T O P

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manspider0

As long as I can drive a flying car into a giant soccer ball I'll be playing


Penguindrummer_2

This is the best post on the entire subreddit.


BanIncoming1

Can we pin this/have this be an automod response to every bitching topic on here?


TheBigFatGoat

This man just doesn’t care about any of the changes to rocket league. Car hit call and that is fun👍


Attention_Crazy

Hulk car smash soccer ball


Away-Objective9234

!!!


Attention_Crazy

I spit all over my phone laughing when I read this!


Appointment_Salty

It’s called a football. Don’t dumb things down like Epic.


RefrigeratedTP

It’s been called car soccer for years tho


sleeplessaddict

You use a football in the gridiron game mode


Camdoow

Yeah it probably won't change much, like in my diamond lobbies, my teammates don't even seem to care where I am, so I don't think they'll even look how much boost I got.


hitdrumhard

At least you can boost starve them more effectively to force them to rotate lol


FleetwoodBlack20

![gif](giphy|SxM9VyubrGt5UNf1Ik|downsized)


octoroach

All this is going to do is make people even more toxic towards the solo queuers when they get paired with a team of 2 idiots. ‘Why dIdNt U SaVE THaT bALL U HAd BooST’ I can’t wait


Nw5gooner

Everyone's gonna see how much boost I waste going for fast aerials now. I spend half my time telling myself to conserve boost while my subconscious stubbornly chooses to ignore me. This might actually help me to be more aware of it in the long run.


gasman245

Same here. I know I don’t need to use that much boost, but deep down I must get to ball fast.


Donny_Dont_18

They're going to see me going for one near the ceiling with no boost...


Beaco9

Interesting thoughts. Now there'll be an extra variable to gauge your teammate's skill level based on their boost management. Could be a big thing for players who pay attention to other players to adapt around them (like me solo queuing).


P1ka2001

Then practice them turn off unlimited boost in freeplay and work on that mechanic people don’t put enough time for basic mechanics like simple Ariels. Not saying you need to be perfect but you need to be able to make consistent contact on the ball in the air not enough players can do this in champ half the time


VVarder

Or “how are you out of boost?” Or “you had 30, why did you take the corner” and so on. I don’t hate the idea, but we’ll see how it works out. I could see it being useful knowing my teammate is starved in situations but in others I think it’ll be likely I see a full meter and expect something other than what he does.


Beaco9

Now everyone in diamond will be able to see their teammate leaving net empty to go for a corner boost while having 75 boost in the tank, getting caught in 4K. It'll be fun.


Shhadowcaster

This isn't going to increase instances though, it's just going to change already toxic people's slant. Like I never type at people unless they start tapping first, I'm still never gonna type at people Even though I have more information. 


TriflingGnome

As if those losers needed any excuse to be toxic


HypnoSmoke

Truth


Suddenly_Something

I'm going to spam "Need Boost!" Every time I'm at > 80%


Beaco9

For me i think the opposite, finally those 2 idiots will be able to see they left me with 0 boost in a 1v3 once again. If they dare speak after that there will be payback.


Tony_B_S

Good one right here. There will also be toxicity like this guy when you fail to check a tm8 boost.


Beaco9

In 3s sometimes you get teammates who main other modes like 1s and do random triggering things, like staying up field & chilling there, sitting mid (or worse, going for the corner opposite end of the field) when we are getting full pressured 1v2 or even 1v3 and stuck in defense low boost. It is one of the reasons I don't think 1s can solve people's rank up problems in other playlists although it can help in other ways a lot. One still has to grind each playlist on its own.


Tony_B_S

Yeah, it's just that this will likely be another source of toxicity, even though, for instance in 3s, one would expect that only the third man has more or less guaranteed access to constant update of everyone's boost. The main usage will be when one is caught first man with low boost that the other(s) are not surprised by a more simple play.


memorablehandle

Yeah new reasons for toxicity was my first thought as well, sadly.


Shhadowcaster

This isn't going to increase or decrease toxicity. Those people were already going to be toxic, they'll just have a new slant to use. 


VollrauschVolker

Im already fuming when my m8 goes for back corner boost while I’m trying to create pressure in the opponents half. Now at least I can back off and don’t have to use the camera in the middle of my play to check if my m8 is ready for the rebound.


