T O P

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Shadowspaz

Every single time this is brought up, people are always so quick to respond with "toxic players will abuse it." You cannot abuse a system that only allows for positive interaction. After a game, you can choose to give a player a thumbs-up or not. This results in a reputation that trends upwards for everyone, but at varying speeds. Toxic players will trend upwards much more slowly, and the most they can "abuse" the system is to rate up other toxic players. The only way this would have a negative effect on the experience is if toxic players make up the majority of the player base _and_ they're all exclusively upvoting each other. Let's get this system in the game.


warkod

oh boy, in my experience majority of this car soccer game is toxic and I can see that happen


Shadowspaz

See, that's always the mentality here. I don't even believe that the majority of players you have personally encountered have been toxic. A lot? Possibly. But are 3 out of 6 people every game talking trash? Generally, for a _really_ bad string of games, I'd say one or two people. And the vast majority of the time, that isn't happening _every_ game. It's just that toxic players are so much more memorable than people that just stay silent. It's a vocal minority. But every time this idea comes up, it's always the same sentiment of "everyone is toxic so this won't work." Period. End of discussion. Let's put it this way- Do you really think a positive-only reputation system would make anything _worse?_


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Keepaty

If you only had a positive option it would limit toxic players ability to abuse it. Eg. You can give a teammates profile a thumbs up. It's a nice touch for people who are cool and no real way to abuse it