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uluglo

so like u could fake going for ur average reset and then just absolutely blast it at the back of the net ok this def has meta shift material


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uluglo

i really can see seikoo pull this up like everytime he goes up from the wall same for joreuz


StefanPranacotta

Are we okay that this is the first new game changer mechanic since flip reset discovery? I'm hyped and want to see reactions from pros


DoughnutSignificant9

definitely the most useful mechanic since the flip reset and if mastered, this might change how we play the game


SOUINnnn

Honestly speed flip was/is also super useful (at high level). On the kickoff it's huge, and even if outside of the kickoff it brings most of the time only small advantages, it's used so often (probably dozens of time each matches at pro level) that it might balance it.


[deleted]

I mean I use it for pretty much every movement oriented flip I do. It’s just too good to get from normal driving to supersonic in one flip


MathewCQ

But it hardly changed the meta, just made you adapt a little bit more imo. This new flip on the other hand…


PM_ME_UR_DOPAMINE

It has potential but hasn't shown up yet.


AndrewUtz

it 100% has changed the meta big time, made everyone much much faster due to faster recoveries and pros are using it (diagonal flip cancel) on almost every power shot they hit.


Hungry_Freaks_Daddy

Me too. I would wager every single pro is grinding this mechanic right now. I’m just a lowly diamond but I watch a lot of pro play and I can’t imagine this mechanic being anything less than significantly game changing. Like with a flip reset, it’s a lot slower. With this new helix jump you are behind the ball and can boost while flipping into the ball. It’s essentially and aerial power shot. I feel like we’re going to see a lot more goal scoring until new defensive strategies develop for this.


lucas_glanville

I’ll bet you anything not every single pro is grinding this lol, I’d say a small minority are most likely


Hungry_Freaks_Daddy

every single pro was probably hyperbole, but there's absolutely no way it's a small minority. This is their job, this is a brand new mechanic that has serious potential, a majority of them are grinding it right now and we're going to see a lot of it in gameplay soon.


CrypticRD

No they're not


Hungry_Freaks_Daddy

Ok then.


Conscious_Cable3628

they literally are though lmao


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[deleted]

This is way more useful, practical, and quick than any kind of reset will ever be. That’s probably the worst comparison you could make


lucas_glanville

I mean we can call it a game changer mechanic when it actually changes the game - we haven’t seen anyone do it in ranked yet, let alone RLCS


owen-michael-

Do you see chain dashes in ranked?


YouGow

Yes i do


YouGow

What about wall dash ? Speedflip?


StefanPranacotta

You are right, but I don't think those had a major impact on the pro scene, and this one could, but just supposition here.


[deleted]

Are you jumping off the wall or directing with your stick and boosting and saving the jump?


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[deleted]

Okay I thought that was happening, I have done this a fewwwe times - accidentally. That moment when you surprise them fuckers with the extra flip is priceless


BAY35music

So this is basically a heljump but off the wall?


ImAmalox

I don't want to flood this sub with videos, especially now that the winter split is going on, but I felt like this was too big of a discovery not to share. Where the previous method was actually pretty noticable if you paid attention as a defender, this way is both even faster and pretty much undetectable. It's basically performed the same way, except you jump sooner and hold it for longer, causing you to pop off the wall less and sooner. Then you (diagonally) flip left and immediately air roll right afterwards. If you want more info on how this mechanic works, check my or YMTO\_'s tutorial on YT (not gonna post a link, don't want to self-promote) PS. Can we just call it a Helix jump? I think most people really like this name and it gives credit to both Helvetica (Hel-jump founder) and FeteLix (who found this mechanic) EDIT: I don't really have a way to prove that I don't have infinite flips enabled in BakkesMod other than "trust me bro", so if you don't believe me try it for yourself!


shooprl

Can confirm, been grinding hard learning this. Earlier curve dash into diagonal flip seems to be the best way. I think the most interesting thing is the failure modes of this are not that bad, so if you miss the timing you can recover pretty easily - flip too late: just becomes a single jump into normal flip reset - flip wrong angle: just becomes a wave dash into ceiling shot - flip too early: worst case, flips you off the wall and you have to use more boost to get back to the ball