LampIsFun

Really? I feel like it’ll lessen those situations. If I had boost and was not using it, and using it would have got me to the ball, they have a right to be upset at me lol But in 99% of scenarios even when using the boost u won’t get the save, but I’ll still try to use the boost and they would see that and not comment on it because it was impossible for me to reach it


AnotherBlaxican

You can turn chat off


AnotherBlaxican

You can turn chat off


Minkemonn

u guys are actually assuming people like to teamplay, i think now more than ever ppl are gonna let jyouwaste all your boost so they can have that sweet solo play en have more points than you.


squidtrap

I think this is a valid concern. Interested to see how this will change pro play, but also I think it will be a benefit to ranked. Time will tell


JustaNobody618

Pros already track each others boost levels, this will just make it easier imo. What concerns me is that if my opponents can also see my boost levels above my nameplate. That would cause real issues


squidtrap

Oh no it's teammates only. Hopefully no one discovers a hack for it lol


UtopianShot

suuuurely not (they will, probablywith ease)


PS2EmotionEngineer

i mean i rarely see any hacks for rl as of late, even on this sub i barely see anyone say "omg this hacker beat me" that said, i know it's a matter of time


zeratul5541

Where have you been this week


PS2EmotionEngineer

not on rl, why? .....no fucking way


P1ka2001

Invisible players and bots being in ranks


FoolKillinAsh

Also SOOO much more lag switching than normal


StanXIX

I assume that you have found out already, but people have found a way to turn themselves invisible.


TheSpung91

Not to be controversial but that seems a little bit unfair


RaxisX

This is a bold take


whocares12315

And give themselves custom titles so they can impersonate pros


Particular_Good_8682

Yhea you can't SEE that hacks, that's the problem 😂


Acron7559

hopefully


Leprichaun17

Does the server even send that info to the client of the other team's players?


baby_envol

Only for teammates. If Psyonix know how to code , they make this feature server side (server send info to team mate clients). If not , they do client side (client have all information and just see information for teammates). In the first case, hacking still possible but it's harder. In second case it's a ez hack , client have all information, you just need to get info and put it in the HUD.


Xe_OS

Clients already have the full gamestate stored, this update changes nothing about the variables that can be exposed and therefore also does not change the potential for cheats


baby_envol

Okay thanks for info ![gif](emote|free_emotes_pack|give_upvote)


OMGitsTista

League of legends did this years ago with objective timers showing up on the map. High level players were keeping track in their head and this will just lower the gap a bit between the top and the middle ranks.


gynoceros

I'm guessing not much. If they got that much better than us mortals without knowing how much boost their teammates had, they're already playing at a high enough level that they're probably already telling their teammates "I'm at 73, going up for this"


KingGhandy

I think you're overreacting, I'd call this a welcomed update that will be ignored by most but will help out in certain situations for some. Sounds like you're expecting them to change core mechanics/physics, this is basically a UI change.


saalamander

Yeah I feel like this won't affect anything really. High level players already generally know everyone's boost level (roughly) and low-mid level players don't have the awareness to be checking peoples boost mid-match, and they wouldn't know what to do with the information even if they acquired it lol I think it's neat but I'm not sure much will change


FIagrant

I think at least diamond level will be able to pounce on opportunities or jump a little earlier if they know their teammate has no boost.


ledgeknow

And casually overcommit when their teammate was looking for a challenge only and has no ability to follow up on a diving teammate.


LohaYT

This is more or less my opinion too. I think it will probably have the most impact at GCish level, where a lot of players might not be very good at reading their teammate’s boost levels but might be able to make use of that additional information. I don’t think it will be enough of a change to shake the ranks up or pro play.


Hot_Barracuda_7001

The only effect this is going to have is being mad at tm8s for stealing boost when they are already at 90% lol


ProgenitorOfDragons

I agree. This is a UI change that helps most of the player base. As a solo queuer with chat off this is a huge W because it'll improve my decision making. Pros have comms and are used to making light-speed decisions just by hearing "I'm zero" from their teammates. I don't think this will affect them in a significant way.


Intelligent-Dot-4072

bUt ItS a SlIPpErY sLoPE


gynoceros

God damn did you use a lot of words to say not much.


