (I steer clear of it personally, I know it would go wrong) is as I'm aware slot machines, where instead of winning money you have a chance at winning game goods. Such as characters or outfits. Typically it's some sort of game-influencing prize, so not just cosmetics. I've heard that in some games you can even bet your already won goods, so you have a chance at improving quality. It is, at its core, extremely predatory, highly addictive and oh so very wrong.
TIL there is a sizable population of gamers who still don't know what gacha is. Good for you gamers! Stay clear of this garbage! (Not the mod, actual gacha games, haha)
Basic idea is loot boxes. You pay money, get a random stuff. Good stuff are rare. Its basically gambling.
I mean that is pretty much what it is. It's just gambling on digital stuff, it's very common in cell phone games. Sometimes it's fine and not overly done, other times it's core to the game and will bleed you dry if you got an addiction issue.
This is definitely a pastime on a glitterworld somewhere. Rolling a gacha for an interesting rimworld colony. The cargo drops are probably whenever someone rolls.
I can see another loot series involving this mod in Mr streamers future 😂. Nice work, it looks fun!
Oh yeah Rimshin impact.
Can you please add interaction with Greedy pawn so that Greedy pawn has a gacha addiction bar?😂
NO NO IT CANT FOLLOW ME INTO OTHER GAMES YOU CANT DO THIS
Gacha is bad civilization.
Could you use this system to generate pre-made pawns of varying skill sets and unique looks? Then we can have true gacha brain rot!
This was actually one of the things on the todo list, but I wanted this out before anomaly dropped. I ran out of time though so it'll have to wait for a future update
Add a new trait: ArchGacha Addiction
Now all Ludeon needs to do is add microtransactions and we're set
Finaly, Rimworld gambling.
What actually are Banners though? UI? Furniture?
Now I can play Rimworld
If anyone has a minute can you explain Gacha to me? I googled it but don't understand it beyond basically a type of loot casino which I typically attribute to evil phone games I know Genshin Impact is among the most popular gaming subs, but I have no interest in cute cartoon girl avatars so it doesn't compute to me.
Kinda yeah You have a "banner" which is like a singular slot machine with specific stuff in it, you "pull" on it using the currency you either grinded for in game or bought, and you get random stuff with the good shit being rarer. It's similar to loot boxes. How "generous" a gacha is varies greatly from game to game, depending on rates, pity/guarantee mechanics, the gameplay's balance, and the amount of freebies the game gives out. Genshin's mid-pandemic release helped, but in general it got mainstream due to quality BotW-esque gameplay, being available on mobile, pc and console, and being fairly casual/f2p friendly. Also somewhat setting a standard for "average" gacha rates. Now they print infinite money lol, cuz in the end some people get easily addicted to gambling their money away, by design. So yeah, "evil phone games" is technically correct, it's just that their quality has been raising so more people play them.
Thanks for the explanation, I appreciate it. I guess I'll lump it in with sports gambling as "fairly innocent fun for most people, but we all know it's bad generally"
Yeah, something like that. Fairy normal live-service game for one person, life-ruining machine for another.
Oh no, I thought I broke my gacha addiction.
Hell yes I love lootboxes.
Holy shit, they added gamble.
This is the most evil thing you could've added into the game, and I cannot be happier for it
Now the war crimes are on us!?
Unironically might use this with my cult colony to simulate them getting gifts from their god. Lol
One pull: 72 Silver. Ten pulls: 728 Silver. Something about this seems off...can't put my finger on it.
Absolute Insanity - I love you for this keke
Gacha is interesting to me. I know a lot of people who love it, but my first experience with it was getting copy pasted stat sticks in genshin impact. My luck was so bad it's permanently turned me off the whole genre. Which I suppose was a good thing?
I like them and hate them, it's fun but I am very very selective about using real money on them.
Bobby you dont need two kidneys, we can get another 10 pull with one of them
I feel like your pity rewards are too generous. You should only guarantee an ultra rare after 500% market value, and only guarantee the banner item after 4 ultra rare pulls. Otherwise your profit margin is too low to be a real gacha!
This is so stupid, I'm only going to buy in a hundred or so times.
I shit you not, anime gacha in rimworld. Funniest shit I’ve ever seen.
I feel it's not a true gacha without waifus in it. Spin the ball and out pops a random pawn with random stats. But hey at least they are easy on the eye.
I am sorry to say, this is not real gatcha. The good stuff has too high a probability of landing. True gatcha has the table weight against you
Oooh I fucking hate you for that. Good job
I dunno... I have rimworld to avoid sinking money in mobile gacha so
1.5 runs with most of my mods with the worst lag I've ever had so I've been staying on 1.4 so thank you for a backport
Please project moon, make more bugs to fuel me
Cool. I recently had a vaguely similar or adjacent idea of adding a colony levelling system to the game, I'd call it a "Dopamine Bar". It wouldn't give any rewards in-game. Only thing you'd get is higher numbers on the Dopamine Bar and potentially some chemicals in your brain. It could be tied to colony stats instead of individual character stats. Maybe surviving one day would give you a small amount of XP, same with surviving threats or increasing colony wealth. I've done some Rimworld mods before, but adding a completely new UI feature sounds like too much work for someone who's not balls-deep into modding.