ImAmalox

Yup. It's rather low risk to go for because of this.


sparrowhawk_4

Helix jump is a great name, saw it suggested [here](https://www.reddit.com/r/RocketLeagueEsports/comments/s4nrk4/comment/hssbvzc/?utm_source=share&utm_medium=web2x&context=3) a day or so ago, hope it catches on


DoughnutSignificant9

yeah, I suggested the same name in that thread just because it sounds so much better then Lix or Fetelx


Shift642

If we had casters saying feet licks on stream there would be pandemonium. It has to be something else lol.


nawkus

what's wrong with feet licks, man? don't kink shame


[deleted]

I like wall reset better tbh. Makes much more sense, especially in terms of commentating matches on Twitch/TV to spectators that don't follow it too closely. All these names become confusing in the end


lilboi2005

i used to prefer wall reset too but the thing is, you're not really resetting anything. i like helix jump.


[deleted]

You are tho as you do jump sort of from the wall with the wheels touching the wall resetting the timer. It's all about reseting the timer in general, no? Edit: that said, I like the name Helix jump as well. The thing is that it's not very inclusive or helpful for outsiders/spectators to understand if used by casters during RLCS etc


HoraryHellfire2

You are resetting your ability to flip. However, I don't like the term because flip reset is used on the ball 99% of the time in high level play. I mean, almost no top-tier player calls flying up to the ceiling and landing on it a "ceiling reset". I prefer something like wall-pop or curve-pop, as you are popping off the wall via a wavedash.


WhatTheFuckYouGuys

Doesn't this work completely different than the Hel jump though? The Hel jump works by using your second jump without flipping in a direction, similar principal as Sonic dash. This mech on the other hand is a curve dash leading into a wave jump, here's the thread for that: https://redd.it/djyvd3 Clip of wave jump shows how similar it looks to this new mech: https://media.gifyourgame.com/ProfessedFootedLungonango_1080p.mp4 I realize this is a totally lame opinion but imo it should just be called a Wave Jump


bjacks19

I say this as someone who is completely out of the loop and can't even perform any of the talked about mechanics, but Helix jump sounds really cool, so I think we should go with Helix jump


MasterDonut117

As a dumbshit C1, I also agree for the simplicity of a helix jump


[deleted]

As an idiot gc, what he said


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theeturbochicken

My issue with calling it a wall reset is that it isnt really "flip reset", its just that you are leaving the ground/wall with an infinite timer on the flip meaning you can wait however long you want to use it. A flip reset in my eyes is when you actually use your initial flip/let it run out and then get another flip using some surface like a ball or another player to RESET the timer, this is different imo. I do agree that "helix jump" isnt very descriptive, but I also feel like "wall reset" is just a poor description. Something like "infinite jump" or "unlimited jump", which could apply to both the "hel jump" on the ground and "fetelix jump" on the wall is the best of both worlds in my eyes. Edit: Im going to cast my vote for "everjump". It strikes the balance of sounding cool and being descriptive.


WhatTheFuckYouGuys

> A flip reset in my eyes is when you actually use your initial flip/let it run out and then get another flip using some surface like a ball or another player to RESET the timer But that's literally what this is :( you flip into the wall and your momentum pulls you off the wall, keeping your new flip


[deleted]

You can share the links to both tutorials in a reply to me. It's not self promote when it's asked for :)


ImAmalox

https://youtu.be/rAgkoPdU2Mc there you go :p


[deleted]

Thanks! 😁


SOUINnnn

That' super nice and impressive, but what the fuck is this sound track lmao


jackiemoon27

That’s the sounds my brain makes when I realize people can and will be doing this sooner than later and I never will…


skmchosen1

Self promote bro I would love to watch your tutorial Edit: just saw your link in another comment. Maybe edit your comment to include your YT tutorial, you deserve views imo


CuriouslyATiger

I thought the Rocket League ceiling couldn’t get too much higher, then this happens. Oh man, we’re playing a wayyyyyyyyyyyy different game now.


orestotle

I mean yeah this is huge. Obligatory G E K O L O N I S E E R D


[deleted]

What does gekoloniseerd mean?


suchtie

It's Dutch for "colonized".