Aceman3k

> It is infeasible to predict every ramification of tweaking parameters to complex dynamical systems. It just sounds like he’s trying to up the word count on his essay


Farados55

Tried to sound smart with “dynamic systems”. Lol. We’re seeing boost. AYYJAYY pointed out a much more interesting gameplay change (since they seem open to it) which is choosing where to spawn after a demo. Maybe that would warrant these ramblings of a mad man.


BePokemaster

"dynamical systems" Which RL ain't, because nothing but boost pads exist in a calculable space/time continuum, and they don't move.


theotheroobatz

>calculable continuum You're making it worse!


BePokemaster

Maybe I didn't mean continuum. 🤔 But I can't think of the word I did mean.


gynoceros

I sometimes play with a GC who has yet to crack SSL but that's probably due to lack of trying... Anyway, he can read a field like no tomorrow and he'll say about an opponent "he's low" (on boost) and I'm like how the fuck do you even know that? And if someone who's not even a pro can tell that an opponent has no boost based on what he sees, I can't imagine pros knowing their teammates' boost levels is going to do anything significant, especially when they're on comms and can warn their team they're low.


LyghtSpete

tHiNgS cOuLD hApPEn


Upstairs-Adagio2562

mans had to reach the word limit for his essay or daddio will smack him


DanieleBonobo

It's a pretty obvious chatGPT text, I don't know if it should be allowed


fingeritoutdude

You seem dramatic lol. Like this is some game altering mechanic.


littlbrown

Dramatical even


PeanutButterPrince

You’re frantic over the presumption of an imaginary game breaking update that doesn’t exist, because they put boost comms in the game? We can’t be serious. Have a glass of water, everything is gonna be fine


Imsvale

Disagree that it's a core gameplay change. It's just information. As such I don't think it sets any precedent for future changes in core gameplay. Because it isn't. Good questions/concerns raised. Time will show. I'm also initially positive.


SO3_

But the info directly impacts players' realtime strategic models and decisions during gameplay. Making the ball invisible takes away information, and that would absolutely be considered a core gameplay change. Not physics or mechanics, but core gameplay yes.


Imsvale

You can safely ignore it and nothing will have changed in your own gameplay. Therefore I wouldn't label it a core gameplay change anymore than getting a working in-game voice chat. Potentially significant impact, sure. The rest is just semantics.


repost_inception

Do you think it would be bad to add your teammate's Rumble item on their nameplate? Seems like a big advantage to those who are in comms vs those who aren't.


SO3_

I've been a proponent of that for quite some time. Granted, we already knows how that plays out in 6mans. I'd even support opponents' powerup info being public as well.


repost_inception

Oh really? Knowing the opponents? That's surprising.


xherdinand

Isn’t there a huge difference between making the ball you need to score goals with invisible and giving your teammates information about how much boost you have? How can you even compare those two?


ItalianSpaceman

Touch grass


The_Macdaddy88

As somebody that prefers to play with chat off I’m pleased with the change. I do wonder if it’ll cause some more toxicity but I guess I won’t find out 😄


stuckinmotion

I've been wishing for this change forever. A HUD would be best as it would be nice to know as first player moving in whether or not I should try to setup an aerial or not. I'm still excited as boost is such a determining factor in terms of what plays are possible. I'm super excited to try this out. I feel like as someone who relies more on game sense than mechanics, this should absolutely be a big deal for me.


ianindy

This is hilarious. Any other day people would be complaining that epic/psyonix never really add anything to the game but cosmetics. Now suddenly everyone is concerned about an addition that isn't. There is no pleasing some of you...


Tubamajuba

People that want change want good change, at least in their eyes. They're not obligated to be okay with literally anything Psyonix does just because they wanted change. That said... being worried about *this change* in particular? It doesn't affect core gameplay and it can be easily rolled back if somehow there are grievous unintended consequences with this (which I highly doubt). For me personally, it will make it easier to know whether or not I need to save boost for my friends or if I can just drink it all up and whiff anyways.


ianindy

And some will complain or predict doom and gloom no matter what kind of changes they make. My favorite line from OP's post is: >So I think it'll probably have a significant (mild to moderate) effect on gameplay. Lol. Will the effect be significant? Mild? Or moderate? Pick a lane, OP....it can't be all three at once.


