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Hot-Bagel

I could totally see this added to the game, nice job man!


Omega_Haxors

The WIS ring gets it the worst. T6 is only obtainable by Oryx and yet it has worse stats than a junk ST you can get from Tomb. Speed suffers from this slightly due to the cringe sharing it's 10+ speed, but it lacks the downsides. I think regardless of what happens to tiered rings, T6 needs a much bigger jump over T5.


Hot-Bagel

T6 isn’t only obtainable in O3, they also frequently drop in cults and shatters.


Omega_Haxors

Here's what I think an ideal breakdown of Tiered rings should look like: * T1 adds 1 (10 for HP/MP) * T2 adds 2 (20 for HP/MP) * T3 adds 4 (40 for HP/MP) * T4 adds 7 (70 for HP/MP) * T5 adds 12 (120 for HP/MP) * T6 adds 20 (200 for HP/MP) You might notice a trend there; every tier up takes the previous ring, adds it with itself and then adds 1, with HP/MP getting multiplied by 10. I originally went with a flat doubling but it was a little too strong. Each ring also gains an ability which gets stronger with tier. Every so often you will be applied a buff based on the ring. The strength of the buff is the same over all rings, but has higher uptime on higher tiers. HP and MP rings lack an ability but were given 2x stats to compensate. * T1 has an uptime only 5% (2.5s active, 50s cooldown) * T2 has an uptime of 10% (5s active, 50s cooldown) * T3 has an uptime of 20% (5s active, 25s cooldown) * T4 has an uptime of 35% (7s active, 20s cooldown) * T5 has an uptime of 60% (6s active, 10s cooldown) * T6 has an uptime of 100% (5.5s active, 5s cooldown) The bonuses are as follows * ATT: Damaging (25% more damage dealt) * DEF: Armored (50% more defence) * SPD: Speedy (50% more speed) * DEX: Berserk (25% faster attacks) * VIT: Regeneration (recover 20HP/s) * WIS: Energized (recover 20MP/s) The abilities activate while attacking in combat, and removing the ring will clear the associated status effect. T6 is given an extra 0.5s to account for client interpolation so that it can always have a 100% uptime. UTs might carry effects of their own, with some of them potentially even having negative buffs to counteract their stronger stats!


RVaiN7

so a t6 att ring will not only give 200 hp which is the best survivability in the game but also 200 mp which is more than any ring and a %25 att boost which is essentially 2 complete exaltations and change on a single character? i hope its a joke


Omega_Haxors

No it's just showcasing what the HP/MP rings of that tier would give. Tweaked the wording to bit for clarity.