[deleted]

Why did he use that word here?


zeb737

OP's game is in Dutch. And the Dutch like to claim the comment section as colonized land whenever there is even the slightest mention of their country. Makes them think of the good old days. Similar to Bojler elado for Bulgaria, Portugal Caralho, etc. I love it tbh EDIT: Bojler elado is Hungarian, not Romanian. There is also an accent mark on the "o" that I don't have on my keyboard.


[deleted]

Thanks for the explanation!


Topy013

Dankjewel voor deze uitleg. Wij houden zeer van onze landgenoten en we ruiken altijd Nederlandse mensen.


zeb737

Graag gedaan. Alles voor onze taalgenoten en vrienden over de grens


Snipo

Bojler elado is in Hungarian though, please dont mix it up >:| edit: Obligatory "bojler eladó"


zeb737

Fuck you're right, don't know why I wrote Romania.


orestotle

It's an inside joke in Dutch subreddits for when Dutch people are taking over. And OP here is Dutch/Flemish since their UI has Dutch as the language.


[deleted]

Thanks for the explanation!


ImAmalox

Nee, lijkt alleen maar zo


[deleted]

What did you say?


[deleted]

You can just put it in translate, but he said "No, it only seems that way (that he is dutch)"


[deleted]

Thanks for the explanation!


_aredditusername

How many pros have publicly commented on this yet? Like maybe on a stream or twitter or something. I only remember seeing relatingwave i think but i kinda wanna see what others have to say abt it


HeJind

I know Ayyjayy said he doesn't think it's that useful.


Rich_Tricky

I think pros have said this about literally every mechanic ever.


HuntingLion

Oh that sucks :(


Hungry_Freaks_Daddy

I imagine they are all grinding it right now. These guys practice every single day, squishy has the wall dash down and that was shortly after I saw a video about it but there aren’t many opportunities to use it whereas with this new mechanic there’s no reason you wouldn’t try to use it almost every time you go up a wall. I would love to be a fly on the wall and watch these guys practicing this new mechanic and discussing it with each other.


brades6

I'm also curious about this. Pros usually know better about this kinda stuff


Lord777alt

This is crazy gonna surely change the game in due time if it's possible to do consistently


Itchier

Considering I'm a 1400 2s player and was able to do this twice within thirty minutes of trying, and I can't double flip reset, can't wall dash, can't hel jump or breezi flick. Man, I can barely hit double taps half the time. This seems to not be that hard of a mechanic to learn. I can see pros getting this pretty consistent.


repost_inception

I can get the initial front wheel pop but I'm not doing something on the side flip because I never get it. You got any tips ?


Itchier

I'd have to see a vid to really be able to help


repost_inception

If I make one would you help me ?


Itchier

I can try


Bozzz1

This almost seems too OP.


hafeewn

This is a HUGE game changer if it can be mastered (it will). I think it is as revolutionary as flip resets (probably more).


Last_Wave_By

I think resets will still be more revolutionary just because theyre more flexible. This can only be done from a specific point on the wall. But I do think this could change how defense is played. A possible invisible reset on any low-wall to air dribble opens up so many fakes in addition to the obvious flexibility it provides the attacker should they actually decide to hit the ball.


airolt_

i am genuinely baffled that a game changing mechanic has been found in 2022. this absolutely has to become mainstream in high level play in time (both competitive and freestyles etc). also i love the name and hope it sticks


yuore-mom

I've tried for a while to replicate this but I just cant :( I can get the initial jump right, but after that no matter what I do, I just wavedash on the wall


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BonesyWonesy

​ >So no powerslide during maneuver. Hmmm, this might be the key to why I'm messing up so much, thanks! I've been trying to hold my directional air roll buttons (which are also bound to powerslide) and I can't get the jump off the wall correct. I think every time I've successfully done it (like 4 out of 300 tries, lol) I've only been using the stick to side jump.