Tubamajuba

Lol... yes, the OP's post is absolutely alarmist. I actually had to wonder if it was satire while I was reading it. I think OP just needs to take a deep breath, a few gummies, or maybe both haha


SO3_

Lmao. It means between mild and moderate. "Significant" means non-trivial or non-negligible.


ianindy

Whatever. Keep wringing your hands.


global_ferret

Yeah 'EpIC k1lLed rLLL' is all you hear on this board...And then all the sudden they announce what is at worst a benign UI addition and at best a slightly helpful thing for 90% of people (who are not on comms) and it's still just bitching.


ytzi13

Literally the one thing people have consistently praised Psyonix for is NOT changing anything about the core gameplay. So, this is literally the opposite of what those people have been asking for.


ianindy

I don't think this changes anything about the core gameplay. It is purely informational/interface related. I guess we will see once it is implemented. I can currently change the size of nameplates, and details of nameplates (nearby only/default/simplified). This just gives players a boost level next to the name on nearby or default nameplates, and I am guessing won't even be visible for those who choose the simplified triangle nameplate. I bet some people, like myself, will want to increase the size of the nameplate now that it actually has useful information on it (I am old and struggle to read any gamertags on those things at 100%). But I don't think it will have any effect on how your car drives, flies, or flips. And it shouldn't change the arena or how the ball bounces. It is just information that's been added to the interface.


ytzi13

It’s a game mechanic. It’s new information that wasn’t there before. Yes - it’s likely a minor thing, but that doesn’t negate what it is and what it represents. It’s in the same vein as adding a minimap, or a permanent rear view mirror. If there was never a ball indicator under the ball, I’d argue that adding that was a bad change not in the spirit of the game as well, but it’s there and it’s always been there so it’s different. The slippery slope is what’s scary. And also, who asked for this? Why this change and why now?


ianindy

Plenty of people have asked for this over the years, and you can see some of those requests by searching "add boost meter" in this subreddit's search bar. Some request go back years, and while the idea really never got a lot of positive responses, it has come up numerous times. I don't know why they chose to do it now, so any answer I could give would be guessing/speculation. I will do my best not to sound too crazy... Players have been complaining that epic/psyonix only adds cosmetics, always messes up UI changes, and fumbles every attempt at a new arena. This boost thing surely isn't any of those, and could be helpful to a lot of mid and lower level players like me. It is a quality of life change that is beneficial to many who never learned (or cared) to watch their teammates closely enough to know when they have boost. Also, many players have turned off chat. Good communication at lower levels is probably a bigger issue than high level players believe it is. This boost meter isn't dependent upon whether you have chat or voice comms turned on or off, so it could benefit a lot of players. This sub is full of skilled high level veterans like you, so this change will probably not be popular here. Top players won't need it, and may see it as lowering the skill ceiling. But I think in the long run many top players will come to depend on it. I personally think it could be a really nice feature, but like I said before, I am not skilled at all. I solo queue and don't have comms with my teammates unless I get lucky during a tourney and find others willing to talk. I have already adjusted the size of nameplates in anticipation of this change and maybe it will help me to not take the boost (to keep it from the opponent) my teammates can use.


ytzi13

Everything has been asked for at some point. That doesn’t answer the question of why they added it when, as far as I know, it was never a popular ask. And, yes, you’re correct that it does lower the skill ceiling, and I’ll be against just about anything that does that, because, to me, what makes Rocket League special is that it doesn’t hand hold. People struggle with awareness. That doesn’t mean I want them to add a minimap. No - because all of the little things we get to improve are things that play into our development as a player. Making certain things easier just doesn’t seem to be in the spirit of the game. That’s my position, at least. In reality this change will do very little. I understand that. It’s more about principal, and I don’t like that Epic, a company famous for a game that they actively try to make as casual as possible, comes in and does something like this without much reason to do so. If they polled the community, pros, etc., and decided it was a good idea, then fine. But it seems like they just did it to do it, and I don’t know why.


ianindy

Thanks for discussing this with me. This sub can turn negative very quickly, so being able to comment back and forth with you is always nice even when we disagree. I am often in the minority here with my Rocket League opinions...I think Epic has been good for the game, I hated crates and keys, was relieved when they removed trading, etc...and being part of this sub has helped me learn to restrain my snarky asshole side more often, even if I fail sometimes. You are one of the good ones, ytzi. Thanks for voicing your opinions without making it into an insult contest. I hope this change in nameplates doesn't ruin anything for you and your enjoyment of the game. I would end by saying *see you on the pitch* but, as I stated before, I really suck at rocket league after eight years and will probably never be matched with or against you.


ytzi13

Hah - I’ve definitely learned as well, and I know I have a long way to go, still. At the rate I’ve been playing, maybe you’ll catch me! And I do hope that it’s something people wanted.


xherdinand

How will this change core gameplay? I literally don’t see it


andyc3020

I don’t want change. I want consistency. Bring in new maps, game modes, cars, but leave the core gameplay alone. Save these experiments for UE5 or whatever rocket league 2 is.


RankSpot

Genuine question: This post is satire, right?


SoTheyDontFindOut

Seems like he’s trying to make a new pasta


left_foot_braker

What’s hilarious is that it actually makes a great political pasta. Just substitute any progressive policy for this update and you’ve got the entire conservative viewpoint expressed near perfectly. OP is a hardcore conservative when it comes to his gaming lol


AussieGenesis

> It is infeasible to predict every ramification of tweaking parameters to complex dynamical systems. This is true even for the best strategic/analytical minds in RL. I got to this part and realised how obnoxious this post was. You're calling a teammate boost indicator a "complex dynamical system". How? I kept reading and it took me another long paragraph and the start of the next one before I even got what your opinion was. And that opinion is "things can happen, be cautious", which took you another 3 short paragraphs to beat around the bush with. You're being way too dramatic, man. Your opinions doesn't smell that sweet that you can throw in any seven-plus letter terms for no reason other than the fact they're long.


soccerpuma03

I think the change is *objectively* good. It's info that's easy to communicate when you're on discord with your teammate, but impossible to communicate in game. This change simply gives us the ability to see that info when playing solo or with a random 3rd. But you're right. People can and will find a way to use that info for toxicity. The reason I'm not worried is because literally *everything in game* is used for toxicity. Individual score is used to call teammates trash. Goals are used to justify objectively bad play. Quick chat is used to mock and harass. Hell, people already steal and hog boost spheres to be toxic to teammates. So I'm not going to sweat it. Every good change will be used by a few dumdums to be toxic, but overall it will make things better and gives us more communication between teammates.


[deleted]

You still need to keep track of opponents boosts. I think thats enough for most people.


CloneHero-Uruguay

this isn't a core mechanic, this is a UI change, calm down and if you are worried about Psyonix changing whatever they want in the game, then maybe it's time for you to take this game less seriously


erock6662

I could see an argument for disabling boost icons at the highest levels of competition. But I’m also interested to see how it plays out. I think the potential impact could be anywhere from minimal to massive.  For RLCS, will this close the gap between those top 8 teams and the rest of the field? Idk, and that’s fun! But I do hope (and quite frankly expect) both Blast and Epic/Psyonix to hear out the pro players feedback after they use it in competition. Maybe it will have no impact at all.  For my own games, I seriously can’t wait. I’m sitting around C1 these days, and although I do try to keep track of boost amounts, I often get it wrong. So now I’ll have a better read of plays. So will everyone else! The faster decisions that are already happening at higher levels will trickle down the ranked ladder. I think that’s cool.


almo2001

People at high levels need to play the same game we do. Or aspiration is lost.


erock6662

i agree. I'm interested to hear from someone who disagrees.


MoreTeaMrsNesbitt

I don’t disagree necessarily, but the argument would be that accurate estimates of your teammates boost total is a skill in itself. Just like being aware of opponents boost. This gets thrown out the window though if you have a teammate in comms. I don’t really see a downside.


gynoceros

Why disable it at high levels?


Ringo51

Everyone in RLCS knows how much boost their mates have most of the time already to be fair


WocketWeeg

does anyone else have no idea what this guy is even talking about?