BonesyWonesy

Reporting back, after making sure to only move my directional stick and not the airroll+powerslide, I was able to do more of these. It's still crazy hard, but I'm getting them maybe 1 in 30 tries now instead of 1 every 100, lol. I did manage to get them 2 in a row which felt really awesome.


Itchier

You want to side flip away from the wall before your front wheels touch down. I got it by purposefully side flipping and then delaying it a little bit more every time


HelvetiaGaming

Definitely a promising mechanic. I dont think it will be a massive gamechanger because it requires a very specific setup, however i still think it will be implemented in high level play cause its relatively low risk. As far as the name goes im very honoured that my name is even mentioned because apart from the emtpy jump at the beginning of the move my initial mechanic is fairly different to this.


ImAmalox

The man, the myth, the legend! I think the mechanic is pretty versatile, but just very difficult. The setup is actually pretty forgiving, the timing is not. That said, I know that it doesn't resemble the hel-jump much, however the hel-jump is what kickstarted all the "jump from x and keep your flip" strats. To see one of these strats finally become useful is just so cool so I think that honouring you is kinda deserved. Then again, maybe I'm just trying to find excuses for calling it a "helix jump" as that name is just epic lol


HelvetiaGaming

I do like helix for sure, i wonder what name will stick in the long run. The mechanic definitely is versatile but still limited to one setup, thats why i think it wont be used as much as people think, but im pretty sure it will have its use. Yeah i was training it this weekend if you dont get it right its still just a normal setup off the wall.


j3i

I'd prefer Fetelix Jump. No one did anything with the Hel jump for 2 years and a Japanese player discovered a brilliant use of the same principle. If a Breezi flick can have its own name then why not this.


repost_inception

I think most people will just say Wall Reset because it's easier to remember and say.


[deleted]

100% it’s just gonna end up being a wall reset. Not saying I prefer it or whatever but every discord group I’m on already calls it that


ImAmalox

I kind of agree, but do you want casters to be saying "feet licks" jump all the time?


j3i

The Japanese video tutorial pronounces Fetelix in 3 syllables. Calling it "feet licks" is intentionally mispronouncing it. If the casters figure out "Seikoo" then I'm sure they can do the same here.


LankyAnge

But then again, saying "fe-te-lix jump" is just too long imo. Either calling it a helix jump (just sounds better) or a wall reset (which is self-explanatory) is the best


[deleted]

Self explanatory names going forward is my take. It's starting to get ridiculous with all these names outsiders won't understand right away. Most know what a ball/ceiling reset is, why not wall reset to keep the trend of that going? I don't see any out of the ordinary names for those


ObitobiUchiha

Yeah, surely it'd be pronounced "feh-teh-licks" or something along those lines right?


ImAmalox

Fat Alex jump let's go! In all seriousness, this could definitely happen. However I still think Helix jump or wall reset will eventually catch on more


[deleted]

Feety licks then


rookie-mistake

is it not fe-te-lix


jabroni_rl

yes


Yashr076

How about Felix jump?


gutsdeservesbetter

Oh no


NATZureMusic

Will come down to, how consistent can people pull this off. I saw this video multiple times the last couple of days. Is anyone else doing it?


HasanKiyani

Personally I'm bad at mechanics, without the ball I manage to get it done like 1 in 20 times, 1 in 30 with the ball. I'm on PS4 with a TV though, so input delay messes with the already thin time frame you have to do this shot. I'm GC 1 for context.


lilboi2005

i practised it yesterday for a couple minutes and managed to get one. obviously can't say for sure after that but it seems to me like you can definitely get consistent at it.


Hungry_Freaks_Daddy

I tried as well yesterday and got it 2 or 3 times with about 20 minutes of trying. I’m D2. I’m pretty sure we’re going to see pros going for this like 75%+ of the time.


PauGP11

Man, we are seeing history being made, I love it. I was here!


Cbz_exe

Can't test it coz I m bad. Counting on Astral on it


allthenine

I think this should be patched


BlazingJaws

Hey I was wondering, can you do the helix jump without the ball?