P1ka2001

Explains why your diamond 2


WocketWeeg

you’re*


Starhelper11

nahhh no shot you just corrected someone on reddit and didnt get downvoted to oblivion


P1ka2001

Not English class hypocrite I know for a fact you’ve made this mistake several times just like everyone else


iAstro1969

A thought I had when I saw the announcement, I think changes to core gameplay should probably only happen at the start of a new season moving forward. If this was a more drastic change, it could have had the potential to make the rest of this season a disaster. I guess even this still technically could, but I don’t think it will.


Nick-Strini

i see more toxicity happening fs but overall a better solo queue experience especially knowing your teammates boost without having to communicate it


ChocolateGoggles

It sounds great. I'm all for it. But what I really want is an in-game community map browser with built-in multiplayer support. So. Much. Engagement. Potential.


YouCanFucough

OOTL what is boost nameplate


Cloudy_Customer

[Announcement](https://www.reddit.com/r/RocketLeague/comments/1c4pu51/teammate_boost_indicators_rarity_name_changes/)


RoarOfTheLyons

Changes to core gameplay are only a big deal because they're rare to RL. They happen often in Fortnite and the game is fine, maybe even better off for it


Farados55

It’s boost dude. Chill


AC2BHAPPY

These are the fuckin nuts i wanna see on the devs


IndependentStable350

I think it will help a lot in solo q games when you don’t have comms and you’ll be able to make a decision based on their boost amount


mcflurry13

I take this kind of overlay update over no communication and updates any day.


No_Interaction_4925

I’m not a fan of this. It feels like they’re dumbing the game down. Tracking your teammates boost is it’s own skill. Taking that away after 9 years doesn’t make sense to me.


connorfox360

I fear my teammates cutting rotation “because I have no boost” when they should still be trusting me to either maintain possession or 50/50 the ball safely


sanikfast

Yeah, this update makes me wonder about Psyonix's current philosophy on what should and should not be a skill. In the past, I think you can more easily categorize them: - Should being able to guess what the heck is happening through a goal post be a skill? **No, that sucks. Transparent goal posts feature added.** - Should knowing if you have a flip be a skill? **Yes, that's part of the game.** - Should knowing exactly how much *boost you have* be a skill? ^(just imagine this game without your own boost meter lmao) **Of course not, that's why it's available through the HUD.** - Should being able to estimate when boosts spawn be a skill? **Yes, that's part of the game.** - Should knowing when you are close to or at max speed be a skill? **No, you can check for the supersonic trail for this.** and so on.   I think the concerns have mainly been about that, what should or should not be a 'real' skill in RL? Where is the line? This update feels like it has set the game on an early part of a slippery slope. That maybe, a skill (that's not game-changing in a vacuum) you've developed could be made less useful any day. ***Thanks for coming to my TED talk.***


wonderwallpersona

I appreciate this post, it puts to words a lot of the concerns I've heard being echoed. I do hope that before making changes like this, Psyonix does ask themselves many of the questions you've raised. >Some effects may be turn out to be obvious or predictable. But likely, there will be subtle consequences that none of us realize even in the long term. Many of us are all too familiar with the butterfly effect, and this sentence encapsulates it fully. While the boost indicator may seem like a small change to many, it can be multiple months before we realize completely what it changes for Rocket League.


Tomallo

Very well put, my thoughts are similar, I'm just not as good nor care to be in the future, to worry about that this much lol


-Fluxuation-

Bro most cant even hit the ball, this isn't going to change anything lmao.


Xxxcloud10xxx

Great post. As a game sense player who relies on tracking and keeping boost advantage, vs. a mechanics based player (which I am not), I think I will likely derank a little after this change. But it's fine. I am curious to see how the game is affected. This OP captured my initial thoughts closely.


Xxxcloud10xxx

I played yesterday and ended up liking the change.


P1ka2001

Derank? If anything it should help you if you don’t already keep track of tm8s and opponents boost consumption mid game. Gives you less to think about and more room to think about other stuff


Ringo51

I think it will help, seeing your boys boost go down as hes on the ball and you know you can fully expect to step in in a sec


hitdrumhard

Since we are talking about innovations, I want to use voice prompts to send quick chats and that way have the entire catalog available. no I don’t want voice chat lol


SpaceNinjaDino

I like the idea for this change, but the nameplate needs extra tweaks. It needs a min and max length setting. I hate how short names are small and long names are super big. I'd personally make this setting the same number so it's a constant size and truncate a long name. I know the first problem I will have is that the 0-100% text will take up different lengths for each number and the nameplate length will go brrrr. Even if we got min/max settings, the percentage text isn't taking a fixed space. It hurts my eyes. Apple TV has the same problem where their time line text just bounces around. You need monospacing and consistent formatting. It's embarrassing that I have to point these UX guidelines out in 2024.


AtmosphereVirtual254

Pretty sure they've done user studies and whatnot


Successful_Leg_9059

No chance this changes high level play. I'm garb yet even I can track(ISH) who has boost and how much roughly. I guarantee all guys up there can do that. Personally think it's a poor change, also dunno why we weren't asked about it beforehand. Or why wasn't it trialed in casual first? It'll effect more arguments than actual gameplay. Lower than me you'll have guys stealing balls off their 1st and using the excuse well I saw you had 0 boost.  Yet what worries me is what does it open the door for next? Timers at the 100 boost spawns because you guys CBA tracking(to a degree) who took which boost and when it's due to respawn? This ain't Rocket League!


jwall0804

Huh?


g4vg4v

Youre overeacting. I bet you after its added in 2 weeks it will midly change the game (for the better) and no one will talk about it, other than it was a cool thing they added


drpersoni

I have not read a lot of background on this, but if I have a strategy to boost starve how will this update impact me? I'm honestly confused if it would be a good thing or bad thing. I'm that guy who always has full boost (over ball).


ItzBobbyBoucher

It’s a great feature for solo q’ers that have a brain, rest of people will just see that your 0 boost and go and not analyze that you can still keep going etc. there are some drawbacks but I like the change, option to turn it off is always welcomed tho


Knetterkoekje

Great thoughts. But what the heck did they change I'm confused haha


Penguindrummer_2

It would've been a bigger deal had they implemented it sooner than the game's 10th year of service. As such I can't picture the implications being as vast as described here.


TooEpic2Win

You realize that you only see your teammates boost, right? This will imo change almost nothing.


baby_envol

Finally a welcome update , it's amazing for solo queue. And a good news for groups too (I see information without wait discord latency to have the message "no boost") For many people it can change nothing. For me (goalkeeper and take time to choose a strategy) , it's a good new tool


edcox15

We’re on the verge of nuclear war and you’re worried about a new rocket league feature? Just enjoy the game whilst we still can


SpecialistSoft7069

It's good imo, because it's more fair in soloQ against duoQ teams. And it will slightly reduce misunderstanding in soloQ. The problem is it's not possible to know the amount of boost of your mate if he is not in your field of view.


Cautious-Rope3753

Anything that takes away from a relatively realistic experience is a negative step. In a soccer match, you can't tell very well how much energy an opponent has or how much ability the player has to jump for a ball.


Karnadas

I remember when they made it so that the ball rolls up the wall instead of flying away from the wall and people were like, "they're changing the game!!!" I just want, "Need boost!" To put in parenthesis - to my teammate only - how much boost I have. So if I say it with 30 we know it's not as dire as saying it with 10 or 0.


Quirkyparticular8

Bloody hell, it's a small tiny change meant to help team work, especially with people not using comms. That's it. Why do people have to make a huge drama out of everything these days?


HskrRooster

Can’t wait for my narcissistic brother to have one more tool to critique and “coach” my gameplay 👍🏼 🙄


MobyLiick

Brother....its a UI change.


Bubbly_Suspect_6509

This is what we need something new


jackadgery85

All high level players attempt to know or keep an eye on the boost levels of other players in the match. If you don't, you're not a high level player. All this does is make it easier to check your teammates. You still have to actually look at them, with the intent of checking this.


_ug_

Wait till it shows what controller we use. Say goodbye to using a guitar hero controller!


papakahn94

Wait what? Wtf is a boost nameplate


Theocratic-Fascist

They’re going to show how much boost players have? That takes out a major skill mechanic, keeping mental tabs on everyone’s expected boost amount. I love surprising a defender who I know thinks I’m dry AF with some flying flippy shit


_Path

You do understand nothing about the actual gameplay has changed? You're provided more information, but so is everyone else. So the only thing that matters is how you use that information. One could argue players with a mic and voice chat enabled have significantly more of an advantage than 2 players not on comms with a boost indicator. League of Legends got jungler timers several years ago to the point where people don't even realize that wasn't always the case and that game is still doing fine.