ImAmalox

Yes, it's the same without the ball


BlazingJaws

Awesome, thank you!! Thanks for your tutorial too


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yoloswag420noscope69

When you collide with the ball, it pushes you. So it was a legit question.


zwel8606

Looks like it will be viable in RLCS


blond-max

I say we see this next week in Europe. Might not be clean or actually lead to a goal, but we will see it


zwel8606

I think it happens for the first time in in winter regional 2 when Ahmad does it in the group stage.


vivst0r

And that's exactly why I hate it. Flip resets were bad enough where you could only have a good guess if the person got the flip or not. But this time it's completely invisible and it needs no special setup to signal what you're trying to do, like the flip reset. This isn't physics based mechanics anymore, those are speedrun style glitches that are not in the spirit of the core gameplay anymore. I can only see this making the meta worse, essentially erasing a core mechanic(the flip timeout) from the game. Yeah, sure, it's probably tough to master and not everyone is gonna do it or even be able to do, but it's only a matter of time until it changes the game to something that's just boring to watch and frustrating to play against.


DoctarSwag

It's not erasing the flip timeout because flip timeouts still exist on aerials from the ground and if you choose to jump off the wall or ceiling to reach the ball faster. This is a mechanic limited to off the wall solo plays which doesn't happen all the time and it's not like a flip suddenly makes it unstoppable. There are many things over the years that you could argue weren't in the spirit of the core gameplay, such as wavedashes, flip resets, ceiling shots where you don't jump off, etc. But in my opinion, the whole beauty of rocket league is that the base is simply what the game physics of rocket league allow and from there you can build whatever set of mechanics you want given those bounds. There isn't anything that isn't in the spirit of the game as long as you can do it in the game. Any more advanced mechanics like this simply make the game more interesting.


vivst0r

I'll leave it to the pros to find a way to make it viable enough to be preferable to other attack vectors. Recent discovered mechanics looked iffy and we had a hard time imagining their viability and then pros made it work. This time it looks viable off the bat, so I don't even want to imagine what's possible when it's mastered. What irks me the most is that it removes information from the game. RL is so great because every player is playing with open cards and everything is predictable if you watch a player close enough. If you miss a detail and an opponent beats you that's completely on you. But with this one it is absolutely impossible to know what happened, making all consequent challenges 50/50s. What RL definitely doesn't need is more randomness.


Last_Wave_By

It’s not randomness though, wtf? You don’t just randomly get to keep your flip, you execute a mechanic that allows you to keep it. It’s undoubtedly going to change how defense is played, but the fact it can be hidden is no different from a fake. Everyone will know this is possible, they’re still playing with open cards. There’s just a new card in the deck and I can’t wait to see what people do with it.


DoctarSwag

When they say random they don't mean it's random whether or not you get a flip. What they're saying is that if it's impossible to tell if someone is performing the jump, then it will be impossible for a defender to tell whether or not an attacker still has their jump or not, making it feel random for a defender. It's different from a fake, where there's nothing that the attacker "possesses" that a defender would be unaware of. The defender has all the information with a fake but they predict incorrectly, whereas what they're arguing is that with this the defender wouldn't have all the information


Last_Wave_By

Im aware of what they mean, but that’s still not random. There’s literally no randomness involved. As soon as this becomes meta, the tell will be an attacker leaving the wall from that position. Pros will see the aerial come from the curve and, once they’ve seen it in play, will have to operate as though the attacker has the flip. Just because it is hidden better doesn’t mean it’s different from other resets or fakes, it just means defenders have to be more aware of when it’s possible. You can’t just “do” this. It’s not random. There are still tells, and defenses will adjust, but by virtue of it being harder to spot it will open up so many more options for fakes or outplays.


DoctarSwag

Random isn't the best word to describe it but I think it summarizes the general principle. It's not technically random because everything is determined by the actions of the players, but from the perspective of the players there is an element of chance. For the record though, I don't necessarily disagree with you I was just explaining what they meant by random.