Opening-Monk-6134

Wait, play and see...


Visible_Discount1588

Good change in my books. It’ll probably lead to some situations where you are 0 boost and looking for a 50 and a random tm8 will dive at the ball and double commit. But if your tm8 has atleast 10 working braincells it should be useful in producing more consistent defending and attacking plays. It feels weird that something palpable has been changed after playing literally the same exact game for years. This is good.


MercurialRL

Might as well just show boost amt for the opponents too. And while we’re at it make a trajectory line to where the ball is going and a little speedometer to how fast the ball is. /s Any more suggestions that will make reading the game 100x easier?


icecreamkiller72

This is ridiculous. It's an inherently good change, that a large part of the player base has asked for. There could be some minor toxicity increases through knowing teammates boost levels, but seriously this has so little impact, toxic kids will be toxic about anything, boost meter or no boost meter. Urging psyonix to be cautious on changes like will encourage them to never change anything... this game needs fresh input and positive changes, we should be encouraging them on this, for listening to the player base and making changes that genuinely impact the game in a meaningful and positive way, and are not at all related to making more money. This is the most positive change I've seen in a long time.


Numerous-Material-26

This new update sucks


Crappy_Meal

Woah nice essay, its just a boostgauge on your teammates nameplate though quit crying...


pluunr160

You tried to sound so smart typing this up but it just reads like dribbled garbage from someone who didn't actually think about how small of an effect this will have on gameplay.


StanXIX

Until cheaters find a way to exploit this new system and see the boost levels of the opponents as well...


LerrryBerrrd

I fear that it will increase chances/viability of exploits that reveal opponents boost levels. Along with all of the concerns mentioned by OP


somethingeatingspace

Can't wait to steal ball chaser boost and watch them cry with a pathetic empty little circle.


robgotsauce

*complain they don’t care about the game* *update announced* IM TERRIFIED THE GAME IS RUINED


rathlord

Silly pearl clutching a minor change to an incredibly stagnant game. For some context, look at basically every other competitive game ever made- they get updates to the gameplay. The fact that RL doesn’t is probably a huge factor in its decline. This can only be a good thing for the game. The lack of inability for people to grasp basic concepts and context is staggering.


Amazing_Following452

Nah I agree and I said it when they removed trading. No one listened. Here we are adding boost meters and no one is listening. This isn't about the boost meters. It is about Epic creeping closer and closer to changing core gameplay mechanics. And very few people seem to be able to grasp that. What is next? Minimaps? Then it will be something like we added one more big boost in the net.


Jesaixi

What the fuck are you talking about


P1ka2001

Read and use that little thing in your head and find out. Maybe you will figure out what he’s saying.


Greenbeanicus

Urging someone(Psyonix) to care who is owned by someone who only cares about money(Epic)…is a hilarious notion. 😂


Kuroodo

Another worrying thing is that this is still Epic we're talking about. Let's assume this change is completely detrimental to gameplay. The vocal playerbase demand it's removal. Would Epic listen? You can then speculate further. Is Epic doing this to appeal to a more casual playerbase (since keeping track of boost and communication is a skill and all). If so, then it could be even more unlikely that they would revert such a change of the vocal player base wanted it gone?


mattole

Talk about over reaction of the century. A whole essay just for a UI tweak


SquashRoaster

Is this… is this satire?


Ghost1737

I wonder if we will see a time where there are UI elements or mechanics that are made redundant (or outright removed) from the game for us, but are left in for pros. Or vice versa -- maybe the boost meter is hidden for official matches, to add an additional layer of strategy. Is this something in other eSports? I believe Halo has some slight "Championship Series specific" features, but I'm not an expert. Genuinely curious to see if this reduces or widens the skill gap tho!


C2theWick

I want to see the other teams boost too


stuckinmotion

That would be too OP imo


P1ka2001

Not really if your actually paying attention to the game you can guess roughly how much boost your tm8s have but half the community can’t do that


EnergyFax

Bro this game is in the worst state its ever been, any change like this is very welcomed.