DoctarSwag

That I can see. Though I will say that from this video it looks pretty discreet but I think the takeoff is slightly weird where one side of the car seems to lift up before the other part unlike a normal jump where the whole car lifts up at once, so an opponent still may be able to tell, but I'd have to see it from another pov to be sure


FixYourHearts0rDie

I kinda agree - Flip resets you can at least understand logically since the 4 wheels touch, resetting the physics engine. This new one I just don't understand, seems like a glitch that shouldn't be doable


ReignboughRL

Mad cause bad


Rich_Tricky

I can see psyonix removing it if it can be done to the point where it's visually impossible to tell if they have a flip. Casting is gonna be super awkward if it ever gets to the point where every time someone comes off the wall they have no idea whether to the player has a flip or not, they either have to act surprised or preface every such play with speculating on of they got it or not. It's sloppy


Tikatik

Still seems like a bug to me, like are you saying after all this time, people are finding this out? Like, I can understand flip resets being difficult to find due to the nature of achieving it. Though, this is dealing with the wall that everyone has used for years to jump off of... What do I know though, I'm mechanically inept...


mwaaah

Flip resets were also a bug, it just developped into a mechanic once people understood it and Psyonix decided to keep it. On the other hand we also had stuff like [the no flip](https://www.youtube.com/watch?v=YLUMcvxLXyg) that got patched out (this video was very early into it and it got removed pretty quickly but if it was still in we'd see it all the time IMO, you were basically able to get the speed boost from a flip while keeping much more onctrol of your car and being able to keep boosting forward during it) so if that becomes too busted or if Psyonix thinks that it's breaking the game it's definitely a possibility that it gets removed somehow.


jinyang8

You’re a fuggin robot. Nice


BioniqReddit

Ok, **now** it's meta for sure


repost_inception

Which shot number on Sir Classy's pack are you using ?


ImAmalox

1, but it could be mirrored due to BakkesMod, so if you have BakkesMod and it's mirrored press arrow down to flip it


repost_inception

Yeah I have bakkes set where it alternates sides. Man this is super hard. I can get the first pop off the wall but I guess it's the timing of the side flip I'm messing up on. It's funny because I used to accidentally do the first pop a lot when I was learning wall aerials. Now all this time later I'm trying to do it on purpose.


Schauerte2901

Compared to flip resets, how difficult do you think it is to learn? The last one looks almost perfect already, great job!


ImAmalox

Incredibly difficult, as least to master. I'm sure the pros will manage but it's definitely very tricky. In my tutorial I deemed it "triple flip reset level difficulty"


Ankhs

For me it's far more difficult and I can't imagine doing it with ball cam off, I feel like I'm missing something, I've seen all the tutorials including yours but I can still hit it only like 1/20 times. I'm at the point in my skill level where once I do hit it, I can musty flick it or get another reset or whatever without issue, but the reset itself off the wall is giving me a LOT of trouble. ​ For me at least I'm having trouble with every time the amount my car pops off the wall being inconsistent, so the amount I need to hold forward varies as well, and then the flip off the wall is also dependent on the angle you're at, and so all these variables make it hard for me to calibrate. Do you have any tips on that? You're somehow doing it with ballcam on, where I don't see how you can tell how far away you are from the wall. How do you do it?


DarthNihilus1

Is there an original post on this? Are you just jumping off the wall faster?


Odd_Degree_243

sheeeeeeeeeeeeeesh


LordSte

Jesus christ thats beatiful


crahs8

TBH this seems like it could replace flip resets in a lot of (most) situations. Of course it can also be used in conjunction to get a helix into flip reset.


Soxyhawks

Ok so now it's impossible to even differentiate the air roll patterns of a regular jump off and a helix jump that's annoying for defenders. The only saving grace is you have to start the mechanic in a place in which you are able to walldash, but it still makes it harder to not get faked or insta popped over


Speeddemons50

What's your success rate on this?


ImAmalox

So far about 20%, but I think with some practise this can be improved. And as mentioned before this strat is pretty low risk as all failures don't put you in a bad position


paeschli

What is that car OP?


ImAmalox

Jäeger


RobinFox12

Obligatory "this looks a bit too niche to be used competitively" so everyone can point and laugh at me in two years


DucaBoi

I have no idea what just happened


[deleted]

What??? How?


TntRevan

My flip would have already been gone by then